mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 15:36:56 +01:00
Hyperstation RP beta 0.1 and alot of bug fixes.
This commit is contained in:
@@ -240,7 +240,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
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prefs.last_ip = address //these are gonna be used for banning
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prefs.last_id = computer_id //these are gonna be used for banning
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fps = 40
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fps = prefs.clientfps
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if(fexists(roundend_report_file()))
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add_verb(src, /client/proc/show_previous_roundend_report)
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@@ -180,7 +180,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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"womb_fluid" = /datum/reagent/consumable/femcum,
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"ipc_screen" = "Sunburst",
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"ipc_antenna" = "None",
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"flavor_text" = ""
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"flavor_text" = "",
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"ooc_text" = ""
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)
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/// Security record note section
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@@ -383,7 +384,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(2)
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update_preview_icon()
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>Flavor Text</h2>"
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dat += "<h2>General Examine Text</h2>"
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dat += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Examine Text</b></a><br>"
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if(length(features["flavor_text"]) <= 40)
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if(!length(features["flavor_text"]))
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@@ -392,6 +393,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "[features["flavor_text"]]"
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else
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dat += "[TextPreview(features["flavor_text"])]...<BR>"
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dat += "<h2>OOC Text</h2>"
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dat += "<a href='?_src_=prefs;preference=ooc_text;task=input'><b>Set OOC Text</b></a><br>"
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if(length(features["ooc_text"]) <= 40)
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if(!length(features["ooc_text"]))
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dat += "\[...\]"
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else
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dat += "[features["ooc_text"]]"
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else
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dat += "[TextPreview(features["ooc_text"])]...<BR>"
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dat += "<h2>Body</h2>"
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dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
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dat += "<b>Species:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
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@@ -1695,11 +1706,18 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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medical_records = rec
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if("flavor_text")
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var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
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var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This should be IC, and description people can deduce at a quick glance.", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
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if(msg)
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msg = msg
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features["flavor_text"] = msg
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if("ooc_text")
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var/msg = stripped_multiline_input(usr, "Set the OOC text in your 'examine' verb. This should be OOC only!", "OOC Text", html_decode(features["ooc_text"]), MAX_MESSAGE_LEN, TRUE)
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if(msg)
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msg = msg
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features["ooc_text"] = msg
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if("hide_ckey")
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hide_ckey = !hide_ckey
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if(user)
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@@ -2532,14 +2550,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("allow_midround_antag")
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toggles ^= MIDROUND_ANTAG
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if("sync_antag_with_chars")
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toggles ^= ANTAG_SYNC_WITH_CHARS
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if(!(toggles & ANTAG_SYNC_WITH_CHARS) && path)
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var/savefile/S = new /savefile(path)
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if(S)
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if(S)
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S["special_roles"] >> be_special
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if("copy_antag_to_chars")
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if(path)
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var/savefile/S = new /savefile(path)
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@@ -2553,7 +2571,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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to_chat(parent, "<span class='notice'>Successfully copied antagonist preferences to all characters.</span>")
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else
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to_chat(parent, "<span class='notice'>Could not write to file.</span>")
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if("reset_antag")
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be_special = list()
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@@ -428,7 +428,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//flavor text
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//Let's make our players NOT cry desperately as we wipe their savefiles of their special snowflake texts:
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if((S["flavor_text"] != "") && (S["flavor_text"] != null) && S["flavor_text"]) //If old text isn't null and isn't "" but still exists.
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S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
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S["flavor_text"] >> features["flavor_text"] //Load old flavortext as current dna-based flavortext
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WRITE_FILE(S["feature_flavor_text"], features["flavor_text"]) //Save it in our new type of flavor-text
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WRITE_FILE(S["flavor_text"] , "") //Remove old flavortext, completing the cut-and-paste into the new format.
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@@ -436,6 +436,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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else //We have no old flavortext, default to new
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S["feature_flavor_text"] >> features["flavor_text"]
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if((S["ooc_text"] != "") && (S["ooc_text"] != null) && S["ooc_text"])
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S["ooc_text"] >> features["ooc_text"]
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WRITE_FILE(S["feature_ooc_text"], features["ooc_text"]) //Save it in our new type of flavor-text
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WRITE_FILE(S["ooc_text"], "") //Remove old flavortext, completing the cut-and-paste into the new format.
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else
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S["feature_ooc_text"] >> features["ooc_text"]
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//try to fix any outdated data if necessary
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if(needs_update >= 0)
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@@ -56,25 +56,7 @@
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return
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stored.attack_hand(src) // take out thing from backpack
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return
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switch(_key)
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if("Shift")
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if(!user.prefs.sprint_spacebar)
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user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
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return
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if("Space")
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if(user.prefs.sprint_spacebar)
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user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
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return
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return ..()
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/mob/living/carbon/human/key_up(_key, client/user)
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switch(_key)
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if("Shift")
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if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
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sprint_hotkey(FALSE)
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return
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if("Space")
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if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
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sprint_hotkey(FALSE)
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return
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return ..()
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@@ -9,14 +9,7 @@
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if("Q")
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uneq_active()
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return
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if("Shift")
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sprint_hotkey(TRUE)
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return
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return ..()
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/mob/living/silicon/robot/key_up(_key, client/user)
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switch(_key)
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if("Shift")
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sprint_hotkey(FALSE)
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return
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return ..()
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@@ -8,6 +8,7 @@
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var/t_is = p_are()
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var/obscure_name
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var/dispSize = round(12*size_multiplier) // gets the character's sprite size percent and converts it to the nearest half foot
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var/output = ""
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if(isliving(user))
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var/mob/living/L = user
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@@ -23,11 +24,16 @@
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if (vassDesc != "")
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. += vassDesc
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output = "<center>"
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var/list/obscured = check_obscured_slots()
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var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
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if(ishuman(src)) //user just returned, y'know, the user's own species. dumb.
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var/mob/living/carbon/human/H = src
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if(gender)
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output += "[icon2html('hyperstation/icons/chat/gender.dmi', world, gender)]"
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output += "<b>[src.name]</b>"
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var/datum/species/pref_species = H.dna.species
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if(get_visible_name() == "Unknown") // same as flavor text, but hey it works.
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. += "You can't make out what species they are."
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@@ -35,6 +41,8 @@
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. += "You can't make out what species they are."
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else
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. += "[t_He] [t_is] a [H.dna.custom_species ? H.dna.custom_species : pref_species.name]!"
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output += "([H.dna.custom_species ? H.dna.custom_species : pref_species.name])"
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output += "</center>"
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//uniform
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if(w_uniform && !(SLOT_W_UNIFORM in obscured))
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@@ -408,16 +416,30 @@
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else if(isobserver(user) && traitstring)
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. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
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if(print_flavor_text())
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output += "<br><b>General</b>"
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if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
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. += "...?"
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output += "<br>...?"
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else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
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. += "...?"
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output += "<br>...?"
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else
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. += "[print_flavor_text()]"
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output += "<br>[replacetext(sanitize(html_decode(flavor_text)), "#", "<p>")]"
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if(ooc_text)
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output += "<br><br><i><b>OOC</b>"
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output += "<br>[replacetext(sanitize(html_decode(ooc_text)), "#", "<p>")]"
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
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. += "*---------*</span>"
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//stat panel
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if(ishuman(src))
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user.client << output(output, "statbrowser:update_examine") //open the examine window
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user.client << output(null, "statbrowser:create_mobexamine") //open the examine window
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/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
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var/list/dat = list()
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if(!pronoun_replacement)
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@@ -29,9 +29,6 @@
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. = ..()
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if(CONFIG_GET(flag/disable_stambuffer))
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togglesprint()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /mob/living/carbon/human/clean_blood)))
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@@ -70,3 +70,4 @@
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var/last_fire_update
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var/account_id
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can_be_held = "micro"
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appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
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@@ -541,7 +541,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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/mob/living/carbon/handle_status_effects()
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..()
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if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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adjustStaminaLoss(resting ? (recoveringstam ? -3 : -2) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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if(!recoveringstam && incomingstammult != 1)
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incomingstammult = max(0.01, incomingstammult)
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@@ -85,7 +85,7 @@
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ranged = 1
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retreat_distance = 5
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minimum_distance = 5
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move_to_delay = 4
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move_to_delay = 7
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
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/obj/item/stack/sheet/animalhide/xeno = 1)
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projectiletype = /obj/item/projectile/neurotox
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@@ -133,7 +133,7 @@
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icon_living = "alienq"
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icon_dead = "alienq_dead"
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bubble_icon = "alienroyal"
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move_to_delay = 4
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move_to_delay = 7
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maxHealth = 400
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health = 400
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 10,
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@@ -30,7 +30,7 @@
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health = 10
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spacewalk = TRUE
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faction = list("hostile")
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move_to_delay = 0
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move_to_delay = 1
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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@@ -87,7 +87,7 @@
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melee_damage_lower += rand(4, 10)
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melee_damage_upper += rand(10,20)
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maxHealth += rand(40,60)
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move_to_delay = rand(3,7)
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move_to_delay = rand(5,8)
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/mob/living/simple_animal/hostile/carp/cayenne
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name = "Cayenne"
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@@ -40,7 +40,7 @@
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faction = list("spiders")
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var/busy = SPIDER_IDLE
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pass_flags = PASSTABLE
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move_to_delay = 6
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move_to_delay = 7
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ventcrawler = VENTCRAWLER_ALWAYS
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attacktext = "bites"
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attack_sound = 'sound/weapons/bite.ogg'
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@@ -140,7 +140,7 @@
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melee_damage_lower = 10
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melee_damage_upper = 20
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poison_per_bite = 5
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move_to_delay = 5
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move_to_delay = 7
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//vipers are the rare variant of the hunter, no IMMEDIATE damage but so much poison medical care will be needed fast.
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/mob/living/simple_animal/hostile/poison/giant_spider/hunter/viper
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@@ -154,7 +154,7 @@
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melee_damage_lower = 1
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melee_damage_upper = 1
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poison_per_bite = 12
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move_to_delay = 4
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move_to_delay = 5
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poison_type = /datum/reagent/toxin/venom //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
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speed = 1
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gold_core_spawnable = NO_SPAWN
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@@ -171,7 +171,7 @@
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melee_damage_lower = 35
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melee_damage_upper = 40
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poison_per_bite = 0
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move_to_delay = 8
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move_to_delay = 10
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speed = 7
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status_flags = NONE
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mob_size = MOB_SIZE_LARGE
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@@ -17,7 +17,7 @@
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var/projectiletype //set ONLY it and NULLIFY casingtype var, if we have ONLY projectile
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var/projectilesound
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var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING
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var/move_to_delay = 3 //delay for the automated movement.
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var/move_to_delay = 5 //delay for the automated movement.
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var/list/friends = list()
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var/list/emote_taunt = list()
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var/taunt_chance = 0
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@@ -33,7 +33,7 @@ Difficulty: Medium
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movement_type = GROUND
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speak_emote = list("roars")
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speed = 1
|
||||
move_to_delay = 2
|
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move_to_delay = 4
|
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projectiletype = /obj/item/projectile/kinetic/miner
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projectilesound = 'sound/weapons/kenetic_accel.ogg'
|
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ranged = 1
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@@ -40,7 +40,7 @@ Difficulty: Hard
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melee_damage_lower = 40
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melee_damage_upper = 40
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speed = 1
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||||
move_to_delay = 10
|
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move_to_delay = 15
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||||
ranged_cooldown_time = 10
|
||||
ranged = 1
|
||||
pixel_x = -32
|
||||
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||||
@@ -38,7 +38,7 @@ Difficulty: Very Hard
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melee_damage_lower = 40
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melee_damage_upper = 40
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speed = 1
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move_to_delay = 10
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move_to_delay = 14
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ranged = 1
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pixel_x = -32
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del_on_death = 1
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@@ -64,7 +64,7 @@ Difficulty: Very Hard
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||||
ranged_cooldown = world.time + 30
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telegraph()
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dir_shots(GLOB.alldirs)
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move_to_delay = 3
|
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move_to_delay = 5
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return
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else
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||||
move_to_delay = initial(move_to_delay)
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||||
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||||
@@ -48,7 +48,7 @@ Difficulty: Medium
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||||
melee_damage_lower = 40
|
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melee_damage_upper = 40
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speed = 1
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move_to_delay = 5
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move_to_delay = 8
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||||
ranged = 1
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||||
pixel_x = -16
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||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
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||||
@@ -138,7 +138,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
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var/list/hit_things = list(src)
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||||
var/turf/E = get_edge_target_turf(src, dir)
|
||||
var/range = 10
|
||||
var/range = 8
|
||||
var/turf/previousturf = get_turf(src)
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||||
for(var/turf/J in getline(src,E))
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||||
if(!range || (J != previousturf && (!previousturf.atmos_adjacent_turfs || !previousturf.atmos_adjacent_turfs[J])))
|
||||
|
||||
@@ -52,7 +52,7 @@ Difficulty: Normal
|
||||
melee_damage_upper = 20
|
||||
blood_volume = 0
|
||||
speed = 1
|
||||
move_to_delay = 11
|
||||
move_to_delay = 15
|
||||
ranged = 1
|
||||
ranged_cooldown_time = 40
|
||||
aggro_vision_range = 21 //so it can see to one side of the arena to the other
|
||||
@@ -66,9 +66,9 @@ Difficulty: Normal
|
||||
|
||||
var/burst_range = 3 //range on burst aoe
|
||||
var/beam_range = 5 //range on cross blast beams
|
||||
var/chaser_speed = 2 //how fast chasers are currently
|
||||
var/chaser_speed = 1 //how fast chasers are currently
|
||||
var/chaser_cooldown = 50 //base cooldown/cooldown var between spawning chasers
|
||||
var/major_attack_cooldown = 40 //base cooldown for major attacks
|
||||
var/major_attack_cooldown = 60 //base cooldown for major attacks
|
||||
var/arena_cooldown = 200 //base cooldown/cooldown var for creating an arena
|
||||
var/blinking = FALSE //if we're doing something that requires us to stand still and not attack
|
||||
var/obj/effect/hierophant/spawned_beacon //the beacon we teleport back to
|
||||
|
||||
@@ -32,7 +32,7 @@ Difficulty: Medium
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
move_to_delay = 4
|
||||
ranged = 1
|
||||
del_on_death = 1
|
||||
retreat_distance = 5
|
||||
@@ -88,7 +88,7 @@ Difficulty: Medium
|
||||
retreat_distance = 0
|
||||
minimum_distance = 0
|
||||
speed = 0
|
||||
move_to_delay = 1
|
||||
move_to_delay = 2
|
||||
charging = 1
|
||||
addtimer(CALLBACK(src, .proc/reset_charge), 50)
|
||||
|
||||
@@ -97,7 +97,7 @@ Difficulty: Medium
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
speed = 1
|
||||
move_to_delay = 2
|
||||
move_to_delay = 4
|
||||
charging = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/legion/death()
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_aggro = "curseblob"
|
||||
mob_biotypes = MOB_SPIRIT
|
||||
movement_type = FLYING
|
||||
move_to_delay = 5
|
||||
move_to_delay = 7
|
||||
vision_range = 20
|
||||
aggro_vision_range = 20
|
||||
maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them.
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
vision_range = 2
|
||||
aggro_vision_range = 9
|
||||
move_to_delay = 5
|
||||
move_to_delay = 7
|
||||
friendly = "harmlessly rolls into"
|
||||
maxHealth = 45
|
||||
health = 45
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
icon_dead = "Hivelordbrood"
|
||||
icon_gib = "syndicate_gib"
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 1
|
||||
move_to_delay = 3
|
||||
friendly = "buzzes near"
|
||||
vision_range = 10
|
||||
speed = 3
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
icon_gib = "syndicate_gib"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
move_to_delay = 8
|
||||
friendly = "floats near"
|
||||
speak_emote = list("puffs")
|
||||
vision_range = 5
|
||||
@@ -88,7 +88,7 @@
|
||||
F.throw_message = "is absorbed by the girth of the"
|
||||
F.retreat_distance = null
|
||||
F.minimum_distance = 1
|
||||
F.move_to_delay = 6
|
||||
F.move_to_delay = 8
|
||||
F.environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
F.mob_size = MOB_SIZE_LARGE
|
||||
F.speed = 1
|
||||
@@ -106,7 +106,7 @@
|
||||
throw_message = "is avoided by the"
|
||||
retreat_distance = 9
|
||||
minimum_distance = 9
|
||||
move_to_delay = 2
|
||||
move_to_delay = 3
|
||||
inflate_cooldown = 4
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
|
||||
@@ -130,6 +130,7 @@
|
||||
var/updating_glide_size = TRUE
|
||||
|
||||
var/flavor_text = ""
|
||||
var/ooc_text = ""
|
||||
var/flavor_text_2 = "" //version of the above that only lasts for the current round.
|
||||
|
||||
///////TYPING INDICATORS///////
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
. = ..()
|
||||
|
||||
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
|
||||
add_delay *= 2
|
||||
add_delay *= 1.66
|
||||
move_delay += add_delay
|
||||
mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay))
|
||||
if(.) // If mob is null here, we deserve the runtime
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
set src in usr
|
||||
if(usr != src)
|
||||
to_chat(usr, "No.")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN, TRUE)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. IC only!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN, TRUE)
|
||||
|
||||
if(msg)
|
||||
flavor_text = html_encode(msg)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/obj/vehicle/ridden/atv/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 1.5
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1.5
|
||||
|
||||
/obj/vehicle/ridden/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
|
||||
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
|
||||
|
||||
@@ -64,6 +64,6 @@
|
||||
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 1.5
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
|
||||
D.keytype = null
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/vehicle/ridden/scooter/skateboard/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.vehicle_move_delay = 2
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
@@ -97,11 +97,11 @@
|
||||
. = ..()
|
||||
var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
|
||||
if (!adjusted_speed)
|
||||
R.vehicle_move_delay = 0
|
||||
R.vehicle_move_delay = 1.5
|
||||
to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go faster.</span>")
|
||||
adjusted_speed = TRUE
|
||||
else
|
||||
R.vehicle_move_delay = 1
|
||||
R.vehicle_move_delay = 2
|
||||
to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go slower.</span>")
|
||||
adjusted_speed = FALSE
|
||||
return TRUE
|
||||
@@ -176,7 +176,7 @@
|
||||
/obj/vehicle/ridden/scooter/wheelys/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 2
|
||||
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
add_overlay(overlay)
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, -8), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-10, 5), TEXT_WEST = list( 10, 5)))
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_vehicle_dir_offsets(NORTH, -16, -16)
|
||||
D.set_vehicle_dir_offsets(SOUTH, -16, -16)
|
||||
D.set_vehicle_dir_offsets(EAST, -18, 0)
|
||||
@@ -54,7 +54,7 @@
|
||||
. = ..()
|
||||
add_overlay(overlay)
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_riding_offsets(1, list(TEXT_NORTH = list(-10, -4), TEXT_SOUTH = list(16, 3), TEXT_EAST = list(-4, 30), TEXT_WEST = list(4, -3)))
|
||||
D.set_riding_offsets(2, list(TEXT_NORTH = list(19, -5, 4), TEXT_SOUTH = list(-13, 3, 4), TEXT_EAST = list(-4, -3, 4.1), TEXT_WEST = list(4, 28, 3.9)))
|
||||
D.set_riding_offsets(3, list(TEXT_NORTH = list(-10, -18, 4.2), TEXT_SOUTH = list(16, 25, 3.9), TEXT_EAST = list(-22, 30), TEXT_WEST = list(22, -3, 4.1)))
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/vehicle/ridden/wheelchair/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 0
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
|
||||
D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
|
||||
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
|
||||
|
||||
Reference in New Issue
Block a user