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https://github.com/KabKebab/GS13.git
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Merge remote-tracking branch 'upstream/master' into call-it-whatever-the-fuck-i-want
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@@ -0,0 +1,91 @@
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/obj/item/mesmetron
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name = "Mesmetron"
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desc = "An elaborate pocketwatch, with a captivating gold etching and an enchanting face..."
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icon = 'icons/obj/pocketwatch.dmi'
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icon_state = "pocketwatch"
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item_state = "pocketwatch"
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w_class = WEIGHT_CLASS_SMALL
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throw_range = 7
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throw_speed = 3
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var/mob/living/carbon/subject = null
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var/closed = FALSE
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//Hypnotize someone
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/obj/item/mesmetron/attack(mob/living/carbon/human/H, mob/living/user)
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if(closed)
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return
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if(H.IsSleeping())
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to_chat(user, "You can't hypnotize [H] whilst they're asleep!")
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return
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user.visible_message("<span class='warning'>[user] begins to mesmerizingly wave [src] like a pendulum before [H]'s very eyes!</span>")
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if(!do_mob(user, H, 12 SECONDS))
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return
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if(!(user in view(1, loc)))
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return
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var/response = alert(H, "Do you wish to fall into a hypnotic sleep? (This will allow [user] to issue hypnotic suggestions)", "Hypnosis", "Yes", "No")
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if(response == "Yes")
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H.visible_message("<span class='warning'>[H] falls into a deep slumber!</span>", "<span class ='danger'>Your eyelids gently shut as you fall into a deep slumber. All you can hear is [user]'s voice as you commit to following all of their suggestions</span>")
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H.SetSleeping(1200)
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H.drowsyness = max(H.drowsyness, 40)
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subject = H
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return
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//No
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H.visible_message("<span class='warning'>[H]'s attention breaks, despite your attempts to hypnotize them! They clearly don't want this</span>", "<span class ='warning'>Your concentration breaks as you realise you have no interest in following [user]'s words!</span>")
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//If there's a subject, open the suggestion interface
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/obj/item/mesmetron/attack_self(mob/user)
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if(closed)
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return
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if(!subject)
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return
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if(!subject.IsSleeping())
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to_chat(user, "[subject] is awake and no longer under hypnosis!")
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subject = null
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return
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var/response = alert(user, "Would you like to release your subject or give them a suggestion?", "Mesmetron", "Suggestion", "Release")
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if(response == "Suggestion")
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if(get_dist(user, subject) > 1)
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to_chat(user, "You must stand in whisper range of [subject].")
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return
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text = input("What would you like to suggest?", "Hypnotic suggestion", null, null)
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text = sanitize(text)
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if(!text)
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return
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to_chat(user, "You whisper your suggestion in a smooth calming voice to [subject]")
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to_chat(subject, "<span class='hypnophrase'>...[text]...</span>")
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return
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//Release
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subject.visible_message("<span class='warning'>[subject] wakes up from their deep slumber!</span>", "<span class ='danger'>Your eyelids gently open as you see [user]'s face staring back at you</span>")
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subject.SetSleeping(0)
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subject = null
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//Toggle open/close
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/obj/item/mesmetron/AltClick(mob/user)
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//Close it
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if(icon_state == "pocketwatch")
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icon_state = "pocketwatch_closed"
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item_state = "pocketwatch_closed"
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desc = "An elaborate pocketwatch, with a captivating gold etching. It's closed however and you can't see it's face"
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closed = TRUE
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return
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//Open it
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icon_state = "pocketwatch"
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item_state = "pocketwatch"
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desc = "An elaborate pocketwatch, with a captivating gold etching and an enchanting face..."
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closed = FALSE
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@@ -12,6 +12,7 @@
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* Cigarette Box
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* Cigar Case
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* Heart Shaped Box w/ Chocolates
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* Ring Box
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*/
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/obj/item/storage/fancy
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@@ -350,3 +351,33 @@
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 8
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STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
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/*
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* Ring Box
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*/
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/obj/item/storage/fancy/ringbox
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name = "ring box"
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desc = "A tiny box covered in soft red felt made for holding rings."
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icon = 'icons/obj/ring.dmi'
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icon_state = "gold ringbox"
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icon_type = "gold ring"
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w_class = WEIGHT_CLASS_TINY
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spawn_type = /obj/item/clothing/gloves/ring
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/obj/item/storage/fancy/ringbox/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 1
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STR.can_hold = typecacheof(list(/obj/item/clothing/gloves/ring))
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/obj/item/storage/fancy/ringbox/diamond
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icon_state = "diamond ringbox"
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icon_type = "diamond ring"
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spawn_type = /obj/item/clothing/gloves/ring/diamond
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/obj/item/storage/fancy/ringbox/silver
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icon_state = "silver ringbox"
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icon_type = "silver ring"
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spawn_type = /obj/item/clothing/gloves/ring/silver
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@@ -129,3 +129,8 @@
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name = "Kinaris.Co Logo"
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desc = "The Kinaris corporate logo."
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icon_state = "nanotrasen_sign1"
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/obj/structure/sign/logo/kinaris
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name = "kinaris logo"
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desc = "The Kinaris corprate logo. Radiant."
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icon_state = "kinaris_sign1"
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@@ -126,6 +126,7 @@
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/obj/structure/transit_tube/station/proc/launch_pod()
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if(launch_cooldown >= world.time)
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return
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density = FALSE
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for(var/obj/structure/transit_tube_pod/pod in loc)
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if(!pod.moving)
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pod_moving = 1
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@@ -148,6 +149,7 @@
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pod.setDir(tube_dirs[1]) //turning the pod around for next launch.
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launch_cooldown = world.time + cooldown_delay
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open_animation()
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density = TRUE
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sleep(OPEN_DURATION + 2)
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pod_moving = 0
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if(!QDELETED(pod))
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
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icon_state = "straight"
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desc = "A transit tube for moving things around."
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density = TRUE
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density = FALSE
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layer = LOW_ITEM_LAYER
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anchored = TRUE
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climbable = 1
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@@ -16,7 +16,7 @@
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/obj/structure/transit_tube/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSGLASS))
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return 1
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return TRUE
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return !density
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/obj/structure/transit_tube/New(loc, newdirection)
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@@ -189,7 +189,6 @@
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dir = WEST
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/obj/structure/transit_tube/diagonal/crossing
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density = FALSE
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icon_state = "diagonal_crossing"
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tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
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@@ -263,7 +262,6 @@
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/obj/structure/transit_tube/crossing
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icon_state = "crossing"
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tube_construction = /obj/structure/c_transit_tube/crossing
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density = FALSE
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//mostly for mapping use
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/obj/structure/transit_tube/crossing/horizontal
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@@ -88,7 +88,7 @@
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/obj/structure/c_transit_tube/curved
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icon_state = "curved0"
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build_type = /obj/structure/transit_tube/curved
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flipped_build_type = /obj/structure/transit_tube/curved/flipped
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flipped_build_type = /obj/structure/c_transit_tube/curved/flipped
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base_icon = "curved"
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/obj/structure/c_transit_tube/curved/flipped
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@@ -3,7 +3,7 @@
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icon_state = "pod"
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animate_movement = FORWARD_STEPS
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anchored = TRUE
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density = TRUE
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density = FALSE
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layer = BELOW_OBJ_LAYER
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var/moving = 0
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var/datum/gas_mixture/air_contents = new()
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@@ -136,13 +136,11 @@
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sleep(last_delay)
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setDir(next_dir)
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forceMove(next_loc) // When moving from one tube to another, skip collision and such.
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density = current_tube.density
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if(current_tube && current_tube.should_stop_pod(src, next_dir))
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current_tube.pod_stopped(src, dir)
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break
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density = TRUE
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moving = 0
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var/obj/structure/transit_tube/TT = locate(/obj/structure/transit_tube) in loc
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