diff --git a/code/game/objects/items/implants/implant_CQC.dm b/code/game/objects/items/implants/implant_CQC.dm
new file mode 100644
index 00000000..563a1600
--- /dev/null
+++ b/code/game/objects/items/implants/implant_CQC.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/cqc
+ name = "CQC implant"
+ desc = "Teaches you the arts of CQC in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/library.dmi'
+ icon_state ="cqcmanual"
+ activated = 1
+ var/datum/martial_art/cqc/style = new
+
+/obj/item/implant/cqc/get_data()
+ var/dat = {"Implant Specifications:
+ Name: CQC Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of CQC."}
+ return dat
+
+/obj/item/implant/cqc/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_CQC))
+ style.remove(H)
+ to_chat(H, "You forget the basics of CQC.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You remember the basics of CQC!")
+
+/obj/item/implanter/cqc
+ name = "implanter (CQC)"
+ imp_type = /obj/item/implant/cqc
+
+/obj/item/implantcase/cqc
+ name = "implant case - 'CQC'"
+ desc = "A glass case containing an implant that can teach the user the arts of CQC."
+ imp_type = /obj/item/implant/cqc
diff --git a/code/game/objects/items/implants/implant_krav_maga.dm b/code/game/objects/items/implants/implant_krav_maga.dm
index 373658b3..13bd4afa 100644
--- a/code/game/objects/items/implants/implant_krav_maga.dm
+++ b/code/game/objects/items/implants/implant_krav_maga.dm
@@ -1,8 +1,8 @@
/obj/item/implant/krav_maga
name = "krav maga implant"
desc = "Teaches you the arts of Krav Maga in 5 short instructional videos beamed directly into your eyeballs."
- icon = 'icons/obj/wizard.dmi'
- icon_state ="scroll2"
+ icon = 'icons/obj/clothing/gloves.dmi'
+ icon_state ="fightgloves"
activated = 1
var/datum/martial_art/krav_maga/style = new
diff --git a/code/game/objects/items/implants/implant_mushpunch.dm b/code/game/objects/items/implants/implant_mushpunch.dm
new file mode 100644
index 00000000..b7f0a689
--- /dev/null
+++ b/code/game/objects/items/implants/implant_mushpunch.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/mushpunch
+ name = "Mushroom Punch implant"
+ desc = "Teaches you the arts of Mushroom Punch in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/hydroponics/harvest.dmi'
+ icon_state ="angel"
+ activated = 1
+ var/datum/martial_art/mushpunch/style = new
+
+/obj/item/implant/mushpunch/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Mushroom Punch Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of Mushroom Punch."}
+ return dat
+
+/obj/item/implant/mushpunch/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_MUSHPUNCH))
+ style.remove(H)
+ to_chat(H, "You forget the teachings of Mushroom Punch.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You learn the arts of Mushroom Punch!")
+
+/obj/item/implanter/mushpunch
+ name = "implanter (Mushroom Punch)"
+ imp_type = /obj/item/implant/mushpunch
+
+/obj/item/implantcase/mushpunch
+ name = "implant case - 'Mushroom Punch'"
+ desc = "A glass case containing an implant that can teach the user the arts of Mushroom Punch."
+ imp_type = /obj/item/implant/mushpunch
diff --git a/code/game/objects/items/implants/implant_plasmafist.dm b/code/game/objects/items/implants/implant_plasmafist.dm
new file mode 100644
index 00000000..7d6bccaa
--- /dev/null
+++ b/code/game/objects/items/implants/implant_plasmafist.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/plasmafist
+ name = "Plasma Fist implant"
+ desc = "Teaches you the arts of Plasma Fist in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/items_and_weapons.dmi'
+ icon_state ="disintegrate"
+ activated = 1
+ var/datum/martial_art/plasma_fist/style = new
+
+/obj/item/implant/plasmafist/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Plasma Fist Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of Plasma Fist."}
+ return dat
+
+/obj/item/implant/plasmafist/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_PLASMAFIST))
+ style.remove(H)
+ to_chat(H, "You forget the teachings of the Plasma Fist.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You learn the arts of the Plasma Fist!")
+
+/obj/item/implanter/plasmafist
+ name = "implanter (Plasma Fist)"
+ imp_type = /obj/item/implant/plasmafist
+
+/obj/item/implantcase/plasmafist
+ name = "implant case - 'Plasma Fist'"
+ desc = "A glass case containing an implant that can teach the user the arts of Plasma Fist."
+ imp_type = /obj/item/implant/plasmafist
diff --git a/code/game/objects/items/implants/implant_psychobrawl.dm b/code/game/objects/items/implants/implant_psychobrawl.dm
new file mode 100644
index 00000000..4091879d
--- /dev/null
+++ b/code/game/objects/items/implants/implant_psychobrawl.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/psychobrawl
+ name = "Psychotic Brawling implant"
+ desc = "Teaches you the arts of Psychotic Brawling in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/surgery.dmi'
+ icon_state ="brain"
+ activated = 1
+ var/datum/martial_art/psychotic_brawling/style = new
+
+/obj/item/implant/psychobrawl/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Psychotic Brawling Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of Psychotic Brawling."}
+ return dat
+
+/obj/item/implant/psychobrawl/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_PSYCHOBRAWL))
+ style.remove(H)
+ to_chat(H, "You forget the teachings of Psychotic Brawling.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You learn the arts of Psychotic Brawling!")
+
+/obj/item/implanter/psychobrawl
+ name = "implanter (Psychotic Brawling)"
+ imp_type = /obj/item/implant/psychobrawl
+
+/obj/item/implantcase/psychobrawl
+ name = "implant case - 'Psychotic Brawling'"
+ desc = "A glass case containing an implant that can teach the user the arts of Psychotic Brawling."
+ imp_type = /obj/item/implant/psychobrawl
diff --git a/code/game/objects/items/implants/implant_sleepingcarp.dm b/code/game/objects/items/implants/implant_sleepingcarp.dm
new file mode 100644
index 00000000..e1ef60e1
--- /dev/null
+++ b/code/game/objects/items/implants/implant_sleepingcarp.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/sleepingcarp
+ name = "Sleeping Carp implant"
+ desc = "Teaches you the arts of Sleeping Carp in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/wizard.dmi'
+ icon_state ="scroll2"
+ activated = 1
+ var/datum/martial_art/the_sleeping_carp/style = new
+
+/obj/item/implant/sleepingcarp/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Sleeping Carp Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of Sleeping Carp."}
+ return dat
+
+/obj/item/implant/sleepingcarp/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_SLEEPINGCARP))
+ style.remove(H)
+ to_chat(H, "You forget the teachings of the Sleeping Carp.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You learn the arts of the Sleeping Carp!")
+
+/obj/item/implanter/sleepingcarp
+ name = "implanter (Sleeping Carp)"
+ imp_type = /obj/item/implant/sleepingcarp
+
+/obj/item/implantcase/sleepingcarp
+ name = "implant case - 'Sleeping Carp'"
+ desc = "A glass case containing an implant that can teach the user the arts of Sleeping Carp."
+ imp_type = /obj/item/implant/sleepingcarp
diff --git a/code/game/objects/items/implants/implant_wrestling.dm b/code/game/objects/items/implants/implant_wrestling.dm
new file mode 100644
index 00000000..58cfcbfe
--- /dev/null
+++ b/code/game/objects/items/implants/implant_wrestling.dm
@@ -0,0 +1,38 @@
+/obj/item/implant/wrestling
+ name = "Wrestling implant"
+ desc = "Teaches you the arts of Wrestling in 5 short instructional videos beamed directly into your eyeballs."
+ icon = 'icons/obj/clothing/masks.dmi'
+ icon_state ="luchador"
+ activated = 1
+ var/datum/martial_art/wrestling/style = new
+
+/obj/item/implant/wrestling/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Wrestling Implant
+ Life: 4 hours after death of host
+ Implant Details:
+ Function: Teaches even the clumsiest host the arts of Wrestling."}
+ return dat
+
+/obj/item/implant/wrestling/activate()
+ . = ..()
+ var/mob/living/carbon/human/H = imp_in
+ if(!ishuman(H))
+ return
+ if(!H.mind)
+ return
+ if(H.mind.has_martialart(MARTIALART_WRESTLING))
+ style.remove(H)
+ to_chat(H, "You forget the teachings of Wrestling.")
+ else
+ style.teach(H,1)
+ to_chat(H, "You learn the arts of Wrestling!")
+
+/obj/item/implanter/wrestling
+ name = "implanter (Wrestling)"
+ imp_type = /obj/item/implant/wrestling
+
+/obj/item/implantcase/wrestling
+ name = "implant case - 'Wrestling'"
+ desc = "A glass case containing an implant that can teach the user the arts of Wrestling."
+ imp_type = /obj/item/implant/wrestling
diff --git a/code/modules/cargo/packs/emergency.dm b/code/modules/cargo/packs/emergency.dm
index eba56379..0676e74e 100644
--- a/code/modules/cargo/packs/emergency.dm
+++ b/code/modules/cargo/packs/emergency.dm
@@ -12,7 +12,7 @@
/datum/supply_pack/emergency/vehicle
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
desc = "TUNNEL SNAKES OWN THIS TOWN. Contains an unbranded All Terrain Vehicle, and a complete gang outfit -- consists of black gloves, a menacing skull bandanna, and a SWEET leather overcoat!"
- cost = 2500
+ cost = 7500
contraband = TRUE
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
diff --git a/tgstation.dme b/tgstation.dme
index c163de3d..e29c8f05 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -941,19 +941,25 @@
#include "code\game\objects\items\implants\implant_abductor.dm"
#include "code\game\objects\items\implants\implant_chem.dm"
#include "code\game\objects\items\implants\implant_clown.dm"
+#include "code\game\objects\items\implants\implant_CQC.dm"
#include "code\game\objects\items\implants\implant_exile.dm"
#include "code\game\objects\items\implants\implant_explosive.dm"
#include "code\game\objects\items\implants\implant_freedom.dm"
#include "code\game\objects\items\implants\implant_krav_maga.dm"
#include "code\game\objects\items\implants\implant_mindshield.dm"
#include "code\game\objects\items\implants\implant_misc.dm"
+#include "code\game\objects\items\implants\implant_mushpunch.dm"
+#include "code\game\objects\items\implants\implant_plasmafist.dm"
+#include "code\game\objects\items\implants\implant_psychobrawl.dm"
#include "code\game\objects\items\implants\implant_radio.dm"
#include "code\game\objects\items\implants\implant_slave.dm"
+#include "code\game\objects\items\implants\implant_sleepingcarp.dm"
#include "code\game\objects\items\implants\implant_spell.dm"
#include "code\game\objects\items\implants\implant_stealth.dm"
#include "code\game\objects\items\implants\implant_storage.dm"
#include "code\game\objects\items\implants\implant_track.dm"
#include "code\game\objects\items\implants\implant_uplink.dm"
+#include "code\game\objects\items\implants\implant_wrestling.dm"
#include "code\game\objects\items\implants\implantcase.dm"
#include "code\game\objects\items\implants\implantchair.dm"
#include "code\game\objects\items\implants\implanter.dm"