From 6dcab067804db0901b49fe6e11ff4eb30a4d3c2a Mon Sep 17 00:00:00 2001
From: Pinta <124479862+deertools@users.noreply.github.com>
Date: Sun, 24 Mar 2024 06:54:57 -0400
Subject: [PATCH] more changes
---
code/__DEFINES/spaceman_dmm.dm | 2 +-
code/datums/components/decal.dm | 6 +-
code/datums/components/riding.dm | 8 +--
code/datums/status_effects/debuffs.dm | 2 +-
.../embedded_controller_base.dm | 2 +-
code/game/mecha/equipment/weapons/weapons.dm | 2 +-
.../temporary_visuals/miscellaneous.dm | 2 +-
code/game/objects/structures/guillotine.dm | 6 +-
code/modules/admin/verbs/onlyone.dm | 2 +-
code/modules/admin/verbs/randomverbs.dm | 6 +-
.../clockcult/clock_items/judicial_visor.dm | 4 +-
code/modules/antagonists/cult/cult_comms.dm | 6 +-
code/modules/antagonists/cult/cult_items.dm | 6 +-
code/modules/antagonists/cult/runes.dm | 8 +--
.../traitor/equipment/Malf_Modules.dm | 4 +-
code/modules/assembly/flash.dm | 4 +-
code/modules/flufftext/Hallucination.dm | 8 +--
code/modules/hydroponics/grown/misc.dm | 2 +-
.../mining/lavaland/necropolis_chests.dm | 34 ++++-----
.../carbon/human/species_types/golems.dm | 8 +--
.../living/simple_animal/bot/SuperBeepsky.dm | 4 +-
.../mob/living/simple_animal/bot/honkbot.dm | 22 +++---
.../mob/living/simple_animal/bot/secbot.dm | 16 ++---
code/modules/power/antimatter/control.dm | 4 +-
code/modules/power/apc.dm | 8 +--
code/modules/projectiles/gun.dm | 4 +-
code/modules/projectiles/projectile/energy.dm | 2 +-
.../projectile/special/hallucination.dm | 2 +-
.../chemistry/recipes/slime_extracts.dm | 20 +++---
.../research/xenobiology/xenobiology.dm | 2 +-
.../ruins/objects_and_mobs/sin_ruins.dm | 4 +-
code/modules/surgery/organs/vocal_cords.dm | 70 +++++++++----------
32 files changed, 140 insertions(+), 140 deletions(-)
diff --git a/code/__DEFINES/spaceman_dmm.dm b/code/__DEFINES/spaceman_dmm.dm
index 10d586dc..29ceb17a 100644
--- a/code/__DEFINES/spaceman_dmm.dm
+++ b/code/__DEFINES/spaceman_dmm.dm
@@ -19,4 +19,4 @@
/world/proc/enable_debugger()
var/dll = world.GetConfig("env", "EXTOOLS_DLL")
if (dll)
- call(dll, "debug_initialize")()
+ LIBCALL(dll, "debug_initialize")()
diff --git a/code/datums/components/decal.dm b/code/datums/components/decal.dm
index 641dbdb1..eec70414 100644
--- a/code/datums/components/decal.dm
+++ b/code/datums/components/decal.dm
@@ -18,11 +18,11 @@
/datum/component/decal/RegisterWithParent()
if(first_dir)
- RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
+ RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE,PROC_REF(rotate_react))
if(cleanable)
- RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
+ RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT,PROC_REF(clean_react))
if(description)
- RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
+ RegisterSignal(parent, COMSIG_PARENT_EXAMINE,PROC_REF(examine))
/datum/component/decal/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm
index 42ba0249..b8f48149 100644
--- a/code/datums/components/riding.dm
+++ b/code/datums/components/riding.dm
@@ -23,9 +23,9 @@
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
- RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
- RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
- RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
+ RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE,PROC_REF(vehicle_mob_buckle))
+ RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE,PROC_REF(vehicle_mob_unbuckle))
+ RegisterSignal(parent, COMSIG_MOVABLE_MOVED,PROC_REF(vehicle_moved))
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
restore_position(M)
@@ -200,7 +200,7 @@
/datum/component/riding/human/Initialize()
. = ..()
- RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
+ RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK,PROC_REF(on_host_unarmed_melee))
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
var/mob/living/carbon/human/H = parent
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 86145409..e998ef6c 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -682,7 +682,7 @@ datum/status_effect/pacify
/datum/status_effect/trance/on_apply()
if(!iscarbon(owner))
return FALSE
- RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
+ RegisterSignal(owner, COMSIG_MOVABLE_HEAR,PROC_REF(hypnotize))
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
owner.add_client_colour(/datum/client_colour/monochrome/trance)
owner.visible_message("[stun ? "[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point." : ""]", \
diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm
index f1a2ef9a..2056f99a 100644
--- a/code/game/machinery/embedded_controller/embedded_controller_base.dm
+++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm
@@ -53,7 +53,7 @@
addtimer(CALLBACK(program, /datum/computer/file/embedded_program.proc/process), 5)
usr.set_machine(src)
- addtimer(CALLBACK(src, .proc/updateDialog), 5)
+ addtimer(CALLBACK(src,PROC_REF(updateDialog)), 5)
/obj/machinery/embedded_controller/process()
if(program)
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index f4f8d7f8..cbc2805b 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -68,7 +68,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/energy/start_cooldown()
set_ready_state(0)
chassis.use_power(energy_drain*get_shot_amount())
- addtimer(CALLBACK(src, .proc/set_ready_state, 1), equip_cooldown)
+ addtimer(CALLBACK(src,PROC_REF(set_ready_state), 1), equip_cooldown)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
equip_cooldown = 8
diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
index c165eb6e..b0b9b673 100644
--- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm
+++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm
@@ -486,7 +486,7 @@
qdel(src)
else
icon_state = "rcd_end"
- addtimer(CALLBACK(src, .proc/end), 15)
+ addtimer(CALLBACK(src,PROC_REF(end)), 15)
/obj/effect/constructing_effect/proc/end()
qdel(src)
diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm
index 3b4bbea5..9ee3ed13 100644
--- a/code/game/objects/structures/guillotine.dm
+++ b/code/game/objects/structures/guillotine.dm
@@ -64,7 +64,7 @@
if (GUILLOTINE_BLADE_DROPPED)
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_raise"
- addtimer(CALLBACK(src, .proc/raise_blade), GUILLOTINE_ANIMATION_LENGTH)
+ addtimer(CALLBACK(src,PROC_REF(raise_blade)), GUILLOTINE_ANIMATION_LENGTH)
return
if (GUILLOTINE_BLADE_RAISED)
if (LAZYLEN(buckled_mobs))
@@ -77,7 +77,7 @@
current_action = 0
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
- addtimer(CALLBACK(src, .proc/drop_blade, user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
+ addtimer(CALLBACK(src,PROC_REF(drop_blade), user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
else
current_action = 0
else
@@ -90,7 +90,7 @@
else
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
- addtimer(CALLBACK(src, .proc/drop_blade), GUILLOTINE_ANIMATION_LENGTH)
+ addtimer(CALLBACK(src,PROC_REF(drop_blade)), GUILLOTINE_ANIMATION_LENGTH)
/obj/structure/guillotine/proc/raise_blade()
blade_status = GUILLOTINE_BLADE_RAISED
diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm
index f59d776a..a832b097 100644
--- a/code/modules/admin/verbs/onlyone.dm
+++ b/code/modules/admin/verbs/onlyone.dm
@@ -25,7 +25,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
send_to_playing_players("Bagpipes begin to blare. You feel Scottish pride coming over you.")
message_admins("[key_name_admin(usr)] used (delayed) THERE CAN BE ONLY ONE!")
log_admin("[key_name(usr)] used delayed THERE CAN BE ONLY ONE.")
- addtimer(CALLBACK(src, .proc/only_one), 420)
+ addtimer(CALLBACK(src,PROC_REF(only_one)), 420)
/mob/living/carbon/human/proc/make_scottish()
mind.add_antag_datum(/datum/antagonist/highlander)
\ No newline at end of file
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index c8e9b071..71446986 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -1351,7 +1351,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if (limb.body_part == HEAD || limb.body_part == CHEST)
continue
addtimer(CALLBACK(limb, /obj/item/bodypart/.proc/dismember), timer)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, carbon_target, 'sound/effects/cartoon_pop.ogg', 70), timer)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(playsound), carbon_target, 'sound/effects/cartoon_pop.ogg', 70), timer)
addtimer(CALLBACK(carbon_target, /mob/living/.proc/spin, 4, 1), timer - 0.4 SECONDS)
timer += 2 SECONDS
if(ADMIN_PUNISHMENT_BREADIFY)
@@ -1359,14 +1359,14 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/mutable_appearance/bread_appearance = mutable_appearance('icons/obj/food/burgerbread.dmi', "bread")
var/mutable_appearance/transform_scanline = mutable_appearance('icons/effects/effects.dmi', "transform_effect")
target.transformation_animation(bread_appearance, time = BREADIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/breadify, target), BREADIFY_TIME)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(breadify), target), BREADIFY_TIME)
#undef BREADIFY_TIME
if(ADMIN_PUNISHMENT_BOOKIFY)
#define BOOKIFY_TIME (2 SECONDS)
var/mutable_appearance/book_appearance = mutable_appearance('icons/obj/library.dmi', "book")
var/mutable_appearance/transform_scanline = mutable_appearance('icons/effects/effects.dmi', "transform_effect")
target.transformation_animation(book_appearance, time = BOOKIFY_TIME, transform_overlay=transform_scanline, reset_after=TRUE)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/bookify, target), BOOKIFY_TIME)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(bookify), target), BOOKIFY_TIME)
playsound(target, 'hyperstation/sound/misc/bookify.ogg', 60, 1)
#undef BOOKIFY_TIME
if(ADMIN_PUNISHMENT_BONK)
diff --git a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm
index fe6fe72d..7c4229ea 100644
--- a/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm
+++ b/code/modules/antagonists/clockcult/clock_items/judicial_visor.dm
@@ -52,7 +52,7 @@
/obj/item/clothing/glasses/judicial_visor/dropped(mob/user)
. = ..()
- addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
+ addtimer(CALLBACK(src,PROC_REF(check_on_mob), user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
@@ -161,7 +161,7 @@
. = ..()
set_light(1.4, 2, "#FE9C11")
user = caster
- INVOKE_ASYNC(src, .proc/judicialblast)
+ INVOKE_ASYNC(src,PROC_REF(judicialblast))
/obj/effect/clockwork/judicial_marker/singularity_act()
return
diff --git a/code/modules/antagonists/cult/cult_comms.dm b/code/modules/antagonists/cult/cult_comms.dm
index 80214432..e9f00cde 100644
--- a/code/modules/antagonists/cult/cult_comms.dm
+++ b/code/modules/antagonists/cult/cult_comms.dm
@@ -290,7 +290,7 @@
B.current.client.images += C.cult_team.blood_target_image
attached_action.owner.update_action_buttons_icon()
remove_ranged_ability("The marking rite is complete! It will last for 90 seconds.")
- C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), 900, TIMER_STOPPABLE)
+ C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(reset_blood_target),C.cult_team), 900, TIMER_STOPPABLE)
return TRUE
return FALSE
@@ -377,8 +377,8 @@
desc = "Remove the Blood Mark you previously set."
button_icon_state = "emp"
owner.update_action_buttons_icon()
- C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target,C.cult_team), base_cooldown, TIMER_STOPPABLE)
- addtimer(CALLBACK(src, .proc/reset_button), base_cooldown)
+ C.cult_team.blood_target_reset_timer = addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(reset_blood_target),C.cult_team), base_cooldown, TIMER_STOPPABLE)
+ addtimer(CALLBACK(src, PROC_REF(reset_button)), base_cooldown)
//////// ELDRITCH PULSE /////////
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 47e7d201..f098abb1 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -258,7 +258,7 @@
sword.spinning = TRUE
sword.block_chance = 100
sword.slowdown += 1.5
- addtimer(CALLBACK(src, .proc/stop_spinning), 50)
+ addtimer(CALLBACK(src,PROC_REF(stop_spinning)), 50)
holder.update_action_buttons_icon()
/datum/action/innate/cult/spin2win/proc/stop_spinning()
@@ -849,10 +849,10 @@
qdel(src)
return
charging = TRUE
- INVOKE_ASYNC(src, .proc/charge, user)
+ INVOKE_ASYNC(src,PROC_REF(charge), user)
if(do_after(user, 90, target = user))
firing = TRUE
- INVOKE_ASYNC(src, .proc/pewpew, user, params)
+ INVOKE_ASYNC(src,PROC_REF(pewpew), user, params)
var/obj/structure/emergency_shield/invoker/N = new(user.loc)
if(do_after(user, 90, target = user))
user.Knockdown(40)
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 032ce669..f8e4e0e9 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -437,7 +437,7 @@ structure_check() searches for nearby cultist structures required for the invoca
outer_portal = new(T, 600, color)
light_range = 4
update_light()
- addtimer(CALLBACK(src, .proc/close_portal), 600, TIMER_UNIQUE)
+ addtimer(CALLBACK(src,PROC_REF(close_portal)), 600, TIMER_UNIQUE)
/obj/effect/rune/teleport/proc/close_portal()
qdel(inner_portal)
@@ -663,7 +663,7 @@ structure_check() searches for nearby cultist structures required for the invoca
W.density = TRUE
W.update_state()
W.spread_density()
- density_timer = addtimer(CALLBACK(src, .proc/lose_density), 3000, TIMER_STOPPABLE)
+ density_timer = addtimer(CALLBACK(src,PROC_REF(lose_density)), 3000, TIMER_STOPPABLE)
/obj/effect/rune/wall/proc/lose_density()
if(density)
@@ -673,7 +673,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/oldcolor = color
add_atom_colour("#696969", FIXED_COLOUR_PRIORITY)
animate(src, color = oldcolor, time = 50, easing = EASE_IN)
- addtimer(CALLBACK(src, .proc/recharge), 50)
+ addtimer(CALLBACK(src,PROC_REF(recharge)), 50)
/obj/effect/rune/wall/proc/recharge()
recharging = FALSE
@@ -991,7 +991,7 @@ structure_check() searches for nearby cultist structures required for the invoca
if(ishuman(M))
if(!iscultist(M))
AH.remove_hud_from(M)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/hudFix, M), duration)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(hudFix), M), duration)
var/image/A = image('icons/mob/mob.dmi',M,"cultist", ABOVE_MOB_LAYER)
A.override = 1
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/noncult, "human_apoc", A, FALSE)
diff --git a/code/modules/antagonists/traitor/equipment/Malf_Modules.dm b/code/modules/antagonists/traitor/equipment/Malf_Modules.dm
index 19105a80..307c7afe 100644
--- a/code/modules/antagonists/traitor/equipment/Malf_Modules.dm
+++ b/code/modules/antagonists/traitor/equipment/Malf_Modules.dm
@@ -435,7 +435,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
minor_announce("Hostile runtime detected in door controllers. Isolation lockdown protocols are now in effect. Please remain calm.","Network Alert:", TRUE)
to_chat(owner, "Lockdown initiated. Network reset in 90 seconds.")
- addtimer(CALLBACK(GLOBAL_PROC, .proc/minor_announce,
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(minor_announce),
"Automatic system reboot complete. Have a secure day.",
"Network reset:"), 900)
@@ -706,7 +706,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
I.loc = T
client.images += I
I.icon_state = "[success ? "green" : "red"]Overlay" //greenOverlay and redOverlay for success and failure respectively
- addtimer(CALLBACK(src, .proc/remove_transformer_image, client, I, T), 30)
+ addtimer(CALLBACK(src,PROC_REF(remove_transformer_image), client, I, T), 30)
if(!success)
to_chat(src, "[alert_msg]")
return success
diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm
index c9e0ca33..c281a63a 100644
--- a/code/modules/assembly/flash.dm
+++ b/code/modules/assembly/flash.dm
@@ -234,7 +234,7 @@
to_chat(I.owner, "Your photon projector implant overheats and deactivates!")
I.Retract()
overheat = TRUE
- addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
+ addtimer(CALLBACK(src,PROC_REF(cooldown)), flashcd * 2)
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
if(overheat)
@@ -242,7 +242,7 @@
to_chat(I.owner, "Your photon projector is running too hot to be used again so quickly!")
return FALSE
overheat = TRUE
- addtimer(CALLBACK(src, .proc/cooldown), flashcd)
+ addtimer(CALLBACK(src,PROC_REF(cooldown)), flashcd)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
update_icon(1)
return TRUE
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index e5aa0c3d..ef2e70ba 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -293,7 +293,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.client.images |= fakerune
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
bubblegum = new(wall, target)
- addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
+ addtimer(CALLBACK(src,PROC_REF(bubble_attack), landing), 10)
/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
var/charged = FALSE //only get hit once
@@ -1099,7 +1099,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
return
to_chat(target, "You fall into the chasm!")
target.Knockdown(40)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, target, "It's surprisingly shallow."), 15)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), target, "It's surprisingly shallow."), 15)
QDEL_IN(src, 30)
/obj/effect/hallucination/danger/anomaly
@@ -1222,13 +1222,13 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if(target.client)
target.client.images |= shock_image
target.client.images |= electrocution_skeleton_anim
- addtimer(CALLBACK(src, .proc/reset_shock_animation), 40)
+ addtimer(CALLBACK(src,PROC_REF(reset_shock_animation)), 40)
target.playsound_local(get_turf(src), "sparks", 100, 1)
target.staminaloss += 50
target.Stun(40)
target.jitteriness += 1000
target.do_jitter_animation(target.jitteriness)
- addtimer(CALLBACK(src, .proc/shock_drop), 20)
+ addtimer(CALLBACK(src,PROC_REF(shock_drop)), 20)
/datum/hallucination/shock/proc/reset_shock_animation()
if(target.client)
diff --git a/code/modules/hydroponics/grown/misc.dm b/code/modules/hydroponics/grown/misc.dm
index 551e831e..476a3a6d 100644
--- a/code/modules/hydroponics/grown/misc.dm
+++ b/code/modules/hydroponics/grown/misc.dm
@@ -376,7 +376,7 @@
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]")
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
- addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
+ addtimer(CALLBACK(src,PROC_REF(prime)), 5 SECONDS)
icon_state = "coconut_grenade_active"
desc = "RUN!"
if(!seed.get_gene(/datum/plant_gene/trait/glow))
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index a52bf72c..fe42def4 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -343,7 +343,7 @@
/obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
. = ..()
if(ismob(thing))
- RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight)
+ RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT,PROC_REF(update_user_sight))
var/mob/being = thing
being.update_sight()
to_chat(thing, "The wisp enhances your vision.")
@@ -527,7 +527,7 @@
can_destroy = FALSE
- addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS)
+ addtimer(CALLBACK(src,PROC_REF(unvanish), user), 10 SECONDS)
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
@@ -1148,11 +1148,11 @@
calculate_anger_mod(user)
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
if(proximity_flag)
- INVOKE_ASYNC(src, .proc/aoe_burst, T, user)
+ INVOKE_ASYNC(src,PROC_REF(aoe_burst), T, user)
log_combat(user, target, "fired 3x3 blast at", src)
else
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
- INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user)
+ INVOKE_ASYNC(src,PROC_REF(cardinal_blasts), T, user)
timer = world.time + cooldown_time
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
timer = world.time + cooldown_time
@@ -1163,12 +1163,12 @@
C.monster_damage_boost = FALSE
log_combat(user, target, "fired a chaser at", src)
else
- INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
+ INVOKE_ASYNC(src,PROC_REF(cardinal_blasts), T, user) //otherwise, just do cardinal blast
log_combat(user, target, "fired cardinal blast at", src)
else
to_chat(user, "That target is out of range!" )
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
chaser_cooldown = initial(chaser_cooldown)
@@ -1211,7 +1211,7 @@
user.visible_message("[user] starts fiddling with [src]'s pommel...", \
"You start detaching the hierophant beacon...")
timer = world.time + 51
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
if(do_after(user, 50, target = user) && !beacon)
var/turf/T = get_turf(user)
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
@@ -1223,7 +1223,7 @@
You can remove the beacon to place it again by striking it with the club.")
else
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
else
to_chat(user, "You need to be on solid ground to detach the beacon!")
return
@@ -1240,7 +1240,7 @@
user.update_action_buttons_icon()
user.visible_message("[user] starts to glow faintly...")
timer = world.time + 50
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
beacon.icon_state = "hierophant_tele_on"
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
@@ -1252,7 +1252,7 @@
to_chat(user, "The beacon is blocked by something, preventing teleportation!")
user.update_action_buttons_icon()
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
beacon.icon_state = "hierophant_tele_off"
return
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
@@ -1264,7 +1264,7 @@
if(user)
user.update_action_buttons_icon()
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
if(beacon)
beacon.icon_state = "hierophant_tele_off"
return
@@ -1273,7 +1273,7 @@
to_chat(user, "The beacon is blocked by something, preventing teleportation!")
user.update_action_buttons_icon()
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
beacon.icon_state = "hierophant_tele_off"
return
user.log_message("teleported self from [AREACOORD(source)] to [beacon]")
@@ -1286,7 +1286,7 @@
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
- INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
+ INVOKE_ASYNC(src,PROC_REF(teleport_mob), source, L, T, user) //regardless, take all mobs near us along
sleep(6) //at this point the blasts detonate
if(beacon)
beacon.icon_state = "hierophant_tele_off"
@@ -1294,7 +1294,7 @@
qdel(TE1)
qdel(TE2)
timer = world.time
- INVOKE_ASYNC(src, .proc/prepare_icon_update)
+ INVOKE_ASYNC(src,PROC_REF(prepare_icon_update))
if(beacon)
beacon.icon_state = "hierophant_tele_off"
teleporting = FALSE
@@ -1333,7 +1333,7 @@
sleep(2)
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
for(var/d in GLOB.cardinals)
- INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
+ INVOKE_ASYNC(src,PROC_REF(blast_wall), T, d, user)
/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
if(!T)
@@ -1480,8 +1480,8 @@
. = ..()
if(slot == ITEM_SLOT_GLOVES)
tool_behaviour = TOOL_MINING
- RegisterSignal(user, COMSIG_HUMAN_EARLY_UNARMED_ATTACK, .proc/rocksmash)
- RegisterSignal(user, COMSIG_MOVABLE_BUMP, .proc/rocksmash)
+ RegisterSignal(user, COMSIG_HUMAN_EARLY_UNARMED_ATTACK,PROC_REF(rocksmash))
+ RegisterSignal(user, COMSIG_MOVABLE_BUMP,PROC_REF(rocksmash))
else
stopmining(user)
diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm
index d7106bf7..5e2cfb12 100644
--- a/code/modules/mob/living/carbon/human/species_types/golems.dm
+++ b/code/modules/mob/living/carbon/human/species_types/golems.dm
@@ -476,7 +476,7 @@
var/mob/living/carbon/human/H = owner
H.visible_message("[H] starts vibrating!", "You start charging your bluespace core...")
playsound(get_turf(H), 'sound/weapons/flash.ogg', 25, 1)
- addtimer(CALLBACK(src, .proc/teleport, H), 15)
+ addtimer(CALLBACK(src,PROC_REF(teleport), H), 15)
/datum/action/innate/unstable_teleport/proc/teleport(mob/living/carbon/human/H)
H.visible_message("[H] disappears in a shower of sparks!", "You teleport!")
@@ -517,7 +517,7 @@
..()
last_banana = world.time
last_honk = world.time
- RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech)
+ RegisterSignal(C, COMSIG_MOB_SAY,PROC_REF(handle_speech))
/datum/species/golem/bananium/on_species_loss(mob/living/carbon/C)
. = ..()
@@ -648,7 +648,7 @@
/datum/species/golem/clockwork/on_species_gain(mob/living/carbon/human/H)
. = ..()
H.faction |= "ratvar"
- RegisterSignal(H, COMSIG_MOB_SAY, .proc/handle_speech)
+ RegisterSignal(H, COMSIG_MOB_SAY,PROC_REF(handle_speech))
/datum/species/golem/clockwork/on_species_loss(mob/living/carbon/human/H)
if(!is_servant_of_ratvar(H))
@@ -756,7 +756,7 @@
H.forceMove(src)
cloth_golem = H
to_chat(cloth_golem, "You start gathering your life energy, preparing to rise again...")
- addtimer(CALLBACK(src, .proc/revive), revive_time)
+ addtimer(CALLBACK(src,PROC_REF(revive)), revive_time)
else
return INITIALIZE_HINT_QDEL
diff --git a/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm b/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
index 600dfdd5..cf9b09ea 100644
--- a/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
+++ b/code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm
@@ -107,7 +107,7 @@
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
- threatlevel = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
+ threatlevel = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src,PROC_REF(check_for_weapons)))
if(!threatlevel)
continue
@@ -122,7 +122,7 @@
icon_state = "grievous-c"
visible_message("[src] points at [C.name]!")
mode = BOT_HUNT
- INVOKE_ASYNC(src, .proc/handle_automated_action)
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action))
break
else
continue
diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm
index 5788fbb2..34fbf501 100644
--- a/code/modules/mob/living/simple_animal/bot/honkbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm
@@ -56,7 +56,7 @@
playsound(src, 'sound/machines/ping.ogg', 50, TRUE, -1) //the first sound upon creation!
spam_flag = TRUE
sensor_blink()
- addtimer(CALLBACK(src, .proc/spam_flag_false), 18) // calibrates before starting the honk
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), 18) // calibrates before starting the honk
/mob/living/simple_animal/bot/honkbot/proc/react_buzz()
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE, -1)
@@ -114,7 +114,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == INTENT_HARM)
retaliate(H)
- addtimer(CALLBACK(src, .proc/react_buzz), 5)
+ addtimer(CALLBACK(src,PROC_REF(react_buzz)), 5)
return ..()
@@ -123,7 +123,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
return
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Check for welding tool to fix #2432.
retaliate(user)
- addtimer(CALLBACK(src, .proc/react_buzz), 5)
+ addtimer(CALLBACK(src,PROC_REF(react_buzz)), 5)
..()
/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
@@ -171,21 +171,21 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
playsound(src, honksound, 50, TRUE, -1)
spam_flag = TRUE //prevent spam
sensor_blink()
- addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), cooldowntimehorn)
else if (emagged == 2) //emagged honkbots will spam short and memorable sounds.
if (!spam_flag)
playsound(src, "honkbot_e", 50, 0)
spam_flag = TRUE // prevent spam
icon_state = "honkbot-e"
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
- addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), cooldowntimehorn)
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
if(!spam_flag)
playsound(loc, honksound, 50, TRUE, -1)
spam_flag = TRUE // prevent spam
sensor_blink()
- addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), cooldowntimehorn)
/mob/living/simple_animal/bot/honkbot/proc/stun_attack(mob/living/carbon/C) // airhorn stun
if(!spam_flag)
@@ -207,7 +207,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
target = oldtarget_name
else // you really don't want to hit an emagged honkbot
threatlevel = 6 // will never let you go
- addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntime)
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), cooldowntime)
log_combat(src,C,"honked")
@@ -216,7 +216,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
else
C.stuttering = 20
C.Knockdown(80)
- addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntime)
+ addtimer(CALLBACK(src,PROC_REF(spam_flag_false)), cooldowntime)
/mob/living/simple_animal/bot/honkbot/handle_automated_action()
@@ -280,13 +280,13 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
target = null
last_found = world.time
frustration = 0
- INVOKE_ASYNC(src, .proc/handle_automated_action) //responds quickly
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action)) //responds quickly
/mob/living/simple_animal/bot/honkbot/proc/back_to_hunt()
anchored = FALSE
frustration = 0
mode = BOT_HUNT
- INVOKE_ASYNC(src, .proc/handle_automated_action) // responds quickly
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action)) // responds quickly
/mob/living/simple_animal/bot/honkbot/proc/look_for_perp()
anchored = FALSE
@@ -316,7 +316,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
speak("Honk!")
visible_message("[src] starts chasing [C.name]!")
mode = BOT_HUNT
- INVOKE_ASYNC(src, .proc/handle_automated_action)
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action))
break
else
continue
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index 0d1a4bda..df3752a3 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -154,7 +154,7 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/proc/retaliate(mob/living/carbon/human/H)
var/judgement_criteria = judgement_criteria()
- threatlevel = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
+ threatlevel = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src,PROC_REF(check_for_weapons)))
threatlevel += 6
if(threatlevel >= 4)
target = H
@@ -237,7 +237,7 @@ Auto Patrol: []"},
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
C.visible_message("[src] is trying to put zipties on [C]!",\
"[src] is trying to put zipties on you!")
- addtimer(CALLBACK(src, .proc/attempt_handcuff, C), 60)
+ addtimer(CALLBACK(src,PROC_REF(attempt_handcuff), C), 60)
/mob/living/simple_animal/bot/secbot/proc/attempt_handcuff(mob/living/carbon/C)
if( !on || !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
@@ -258,11 +258,11 @@ Auto Patrol: []"},
C.stuttering = 5
C.Knockdown(100)
var/mob/living/carbon/human/H = C
- threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
+ threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src,PROC_REF(check_for_weapons)))
else
C.Knockdown(100)
C.stuttering = 5
- threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
+ threat = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src,PROC_REF(check_for_weapons)))
log_combat(src,C,"stunned")
if(declare_arrests)
@@ -365,13 +365,13 @@ Auto Patrol: []"},
target = null
last_found = world.time
frustration = 0
- INVOKE_ASYNC(src, .proc/handle_automated_action)
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action))
/mob/living/simple_animal/bot/secbot/proc/back_to_hunt()
anchored = FALSE
frustration = 0
mode = BOT_HUNT
- INVOKE_ASYNC(src, .proc/handle_automated_action)
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action))
// look for a criminal in view of the bot
/mob/living/simple_animal/bot/secbot/proc/look_for_perp()
@@ -384,7 +384,7 @@ Auto Patrol: []"},
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
- threatlevel = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
+ threatlevel = C.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src,PROC_REF(check_for_weapons)))
if(!threatlevel)
continue
@@ -396,7 +396,7 @@ Auto Patrol: []"},
playsound(loc, pick('sound/voice/beepsky/criminal.ogg', 'sound/voice/beepsky/justice.ogg', 'sound/voice/beepsky/freeze.ogg'), 50, FALSE)
visible_message("[src] points at [C.name]!")
mode = BOT_HUNT
- INVOKE_ASYNC(src, .proc/handle_automated_action)
+ INVOKE_ASYNC(src,PROC_REF(handle_automated_action))
break
else
continue
diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm
index 1ff398bd..0cc40832 100644
--- a/code/modules/power/antimatter/control.dm
+++ b/code/modules/power/antimatter/control.dm
@@ -263,7 +263,7 @@
else
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
AMS.update_icon()
- addtimer(CALLBACK(src, .proc/reset_shield_icon_delay), 20)
+ addtimer(CALLBACK(src,PROC_REF(reset_shield_icon_delay)), 20)
/obj/machinery/power/am_control_unit/proc/reset_shield_icon_delay()
shield_icon_delay = 0
@@ -276,7 +276,7 @@
for(var/obj/machinery/am_shielding/AMS in linked_cores)
stored_core_stability += AMS.stability
stored_core_stability/=linked_cores.len
- addtimer(CALLBACK(src, .proc/reset_stored_core_stability_delay), 40)
+ addtimer(CALLBACK(src,PROC_REF(reset_stored_core_stability_delay)), 40)
/obj/machinery/power/am_control_unit/proc/reset_stored_core_stability_delay()
stored_core_stability_delay = 0
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 8c44b02e..03f212e5 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -182,7 +182,7 @@
name = "[area.name] APC"
stat |= MAINT
src.update_icon()
- addtimer(CALLBACK(src, .proc/update), 5)
+ addtimer(CALLBACK(src,PROC_REF(update)), 5)
/obj/machinery/power/apc/Destroy()
GLOB.apcs_list -= src
@@ -240,7 +240,7 @@
make_terminal()
- addtimer(CALLBACK(src, .proc/update), 5)
+ addtimer(CALLBACK(src,PROC_REF(update)), 5)
/obj/machinery/power/apc/examine(mob/user)
. = ..()
@@ -1362,7 +1362,7 @@
environ = 0
update_icon()
update()
- addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), 600)
+ addtimer(CALLBACK(src,PROC_REF(reset), APC_RESET_EMP), 600)
/obj/machinery/power/apc/blob_act(obj/structure/blob/B)
set_broken()
@@ -1389,7 +1389,7 @@
return
if( cell && cell.charge>=20)
cell.use(20)
- INVOKE_ASYNC(src, .proc/break_lights)
+ INVOKE_ASYNC(src,PROC_REF(break_lights))
/obj/machinery/power/apc/proc/break_lights()
for(var/obj/machinery/light/L in area)
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index dd893552..f386f4e4 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -273,7 +273,7 @@
if(burst_size > 1)
firing_burst = TRUE
for(var/i = 1 to burst_size)
- addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
+ addtimer(CALLBACK(src,PROC_REF(process_burst), user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
else
if(chambered)
if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
@@ -296,7 +296,7 @@
process_chamber(user)
update_icon()
semicd = TRUE
- addtimer(CALLBACK(src, .proc/reset_semicd), fire_delay)
+ addtimer(CALLBACK(src,PROC_REF(reset_semicd)), fire_delay)
if(user)
user.update_inv_hands()
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 9de878cb..5c9a578e 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -77,7 +77,7 @@
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
teletarget = com.target
- addtimer(CALLBACK(src, .proc/pop, teletarget), 30)
+ addtimer(CALLBACK(src,PROC_REF(pop), teletarget), 30)
/obj/effect/nettingportal/proc/pop(teletarget)
if(teletarget)
diff --git a/code/modules/projectiles/projectile/special/hallucination.dm b/code/modules/projectiles/projectile/special/hallucination.dm
index a6da1f26..998e763b 100644
--- a/code/modules/projectiles/projectile/special/hallucination.dm
+++ b/code/modules/projectiles/projectile/special/hallucination.dm
@@ -100,7 +100,7 @@
layer = ABOVE_MOB_LAYER
hal_target.client.images += blood
animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
- addtimer(CALLBACK(src, .proc/cleanup_blood), 5)
+ addtimer(CALLBACK(src,PROC_REF(cleanup_blood)), 5)
/obj/item/projectile/hallucination/proc/cleanup_blood(image/blood)
hal_target.client.images -= blood
diff --git a/code/modules/reagents/chemistry/recipes/slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm
index 3fade3ca..315742da 100644
--- a/code/modules/reagents/chemistry/recipes/slime_extracts.dm
+++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm
@@ -112,11 +112,11 @@
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
- M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
+ M.qdel_timer = addtimer(CALLBACK(src,PROC_REF(delete_extract), holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimemobspawn/proc/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("The slime extract begins to vibrate violently!")
- addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 5, "Gold Slime", HOSTILE_SPAWN), 50)
+ addtimer(CALLBACK(src,PROC_REF(chemical_mob_spawn), holder, 5, "Gold Slime", HOSTILE_SPAWN), 50)
/datum/chemical_reaction/slime/slimemobspawn/lesser
name = "Slime Crit Lesser"
@@ -125,7 +125,7 @@
/datum/chemical_reaction/slime/slimemobspawn/lesser/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("The slime extract begins to vibrate violently!")
- addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 3, "Lesser Gold Slime", HOSTILE_SPAWN, "neutral"), 50)
+ addtimer(CALLBACK(src,PROC_REF(chemical_mob_spawn), holder, 3, "Lesser Gold Slime", HOSTILE_SPAWN, "neutral"), 50)
/datum/chemical_reaction/slime/slimemobspawn/friendly
name = "Slime Crit Friendly"
@@ -134,7 +134,7 @@
/datum/chemical_reaction/slime/slimemobspawn/friendly/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("The slime extract begins to vibrate adorably!")
- addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 1, "Friendly Gold Slime", FRIENDLY_SPAWN, "neutral"), 50)
+ addtimer(CALLBACK(src,PROC_REF(chemical_mob_spawn), holder, 1, "Friendly Gold Slime", FRIENDLY_SPAWN, "neutral"), 50)
//Silver
/datum/chemical_reaction/slime/slimebork
@@ -217,11 +217,11 @@
/datum/chemical_reaction/slime/slimefreeze/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("The slime extract starts to feel extremely cold!")
- addtimer(CALLBACK(src, .proc/freeze, holder), 50)
+ addtimer(CALLBACK(src,PROC_REF(freeze), holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
- M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
+ M.qdel_timer = addtimer(CALLBACK(src,PROC_REF(delete_extract), holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimefreeze/proc/freeze(datum/reagents/holder)
if(holder && holder.my_atom)
@@ -261,11 +261,11 @@
/datum/chemical_reaction/slime/slimefire/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("The slime extract begins to vibrate adorably!")
- addtimer(CALLBACK(src, .proc/slime_burn, holder), 50)
+ addtimer(CALLBACK(src,PROC_REF(slime_burn), holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
- M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
+ M.qdel_timer = addtimer(CALLBACK(src,PROC_REF(delete_extract), holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimefire/proc/slime_burn(datum/reagents/holder)
if(holder && holder.my_atom)
@@ -442,11 +442,11 @@
message_admins("Slime Explosion reaction started at [ADMIN_VERBOSEJMP(T)]. Last Fingerprint: [touch_msg]")
log_game("Slime Explosion reaction started at [AREACOORD(T)]. Last Fingerprint: [lastkey ? lastkey : "N/A"].")
T.visible_message("The slime extract begins to vibrate violently !")
- addtimer(CALLBACK(src, .proc/boom, holder), 50)
+ addtimer(CALLBACK(src,PROC_REF(boom), holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
- M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
+ M.qdel_timer = addtimer(CALLBACK(src,PROC_REF(delete_extract), holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimeexplosion/proc/boom(datum/reagents/holder)
if(holder && holder.my_atom)
diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm
index dae73f48..dfa6a1f6 100644
--- a/code/modules/research/xenobiology/xenobiology.dm
+++ b/code/modules/research/xenobiology/xenobiology.dm
@@ -463,7 +463,7 @@
return
to_chat(user, "You feel your skin harden and become more resistant.")
species.armor += 25
- addtimer(CALLBACK(src, .proc/reset_armor, species), 1200)
+ addtimer(CALLBACK(src,PROC_REF(reset_armor), species), 1200)
return 450
if(SLIME_ACTIVATE_MAJOR)
diff --git a/code/modules/ruins/objects_and_mobs/sin_ruins.dm b/code/modules/ruins/objects_and_mobs/sin_ruins.dm
index 07078b97..5a964fd5 100644
--- a/code/modules/ruins/objects_and_mobs/sin_ruins.dm
+++ b/code/modules/ruins/objects_and_mobs/sin_ruins.dm
@@ -24,7 +24,7 @@
know it'll be worth it.")
icon_state = "slots2"
playsound(src, 'sound/lavaland/cursed_slot_machine.ogg', 50, 0)
- addtimer(CALLBACK(src, .proc/determine_victor, user), 50)
+ addtimer(CALLBACK(src,PROC_REF(determine_victor), user), 50)
/obj/structure/cursed_slot_machine/proc/determine_victor(mob/living/user)
icon_state = "slots1"
@@ -50,7 +50,7 @@
/obj/structure/cursed_money/Initialize()
. = ..()
- addtimer(CALLBACK(src, .proc/collapse), 600)
+ addtimer(CALLBACK(src,PROC_REF(collapse)), 600)
/obj/structure/cursed_money/proc/collapse()
visible_message("[src] falls in on itself, \
diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm
index 5bf92775..a613da3a 100644
--- a/code/modules/surgery/organs/vocal_cords.dm
+++ b/code/modules/surgery/organs/vocal_cords.dm
@@ -418,7 +418,7 @@
for(var/iter in 1 to 5 * power_multiplier)
for(var/V in listeners)
var/mob/living/L = V
- addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, L, direction? direction : pick(GLOB.cardinals)), 10 * (iter - 1))
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(_step), L, direction? direction : pick(GLOB.cardinals)), 10 * (iter - 1))
//WALK
else if((findtext(message, walk_words)))
@@ -562,7 +562,7 @@
//HONK
else if((findtext(message, honk_words)))
cooldown = COOLDOWN_MEME
- addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(playsound), get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
if(user.mind && user.mind.assigned_role == "Clown")
for(var/mob/living/carbon/C in listeners)
C.slip(140 * power_multiplier)
@@ -609,7 +609,7 @@
//BWOINK
else if((findtext(message, bwoink_words)))
cooldown = COOLDOWN_MEME
- addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/effects/adminhelp.ogg', 300, 1), 25)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(playsound), get_turf(user), 'sound/effects/adminhelp.ogg', 300, 1), 25)
//END CITADEL CHANGES
@@ -834,7 +834,7 @@
E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
if(L.canbearoused)
if(L.client?.prefs.lewdchem)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[E.enthrallGender] is so nice to listen to."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "[E.enthrallGender] is so nice to listen to."), 5)
E.cooldown += 1
//REWARD mixable works
@@ -846,11 +846,11 @@
if(L == user)
continue
if (L.client?.prefs.lewdchem)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[E.enthrallGender] has praised me!!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "[E.enthrallGender] has praised me!!"), 5)
if(HAS_TRAIT(L, TRAIT_NYMPHO))
L.adjustArousalLoss(2*power_multiplier)
else
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "I've been praised for doing a good job!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "I've been praised for doing a good job!"), 5)
E.resistanceTally -= power_multiplier
E.enthrallTally += power_multiplier
var/descmessage = "[(L.client?.prefs.lewdchem?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]"
@@ -866,9 +866,9 @@
if(L == user)
continue
if (L.client?.prefs.lewdchem)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "I've let [E.enthrallGender] down...!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "I've let [E.enthrallGender] down...!"), 5)
else
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "I've let [E.enthrallGender] down..."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "I've let [E.enthrallGender] down..."), 5)
E.resistanceTally += power_multiplier
E.enthrallTally += power_multiplier
E.cooldown += 1
@@ -902,9 +902,9 @@
E.status = null
user.emote("snap")
if(L.client?.prefs.lewdchem)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve."), 5)
else
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "The snapping of [E.master]'s fingers brings you back to being under their influence."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "The snapping of [E.master]'s fingers brings you back to being under their influence."), 5)
to_chat(user, "You wake up [L]!")
//tier 1
@@ -1047,7 +1047,7 @@
ADD_TRAIT(C, TRAIT_MUTE, "enthrall")
else
C.silent += ((10 * power_multiplier) * E.phase)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You are unable to speak!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You are unable to speak!"), 5)
to_chat(user, "You silence [C].")
E.cooldown += 3
@@ -1067,7 +1067,7 @@
var/mob/living/L = V
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
E.status = "Antiresist"
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "Your mind clouds over, as you find yourself unable to resist!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "Your mind clouds over, as you find yourself unable to resist!"), 5)
E.statusStrength = (1 * power_multiplier * E.phase)
E.cooldown += 15//Too short? yes, made 15
to_chat(user, "You frustrate [L]'s attempts at resisting.")
@@ -1080,7 +1080,7 @@
E.deltaResist += (power_multiplier)
E.owner_resist()
E.cooldown += 2
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You are spurred into resisting from [user]'s words!'"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You are spurred into resisting from [user]'s words!'"), 5)
to_chat(user, "You spark resistance in [C].")
//FORGET (A way to cancel the process)
@@ -1088,9 +1088,9 @@
for(var/mob/living/carbon/C in listeners)
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase == 4)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!"), 5)
continue
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!"), 5)
C.Sleeping(50)
switch(E.phase)
if(1 to 2)
@@ -1101,9 +1101,9 @@
E.phase = 0
E.cooldown = 0
if(C.client?.prefs.lewdchem)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened."), 5)
else
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You revert to who you were before, with no memory of what happened with [E.master]."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You revert to who you were before, with no memory of what happened with [E.master]."), 5)
to_chat(user, "You put [C] into a sleeper state, ready to turn them back at the snap of your fingers.")
//ATTRACT
@@ -1113,7 +1113,7 @@
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
L.throw_at(get_step_towards(user,L), 3 * power_multiplier, 1 * power_multiplier)
E.cooldown += 3
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You are drawn towards [user]!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You are drawn towards [user]!"), 5)
to_chat(user, "You draw [L] towards you!")
@@ -1128,7 +1128,7 @@
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase > 1)
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem) // probably a redundant check but for good measure
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), H, "Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure."), 5)
H.mob_climax(forced_climax=TRUE)
H.SetStun(20)
H.setArousalLoss(H.min_arousal)
@@ -1169,7 +1169,7 @@
if(2 to INFINITY)
C.Sleeping(45 * power_multiplier)
E.cooldown += 10
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "Drowsiness suddenly overwhelms you as you fall asleep!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "Drowsiness suddenly overwhelms you as you fall asleep!"), 5)
to_chat(user, "You send [C] to sleep.")
//STRIP
@@ -1183,7 +1183,7 @@
for(var/obj/item/W in items)
if(W == H.wear_suit)
H.dropItemToGround(W, TRUE)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")]."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), H, "Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")]."), 5)
E.cooldown += 10
//WALK
@@ -1196,7 +1196,7 @@
if(L.m_intent != MOVE_INTENT_WALK)
L.toggle_move_intent()
E.cooldown += 1
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You slow down to a walk."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You slow down to a walk."), 5)
to_chat(user, "You encourage [L] to slow down.")
//RUN
@@ -1209,7 +1209,7 @@
if(L.m_intent != MOVE_INTENT_RUN)
L.toggle_move_intent()
E.cooldown += 1
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You speed up into a jog!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You speed up into a jog!"), 5)
to_chat(user, "You encourage [L] to pick up the pace!")
//LIE DOWN
@@ -1221,7 +1221,7 @@
if(2 to INFINITY)
L.lay_down()
E.cooldown += 10
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(L.client?.prefs.lewdchem?"You eagerly lie down!":"You suddenly lie down!")]"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "[(L.client?.prefs.lewdchem?"You eagerly lie down!":"You suddenly lie down!")]"), 5)
to_chat(user, "You encourage [L] to lie down.")
//KNOCKDOWN
@@ -1233,7 +1233,7 @@
if(2 to INFINITY)
L.Knockdown(30 * power_multiplier * E.phase)
E.cooldown += 8
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You suddenly drop to the ground!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You suddenly drop to the ground!"), 5)
to_chat(user, "You encourage [L] to drop down to the ground.")
//tier3
@@ -1252,7 +1252,7 @@
for (var/trigger in E.customTriggers)
speaktrigger += "[trigger], "
to_chat(user, "[C] whispers, \"[speaktrigger] are my triggers.\"")//So they don't trigger themselves!
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")]."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), C, "You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")]."), 5)
//CUSTOM TRIGGERS
@@ -1287,7 +1287,7 @@
E.customTriggers[trigger] = trigger2
log_game("FERMICHEM: [H] has been implanted by [user] with [trigger], triggering [trigger2].")
E.mental_capacity -= 5
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), H, "[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger."), 5)
to_chat(user, "You sucessfully set the trigger word [trigger] in [H]")
else
to_chat(user, "Your pet looks at you confused, it seems they don't understand that effect!")
@@ -1349,7 +1349,7 @@
objective = replacetext(lowertext(objective), "suicide", "self-love")
message_admins("[H] has been implanted by [user] with the objective [objective].")
log_game("FERMICHEM: [H] has been implanted by [user] with the objective [objective] via MKUltra.")
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), H, "[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective."), 5)
brainwash(H, objective)
E.mental_capacity -= 200
to_chat(user, "You sucessfully give an objective to [H]")
@@ -1378,7 +1378,7 @@
if(E.phase > 1)
if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
E.master = user
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), H, "[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]"), 5)
to_chat(user, "[H] looks at you with sparkling eyes, recognising you!")
//I dunno how to do state objectives without them revealing they're an antag
@@ -1393,7 +1393,7 @@
E.status = "heal"
E.statusStrength = (5 * power_multiplier)
E.cooldown += 5
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You begin to lick your wounds."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You begin to lick your wounds."), 5)
L.Stun(15 * power_multiplier)
to_chat(user, "[L] begins to lick their wounds.")
@@ -1406,7 +1406,7 @@
if(3 to INFINITY)
L.Stun(40 * power_multiplier)
E.cooldown += 8
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "Your muscles freeze up!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "Your muscles freeze up!"), 5)
to_chat(user, "You cause [L] to freeze up!")
//HALLUCINATE
@@ -1427,7 +1427,7 @@
switch(E.phase)
if(3 to INFINITY)
L.adjust_bodytemperature(50 * power_multiplier)//This seems nuts, reduced it, but then it didn't do anything, so I reverted it.
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You feel your metabolism speed up!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You feel your metabolism speed up!"), 5)
to_chat(user, "You speed [L]'s metabolism up!")
//COLD
@@ -1438,7 +1438,7 @@
switch(E.phase)
if(3 to INFINITY)
L.adjust_bodytemperature(-50 * power_multiplier)
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You feel your metabolism slow down!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You feel your metabolism slow down!"), 5)
to_chat(user, "You slow [L]'s metabolism down!")
//GET UP
@@ -1454,7 +1454,7 @@
L.SetKnockdown(0)
L.SetUnconscious(0) //i said get up i don't care if you're being tased
E.cooldown += 10 //This could be really strong
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You jump to your feet from sheer willpower!"), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You jump to your feet from sheer willpower!"), 5)
to_chat(user, "You spur [L] to their feet!")
//PACIFY
@@ -1466,7 +1466,7 @@
if(3)//Tier 3 only
E.status = "pacify"
E.cooldown += 10
- addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "You feel like never hurting anyone ever again."), 5)
+ addtimer(CALLBACK(GLOBAL_PROC,PROC_REF(to_chat), L, "You feel like never hurting anyone ever again."), 5)
to_chat(user, "You remove any intent to harm from [L]'s mind.")
//CHARGE