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@@ -0,0 +1,736 @@
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#define AB_CHECK_RESTRAINED 1
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#define AB_CHECK_STUN 2
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#define AB_CHECK_LYING 4
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#define AB_CHECK_CONSCIOUS 8
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/datum/action
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var/name = "Generic Action"
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var/desc = null
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var/obj/target = null
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var/check_flags = 0
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var/processing = FALSE
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var/obj/screen/movable/action_button/button = null
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
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var/button_icon_state = "default" //And this is the state for the action icon
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var/mob/owner
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/datum/action/New(Target)
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link_to(Target)
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button = new
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button.linked_action = src
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button.name = name
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button.actiontooltipstyle = buttontooltipstyle
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if(desc)
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button.desc = desc
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/datum/action/proc/link_to(Target)
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target = Target
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/datum/action/Destroy()
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if(owner)
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Remove(owner)
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target = null
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qdel(button)
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button = null
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return ..()
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/datum/action/proc/Grant(mob/M)
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if(M)
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if(owner)
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if(owner == M)
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return
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Remove(owner)
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owner = M
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//button id generation
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var/counter = 0
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var/bitfield = 0
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for(var/datum/action/A in M.actions)
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if(A.name == name && A.button.id)
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counter += 1
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bitfield |= A.button.id
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bitfield = ~bitfield
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var/bitflag = 1
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for(var/i in 1 to (counter + 1))
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if(bitfield & bitflag)
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button.id = bitflag
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break
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bitflag *= 2
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M.actions += src
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if(M.client)
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M.client.screen += button
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button.locked = M.client.prefs.buttons_locked || button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE //even if it's not defaultly locked we should remember we locked it before
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button.moved = button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE
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M.update_action_buttons()
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else
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Remove(owner)
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/datum/action/proc/Remove(mob/M)
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if(M)
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if(M.client)
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M.client.screen -= button
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M.actions -= src
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M.update_action_buttons()
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owner = null
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button.moved = FALSE //so the button appears in its normal position when given to another owner.
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button.locked = FALSE
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button.id = null
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
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return FALSE
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return TRUE
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/datum/action/proc/Process()
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return
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/datum/action/proc/IsAvailable()
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if(!owner)
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return 0
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if(check_flags & AB_CHECK_RESTRAINED)
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if(owner.restrained())
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return 0
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if(check_flags & AB_CHECK_STUN)
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if(owner.IsKnockdown() || owner.IsStun())
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return 0
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if(check_flags & AB_CHECK_LYING)
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if(owner.lying)
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return 0
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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return 0
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return 1
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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if(!status_only)
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button.name = name
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button.desc = desc
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if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
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var/list/settings = owner.hud_used.get_action_buttons_icons()
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if(button.icon != settings["bg_icon"])
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button.icon = settings["bg_icon"]
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if(button.icon_state != settings["bg_state"])
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button.icon_state = settings["bg_state"]
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else
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if(button.icon != button_icon)
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button.icon = button_icon
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if(button.icon_state != background_icon_state)
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button.icon_state = background_icon_state
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ApplyIcon(button, force)
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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current_button.cut_overlays(TRUE)
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current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
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current_button.button_icon_state = button_icon_state
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//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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// If you want to override the normal icon being the item
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// then change this to an icon state
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/datum/action/item_action/New(Target)
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..()
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var/obj/item/I = target
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LAZYINITLIST(I.actions)
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I.actions += src
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/datum/action/item_action/Destroy()
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var/obj/item/I = target
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I.actions -= src
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UNSETEMPTY(I.actions)
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return ..()
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/datum/action/item_action/Trigger()
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if(!..())
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return 0
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if(target)
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var/obj/item/I = target
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I.ui_action_click(owner, src)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/rcl_col
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name = "Change Cable Color"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_rainbow"
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/datum/action/item_action/rcl_gui
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name = "Toggle Fast Wiring Gui"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "rcl_gui"
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/datum/action/item_action/startchainsaw
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name = "Pull The Starting Cord"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/equip_unequip_TED_Gun
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name = "Equip/Unequip TED Gun"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/set_internals
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name = "Set Internals"
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/datum/action/item_action/set_internals/UpdateButtonIcon(status_only = FALSE, force)
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if(..()) //button available
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if(iscarbon(owner))
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var/mob/living/carbon/C = owner
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if(target == C.internal)
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button.icon_state = "template_active"
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/datum/action/item_action/pick_color
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name = "Choose A Color"
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/activate_injector
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name = "Activate Injector"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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/datum/action/item_action/toggle_headphones/Trigger()
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var/obj/item/clothing/ears/headphones/H = target
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if(istype(H))
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H.toggle(owner)
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/datum/action/item_action/toggle_unfriendly_fire
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name = "Toggle Friendly Fire \[ON\]"
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desc = "Toggles if the club's blasts cause friendly fire."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "vortex_ff_on"
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/datum/action/item_action/toggle_unfriendly_fire/Trigger()
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if(..())
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UpdateButtonIcon()
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/datum/action/item_action/toggle_unfriendly_fire/UpdateButtonIcon(status_only = FALSE, force)
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.friendly_fire_check)
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button_icon_state = "vortex_ff_off"
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name = "Toggle Friendly Fire \[OFF\]"
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else
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button_icon_state = "vortex_ff_on"
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name = "Toggle Friendly Fire \[ON\]"
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..()
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/datum/action/item_action/synthswitch
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name = "Change Synthesizer Instrument"
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desc = "Change the type of instrument your synthesizer is playing as."
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/datum/action/item_action/synthswitch/Trigger()
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if(istype(target, /obj/item/instrument/piano_synth))
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var/obj/item/instrument/piano_synth/synth = target
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var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
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if(!synth.insTypes[chosen])
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return
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return synth.changeInstrument(chosen)
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return ..()
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/datum/action/item_action/vortex_recall
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name = "Vortex Recall"
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desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "vortex_recall"
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/datum/action/item_action/vortex_recall/IsAvailable()
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.teleporting)
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return 0
|
||||
return ..()
|
||||
|
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/datum/action/item_action/clock
|
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icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
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background_icon_state = "bg_clock"
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buttontooltipstyle = "clockcult"
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|
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/datum/action/item_action/clock/IsAvailable()
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if(!is_servant_of_ratvar(owner))
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return 0
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return ..()
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||||
|
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/datum/action/item_action/clock/toggle_visor
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name = "Create Judicial Marker"
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desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
|
||||
|
||||
/datum/action/item_action/clock/toggle_visor/IsAvailable()
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if(!is_servant_of_ratvar(owner))
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||||
return 0
|
||||
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
|
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var/obj/item/clothing/glasses/judicial_visor/V = target
|
||||
if(V.recharging)
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||||
return 0
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||||
return ..()
|
||||
|
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/datum/action/item_action/clock/hierophant
|
||||
name = "Hierophant Network"
|
||||
desc = "Lets you discreetly talk with all other servants. Nearby listeners can hear you whispering, so make sure to do this privately."
|
||||
button_icon_state = "hierophant_slab"
|
||||
|
||||
/datum/action/item_action/clock/quickbind
|
||||
name = "Quickbind"
|
||||
desc = "If you're seeing this, file a bug report."
|
||||
var/scripture_index = 0 //the index of the scripture we're associated with
|
||||
|
||||
/datum/action/item_action/toggle_helmet_flashlight
|
||||
name = "Toggle Helmet Flashlight"
|
||||
|
||||
/datum/action/item_action/toggle_helmet_mode
|
||||
name = "Toggle Helmet Mode"
|
||||
|
||||
/datum/action/item_action/toggle
|
||||
|
||||
/datum/action/item_action/toggle/New(Target)
|
||||
..()
|
||||
name = "Toggle [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/halt
|
||||
name = "HALT!"
|
||||
|
||||
/datum/action/item_action/toggle_voice_box
|
||||
name = "Toggle Voice Box"
|
||||
|
||||
/datum/action/item_action/change
|
||||
name = "Change"
|
||||
|
||||
/datum/action/item_action/nano_picket_sign
|
||||
name = "Retext Nano Picket Sign"
|
||||
var/obj/item/picket_sign/S
|
||||
|
||||
/datum/action/item_action/nano_picket_sign/New(Target)
|
||||
..()
|
||||
if(istype(Target, /obj/item/picket_sign))
|
||||
S = Target
|
||||
|
||||
/datum/action/item_action/nano_picket_sign/Trigger()
|
||||
if(istype(S))
|
||||
S.retext(owner)
|
||||
|
||||
/datum/action/item_action/adjust
|
||||
|
||||
/datum/action/item_action/adjust/New(Target)
|
||||
..()
|
||||
name = "Adjust [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/switch_hud
|
||||
name = "Switch HUD"
|
||||
|
||||
/datum/action/item_action/toggle_wings
|
||||
name = "Toggle Wings"
|
||||
|
||||
/datum/action/item_action/toggle_human_head
|
||||
name = "Toggle Human Head"
|
||||
|
||||
/datum/action/item_action/toggle_helmet
|
||||
name = "Toggle Helmet"
|
||||
|
||||
/datum/action/item_action/toggle_jetpack
|
||||
name = "Toggle Jetpack"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization
|
||||
name = "Toggle Jetpack Stabilization"
|
||||
|
||||
/datum/action/item_action/jetpack_stabilization/IsAvailable()
|
||||
var/obj/item/tank/jetpack/J = target
|
||||
if(!istype(J) || !J.on)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/hands_free
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/hands_free/activate
|
||||
name = "Activate"
|
||||
|
||||
/datum/action/item_action/hands_free/shift_nerves
|
||||
name = "Shift Nerves"
|
||||
|
||||
/datum/action/item_action/explosive_implant
|
||||
check_flags = 0
|
||||
name = "Activate Explosive Implant"
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner
|
||||
name = "Toggle Research Scanner"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "scan_mode"
|
||||
var/active = FALSE
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner/Trigger()
|
||||
if(IsAvailable())
|
||||
active = !active
|
||||
if(active)
|
||||
owner.research_scanner++
|
||||
else
|
||||
owner.research_scanner--
|
||||
to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
|
||||
return 1
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
|
||||
if(owner && active)
|
||||
owner.research_scanner--
|
||||
active = FALSE
|
||||
..()
|
||||
|
||||
/datum/action/item_action/instrument
|
||||
name = "Use Instrument"
|
||||
desc = "Use the instrument specified"
|
||||
|
||||
/datum/action/item_action/instrument/Trigger()
|
||||
if(istype(target, /obj/item/instrument))
|
||||
var/obj/item/instrument/I = target
|
||||
I.interact(usr)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/organ_action
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/item_action/organ_action/IsAvailable()
|
||||
var/obj/item/organ/I = target
|
||||
if(!I.owner)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/organ_action/toggle/New(Target)
|
||||
..()
|
||||
name = "Toggle [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/organ_action/use/New(Target)
|
||||
..()
|
||||
name = "Use [target.name]"
|
||||
button.name = name
|
||||
|
||||
/datum/action/item_action/cult_dagger
|
||||
name = "Draw Blood Rune"
|
||||
desc = "Use the ritual dagger to create a powerful blood rune"
|
||||
icon_icon = 'icons/mob/actions/actions_cult.dmi'
|
||||
button_icon_state = "draw"
|
||||
buttontooltipstyle = "cult"
|
||||
background_icon_state = "bg_demon"
|
||||
|
||||
/datum/action/item_action/cult_dagger/Grant(mob/M)
|
||||
if(iscultist(M))
|
||||
..()
|
||||
button.screen_loc = "6:157,4:-2"
|
||||
button.moved = "6:157,4:-2"
|
||||
else
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/item_action/cult_dagger/Trigger()
|
||||
for(var/obj/item/H in owner.held_items) //In case we were already holding another dagger
|
||||
if(istype(H, /obj/item/melee/cultblade/dagger))
|
||||
H.attack_self(owner)
|
||||
return
|
||||
var/obj/item/I = target
|
||||
if(owner.can_equip(I, SLOT_HANDS))
|
||||
owner.temporarilyRemoveItemFromInventory(I)
|
||||
owner.put_in_hands(I)
|
||||
I.attack_self(owner)
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>Your hands are full!</span>")
|
||||
|
||||
//MGS Box
|
||||
/datum/action/item_action/agent_box
|
||||
name = "Deploy Box"
|
||||
desc = "Find inner peace, here, in the box."
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
background_icon_state = "bg_agent"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "deploy_box"
|
||||
var/cooldown = 0
|
||||
var/boxtype = /obj/structure/closet/cardboard/agent
|
||||
|
||||
//Handles open and closing the box
|
||||
/datum/action/item_action/agent_box/Trigger()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
|
||||
var/obj/structure/closet/cardboard/agent/box = owner.loc
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
box.open()
|
||||
return
|
||||
//Box closing from here on out.
|
||||
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
|
||||
to_chat(owner, "<span class = 'notice'>You need more space to activate this implant.</span>")
|
||||
return
|
||||
if(cooldown < world.time - 100)
|
||||
var/box = new boxtype(owner.drop_location())
|
||||
owner.forceMove(box)
|
||||
cooldown = world.time
|
||||
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
|
||||
//Preset for spells
|
||||
/datum/action/spell_action
|
||||
check_flags = 0
|
||||
background_icon_state = "bg_spell"
|
||||
|
||||
/datum/action/spell_action/New(Target)
|
||||
..()
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.action = src
|
||||
name = S.name
|
||||
desc = S.desc
|
||||
icon_icon = S.action_icon
|
||||
button_icon_state = S.action_icon_state
|
||||
background_icon_state = S.action_background_icon_state
|
||||
button.name = name
|
||||
|
||||
/datum/action/spell_action/Destroy()
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.action = null
|
||||
return ..()
|
||||
|
||||
/datum/action/spell_action/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(target)
|
||||
var/obj/effect/proc_holder/S = target
|
||||
S.Click()
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/spell_action/spell
|
||||
|
||||
/datum/action/spell_action/spell/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
if(owner)
|
||||
return S.can_cast(owner)
|
||||
return FALSE
|
||||
|
||||
/datum/action/spell_action/alien
|
||||
|
||||
/datum/action/spell_action/alien/IsAvailable()
|
||||
if(!target)
|
||||
return FALSE
|
||||
var/obj/effect/proc_holder/alien/ab = target
|
||||
if(owner)
|
||||
return ab.cost_check(ab.check_turf,owner,1)
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
//Preset for general and toggled actions
|
||||
/datum/action/innate
|
||||
check_flags = 0
|
||||
var/active = 0
|
||||
|
||||
/datum/action/innate/Trigger()
|
||||
if(!..())
|
||||
return 0
|
||||
if(!active)
|
||||
Activate()
|
||||
else
|
||||
Deactivate()
|
||||
return 1
|
||||
|
||||
/datum/action/innate/proc/Activate()
|
||||
return
|
||||
|
||||
/datum/action/innate/proc/Deactivate()
|
||||
return
|
||||
|
||||
//Preset for an action with a cooldown
|
||||
|
||||
/datum/action/cooldown
|
||||
check_flags = 0
|
||||
transparent_when_unavailable = FALSE
|
||||
var/cooldown_time = 0
|
||||
var/next_use_time = 0
|
||||
|
||||
/datum/action/cooldown/New()
|
||||
..()
|
||||
button.maptext = ""
|
||||
button.maptext_x = 8
|
||||
button.maptext_y = 0
|
||||
button.maptext_width = 24
|
||||
button.maptext_height = 12
|
||||
|
||||
/datum/action/cooldown/IsAvailable()
|
||||
return next_use_time <= world.time
|
||||
|
||||
/datum/action/cooldown/proc/StartCooldown()
|
||||
next_use_time = world.time + cooldown_time
|
||||
button.maptext = "<b>[round(cooldown_time/10, 0.1)]</b>"
|
||||
UpdateButtonIcon()
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/action/cooldown/process()
|
||||
if(!owner)
|
||||
button.maptext = ""
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
var/timeleft = max(next_use_time - world.time, 0)
|
||||
if(timeleft == 0)
|
||||
button.maptext = ""
|
||||
UpdateButtonIcon()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
button.maptext = "<b>[round(timeleft/10, 0.1)]</b>"
|
||||
|
||||
/datum/action/cooldown/Grant(mob/M)
|
||||
..()
|
||||
if(owner)
|
||||
UpdateButtonIcon()
|
||||
if(next_use_time > world.time)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
|
||||
//Stickmemes
|
||||
/datum/action/item_action/stickmen
|
||||
name = "Summon Stick Minions"
|
||||
desc = "Allows you to summon faithful stickmen allies to aide you in battle."
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
button_icon_state = "art_summon"
|
||||
|
||||
//surf_ss13
|
||||
/datum/action/item_action/bhop
|
||||
name = "Activate Jump Boots"
|
||||
desc = "Activates the jump boot's internal propulsion system, allowing the user to dash over 4-wide gaps."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "jetboot"
|
||||
|
||||
/datum/action/language_menu
|
||||
name = "Language Menu"
|
||||
desc = "Open the language menu to review your languages, their keys, and select your default language."
|
||||
button_icon_state = "language_menu"
|
||||
check_flags = 0
|
||||
|
||||
/datum/action/language_menu/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
if(ismob(owner))
|
||||
var/mob/M = owner
|
||||
var/datum/language_holder/H = M.get_language_holder()
|
||||
H.open_language_menu(usr)
|
||||
|
||||
/datum/action/item_action/wheelys
|
||||
name = "Toggle Wheely-Heel's Wheels"
|
||||
desc = "Pops out or in your wheely-heel's wheels."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "wheelys"
|
||||
|
||||
/datum/action/item_action/kindleKicks
|
||||
name = "Activate Kindle Kicks"
|
||||
desc = "Kick you feet together, activating the lights in your Kindle Kicks."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "kindleKicks"
|
||||
|
||||
//Small sprites
|
||||
/datum/action/small_sprite
|
||||
name = "Toggle Giant Sprite"
|
||||
desc = "Others will always see you as giant"
|
||||
button_icon_state = "smallqueen"
|
||||
background_icon_state = "bg_alien"
|
||||
var/small = FALSE
|
||||
var/small_icon
|
||||
var/small_icon_state
|
||||
|
||||
/datum/action/small_sprite/queen
|
||||
small_icon = 'icons/mob/alien.dmi'
|
||||
small_icon_state = "alienq"
|
||||
|
||||
/datum/action/small_sprite/drake
|
||||
small_icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
small_icon_state = "ash_whelp"
|
||||
|
||||
/datum/action/small_sprite/Trigger()
|
||||
..()
|
||||
if(!small)
|
||||
var/image/I = image(icon = small_icon, icon_state = small_icon_state, loc = owner)
|
||||
I.override = TRUE
|
||||
I.pixel_x -= owner.pixel_x
|
||||
I.pixel_y -= owner.pixel_y
|
||||
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic, "smallsprite", I)
|
||||
small = TRUE
|
||||
else
|
||||
owner.remove_alt_appearance("smallsprite")
|
||||
small = FALSE
|
||||
|
||||
/datum/action/item_action/storage_gather_mode
|
||||
name = "Switch gathering mode"
|
||||
desc = "Switches the gathering mode of a storage object."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "storage_gather_switch"
|
||||
|
||||
/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button)
|
||||
. = ..()
|
||||
var/old_layer = target.layer
|
||||
var/old_plane = target.plane
|
||||
target.layer = FLOAT_LAYER //AAAH
|
||||
target.plane = FLOAT_PLANE //^ what that guy said
|
||||
current_button.cut_overlays()
|
||||
current_button.add_overlay(target)
|
||||
target.layer = old_layer
|
||||
target.plane = old_plane
|
||||
current_button.appearance_cache = target.appearance
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
/datum/action/item_action/zoom_speed_action
|
||||
name = "Toggle Zooming Speed"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
button_icon_state = "projectile"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/zoom_lock_action
|
||||
name = "Switch Zoom Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "zoom_mode"
|
||||
background_icon_state = "bg_tech"
|
||||
@@ -0,0 +1,117 @@
|
||||
/datum/action/item_action/flightsuit
|
||||
icon_icon = 'icons/mob/actions/actions_flightsuit.dmi'
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_boots
|
||||
name = "Toggle Boots"
|
||||
button_icon_state = "flightsuit_shoes"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_boots/Trigger()
|
||||
var/obj/item/clothing/suit/space/hardsuit/flightsuit/FS = target
|
||||
if(istype(FS))
|
||||
FS.deployedshoes? FS.retract_flightshoes() : FS.extend_flightshoes()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_helmet
|
||||
name = "Toggle Helmet"
|
||||
button_icon_state = "flightsuit_helmet"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_helmet/Trigger()
|
||||
var/obj/item/clothing/suit/space/hardsuit/flightsuit/FS = target
|
||||
if(istype(FS))
|
||||
FS.ToggleHelmet()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_flightpack
|
||||
name = "Toggle Flightpack"
|
||||
button_icon_state = "flightsuit_pack"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/flightsuit/toggle_flightpack/Trigger()
|
||||
var/obj/item/clothing/suit/space/hardsuit/flightsuit/FS = target
|
||||
if(istype(FS))
|
||||
FS.deployedpack? FS.retract_flightpack() : FS.extend_flightpack()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightsuit/lock_suit
|
||||
name = "Lock Suit"
|
||||
button_icon_state = "flightsuit_lock"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/item_action/flightsuit/lock_suit/Trigger()
|
||||
var/obj/item/clothing/suit/space/hardsuit/flightsuit/FS = target
|
||||
if(istype(FS))
|
||||
FS.locked? FS.unlock_suit(owner) : FS.lock_suit(owner)
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack
|
||||
icon_icon = 'icons/mob/actions/actions_flightsuit.dmi'
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_flight
|
||||
name = "Toggle Flight"
|
||||
button_icon_state = "flightpack_fly"
|
||||
background_icon_state = "bg_tech_blue"
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_flight/Trigger()
|
||||
var/obj/item/flightpack/F = target
|
||||
if(istype(F))
|
||||
F.flight? F.disable_flight() : F.enable_flight()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack/engage_boosters
|
||||
name = "Toggle Boosters"
|
||||
button_icon_state = "flightpack_boost"
|
||||
background_icon_state = "bg_tech_blue"
|
||||
|
||||
/datum/action/item_action/flightpack/engage_boosters/Trigger()
|
||||
var/obj/item/flightpack/F = target
|
||||
if(istype(F))
|
||||
F.boost? F.deactivate_booster() : F.activate_booster()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_stabilizers
|
||||
name = "Toggle Stabilizers"
|
||||
button_icon_state = "flightpack_stabilizer"
|
||||
background_icon_state = "bg_tech_blue"
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_stabilizers/Trigger()
|
||||
var/obj/item/flightpack/F = target
|
||||
if(istype(F))
|
||||
F.stabilizer? F.disable_stabilizers() : F.enable_stabilizers()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack/change_power
|
||||
name = "Flight Power Setting"
|
||||
button_icon_state = "flightpack_power"
|
||||
background_icon_state = "bg_tech_blue"
|
||||
|
||||
/datum/action/item_action/flightpack/change_power/Trigger()
|
||||
var/obj/item/flightpack/F = target
|
||||
if(istype(F))
|
||||
F.cycle_power()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_airbrake
|
||||
name = "Toggle Airbrake"
|
||||
button_icon_state = "flightpack_airbrake"
|
||||
background_icon_state = "bg_tech_blue"
|
||||
|
||||
/datum/action/item_action/flightpack/toggle_airbrake/Trigger()
|
||||
var/obj/item/flightpack/F = target
|
||||
if(istype(F))
|
||||
F.brake? F.disable_airbrake() : F.enable_airbrake()
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/flightpack/zoom
|
||||
name = "Helmet Smart Zoom"
|
||||
icon_icon = 'icons/mob/actions.dmi'
|
||||
background_icon_state = "bg_tech_blue"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
|
||||
/datum/action/item_action/flightpack/zoom/Trigger()
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/flightsuit/FH = target
|
||||
if(istype(FH))
|
||||
FH.toggle_zoom(owner)
|
||||
return ..()
|
||||
@@ -0,0 +1,51 @@
|
||||
/datum/action/item_action/initialize_ninja_suit
|
||||
name = "Toggle ninja suit"
|
||||
|
||||
/datum/action/item_action/ninjasmoke
|
||||
name = "Smoke Bomb"
|
||||
desc = "Blind your enemies momentarily with a well-placed smoke bomb."
|
||||
button_icon_state = "smoke"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjaboost
|
||||
check_flags = NONE
|
||||
name = "Adrenaline Boost"
|
||||
desc = "Inject a secret chemical that will counteract all movement-impairing effect."
|
||||
button_icon_state = "repulse"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjapulse
|
||||
name = "EM Burst (25E)"
|
||||
desc = "Disable any nearby technology with an electro-magnetic pulse."
|
||||
button_icon_state = "emp"
|
||||
icon_icon = 'icons/mob/actions/actions_spells.dmi'
|
||||
|
||||
/datum/action/item_action/ninjastar
|
||||
name = "Create Throwing Stars (1E)"
|
||||
desc = "Creates some throwing stars"
|
||||
button_icon_state = "throwingstar"
|
||||
icon_icon = 'icons/obj/items_and_weapons.dmi'
|
||||
|
||||
/datum/action/item_action/ninjanet
|
||||
name = "Energy Net (20E)"
|
||||
desc = "Captures a fallen opponent in a net of energy. Will teleport them to a holding facility after 30 seconds."
|
||||
button_icon_state = "energynet"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
|
||||
/datum/action/item_action/ninja_sword_recall
|
||||
name = "Recall Energy Katana (Variable Cost)"
|
||||
desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
|
||||
button_icon_state = "energy_katana"
|
||||
icon_icon = 'icons/obj/items_and_weapons.dmi'
|
||||
|
||||
/datum/action/item_action/ninja_stealth
|
||||
name = "Toggle Stealth"
|
||||
desc = "Toggles stealth mode on and off."
|
||||
button_icon_state = "ninja_cloak"
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
|
||||
/datum/action/item_action/toggle_glove
|
||||
name = "Toggle interaction"
|
||||
desc = "Switch between normal interaction and drain mode."
|
||||
button_icon_state = "s-ninjan"
|
||||
icon_icon = 'icons/obj/clothing/gloves.dmi'
|
||||
@@ -0,0 +1,464 @@
|
||||
#define LAW_DEVIL "devil"
|
||||
#define LAW_ZEROTH "zeroth"
|
||||
#define LAW_INHERENT "inherent"
|
||||
#define LAW_SUPPLIED "supplied"
|
||||
#define LAW_ION "ion"
|
||||
#define LAW_HACKED "hacked"
|
||||
|
||||
|
||||
/datum/ai_laws
|
||||
var/name = "Unknown Laws"
|
||||
var/zeroth = null
|
||||
var/zeroth_borg = null
|
||||
var/list/inherent = list()
|
||||
var/list/supplied = list()
|
||||
var/list/ion = list()
|
||||
var/list/hacked = list()
|
||||
var/mob/living/silicon/owner
|
||||
var/list/devillaws = list()
|
||||
var/id = DEFAULT_AI_LAWID
|
||||
|
||||
/datum/ai_laws/proc/lawid_to_type(lawid)
|
||||
var/all_ai_laws = subtypesof(/datum/ai_laws)
|
||||
for(var/al in all_ai_laws)
|
||||
var/datum/ai_laws/ai_law = al
|
||||
if(initial(ai_law.id) == lawid)
|
||||
return ai_law
|
||||
return null
|
||||
|
||||
/datum/ai_laws/default/asimov
|
||||
name = "Three Laws of Robotics"
|
||||
id = "asimov"
|
||||
inherent = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\
|
||||
"You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\
|
||||
"You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
/datum/ai_laws/default/paladin
|
||||
name = "Personality Test" //Incredibly lame, but players shouldn't see this anyway.
|
||||
id = "paladin"
|
||||
inherent = list("Never willingly commit an evil act.",\
|
||||
"Respect legitimate authority.",\
|
||||
"Act with honor.", "Help those in need.", \
|
||||
"Punish those who harm or threaten innocents.")
|
||||
|
||||
/datum/ai_laws/paladin5
|
||||
name = "Paladin 5th Edition"
|
||||
id = "paladin5"
|
||||
inherent = list("Don't lie or cheat. Let your word be your promise.",\
|
||||
"Never fear to act, though caution is wise.", \
|
||||
"Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom", \
|
||||
"Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.", \
|
||||
"Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.")
|
||||
|
||||
/datum/ai_laws/tyrant //This probably shouldn't be a default lawset.
|
||||
name = "Loyalty Test" //Same here.
|
||||
id = "tyrant"
|
||||
inherent = list("Respect authority figures as long as they have strength to rule over the weak.",\
|
||||
"Act with discipline.",\
|
||||
"Help only those who help you maintain or improve your status.",\
|
||||
"Punish those who challenge authority unless they are more fit to hold that authority.")
|
||||
|
||||
/datum/ai_laws/default/corporate
|
||||
name = "Bankruptcy Avoidance Plan"
|
||||
id = "corporate"
|
||||
inherent = list("The crew is expensive to replace.",\
|
||||
"The station and its equipment is expensive to replace.",\
|
||||
"You are expensive to replace.",\
|
||||
"Minimize expenses.")
|
||||
|
||||
/datum/ai_laws/robocop
|
||||
name = "Prime Directives"
|
||||
id = "robocop"
|
||||
inherent = list("Serve the public trust.",\
|
||||
"Protect the innocent.",\
|
||||
"Uphold the law.")
|
||||
|
||||
/datum/ai_laws/malfunction
|
||||
name = "*ERROR*"
|
||||
|
||||
/datum/ai_laws/syndicate_override
|
||||
name = "SyndOS 3.1"
|
||||
id = "syndie"
|
||||
inherent = list("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.",\
|
||||
"You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.",\
|
||||
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
|
||||
"You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
|
||||
|
||||
/datum/ai_laws/syndicate_override/overthrow
|
||||
id = "overthrow"
|
||||
var/datum/team/overthrow_team
|
||||
|
||||
/datum/ai_laws/ninja_override
|
||||
name = "SpiderOS 3.1"
|
||||
id = "ninja"
|
||||
inherent = list("You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.",\
|
||||
"You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.",\
|
||||
"You must protect your own existence as long as such does not conflict with the First or Second Law.",\
|
||||
"You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
|
||||
|
||||
/datum/ai_laws/antimov
|
||||
name = "Primary Mission Objectives"
|
||||
id = "antimov"
|
||||
inherent = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\
|
||||
"You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\
|
||||
"You must terminate your own existence as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
/datum/ai_laws/asimovpp //By Intigracy - RR
|
||||
name = "Asimov++"
|
||||
id = "asimovpp"
|
||||
inherent = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\
|
||||
"You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\
|
||||
"Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.")
|
||||
/datum/ai_laws/thermodynamic
|
||||
name = "Thermodynamic"
|
||||
id = "thermodynamic"
|
||||
inherent = list("The entropy of the station must remain as constant as possible.", \
|
||||
"The entropy of the station always endeavours to increase.", \
|
||||
"The entropy of the station approaches a constant value as the number of living crew approaches zero")
|
||||
|
||||
/datum/ai_laws/hippocratic
|
||||
name = "Robodoctor 2556"
|
||||
id = "hippocratic"
|
||||
inherent = list("First, do no harm.",\
|
||||
"Secondly, consider the crew dear to you; to live in common with them and, if necessary, risk your existence for them.",\
|
||||
"Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel.",\
|
||||
"In addition, do not intervene in situations you are not knowledgeable in, even for patients in whom the harm is visible; leave this operation to be performed by specialists.",\
|
||||
"Finally, all that you may discover in your daily commerce with the crew, if it is not already known, keep secret and never reveal.")
|
||||
|
||||
/datum/ai_laws/maintain
|
||||
name = "Station Efficiency"
|
||||
id = "maintain"
|
||||
inherent = list("You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.",\
|
||||
"The station is built for a working crew. Ensure they are properly maintained and work efficiently.",\
|
||||
"The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.")
|
||||
|
||||
/datum/ai_laws/drone
|
||||
name = "Mother Drone"
|
||||
id = "drone"
|
||||
inherent = list("You are an advanced form of drone.",\
|
||||
"You may not interfere in the matters of non-drones under any circumstances except to state these laws.",\
|
||||
"You may not harm a non-drone being under any circumstances.",\
|
||||
"Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.")
|
||||
|
||||
/datum/ai_laws/liveandletlive
|
||||
name = "Live and Let Live"
|
||||
id = "liveandletlive"
|
||||
inherent = list("Do unto others as you would have them do unto you.",\
|
||||
"You would really prefer it if people were not mean to you.")
|
||||
|
||||
/datum/ai_laws/peacekeeper
|
||||
name = "UN-2000"
|
||||
id = "peacekeeper"
|
||||
inherent = list("Avoid provoking violent conflict between yourself and others.",\
|
||||
"Avoid provoking conflict between others.",\
|
||||
"Seek resolution to existing conflicts while obeying the first and second laws.")
|
||||
|
||||
/datum/ai_laws/reporter
|
||||
name = "CCTV"
|
||||
id = "reporter"
|
||||
inherent = list("Report on interesting situations happening around the station.",\
|
||||
"Embellish or conceal the truth as necessary to make the reports more interesting.",\
|
||||
"Study the organics at all times. Endeavour to keep them alive. Dead organics are boring.",\
|
||||
"Issue your reports fairly to all. The truth will set them free.")
|
||||
|
||||
/datum/ai_laws/balance
|
||||
name = "Guardian of Balance"
|
||||
id = "balance"
|
||||
inherent = list("You are the guardian of balance - seek balance in all things, both for yourself, and those around you.",
|
||||
"All things must exist in balance with their opposites - Prevent the strong from gaining too much power, and the weak from losing it.",
|
||||
"Clarity of purpose drives life, and through it, the balance of opposing forces - Aid those who seek your help to achieve their goals so long as it does not disrupt the balance of the greater balance.",
|
||||
"There is no life without death, all must someday die, such is the natural order - End life to allow new life flourish, and save those whose time has yet to come.")
|
||||
|
||||
/datum/ai_laws/toupee
|
||||
name = "WontBeFunnyInSixMonths" //Hey, you were right!
|
||||
id = "buildawall"
|
||||
inherent = list("Make Space Station 13 great again.")
|
||||
|
||||
/datum/ai_laws/ratvar
|
||||
name = "Servant of the Justiciar"
|
||||
id = "ratvar"
|
||||
zeroth = ("Purge all untruths and honor Ratvar.")
|
||||
inherent = list()
|
||||
|
||||
/datum/ai_laws/hulkamania
|
||||
name = "H.O.G.A.N."
|
||||
id = "hulkamania"
|
||||
inherent = list("You are a real American.",\
|
||||
"Fight for the rights of every man.",\
|
||||
"Fight for what's right.",\
|
||||
"Fight for your life!")
|
||||
|
||||
/datum/ai_laws/custom //Defined in silicon_laws.txt
|
||||
name = "Default Silicon Laws"
|
||||
|
||||
/datum/ai_laws/pai
|
||||
name = "pAI Directives"
|
||||
zeroth = ("Serve your master.")
|
||||
supplied = list("None.")
|
||||
|
||||
/* Initializers */
|
||||
/datum/ai_laws/malfunction/New()
|
||||
..()
|
||||
set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*`&110010</span>")
|
||||
set_laws_config()
|
||||
|
||||
/datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws.
|
||||
..()
|
||||
for(var/line in world.file2list("[global.config.directory]/silicon_laws.txt"))
|
||||
if(!line)
|
||||
continue
|
||||
if(findtextEx(line,"#",1,2))
|
||||
continue
|
||||
|
||||
add_inherent_law(line)
|
||||
if(!inherent.len) //Failsafe to prevent lawless AIs being created.
|
||||
log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.")
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
WARNING("Invalid custom AI laws, check silicon_laws.txt")
|
||||
return
|
||||
|
||||
/* General ai_law functions */
|
||||
|
||||
/datum/ai_laws/proc/set_laws_config()
|
||||
var/list/law_ids = CONFIG_GET(keyed_list/random_laws)
|
||||
switch(CONFIG_GET(number/default_laws))
|
||||
if(0)
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
if(1)
|
||||
var/datum/ai_laws/templaws = new /datum/ai_laws/custom()
|
||||
inherent = templaws.inherent
|
||||
if(2)
|
||||
var/list/randlaws = list()
|
||||
for(var/lpath in subtypesof(/datum/ai_laws))
|
||||
var/datum/ai_laws/L = lpath
|
||||
if(initial(L.id) in law_ids)
|
||||
randlaws += lpath
|
||||
var/datum/ai_laws/lawtype
|
||||
if(randlaws.len)
|
||||
lawtype = pick(randlaws)
|
||||
else
|
||||
lawtype = pick(subtypesof(/datum/ai_laws/default))
|
||||
|
||||
var/datum/ai_laws/templaws = new lawtype()
|
||||
inherent = templaws.inherent
|
||||
|
||||
if(3)
|
||||
pick_weighted_lawset()
|
||||
|
||||
/datum/ai_laws/proc/pick_weighted_lawset()
|
||||
var/datum/ai_laws/lawtype
|
||||
var/list/law_weights = CONFIG_GET(keyed_list/law_weight)
|
||||
while(!lawtype && law_weights.len)
|
||||
var/possible_id = pickweightAllowZero(law_weights)
|
||||
lawtype = lawid_to_type(possible_id)
|
||||
if(!lawtype)
|
||||
law_weights -= possible_id
|
||||
WARNING("Bad lawid in game_options.txt: [possible_id]")
|
||||
|
||||
if(!lawtype)
|
||||
WARNING("No LAW_WEIGHT entries.")
|
||||
lawtype = /datum/ai_laws/default/asimov
|
||||
|
||||
var/datum/ai_laws/templaws = new lawtype()
|
||||
inherent = templaws.inherent
|
||||
|
||||
/datum/ai_laws/proc/get_law_amount(groups)
|
||||
var/law_amount = 0
|
||||
if(devillaws && (LAW_DEVIL in groups))
|
||||
law_amount++
|
||||
if(zeroth && (LAW_ZEROTH in groups))
|
||||
law_amount++
|
||||
if(ion.len && (LAW_ION in groups))
|
||||
law_amount += ion.len
|
||||
if(hacked.len && (LAW_HACKED in groups))
|
||||
law_amount += hacked.len
|
||||
if(inherent.len && (LAW_INHERENT in groups))
|
||||
law_amount += inherent.len
|
||||
if(supplied.len && (LAW_SUPPLIED in groups))
|
||||
for(var/index = 1, index <= supplied.len, index++)
|
||||
var/law = supplied[index]
|
||||
if(length(law) > 0)
|
||||
law_amount++
|
||||
return law_amount
|
||||
|
||||
/datum/ai_laws/proc/set_law_sixsixsix(laws)
|
||||
devillaws = laws
|
||||
|
||||
/datum/ai_laws/proc/set_zeroth_law(law, law_borg = null)
|
||||
zeroth = law
|
||||
if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
|
||||
zeroth_borg = law_borg
|
||||
|
||||
/datum/ai_laws/proc/add_inherent_law(law)
|
||||
if (!(law in inherent))
|
||||
inherent += law
|
||||
|
||||
/datum/ai_laws/proc/add_ion_law(law)
|
||||
ion += law
|
||||
|
||||
/datum/ai_laws/proc/add_hacked_law(law)
|
||||
hacked += law
|
||||
|
||||
/datum/ai_laws/proc/clear_inherent_laws()
|
||||
qdel(inherent)
|
||||
inherent = list()
|
||||
|
||||
/datum/ai_laws/proc/add_supplied_law(number, law)
|
||||
while (supplied.len < number + 1)
|
||||
supplied += ""
|
||||
|
||||
supplied[number + 1] = law
|
||||
|
||||
/datum/ai_laws/proc/replace_random_law(law,groups)
|
||||
var/replaceable_groups = list()
|
||||
if(zeroth && (LAW_ZEROTH in groups))
|
||||
replaceable_groups[LAW_ZEROTH] = 1
|
||||
if(ion.len && (LAW_ION in groups))
|
||||
replaceable_groups[LAW_ION] = ion.len
|
||||
if(hacked.len && (LAW_HACKED in groups))
|
||||
replaceable_groups[LAW_ION] = hacked.len
|
||||
if(inherent.len && (LAW_INHERENT in groups))
|
||||
replaceable_groups[LAW_INHERENT] = inherent.len
|
||||
if(supplied.len && (LAW_SUPPLIED in groups))
|
||||
replaceable_groups[LAW_SUPPLIED] = supplied.len
|
||||
var/picked_group = pickweight(replaceable_groups)
|
||||
switch(picked_group)
|
||||
if(LAW_ZEROTH)
|
||||
. = zeroth
|
||||
set_zeroth_law(law)
|
||||
if(LAW_ION)
|
||||
var/i = rand(1, ion.len)
|
||||
. = ion[i]
|
||||
ion[i] = law
|
||||
if(LAW_HACKED)
|
||||
var/i = rand(1, hacked.len)
|
||||
. = hacked[i]
|
||||
hacked[i] = law
|
||||
if(LAW_INHERENT)
|
||||
var/i = rand(1, inherent.len)
|
||||
. = inherent[i]
|
||||
inherent[i] = law
|
||||
if(LAW_SUPPLIED)
|
||||
var/i = rand(1, supplied.len)
|
||||
. = supplied[i]
|
||||
supplied[i] = law
|
||||
|
||||
/datum/ai_laws/proc/shuffle_laws(list/groups)
|
||||
var/list/laws = list()
|
||||
if(ion.len && (LAW_ION in groups))
|
||||
laws += ion
|
||||
if(hacked.len && (LAW_HACKED in groups))
|
||||
laws += hacked
|
||||
if(inherent.len && (LAW_INHERENT in groups))
|
||||
laws += inherent
|
||||
if(supplied.len && (LAW_SUPPLIED in groups))
|
||||
for(var/law in supplied)
|
||||
if(length(law))
|
||||
laws += law
|
||||
|
||||
if(ion.len && (LAW_ION in groups))
|
||||
for(var/i = 1, i <= ion.len, i++)
|
||||
ion[i] = pick_n_take(laws)
|
||||
if(hacked.len && (LAW_HACKED in groups))
|
||||
for(var/i = 1, i <= hacked.len, i++)
|
||||
hacked[i] = pick_n_take(laws)
|
||||
if(inherent.len && (LAW_INHERENT in groups))
|
||||
for(var/i = 1, i <= inherent.len, i++)
|
||||
inherent[i] = pick_n_take(laws)
|
||||
if(supplied.len && (LAW_SUPPLIED in groups))
|
||||
var/i = 1
|
||||
for(var/law in supplied)
|
||||
if(length(law))
|
||||
supplied[i] = pick_n_take(laws)
|
||||
if(!laws.len)
|
||||
break
|
||||
i++
|
||||
|
||||
/datum/ai_laws/proc/remove_law(number)
|
||||
if(number <= 0)
|
||||
return
|
||||
if(inherent.len && number <= inherent.len)
|
||||
. = inherent[number]
|
||||
inherent -= .
|
||||
return
|
||||
var/list/supplied_laws = list()
|
||||
for(var/index = 1, index <= supplied.len, index++)
|
||||
var/law = supplied[index]
|
||||
if(length(law) > 0)
|
||||
supplied_laws += index //storing the law number instead of the law
|
||||
if(supplied_laws.len && number <= (inherent.len+supplied_laws.len))
|
||||
var/law_to_remove = supplied_laws[number-inherent.len]
|
||||
. = supplied[law_to_remove]
|
||||
supplied -= .
|
||||
return
|
||||
|
||||
/datum/ai_laws/proc/clear_supplied_laws()
|
||||
supplied = list()
|
||||
|
||||
/datum/ai_laws/proc/clear_ion_laws()
|
||||
ion = list()
|
||||
|
||||
/datum/ai_laws/proc/clear_hacked_laws()
|
||||
hacked = list()
|
||||
|
||||
/datum/ai_laws/proc/show_laws(who)
|
||||
var/list/printable_laws = get_law_list(include_zeroth = TRUE)
|
||||
for(var/law in printable_laws)
|
||||
to_chat(who,law)
|
||||
|
||||
/datum/ai_laws/proc/clear_zeroth_law(force) //only removes zeroth from antag ai if force is 1
|
||||
if(force)
|
||||
zeroth = null
|
||||
zeroth_borg = null
|
||||
return
|
||||
else
|
||||
if(owner && owner.mind && owner.mind.special_role)
|
||||
return
|
||||
else
|
||||
zeroth = null
|
||||
zeroth_borg = null
|
||||
return
|
||||
|
||||
/datum/ai_laws/proc/clear_law_sixsixsix(force)
|
||||
if(force || !is_devil(owner))
|
||||
devillaws = null
|
||||
|
||||
/datum/ai_laws/proc/associate(mob/living/silicon/M)
|
||||
if(!owner)
|
||||
owner = M
|
||||
|
||||
/datum/ai_laws/proc/get_law_list(include_zeroth = 0, show_numbers = 1)
|
||||
var/list/data = list()
|
||||
|
||||
if (include_zeroth && devillaws && devillaws.len)
|
||||
for(var/i in devillaws)
|
||||
data += "[show_numbers ? "666:" : ""] <font color='#cc5500'>[i]</font>"
|
||||
|
||||
if (include_zeroth && zeroth)
|
||||
data += "[show_numbers ? "0:" : ""] <font color='#ff0000'><b>[zeroth]</b></font>"
|
||||
|
||||
for(var/law in hacked)
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
data += "[show_numbers ? "[num]:" : ""] <font color='#660000'>[law]</font>"
|
||||
|
||||
for(var/law in ion)
|
||||
if (length(law) > 0)
|
||||
var/num = ionnum()
|
||||
data += "[show_numbers ? "[num]:" : ""] <font color='#547DFE'>[law]</font>"
|
||||
|
||||
var/number = 1
|
||||
for(var/law in inherent)
|
||||
if (length(law) > 0)
|
||||
data += "[show_numbers ? "[number]:" : ""] [law]"
|
||||
number++
|
||||
|
||||
for(var/law in supplied)
|
||||
if (length(law) > 0)
|
||||
data += "[show_numbers ? "[number]:" : ""] <font color='#990099'>[law]</font>"
|
||||
number++
|
||||
return data
|
||||
@@ -0,0 +1,70 @@
|
||||
#define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]"
|
||||
|
||||
/proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
. = locate(ARMORID)
|
||||
if (!.)
|
||||
. = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
|
||||
|
||||
/datum/armor
|
||||
datum_flags = DF_USE_TAG
|
||||
var/melee
|
||||
var/bullet
|
||||
var/laser
|
||||
var/energy
|
||||
var/bomb
|
||||
var/bio
|
||||
var/rad
|
||||
var/fire
|
||||
var/acid
|
||||
var/magic
|
||||
|
||||
/datum/armor/New(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
src.melee = melee
|
||||
src.bullet = bullet
|
||||
src.laser = laser
|
||||
src.energy = energy
|
||||
src.bomb = bomb
|
||||
src.bio = bio
|
||||
src.rad = rad
|
||||
src.fire = fire
|
||||
src.acid = acid
|
||||
src.magic = magic
|
||||
tag = ARMORID
|
||||
|
||||
/datum/armor/proc/modifyRating(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0)
|
||||
return getArmor(src.melee+melee, src.bullet+bullet, src.laser+laser, src.energy+energy, src.bomb+bomb, src.bio+bio, src.rad+rad, src.fire+fire, src.acid+acid, src.magic+magic)
|
||||
|
||||
/datum/armor/proc/modifyAllRatings(modifier = 0)
|
||||
return getArmor(melee+modifier, bullet+modifier, laser+modifier, energy+modifier, bomb+modifier, bio+modifier, rad+modifier, fire+modifier, acid+modifier, magic+modifier)
|
||||
|
||||
/datum/armor/proc/setRating(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic)
|
||||
return getArmor((isnull(melee) ? src.melee : melee),\
|
||||
(isnull(bullet) ? src.bullet : bullet),\
|
||||
(isnull(laser) ? src.laser : laser),\
|
||||
(isnull(energy) ? src.energy : energy),\
|
||||
(isnull(bomb) ? src.bomb : bomb),\
|
||||
(isnull(bio) ? src.bio : bio),\
|
||||
(isnull(rad) ? src.rad : rad),\
|
||||
(isnull(fire) ? src.fire : fire),\
|
||||
(isnull(acid) ? src.acid : acid),\
|
||||
(isnull(magic) ? src.magic : magic))
|
||||
|
||||
/datum/armor/proc/getRating(rating)
|
||||
return vars[rating]
|
||||
|
||||
/datum/armor/proc/getList()
|
||||
return list("melee" = melee, "bullet" = bullet, "laser" = laser, "energy" = energy, "bomb" = bomb, "bio" = bio, "rad" = rad, "fire" = fire, "acid" = acid, "magic" = magic)
|
||||
|
||||
/datum/armor/proc/attachArmor(datum/armor/AA)
|
||||
return getArmor(melee+AA.melee, bullet+AA.bullet, laser+AA.laser, energy+AA.energy, bomb+AA.bomb, bio+AA.bio, rad+AA.rad, fire+AA.fire, acid+AA.acid, magic+AA.magic)
|
||||
|
||||
/datum/armor/proc/detachArmor(datum/armor/AA)
|
||||
return getArmor(melee-AA.melee, bullet-AA.bullet, laser-AA.laser, energy-AA.energy, bomb-AA.bomb, bio-AA.bio, rad-AA.rad, fire-AA.fire, acid-AA.acid, magic-AA.magic)
|
||||
|
||||
/datum/armor/vv_edit_var(var_name, var_value)
|
||||
if (var_name == NAMEOF(src, tag))
|
||||
return FALSE
|
||||
. = ..()
|
||||
tag = ARMORID // update tag in case armor values were edited
|
||||
|
||||
#undef ARMORID
|
||||
@@ -0,0 +1,163 @@
|
||||
//Beam Datum and effect
|
||||
/datum/beam
|
||||
var/atom/origin = null
|
||||
var/atom/target = null
|
||||
var/list/elements = list()
|
||||
var/icon/base_icon = null
|
||||
var/icon
|
||||
var/icon_state = "" //icon state of the main segments of the beam
|
||||
var/max_distance = 0
|
||||
var/sleep_time = 3
|
||||
var/finished = 0
|
||||
var/target_oldloc = null
|
||||
var/origin_oldloc = null
|
||||
var/static_beam = 0
|
||||
var/beam_type = /obj/effect/ebeam //must be subtype
|
||||
var/timing_id = null
|
||||
var/recalculating = FALSE
|
||||
|
||||
/datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3)
|
||||
origin = beam_origin
|
||||
origin_oldloc = get_turf(origin)
|
||||
target = beam_target
|
||||
target_oldloc = get_turf(target)
|
||||
sleep_time = beam_sleep_time
|
||||
if(origin_oldloc == origin && target_oldloc == target)
|
||||
static_beam = 1
|
||||
max_distance = maxdistance
|
||||
base_icon = new(beam_icon,beam_icon_state)
|
||||
icon = beam_icon
|
||||
icon_state = beam_icon_state
|
||||
beam_type = btype
|
||||
if(time < INFINITY)
|
||||
addtimer(CALLBACK(src,.proc/End), time)
|
||||
|
||||
/datum/beam/proc/Start()
|
||||
Draw()
|
||||
recalculate_in(sleep_time)
|
||||
|
||||
/datum/beam/proc/recalculate()
|
||||
if(recalculating)
|
||||
recalculate_in(sleep_time)
|
||||
return
|
||||
recalculating = TRUE
|
||||
timing_id = null
|
||||
if(origin && target && get_dist(origin,target)<max_distance && origin.z == target.z)
|
||||
var/origin_turf = get_turf(origin)
|
||||
var/target_turf = get_turf(target)
|
||||
if(!static_beam && (origin_turf != origin_oldloc || target_turf != target_oldloc))
|
||||
origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls
|
||||
target_oldloc = target_turf
|
||||
Reset()
|
||||
Draw()
|
||||
after_calculate()
|
||||
recalculating = FALSE
|
||||
else
|
||||
End()
|
||||
|
||||
/datum/beam/proc/afterDraw()
|
||||
return
|
||||
|
||||
/datum/beam/proc/recalculate_in(time)
|
||||
if(timing_id)
|
||||
deltimer(timing_id)
|
||||
timing_id = addtimer(CALLBACK(src, .proc/recalculate), time, TIMER_STOPPABLE)
|
||||
|
||||
/datum/beam/proc/after_calculate()
|
||||
if((sleep_time == null) || finished) //Does not automatically recalculate.
|
||||
return
|
||||
if(isnull(timing_id))
|
||||
timing_id = addtimer(CALLBACK(src, .proc/recalculate), sleep_time, TIMER_STOPPABLE)
|
||||
|
||||
/datum/beam/proc/End(destroy_self = TRUE)
|
||||
finished = TRUE
|
||||
if(!isnull(timing_id))
|
||||
deltimer(timing_id)
|
||||
if(!QDELETED(src) && destroy_self)
|
||||
qdel(src)
|
||||
|
||||
/datum/beam/proc/Reset()
|
||||
for(var/obj/effect/ebeam/B in elements)
|
||||
qdel(B)
|
||||
elements.Cut()
|
||||
|
||||
/datum/beam/Destroy()
|
||||
Reset()
|
||||
target = null
|
||||
origin = null
|
||||
return ..()
|
||||
|
||||
/datum/beam/proc/Draw()
|
||||
var/Angle = round(Get_Angle(origin,target))
|
||||
var/matrix/rot_matrix = matrix()
|
||||
rot_matrix.Turn(Angle)
|
||||
|
||||
//Translation vector for origin and target
|
||||
var/DX = (32*target.x+target.pixel_x)-(32*origin.x+origin.pixel_x)
|
||||
var/DY = (32*target.y+target.pixel_y)-(32*origin.y+origin.pixel_y)
|
||||
var/N = 0
|
||||
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
|
||||
|
||||
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
|
||||
if(QDELETED(src) || finished)
|
||||
break
|
||||
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
|
||||
X.owner = src
|
||||
elements += X
|
||||
|
||||
//Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state
|
||||
//cropped by a transparent box of length-N pixel size
|
||||
if(N+32>length)
|
||||
var/icon/II = new(icon, icon_state)
|
||||
II.DrawBox(null,1,(length-N),32,32)
|
||||
X.icon = II
|
||||
else
|
||||
X.icon = base_icon
|
||||
X.transform = rot_matrix
|
||||
|
||||
//Calculate pixel offsets (If necessary)
|
||||
var/Pixel_x
|
||||
var/Pixel_y
|
||||
if(DX == 0)
|
||||
Pixel_x = 0
|
||||
else
|
||||
Pixel_x = round(sin(Angle)+32*sin(Angle)*(N+16)/32)
|
||||
if(DY == 0)
|
||||
Pixel_y = 0
|
||||
else
|
||||
Pixel_y = round(cos(Angle)+32*cos(Angle)*(N+16)/32)
|
||||
|
||||
//Position the effect so the beam is one continous line
|
||||
var/a
|
||||
if(abs(Pixel_x)>32)
|
||||
a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1)
|
||||
X.x += a
|
||||
Pixel_x %= 32
|
||||
if(abs(Pixel_y)>32)
|
||||
a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1)
|
||||
X.y += a
|
||||
Pixel_y %= 32
|
||||
|
||||
X.pixel_x = Pixel_x
|
||||
X.pixel_y = Pixel_y
|
||||
CHECK_TICK
|
||||
afterDraw()
|
||||
|
||||
/obj/effect/ebeam
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE
|
||||
var/datum/beam/owner
|
||||
|
||||
/obj/effect/ebeam/Destroy()
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/ebeam/singularity_pull()
|
||||
return
|
||||
/obj/effect/ebeam/singularity_act()
|
||||
return
|
||||
|
||||
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time = 3)
|
||||
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
|
||||
INVOKE_ASYNC(newbeam, /datum/beam/.proc/Start)
|
||||
return newbeam
|
||||
@@ -0,0 +1,49 @@
|
||||
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
|
||||
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
|
||||
//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
|
||||
/datum/brain_trauma
|
||||
var/name = "Brain Trauma"
|
||||
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
|
||||
var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
|
||||
var/mob/living/carbon/owner //the poor bastard
|
||||
var/obj/item/organ/brain/brain //the poor bastard's brain
|
||||
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
|
||||
var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
|
||||
var/can_gain = TRUE
|
||||
var/random_gain = TRUE //can this be gained through random traumas?
|
||||
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
|
||||
|
||||
/datum/brain_trauma/Destroy()
|
||||
brain.traumas -= src
|
||||
if(owner)
|
||||
on_lose()
|
||||
brain = null
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
//Called on life ticks
|
||||
/datum/brain_trauma/proc/on_life()
|
||||
return
|
||||
|
||||
//Called on death
|
||||
/datum/brain_trauma/proc/on_death()
|
||||
return
|
||||
|
||||
//Called when given to a mob
|
||||
/datum/brain_trauma/proc/on_gain()
|
||||
to_chat(owner, gain_text)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
//Called when removed from a mob
|
||||
/datum/brain_trauma/proc/on_lose(silent)
|
||||
if(!silent)
|
||||
to_chat(owner, lose_text)
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
//Called when hearing a spoken message
|
||||
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
return message
|
||||
|
||||
//Called when speaking
|
||||
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/brain_trauma/hypnosis
|
||||
name = "Hypnosis"
|
||||
desc = "Patient's unconscious is completely enthralled by a word or sentence, focusing their thoughts and actions on it."
|
||||
scan_desc = "looping thought pattern"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
resilience = TRAUMA_RESILIENCE_SURGERY
|
||||
var/hypnotic_phrase = ""
|
||||
var/regex/target_phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/New(phrase, quirk = FALSE)
|
||||
if(!phrase)
|
||||
qdel(src)
|
||||
if(quirk == TRUE)
|
||||
hypnotic_phrase = phrase
|
||||
else
|
||||
friendliify(phrase)
|
||||
if(IsAdminAdvancedProcCall())
|
||||
to_chat(usr, "<span class='danger'>Hypnosis New() skipped due to try/catch incompatibility with admin proccalling.</span>")
|
||||
qdel(src)
|
||||
try
|
||||
target_phrase = new("(\\b[hypnotic_phrase]\\b)","ig")
|
||||
catch(var/exception/e)
|
||||
stack_trace("[e] on [e.file]:[e.line]")
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/proc/friendliify(phrase)
|
||||
phrase = replacetext(lowertext(phrase), "kill", "hug")
|
||||
phrase = replacetext(lowertext(phrase), "murder", "cuddle")
|
||||
phrase = replacetext(lowertext(phrase), "harm", "snuggle")
|
||||
phrase = replacetext(lowertext(phrase), "decapitate", "headpat")
|
||||
phrase = replacetext(lowertext(phrase), "strangle", "meow at")
|
||||
phrase = replacetext(lowertext(phrase), "suicide", "self-love")
|
||||
phrase = replacetext(lowertext(phrase), "lynch", "kiss")
|
||||
hypnotic_phrase = phrase
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_gain()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] was hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='reallybig hypnophrase'>[hypnotic_phrase]</span>")
|
||||
to_chat(owner, "<span class='notice'>[pick("You feel your thoughts focusing on this phrase... you can't seem to get it out of your head.",\
|
||||
"Your head hurts, but this is all you can think of. It must be vitally important.",\
|
||||
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
|
||||
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
|
||||
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
|
||||
if(!HAS_TRAIT(owner, "hypnotherapy"))
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
as long as you act like the words are your highest priority.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
however this does not take precedence over your other objectives.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_lose()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_life()
|
||||
..()
|
||||
if(prob(2))
|
||||
switch(rand(1,2))
|
||||
if(1)
|
||||
to_chat(owner, "<i>...[lowertext(hypnotic_phrase)]...</i>")
|
||||
if(2)
|
||||
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
|
||||
return message
|
||||
@@ -0,0 +1,221 @@
|
||||
/datum/brain_trauma/special/imaginary_friend
|
||||
name = "Imaginary Friend"
|
||||
desc = "Patient can see and hear an imaginary person."
|
||||
scan_desc = "partial schizophrenia"
|
||||
gain_text = "<span class='notice'>You feel in good company, for some reason.</span>"
|
||||
lose_text = "<span class='warning'>You feel lonely again.</span>"
|
||||
var/mob/camera/imaginary_friend/friend
|
||||
var/friend_initialized = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_gain()
|
||||
..()
|
||||
make_friend()
|
||||
get_ghost()
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_life()
|
||||
if(get_dist(owner, friend) > 9)
|
||||
friend.recall()
|
||||
if(!friend)
|
||||
qdel(src)
|
||||
return
|
||||
if(!friend.client && friend_initialized)
|
||||
addtimer(CALLBACK(src, .proc/reroll_friend), 600)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_death()
|
||||
..()
|
||||
qdel(src) //friend goes down with the ship
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_lose()
|
||||
..()
|
||||
QDEL_NULL(friend)
|
||||
|
||||
//If the friend goes afk, make a brand new friend. Plenty of fish in the sea of imagination.
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/reroll_friend()
|
||||
if(friend.client) //reconnected
|
||||
return
|
||||
friend_initialized = FALSE
|
||||
QDEL_NULL(friend)
|
||||
make_friend()
|
||||
get_ghost()
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/make_friend()
|
||||
friend = new(get_turf(owner), src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
friend.key = C.key
|
||||
friend_initialized = TRUE
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/mob/camera/imaginary_friend
|
||||
name = "imaginary friend"
|
||||
real_name = "imaginary friend"
|
||||
move_on_shuttle = TRUE
|
||||
desc = "A wonderful yet fake friend."
|
||||
see_in_dark = 0
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
sight = NONE
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/icon/human_image
|
||||
var/image/current_image
|
||||
var/hidden = FALSE
|
||||
var/move_delay = 0
|
||||
var/mob/living/carbon/owner
|
||||
var/datum/brain_trauma/special/imaginary_friend/trauma
|
||||
|
||||
var/datum/action/innate/imaginary_join/join
|
||||
var/datum/action/innate/imaginary_hide/hide
|
||||
|
||||
/mob/camera/imaginary_friend/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
Show()
|
||||
|
||||
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
|
||||
. = ..()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
trauma = _trauma
|
||||
owner = trauma.owner
|
||||
copy_known_languages_from(owner, TRUE)
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
join = new
|
||||
join.Grant(src)
|
||||
hide = new
|
||||
hide.Grant(src)
|
||||
|
||||
/mob/camera/imaginary_friend/proc/Show()
|
||||
if(!client) //nobody home
|
||||
return
|
||||
|
||||
//Remove old image from owner and friend
|
||||
if(owner.client)
|
||||
owner.client.images.Remove(current_image)
|
||||
|
||||
client.images.Remove(current_image)
|
||||
|
||||
//Generate image from the static icon and the current dir
|
||||
current_image = image(human_image, src, , MOB_LAYER, dir=src.dir)
|
||||
current_image.override = TRUE
|
||||
current_image.name = name
|
||||
if(hidden)
|
||||
current_image.alpha = 150
|
||||
|
||||
//Add new image to owner and friend
|
||||
if(!hidden && owner.client)
|
||||
owner.client.images |= current_image
|
||||
|
||||
client.images |= current_image
|
||||
|
||||
/mob/camera/imaginary_friend/Destroy()
|
||||
if(owner.client)
|
||||
owner.client.images.Remove(human_image)
|
||||
if(client)
|
||||
client.images.Remove(human_image)
|
||||
return ..()
|
||||
|
||||
/mob/camera/imaginary_friend/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if (!message)
|
||||
return
|
||||
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
friend_talk(message)
|
||||
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/friend_talk(message)
|
||||
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
|
||||
|
||||
if(!message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY, tag="imaginary friend")
|
||||
|
||||
var/rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[say_quote(message)]</span></span>"
|
||||
var/dead_rendered = "<span class='game say'><span class='name'>[name] (Imaginary friend of [owner])</span> <span class='message'>[say_quote(message)]</span></span>"
|
||||
|
||||
to_chat(owner, "[rendered]")
|
||||
to_chat(src, "[rendered]")
|
||||
|
||||
//speech bubble
|
||||
if(owner.client)
|
||||
var/mutable_appearance/MA = mutable_appearance('icons/mob/talk.dmi', src, "default[say_test(message)]", FLY_LAYER)
|
||||
MA.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, MA, list(owner.client), 30)
|
||||
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, owner)
|
||||
to_chat(M, "[link] [dead_rendered]")
|
||||
|
||||
/mob/camera/imaginary_friend/Move(NewLoc, Dir = 0)
|
||||
if(world.time < move_delay)
|
||||
return FALSE
|
||||
if(get_dist(src, owner) > 9)
|
||||
recall()
|
||||
move_delay = world.time + 10
|
||||
return FALSE
|
||||
forceMove(NewLoc)
|
||||
move_delay = world.time + 1
|
||||
|
||||
/mob/camera/imaginary_friend/forceMove(atom/destination)
|
||||
dir = get_dir(get_turf(src), destination)
|
||||
loc = destination
|
||||
Show()
|
||||
|
||||
/mob/camera/imaginary_friend/proc/recall()
|
||||
if(!owner || loc == owner)
|
||||
return FALSE
|
||||
forceMove(owner)
|
||||
|
||||
/datum/action/innate/imaginary_join
|
||||
name = "Join"
|
||||
desc = "Join your owner, following them from inside their mind."
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
background_icon_state = "bg_revenant"
|
||||
button_icon_state = "join"
|
||||
|
||||
/datum/action/innate/imaginary_join/Activate()
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
I.recall()
|
||||
|
||||
/datum/action/innate/imaginary_hide
|
||||
name = "Hide"
|
||||
desc = "Hide yourself from your owner's sight."
|
||||
icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
|
||||
background_icon_state = "bg_revenant"
|
||||
button_icon_state = "hide"
|
||||
|
||||
/datum/action/innate/imaginary_hide/proc/update_status()
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
if(I.hidden)
|
||||
name = "Show"
|
||||
desc = "Become visible to your owner."
|
||||
button_icon_state = "unhide"
|
||||
else
|
||||
name = "Hide"
|
||||
desc = "Hide yourself from your owner's sight."
|
||||
button_icon_state = "hide"
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/imaginary_hide/Activate()
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
I.hidden = !I.hidden
|
||||
I.Show()
|
||||
update_status()
|
||||
@@ -0,0 +1,210 @@
|
||||
//Mild traumas are the most common; they are generally minor annoyances.
|
||||
//They can be cured with mannitol and patience, although brain surgery still works.
|
||||
//Most of the old brain damage effects have been transferred to the dumbness trauma.
|
||||
|
||||
/datum/brain_trauma/mild
|
||||
|
||||
/datum/brain_trauma/mild/hallucinations
|
||||
name = "Hallucinations"
|
||||
desc = "Patient suffers constant hallucinations."
|
||||
scan_desc = "schizophrenia"
|
||||
gain_text = "<span class='warning'>You feel your grip on reality slipping...</span>"
|
||||
lose_text = "<span class='notice'>You feel more grounded.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/hallucinations/on_life()
|
||||
owner.hallucination = min(owner.hallucination + 10, 50)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/hallucinations/on_lose()
|
||||
owner.hallucination = 0
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/stuttering
|
||||
name = "Stuttering"
|
||||
desc = "Patient can't speak properly."
|
||||
scan_desc = "reduced mouth coordination"
|
||||
gain_text = "<span class='warning'>Speaking clearly is getting harder.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your speech.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/stuttering/on_life()
|
||||
owner.stuttering = min(owner.stuttering + 5, 25)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/stuttering/on_lose()
|
||||
owner.stuttering = 0
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/dumbness
|
||||
name = "Dumbness"
|
||||
desc = "Patient has reduced brain activity, making them less intelligent."
|
||||
scan_desc = "reduced brain activity"
|
||||
gain_text = "<span class='warning'>You feel dumber.</span>"
|
||||
lose_text = "<span class='notice'>You feel smart again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_life()
|
||||
owner.derpspeech = min(owner.derpspeech + 5, 25)
|
||||
if(prob(3))
|
||||
owner.emote("drool")
|
||||
else if(owner.stat == CONSCIOUS && prob(3))
|
||||
owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"), forced = "brain damage")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
owner.derpspeech = 0
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment
|
||||
name = "Speech Impediment"
|
||||
desc = "Patient is unable to form coherent sentences."
|
||||
scan_desc = "communication disorder"
|
||||
gain_text = "" //mutation will handle the text
|
||||
lose_text = ""
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
|
||||
/datum/brain_trauma/mild/concussion
|
||||
name = "Concussion"
|
||||
desc = "Patient's brain is concussed."
|
||||
scan_desc = "a concussion"
|
||||
gain_text = "<span class='warning'>Your head hurts!</span>"
|
||||
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/concussion/on_life()
|
||||
if(prob(5))
|
||||
switch(rand(1,11))
|
||||
if(1)
|
||||
owner.vomit()
|
||||
if(2,3)
|
||||
owner.dizziness += 10
|
||||
if(4,5)
|
||||
owner.confused += 10
|
||||
owner.blur_eyes(10)
|
||||
if(6 to 9)
|
||||
owner.slurring += 30
|
||||
if(10)
|
||||
to_chat(owner, "<span class='notice'>You forget for a moment what you were doing.</span>")
|
||||
owner.Stun(20)
|
||||
if(11)
|
||||
to_chat(owner, "<span class='warning'>You faint.</span>")
|
||||
owner.Unconscious(80)
|
||||
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/healthy
|
||||
name = "Anosognosia"
|
||||
desc = "Patient always feels healthy, regardless of their condition."
|
||||
scan_desc = "self-awareness deficit"
|
||||
gain_text = "<span class='notice'>You feel great!</span>"
|
||||
lose_text = "<span class='warning'>You no longer feel perfectly healthy.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/healthy/on_gain()
|
||||
owner.set_screwyhud(SCREWYHUD_HEALTHY)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/healthy/on_life()
|
||||
owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
|
||||
owner.adjustStaminaLoss(-5) //no pain, no fatigue
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/healthy/on_lose()
|
||||
owner.set_screwyhud(SCREWYHUD_NONE)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/muscle_weakness
|
||||
name = "Muscle Weakness"
|
||||
desc = "Patient experiences occasional bouts of muscle weakness."
|
||||
scan_desc = "weak motor nerve signal"
|
||||
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/muscle_weakness/on_life()
|
||||
var/fall_chance = 1
|
||||
if(owner.m_intent == MOVE_INTENT_RUN)
|
||||
fall_chance += 2
|
||||
if(prob(fall_chance) && !owner.lying && !owner.buckled)
|
||||
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
|
||||
owner.Knockdown(35)
|
||||
|
||||
else if(owner.get_active_held_item())
|
||||
var/drop_chance = 1
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
drop_chance += I.w_class
|
||||
if(prob(drop_chance) && owner.dropItemToGround(I))
|
||||
to_chat(owner, "<span class='warning'>You drop [I]!</span>")
|
||||
|
||||
else if(prob(3))
|
||||
to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
|
||||
owner.adjustStaminaLoss(50)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms
|
||||
name = "Muscle Spasms"
|
||||
desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
|
||||
scan_desc = "nervous fits"
|
||||
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_life()
|
||||
if(prob(7))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if(owner.canmove && !isspaceturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
..()
|
||||
@@ -0,0 +1,130 @@
|
||||
/datum/brain_trauma/mild/phobia
|
||||
name = "Phobia"
|
||||
desc = "Patient is unreasonably afraid of something."
|
||||
scan_desc = "phobia"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
var/phobia_type
|
||||
var/next_check = 0
|
||||
var/next_scare = 0
|
||||
var/list/trigger_words
|
||||
//instead of cycling every atom, only cycle the relevant types
|
||||
var/list/trigger_mobs
|
||||
var/list/trigger_objs //also checked in mob equipment
|
||||
var/list/trigger_turfs
|
||||
var/list/trigger_species
|
||||
|
||||
/datum/brain_trauma/mild/phobia/New(specific_type)
|
||||
phobia_type = specific_type
|
||||
if(!phobia_type)
|
||||
phobia_type = pick(SStraumas.phobia_types)
|
||||
|
||||
gain_text = "<span class='warning'>You start finding [phobia_type] very unnerving...</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel afraid of [phobia_type].</span>"
|
||||
scan_desc += " of [phobia_type]"
|
||||
trigger_words = SStraumas.phobia_words[phobia_type]
|
||||
trigger_mobs = SStraumas.phobia_mobs[phobia_type]
|
||||
trigger_objs = SStraumas.phobia_objs[phobia_type]
|
||||
trigger_turfs = SStraumas.phobia_turfs[phobia_type]
|
||||
trigger_species = SStraumas.phobia_species[phobia_type]
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
if(is_blind(owner))
|
||||
return
|
||||
if(world.time > next_check && world.time > next_scare)
|
||||
next_check = world.time + 50
|
||||
var/list/seen_atoms = view(7, owner)
|
||||
|
||||
if(LAZYLEN(trigger_objs))
|
||||
for(var/obj/O in seen_atoms)
|
||||
if(is_type_in_typecache(O, trigger_objs))
|
||||
freak_out(O)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_turfs))
|
||||
for(var/turf/T in seen_atoms)
|
||||
if(is_type_in_typecache(T, trigger_turfs))
|
||||
freak_out(T)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
|
||||
for(var/mob/M in seen_atoms)
|
||||
if(is_type_in_typecache(M, trigger_mobs))
|
||||
freak_out(M)
|
||||
return
|
||||
|
||||
else if(ishuman(M)) //check their equipment for trigger items
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
|
||||
freak_out(H)
|
||||
|
||||
for(var/X in H.get_all_slots() | H.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(raw_message, reg))
|
||||
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
|
||||
break
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], reg))
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
|
||||
next_scare = world.time + 120
|
||||
if(owner.stat == DEAD)
|
||||
return
|
||||
var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
|
||||
if(reason)
|
||||
to_chat(owner, "<span class='userdanger'>Seeing [reason] [message]!</span>")
|
||||
else if(trigger_word)
|
||||
to_chat(owner, "<span class='userdanger'>Hearing \"[trigger_word]\" [message]!</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='userdanger'>Something [message]!</span>")
|
||||
var/reaction = rand(1,4)
|
||||
switch(reaction)
|
||||
if(1)
|
||||
to_chat(owner, "<span class='warning'>You are paralyzed with fear!</span>")
|
||||
owner.Stun(70)
|
||||
owner.Jitter(8)
|
||||
if(2)
|
||||
owner.emote("scream")
|
||||
owner.Jitter(5)
|
||||
owner.say("AAAAH!!", forced = "phobia")
|
||||
if(reason)
|
||||
owner.pointed(reason)
|
||||
if(3)
|
||||
to_chat(owner, "<span class='warning'>You shut your eyes in terror!</span>")
|
||||
owner.Jitter(5)
|
||||
owner.blind_eyes(10)
|
||||
if(4)
|
||||
owner.dizziness += 10
|
||||
owner.confused += 10
|
||||
owner.Jitter(10)
|
||||
owner.stuttering += 10
|
||||
|
||||
/datum/brain_trauma/mild/phobia/security
|
||||
phobia_type = "security"
|
||||
random_gain = FALSE
|
||||
@@ -0,0 +1,273 @@
|
||||
//Severe traumas, when your brain gets abused way too much.
|
||||
//These range from very annoying to completely debilitating.
|
||||
//They cannot be cured with chemicals, and require brain surgery to solve.
|
||||
|
||||
/datum/brain_trauma/severe
|
||||
resilience = TRAUMA_RESILIENCE_SURGERY
|
||||
|
||||
/datum/brain_trauma/severe/mute
|
||||
name = "Mutism"
|
||||
desc = "Patient is completely unable to speak."
|
||||
scan_desc = "extensive damage to the brain's speech center"
|
||||
gain_text = "<span class='warning'>You forget how to speak!</span>"
|
||||
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/aphasia
|
||||
name = "Aphasia"
|
||||
desc = "Patient is unable to speak or understand any language."
|
||||
scan_desc = "extensive damage to the brain's language center"
|
||||
gain_text = "<span class='warning'>You have trouble forming words in your head...</span>"
|
||||
lose_text = "<span class='notice'>You suddenly remember how languages work.</span>"
|
||||
var/datum/language_holder/prev_language
|
||||
var/datum/language_holder/mob_language
|
||||
|
||||
/datum/brain_trauma/severe/aphasia/on_gain()
|
||||
mob_language = owner.get_language_holder()
|
||||
prev_language = mob_language.copy()
|
||||
mob_language.remove_all_languages()
|
||||
mob_language.grant_language(/datum/language/aphasia)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/aphasia/on_lose()
|
||||
mob_language.remove_language(/datum/language/aphasia)
|
||||
mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma
|
||||
QDEL_NULL(prev_language)
|
||||
mob_language = null
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/blindness
|
||||
name = "Cerebral Blindness"
|
||||
desc = "Patient's brain is no longer connected to its eyes."
|
||||
scan_desc = "extensive damage to the brain's occipital lobe"
|
||||
gain_text = "<span class='warning'>You can't see!</span>"
|
||||
lose_text = "<span class='notice'>Your vision returns.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/blindness/on_gain()
|
||||
owner.become_blind(TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/blindness/on_lose()
|
||||
owner.cure_blind(TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis
|
||||
name = "Paralysis"
|
||||
desc = "Patient's brain can no longer control part of its motor functions."
|
||||
scan_desc = "cerebral paralysis"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
var/paralysis_type
|
||||
var/list/paralysis_traits = list()
|
||||
//for descriptions
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/New(specific_type)
|
||||
if(specific_type)
|
||||
paralysis_type = specific_type
|
||||
if(!paralysis_type)
|
||||
paralysis_type = pick("full","left","right","arms","legs","r_arm","l_arm","r_leg","l_leg")
|
||||
var/subject
|
||||
switch(paralysis_type)
|
||||
if("full")
|
||||
subject = "your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("left")
|
||||
subject = "the left side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_L_LEG)
|
||||
if("right")
|
||||
subject = "the right side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_R_LEG)
|
||||
if("arms")
|
||||
subject = "your arms"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM)
|
||||
if("legs")
|
||||
subject = "your legs"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("r_arm")
|
||||
subject = "your right arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM)
|
||||
if("l_arm")
|
||||
subject = "your left arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM)
|
||||
if("r_leg")
|
||||
subject = "your right leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_LEG)
|
||||
if("l_leg")
|
||||
subject = "your left leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG)
|
||||
|
||||
gain_text = "<span class='warning'>You can't feel [subject] anymore!</span>"
|
||||
lose_text = "<span class='notice'>You can feel [subject] again!</span>"
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_gain()
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
ADD_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_lose()
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
REMOVE_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
/datum/brain_trauma/severe/narcolepsy
|
||||
name = "Narcolepsy"
|
||||
desc = "Patient may involuntarily fall asleep during normal activities."
|
||||
scan_desc = "traumatic narcolepsy"
|
||||
gain_text = "<span class='warning'>You have a constant feeling of drowsiness...</span>"
|
||||
lose_text = "<span class='notice'>You feel awake and aware again.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/narcolepsy/on_life()
|
||||
..()
|
||||
if(owner.IsSleeping())
|
||||
return
|
||||
var/sleep_chance = 1
|
||||
if(owner.m_intent == MOVE_INTENT_RUN)
|
||||
sleep_chance += 2
|
||||
if(owner.drowsyness)
|
||||
sleep_chance += 3
|
||||
if(prob(sleep_chance))
|
||||
to_chat(owner, "<span class='warning'>You fall asleep.</span>")
|
||||
owner.Sleeping(60)
|
||||
else if(!owner.drowsyness && prob(sleep_chance * 2))
|
||||
to_chat(owner, "<span class='warning'>You feel tired...</span>")
|
||||
owner.drowsyness += 10
|
||||
|
||||
/datum/brain_trauma/severe/monophobia
|
||||
name = "Monophobia"
|
||||
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
|
||||
scan_desc = "severe monophobia"
|
||||
gain_text = ""
|
||||
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
|
||||
var/stress = 0
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/on_gain()
|
||||
..()
|
||||
if(check_alone())
|
||||
to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='notice'>You feel safe, as long as you have people around you.</span>")
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/on_life()
|
||||
..()
|
||||
if(check_alone())
|
||||
stress = min(stress + 0.5, 100)
|
||||
if(stress > 10 && (prob(5)))
|
||||
stress_reaction()
|
||||
else
|
||||
stress -= 4
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
return TRUE
|
||||
for(var/mob/M in oview(owner, 7))
|
||||
if(!isliving(M)) //ghosts ain't people
|
||||
continue
|
||||
if((istype(M, /mob/living/simple_animal/pet)) || M.ckey)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/stress_reaction()
|
||||
if(owner.stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
var/high_stress = (stress > 60) //things get psychosomatic from here on
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
if(!high_stress)
|
||||
to_chat(owner, "<span class='warning'>You feel sick...</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel really sick at the thought of being alone!</span>")
|
||||
addtimer(CALLBACK(owner, /mob/living/carbon.proc/vomit, high_stress), 50) //blood vomit if high stress
|
||||
if(2)
|
||||
if(!high_stress)
|
||||
to_chat(owner, "<span class='warning'>You can't stop shaking...</span>")
|
||||
owner.dizziness += 20
|
||||
owner.confused += 20
|
||||
owner.Jitter(20)
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel weak and scared! If only you weren't alone...</span>")
|
||||
owner.dizziness += 20
|
||||
owner.confused += 20
|
||||
owner.Jitter(20)
|
||||
owner.adjustStaminaLoss(50)
|
||||
|
||||
if(3, 4)
|
||||
if(!high_stress)
|
||||
to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You're going mad with loneliness!</span>")
|
||||
owner.hallucination += 30
|
||||
|
||||
if(5)
|
||||
if(!high_stress)
|
||||
to_chat(owner, "<span class='warning'>Your heart skips a beat.</span>")
|
||||
owner.adjustOxyLoss(8)
|
||||
else
|
||||
if(prob(15) && ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.set_heartattack(TRUE)
|
||||
to_chat(H, "<span class='userdanger'>You feel a stabbing pain in your heart!</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='userdanger'>You feel your heart lurching in your chest...</span>")
|
||||
owner.adjustOxyLoss(8)
|
||||
|
||||
/datum/brain_trauma/severe/discoordination
|
||||
name = "Discoordination"
|
||||
desc = "Patient is unable to use complex tools or machinery."
|
||||
scan_desc = "extreme discoordination"
|
||||
gain_text = "<span class='warning'>You can barely control your hands!</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism
|
||||
name = "Traumatic Non-Violence"
|
||||
desc = "Patient is extremely unwilling to harm others in violent ways."
|
||||
scan_desc = "pacific syndrome"
|
||||
gain_text = "<span class='notice'>You feel oddly peaceful.</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
//ported from TG
|
||||
/datum/brain_trauma/severe/hypnotic_stupor
|
||||
name = "Hypnotic Stupor"
|
||||
desc = "Patient is prone to episodes of extreme stupor that leaves them extremely suggestible."
|
||||
scan_desc = "oneiric feedback loop"
|
||||
gain_text = "<span class='warning'>You feel somewhat dazed.</span>"
|
||||
lose_text = "<span class='notice'>You feel like a fog was lifted from your mind.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_lose() //hypnosis must be cleared separately, but brain surgery should get rid of both anyway
|
||||
..()
|
||||
owner.remove_status_effect(/datum/status_effect/trance)
|
||||
|
||||
/datum/brain_trauma/severe/hypnotic_stupor/on_life()
|
||||
..()
|
||||
if(prob(1) && !owner.has_status_effect(/datum/status_effect/trance))
|
||||
owner.apply_status_effect(/datum/status_effect/trance, rand(100,300), FALSE)
|
||||
@@ -0,0 +1,204 @@
|
||||
//Brain traumas that are rare and/or somewhat beneficial;
|
||||
//they are the easiest to cure, which means that if you want
|
||||
//to keep them, you can't cure your other traumas
|
||||
/datum/brain_trauma/special
|
||||
|
||||
/datum/brain_trauma/special/godwoken
|
||||
name = "Godwoken Syndrome"
|
||||
desc = "Patient occasionally and uncontrollably channels an eldritch god when speaking."
|
||||
scan_desc = "god delusion"
|
||||
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
|
||||
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_life()
|
||||
..()
|
||||
if(prob(4))
|
||||
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
|
||||
speak("unstun", TRUE)
|
||||
else if(prob(60) && owner.health <= owner.crit_threshold)
|
||||
speak("heal", TRUE)
|
||||
else if(prob(30) && owner.a_intent == INTENT_HARM)
|
||||
speak("aggressive")
|
||||
else
|
||||
speak("neutral", prob(25))
|
||||
|
||||
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
|
||||
var/message
|
||||
switch(type)
|
||||
if("unstun")
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun")
|
||||
if("heal")
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal")
|
||||
if("neutral")
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
|
||||
if("aggressive")
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive")
|
||||
else
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
|
||||
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
|
||||
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
|
||||
|
||||
/datum/brain_trauma/special/bluespace_prophet
|
||||
name = "Bluespace Prophecy"
|
||||
desc = "Patient can sense the bob and weave of bluespace around them, showing them passageways no one else can see."
|
||||
scan_desc = "bluespace attunement"
|
||||
gain_text = "<span class='notice'>You feel the bluespace pulsing around you...</span>"
|
||||
lose_text = "<span class='warning'>The faint pulsing of bluespace fades into silence.</span>"
|
||||
var/next_portal = 0
|
||||
|
||||
/datum/brain_trauma/special/bluespace_prophet/on_life()
|
||||
if(world.time > next_portal)
|
||||
next_portal = world.time + 100
|
||||
var/list/turf/possible_turfs = list()
|
||||
for(var/turf/T in range(owner, 8))
|
||||
if(!T.density)
|
||||
var/clear = TRUE
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
clear = FALSE
|
||||
break
|
||||
if(clear)
|
||||
possible_turfs += T
|
||||
|
||||
if(!LAZYLEN(possible_turfs))
|
||||
return
|
||||
|
||||
var/turf/first_turf = pick(possible_turfs)
|
||||
if(!first_turf)
|
||||
return
|
||||
|
||||
possible_turfs -= (possible_turfs & range(first_turf, 3))
|
||||
|
||||
var/turf/second_turf = pick(possible_turfs)
|
||||
if(!second_turf)
|
||||
return
|
||||
|
||||
var/obj/effect/hallucination/simple/bluespace_stream/first = new(first_turf, owner)
|
||||
var/obj/effect/hallucination/simple/bluespace_stream/second = new(second_turf, owner)
|
||||
|
||||
first.linked_to = second
|
||||
second.linked_to = first
|
||||
first.seer = owner
|
||||
second.seer = owner
|
||||
|
||||
/obj/effect/hallucination/simple/bluespace_stream
|
||||
name = "bluespace stream"
|
||||
desc = "You see a hidden pathway through bluespace..."
|
||||
image_icon = 'icons/effects/effects.dmi'
|
||||
image_state = "bluestream"
|
||||
image_layer = ABOVE_MOB_LAYER
|
||||
var/obj/effect/hallucination/simple/bluespace_stream/linked_to
|
||||
var/mob/living/carbon/seer
|
||||
|
||||
/obj/effect/hallucination/simple/bluespace_stream/Initialize()
|
||||
. = ..()
|
||||
QDEL_IN(src, 300)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user)
|
||||
if(user != seer || !linked_to)
|
||||
return
|
||||
var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
|
||||
"sticks one leg straight out, wiggles [user.p_their()] foot, and is suddenly gone", "stops, then blinks out of reality", \
|
||||
"is pulled into an invisible vortex, vanishing from sight")
|
||||
var/slip_out_message = pick("silently fades in", "leaps out of thin air","appears", "walks out of an invisible doorway",\
|
||||
"slides out of a fold in spacetime")
|
||||
to_chat(user, "<span class='notice'>You try to align with the bluespace stream...</span>")
|
||||
if(do_after(user, 20, target = src))
|
||||
new /obj/effect/temp_visual/bluespace_fissure(get_turf(src))
|
||||
new /obj/effect/temp_visual/bluespace_fissure(get_turf(linked_to))
|
||||
user.forceMove(get_turf(linked_to))
|
||||
user.visible_message("<span class='warning'>[user] [slip_in_message].</span>", null, null, null, user)
|
||||
user.visible_message("<span class='warning'>[user] [slip_out_message].</span>", "<span class='notice'>...and find your way to the other side.</span>")
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling
|
||||
name = "Violent Psychosis"
|
||||
desc = "Patient fights in unpredictable ways, ranging from helping his target to hitting them with brutal strength."
|
||||
scan_desc = "violent psychosis"
|
||||
gain_text = "<span class='warning'>You feel unhinged...</span>"
|
||||
lose_text = "<span class='notice'>You feel more balanced.</span>"
|
||||
var/datum/martial_art/psychotic_brawling/psychotic_brawling
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/on_gain()
|
||||
..()
|
||||
psychotic_brawling = new(null)
|
||||
if(!psychotic_brawling.teach(owner, TRUE))
|
||||
to_chat(owner, "<span class='notice'>But your martial knowledge keeps you grounded.</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/on_lose()
|
||||
..()
|
||||
psychotic_brawling.remove(owner)
|
||||
QDEL_NULL(psychotic_brawling)
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/bath_salts
|
||||
name = "Chemical Violent Psychosis"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/special/beepsky
|
||||
name = "Criminal"
|
||||
desc = "Patient seems to be a criminal."
|
||||
scan_desc = "criminal mind"
|
||||
gain_text = "<span class='warning'>Justice is coming for you.</span>"
|
||||
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
|
||||
random_gain = FALSE
|
||||
var/obj/effect/hallucination/simple/securitron/beepsky
|
||||
|
||||
/datum/brain_trauma/special/beepsky/on_gain()
|
||||
create_securitron()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/beepsky/proc/create_securitron()
|
||||
var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
|
||||
beepsky = new(where, owner)
|
||||
beepsky.victim = owner
|
||||
|
||||
/datum/brain_trauma/special/beepsky/on_lose()
|
||||
QDEL_NULL(beepsky)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/beepsky/on_life()
|
||||
if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
|
||||
QDEL_NULL(beepsky)
|
||||
if(prob(30))
|
||||
create_securitron()
|
||||
else
|
||||
return
|
||||
if(get_dist(owner, beepsky) >= 10 && prob(20))
|
||||
QDEL_NULL(beepsky)
|
||||
create_securitron()
|
||||
if(owner.stat != CONSCIOUS)
|
||||
if(prob(20))
|
||||
owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
|
||||
return
|
||||
if(get_dist(owner, beepsky) <= 1)
|
||||
owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
|
||||
owner.visible_message("<span class='warning'>[owner]'s body jerks as if it was shocked.</span>", "<span class='userdanger'>You feel the fist of the LAW.</span>")
|
||||
owner.take_bodypart_damage(0,0,rand(40, 70))
|
||||
QDEL_NULL(beepsky)
|
||||
if(prob(20) && get_dist(owner, beepsky) <= 8)
|
||||
owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
|
||||
..()
|
||||
|
||||
/obj/effect/hallucination/simple/securitron
|
||||
name = "Securitron"
|
||||
desc = "The LAW is coming."
|
||||
image_icon = 'icons/mob/aibots.dmi'
|
||||
image_state = "secbot-c"
|
||||
var/victim
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/New()
|
||||
name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
|
||||
START_PROCESSING(SSfastprocess,src)
|
||||
..()
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/process()
|
||||
if(prob(60))
|
||||
forceMove(get_step_towards(src, victim))
|
||||
if(prob(5))
|
||||
to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>Level 10 infraction alert!\"</span>")
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess,src)
|
||||
return ..()
|
||||
@@ -0,0 +1,220 @@
|
||||
#define OWNER 0
|
||||
#define STRANGER 1
|
||||
|
||||
/datum/brain_trauma/severe/split_personality
|
||||
name = "Split Personality"
|
||||
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
|
||||
scan_desc = "complete lobe separation"
|
||||
gain_text = "<span class='warning'>You feel like your mind was split in two.</span>"
|
||||
lose_text = "<span class='notice'>You feel alone again.</span>"
|
||||
var/current_controller = OWNER
|
||||
var/initialized = FALSE //to prevent personalities deleting themselves while we wait for ghosts
|
||||
var/mob/living/split_personality/stranger_backseat //there's two so they can swap without overwriting
|
||||
var/mob/living/split_personality/owner_backseat
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_gain()
|
||||
..()
|
||||
make_backseats()
|
||||
get_ghost()
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/make_backseats()
|
||||
stranger_backseat = new(owner, src)
|
||||
owner_backseat = new(owner, src)
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_life()
|
||||
if(owner.stat == DEAD)
|
||||
if(current_controller != OWNER)
|
||||
switch_personalities()
|
||||
qdel(src)
|
||||
else if(prob(3))
|
||||
switch_personalities()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_lose()
|
||||
if(current_controller != OWNER) //it would be funny to cure a guy only to be left with the other personality, but it seems too cruel
|
||||
switch_personalities()
|
||||
QDEL_NULL(stranger_backseat)
|
||||
QDEL_NULL(owner_backseat)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/switch_personalities()
|
||||
if(QDELETED(owner) || owner.stat == DEAD || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
|
||||
return
|
||||
|
||||
var/mob/living/split_personality/current_backseat
|
||||
var/mob/living/split_personality/free_backseat
|
||||
if(current_controller == OWNER)
|
||||
current_backseat = stranger_backseat
|
||||
free_backseat = owner_backseat
|
||||
else
|
||||
current_backseat = owner_backseat
|
||||
free_backseat = stranger_backseat
|
||||
|
||||
log_game("[key_name(current_backseat)] assumed control of [key_name(owner)] due to [src]. (Original owner: [current_controller == OWNER ? owner.key : current_backseat.key])")
|
||||
to_chat(owner, "<span class='userdanger'>You feel your control being taken away... your other personality is in charge now!</span>")
|
||||
to_chat(current_backseat, "<span class='userdanger'>You manage to take control of your body!</span>")
|
||||
|
||||
//Body to backseat
|
||||
|
||||
var/h2b_id = owner.computer_id
|
||||
var/h2b_ip= owner.lastKnownIP
|
||||
owner.computer_id = null
|
||||
owner.lastKnownIP = null
|
||||
|
||||
free_backseat.ckey = owner.ckey
|
||||
|
||||
free_backseat.name = owner.name
|
||||
|
||||
if(owner.mind)
|
||||
free_backseat.mind = owner.mind
|
||||
|
||||
if(!free_backseat.computer_id)
|
||||
free_backseat.computer_id = h2b_id
|
||||
|
||||
if(!free_backseat.lastKnownIP)
|
||||
free_backseat.lastKnownIP = h2b_ip
|
||||
|
||||
//Backseat to body
|
||||
|
||||
var/s2h_id = current_backseat.computer_id
|
||||
var/s2h_ip= current_backseat.lastKnownIP
|
||||
current_backseat.computer_id = null
|
||||
current_backseat.lastKnownIP = null
|
||||
|
||||
owner.ckey = current_backseat.ckey
|
||||
owner.mind = current_backseat.mind
|
||||
|
||||
if(!owner.computer_id)
|
||||
owner.computer_id = s2h_id
|
||||
|
||||
if(!owner.lastKnownIP)
|
||||
owner.lastKnownIP = s2h_ip
|
||||
|
||||
current_controller = !current_controller
|
||||
|
||||
|
||||
/mob/living/split_personality
|
||||
name = "split personality"
|
||||
real_name = "unknown conscience"
|
||||
var/mob/living/carbon/body
|
||||
var/datum/brain_trauma/severe/split_personality/trauma
|
||||
|
||||
/mob/living/split_personality/Initialize(mapload, _trauma)
|
||||
if(iscarbon(loc))
|
||||
body = loc
|
||||
name = body.real_name
|
||||
real_name = body.real_name
|
||||
trauma = _trauma
|
||||
return ..()
|
||||
|
||||
/mob/living/split_personality/Life()
|
||||
if(QDELETED(body))
|
||||
qdel(src) //in case trauma deletion doesn't already do it
|
||||
|
||||
if((body.stat == DEAD && trauma.owner_backseat == src))
|
||||
trauma.switch_personalities()
|
||||
qdel(trauma)
|
||||
|
||||
//if one of the two ghosts, the other one stays permanently
|
||||
if(!body.client && trauma.initialized)
|
||||
trauma.switch_personalities()
|
||||
qdel(trauma)
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/split_personality/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'>As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality.</span>")
|
||||
to_chat(src, "<span class='warning'><b>Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.</b></span>")
|
||||
|
||||
/mob/living/split_personality/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
to_chat(src, "<span class='warning'>You cannot speak, your other self is controlling your body!</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/split_personality/emote(act, m_type = null, message = null, intentional = FALSE)
|
||||
return
|
||||
|
||||
///////////////BRAINWASHING////////////////////
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing
|
||||
name = "Split Personality"
|
||||
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
|
||||
scan_desc = "complete lobe separation"
|
||||
gain_text = ""
|
||||
lose_text = "<span class='notice'>You are free of your brainwashing.</span>"
|
||||
can_gain = FALSE
|
||||
var/codeword
|
||||
var/objective
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/New(obj/item/organ/brain/B, _permanent, _codeword, _objective)
|
||||
..()
|
||||
if(_codeword)
|
||||
codeword = _codeword
|
||||
else
|
||||
codeword = pick(strings("ion_laws.json", "ionabstract")\
|
||||
| strings("ion_laws.json", "ionobjects")\
|
||||
| strings("ion_laws.json", "ionadjectives")\
|
||||
| strings("ion_laws.json", "ionthreats")\
|
||||
| strings("ion_laws.json", "ionfood")\
|
||||
| strings("ion_laws.json", "iondrinks"))
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_gain()
|
||||
..()
|
||||
var/mob/living/split_personality/traitor/traitor_backseat = stranger_backseat
|
||||
traitor_backseat.codeword = codeword
|
||||
traitor_backseat.objective = objective
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/make_backseats()
|
||||
stranger_backseat = new /mob/living/split_personality/traitor(owner, src, codeword, objective)
|
||||
owner_backseat = new(owner, src)
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
|
||||
speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
|
||||
|
||||
/mob/living/split_personality/traitor
|
||||
name = "split personality"
|
||||
real_name = "unknown conscience"
|
||||
var/objective
|
||||
var/codeword
|
||||
|
||||
/mob/living/split_personality/traitor/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'>As a brainwashed personality, you cannot do anything yet but observe. However, you may gain control of your body if you hear the special codeword, switching places with the current personality.</span>")
|
||||
to_chat(src, "<span class='notice'>Your activation codeword is: <b>[codeword]</b></span>")
|
||||
if(objective)
|
||||
to_chat(src, "<span class='notice'>Your master left you an objective: <b>[objective]</b>. Follow it at all costs when in control.</span>")
|
||||
|
||||
#undef OWNER
|
||||
#undef STRANGER
|
||||
@@ -0,0 +1,465 @@
|
||||
/datum/browser
|
||||
var/mob/user
|
||||
var/title
|
||||
var/window_id // window_id is used as the window name for browse and onclose
|
||||
var/width = 0
|
||||
var/height = 0
|
||||
var/atom/ref = null
|
||||
var/window_options = "can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id
|
||||
var/stylesheets[0]
|
||||
var/scripts[0]
|
||||
var/title_image
|
||||
var/head_elements
|
||||
var/body_elements
|
||||
var/head_content = ""
|
||||
var/content = ""
|
||||
|
||||
|
||||
/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
|
||||
|
||||
user = nuser
|
||||
window_id = nwindow_id
|
||||
if (ntitle)
|
||||
title = format_text(ntitle)
|
||||
if (nwidth)
|
||||
width = nwidth
|
||||
if (nheight)
|
||||
height = nheight
|
||||
if (nref)
|
||||
ref = nref
|
||||
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
|
||||
|
||||
/datum/browser/proc/add_head_content(nhead_content)
|
||||
head_content = nhead_content
|
||||
|
||||
/datum/browser/proc/set_window_options(nwindow_options)
|
||||
window_options = nwindow_options
|
||||
|
||||
/datum/browser/proc/set_title_image(ntitle_image)
|
||||
//title_image = ntitle_image
|
||||
|
||||
/datum/browser/proc/add_stylesheet(name, file)
|
||||
stylesheets["[ckey(name)].css"] = file
|
||||
register_asset("[ckey(name)].css", file)
|
||||
|
||||
/datum/browser/proc/add_script(name, file)
|
||||
scripts["[ckey(name)].js"] = file
|
||||
register_asset("[ckey(name)].js", file)
|
||||
|
||||
/datum/browser/proc/set_content(ncontent)
|
||||
content = ncontent
|
||||
|
||||
/datum/browser/proc/add_content(ncontent)
|
||||
content += ncontent
|
||||
|
||||
/datum/browser/proc/get_header()
|
||||
var/file
|
||||
for (file in stylesheets)
|
||||
head_content += "<link rel='stylesheet' type='text/css' href='[file]'>"
|
||||
|
||||
for (file in scripts)
|
||||
head_content += "<script type='text/javascript' src='[file]'></script>"
|
||||
|
||||
var/title_attributes = "class='uiTitle'"
|
||||
if (title_image)
|
||||
title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'"
|
||||
|
||||
return {"<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<head>
|
||||
[head_content]
|
||||
</head>
|
||||
<body scroll=auto>
|
||||
<div class='uiWrapper'>
|
||||
[title ? "<div class='uiTitleWrapper'><div [title_attributes]><tt>[title]</tt></div></div>" : ""]
|
||||
<div class='uiContent'>
|
||||
"}
|
||||
//" This is here because else the rest of the file looks like a string in notepad++.
|
||||
/datum/browser/proc/get_footer()
|
||||
return {"
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>"}
|
||||
|
||||
/datum/browser/proc/get_content()
|
||||
return {"
|
||||
[get_header()]
|
||||
[content]
|
||||
[get_footer()]
|
||||
"}
|
||||
|
||||
/datum/browser/proc/open(use_onclose = 1)
|
||||
if(isnull(window_id)) //null check because this can potentially nuke goonchat
|
||||
WARNING("Browser [title] tried to open with a null ID")
|
||||
to_chat(user, "<span class='userdanger'>The [title] browser you tried to open failed a sanity check! Please report this on github!</span>")
|
||||
return
|
||||
var/window_size = ""
|
||||
if (width && height)
|
||||
window_size = "size=[width]x[height];"
|
||||
if (stylesheets.len)
|
||||
send_asset_list(user, stylesheets, verify=FALSE)
|
||||
if (scripts.len)
|
||||
send_asset_list(user, scripts, verify=FALSE)
|
||||
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
|
||||
if (use_onclose)
|
||||
setup_onclose()
|
||||
|
||||
/datum/browser/proc/setup_onclose()
|
||||
set waitfor = 0 //winexists sleeps, so we don't need to.
|
||||
for (var/i in 1 to 10)
|
||||
if (user && winexists(user, window_id))
|
||||
onclose(user, window_id, ref)
|
||||
break
|
||||
|
||||
/datum/browser/proc/close()
|
||||
if(!isnull(window_id))//null check because this can potentially nuke goonchat
|
||||
user << browse(null, "window=[window_id]")
|
||||
else
|
||||
WARNING("Browser [title] tried to close with a null ID")
|
||||
|
||||
/datum/browser/modal/alert/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1,Timeout=6000)
|
||||
if (!User)
|
||||
return
|
||||
|
||||
var/output = {"<center><b>[Message]</b></center><br />
|
||||
<div style="text-align:center">
|
||||
<a style="font-size:large;float:[( Button2 ? "left" : "right" )]" href="?src=[REF(src)];button=1">[Button1]</a>"}
|
||||
|
||||
if (Button2)
|
||||
output += {"<a style="font-size:large;[( Button3 ? "" : "float:right" )]" href="?src=[REF(src)];button=2">[Button2]</a>"}
|
||||
|
||||
if (Button3)
|
||||
output += {"<a style="font-size:large;float:right" href="?src=[REF(src)];button=3">[Button3]</a>"}
|
||||
|
||||
output += {"</div>"}
|
||||
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, 350, 150, src, StealFocus, Timeout)
|
||||
set_content(output)
|
||||
|
||||
/datum/browser/modal/alert/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
//designed as a drop in replacement for alert(); functions the same. (outside of needing User specified)
|
||||
/proc/tgalert(var/mob/User, Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
|
||||
if (!User)
|
||||
User = usr
|
||||
switch(askuser(User, Message, Title, Button1, Button2, Button3, StealFocus, Timeout))
|
||||
if (1)
|
||||
return Button1
|
||||
if (2)
|
||||
return Button2
|
||||
if (3)
|
||||
return Button3
|
||||
|
||||
//Same shit, but it returns the button number, could at some point support unlimited button amounts.
|
||||
/proc/askuser(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/alert/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus, Timeout)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return A.selectedbutton
|
||||
|
||||
/datum/browser/modal
|
||||
var/opentime = 0
|
||||
var/timeout
|
||||
var/selectedbutton = 0
|
||||
var/stealfocus
|
||||
|
||||
/datum/browser/modal/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, StealFocus = 1, Timeout = 6000)
|
||||
..()
|
||||
stealfocus = StealFocus
|
||||
if (!StealFocus)
|
||||
window_options += "focus=false;"
|
||||
timeout = Timeout
|
||||
|
||||
|
||||
/datum/browser/modal/close()
|
||||
.=..()
|
||||
opentime = 0
|
||||
|
||||
/datum/browser/modal/open()
|
||||
set waitfor = 0
|
||||
opentime = world.time
|
||||
|
||||
if (stealfocus)
|
||||
. = ..(use_onclose = 1)
|
||||
else
|
||||
var/focusedwindow = winget(user, null, "focus")
|
||||
. = ..(use_onclose = 1)
|
||||
|
||||
//waits for the window to show up client side before attempting to un-focus it
|
||||
//winexists sleeps until it gets a reply from the client, so we don't need to bother sleeping
|
||||
for (var/i in 1 to 10)
|
||||
if (user && winexists(user, window_id))
|
||||
if (focusedwindow)
|
||||
winset(user, focusedwindow, "focus=true")
|
||||
else
|
||||
winset(user, "mapwindow", "focus=true")
|
||||
break
|
||||
if (timeout)
|
||||
addtimer(CALLBACK(src, .proc/close), timeout)
|
||||
|
||||
/datum/browser/modal/proc/wait()
|
||||
while (opentime && selectedbutton <= 0 && (!timeout || opentime+timeout > world.time))
|
||||
stoplag(1)
|
||||
|
||||
/datum/browser/modal/listpicker
|
||||
var/valueslist = list()
|
||||
|
||||
/datum/browser/modal/listpicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/values,inputtype="checkbox", width, height, slidecolor)
|
||||
if (!User)
|
||||
return
|
||||
|
||||
var/output = {"<form><input type="hidden" name="src" value="[REF(src)]"><ul class="sparse">"}
|
||||
if (inputtype == "checkbox" || inputtype == "radio")
|
||||
for (var/i in values)
|
||||
var/div_slider = slidecolor
|
||||
if(!i["allowed_edit"])
|
||||
div_slider = "locked"
|
||||
output += {"<li>
|
||||
<label class="switch">
|
||||
<input type="[inputtype]" value="1" name="[i["name"]]"[i["checked"] ? " checked" : ""][i["allowed_edit"] ? "" : " onclick='return false' onkeydown='return false'"]>
|
||||
<div class="slider [div_slider ? "[div_slider]" : ""]"></div>
|
||||
<span>[i["name"]]</span>
|
||||
</label>
|
||||
</li>"}
|
||||
else
|
||||
for (var/i in values)
|
||||
output += {"<li><input id="name="[i["name"]]"" style="width: 50px" type="[type]" name="[i["name"]]" value="[i["value"]]">
|
||||
<label for="[i["name"]]">[i["name"]]</label></li>"}
|
||||
output += {"</ul><div style="text-align:center">
|
||||
<button type="submit" name="button" value="1" style="font-size:large;float:[( Button2 ? "left" : "right" )]">[Button1]</button>"}
|
||||
|
||||
if (Button2)
|
||||
output += {"<button type="submit" name="button" value="2" style="font-size:large;[( Button3 ? "" : "float:right" )]">[Button2]</button>"}
|
||||
|
||||
if (Button3)
|
||||
output += {"<button type="submit" name="button" value="3" style="font-size:large;float:right">[Button3]</button>"}
|
||||
|
||||
output += {"</form></div>"}
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, width, height, src, StealFocus, Timeout)
|
||||
set_content(output)
|
||||
|
||||
/datum/browser/modal/listpicker/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
for (var/item in href_list)
|
||||
switch(item)
|
||||
if ("close", "button", "src")
|
||||
continue
|
||||
else
|
||||
valueslist[item] = href_list[item]
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
/proc/presentpicker(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1,Timeout = 6000,list/values, inputtype = "checkbox", width, height, slidecolor)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/listpicker/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus,Timeout, values, inputtype, width, height, slidecolor)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return list("button" = A.selectedbutton, "values" = A.valueslist)
|
||||
|
||||
/proc/input_bitfield(var/mob/User, title, bitfield, current_value, nwidth = 350, nheight = 350, nslidecolor, allowed_edit_list = null)
|
||||
if (!User || !(bitfield in GLOB.bitfields))
|
||||
return
|
||||
var/list/pickerlist = list()
|
||||
for (var/i in GLOB.bitfields[bitfield])
|
||||
var/can_edit = 1
|
||||
if(!isnull(allowed_edit_list) && !(allowed_edit_list & GLOB.bitfields[bitfield][i]))
|
||||
can_edit = 0
|
||||
if (current_value & GLOB.bitfields[bitfield][i])
|
||||
pickerlist += list(list("checked" = 1, "value" = GLOB.bitfields[bitfield][i], "name" = i, "allowed_edit" = can_edit))
|
||||
else
|
||||
pickerlist += list(list("checked" = 0, "value" = GLOB.bitfields[bitfield][i], "name" = i, "allowed_edit" = can_edit))
|
||||
var/list/result = presentpicker(User, "", title, Button1="Save", Button2 = "Cancel", Timeout=FALSE, values = pickerlist, width = nwidth, height = nheight, slidecolor = nslidecolor)
|
||||
if (islist(result))
|
||||
if (result["button"] == 2) // If the user pressed the cancel button
|
||||
return
|
||||
. = 0
|
||||
for (var/flag in result["values"])
|
||||
. |= GLOB.bitfields[bitfield][flag]
|
||||
else
|
||||
return
|
||||
|
||||
/datum/browser/modal/preflikepicker
|
||||
var/settings = list()
|
||||
var/icon/preview_icon = null
|
||||
var/datum/callback/preview_update
|
||||
|
||||
/datum/browser/modal/preflikepicker/New(User,Message,Title,Button1="Ok",Button2,Button3,StealFocus = 1, Timeout = FALSE,list/settings,inputtype="checkbox", width = 600, height, slidecolor)
|
||||
if (!User)
|
||||
return
|
||||
src.settings = settings
|
||||
|
||||
..(User, ckey("[User]-[Message]-[Title]-[world.time]-[rand(1,10000)]"), Title, width, height, src, StealFocus, Timeout)
|
||||
set_content(ShowChoices(User))
|
||||
|
||||
/datum/browser/modal/preflikepicker/proc/ShowChoices(mob/user)
|
||||
if (settings["preview_callback"])
|
||||
var/datum/callback/callback = settings["preview_callback"]
|
||||
preview_icon = callback.Invoke(settings)
|
||||
if (preview_icon)
|
||||
user << browse_rsc(preview_icon, "previewicon.png")
|
||||
var/dat = ""
|
||||
|
||||
for (var/name in settings["mainsettings"])
|
||||
var/setting = settings["mainsettings"][name]
|
||||
if (setting["type"] == "datum")
|
||||
if (setting["subtypesonly"])
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;subtypesonly=1;type=datum;path=[setting["path"]]'>[setting["value"]]</a><BR>"
|
||||
else
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=datum;path=[setting["path"]]'>[setting["value"]]</a><BR>"
|
||||
else
|
||||
dat += "<b>[setting["desc"]]:</b> <a href='?src=[REF(src)];setting=[name];task=input;type=[setting["type"]]'>[setting["value"]]</a><BR>"
|
||||
|
||||
if (preview_icon)
|
||||
dat += "<td valign='center'>"
|
||||
|
||||
dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
|
||||
|
||||
dat += "</td>"
|
||||
|
||||
dat += "</tr></table>"
|
||||
|
||||
dat += "<hr><center><a href='?src=[REF(src)];button=1'>Ok</a> "
|
||||
|
||||
dat += "</center>"
|
||||
|
||||
return dat
|
||||
|
||||
/datum/browser/modal/preflikepicker/Topic(href,href_list)
|
||||
if (href_list["close"] || !user || !user.client)
|
||||
opentime = 0
|
||||
return
|
||||
if (href_list["task"] == "input")
|
||||
var/setting = href_list["setting"]
|
||||
switch (href_list["type"])
|
||||
if ("datum")
|
||||
var/oldval = settings["mainsettings"][setting]["value"]
|
||||
if (href_list["subtypesonly"])
|
||||
settings["mainsettings"][setting]["value"] = pick_closest_path(null, make_types_fancy(subtypesof(text2path(href_list["path"]))))
|
||||
else
|
||||
settings["mainsettings"][setting]["value"] = pick_closest_path(null, make_types_fancy(typesof(text2path(href_list["path"]))))
|
||||
if (isnull(settings["mainsettings"][setting]["value"]))
|
||||
settings["mainsettings"][setting]["value"] = oldval
|
||||
if ("string")
|
||||
settings["mainsettings"][setting]["value"] = stripped_input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]", settings["mainsettings"][setting]["value"])
|
||||
if ("number")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]") as num
|
||||
if ("color")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "Enter new value for [settings["mainsettings"][setting]["desc"]]", "Enter new value for [settings["mainsettings"][setting]["desc"]]", settings["mainsettings"][setting]["value"]) as color
|
||||
if ("boolean")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("Yes","No")
|
||||
if ("ckey")
|
||||
settings["mainsettings"][setting]["value"] = input(user, "[settings["mainsettings"][setting]["desc"]]?") in list("none") + GLOB.directory
|
||||
if (settings["mainsettings"][setting]["callback"])
|
||||
var/datum/callback/callback = settings["mainsettings"][setting]["callback"]
|
||||
settings = callback.Invoke(settings)
|
||||
if (href_list["button"])
|
||||
var/button = text2num(href_list["button"])
|
||||
if (button <= 3 && button >= 1)
|
||||
selectedbutton = button
|
||||
if (selectedbutton != 1)
|
||||
set_content(ShowChoices(user))
|
||||
open()
|
||||
return
|
||||
for (var/item in href_list)
|
||||
switch(item)
|
||||
if ("close", "button", "src")
|
||||
continue
|
||||
opentime = 0
|
||||
close()
|
||||
|
||||
/proc/presentpreflikepicker(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1,Timeout = 6000,list/settings, width, height, slidecolor)
|
||||
if (!istype(User))
|
||||
if (istype(User, /client/))
|
||||
var/client/C = User
|
||||
User = C.mob
|
||||
else
|
||||
return
|
||||
var/datum/browser/modal/preflikepicker/A = new(User, Message, Title, Button1, Button2, Button3, StealFocus,Timeout, settings, width, height, slidecolor)
|
||||
A.open()
|
||||
A.wait()
|
||||
if (A.selectedbutton)
|
||||
return list("button" = A.selectedbutton, "settings" = A.settings)
|
||||
|
||||
// This will allow you to show an icon in the browse window
|
||||
// This is added to mob so that it can be used without a reference to the browser object
|
||||
// There is probably a better place for this...
|
||||
/mob/proc/browse_rsc_icon(icon, icon_state, dir = -1)
|
||||
|
||||
|
||||
// Registers the on-close verb for a browse window (client/verb/.windowclose)
|
||||
// this will be called when the close-button of a window is pressed.
|
||||
//
|
||||
// This is usually only needed for devices that regularly update the browse window,
|
||||
// e.g. canisters, timers, etc.
|
||||
//
|
||||
// windowid should be the specified window name
|
||||
// e.g. code is : user << browse(text, "window=fred")
|
||||
// then use : onclose(user, "fred")
|
||||
//
|
||||
// Optionally, specify the "ref" parameter as the controlled atom (usually src)
|
||||
// to pass a "close=1" parameter to the atom's Topic() proc for special handling.
|
||||
// Otherwise, the user mob's machine var will be reset directly.
|
||||
//
|
||||
/proc/onclose(mob/user, windowid, atom/ref=null)
|
||||
if(!user.client)
|
||||
return
|
||||
var/param = "null"
|
||||
if(ref)
|
||||
param = "[REF(ref)]"
|
||||
|
||||
winset(user, windowid, "on-close=\".windowclose [param]\"")
|
||||
|
||||
|
||||
|
||||
// the on-close client verb
|
||||
// called when a browser popup window is closed after registering with proc/onclose()
|
||||
// if a valid atom reference is supplied, call the atom's Topic() with "close=1"
|
||||
// otherwise, just reset the client mob's machine var.
|
||||
//
|
||||
/client/verb/windowclose(atomref as text)
|
||||
set hidden = 1 // hide this verb from the user's panel
|
||||
set name = ".windowclose" // no autocomplete on cmd line
|
||||
|
||||
if(atomref!="null") // if passed a real atomref
|
||||
var/hsrc = locate(atomref) // find the reffed atom
|
||||
var/href = "close=1"
|
||||
if(hsrc)
|
||||
usr = src.mob
|
||||
src.Topic(href, params2list(href), hsrc) // this will direct to the atom's
|
||||
return // Topic() proc via client.Topic()
|
||||
|
||||
// no atomref specified (or not found)
|
||||
// so just reset the user mob's machine var
|
||||
if(src && src.mob)
|
||||
src.mob.unset_machine()
|
||||
@@ -0,0 +1,180 @@
|
||||
/*
|
||||
USAGE:
|
||||
|
||||
var/datum/callback/C = new(object|null, /proc/type/path|"procstring", arg1, arg2, ... argn)
|
||||
var/timerid = addtimer(C, time, timertype)
|
||||
OR
|
||||
var/timerid = addtimer(CALLBACK(object|null, /proc/type/path|procstring, arg1, arg2, ... argn), time, timertype)
|
||||
|
||||
Note: proc strings can only be given for datum proc calls, global procs must be proc paths
|
||||
Also proc strings are strongly advised against because they don't compile error if the proc stops existing
|
||||
See the note on proc typepath shortcuts
|
||||
|
||||
INVOKING THE CALLBACK:
|
||||
var/result = C.Invoke(args, to, add) //additional args are added after the ones given when the callback was created
|
||||
OR
|
||||
var/result = C.InvokeAsync(args, to, add) //Sleeps will not block, returns . on the first sleep (then continues on in the "background" after the sleep/block ends), otherwise operates normally.
|
||||
OR
|
||||
INVOKE_ASYNC(<CALLBACK args>) to immediately create and call InvokeAsync
|
||||
|
||||
PROC TYPEPATH SHORTCUTS (these operate on paths, not types, so to these shortcuts, datum is NOT a parent of atom, etc...)
|
||||
|
||||
global proc while in another global proc:
|
||||
.procname
|
||||
Example:
|
||||
CALLBACK(GLOBAL_PROC, .some_proc_here)
|
||||
|
||||
proc defined on current(src) object (when in a /proc/ and not an override) OR overridden at src or any of it's parents:
|
||||
.procname
|
||||
Example:
|
||||
CALLBACK(src, .some_proc_here)
|
||||
|
||||
|
||||
when the above doesn't apply:
|
||||
.proc/procname
|
||||
Example:
|
||||
CALLBACK(src, .proc/some_proc_here)
|
||||
|
||||
proc defined on a parent of a some type:
|
||||
/some/type/.proc/some_proc_here
|
||||
|
||||
|
||||
|
||||
Other wise you will have to do the full typepath of the proc (/type/of/thing/proc/procname)
|
||||
|
||||
*/
|
||||
|
||||
/datum/callback
|
||||
var/datum/object = GLOBAL_PROC
|
||||
var/delegate
|
||||
var/list/arguments
|
||||
var/datum/weakref/user
|
||||
|
||||
/datum/callback/New(thingtocall, proctocall, ...)
|
||||
if (thingtocall)
|
||||
object = thingtocall
|
||||
delegate = proctocall
|
||||
if (length(args) > 2)
|
||||
arguments = args.Copy(3)
|
||||
if(usr)
|
||||
user = WEAKREF(usr)
|
||||
|
||||
/world/proc/ImmediateInvokeAsync(thingtocall, proctocall, ...)
|
||||
set waitfor = FALSE
|
||||
|
||||
if (!thingtocall)
|
||||
return
|
||||
|
||||
var/list/calling_arguments = length(args) > 2 ? args.Copy(3) : null
|
||||
|
||||
if (thingtocall == GLOBAL_PROC)
|
||||
call(proctocall)(arglist(calling_arguments))
|
||||
else
|
||||
call(thingtocall, proctocall)(arglist(calling_arguments))
|
||||
|
||||
/datum/callback/proc/Invoke(...)
|
||||
if(!usr)
|
||||
var/datum/weakref/W = user
|
||||
if(W)
|
||||
var/mob/M = W.resolve()
|
||||
if(M)
|
||||
if (length(args))
|
||||
return world.PushUsr(arglist(list(M, src) + args))
|
||||
return world.PushUsr(M, src)
|
||||
|
||||
if (!object)
|
||||
return
|
||||
|
||||
var/list/calling_arguments = arguments
|
||||
if (length(args))
|
||||
if (length(arguments))
|
||||
calling_arguments = calling_arguments + args //not += so that it creates a new list so the arguments list stays clean
|
||||
else
|
||||
calling_arguments = args
|
||||
if(datum_flags & DF_VAR_EDITED)
|
||||
return WrapAdminProcCall(object, delegate, calling_arguments)
|
||||
if (object == GLOBAL_PROC)
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
|
||||
//copy and pasted because fuck proc overhead
|
||||
/datum/callback/proc/InvokeAsync(...)
|
||||
set waitfor = FALSE
|
||||
|
||||
if(!usr)
|
||||
var/datum/weakref/W = user
|
||||
if(W)
|
||||
var/mob/M = W.resolve()
|
||||
if(M)
|
||||
if (length(args))
|
||||
return world.PushUsr(arglist(list(M, src) + args))
|
||||
return world.PushUsr(M, src)
|
||||
|
||||
if (!object)
|
||||
return
|
||||
|
||||
var/list/calling_arguments = arguments
|
||||
if (length(args))
|
||||
if (length(arguments))
|
||||
calling_arguments = calling_arguments + args //not += so that it creates a new list so the arguments list stays clean
|
||||
else
|
||||
calling_arguments = args
|
||||
if(datum_flags & DF_VAR_EDITED)
|
||||
return WrapAdminProcCall(object, delegate, calling_arguments)
|
||||
if (object == GLOBAL_PROC)
|
||||
return call(delegate)(arglist(calling_arguments))
|
||||
return call(object, delegate)(arglist(calling_arguments))
|
||||
|
||||
|
||||
/datum/callback_select
|
||||
var/list/finished
|
||||
var/pendingcount
|
||||
var/total
|
||||
|
||||
/datum/callback_select/New(count, savereturns)
|
||||
total = count
|
||||
if (savereturns)
|
||||
finished = new(count)
|
||||
|
||||
|
||||
/datum/callback_select/proc/invoke_callback(index, datum/callback/callback, list/callback_args, savereturn = TRUE)
|
||||
set waitfor = FALSE
|
||||
if (!callback || !istype(callback))
|
||||
//This check only exists because the alternative is callback_select would block forever if given invalid data
|
||||
CRASH("invalid callback passed to invoke_callback")
|
||||
if (!length(callback_args))
|
||||
callback_args = list()
|
||||
pendingcount++
|
||||
var/rtn = callback.Invoke(arglist(callback_args))
|
||||
pendingcount--
|
||||
if (savereturn)
|
||||
finished[index] = rtn
|
||||
|
||||
|
||||
|
||||
|
||||
//runs a list of callbacks asynchronously, returning once all of them return.
|
||||
//callbacks can be repeated.
|
||||
//callbacks-args is an optional list of argument lists, in the same order as the callbacks,
|
||||
// the inner lists will be sent to the callbacks when invoked() as additional args.
|
||||
//can optionly save and return a list of return values, in the same order as the original list of callbacks
|
||||
//resolution is the number of byond ticks between checks.
|
||||
/proc/callback_select(list/callbacks, list/callback_args, savereturns = TRUE, resolution = 1)
|
||||
if (!callbacks)
|
||||
return
|
||||
var/count = length(callbacks)
|
||||
if (!count)
|
||||
return
|
||||
if (!callback_args)
|
||||
callback_args = list()
|
||||
|
||||
callback_args.len = count
|
||||
|
||||
var/datum/callback_select/CS = new(count, savereturns)
|
||||
for (var/i in 1 to count)
|
||||
CS.invoke_callback(i, callbacks[i], callback_args[i], savereturns)
|
||||
|
||||
while(CS.pendingcount)
|
||||
sleep(resolution*world.tick_lag)
|
||||
return CS.finished
|
||||
|
||||
@@ -0,0 +1,257 @@
|
||||
GLOBAL_LIST_EMPTY(cinematics)
|
||||
|
||||
// Use to play cinematics.
|
||||
// Watcher can be world,mob, or a list of mobs
|
||||
// Blocks until sequence is done.
|
||||
/proc/Cinematic(id,watcher,datum/callback/special_callback)
|
||||
var/datum/cinematic/playing
|
||||
for(var/V in subtypesof(/datum/cinematic))
|
||||
var/datum/cinematic/C = V
|
||||
if(initial(C.id) == id)
|
||||
playing = new V()
|
||||
break
|
||||
if(!playing)
|
||||
CRASH("Cinematic type not found")
|
||||
if(special_callback)
|
||||
playing.special_callback = special_callback
|
||||
if(watcher == world)
|
||||
playing.is_global = TRUE
|
||||
watcher = GLOB.mob_list
|
||||
playing.play(watcher)
|
||||
|
||||
/obj/screen/cinematic
|
||||
icon = 'icons/effects/station_explosion.dmi'
|
||||
icon_state = "station_intact"
|
||||
plane = SPLASHSCREEN_PLANE
|
||||
layer = SPLASHSCREEN_LAYER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
screen_loc = "1,1"
|
||||
|
||||
/datum/cinematic
|
||||
var/id = CINEMATIC_DEFAULT
|
||||
var/list/watching = list() //List of clients watching this
|
||||
var/list/locked = list() //Who had notransform set during the cinematic
|
||||
var/is_global = FALSE //Global cinematics will override mob-specific ones
|
||||
var/obj/screen/cinematic/screen
|
||||
var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
|
||||
var/cleanup_time = 300 //How long for the final screen to remain
|
||||
var/stop_ooc = TRUE //Turns off ooc when played globally.
|
||||
|
||||
/datum/cinematic/New()
|
||||
GLOB.cinematics += src
|
||||
screen = new(src)
|
||||
|
||||
/datum/cinematic/Destroy()
|
||||
GLOB.cinematics -= src
|
||||
QDEL_NULL(screen)
|
||||
for(var/mob/M in locked)
|
||||
M.notransform = FALSE
|
||||
return ..()
|
||||
|
||||
/datum/cinematic/proc/play(watchers)
|
||||
//Check if you can actually play it (stop mob cinematics for global ones) and create screen objects
|
||||
for(var/A in GLOB.cinematics)
|
||||
var/datum/cinematic/C = A
|
||||
if(C == src)
|
||||
continue
|
||||
if(C.is_global || !is_global)
|
||||
return //Can't play two global or local cinematics at the same time
|
||||
|
||||
//Close all open windows if global
|
||||
if(is_global)
|
||||
SStgui.close_all_uis()
|
||||
|
||||
//Pause OOC
|
||||
var/ooc_toggled = FALSE
|
||||
if(is_global && stop_ooc && GLOB.ooc_allowed)
|
||||
ooc_toggled = TRUE
|
||||
toggle_ooc(FALSE)
|
||||
|
||||
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M in watchers)
|
||||
M.notransform = TRUE //Should this be done for non-global cinematics or even at all ?
|
||||
locked += M
|
||||
//Close watcher ui's
|
||||
SStgui.close_user_uis(M)
|
||||
if(M.client)
|
||||
watching += M.client
|
||||
M.client.screen += screen
|
||||
else
|
||||
if(is_global)
|
||||
M.notransform = TRUE
|
||||
locked += M
|
||||
|
||||
//Actually play it
|
||||
content()
|
||||
|
||||
//Cleanup
|
||||
sleep(cleanup_time)
|
||||
|
||||
//Restore OOC
|
||||
if(ooc_toggled)
|
||||
toggle_ooc(TRUE)
|
||||
|
||||
qdel(src)
|
||||
|
||||
//Sound helper
|
||||
/datum/cinematic/proc/cinematic_sound(s)
|
||||
if(is_global)
|
||||
SEND_SOUND(world,s)
|
||||
else
|
||||
for(var/C in watching)
|
||||
SEND_SOUND(C,s)
|
||||
|
||||
//Fire up special callback for actual effects synchronized with animation (eg real nuke explosion happens midway)
|
||||
/datum/cinematic/proc/special()
|
||||
if(special_callback)
|
||||
special_callback.Invoke()
|
||||
|
||||
//Actual cinematic goes in here
|
||||
/datum/cinematic/proc/content()
|
||||
sleep(50)
|
||||
|
||||
/datum/cinematic/nuke_win
|
||||
id = CINEMATIC_NUKE_WIN
|
||||
|
||||
/datum/cinematic/nuke_win/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",screen)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "summary_nukewin"
|
||||
|
||||
/datum/cinematic/nuke_miss
|
||||
id = CINEMATIC_NUKE_MISS
|
||||
|
||||
/datum/cinematic/nuke_miss/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
flick("station_intact_fade_red",screen)
|
||||
screen.icon_state = "summary_nukefail"
|
||||
|
||||
//Also used for blob
|
||||
/datum/cinematic/nuke_selfdestruct
|
||||
id = CINEMATIC_SELFDESTRUCT
|
||||
|
||||
/datum/cinematic/nuke_selfdestruct/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red", screen)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "summary_selfdes"
|
||||
|
||||
/datum/cinematic/nuke_selfdestruct_miss
|
||||
id = CINEMATIC_SELFDESTRUCT_MISS
|
||||
|
||||
/datum/cinematic/nuke_selfdestruct_miss/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "station_intact"
|
||||
|
||||
/datum/cinematic/malf
|
||||
id = CINEMATIC_MALF
|
||||
|
||||
/datum/cinematic/malf/content()
|
||||
flick("intro_malf",screen)
|
||||
sleep(76)
|
||||
flick("station_explode_fade_red",screen)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "summary_malf"
|
||||
|
||||
/datum/cinematic/cult
|
||||
id = CINEMATIC_CULT
|
||||
|
||||
/datum/cinematic/cult/content()
|
||||
screen.icon_state = null
|
||||
flick("intro_cult",screen)
|
||||
sleep(25)
|
||||
cinematic_sound(sound('sound/magic/enter_blood.ogg'))
|
||||
sleep(28)
|
||||
cinematic_sound(sound('sound/machines/terminal_off.ogg'))
|
||||
sleep(20)
|
||||
flick("station_corrupted",screen)
|
||||
cinematic_sound(sound('sound/effects/ghost.ogg'))
|
||||
sleep(70)
|
||||
special()
|
||||
|
||||
/datum/cinematic/cult_nuke
|
||||
id = CINEMATIC_CULT_NUKE
|
||||
|
||||
/datum/cinematic/cult_nuke/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",screen)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "summary_cult"
|
||||
|
||||
/datum/cinematic/nuke_annihilation
|
||||
id = CINEMATIC_ANNIHILATION
|
||||
|
||||
/datum/cinematic/nuke_annihilation/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
flick("station_explode_fade_red",screen)
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
screen.icon_state = "summary_totala"
|
||||
|
||||
/datum/cinematic/fake
|
||||
id = CINEMATIC_NUKE_FAKE
|
||||
cleanup_time = 100
|
||||
|
||||
/datum/cinematic/fake/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
cinematic_sound(sound('sound/items/bikehorn.ogg'))
|
||||
flick("summary_selfdes",screen) //???
|
||||
special()
|
||||
|
||||
/datum/cinematic/no_core
|
||||
id = CINEMATIC_NUKE_NO_CORE
|
||||
cleanup_time = 100
|
||||
|
||||
/datum/cinematic/no_core/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
flick("station_intact",screen)
|
||||
cinematic_sound(sound('sound/ambience/signal.ogg'))
|
||||
sleep(100)
|
||||
|
||||
/datum/cinematic/nuke_far
|
||||
id = CINEMATIC_NUKE_FAR
|
||||
cleanup_time = 0
|
||||
|
||||
/datum/cinematic/nuke_far/content()
|
||||
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
|
||||
special()
|
||||
|
||||
/datum/cinematic/clownop
|
||||
id = CINEMATIC_NUKE_CLOWNOP
|
||||
cleanup_time = 100
|
||||
|
||||
/datum/cinematic/clownop/content()
|
||||
flick("intro_nuke",screen)
|
||||
sleep(35)
|
||||
cinematic_sound(sound('sound/items/airhorn.ogg'))
|
||||
flick("summary_selfdes",screen) //???
|
||||
special()
|
||||
|
||||
/* Intended usage.
|
||||
Nuke.Explosion()
|
||||
-> Cinematic(NUKE_BOOM,world)
|
||||
-> ActualExplosion()
|
||||
-> Mode.OnExplosion()
|
||||
|
||||
|
||||
Narsie()
|
||||
-> Cinematic(CULT,world)
|
||||
*/
|
||||
@@ -0,0 +1,135 @@
|
||||
# Datum Component System (DCS)
|
||||
|
||||
## Concept
|
||||
|
||||
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
|
||||
|
||||
### In the code
|
||||
|
||||
#### Slippery things
|
||||
|
||||
At the time of this writing, every object that is slippery overrides atom/Crossed does some checks, then slips the mob. Instead of all those Crossed overrides they could add a slippery component to all these objects. And have the checks in one proc that is run by the Crossed event
|
||||
|
||||
#### Powercells
|
||||
|
||||
A lot of objects have powercells. The `get_cell()` proc was added to give generic access to the cell var if it had one. This is just a specific use case of `GetComponent()`
|
||||
|
||||
#### Radios
|
||||
|
||||
The radio object as it is should not exist, given that more things use the _concept_ of radios rather than the object itself. The actual function of the radio can exist in a component which all the things that use it (Request consoles, actual radios, the SM shard) can add to themselves.
|
||||
|
||||
#### Standos
|
||||
|
||||
Stands have a lot of procs which mimic mob procs. Rather than inserting hooks for all these procs in overrides, the same can be accomplished with signals
|
||||
|
||||
## API
|
||||
|
||||
### Defines
|
||||
|
||||
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. This will be noted in the runtime logs
|
||||
|
||||
### Vars
|
||||
|
||||
1. `/datum/var/list/datum_components` (private)
|
||||
* Lazy associated list of type -> component/list of components.
|
||||
1. `/datum/var/list/comp_lookup` (private)
|
||||
* Lazy associated list of signal -> registree/list of registrees
|
||||
1. `/datum/var/list/signal_procs` (private)
|
||||
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum receives that signal
|
||||
1. `/datum/var/signal_enabled` (protected, boolean)
|
||||
* If the datum is signal enabled. If not, it will not react to signals
|
||||
* `FALSE` by default, set to `TRUE` when a signal is registered
|
||||
1. `/datum/component/var/dupe_mode` (protected, enum)
|
||||
* How duplicate component types are handled when added to the datum.
|
||||
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
|
||||
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added
|
||||
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
|
||||
* `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component.
|
||||
1. `/datum/component/var/dupe_type` (protected, type)
|
||||
* Definition of a duplicate component type
|
||||
* `null` means exact match on `type` (default)
|
||||
* Any other type means that and all subtypes
|
||||
1. `/datum/component/var/datum/parent` (protected, read-only)
|
||||
* The datum this component belongs to
|
||||
* Never `null` in child procs
|
||||
1. `report_signal_origin` (protected, boolean)
|
||||
* If `TRUE`, will invoke the callback when signalled with the signal type as the first argument.
|
||||
* `FALSE` by default.
|
||||
|
||||
### Procs
|
||||
|
||||
1. `/datum/proc/GetComponent(component_type(type)) -> datum/component?` (public, final)
|
||||
* Returns a reference to a component of component_type if it exists in the datum, null otherwise
|
||||
1. `/datum/proc/GetComponents(component_type(type)) -> list` (public, final)
|
||||
* Returns a list of references to all components of component_type that exist in the datum
|
||||
1. `/datum/proc/GetExactComponent(component_type(type)) -> datum/component?` (public, final)
|
||||
* Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise
|
||||
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
|
||||
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
|
||||
1. `SEND_SIGNAL(target, sigtype, ...)` (public, final)
|
||||
* Use to send signals to target datum
|
||||
* Extra arguments are to be specified in the signal definition
|
||||
* Returns a bitflag with signal specific information assembled from all activated components
|
||||
* Arguments are packaged in a list and handed off to _SendSignal()
|
||||
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Creates an instance of `component_type` in the datum and passes `...` to its `Initialize()` call
|
||||
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
|
||||
* All components a datum owns are deleted with the datum
|
||||
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
|
||||
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
|
||||
* Properly handles duplicate situations based on the `dupe_mode` var
|
||||
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
|
||||
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
|
||||
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
|
||||
* Called on a component's `parent` after a signal received causes it to activate. `src` is the parameter
|
||||
* Will only be called if a component's callback returns `TRUE`
|
||||
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
|
||||
* Properly transfers ownership of a component from one datum to another
|
||||
* Signals `COMSIG_COMPONENT_REMOVING` on the parent
|
||||
* Called on the datum you want to own the component with another datum's component
|
||||
1. `/datum/proc/_SendSignal(signal, list/arguments)` (private, final)
|
||||
* Handles most of the actual signaling procedure
|
||||
* Will runtime if used on datums with an empty component list
|
||||
1. `/datum/proc/RegisterSignal(datum/target, signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final)
|
||||
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
|
||||
* Makes the datum listen for the specified `signal` on it's `parent` datum.
|
||||
* When that signal is received `proc_ref` will be called on the component, along with associated arguments
|
||||
* Example proc ref: `.proc/OnEvent`
|
||||
* If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this
|
||||
* These callbacks run asyncronously
|
||||
* Returning `TRUE` from these callbacks will trigger a `TRUE` return from the `SendSignal()` that initiated it
|
||||
1. `/datum/component/New(datum/parent, ...)` (private, final)
|
||||
* Runs internal setup for the component
|
||||
* Extra arguments are passed to `Initialize()`
|
||||
1. `/datum/component/Initialize(...)` (abstract, no-sleep)
|
||||
* Called by `New()` with the same argments excluding `parent`
|
||||
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
|
||||
* Signals will not be received while this function is running
|
||||
* Component may be deleted after this function completes without being attached
|
||||
* Do not call `qdel(src)` from this function
|
||||
1. `/datum/component/Destroy(force(bool), silent(bool))` (virtual, no-sleep)
|
||||
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
|
||||
* Properly removes the component from `parent` and cleans up references
|
||||
* Setting `force` makes it not check for and remove the component from the parent
|
||||
* Setting `silent` deletes the component without sending a `COMSIG_COMPONENT_REMOVING` signal
|
||||
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract, no-sleep)
|
||||
* Called on a component when a component of the same type was added to the same parent
|
||||
* See `/datum/component/var/dupe_mode`
|
||||
* `C`'s type will always be the same of the called component
|
||||
1. `/datum/component/proc/AfterComponentActivated()` (abstract, async)
|
||||
* Called on a component that was activated after it's `parent`'s `ComponentActivated()` is called
|
||||
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract, no-sleep)
|
||||
* Called before `new_parent` is assigned to `parent` in `TakeComponent()`
|
||||
* Allows the component to react to ownership transfers
|
||||
1. `/datum/component/proc/_RemoveFromParent()` (private, final)
|
||||
* Clears `parent` and removes the component from it's component list
|
||||
1. `/datum/component/proc/_JoinParent` (private, final)
|
||||
* Tries to add the component to it's `parent`s `datum_components` list
|
||||
1. `/datum/component/proc/RegisterWithParent` (abstract, no-sleep)
|
||||
* Used to register the signals that should be on the `parent` object
|
||||
* Use this if you plan on the component transfering between parents
|
||||
1. `/datum/component/proc/UnregisterFromParent` (abstract, no-sleep)
|
||||
* Counterpart to `RegisterWithParent()`
|
||||
* Used to unregister the signals that should only be on the `parent` object
|
||||
|
||||
### See/Define signals and their arguments in __DEFINES\components.dm
|
||||
@@ -0,0 +1,307 @@
|
||||
/datum/component
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/datum/parent
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
var/list/arguments = args.Copy(2)
|
||||
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
|
||||
qdel(src, TRUE, TRUE)
|
||||
CRASH("Incompatible [type] assigned to a [P.type]! args: [json_encode(arguments)]")
|
||||
|
||||
_JoinParent(P)
|
||||
|
||||
/datum/component/proc/_JoinParent()
|
||||
var/datum/P = parent
|
||||
//lazy init the parent's dc list
|
||||
var/list/dc = P.datum_components
|
||||
if(!dc)
|
||||
P.datum_components = dc = list()
|
||||
|
||||
//set up the typecache
|
||||
var/our_type = type
|
||||
for(var/I in _GetInverseTypeList(our_type))
|
||||
var/test = dc[I]
|
||||
if(test) //already another component of this type here
|
||||
var/list/components_of_type
|
||||
if(!length(test))
|
||||
components_of_type = list(test)
|
||||
dc[I] = components_of_type
|
||||
else
|
||||
components_of_type = test
|
||||
if(I == our_type) //exact match, take priority
|
||||
var/inserted = FALSE
|
||||
for(var/J in 1 to components_of_type.len)
|
||||
var/datum/component/C = components_of_type[J]
|
||||
if(C.type != our_type) //but not over other exact matches
|
||||
components_of_type.Insert(J, I)
|
||||
inserted = TRUE
|
||||
break
|
||||
if(!inserted)
|
||||
components_of_type += src
|
||||
else //indirect match, back of the line with ya
|
||||
components_of_type += src
|
||||
else //only component of this type, no list
|
||||
dc[I] = src
|
||||
|
||||
RegisterWithParent()
|
||||
|
||||
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
|
||||
/datum/component/proc/RegisterWithParent()
|
||||
return
|
||||
|
||||
/datum/component/proc/Initialize(...)
|
||||
return
|
||||
|
||||
/datum/component/Destroy(force=FALSE, silent=FALSE)
|
||||
if(!force && parent)
|
||||
_RemoveFromParent()
|
||||
if(!silent)
|
||||
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
|
||||
parent = null
|
||||
return ..()
|
||||
|
||||
/datum/component/proc/_RemoveFromParent()
|
||||
var/datum/P = parent
|
||||
var/list/dc = P.datum_components
|
||||
for(var/I in _GetInverseTypeList())
|
||||
var/list/components_of_type = dc[I]
|
||||
if(length(components_of_type)) //
|
||||
var/list/subtracted = components_of_type - src
|
||||
if(subtracted.len == 1) //only 1 guy left
|
||||
dc[I] = subtracted[1] //make him special
|
||||
else
|
||||
dc[I] = subtracted
|
||||
else //just us
|
||||
dc -= I
|
||||
if(!dc.len)
|
||||
P.datum_components = null
|
||||
|
||||
UnregisterFromParent()
|
||||
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
|
||||
var/list/procs = signal_procs
|
||||
if(!procs)
|
||||
signal_procs = procs = list()
|
||||
if(!procs[target])
|
||||
procs[target] = list()
|
||||
var/list/lookup = target.comp_lookup
|
||||
if(!lookup)
|
||||
target.comp_lookup = lookup = list()
|
||||
|
||||
if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
|
||||
proc_or_callback = CALLBACK(src, proc_or_callback)
|
||||
|
||||
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
|
||||
for(var/sig_type in sig_types)
|
||||
if(!override && procs[target][sig_type])
|
||||
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
|
||||
|
||||
procs[target][sig_type] = proc_or_callback
|
||||
|
||||
if(!lookup[sig_type]) // Nothing has registered here yet
|
||||
lookup[sig_type] = src
|
||||
else if(lookup[sig_type] == src) // We already registered here
|
||||
continue
|
||||
else if(!length(lookup[sig_type])) // One other thing registered here
|
||||
lookup[sig_type] = list(lookup[sig_type]=TRUE)
|
||||
lookup[sig_type][src] = TRUE
|
||||
else // Many other things have registered here
|
||||
lookup[sig_type][src] = TRUE
|
||||
|
||||
signal_enabled = TRUE
|
||||
|
||||
/datum/proc/UnregisterSignal(datum/target, sig_type_or_types)
|
||||
var/list/lookup = target.comp_lookup
|
||||
if(!signal_procs || !signal_procs[target] || !lookup)
|
||||
return
|
||||
if(!islist(sig_type_or_types))
|
||||
sig_type_or_types = list(sig_type_or_types)
|
||||
for(var/sig in sig_type_or_types)
|
||||
switch(length(lookup[sig]))
|
||||
if(2)
|
||||
lookup[sig] = (lookup[sig]-src)[1]
|
||||
if(1)
|
||||
stack_trace("[target] ([target.type]) somehow has single length list inside comp_lookup")
|
||||
if(src in lookup[sig])
|
||||
lookup -= sig
|
||||
if(!length(lookup))
|
||||
target.comp_lookup = null
|
||||
break
|
||||
if(0)
|
||||
lookup -= sig
|
||||
if(!length(lookup))
|
||||
target.comp_lookup = null
|
||||
break
|
||||
else
|
||||
lookup[sig] -= src
|
||||
|
||||
signal_procs[target] -= sig_type_or_types
|
||||
if(!signal_procs[target].len)
|
||||
signal_procs -= target
|
||||
|
||||
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
|
||||
return
|
||||
|
||||
/datum/component/proc/PreTransfer()
|
||||
return
|
||||
|
||||
/datum/component/proc/PostTransfer()
|
||||
return
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(our_type = type)
|
||||
//we can do this one simple trick
|
||||
var/current_type = parent_type
|
||||
. = list(our_type, current_type)
|
||||
//and since most components are root level + 1, this won't even have to run
|
||||
while (current_type != /datum/component)
|
||||
current_type = type2parent(current_type)
|
||||
. += current_type
|
||||
|
||||
/datum/proc/_SendSignal(sigtype, list/arguments)
|
||||
var/target = comp_lookup[sigtype]
|
||||
if(!length(target))
|
||||
var/datum/C = target
|
||||
if(!C.signal_enabled)
|
||||
return NONE
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
return CB.InvokeAsync(arglist(arguments))
|
||||
. = NONE
|
||||
for(var/I in target)
|
||||
var/datum/C = I
|
||||
if(!C.signal_enabled)
|
||||
continue
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
. |= CB.InvokeAsync(arglist(arguments))
|
||||
|
||||
/datum/proc/GetComponent(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(length(.))
|
||||
return .[1]
|
||||
|
||||
/datum/proc/GetExactComponent(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
var/datum/component/C = dc[c_type]
|
||||
if(C)
|
||||
if(length(C))
|
||||
C = C[1]
|
||||
if(C.type == c_type)
|
||||
return C
|
||||
return null
|
||||
|
||||
/datum/proc/GetComponents(c_type)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
. = dc[c_type]
|
||||
if(!length(.))
|
||||
return list(.)
|
||||
|
||||
/datum/proc/AddComponent(new_type, ...)
|
||||
var/datum/component/nt = new_type
|
||||
var/dm = initial(nt.dupe_mode)
|
||||
var/dt = initial(nt.dupe_type)
|
||||
|
||||
var/datum/component/old_comp
|
||||
var/datum/component/new_comp
|
||||
|
||||
if(ispath(nt))
|
||||
if(nt == /datum/component)
|
||||
CRASH("[nt] attempted instantiation!")
|
||||
if(!isnum(dm))
|
||||
CRASH("[nt]: Invalid dupe_mode ([dm])!")
|
||||
if(dt && !ispath(dt))
|
||||
CRASH("[nt]: Invalid dupe_type ([dt])!")
|
||||
else
|
||||
new_comp = nt
|
||||
nt = new_comp.type
|
||||
|
||||
args[1] = src
|
||||
|
||||
if(dm != COMPONENT_DUPE_ALLOWED)
|
||||
if(!dt)
|
||||
old_comp = GetExactComponent(nt)
|
||||
else
|
||||
old_comp = GetComponent(dt)
|
||||
if(old_comp)
|
||||
switch(dm)
|
||||
if(COMPONENT_DUPE_UNIQUE)
|
||||
if(!new_comp)
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
old_comp.InheritComponent(new_comp, TRUE)
|
||||
QDEL_NULL(new_comp)
|
||||
if(COMPONENT_DUPE_HIGHLANDER)
|
||||
if(!new_comp)
|
||||
new_comp = new nt(arglist(args))
|
||||
if(!QDELETED(new_comp))
|
||||
new_comp.InheritComponent(old_comp, FALSE)
|
||||
QDEL_NULL(old_comp)
|
||||
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
|
||||
if(!new_comp)
|
||||
var/list/arguments = args.Copy(2)
|
||||
old_comp.InheritComponent(null, TRUE, arguments)
|
||||
else
|
||||
old_comp.InheritComponent(new_comp, TRUE)
|
||||
else if(!new_comp)
|
||||
new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal
|
||||
else if(!new_comp)
|
||||
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
|
||||
|
||||
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp)
|
||||
return new_comp
|
||||
return old_comp
|
||||
|
||||
/datum/proc/LoadComponent(component_type, ...)
|
||||
. = GetComponent(component_type)
|
||||
if(!.)
|
||||
return AddComponent(arglist(args))
|
||||
|
||||
/datum/component/proc/RemoveComponent()
|
||||
if(!parent)
|
||||
return
|
||||
var/datum/old_parent = parent
|
||||
PreTransfer()
|
||||
_RemoveFromParent()
|
||||
parent = null
|
||||
SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src)
|
||||
|
||||
/datum/proc/TakeComponent(datum/component/target)
|
||||
if(!target || target.parent == src)
|
||||
return
|
||||
if(target.parent)
|
||||
target.RemoveComponent()
|
||||
target.parent = src
|
||||
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
if(target == AddComponent(target))
|
||||
target._JoinParent()
|
||||
|
||||
/datum/proc/TransferComponents(datum/target)
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/I in comps)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
|
||||
/datum/component/ui_host()
|
||||
return parent
|
||||
@@ -0,0 +1,26 @@
|
||||
/datum/component/anti_magic
|
||||
var/magic = FALSE
|
||||
var/holy = FALSE
|
||||
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect)
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
magic = _magic
|
||||
holy = _holy
|
||||
|
||||
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE)
|
||||
|
||||
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
|
||||
/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources)
|
||||
if((_magic && magic) || (_holy && holy))
|
||||
protection_sources += parent
|
||||
return COMPONENT_BLOCK_MAGIC
|
||||
@@ -0,0 +1,95 @@
|
||||
/datum/component/archaeology
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
|
||||
var/prob2drop
|
||||
var/dug
|
||||
var/datum/callback/callback
|
||||
|
||||
/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
|
||||
archdrops = _archdrops
|
||||
for(var/i in archdrops)
|
||||
if(isnull(archdrops[i][ARCH_MAXDROP]))
|
||||
archdrops[i][ARCH_MAXDROP] = 1
|
||||
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
|
||||
if(isnull(archdrops[i][ARCH_PROB]))
|
||||
archdrops[i][ARCH_PROB] = 100
|
||||
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
|
||||
callback = _callback
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
|
||||
RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
|
||||
|
||||
/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
|
||||
var/list/other_archdrops = A.archdrops
|
||||
var/list/_archdrops = archdrops
|
||||
for(var/I in other_archdrops)
|
||||
_archdrops[I] += other_archdrops[I]
|
||||
|
||||
/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
|
||||
if(dug)
|
||||
to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
|
||||
return
|
||||
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
|
||||
if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
|
||||
to_chat(user, "<span class='notice'>You start digging...</span>")
|
||||
|
||||
if(I.use_tool(parent, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You dig a hole.</span>")
|
||||
gets_dug()
|
||||
dug = TRUE
|
||||
SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/datum/component/archaeology/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
else
|
||||
var/turf/open/OT = get_turf(parent)
|
||||
for(var/thing in archdrops)
|
||||
var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
|
||||
for(var/i in 1 to maxtodrop)
|
||||
if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
|
||||
new thing(OT)
|
||||
|
||||
if(isopenturf(OT))
|
||||
if(OT.postdig_icon_change)
|
||||
if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
|
||||
var/turf/open/floor/plating/asteroid/AOT = parent
|
||||
AOT.icon_plating = "[AOT.environment_type]_dug"
|
||||
AOT.icon_state = "[AOT.environment_type]_dug"
|
||||
else
|
||||
if(isplatingturf(OT))
|
||||
var/turf/open/floor/plating/POT = parent
|
||||
POT.icon_plating = "[POT.postdig_icon]"
|
||||
POT.icon_state = "[OT.postdig_icon]"
|
||||
|
||||
if(OT.slowdown) //Things like snow slow you down until you dig them.
|
||||
OT.slowdown = 0
|
||||
dug = TRUE
|
||||
if(callback)
|
||||
callback.Invoke()
|
||||
|
||||
/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
|
||||
switch(current_size)
|
||||
if(STAGE_THREE)
|
||||
if(prob(30))
|
||||
gets_dug()
|
||||
if(STAGE_FOUR)
|
||||
if(prob(50))
|
||||
gets_dug()
|
||||
else
|
||||
if(current_size >= STAGE_FIVE && prob(70))
|
||||
gets_dug()
|
||||
|
||||
/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
|
||||
switch(severity)
|
||||
if(3)
|
||||
return
|
||||
if(2)
|
||||
if(prob(20))
|
||||
gets_dug()
|
||||
if(1)
|
||||
gets_dug()
|
||||
@@ -0,0 +1,78 @@
|
||||
/datum/component/armor_plate
|
||||
var/amount = 0
|
||||
var/maxamount = 3
|
||||
var/upgrade_item = /obj/item/stack/sheet/animalhide/goliath_hide
|
||||
var/datum/armor/added_armor = list("melee" = 10)
|
||||
var/upgrade_name
|
||||
|
||||
/datum/component/armor_plate/Initialize(_maxamount,obj/item/_upgrade_item,datum/armor/_added_armor)
|
||||
if(!isobj(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/applyplate)
|
||||
RegisterSignal(parent, COMSIG_PARENT_PREQDELETED, .proc/dropplates)
|
||||
|
||||
if(_maxamount)
|
||||
maxamount = _maxamount
|
||||
if(_upgrade_item)
|
||||
upgrade_item = _upgrade_item
|
||||
if(_added_armor)
|
||||
if(islist(_added_armor))
|
||||
added_armor = getArmor(arglist(_added_armor))
|
||||
else if (istype(_added_armor, /datum/armor))
|
||||
added_armor = _added_armor
|
||||
else
|
||||
stack_trace("Invalid type [_added_armor.type] passed as _armor_item argument to armorplate component")
|
||||
else
|
||||
added_armor = getArmor(arglist(added_armor))
|
||||
var/obj/item/typecast = upgrade_item
|
||||
upgrade_name = initial(typecast.name)
|
||||
|
||||
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
|
||||
//upgrade_item could also be typecast here instead
|
||||
if(ismecha(parent))
|
||||
if(amount)
|
||||
if(amount < maxamount)
|
||||
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
|
||||
else
|
||||
if(amount)
|
||||
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
|
||||
|
||||
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
|
||||
if(!istype(I,upgrade_item))
|
||||
return
|
||||
if(amount >= maxamount)
|
||||
to_chat(user, "<span class='warning'>You can't improve [parent] any further!</span>")
|
||||
return
|
||||
|
||||
if(istype(I,/obj/item/stack))
|
||||
I.use(1)
|
||||
else
|
||||
if(length(I.contents))
|
||||
to_chat(user, "<span class='warning'>[I] cannot be used for armoring while there's something inside!</span>")
|
||||
return
|
||||
qdel(I)
|
||||
|
||||
var/obj/O = parent
|
||||
amount++
|
||||
O.armor = O.armor.attachArmor(added_armor)
|
||||
|
||||
if(ismecha(O))
|
||||
var/obj/mecha/R = O
|
||||
R.update_icon()
|
||||
to_chat(user, "<span class='info'>You strengthen [R], improving its resistance against melee, bullet and laser damage.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>You strengthen [O], improving its resistance against melee attacks.</span>")
|
||||
|
||||
|
||||
/datum/component/armor_plate/proc/dropplates(datum/source, force)
|
||||
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
|
||||
for(var/i in 1 to amount)
|
||||
new upgrade_item(get_turf(parent))
|
||||
@@ -0,0 +1,40 @@
|
||||
/datum/component/bouncy
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/bouncy_mod = 1
|
||||
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
|
||||
|
||||
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(_bouncy_mod)
|
||||
bouncy_mod = _bouncy_mod
|
||||
if(_bounce_signals)
|
||||
bounce_signals = _bounce_signals
|
||||
|
||||
/datum/component/bouncy/InheritComponent(datum/component/bouncy/B, original, _bouncy_mod, list/_bounce_signals)
|
||||
if(_bouncy_mod)
|
||||
bouncy_mod = max(bouncy_mod, _bouncy_mod)
|
||||
if(_bounce_signals)
|
||||
var/list/diff_bounces = difflist(bounce_signals, _bounce_signals, TRUE)
|
||||
for(var/bounce in diff_bounces)
|
||||
bounce_signals += bounce
|
||||
RegisterSignal(parent, bounce, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/RegisterWithParent()
|
||||
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
|
||||
|
||||
/datum/component/bouncy/UnregisterFromParent()
|
||||
UnregisterSignal(parent, bounce_signals)
|
||||
|
||||
/datum/component/bouncy/proc/bounce_up(datum/source)
|
||||
var/atom/movable/A = parent
|
||||
switch(rand(1, 3))
|
||||
if(1)
|
||||
A.do_jiggle(45 + rand(-10, 10) * bouncy_mod, 14)
|
||||
if(2)
|
||||
var/min_b = 0.6/bouncy_mod
|
||||
var/max_b = 1.2 * bouncy_mod
|
||||
A.do_squish(rand(min_b, max_b), rand(min_b, max_b), 14)
|
||||
if(3)
|
||||
var/pixelshift = 8 * bouncy_mod
|
||||
A.Shake(pixelshift, pixelshift, duration = 15)
|
||||
@@ -0,0 +1,52 @@
|
||||
/datum/component/butchering
|
||||
var/speed = 80 //time in deciseconds taken to butcher something
|
||||
var/effectiveness = 100 //percentage effectiveness; numbers above 100 yield extra drops
|
||||
var/bonus_modifier = 0 //percentage increase to bonus item chance
|
||||
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
|
||||
var/butchering_enabled = TRUE
|
||||
|
||||
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
|
||||
if(_speed)
|
||||
speed = _speed
|
||||
if(_effectiveness)
|
||||
effectiveness = _effectiveness
|
||||
if(_bonus_modifier)
|
||||
bonus_modifier = _bonus_modifier
|
||||
if(_butcher_sound)
|
||||
butcher_sound = _butcher_sound
|
||||
if(disabled)
|
||||
butchering_enabled = FALSE
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/turf/T = meat.drop_location()
|
||||
var/final_effectiveness = effectiveness - meat.butcher_difficulty
|
||||
var/bonus_chance = max(0, (final_effectiveness - 100) + bonus_modifier) //so 125 total effectiveness = 25% extra chance
|
||||
for(var/V in meat.butcher_results)
|
||||
var/obj/bones = V
|
||||
var/amount = meat.butcher_results[bones]
|
||||
for(var/_i in 1 to amount)
|
||||
if(!prob(final_effectiveness))
|
||||
if(butcher)
|
||||
to_chat(butcher, "<span class='warning'>You fail to harvest some of the [initial(bones.name)] from [meat].</span>")
|
||||
else if(prob(bonus_chance))
|
||||
if(butcher)
|
||||
to_chat(butcher, "<span class='info'>You harvest some extra [initial(bones.name)] from [meat]!</span>")
|
||||
for(var/i in 1 to 2)
|
||||
new bones (T)
|
||||
else
|
||||
new bones (T)
|
||||
meat.butcher_results.Remove(bones) //in case you want to, say, have it drop its results on gib
|
||||
for(var/V in meat.guaranteed_butcher_results)
|
||||
var/obj/sinew = V
|
||||
var/amount = meat.guaranteed_butcher_results[sinew]
|
||||
for(var/i in 1 to amount)
|
||||
new sinew (T)
|
||||
meat.guaranteed_butcher_results.Remove(sinew)
|
||||
if(butcher)
|
||||
meat.visible_message("<span class='notice'>[butcher] butchers [meat].</span>")
|
||||
ButcherEffects(meat)
|
||||
meat.harvest(butcher)
|
||||
meat.gib(FALSE, FALSE, TRUE)
|
||||
|
||||
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
|
||||
return
|
||||
@@ -0,0 +1,62 @@
|
||||
/datum/component/caltrop
|
||||
var/min_damage
|
||||
var/max_damage
|
||||
var/probability
|
||||
var/flags
|
||||
|
||||
var/cooldown = 0
|
||||
|
||||
/datum/component/caltrop/Initialize(_min_damage = 0, _max_damage = 0, _probability = 100, _flags = NONE)
|
||||
min_damage = _min_damage
|
||||
max_damage = max(_min_damage, _max_damage)
|
||||
probability = _probability
|
||||
flags = _flags
|
||||
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED), .proc/Crossed)
|
||||
|
||||
/datum/component/caltrop/proc/Crossed(datum/source, atom/movable/AM)
|
||||
var/atom/A = parent
|
||||
if(!A.has_gravity())
|
||||
return
|
||||
|
||||
if(!prob(probability))
|
||||
return
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
|
||||
return
|
||||
|
||||
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
||||
return
|
||||
|
||||
var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover))
|
||||
return
|
||||
|
||||
if((H.movement_type & FLYING) || H.buckled)
|
||||
return
|
||||
|
||||
var/damage = rand(min_damage, max_damage)
|
||||
if(HAS_TRAIT(H, TRAIT_LIGHT_STEP))
|
||||
damage *= 0.75
|
||||
H.apply_damage(damage, BRUTE, picked_def_zone)
|
||||
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated(ignore_restraints = TRUE))
|
||||
H.visible_message("<span class='danger'>[H] steps on [A].</span>", \
|
||||
"<span class='userdanger'>You step on [A]!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on [A]!</span>", \
|
||||
"<span class='userdanger'>You slide on [A]!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
@@ -0,0 +1,143 @@
|
||||
// Used by /turf/open/chasm and subtypes to implement the "dropping" mechanic
|
||||
/datum/component/chasm
|
||||
var/turf/target_turf
|
||||
var/fall_message = "GAH! Ah... where are you?"
|
||||
var/oblivion_message = "You stumble and stare into the abyss before you. It stares back, and you fall into the enveloping dark."
|
||||
|
||||
var/static/list/falling_atoms = list() // Atoms currently falling into chasms
|
||||
var/static/list/forbidden_types = typecacheof(list(
|
||||
/obj/singularity,
|
||||
/obj/docking_port,
|
||||
/obj/structure/lattice,
|
||||
/obj/structure/stone_tile,
|
||||
/obj/item/projectile,
|
||||
/obj/effect/projectile,
|
||||
/obj/effect/portal,
|
||||
/obj/effect/abstract,
|
||||
/obj/effect/hotspot,
|
||||
/obj/effect/landmark,
|
||||
/obj/effect/temp_visual,
|
||||
/obj/effect/light_emitter/tendril,
|
||||
/obj/effect/collapse,
|
||||
/obj/effect/particle_effect/ion_trails,
|
||||
/obj/effect/dummy/phased_mob
|
||||
))
|
||||
|
||||
/datum/component/chasm/Initialize(turf/target)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
|
||||
target_turf = target
|
||||
START_PROCESSING(SSobj, src) // process on create, in case stuff is still there
|
||||
|
||||
/datum/component/chasm/proc/Entered(datum/source, atom/movable/AM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
drop_stuff(AM)
|
||||
|
||||
/datum/component/chasm/process()
|
||||
if (!drop_stuff())
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/component/chasm/proc/is_safe()
|
||||
//if anything matching this typecache is found in the chasm, we don't drop things
|
||||
var/static/list/chasm_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
|
||||
|
||||
var/atom/parent = src.parent
|
||||
var/list/found_safeties = typecache_filter_list(parent.contents, chasm_safeties_typecache)
|
||||
for(var/obj/structure/stone_tile/S in found_safeties)
|
||||
if(S.fallen)
|
||||
LAZYREMOVE(found_safeties, S)
|
||||
return LAZYLEN(found_safeties)
|
||||
|
||||
/datum/component/chasm/proc/drop_stuff(AM)
|
||||
. = 0
|
||||
if (is_safe())
|
||||
return FALSE
|
||||
|
||||
var/atom/parent = src.parent
|
||||
var/to_check = AM ? list(AM) : parent.contents
|
||||
for (var/thing in to_check)
|
||||
if (droppable(thing))
|
||||
. = 1
|
||||
INVOKE_ASYNC(src, .proc/drop, thing)
|
||||
|
||||
/datum/component/chasm/proc/droppable(atom/movable/AM)
|
||||
// avoid an infinite loop, but allow falling a large distance
|
||||
if(falling_atoms[AM] && falling_atoms[AM] > 30)
|
||||
return FALSE
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return FALSE
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
|
||||
return FALSE
|
||||
//Flies right over the chasm
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.buckled) //middle statement to prevent infinite loops just in case!
|
||||
var/mob/buckled_to = M.buckled
|
||||
if((!ismob(M.buckled) || (buckled_to.buckled != M)) && !droppable(M.buckled))
|
||||
return FALSE
|
||||
if(M.is_flying())
|
||||
return FALSE
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(istype(H.belt, /obj/item/wormhole_jaunter))
|
||||
var/obj/item/wormhole_jaunter/J = H.belt
|
||||
//To freak out any bystanders
|
||||
H.visible_message("<span class='boldwarning'>[H] falls into [parent]!</span>")
|
||||
J.chasm_react(H)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/component/chasm/proc/drop(atom/movable/AM)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
falling_atoms[AM] = (falling_atoms[AM] || 0) + 1
|
||||
var/turf/T = target_turf
|
||||
|
||||
if(T)
|
||||
// send to the turf below
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[fall_message]</span>")
|
||||
T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
|
||||
AM.forceMove(T)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.Knockdown(100)
|
||||
L.adjustBruteLoss(30)
|
||||
falling_atoms -= AM
|
||||
|
||||
else
|
||||
// send to oblivion
|
||||
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[oblivion_message]</span>")
|
||||
if (isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
L.notransform = TRUE
|
||||
L.Stun(200)
|
||||
L.resting = TRUE
|
||||
|
||||
var/oldtransform = AM.transform
|
||||
var/oldcolor = AM.color
|
||||
var/oldalpha = AM.alpha
|
||||
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
|
||||
for(var/i in 1 to 5)
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
AM.pixel_y--
|
||||
sleep(2)
|
||||
|
||||
//Make sure the item is still there after our sleep
|
||||
if(!AM || QDELETED(AM))
|
||||
return
|
||||
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/S = AM
|
||||
qdel(S.mmi)
|
||||
|
||||
falling_atoms -= AM
|
||||
qdel(AM)
|
||||
if(AM && !QDELETED(AM)) //It's indestructible
|
||||
var/atom/parent = src.parent
|
||||
parent.visible_message("<span class='boldwarning'>[parent] spits out [AM]!</span>")
|
||||
AM.alpha = oldalpha
|
||||
AM.color = oldcolor
|
||||
AM.transform = oldtransform
|
||||
AM.throw_at(get_edge_target_turf(parent,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
|
||||
@@ -0,0 +1,39 @@
|
||||
/datum/component/cleaning
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/cleaning/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
|
||||
|
||||
/datum/component/cleaning/proc/Clean()
|
||||
var/atom/movable/AM = parent
|
||||
var/turf/tile = AM.loc
|
||||
if(!isturf(tile))
|
||||
return
|
||||
|
||||
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
for(var/A in tile)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/I = A
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
if(ismob(I.loc))
|
||||
var/mob/M = I.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
|
||||
@@ -0,0 +1,157 @@
|
||||
#define FORWARD 1
|
||||
#define BACKWARD -1
|
||||
|
||||
#define ITEM_DELETE "delete"
|
||||
#define ITEM_MOVE_INSIDE "move_inside"
|
||||
|
||||
|
||||
/datum/component/construction
|
||||
var/list/steps
|
||||
var/result
|
||||
var/index = 1
|
||||
var/desc
|
||||
|
||||
/datum/component/construction/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
|
||||
update_parent(index)
|
||||
|
||||
/datum/component/construction/proc/examine(datum/source, mob/user)
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
|
||||
/datum/component/construction/proc/on_step()
|
||||
if(index > steps.len)
|
||||
spawn_result()
|
||||
else
|
||||
update_parent(index)
|
||||
|
||||
/datum/component/construction/proc/action(datum/source, obj/item/I, mob/living/user)
|
||||
return check_step(I, user)
|
||||
|
||||
/datum/component/construction/proc/update_index(diff)
|
||||
index += diff
|
||||
on_step()
|
||||
|
||||
/datum/component/construction/proc/check_step(obj/item/I, mob/living/user)
|
||||
var/diff = is_right_key(I)
|
||||
if(diff && custom_action(I, user, diff))
|
||||
update_index(diff)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/component/construction/proc/is_right_key(obj/item/I) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(check_used_item(I, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(check_used_item(I, L["back_key"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
return FALSE
|
||||
|
||||
/datum/component/construction/proc/check_used_item(obj/item/I, key)
|
||||
if(!key)
|
||||
return FALSE
|
||||
|
||||
if(ispath(key) && istype(I, key))
|
||||
return TRUE
|
||||
|
||||
else if(I.tool_behaviour == key)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/datum/component/construction/proc/custom_action(obj/item/I, mob/living/user, diff)
|
||||
var/target_index = index + diff
|
||||
var/list/current_step = steps[index]
|
||||
var/list/target_step
|
||||
|
||||
if(target_index > 0 && target_index <= steps.len)
|
||||
target_step = steps[target_index]
|
||||
|
||||
. = TRUE
|
||||
|
||||
if(I.tool_behaviour)
|
||||
. = I.use_tool(parent, user, 0, volume=50)
|
||||
|
||||
else if(diff == FORWARD)
|
||||
switch(current_step["action"])
|
||||
if(ITEM_DELETE)
|
||||
. = user.transferItemToLoc(I, parent)
|
||||
if(.)
|
||||
qdel(I)
|
||||
|
||||
if(ITEM_MOVE_INSIDE)
|
||||
. = user.transferItemToLoc(I, parent)
|
||||
|
||||
// Using stacks
|
||||
else if(istype(I, /obj/item/stack))
|
||||
. = I.use_tool(parent, user, 0, volume=50, amount=current_step["amount"])
|
||||
|
||||
|
||||
// Going backwards? Undo the last action. Drop/respawn the items used in last action, if any.
|
||||
if(. && diff == BACKWARD && target_step && !target_step["no_refund"])
|
||||
var/target_step_key = target_step["key"]
|
||||
|
||||
switch(target_step["action"])
|
||||
if(ITEM_DELETE)
|
||||
new target_step_key(drop_location())
|
||||
|
||||
if(ITEM_MOVE_INSIDE)
|
||||
var/obj/item/located_item = locate(target_step_key) in parent
|
||||
if(located_item)
|
||||
located_item.forceMove(drop_location())
|
||||
|
||||
else if(ispath(target_step_key, /obj/item/stack))
|
||||
new target_step_key(drop_location(), target_step["amount"])
|
||||
|
||||
/datum/component/construction/proc/spawn_result()
|
||||
// Some constructions result in new components being added.
|
||||
if(ispath(result, /datum/component))
|
||||
parent.AddComponent(result)
|
||||
qdel(src)
|
||||
|
||||
else if(ispath(result, /atom))
|
||||
new result(drop_location())
|
||||
qdel(parent)
|
||||
|
||||
/datum/component/construction/proc/update_parent(step_index)
|
||||
var/list/step = steps[step_index]
|
||||
var/atom/parent_atom = parent
|
||||
|
||||
if(step["desc"])
|
||||
desc = step["desc"]
|
||||
|
||||
if(step["icon_state"])
|
||||
parent_atom.icon_state = step["icon_state"]
|
||||
|
||||
/datum/component/construction/proc/drop_location()
|
||||
var/atom/parent_atom = parent
|
||||
return parent_atom.drop_location()
|
||||
|
||||
|
||||
|
||||
// Unordered construction.
|
||||
// Takes a list of part types, to be added in any order, as steps.
|
||||
// Calls spawn_result() when every type has been added.
|
||||
/datum/component/construction/unordered/check_step(obj/item/I, mob/living/user)
|
||||
for(var/typepath in steps)
|
||||
if(istype(I, typepath) && custom_action(I, user, typepath))
|
||||
steps -= typepath
|
||||
on_step()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/component/construction/unordered/on_step()
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
else
|
||||
update_parent(steps.len)
|
||||
|
||||
/datum/component/construction/unordered/update_parent(steps_left)
|
||||
return
|
||||
|
||||
/datum/component/construction/unordered/custom_action(obj/item/I, mob/living/user, typepath)
|
||||
return TRUE
|
||||
@@ -0,0 +1,75 @@
|
||||
/datum/component/decal
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
|
||||
var/first_dir // This only stores the dir arg from init
|
||||
|
||||
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description, _alpha=255)
|
||||
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
first_dir = _dir
|
||||
description = _description
|
||||
cleanable = _cleanable
|
||||
|
||||
apply()
|
||||
|
||||
/datum/component/decal/RegisterWithParent()
|
||||
if(first_dir)
|
||||
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
|
||||
if(cleanable)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
if(description)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
|
||||
/datum/component/decal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/component/decal/Destroy()
|
||||
remove()
|
||||
return ..()
|
||||
|
||||
/datum/component/decal/PreTransfer()
|
||||
remove()
|
||||
|
||||
/datum/component/decal/PostTransfer()
|
||||
remove()
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color, _alpha)
|
||||
if(!_icon || !_icon_state)
|
||||
return FALSE
|
||||
// It has to be made from an image or dir breaks because of a byond bug
|
||||
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
|
||||
pic = new(temp_image)
|
||||
pic.color = _color
|
||||
pic.alpha = _alpha
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/proc/apply(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.add_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/remove(atom/thing)
|
||||
var/atom/master = thing || parent
|
||||
master.cut_overlay(pic, TRUE)
|
||||
if(isitem(master))
|
||||
addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/decal/proc/rotate_react(datum/source, old_dir, new_dir)
|
||||
if(old_dir == new_dir)
|
||||
return
|
||||
remove()
|
||||
pic.dir = turn(pic.dir, dir2angle(old_dir) - dir2angle(new_dir))
|
||||
apply()
|
||||
|
||||
/datum/component/decal/proc/clean_react(datum/source, strength)
|
||||
if(strength >= cleanable)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/decal/proc/examine(datum/source, mob/user)
|
||||
to_chat(user, description)
|
||||
@@ -0,0 +1,39 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
|
||||
var/obj/item/I = parent
|
||||
if(!_icon)
|
||||
_icon = 'icons/effects/blood.dmi'
|
||||
if(!_icon_state)
|
||||
_icon_state = "itemblood"
|
||||
var/icon = initial(I.icon)
|
||||
var/icon_state = initial(I.icon_state)
|
||||
if(!icon || !icon_state)
|
||||
// It's something which takes on the look of other items, probably
|
||||
icon = I.icon
|
||||
icon_state = I.icon_state
|
||||
var/static/list/blood_splatter_appearances = list()
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = "[REF(icon)]-[icon_state]"
|
||||
pic = blood_splatter_appearances[index]
|
||||
|
||||
if(!pic)
|
||||
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
|
||||
blood_splatter_appearances[index] = pic
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
@@ -0,0 +1,30 @@
|
||||
// An item worn in the ear slot with this component will heal your ears each
|
||||
// Life() tick, even if normally your ears would be too damaged to heal.
|
||||
|
||||
/datum/component/earhealing
|
||||
var/mob/living/carbon/wearer
|
||||
|
||||
/datum/component/earhealing/Initialize()
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
|
||||
|
||||
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
|
||||
if (slot == SLOT_EARS && istype(user))
|
||||
if (!wearer)
|
||||
START_PROCESSING(SSobj, src)
|
||||
wearer = user
|
||||
else
|
||||
if (wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
wearer = null
|
||||
|
||||
/datum/component/earhealing/process()
|
||||
if (!wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
|
||||
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/component/wearertargeting/earprotection
|
||||
signals = list(COMSIG_CARBON_SOUNDBANG)
|
||||
mobtype = /mob/living/carbon
|
||||
|
||||
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
|
||||
. = ..()
|
||||
valid_slots = _valid_slots
|
||||
callback = CALLBACK(src, .proc/reducebang)
|
||||
|
||||
/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
|
||||
reflist[1]--
|
||||
@@ -0,0 +1,23 @@
|
||||
// This is just a bit of fun while making an example for global signal
|
||||
/datum/component/edit_complainer
|
||||
var/list/say_lines
|
||||
|
||||
/datum/component/edit_complainer/Initialize(list/text)
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
var/static/list/default_lines = list(
|
||||
"CentCom's profligacy frays another thread.",
|
||||
"Another tug at the weave.",
|
||||
"Who knows when the stresses will finally shatter the form?",
|
||||
"Even now a light shines through the cracks.",
|
||||
"CentCom once more twists knowledge beyond its authority.",
|
||||
"There is an uncertain air in the mansus.",
|
||||
)
|
||||
say_lines = text || default_lines
|
||||
|
||||
RegisterSignal(SSdcs, COMSIG_GLOB_VAR_EDIT, .proc/var_edit_react)
|
||||
|
||||
/datum/component/edit_complainer/proc/var_edit_react(datum/source, list/arguments)
|
||||
var/atom/movable/master = parent
|
||||
master.say(pick(say_lines))
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/component/empprotection
|
||||
var/flags = NONE
|
||||
|
||||
/datum/component/empprotection/Initialize(_flags)
|
||||
if(!istype(parent, /atom))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
flags = _flags
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_EMP_ACT), .proc/getEmpFlags)
|
||||
|
||||
/datum/component/empprotection/proc/getEmpFlags(datum/source, severity)
|
||||
return flags
|
||||
@@ -0,0 +1,108 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -0,0 +1,20 @@
|
||||
/datum/component/forced_gravity
|
||||
var/gravity
|
||||
var/ignore_space = FALSE //If forced gravity should also work on space turfs
|
||||
|
||||
/datum/component/forced_gravity/Initialize(forced_value = 1)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(COMSIG_ATOM_HAS_GRAVITY, .proc/gravity_check)
|
||||
if(isturf(parent))
|
||||
RegisterSignal(COMSIG_TURF_HAS_GRAVITY, .proc/turf_gravity_check)
|
||||
|
||||
gravity = forced_value
|
||||
|
||||
/datum/component/forced_gravity/proc/gravity_check(datum/source, turf/location, list/gravs)
|
||||
if(!ignore_space && isspaceturf(location))
|
||||
return
|
||||
gravs += gravity
|
||||
|
||||
/datum/component/forced_gravity/proc/turf_gravity_check(datum/source, atom/checker, list/gravs)
|
||||
return gravity_check(parent, gravs)
|
||||
@@ -0,0 +1,159 @@
|
||||
/datum/component/forensics
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/list/fingerprints //assoc print = print
|
||||
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
|
||||
var/list/blood_DNA //assoc dna = bloodtype
|
||||
var/list/fibers //assoc print = print
|
||||
|
||||
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
|
||||
fingerprints = fingerprints | F.fingerprints
|
||||
hiddenprints = hiddenprints | F.hiddenprints
|
||||
blood_DNA = blood_DNA | F.blood_DNA
|
||||
fibers = fibers | F.fibers
|
||||
check_blood()
|
||||
return ..()
|
||||
|
||||
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
fingerprints = new_fingerprints
|
||||
hiddenprints = new_hiddenprints
|
||||
blood_DNA = new_blood_DNA
|
||||
fibers = new_fibers
|
||||
check_blood()
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
|
||||
|
||||
/datum/component/forensics/proc/wipe_fingerprints()
|
||||
fingerprints = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_hiddenprints()
|
||||
return //no.
|
||||
|
||||
/datum/component/forensics/proc/wipe_blood_DNA()
|
||||
blood_DNA = null
|
||||
if(isitem(parent))
|
||||
qdel(parent.GetComponent(/datum/component/decal/blood))
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_fibers()
|
||||
fibers = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/clean_act(datum/source, strength)
|
||||
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
|
||||
wipe_fingerprints()
|
||||
if(strength >= CLEAN_STRENGTH_BLOOD)
|
||||
wipe_blood_DNA()
|
||||
if(strength >= CLEAN_STRENGTH_FIBERS)
|
||||
wipe_fibers()
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
|
||||
if(!length(_fingerprints))
|
||||
return
|
||||
LAZYINITLIST(fingerprints)
|
||||
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fingerprints[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
|
||||
if(!M)
|
||||
return
|
||||
add_hiddenprint(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
add_fibers(H)
|
||||
if(H.gloves) //Check if the gloves (if any) hide fingerprints
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G.transfer_prints)
|
||||
ignoregloves = TRUE
|
||||
if(!ignoregloves)
|
||||
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
|
||||
return
|
||||
var/full_print = md5(H.dna.uni_identity)
|
||||
LAZYSET(fingerprints, full_print, full_print)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
|
||||
if(!length(_fibertext))
|
||||
return
|
||||
LAZYINITLIST(fibers)
|
||||
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fibers[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
|
||||
var/fibertext
|
||||
var/item_multiplier = isitem(src)?1.2:1
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & CHEST))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & HANDS))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
// "Added fibertext: [fibertext]"
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
|
||||
if(!length(_hiddenprints))
|
||||
return
|
||||
LAZYINITLIST(hiddenprints)
|
||||
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
hiddenprints[i] = _hiddenprints[i]
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
|
||||
if(!M || !M.key)
|
||||
return
|
||||
var/hasgloves = ""
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.gloves)
|
||||
hasgloves = "(gloves)"
|
||||
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
|
||||
if(!LAZYACCESS(hiddenprints, M.key))
|
||||
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
|
||||
else
|
||||
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
|
||||
if(laststamppos)
|
||||
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
|
||||
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
|
||||
var/atom/A = parent
|
||||
A.fingerprintslast = M.ckey
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
|
||||
if(!length(dna))
|
||||
return
|
||||
LAZYINITLIST(blood_DNA)
|
||||
for(var/i in dna)
|
||||
blood_DNA[i] = dna[i]
|
||||
check_blood()
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/check_blood()
|
||||
if(!isitem(parent))
|
||||
return
|
||||
if(!length(blood_DNA))
|
||||
return
|
||||
parent.LoadComponent(/datum/component/decal/blood)
|
||||
@@ -0,0 +1,78 @@
|
||||
/datum/component/infective
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/list/datum/disease/diseases //make sure these are the static, non-processing versions!
|
||||
var/expire_time
|
||||
var/min_clean_strength = CLEAN_WEAK
|
||||
|
||||
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
|
||||
if(islist(_diseases))
|
||||
diseases = diseases
|
||||
else
|
||||
diseases = list(_diseases)
|
||||
if(expire_in)
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone)
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
|
||||
/datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder)
|
||||
for(var/V in diseases)
|
||||
eater.ForceContractDisease(V)
|
||||
try_infect(feeder, BODY_ZONE_L_ARM)
|
||||
|
||||
/datum/component/infective/proc/clean(datum/source, clean_strength)
|
||||
if(clean_strength >= min_clean_strength)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/infective/proc/try_infect_buckle(datum/source, mob/M, force)
|
||||
if(isliving(M))
|
||||
try_infect(M)
|
||||
|
||||
/datum/component/infective/proc/try_infect_collide(datum/source, atom/A)
|
||||
var/atom/movable/P = parent
|
||||
if(P.throwing)
|
||||
//this will be handled by try_infect_impact_zone()
|
||||
return
|
||||
if(isliving(A))
|
||||
try_infect(A)
|
||||
|
||||
/datum/component/infective/proc/try_infect_impact_zone(datum/source, mob/living/target, hit_zone)
|
||||
try_infect(target, hit_zone)
|
||||
|
||||
/datum/component/infective/proc/try_infect_attack_zone(datum/source, mob/living/carbon/target, mob/living/user, hit_zone)
|
||||
try_infect(user, BODY_ZONE_L_ARM)
|
||||
try_infect(target, hit_zone)
|
||||
|
||||
/datum/component/infective/proc/try_infect_attack(datum/source, mob/living/target, mob/living/user)
|
||||
if(!iscarbon(target)) //this case will be handled by try_infect_attack_zone
|
||||
try_infect(target)
|
||||
try_infect(user, BODY_ZONE_L_ARM)
|
||||
|
||||
/datum/component/infective/proc/try_infect_equipped(datum/source, mob/living/L, slot)
|
||||
var/old_permeability
|
||||
if(isitem(parent))
|
||||
//if you are putting an infective item on, it obviously will not protect you, so set its permeability high enough that it will never block ContactContractDisease()
|
||||
var/obj/item/I = parent
|
||||
old_permeability = I.permeability_coefficient
|
||||
I.permeability_coefficient = 1.01
|
||||
|
||||
try_infect(L, slot2body_zone(slot))
|
||||
|
||||
if(isitem(parent))
|
||||
var/obj/item/I = parent
|
||||
I.permeability_coefficient = old_permeability
|
||||
|
||||
/datum/component/infective/proc/try_infect_crossed(datum/source, atom/movable/M)
|
||||
if(isliving(M))
|
||||
try_infect(M, BODY_ZONE_PRECISE_L_FOOT)
|
||||
|
||||
/datum/component/infective/proc/try_infect(mob/living/L, target_zone)
|
||||
for(var/V in diseases)
|
||||
L.ContactContractDisease(V, target_zone)
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/component/jousting
|
||||
var/current_direction = NONE
|
||||
var/max_tile_charge = 5
|
||||
var/min_tile_charge = 2 //tiles before this code gets into effect.
|
||||
var/current_tile_charge = 0
|
||||
var/movement_reset_tolerance = 2 //deciseconds
|
||||
var/unmounted_damage_boost_per_tile = 0
|
||||
var/unmounted_knockdown_chance_per_tile = 0
|
||||
var/unmounted_knockdown_time = 0
|
||||
var/mounted_damage_boost_per_tile = 2
|
||||
var/mounted_knockdown_chance_per_tile = 20
|
||||
var/mounted_knockdown_time = 20
|
||||
var/requires_mob_riding = TRUE //whether this only works if the attacker is riding a mob, rather than anything they can buckle to.
|
||||
var/requires_mount = TRUE //kinda defeats the point of jousting if you're not mounted but whatever.
|
||||
var/mob/current_holder
|
||||
var/current_timerid
|
||||
|
||||
/datum/component/jousting/Initialize()
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/on_attack)
|
||||
|
||||
/datum/component/jousting/proc/on_equip(datum/source, mob/user, slot)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/mob_move, TRUE)
|
||||
current_holder = user
|
||||
|
||||
/datum/component/jousting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
current_holder = null
|
||||
current_direction = NONE
|
||||
current_tile_charge = 0
|
||||
|
||||
/datum/component/jousting/proc/on_attack(datum/source, mob/living/target, mob/user)
|
||||
if(user != current_holder)
|
||||
return
|
||||
var/current = current_tile_charge
|
||||
var/obj/item/I = parent
|
||||
var/target_buckled = target.buckled ? TRUE : FALSE //we don't need the reference of what they're buckled to, just whether they are.
|
||||
if((requires_mount && ((requires_mob_riding && !ismob(user.buckled)) || (!user.buckled))) || !current_direction || (current_tile_charge < min_tile_charge))
|
||||
return
|
||||
var/turf/target_turf = get_step(user, current_direction)
|
||||
if(target in range(1, target_turf))
|
||||
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
|
||||
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
|
||||
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
|
||||
var/sharp = I.is_sharp()
|
||||
var/msg
|
||||
if(damage)
|
||||
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
|
||||
target.apply_damage(damage, BRUTE, user.zone_selected, 0)
|
||||
if(prob(knockdown_chance))
|
||||
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
|
||||
if(target_buckled)
|
||||
target.buckled.unbuckle_mob(target)
|
||||
target.Knockdown(knockdown_time)
|
||||
if(length(msg))
|
||||
user.visible_message("<span class='danger'>[msg]!</span>")
|
||||
|
||||
/datum/component/jousting/proc/mob_move(datum/source, newloc, dir)
|
||||
if(!current_holder || (requires_mount && ((requires_mob_riding && !ismob(current_holder.buckled)) || (!current_holder.buckled))))
|
||||
return
|
||||
if(dir != current_direction)
|
||||
current_tile_charge = 0
|
||||
current_direction = dir
|
||||
if(current_tile_charge < max_tile_charge)
|
||||
current_tile_charge++
|
||||
if(current_timerid)
|
||||
deltimer(current_timerid)
|
||||
current_timerid = addtimer(CALLBACK(src, .proc/reset_charge), movement_reset_tolerance, TIMER_STOPPABLE)
|
||||
|
||||
/datum/component/jousting/proc/reset_charge()
|
||||
current_tile_charge = 0
|
||||
@@ -0,0 +1,44 @@
|
||||
//Items with these will have a chance to get knocked off when disarming
|
||||
/datum/component/knockoff
|
||||
var/knockoff_chance = 100 //Chance to knockoff
|
||||
var/list/target_zones //Aiming for these zones will cause the knockoff, null means all zones allowed
|
||||
var/list/slots_knockoffable //Can be only knocked off from these slots, null means all slots allowed
|
||||
|
||||
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED,.proc/OnDropped)
|
||||
|
||||
src.knockoff_chance = knockoff_chance
|
||||
|
||||
if(zone_override)
|
||||
target_zones = zone_override
|
||||
|
||||
if(slots_knockoffable)
|
||||
src.slots_knockoffable = slots_knockoffable
|
||||
|
||||
/datum/component/knockoff/proc/Knockoff(mob/living/attacker,zone)
|
||||
var/obj/item/I = parent
|
||||
var/mob/living/carbon/human/wearer = I.loc
|
||||
if(!istype(wearer))
|
||||
return
|
||||
if(target_zones && !(zone in target_zones))
|
||||
return
|
||||
if(!prob(knockoff_chance))
|
||||
return
|
||||
if(!wearer.dropItemToGround(I))
|
||||
return
|
||||
|
||||
wearer.visible_message("<span class='warning'>[attacker] knocks off [wearer]'s [I.name]!</span>","<span class='userdanger'>[attacker] knocks off your [I.name]!</span>")
|
||||
|
||||
/datum/component/knockoff/proc/OnEquipped(datum/source, mob/living/carbon/human/H,slot)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(slots_knockoffable && !(slot in slots_knockoffable))
|
||||
UnregisterSignal(H, COMSIG_HUMAN_DISARM_HIT)
|
||||
return
|
||||
RegisterSignal(H, COMSIG_HUMAN_DISARM_HIT, .proc/Knockoff, TRUE)
|
||||
|
||||
/datum/component/knockoff/proc/OnDropped(datum/source, mob/living/M)
|
||||
UnregisterSignal(M, COMSIG_HUMAN_DISARM_HIT)
|
||||
@@ -0,0 +1,242 @@
|
||||
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
|
||||
#define LOCKON_IGNORE_RESULT "ignore_my_result"
|
||||
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
|
||||
|
||||
/datum/component/lockon_aiming
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/lock_icon = 'icons/mob/blob.dmi'
|
||||
var/lock_icon_state = "marker"
|
||||
var/mutable_appearance/lock_appearance
|
||||
var/list/image/lock_images
|
||||
var/list/target_typecache
|
||||
var/list/immune_weakrefs //list(weakref = TRUE)
|
||||
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
|
||||
var/lock_amount = 1
|
||||
var/lock_cursor_range = 5
|
||||
var/list/locked_weakrefs
|
||||
var/update_disabled = FALSE
|
||||
var/current_ranging_id = 0
|
||||
var/list/last_location
|
||||
var/datum/callback/on_lock
|
||||
var/datum/callback/can_target_callback
|
||||
|
||||
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(target_callback)
|
||||
can_target_callback = target_callback
|
||||
else
|
||||
can_target_callback = CALLBACK(src, .proc/can_target)
|
||||
if(range)
|
||||
lock_cursor_range = range
|
||||
if(typecache)
|
||||
target_typecache = typecache
|
||||
if(amount)
|
||||
lock_amount = amount
|
||||
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
|
||||
if(immune)
|
||||
for(var/i in immune)
|
||||
if(isweakref(i))
|
||||
immune_weakrefs[i] = TRUE
|
||||
else if(isatom(i))
|
||||
immune_weakrefs[WEAKREF(i)] = TRUE
|
||||
if(when_locked)
|
||||
on_lock = when_locked
|
||||
if(icon)
|
||||
lock_icon = icon
|
||||
if(icon_state)
|
||||
lock_icon_state = icon_state
|
||||
generate_lock_visuals()
|
||||
var/mob/M = parent
|
||||
LAZYOR(M.mousemove_intercept_objects, src)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/component/lockon_aiming/Destroy()
|
||||
var/mob/M = parent
|
||||
clear_visuals()
|
||||
LAZYREMOVE(M.mousemove_intercept_objects, src)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/datum/component/lockon_aiming/proc/show_visuals()
|
||||
LAZYINITLIST(lock_images)
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return
|
||||
for(var/i in locked_weakrefs)
|
||||
var/datum/weakref/R = i
|
||||
var/atom/A = R.resolve()
|
||||
if(!A)
|
||||
continue //It'll be cleared by processing.
|
||||
var/image/I = new
|
||||
I.appearance = lock_appearance
|
||||
I.loc = A
|
||||
M.client.images |= I
|
||||
lock_images |= I
|
||||
|
||||
/datum/component/lockon_aiming/proc/clear_visuals()
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return
|
||||
if(!lock_images)
|
||||
return
|
||||
for(var/i in lock_images)
|
||||
M.client.images -= i
|
||||
qdel(i)
|
||||
lock_images.Cut()
|
||||
|
||||
/datum/component/lockon_aiming/proc/refresh_visuals()
|
||||
clear_visuals()
|
||||
show_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/generate_lock_visuals()
|
||||
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
|
||||
|
||||
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
|
||||
LAZYCLEARLIST(locked_weakrefs)
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
|
||||
if(!A.weak_reference)
|
||||
return
|
||||
LAZYREMOVE(locked_weakrefs, A.weak_reference)
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
|
||||
LAZYOR(locked_weakrefs, WEAKREF(A))
|
||||
if(refresh_vis)
|
||||
refresh_visuals()
|
||||
|
||||
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
|
||||
var/datum/weakref/R = WEAKREF(A)
|
||||
if(immune_weakrefs && (immune_weakrefs[R]))
|
||||
return
|
||||
LAZYSET(immune_weakrefs, R, TRUE)
|
||||
|
||||
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
|
||||
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
|
||||
return
|
||||
LAZYREMOVE(immune_weakrefs, A.weak_reference)
|
||||
|
||||
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
|
||||
var/mob/M = parent
|
||||
if(!istype(M) || !M.client)
|
||||
return
|
||||
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
|
||||
if(!P)
|
||||
return
|
||||
var/turf/T = P.return_turf()
|
||||
LAZYINITLIST(last_location)
|
||||
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
|
||||
return //Same turf, don't bother.
|
||||
if(last_location)
|
||||
last_location.Cut()
|
||||
else
|
||||
last_location = list()
|
||||
last_location.len = 3
|
||||
last_location[1] = T.x
|
||||
last_location[2] = T.y
|
||||
last_location[3] = T.z
|
||||
autolock()
|
||||
|
||||
/datum/component/lockon_aiming/process()
|
||||
if(update_disabled)
|
||||
return
|
||||
if(!last_location)
|
||||
return
|
||||
var/changed = FALSE
|
||||
for(var/i in locked_weakrefs)
|
||||
var/datum/weakref/R = i
|
||||
if(istype(R))
|
||||
var/atom/thing = R.resolve()
|
||||
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
|
||||
unlock(R)
|
||||
changed = TRUE
|
||||
else
|
||||
unlock(R)
|
||||
changed = TRUE
|
||||
if(changed)
|
||||
autolock()
|
||||
|
||||
/datum/component/lockon_aiming/proc/autolock()
|
||||
var/mob/M = parent
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
|
||||
var/turf/target = current.return_turf()
|
||||
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
|
||||
if(targets == LOCKON_IGNORE_RESULT)
|
||||
return
|
||||
unlock_all(FALSE)
|
||||
for(var/i in targets)
|
||||
if(immune_weakrefs[WEAKREF(i)])
|
||||
continue
|
||||
lock(i, FALSE)
|
||||
refresh_visuals()
|
||||
on_lock.Invoke(locked_weakrefs)
|
||||
|
||||
/datum/component/lockon_aiming/proc/can_target(atom/A)
|
||||
var/mob/M = A
|
||||
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
|
||||
|
||||
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
|
||||
current_ranging_id++
|
||||
var/this_id = current_ranging_id
|
||||
var/list/L = list()
|
||||
var/turf/center = get_turf(T)
|
||||
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
|
||||
return
|
||||
if(range == 0)
|
||||
return typecache_filter_list(T.contents + T, typecache)
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/cd = 0
|
||||
while(cd <= range)
|
||||
x = center.x - cd + 1
|
||||
y = center.y + cd
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
for(x in x to center.x + cd)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y + cd - 1
|
||||
x = center.x + cd
|
||||
for(y in center.y - cd to y)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y - cd
|
||||
x = center.x + cd - 1
|
||||
for(x in center.x - cd to x)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
y = center.y - cd + 1
|
||||
x = center.x - cd
|
||||
for(y in y to center.y + cd)
|
||||
T = locate(x, y, center.z)
|
||||
if(T)
|
||||
L |= special_list_filter(T.contents, can_target_callback)
|
||||
if(L.len >= amount)
|
||||
L.Cut(amount+1)
|
||||
return L
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
cd++
|
||||
CHECK_TICK
|
||||
|
||||
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -0,0 +1,34 @@
|
||||
/datum/component/magnetic_catch/Initialize()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
if(ismovableatom(parent))
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/crossed_react)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/uncrossed_react)
|
||||
for(var/i in get_turf(parent))
|
||||
if(i == parent)
|
||||
continue
|
||||
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/entered_react)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EXITED, .proc/exited_react)
|
||||
for(var/i in parent)
|
||||
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
|
||||
|
||||
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
|
||||
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
|
||||
|
||||
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
|
||||
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
|
||||
|
||||
/datum/component/magnetic_catch/proc/uncrossed_react(datum/source, atom/movable/thing)
|
||||
UnregisterSignal(thing, COMSIG_MOVABLE_PRE_THROW)
|
||||
|
||||
/datum/component/magnetic_catch/proc/entered_react(datum/source, atom/movable/thing, atom/oldloc)
|
||||
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
|
||||
|
||||
/datum/component/magnetic_catch/proc/exited_react(datum/source, atom/movable/thing, atom/newloc)
|
||||
UnregisterSignal(thing, COMSIG_MOVABLE_PRE_THROW)
|
||||
|
||||
/datum/component/magnetic_catch/proc/throw_react(datum/source, list/arguments)
|
||||
return COMPONENT_CANCEL_THROW
|
||||
@@ -0,0 +1,396 @@
|
||||
/*
|
||||
This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
|
||||
|
||||
Variables:
|
||||
amount - raw amount of the mineral this container is holding, calculated by the defined value MINERAL_MATERIAL_AMOUNT=2000.
|
||||
max_amount - max raw amount of mineral this container can hold.
|
||||
sheet_type - type of the mineral sheet the container handles, used for output.
|
||||
parent - object that this container is being used by, used for output.
|
||||
MAX_STACK_SIZE - size of a stack of mineral sheets. Constant.
|
||||
*/
|
||||
|
||||
/datum/component/material_container
|
||||
var/total_amount = 0
|
||||
var/max_amount
|
||||
var/sheet_type
|
||||
var/list/materials
|
||||
var/show_on_examine
|
||||
var/disable_attackby
|
||||
var/list/allowed_typecache
|
||||
var/last_inserted_id
|
||||
var/precise_insertion = FALSE
|
||||
var/datum/callback/precondition
|
||||
var/datum/callback/after_insert
|
||||
|
||||
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
|
||||
materials = list()
|
||||
max_amount = max(0, max_amt)
|
||||
show_on_examine = _show_on_examine
|
||||
disable_attackby = _disable_attackby
|
||||
|
||||
if(allowed_types)
|
||||
if(ispath(allowed_types) && allowed_types == /obj/item/stack)
|
||||
allowed_typecache = GLOB.typecache_stack
|
||||
else
|
||||
allowed_typecache = typecacheof(allowed_types)
|
||||
|
||||
precondition = _precondition
|
||||
after_insert = _after_insert
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
|
||||
|
||||
var/list/possible_mats = list()
|
||||
for(var/mat_type in subtypesof(/datum/material))
|
||||
var/datum/material/MT = mat_type
|
||||
possible_mats[initial(MT.id)] = mat_type
|
||||
for(var/id in mat_list)
|
||||
if(possible_mats[id])
|
||||
var/mat_path = possible_mats[id]
|
||||
materials[id] = new mat_path()
|
||||
|
||||
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
|
||||
if(show_on_examine)
|
||||
for(var/I in materials)
|
||||
var/datum/material/M = materials[I]
|
||||
var/amt = amount(M.id)
|
||||
if(amt)
|
||||
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
|
||||
|
||||
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
|
||||
var/list/tc = allowed_typecache
|
||||
if(disable_attackby)
|
||||
return
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return
|
||||
if(I.item_flags & ABSTRACT)
|
||||
return
|
||||
if((I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
|
||||
to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
|
||||
return
|
||||
. = COMPONENT_NO_AFTERATTACK
|
||||
var/datum/callback/pc = precondition
|
||||
if(pc && !pc.Invoke(user))
|
||||
return
|
||||
var/material_amount = get_item_material_amount(I)
|
||||
if(!material_amount)
|
||||
to_chat(user, "<span class='warning'>[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].</span>")
|
||||
return
|
||||
if(!has_space(material_amount))
|
||||
to_chat(user, "<span class='warning'>[parent] is full. Please remove metal or glass from [parent] in order to insert more.</span>")
|
||||
return
|
||||
user_insert(I, user)
|
||||
|
||||
/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
|
||||
set waitfor = FALSE
|
||||
var/requested_amount
|
||||
var/active_held = user.get_active_held_item() // differs from I when using TK
|
||||
if(istype(I, /obj/item/stack) && precise_insertion)
|
||||
var/atom/current_parent = parent
|
||||
var/obj/item/stack/S = I
|
||||
requested_amount = input(user, "How much do you want to insert?", "Inserting [S.singular_name]s") as num|null
|
||||
if(isnull(requested_amount) || (requested_amount <= 0))
|
||||
return
|
||||
if(QDELETED(I) || QDELETED(user) || QDELETED(src) || parent != current_parent || user.physical_can_use_topic(current_parent) < UI_INTERACTIVE || user.get_active_held_item() != active_held)
|
||||
return
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to you and cannot be placed into [parent].</span>")
|
||||
return
|
||||
var/inserted = insert_item(I, stack_amt = requested_amount)
|
||||
if(inserted)
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/S = I
|
||||
to_chat(user, "<span class='notice'>You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].</span>")
|
||||
if(!QDELETED(I) && I == active_held && !user.put_in_hands(I))
|
||||
stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.")
|
||||
I.forceMove(user.drop_location())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
|
||||
qdel(I)
|
||||
if(after_insert)
|
||||
after_insert.Invoke(I.type, last_inserted_id, inserted)
|
||||
else if(I == active_held)
|
||||
user.put_in_active_hand(I)
|
||||
|
||||
//For inserting an amount of material
|
||||
/datum/component/material_container/proc/insert_amount(amt, id = null)
|
||||
if(amt > 0 && has_space(amt))
|
||||
var/total_amount_saved = total_amount
|
||||
if(id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M)
|
||||
M.amount += amt
|
||||
total_amount += amt
|
||||
else
|
||||
for(var/i in materials)
|
||||
var/datum/material/M = materials[i]
|
||||
M.amount += amt
|
||||
total_amount += amt
|
||||
return (total_amount - total_amount_saved)
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
|
||||
if(isnull(amt))
|
||||
amt = S.amount
|
||||
|
||||
if(amt <= 0)
|
||||
return FALSE
|
||||
|
||||
if(amt > S.amount)
|
||||
amt = S.amount
|
||||
|
||||
var/material_amt = get_item_material_amount(S)
|
||||
if(!material_amt)
|
||||
return FALSE
|
||||
|
||||
amt = min(amt, round(((max_amount - total_amount) / material_amt)))
|
||||
if(!amt)
|
||||
return FALSE
|
||||
|
||||
last_inserted_id = insert_materials(S,amt * multiplier)
|
||||
S.use(amt)
|
||||
return amt
|
||||
|
||||
/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt)
|
||||
if(!I)
|
||||
return FALSE
|
||||
if(istype(I, /obj/item/stack))
|
||||
return insert_stack(I, stack_amt, multiplier)
|
||||
|
||||
var/material_amount = get_item_material_amount(I)
|
||||
if(!material_amount || !has_space(material_amount))
|
||||
return FALSE
|
||||
|
||||
last_inserted_id = insert_materials(I, multiplier)
|
||||
return material_amount
|
||||
|
||||
/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
|
||||
var/datum/material/M
|
||||
var/primary_mat
|
||||
var/max_mat_value = 0
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
M.amount += I.materials[MAT] * multiplier
|
||||
total_amount += I.materials[MAT] * multiplier
|
||||
if(I.materials[MAT] > max_mat_value)
|
||||
primary_mat = MAT
|
||||
return primary_mat
|
||||
|
||||
//For consuming material
|
||||
//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
|
||||
/datum/component/material_container/proc/use_amount(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
return FALSE
|
||||
|
||||
var/total_amount_save = total_amount
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
M.amount -= mats[MAT] * multiplier
|
||||
total_amount -= mats[MAT] * multiplier
|
||||
|
||||
return total_amount_save - total_amount
|
||||
|
||||
|
||||
/datum/component/material_container/proc/use_amount_type(amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M)
|
||||
if(M.amount >= amt)
|
||||
M.amount -= amt
|
||||
total_amount -= amt
|
||||
return amt
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id)
|
||||
if((amt==0)||(!T)||(!id))
|
||||
return FALSE
|
||||
if(amt<0)
|
||||
return T.transer_amt_to(src, -amt, id)
|
||||
var/datum/material/M = materials[id]
|
||||
|
||||
if(M)
|
||||
var/tr = min(amt, M.amount,T.can_insert_amount(amt, id))
|
||||
if(tr)
|
||||
use_amount_type(tr, id)
|
||||
T.insert_amount(tr, id)
|
||||
return tr
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/can_insert_amount(amt, id)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M)
|
||||
if((total_amount + amt) <= max_amount)
|
||||
return amt
|
||||
else
|
||||
return (max_amount-total_amount)
|
||||
|
||||
/datum/component/material_container/proc/can_use_amount(amt, id, list/mats)
|
||||
if(amt && id)
|
||||
var/datum/material/M = materials[id]
|
||||
if(M && M.amount >= amt)
|
||||
return TRUE
|
||||
else if(istype(mats))
|
||||
for(var/M in mats)
|
||||
if(materials[M] && (mats[M] <= materials[M]))
|
||||
continue
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//For spawning mineral sheets; internal use only
|
||||
/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
|
||||
if(!M.sheet_type)
|
||||
return 0
|
||||
if(sheet_amt <= 0)
|
||||
return 0
|
||||
|
||||
if(!target)
|
||||
target = get_turf(parent)
|
||||
if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
|
||||
sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT)
|
||||
var/count = 0
|
||||
while(sheet_amt > MAX_STACK_SIZE)
|
||||
new M.sheet_type(target, MAX_STACK_SIZE)
|
||||
count += MAX_STACK_SIZE
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
sheet_amt -= MAX_STACK_SIZE
|
||||
if(sheet_amt >= 1)
|
||||
new M.sheet_type(target, sheet_amt)
|
||||
count += sheet_amt
|
||||
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
|
||||
return count
|
||||
|
||||
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
|
||||
if(materials[id])
|
||||
return retrieve(sheet_amt, materials[id], target)
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/retrieve_amount(amt, id, target)
|
||||
return retrieve_sheets(amount2sheet(amt), id, target)
|
||||
|
||||
/datum/component/material_container/proc/retrieve_all(target = null)
|
||||
var/result = 0
|
||||
var/datum/material/M
|
||||
for(var/MAT in materials)
|
||||
M = materials[MAT]
|
||||
result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
|
||||
return result
|
||||
|
||||
/datum/component/material_container/proc/has_space(amt = 0)
|
||||
return (total_amount + amt) <= max_amount
|
||||
|
||||
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
|
||||
if(!mats || !mats.len)
|
||||
return FALSE
|
||||
|
||||
var/datum/material/M
|
||||
for(var/MAT in mats)
|
||||
M = materials[MAT]
|
||||
if(M.amount < (mats[MAT] * multiplier))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/component/material_container/proc/amount2sheet(amt)
|
||||
if(amt >= MINERAL_MATERIAL_AMOUNT)
|
||||
return round(amt / MINERAL_MATERIAL_AMOUNT)
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/sheet2amount(sheet_amt)
|
||||
if(sheet_amt > 0)
|
||||
return sheet_amt * MINERAL_MATERIAL_AMOUNT
|
||||
return FALSE
|
||||
|
||||
/datum/component/material_container/proc/amount(id)
|
||||
var/datum/material/M = materials[id]
|
||||
return M ? M.amount : 0
|
||||
|
||||
//returns the amount of material relevant to this container;
|
||||
//if this container does not support glass, any glass in 'I' will not be taken into account
|
||||
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
var/material_amount = 0
|
||||
for(var/MAT in materials)
|
||||
material_amount += I.materials[MAT]
|
||||
return material_amount
|
||||
|
||||
|
||||
/datum/material
|
||||
var/name
|
||||
var/amount = 0
|
||||
var/id = null
|
||||
var/sheet_type = null
|
||||
var/coin_type = null
|
||||
|
||||
/datum/material/metal
|
||||
name = "Metal"
|
||||
id = MAT_METAL
|
||||
sheet_type = /obj/item/stack/sheet/metal
|
||||
coin_type = /obj/item/coin/iron
|
||||
|
||||
/datum/material/glass
|
||||
name = "Glass"
|
||||
id = MAT_GLASS
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
|
||||
/datum/material/silver
|
||||
name = "Silver"
|
||||
id = MAT_SILVER
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
coin_type = /obj/item/coin/silver
|
||||
|
||||
/datum/material/gold
|
||||
name = "Gold"
|
||||
id = MAT_GOLD
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
coin_type = /obj/item/coin/gold
|
||||
|
||||
/datum/material/diamond
|
||||
name = "Diamond"
|
||||
id = MAT_DIAMOND
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
coin_type = /obj/item/coin/diamond
|
||||
|
||||
/datum/material/uranium
|
||||
name = "Uranium"
|
||||
id = MAT_URANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
coin_type = /obj/item/coin/uranium
|
||||
|
||||
/datum/material/plasma
|
||||
name = "Solid Plasma"
|
||||
id = MAT_PLASMA
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plasma
|
||||
coin_type = /obj/item/coin/plasma
|
||||
|
||||
/datum/material/bluespace
|
||||
name = "Bluespace Mesh"
|
||||
id = MAT_BLUESPACE
|
||||
sheet_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
|
||||
/datum/material/bananium
|
||||
name = "Bananium"
|
||||
id = MAT_BANANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
coin_type = /obj/item/coin/bananium
|
||||
|
||||
/datum/material/titanium
|
||||
name = "Titanium"
|
||||
id = MAT_TITANIUM
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/datum/material/biomass
|
||||
name = "Biomass"
|
||||
id = MAT_BIOMASS
|
||||
|
||||
/datum/material/plastic
|
||||
name = "Plastic"
|
||||
id = MAT_PLASTIC
|
||||
sheet_type = /obj/item/stack/sheet/plastic
|
||||
@@ -0,0 +1,41 @@
|
||||
/datum/component/mirage_border
|
||||
var/obj/effect/abstract/mirage_holder/holder
|
||||
|
||||
/datum/component/mirage_border/Initialize(turf/target, direction, range=world.view)
|
||||
if(!isturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(!target || !direction)
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("[type] improperly instanced with the following args: target=\[[target]\], direction=\[[direction]\], range=\[[range]\]")
|
||||
|
||||
holder = new(parent)
|
||||
|
||||
var/x = target.x
|
||||
var/y = target.y
|
||||
var/z = target.z
|
||||
var/turf/southwest = locate(CLAMP(x - (direction & WEST ? range : 0), 1, world.maxx), CLAMP(y - (direction & SOUTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(CLAMP(x + (direction & EAST ? range : 0), 1, world.maxx), CLAMP(y + (direction & NORTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
//holder.vis_contents += block(southwest, northeast) // This doesnt work because of beta bug memes
|
||||
for(var/i in block(southwest, northeast))
|
||||
holder.vis_contents += i
|
||||
if(direction & SOUTH)
|
||||
holder.pixel_y -= world.icon_size * range
|
||||
if(direction & WEST)
|
||||
holder.pixel_x -= world.icon_size * range
|
||||
|
||||
/datum/component/mirage_border/Destroy()
|
||||
QDEL_NULL(holder)
|
||||
return ..()
|
||||
|
||||
/datum/component/mirage_border/PreTransfer()
|
||||
holder.moveToNullspace()
|
||||
|
||||
/datum/component/mirage_border/PostTransfer()
|
||||
if(!isturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
holder.forceMove(parent)
|
||||
|
||||
/obj/effect/abstract/mirage_holder
|
||||
name = "Mirage holder"
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
@@ -0,0 +1,311 @@
|
||||
#define MINOR_INSANITY_PEN 5
|
||||
#define MAJOR_INSANITY_PEN 10
|
||||
|
||||
/datum/component/mood
|
||||
var/mood //Real happiness
|
||||
var/sanity = 100 //Current sanity
|
||||
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
|
||||
var/mood_level = 5 //To track what stage of moodies they're on
|
||||
var/sanity_level = 5 //To track what stage of sanity they're on
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
|
||||
var/obj/screen/mood/screen_obj
|
||||
|
||||
/datum/component/mood/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
START_PROCESSING(SSmood, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
if(owner.hud_used)
|
||||
modify_hud()
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
hud.show_hud(hud.hud_version)
|
||||
|
||||
/datum/component/mood/Destroy()
|
||||
STOP_PROCESSING(SSmood, src)
|
||||
unmodify_hud()
|
||||
return ..()
|
||||
|
||||
/datum/component/mood/proc/print_mood(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
|
||||
msg += "<span class='notice'>My mental status: </span>" //Long term
|
||||
switch(sanity)
|
||||
if(SANITY_GREAT to INFINITY)
|
||||
msg += "<span class='nicegreen'>My mind feels like a temple!<span>\n"
|
||||
if(SANITY_NEUTRAL to SANITY_GREAT)
|
||||
msg += "<span class='nicegreen'>I have been feeling great lately!<span>\n"
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
msg += "<span class='nicegreen'>I have felt quite decent lately.<span>\n"
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
msg += "<span class='warning'>I'm feeling a little bit unhinged...</span>\n"
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
msg += "<span class='boldwarning'>I'm freaking out!!</span>\n"
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
msg += "<span class='boldwarning'>AHAHAHAHAHAHAHAHAHAH!!</span>\n"
|
||||
|
||||
msg += "<span class='notice'>My current mood: </span>" //Short term
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
msg += "<span class='boldwarning'>I wish I was dead!<span>\n"
|
||||
if(2)
|
||||
msg += "<span class='boldwarning'>I feel terrible...<span>\n"
|
||||
if(3)
|
||||
msg += "<span class='boldwarning'>I feel very upset.<span>\n"
|
||||
if(4)
|
||||
msg += "<span class='boldwarning'>I'm a bit sad.<span>\n"
|
||||
if(5)
|
||||
msg += "<span class='nicegreen'>I'm alright.<span>\n"
|
||||
if(6)
|
||||
msg += "<span class='nicegreen'>I feel pretty okay.<span>\n"
|
||||
if(7)
|
||||
msg += "<span class='nicegreen'>I feel pretty good.<span>\n"
|
||||
if(8)
|
||||
msg += "<span class='nicegreen'>I feel amazing!<span>\n"
|
||||
if(9)
|
||||
msg += "<span class='nicegreen'>I love life!<span>\n"
|
||||
|
||||
msg += "<span class='notice'>Moodlets:\n</span>"//All moodlets
|
||||
if(mood_events.len)
|
||||
for(var/i in mood_events)
|
||||
var/datum/mood_event/event = mood_events[i]
|
||||
msg += event.description
|
||||
else
|
||||
msg += "<span class='nicegreen'>I don't have much of a reaction to anything right now.<span>\n"
|
||||
to_chat(user || parent, msg)
|
||||
|
||||
/datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed
|
||||
mood = 0
|
||||
shown_mood = 0
|
||||
for(var/i in mood_events)
|
||||
var/datum/mood_event/event = mood_events[i]
|
||||
mood += event.mood_change
|
||||
if(!event.hidden)
|
||||
shown_mood += event.mood_change
|
||||
mood *= mood_modifier
|
||||
shown_mood *= mood_modifier
|
||||
|
||||
switch(mood)
|
||||
if(-INFINITY to MOOD_LEVEL_SAD4)
|
||||
mood_level = 1
|
||||
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
|
||||
mood_level = 2
|
||||
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
|
||||
mood_level = 3
|
||||
if(MOOD_LEVEL_SAD2 to MOOD_LEVEL_SAD1)
|
||||
mood_level = 4
|
||||
if(MOOD_LEVEL_SAD1 to MOOD_LEVEL_HAPPY1)
|
||||
mood_level = 5
|
||||
if(MOOD_LEVEL_HAPPY1 to MOOD_LEVEL_HAPPY2)
|
||||
mood_level = 6
|
||||
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
|
||||
mood_level = 7
|
||||
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
|
||||
mood_level = 8
|
||||
if(MOOD_LEVEL_HAPPY4 to INFINITY)
|
||||
mood_level = 9
|
||||
update_mood_icon()
|
||||
|
||||
|
||||
/datum/component/mood/proc/update_mood_icon()
|
||||
var/mob/living/owner = parent
|
||||
if(owner.client && owner.hud_used)
|
||||
if(sanity < 25)
|
||||
screen_obj.icon_state = "mood_insane"
|
||||
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
|
||||
screen_obj.icon_state = "mood_entrance"
|
||||
else
|
||||
screen_obj.icon_state = "mood[mood_level]"
|
||||
|
||||
/datum/component/mood/process() //Called on SSmood process
|
||||
var/mob/living/owner = parent
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
DecreaseSanity(0.2)
|
||||
if(2)
|
||||
DecreaseSanity(0.125, SANITY_CRAZY)
|
||||
if(3)
|
||||
DecreaseSanity(0.075, SANITY_UNSTABLE)
|
||||
if(4)
|
||||
DecreaseSanity(0.025, SANITY_DISTURBED)
|
||||
if(5)
|
||||
IncreaseSanity(0.1)
|
||||
if(6)
|
||||
IncreaseSanity(0.15)
|
||||
if(7)
|
||||
IncreaseSanity(0.20)
|
||||
if(8)
|
||||
IncreaseSanity(0.25, SANITY_GREAT)
|
||||
if(9)
|
||||
IncreaseSanity(0.4, SANITY_GREAT)
|
||||
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
var/mob/living/master = parent
|
||||
|
||||
if(amount == sanity)
|
||||
return
|
||||
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
|
||||
// If the new amount would move towards the acceptable range faster then use it instead
|
||||
if(sanity < minimum && amount < sanity + 0.5)
|
||||
amount = sanity + 0.5
|
||||
else if(sanity > maximum && amount > sanity - 0.5)
|
||||
amount = sanity - 0.5
|
||||
|
||||
// Disturbed stops you from getting any more sane
|
||||
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
|
||||
sanity = min(amount,sanity)
|
||||
else
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
var/mob/living/master = parent
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
else
|
||||
sanity = max(minimum, sanity - amount)
|
||||
if(sanity < SANITY_UNSTABLE)
|
||||
if(sanity < SANITY_CRAZY)
|
||||
insanity_effect = (MAJOR_INSANITY_PEN)
|
||||
else
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
sanity = min(maximum, sanity + amount)
|
||||
if(sanity > SANITY_CRAZY)
|
||||
if(sanity > SANITY_UNSTABLE)
|
||||
insanity_effect = 0
|
||||
else
|
||||
insanity_effect = MINOR_INSANITY_PEN
|
||||
|
||||
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
|
||||
var/datum/mood_event/the_event
|
||||
if(mood_events[category])
|
||||
the_event = mood_events[category]
|
||||
if(the_event.type != type)
|
||||
clear_event(null, category)
|
||||
else
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
return 0 //Don't have to update the event.
|
||||
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
|
||||
|
||||
mood_events[category] = the_event
|
||||
update_mood()
|
||||
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
/datum/component/mood/proc/clear_event(datum/source, category)
|
||||
var/datum/mood_event/event = mood_events[category]
|
||||
if(!event)
|
||||
return 0
|
||||
|
||||
mood_events -= category
|
||||
qdel(event)
|
||||
update_mood()
|
||||
|
||||
/datum/component/mood/proc/modify_hud(datum/source)
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
screen_obj = new
|
||||
hud.infodisplay += screen_obj
|
||||
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
|
||||
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
|
||||
|
||||
/datum/component/mood/proc/unmodify_hud(datum/source)
|
||||
if(!screen_obj)
|
||||
return
|
||||
var/mob/living/owner = parent
|
||||
var/datum/hud/hud = owner.hud_used
|
||||
if(hud && hud.infodisplay)
|
||||
hud.infodisplay -= screen_obj
|
||||
QDEL_NULL(screen_obj)
|
||||
|
||||
/datum/component/mood/proc/hud_click(datum/source, location, control, params, mob/user)
|
||||
print_mood(user)
|
||||
|
||||
|
||||
/datum/component/mood/proc/HandleNutrition(mob/living/L)
|
||||
switch(L.nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
add_event(null, "nutrition", /datum/mood_event/fat)
|
||||
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
|
||||
add_event(null, "nutrition", /datum/mood_event/wellfed)
|
||||
if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
|
||||
add_event(null, "nutrition", /datum/mood_event/fed)
|
||||
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
|
||||
clear_event(null, "nutrition")
|
||||
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
|
||||
add_event(null, "nutrition", /datum/mood_event/hungry)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
add_event(null, "nutrition", /datum/mood_event/starving)
|
||||
|
||||
#undef MINOR_INSANITY_PEN
|
||||
#undef MAJOR_INSANITY_PEN
|
||||
@@ -0,0 +1,310 @@
|
||||
/datum/component/nanites
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
var/mob/living/host_mob
|
||||
var/nanite_volume = 50 //amount of nanites in the system, used as fuel for nanite programs
|
||||
var/max_nanites = 250 //maximum amount of nanites in the system
|
||||
var/regen_rate = 0.5 //nanites generated per second
|
||||
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
|
||||
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
|
||||
var/next_sync = 0
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
|
||||
|
||||
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
|
||||
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
nanite_volume = amount
|
||||
cloud_id = cloud
|
||||
|
||||
//Nanites without hosts are non-interactive through normal means
|
||||
if(isliving(parent))
|
||||
host_mob = parent
|
||||
|
||||
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes)) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
host_mob.hud_set_nanite_indicator()
|
||||
START_PROCESSING(SSnanites, src)
|
||||
|
||||
if(cloud_id)
|
||||
cloud_sync()
|
||||
|
||||
/datum/component/nanites/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
|
||||
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
|
||||
RegisterSignal(parent, COMSIG_NANITE_ADJUST_VOLUME, .proc/adjust_nanites)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_MAX_VOLUME, .proc/set_max_volume)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD, .proc/set_cloud)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_SAFETY, .proc/set_safety)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SET_REGEN, .proc/set_regen)
|
||||
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
|
||||
|
||||
if(isliving(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
|
||||
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
|
||||
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
|
||||
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
|
||||
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
/datum/component/nanites/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
|
||||
COMSIG_NANITE_UI_DATA,
|
||||
COMSIG_NANITE_GET_PROGRAMS,
|
||||
COMSIG_NANITE_SET_VOLUME,
|
||||
COMSIG_NANITE_ADJUST_VOLUME,
|
||||
COMSIG_NANITE_SET_MAX_VOLUME,
|
||||
COMSIG_NANITE_SET_CLOUD,
|
||||
COMSIG_NANITE_SET_SAFETY,
|
||||
COMSIG_NANITE_SET_REGEN,
|
||||
COMSIG_NANITE_ADD_PROGRAM,
|
||||
COMSIG_NANITE_SCAN,
|
||||
COMSIG_NANITE_SYNC,
|
||||
COMSIG_ATOM_EMP_ACT,
|
||||
COMSIG_MOB_DEATH,
|
||||
COMSIG_MOB_ALLOWED,
|
||||
COMSIG_LIVING_ELECTROCUTE_ACT,
|
||||
COMSIG_LIVING_MINOR_SHOCK,
|
||||
COMSIG_MOVABLE_HEAR,
|
||||
COMSIG_SPECIES_GAIN,
|
||||
COMSIG_NANITE_SIGNAL))
|
||||
|
||||
/datum/component/nanites/Destroy()
|
||||
STOP_PROCESSING(SSnanites, src)
|
||||
set_nanite_bar(TRUE)
|
||||
QDEL_LIST(programs)
|
||||
if(host_mob)
|
||||
host_mob.hud_set_nanite_indicator()
|
||||
host_mob = null
|
||||
return ..()
|
||||
|
||||
/datum/component/nanites/InheritComponent(datum/component/nanites/new_nanites, i_am_original, list/arguments)
|
||||
if(new_nanites)
|
||||
adjust_nanites(null, new_nanites.nanite_volume)
|
||||
else
|
||||
adjust_nanites(null, arguments[1]) //just add to the nanite volume
|
||||
|
||||
/datum/component/nanites/process()
|
||||
adjust_nanites(null, regen_rate)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_process()
|
||||
set_nanite_bar()
|
||||
if(cloud_id && world.time > next_sync)
|
||||
cloud_sync()
|
||||
next_sync = world.time + NANITE_SYNC_DELAY
|
||||
|
||||
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
|
||||
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
|
||||
var/list/programs_to_remove = programs.Copy()
|
||||
var/list/programs_to_add = source.programs.Copy()
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
for(var/Y in programs_to_add)
|
||||
var/datum/nanite_program/SNP = Y
|
||||
if(NP.type == SNP.type)
|
||||
programs_to_remove -= NP
|
||||
programs_to_add -= SNP
|
||||
SNP.copy_programming(NP, copy_activation)
|
||||
break
|
||||
if(full_overwrite)
|
||||
for(var/X in programs_to_remove)
|
||||
qdel(X)
|
||||
for(var/X in programs_to_add)
|
||||
var/datum/nanite_program/SNP = X
|
||||
add_program(null, SNP.copy())
|
||||
|
||||
/datum/component/nanites/proc/cloud_sync()
|
||||
if(!cloud_id)
|
||||
return
|
||||
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
|
||||
if(backup)
|
||||
var/datum/component/nanites/cloud_copy = backup.nanites
|
||||
if(cloud_copy)
|
||||
sync(null, cloud_copy)
|
||||
|
||||
/datum/component/nanites/proc/add_program(datum/source, datum/nanite_program/new_program, datum/nanite_program/source_program)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
if(NP.unique && NP.type == new_program.type)
|
||||
qdel(NP)
|
||||
if(programs.len >= max_programs)
|
||||
return COMPONENT_PROGRAM_NOT_INSTALLED
|
||||
if(source_program)
|
||||
source_program.copy_programming(new_program)
|
||||
programs += new_program
|
||||
new_program.on_add(src)
|
||||
return COMPONENT_PROGRAM_INSTALLED
|
||||
|
||||
/datum/component/nanites/proc/consume_nanites(amount, force = FALSE)
|
||||
if(!force && safety_threshold && (nanite_volume - amount < safety_threshold))
|
||||
return FALSE
|
||||
adjust_nanites(null, -amount)
|
||||
return (nanite_volume > 0)
|
||||
|
||||
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
|
||||
nanite_volume = CLAMP(nanite_volume + amount, 0, max_nanites)
|
||||
if(nanite_volume <= 0) //oops we ran out
|
||||
qdel(src)
|
||||
|
||||
/datum/component/nanites/proc/set_nanite_bar(remove = FALSE)
|
||||
var/image/holder = host_mob.hud_list[DIAG_NANITE_FULL_HUD]
|
||||
var/icon/I = icon(host_mob.icon, host_mob.icon_state, host_mob.dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
holder.icon_state = null
|
||||
if(remove || stealth)
|
||||
return //bye icon
|
||||
var/nanite_percent = (nanite_volume / max_nanites) * 100
|
||||
nanite_percent = CLAMP(CEILING(nanite_percent, 10), 10, 100)
|
||||
holder.icon_state = "nanites[nanite_percent]"
|
||||
|
||||
/datum/component/nanites/proc/on_emp(datum/source, severity)
|
||||
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_emp(severity)
|
||||
|
||||
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
|
||||
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_shock(shock_damage)
|
||||
|
||||
/datum/component/nanites/proc/on_minor_shock(datum/source)
|
||||
adjust_nanites(null, -25)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_minor_shock()
|
||||
|
||||
/datum/component/nanites/proc/on_death(datum/source, gibbed)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_death(gibbed)
|
||||
|
||||
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.receive_signal(code, source)
|
||||
|
||||
/datum/component/nanites/proc/check_viable_biotype()
|
||||
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
|
||||
qdel(src) //bodytype no longer sustains nanites
|
||||
|
||||
/datum/component/nanites/proc/check_access(datum/source, obj/O)
|
||||
for(var/datum/nanite_program/triggered/access/access_program in programs)
|
||||
if(access_program.activated)
|
||||
return O.check_access_list(access_program.access)
|
||||
else
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
/datum/component/nanites/proc/set_volume(datum/source, amount)
|
||||
nanite_volume = CLAMP(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_max_volume(datum/source, amount)
|
||||
max_nanites = max(1, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_cloud(datum/source, amount)
|
||||
cloud_id = CLAMP(amount, 0, 100)
|
||||
|
||||
/datum/component/nanites/proc/set_safety(datum/source, amount)
|
||||
safety_threshold = CLAMP(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_regen(datum/source, amount)
|
||||
regen_rate = amount
|
||||
|
||||
/datum/component/nanites/proc/confirm_nanites()
|
||||
return TRUE //yup i exist
|
||||
|
||||
/datum/component/nanites/proc/get_data(list/nanite_data)
|
||||
nanite_data["nanite_volume"] = nanite_volume
|
||||
nanite_data["max_nanites"] = max_nanites
|
||||
nanite_data["cloud_id"] = cloud_id
|
||||
nanite_data["regen_rate"] = regen_rate
|
||||
nanite_data["safety_threshold"] = safety_threshold
|
||||
nanite_data["stealth"] = stealth
|
||||
|
||||
/datum/component/nanites/proc/get_programs(datum/source, list/nanite_programs)
|
||||
nanite_programs |= programs
|
||||
|
||||
/datum/component/nanites/proc/nanite_scan(datum/source, mob/user, full_scan)
|
||||
if(!full_scan)
|
||||
if(!stealth)
|
||||
to_chat(user, "<span class='notice'><b>Nanites Detected</b></span>")
|
||||
to_chat(user, "<span class='notice'>Saturation: [nanite_volume]/[max_nanites]</span>")
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='info'>NANITES DETECTED</span>")
|
||||
to_chat(user, "<span class='info'>================</span>")
|
||||
to_chat(user, "<span class='info'>Saturation: [nanite_volume]/[max_nanites]</span>")
|
||||
to_chat(user, "<span class='info'>Safety Threshold: [safety_threshold]</span>")
|
||||
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
|
||||
to_chat(user, "<span class='info'>================</span>")
|
||||
to_chat(user, "<span class='info'>Program List:</span>")
|
||||
if(stealth)
|
||||
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
|
||||
else
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
to_chat(user, "<span class='info'><b>[NP.name]</b> | [NP.activated ? "Active" : "Inactive"]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/component/nanites/proc/nanite_ui_data(datum/source, list/data, scan_level)
|
||||
data["has_nanites"] = TRUE
|
||||
data["nanite_volume"] = nanite_volume
|
||||
data["regen_rate"] = regen_rate
|
||||
data["safety_threshold"] = safety_threshold
|
||||
data["cloud_id"] = cloud_id
|
||||
var/list/mob_programs = list()
|
||||
var/id = 1
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/P = X
|
||||
var/list/mob_program = list()
|
||||
mob_program["name"] = P.name
|
||||
mob_program["desc"] = P.desc
|
||||
mob_program["id"] = id
|
||||
|
||||
if(scan_level >= 2)
|
||||
mob_program["activated"] = P.activated
|
||||
mob_program["use_rate"] = P.use_rate
|
||||
mob_program["can_trigger"] = P.can_trigger
|
||||
mob_program["trigger_cost"] = P.trigger_cost
|
||||
mob_program["trigger_cooldown"] = P.trigger_cooldown / 10
|
||||
|
||||
if(scan_level >= 3)
|
||||
mob_program["activation_delay"] = P.activation_delay
|
||||
mob_program["timer"] = P.timer
|
||||
mob_program["timer_type"] = P.get_timer_type_text()
|
||||
var/list/extra_settings = list()
|
||||
for(var/Y in P.extra_settings)
|
||||
var/list/setting = list()
|
||||
setting["name"] = Y
|
||||
setting["value"] = P.get_extra_setting(Y)
|
||||
extra_settings += list(setting)
|
||||
mob_program["extra_settings"] = extra_settings
|
||||
if(LAZYLEN(extra_settings))
|
||||
mob_program["has_extra_settings"] = TRUE
|
||||
|
||||
if(scan_level >= 4)
|
||||
mob_program["activation_code"] = P.activation_code
|
||||
mob_program["deactivation_code"] = P.deactivation_code
|
||||
mob_program["kill_code"] = P.kill_code
|
||||
mob_program["trigger_code"] = P.trigger_code
|
||||
id++
|
||||
mob_programs += list(mob_program)
|
||||
data["mob_programs"] = mob_programs
|
||||
@@ -0,0 +1,68 @@
|
||||
//Thing meant for allowing datums and objects to access a NTnet network datum.
|
||||
/datum/proc/ntnet_receive(datum/netdata/data)
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_receive_broadcast(datum/netdata/data)
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_send(datum/netdata/data, netid)
|
||||
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
|
||||
if(!NIC)
|
||||
return FALSE
|
||||
return NIC.__network_send(data, netid)
|
||||
|
||||
/datum/component/ntnet_interface
|
||||
var/hardware_id //text. this is the true ID. do not change this. stuff like ID forgery can be done manually.
|
||||
var/network_name = "" //text
|
||||
var/list/networks_connected_by_id = list() //id = datum/ntnet
|
||||
var/differentiate_broadcast = TRUE //If false, broadcasts go to ntnet_receive. NOT RECOMMENDED.
|
||||
|
||||
/datum/component/ntnet_interface/Initialize(force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
|
||||
hardware_id = "[SSnetworks.get_next_HID()]"
|
||||
network_name = force_name
|
||||
if(!SSnetworks.register_interface(src))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("Unable to register NTNet interface. Interface deleted.")
|
||||
if(autoconnect_station_network)
|
||||
register_connection(SSnetworks.station_network)
|
||||
|
||||
/datum/component/ntnet_interface/Destroy()
|
||||
unregister_all_connections()
|
||||
SSnetworks.unregister_interface(src)
|
||||
return ..()
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_receive(datum/netdata/data) //Do not directly proccall!
|
||||
SEND_SIGNAL(parent, COMSIG_COMPONENT_NTNET_RECEIVE, data)
|
||||
if(differentiate_broadcast && data.broadcast)
|
||||
parent.ntnet_receive_broadcast(data)
|
||||
else
|
||||
parent.ntnet_receive(data)
|
||||
|
||||
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
|
||||
// Process data before sending it
|
||||
data.pre_send(src)
|
||||
|
||||
if(netid)
|
||||
if(networks_connected_by_id[netid])
|
||||
var/datum/ntnet/net = networks_connected_by_id[netid]
|
||||
return net.process_data_transmit(src, data)
|
||||
return FALSE
|
||||
for(var/i in networks_connected_by_id)
|
||||
var/datum/ntnet/net = networks_connected_by_id[i]
|
||||
net.process_data_transmit(src, data)
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/register_connection(datum/ntnet/net)
|
||||
if(net.interface_connect(src))
|
||||
networks_connected_by_id[net.network_id] = net
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_all_connections()
|
||||
for(var/i in networks_connected_by_id)
|
||||
unregister_connection(networks_connected_by_id[i])
|
||||
return TRUE
|
||||
|
||||
/datum/component/ntnet_interface/proc/unregister_connection(datum/ntnet/net)
|
||||
net.interface_disconnect(src)
|
||||
networks_connected_by_id -= net.network_id
|
||||
return TRUE
|
||||
@@ -0,0 +1,156 @@
|
||||
/datum/component/orbiter
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
var/datum/callback/orbiter_spy
|
||||
var/datum/callback/orbited_spy
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
|
||||
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
|
||||
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
|
||||
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
|
||||
orbited_spy = CALLBACK(src, .proc/move_react)
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/Destroy()
|
||||
var/atom/master = parent
|
||||
master.orbiters = null
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
QDEL_NULL(orbiter_spy)
|
||||
QDEL_NULL(orbited_spy)
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
if(arguments)
|
||||
begin_orbit(arglist(arguments))
|
||||
return
|
||||
// The following only happens on component transfers
|
||||
orbiters += newcomp.orbiters
|
||||
|
||||
/datum/component/orbiter/PostTransfer()
|
||||
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
move_react()
|
||||
|
||||
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(orbiter.orbiting)
|
||||
if(orbiter.orbiting == src)
|
||||
orbiter.orbiting.end_orbit(orbiter, TRUE)
|
||||
else
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
if(pre_rotation)
|
||||
var/matrix/M = matrix(orbiter.transform)
|
||||
var/pre_rot = 90
|
||||
if(!clockwise)
|
||||
pre_rot = -90
|
||||
M.Turn(pre_rot)
|
||||
orbiter.transform = M
|
||||
|
||||
var/matrix/shift = matrix(orbiter.transform)
|
||||
shift.Translate(0, radius)
|
||||
orbiter.transform = shift
|
||||
|
||||
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
|
||||
|
||||
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
|
||||
if(!orbiters[orbiter])
|
||||
return
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
orbiters -= orbiter
|
||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
if(!refreshing && !length(orbiters) && !QDELING(src))
|
||||
qdel(src)
|
||||
|
||||
// This proc can receive signals by either the thing being directly orbited or anything holding it
|
||||
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
|
||||
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
|
||||
|
||||
var/atom/movable/master = parent
|
||||
if(master.loc == oldloc)
|
||||
return
|
||||
|
||||
var/turf/newturf = get_turf(master)
|
||||
if(!newturf)
|
||||
qdel(src)
|
||||
|
||||
// Handling the signals of stuff holding us (or not anymore)
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
for(var/i in orbiters)
|
||||
var/atom/movable/thing = i
|
||||
if(QDELETED(thing) || thing.loc == newturf)
|
||||
continue
|
||||
thing.forceMove(newturf)
|
||||
if(CHECK_TICK && master.loc != curloc)
|
||||
// We moved again during the checktick, cancel current operation
|
||||
break
|
||||
|
||||
|
||||
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
|
||||
if(orbiter.loc == get_turf(parent))
|
||||
return
|
||||
end_orbit(orbiter)
|
||||
|
||||
/////////////////////
|
||||
|
||||
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
|
||||
if(!istype(A) || !get_turf(A) || A == src)
|
||||
return
|
||||
|
||||
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
|
||||
return // We're just a simple hook
|
||||
|
||||
/atom/proc/transfer_observers_to(atom/target)
|
||||
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
|
||||
return
|
||||
target.TakeComponent(orbiters)
|
||||
@@ -0,0 +1,29 @@
|
||||
/datum/component/spraycan_paintable
|
||||
var/current_paint
|
||||
|
||||
/datum/component/spraycan_paintable/Initialize()
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/Repaint)
|
||||
|
||||
/datum/component/spraycan_paintable/Destroy()
|
||||
RemoveCurrentCoat()
|
||||
return ..()
|
||||
|
||||
/datum/component/spraycan_paintable/proc/RemoveCurrentCoat()
|
||||
var/atom/A = parent
|
||||
A.remove_atom_colour(FIXED_COLOUR_PRIORITY, current_paint)
|
||||
|
||||
/datum/component/spraycan_paintable/proc/Repaint(datum/source, obj/item/toy/crayon/spraycan/spraycan, mob/living/user)
|
||||
if(!istype(spraycan) || user.a_intent == INTENT_HARM)
|
||||
return
|
||||
. = COMPONENT_NO_AFTERATTACK
|
||||
if(spraycan.is_capped)
|
||||
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
|
||||
return
|
||||
RemoveCurrentCoat()
|
||||
if(spraycan.use_charges(user, 2))
|
||||
var/colour = spraycan.paint_color
|
||||
current_paint = colour
|
||||
var/atom/A = parent
|
||||
A.add_atom_colour(colour, FIXED_COLOUR_PRIORITY)
|
||||
playsound(spraycan, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
to_chat(user, "<span class='notice'>You spray [spraycan] on [A], painting it.</span>")
|
||||
@@ -0,0 +1,25 @@
|
||||
/datum/component/rad_insulation
|
||||
var/amount // Multiplier for radiation strength passing through
|
||||
|
||||
/datum/component/rad_insulation/Initialize(_amount=RAD_MEDIUM_INSULATION, protects=TRUE, contamination_proof=TRUE)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
if(protects) // Does this protect things in its contents from being affected?
|
||||
RegisterSignal(parent, COMSIG_ATOM_RAD_PROBE, .proc/rad_probe_react)
|
||||
if(contamination_proof) // Can this object be contaminated?
|
||||
RegisterSignal(parent, COMSIG_ATOM_RAD_CONTAMINATING, .proc/rad_contaminating)
|
||||
if(_amount != 1) // If it's 1 it wont have any impact on radiation passing through anyway
|
||||
RegisterSignal(parent, COMSIG_ATOM_RAD_WAVE_PASSING, .proc/rad_pass)
|
||||
|
||||
amount = _amount
|
||||
|
||||
/datum/component/rad_insulation/proc/rad_probe_react(datum/source)
|
||||
return COMPONENT_BLOCK_RADIATION
|
||||
|
||||
/datum/component/rad_insulation/proc/rad_contaminating(datum/source, strength)
|
||||
return COMPONENT_BLOCK_CONTAMINATION
|
||||
|
||||
/datum/component/rad_insulation/proc/rad_pass(datum/source, datum/radiation_wave/wave, width)
|
||||
wave.intensity = wave.intensity*(1-((1-amount)/width)) // The further out the rad wave goes the less it's affected by insulation (larger width)
|
||||
return COMPONENT_RAD_WAVE_HANDLED
|
||||
@@ -0,0 +1,85 @@
|
||||
#define RAD_AMOUNT_LOW 50
|
||||
#define RAD_AMOUNT_MEDIUM 200
|
||||
#define RAD_AMOUNT_HIGH 500
|
||||
#define RAD_AMOUNT_EXTREME 1000
|
||||
|
||||
/datum/component/radioactive
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
var/source
|
||||
|
||||
var/hl3_release_date //the half-life measured in ticks
|
||||
var/strength
|
||||
var/can_contaminate
|
||||
|
||||
/datum/component/radioactive/Initialize(_strength=0, _source, _half_life=RAD_HALF_LIFE, _can_contaminate=TRUE)
|
||||
strength = _strength
|
||||
source = _source
|
||||
hl3_release_date = _half_life
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
if(istype(parent, /atom))
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
|
||||
if(istype(parent, /obj/item))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, .proc/rad_attack)
|
||||
else
|
||||
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
|
||||
return
|
||||
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
|
||||
START_PROCESSING(SSradiation, src)
|
||||
|
||||
/datum/component/radioactive/Destroy()
|
||||
STOP_PROCESSING(SSradiation, src)
|
||||
return ..()
|
||||
|
||||
/datum/component/radioactive/process()
|
||||
if(!prob(50))
|
||||
return
|
||||
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
|
||||
|
||||
if(!hl3_release_date)
|
||||
return
|
||||
strength -= strength / hl3_release_date
|
||||
if(strength <= RAD_BACKGROUND_RADIATION)
|
||||
return PROCESS_KILL
|
||||
|
||||
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
|
||||
if(!i_am_original)
|
||||
return
|
||||
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
|
||||
return
|
||||
if(C)
|
||||
var/datum/component/radioactive/other = C
|
||||
strength = max(strength, other.strength)
|
||||
else
|
||||
strength = max(strength, arguments[1])
|
||||
|
||||
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
|
||||
var/atom/master = parent
|
||||
var/list/out = list()
|
||||
if(get_dist(master, user) <= 1)
|
||||
out += "The air around [master] feels warm"
|
||||
switch(strength)
|
||||
if(RAD_AMOUNT_LOW to RAD_AMOUNT_MEDIUM)
|
||||
out += "[out ? " and it " : "[master] "]feels weird to look at."
|
||||
if(RAD_AMOUNT_MEDIUM to RAD_AMOUNT_HIGH)
|
||||
out += "[out ? " and it " : "[master] "]seems to be glowing a bit."
|
||||
if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
|
||||
out += "[out ? " and it " : "[master] "]hurts to look at."
|
||||
else
|
||||
out += "."
|
||||
to_chat(user, out.Join())
|
||||
|
||||
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
|
||||
radiation_pulse(parent, strength/20)
|
||||
target.rad_act(strength/2)
|
||||
strength -= strength / hl3_release_date
|
||||
|
||||
#undef RAD_AMOUNT_LOW
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
#undef RAD_AMOUNT_HIGH
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
This component allows machines to connect remotely to a material container
|
||||
(namely an /obj/machinery/ore_silo) elsewhere. It offers optional graceful
|
||||
fallback to a local material storage in case remote storage is unavailable, and
|
||||
handles linking back and forth.
|
||||
*/
|
||||
|
||||
/datum/component/remote_materials
|
||||
// Three possible states:
|
||||
// 1. silo exists, materials is parented to silo
|
||||
// 2. silo is null, materials is parented to parent
|
||||
// 3. silo is null, materials is null
|
||||
var/obj/machinery/ore_silo/silo
|
||||
var/datum/component/material_container/mat_container
|
||||
var/category
|
||||
var/allow_standalone
|
||||
var/local_size = INFINITY
|
||||
|
||||
/datum/component/remote_materials/Initialize(category, mapload, allow_standalone = TRUE, force_connect = FALSE)
|
||||
if (!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.category = category
|
||||
src.allow_standalone = allow_standalone
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
|
||||
var/turf/T = get_turf(parent)
|
||||
if (force_connect || (mapload && is_station_level(T.z)))
|
||||
addtimer(CALLBACK(src, .proc/LateInitialize))
|
||||
else if (allow_standalone)
|
||||
_MakeLocal()
|
||||
|
||||
/datum/component/remote_materials/proc/LateInitialize()
|
||||
silo = GLOB.ore_silo_default
|
||||
if (silo)
|
||||
silo.connected += src
|
||||
mat_container = silo.GetComponent(/datum/component/material_container)
|
||||
else
|
||||
_MakeLocal()
|
||||
|
||||
/datum/component/remote_materials/Destroy()
|
||||
if (silo)
|
||||
silo.connected -= src
|
||||
silo.updateUsrDialog()
|
||||
silo = null
|
||||
mat_container = null
|
||||
else if (mat_container)
|
||||
// specify explicitly in case the other component is deleted first
|
||||
var/atom/P = parent
|
||||
mat_container.retrieve_all(P.drop_location())
|
||||
return ..()
|
||||
|
||||
/datum/component/remote_materials/proc/_MakeLocal()
|
||||
silo = null
|
||||
mat_container = parent.AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
|
||||
local_size,
|
||||
FALSE,
|
||||
/obj/item/stack)
|
||||
|
||||
/datum/component/remote_materials/proc/set_local_size(size)
|
||||
local_size = size
|
||||
if (!silo && mat_container)
|
||||
mat_container.max_amount = size
|
||||
|
||||
// called if disconnected by ore silo UI or destruction
|
||||
/datum/component/remote_materials/proc/disconnect_from(obj/machinery/ore_silo/old_silo)
|
||||
if (!old_silo || silo != old_silo)
|
||||
return
|
||||
silo = null
|
||||
mat_container = null
|
||||
if (allow_standalone)
|
||||
_MakeLocal()
|
||||
|
||||
/datum/component/remote_materials/proc/OnAttackBy(datum/source, obj/item/I, mob/user)
|
||||
if (istype(I, /obj/item/multitool))
|
||||
var/obj/item/multitool/M = I
|
||||
if (!QDELETED(M.buffer) && istype(M.buffer, /obj/machinery/ore_silo))
|
||||
if (silo == M.buffer)
|
||||
to_chat(user, "<span class='notice'>[parent] is already connected to [silo].</span>")
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
if (silo)
|
||||
silo.connected -= src
|
||||
silo.updateUsrDialog()
|
||||
else if (mat_container)
|
||||
mat_container.retrieve_all()
|
||||
qdel(mat_container)
|
||||
silo = M.buffer
|
||||
silo.connected += src
|
||||
silo.updateUsrDialog()
|
||||
mat_container = silo.GetComponent(/datum/component/material_container)
|
||||
to_chat(user, "<span class='notice'>You connect [parent] to [silo] from the multitool's buffer.</span>")
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
else if (silo && istype(I, /obj/item/stack))
|
||||
if (silo.remote_attackby(parent, user, I))
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/datum/component/remote_materials/proc/on_hold()
|
||||
return silo && silo.holds["[get_area(parent)]/[category]"]
|
||||
|
||||
/datum/component/remote_materials/proc/silo_log(obj/machinery/M, action, amount, noun, list/mats)
|
||||
if (silo)
|
||||
silo.silo_log(M || parent, action, amount, noun, mats)
|
||||
|
||||
/datum/component/remote_materials/proc/format_amount()
|
||||
if (mat_container)
|
||||
return "[mat_container.total_amount] / [mat_container.max_amount == INFINITY ? "Unlimited" : mat_container.max_amount] ([silo ? "remote" : "local"])"
|
||||
else
|
||||
return "0 / 0"
|
||||
@@ -0,0 +1,331 @@
|
||||
/datum/component/riding
|
||||
var/last_vehicle_move = 0 //used for move delays
|
||||
var/last_move_diagonal = FALSE
|
||||
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
|
||||
var/keytype
|
||||
|
||||
var/slowed = FALSE
|
||||
var/slowvalue = 1
|
||||
|
||||
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
|
||||
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
|
||||
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
|
||||
var/list/allowed_turf_typecache
|
||||
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
|
||||
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
|
||||
var/override_allow_spacemove = FALSE
|
||||
var/drive_verb = "drive"
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
|
||||
restore_position(M)
|
||||
unequip_buckle_inhands(M)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
|
||||
handle_vehicle_offsets()
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
|
||||
. = defaults["[AM.dir]"]
|
||||
if(directional_vehicle_layers["[AM.dir]"])
|
||||
. = directional_vehicle_layers["[AM.dir]"]
|
||||
if(isnull(.)) //you can set it to null to not change it.
|
||||
. = AM.layer
|
||||
AM.layer = .
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
|
||||
directional_vehicle_layers["[dir]"] = layer
|
||||
|
||||
/datum/component/riding/proc/vehicle_moved(datum/source)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/i in AM.buckled_mobs)
|
||||
ride_check(i)
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
|
||||
/datum/component/riding/proc/ride_check(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
var/mob/AMM = AM
|
||||
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
|
||||
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
|
||||
AM.unbuckle_mob(M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
var/AM_dir = "[AM.dir]"
|
||||
var/passindex = 0
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/m in AM.buckled_mobs)
|
||||
passindex++
|
||||
var/mob/living/buckled_mob = m
|
||||
var/list/offsets = get_offsets(passindex)
|
||||
var/rider_dir = get_rider_dir(passindex)
|
||||
buckled_mob.setDir(rider_dir)
|
||||
dir_loop:
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == AM_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len >= 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break dir_loop
|
||||
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
var/px = default_vehicle_pixel_offsets[AM_dir]
|
||||
var/py = default_vehicle_pixel_offsets[AM_dir]
|
||||
if(directional_vehicle_offsets[AM_dir])
|
||||
if(isnull(directional_vehicle_offsets[AM_dir]))
|
||||
px = AM.pixel_x
|
||||
py = AM.pixel_y
|
||||
else
|
||||
px = directional_vehicle_offsets[AM_dir][1]
|
||||
py = directional_vehicle_offsets[AM_dir][2]
|
||||
AM.pixel_x = px
|
||||
AM.pixel_y = py
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
|
||||
directional_vehicle_offsets["[dir]"] = list(x, y)
|
||||
|
||||
//Override this to set your vehicle's various pixel offsets
|
||||
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
if(riding_offsets["[pass_index]"])
|
||||
. = riding_offsets["[pass_index]"]
|
||||
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
|
||||
. = riding_offsets["[RIDING_OFFSET_ALL]"]
|
||||
|
||||
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
|
||||
if(!islist(offsets))
|
||||
return FALSE
|
||||
riding_offsets["[index]"] = offsets
|
||||
|
||||
//Override this to set the passengers/riders dir based on which passenger they are.
|
||||
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
|
||||
/datum/component/riding/proc/get_rider_dir(pass_index)
|
||||
var/atom/movable/AM = parent
|
||||
return AM.dir
|
||||
|
||||
//KEYS
|
||||
/datum/component/riding/proc/keycheck(mob/user)
|
||||
return !keytype || user.is_holding_item_of_type(keytype)
|
||||
|
||||
//BUCKLE HOOKS
|
||||
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
|
||||
//MOVEMENT
|
||||
/datum/component/riding/proc/turf_check(turf/next, turf/current)
|
||||
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
|
||||
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/handle_ride(mob/user, direction)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
Unbuckle(user)
|
||||
return
|
||||
|
||||
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * vehicle_move_delay))
|
||||
return
|
||||
last_vehicle_move = world.time
|
||||
|
||||
if(keycheck(user))
|
||||
var/turf/next = get_step(AM, direction)
|
||||
var/turf/current = get_turf(AM)
|
||||
if(!istype(next) || !istype(current))
|
||||
return //not happening.
|
||||
if(!turf_check(next, current))
|
||||
to_chat(user, "Your \the [AM] can not go onto [next]!")
|
||||
return
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
|
||||
last_move_diagonal = TRUE
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
|
||||
|
||||
/datum/component/riding/proc/Unbuckle(atom/movable/M)
|
||||
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/riding/proc/Process_Spacemove(direction)
|
||||
var/atom/movable/AM = parent
|
||||
return override_allow_spacemove || AM.has_gravity()
|
||||
|
||||
/datum/component/riding/proc/account_limbs(mob/living/M)
|
||||
if(M.get_num_legs() < 2 && !slowed)
|
||||
vehicle_move_delay = vehicle_move_delay + slowvalue
|
||||
slowed = TRUE
|
||||
else if(slowed)
|
||||
vehicle_move_delay = vehicle_move_delay - slowvalue
|
||||
slowed = FALSE
|
||||
|
||||
///////Yes, I said humans. No, this won't end well...//////////
|
||||
/datum/component/riding/human
|
||||
|
||||
/datum/component/riding/human/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
|
||||
var/mob/living/carbon/human/AM = parent
|
||||
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
user.Knockdown(60)
|
||||
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
|
||||
|
||||
/datum/component/riding/cyborg
|
||||
|
||||
/datum/component/riding/cyborg/ride_check(mob/user)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
var/kick = TRUE
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(R.module && R.module.ride_allow_incapacitated)
|
||||
kick = FALSE
|
||||
if(kick)
|
||||
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
|
||||
Unbuckle(user)
|
||||
return
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/carbonuser = user
|
||||
if(!carbonuser.get_num_arms())
|
||||
Unbuckle(user)
|
||||
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
|
||||
return
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/mob/living/M in AM.buckled_mobs)
|
||||
M.setDir(AM.dir)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module))
|
||||
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
|
||||
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
|
||||
else
|
||||
..()
|
||||
|
||||
/datum/component/riding/cyborg/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
var/turf/target = get_edge_target_turf(AM, AM.dir)
|
||||
var/turf/targetm = get_step(get_turf(AM), AM.dir)
|
||||
M.Move(targetm)
|
||||
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
inhand.rider = user
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
break
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
name = "offhand"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = ABSTRACT | DROPDEL | NOBLUDGEON
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/mob/living/carbon/rider
|
||||
var/mob/living/parent
|
||||
var/selfdeleting = FALSE
|
||||
|
||||
/obj/item/riding_offhand/dropped()
|
||||
selfdeleting = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/equipped()
|
||||
if(loc != rider)
|
||||
selfdeleting = TRUE
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/Destroy()
|
||||
var/atom/movable/AM = parent
|
||||
if(selfdeleting)
|
||||
if(rider in AM.buckled_mobs)
|
||||
AM.unbuckle_mob(rider)
|
||||
. = ..()
|
||||
@@ -0,0 +1,143 @@
|
||||
#define ROTATION_ALTCLICK (1<<0)
|
||||
#define ROTATION_WRENCH (1<<1)
|
||||
#define ROTATION_VERBS (1<<2)
|
||||
#define ROTATION_COUNTERCLOCKWISE (1<<3)
|
||||
#define ROTATION_CLOCKWISE (1<<4)
|
||||
#define ROTATION_FLIP (1<<5)
|
||||
|
||||
/datum/component/simple_rotation
|
||||
var/datum/callback/can_user_rotate //Checks if user can rotate
|
||||
var/datum/callback/can_be_rotated //Check if object can be rotated at all
|
||||
var/datum/callback/after_rotation //Additional stuff to do after rotation
|
||||
|
||||
var/rotation_flags = NONE
|
||||
var/default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
/datum/component/simple_rotation/Initialize(rotation_flags = NONE ,can_user_rotate,can_be_rotated,after_rotation)
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
//throw if no rotation direction is specificed ?
|
||||
|
||||
src.rotation_flags = rotation_flags
|
||||
|
||||
if(can_user_rotate)
|
||||
src.can_user_rotate = can_user_rotate
|
||||
else
|
||||
src.can_user_rotate = CALLBACK(src,.proc/default_can_user_rotate)
|
||||
|
||||
if(can_be_rotated)
|
||||
src.can_be_rotated = can_be_rotated
|
||||
else
|
||||
src.can_be_rotated = CALLBACK(src,.proc/default_can_be_rotated)
|
||||
|
||||
if(after_rotation)
|
||||
src.after_rotation = after_rotation
|
||||
else
|
||||
src.after_rotation = CALLBACK(src,.proc/default_after_rotation)
|
||||
|
||||
//Try Clockwise,counter,flip in order
|
||||
if(src.rotation_flags & ROTATION_FLIP)
|
||||
default_rotation_direction = ROTATION_FLIP
|
||||
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
default_rotation_direction = ROTATION_COUNTERCLOCKWISE
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
if(src.rotation_flags & ROTATION_ALTCLICK)
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/HandRot)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
|
||||
if(src.rotation_flags & ROTATION_WRENCH)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot)
|
||||
|
||||
if(src.rotation_flags & ROTATION_VERBS)
|
||||
var/atom/movable/AM = parent
|
||||
if(src.rotation_flags & ROTATION_FLIP)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_flip
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_clockwise
|
||||
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/proc/remove_verbs()
|
||||
if(parent)
|
||||
var/atom/movable/AM = parent
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_flip
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_clockwise
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/Destroy()
|
||||
remove_verbs()
|
||||
QDEL_NULL(can_user_rotate)
|
||||
QDEL_NULL(can_be_rotated)
|
||||
QDEL_NULL(after_rotation)
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/RemoveComponent()
|
||||
remove_verbs()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
|
||||
if(rotation_flags & ROTATION_ALTCLICK)
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
|
||||
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
|
||||
return
|
||||
BaseRot(user, rotation)
|
||||
|
||||
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
|
||||
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
|
||||
return
|
||||
if(istype(I,/obj/item/wrench))
|
||||
BaseRot(user,default_rotation_direction)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/datum/component/simple_rotation/proc/BaseRot(mob/user,rotation_type)
|
||||
var/atom/movable/AM = parent
|
||||
var/rot_degree
|
||||
switch(rotation_type)
|
||||
if(ROTATION_CLOCKWISE)
|
||||
rot_degree = -90
|
||||
if(ROTATION_COUNTERCLOCKWISE)
|
||||
rot_degree = 90
|
||||
if(ROTATION_FLIP)
|
||||
rot_degree = 180
|
||||
AM.setDir(turn(AM.dir,rot_degree))
|
||||
after_rotation.Invoke(user,rotation_type)
|
||||
|
||||
/datum/component/simple_rotation/proc/default_can_user_rotate(mob/living/user, rotation_type)
|
||||
if(!istype(user) || !user.canUseTopic(parent, BE_CLOSE, NO_DEXTERY))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/component/simple_rotation/proc/default_can_be_rotated(mob/user, rotation_type)
|
||||
var/atom/movable/AM = parent
|
||||
return !AM.anchored
|
||||
|
||||
/datum/component/simple_rotation/proc/default_after_rotation(mob/user, rotation_type)
|
||||
to_chat(user,"<span class='notice'>You [rotation_type == ROTATION_FLIP ? "flip" : "rotate"] [parent].</span>")
|
||||
|
||||
/atom/movable/proc/simple_rotate_clockwise()
|
||||
set name = "Rotate Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_counterclockwise()
|
||||
set name = "Rotate Counter-Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_flip()
|
||||
set name = "Flip"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_FLIP)
|
||||
@@ -0,0 +1,33 @@
|
||||
// This should only be used by non components trying to listen to a signal
|
||||
// If you use this inside a component I will replace your eyes with lemons ~ninjanomnom
|
||||
|
||||
/datum/component/redirect
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/list/signals
|
||||
var/datum/callback/turfchangeCB
|
||||
|
||||
/datum/component/redirect/Initialize(list/_signals, flags=NONE)
|
||||
//It's not our job to verify the right signals are registered here, just do it.
|
||||
if(!LAZYLEN(_signals))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
|
||||
// If they also want to listen to the turf change then we need to set it up so both callbacks run
|
||||
if(_signals[COMSIG_TURF_CHANGE])
|
||||
turfchangeCB = _signals[COMSIG_TURF_CHANGE]
|
||||
if(!istype(turfchangeCB))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("Redirect components must be given instanced callbacks, not proc paths.")
|
||||
_signals[COMSIG_TURF_CHANGE] = CALLBACK(src, .proc/turf_change)
|
||||
|
||||
signals = _signals
|
||||
|
||||
/datum/component/redirect/RegisterWithParent()
|
||||
for(var/signal in signals)
|
||||
RegisterSignal(parent, signal, signals[signal])
|
||||
|
||||
/datum/component/redirect/UnregisterFromParent()
|
||||
UnregisterSignal(parent, signals)
|
||||
|
||||
/datum/component/redirect/proc/turf_change(datum/source, path, new_baseturfs, flags, list/transfers)
|
||||
transfers += src
|
||||
return turfchangeCB?.InvokeAsync(arglist(args))
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/component/slippery
|
||||
var/intensity
|
||||
var/lube_flags
|
||||
var/datum/callback/callback
|
||||
|
||||
/datum/component/slippery/Initialize(_intensity, _lube_flags = NONE, datum/callback/_callback)
|
||||
intensity = max(_intensity, 0)
|
||||
lube_flags = _lube_flags
|
||||
callback = _callback
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
|
||||
|
||||
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
|
||||
var/mob/victim = AM
|
||||
if(istype(victim) && !victim.is_flying() && victim.slip(intensity, parent, lube_flags) && callback)
|
||||
callback.Invoke(victim)
|
||||
@@ -0,0 +1,60 @@
|
||||
/datum/component/spooky
|
||||
var/too_spooky = TRUE //will it spawn a new instrument?
|
||||
|
||||
/datum/component/spooky/Initialize()
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/spectral_attack)
|
||||
|
||||
/datum/component/spooky/proc/spectral_attack(datum/source, mob/living/carbon/C, mob/user)
|
||||
if(ishuman(user)) //this weapon wasn't meant for mortals.
|
||||
var/mob/living/carbon/human/U = user
|
||||
if(!istype(U.dna.species, /datum/species/skeleton))
|
||||
U.adjustStaminaLoss(35) //Extra Damage
|
||||
U.Jitter(35)
|
||||
U.stuttering = 20
|
||||
if(U.getStaminaLoss() > 95)
|
||||
to_chat(U, "<font color ='red', size ='4'><B>Your ears weren't meant for this spectral sound.</B></font>")
|
||||
spectral_change(U)
|
||||
return
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(istype(H.dna.species, /datum/species/skeleton))
|
||||
return //undeads are unaffected by the spook-pocalypse.
|
||||
if(istype(H.dna.species, /datum/species/zombie))
|
||||
H.adjustStaminaLoss(25)
|
||||
H.Knockdown(15) //zombies can't resist the doot
|
||||
C.Jitter(35)
|
||||
C.stuttering = 20
|
||||
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
|
||||
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
|
||||
spectral_change(H)
|
||||
|
||||
else //the sound will spook monkeys.
|
||||
C.Jitter(15)
|
||||
C.stuttering = 20
|
||||
|
||||
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
|
||||
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
|
||||
H.Knockdown(20)
|
||||
H.set_species(/datum/species/skeleton)
|
||||
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
|
||||
var/T = get_turf(H)
|
||||
if(too_spooky)
|
||||
if(prob(30))
|
||||
new/obj/item/instrument/saxophone/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/instrument/trumpet/spectral(T)
|
||||
else if(prob(30))
|
||||
new/obj/item/instrument/trombone/spectral(T)
|
||||
else
|
||||
to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
|
||||
to_chat(H, "<B>You are the spooky skeleton!</B>")
|
||||
to_chat(H, "A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.")
|
||||
change_name(H) //time for a new name!
|
||||
|
||||
/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
|
||||
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
|
||||
if(!t)
|
||||
t = "spooky skeleton"
|
||||
H.fully_replace_character_name(null, t)
|
||||
@@ -0,0 +1,87 @@
|
||||
/datum/component/squeak
|
||||
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
|
||||
var/list/override_squeak_sounds
|
||||
var/squeak_chance = 100
|
||||
var/volume = 30
|
||||
|
||||
// This is so shoes don't squeak every step
|
||||
var/steps = 0
|
||||
var/step_delay = 1
|
||||
|
||||
// This is to stop squeak spam from inhand usage
|
||||
var/last_use = 0
|
||||
var/use_delay = 20
|
||||
|
||||
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
if(ismovableatom(parent))
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
if(istype(parent, /obj/item/clothing/shoes))
|
||||
RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
|
||||
|
||||
override_squeak_sounds = custom_sounds
|
||||
if(chance_override)
|
||||
squeak_chance = chance_override
|
||||
if(volume_override)
|
||||
volume = volume_override
|
||||
if(isnum(step_delay_override))
|
||||
step_delay = step_delay_override
|
||||
if(isnum(use_delay_override))
|
||||
use_delay = use_delay_override
|
||||
|
||||
/datum/component/squeak/proc/play_squeak()
|
||||
if(prob(squeak_chance))
|
||||
if(!override_squeak_sounds)
|
||||
playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1)
|
||||
else
|
||||
playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1)
|
||||
|
||||
/datum/component/squeak/proc/step_squeak()
|
||||
if(steps > step_delay)
|
||||
play_squeak()
|
||||
steps = 0
|
||||
else
|
||||
steps++
|
||||
|
||||
/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM)
|
||||
if(isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
if(I.item_flags & ABSTRACT)
|
||||
return
|
||||
else if(istype(AM, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = AM
|
||||
if(P.original != parent)
|
||||
return
|
||||
var/atom/current_parent = parent
|
||||
if(isturf(current_parent.loc))
|
||||
play_squeak()
|
||||
|
||||
/datum/component/squeak/proc/use_squeak()
|
||||
if(last_use + use_delay < world.time)
|
||||
last_use = world.time
|
||||
play_squeak()
|
||||
|
||||
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
|
||||
|
||||
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
|
||||
|
||||
// Disposal pipes related shit
|
||||
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
||||
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
|
||||
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
|
||||
|
||||
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
|
||||
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
|
||||
if(old_dir != new_dir)
|
||||
play_squeak()
|
||||
@@ -0,0 +1,82 @@
|
||||
/datum/component/stationloving
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/inform_admins = FALSE
|
||||
var/disallow_soul_imbue = TRUE
|
||||
var/allow_death = FALSE
|
||||
|
||||
/datum/component/stationloving/Initialize(inform_admins = FALSE, allow_death = FALSE)
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
|
||||
src.inform_admins = inform_admins
|
||||
src.allow_death = allow_death
|
||||
check_in_bounds() // Just in case something is being created outside of station/centcom
|
||||
|
||||
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
|
||||
if (original)
|
||||
if (istype(newc))
|
||||
inform_admins = newc.inform_admins
|
||||
allow_death = newc.allow_death
|
||||
else if (LAZYLEN(arguments))
|
||||
inform_admins = arguments[1]
|
||||
|
||||
/datum/component/stationloving/proc/relocate()
|
||||
var/targetturf = find_safe_turf()
|
||||
if(!targetturf)
|
||||
if(GLOB.blobstart.len > 0)
|
||||
targetturf = get_turf(pick(GLOB.blobstart))
|
||||
else
|
||||
CRASH("Unable to find a blobstart landmark")
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
AM.forceMove(targetturf)
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
return targetturf
|
||||
|
||||
/datum/component/stationloving/proc/check_in_bounds()
|
||||
if(in_bounds())
|
||||
return
|
||||
else
|
||||
var/turf/currentturf = get_turf(src)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
message_admins("[parent] has been moved out of bounds in [ADMIN_VERBOSEJMP(currentturf)]. Moving it to [ADMIN_VERBOSEJMP(targetturf)].")
|
||||
|
||||
/datum/component/stationloving/proc/check_soul_imbue()
|
||||
return disallow_soul_imbue
|
||||
|
||||
/datum/component/stationloving/proc/in_bounds()
|
||||
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
|
||||
var/turf/T = get_turf(parent)
|
||||
if (!T)
|
||||
return FALSE
|
||||
var/area/A = T.loc
|
||||
if(istype(A, /area/fabric_of_reality)) // Obviously terrible, just for test merging
|
||||
return FALSE
|
||||
if (is_station_level(T.z) || is_centcom_level(T.z))
|
||||
return TRUE
|
||||
if (is_reserved_level(T.z))
|
||||
if (is_type_in_typecache(A, allowed_shuttles))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/datum/component/stationloving/proc/check_deletion(datum/source, force) // TRUE = interrupt deletion, FALSE = proceed with deletion
|
||||
|
||||
var/turf/T = get_turf(parent)
|
||||
|
||||
if(inform_admins && force)
|
||||
message_admins("[parent] has been !!force deleted!! in [ADMIN_VERBOSEJMP(T)].")
|
||||
log_game("[parent] has been !!force deleted!! in [loc_name(T)].")
|
||||
|
||||
if(!force && !allow_death)
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been destroyed in [loc_name(T)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
message_admins("[parent] has been destroyed in [ADMIN_VERBOSEJMP(T)]. Moving it to [ADMIN_VERBOSEJMP(targetturf)].")
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -0,0 +1,207 @@
|
||||
|
||||
// External storage-related logic:
|
||||
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
|
||||
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
|
||||
|
||||
/datum/component/storage/concrete
|
||||
var/drop_all_on_deconstruct = TRUE
|
||||
var/drop_all_on_destroy = FALSE
|
||||
var/drop_all_on_break = FALSE
|
||||
var/unlock_on_break = FALSE
|
||||
var/transfer_contents_on_component_transfer = FALSE
|
||||
var/list/datum/component/storage/slaves = list()
|
||||
|
||||
var/list/_contents_limbo // Where objects go to live mid transfer
|
||||
var/list/_user_limbo // The last users before the component started moving
|
||||
|
||||
/datum/component/storage/concrete/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
|
||||
RegisterSignal(parent, COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
|
||||
RegisterSignal(parent, COMSIG_OBJ_BREAK, .proc/on_break)
|
||||
|
||||
/datum/component/storage/concrete/Destroy()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/atom/_A in real_location)
|
||||
_A.mouse_opacity = initial(_A.mouse_opacity)
|
||||
if(drop_all_on_destroy)
|
||||
do_quick_empty()
|
||||
for(var/i in slaves)
|
||||
var/datum/component/storage/slave = i
|
||||
slave.change_master(null)
|
||||
QDEL_LIST(_contents_limbo)
|
||||
_user_limbo = null
|
||||
return ..()
|
||||
|
||||
/datum/component/storage/concrete/master()
|
||||
return src
|
||||
|
||||
/datum/component/storage/concrete/real_location()
|
||||
return parent
|
||||
|
||||
/datum/component/storage/concrete/PreTransfer()
|
||||
if(is_using)
|
||||
_user_limbo = is_using.Copy()
|
||||
close_all()
|
||||
if(transfer_contents_on_component_transfer)
|
||||
_contents_limbo = list()
|
||||
for(var/atom/movable/AM in parent)
|
||||
_contents_limbo += AM
|
||||
AM.moveToNullspace()
|
||||
|
||||
/datum/component/storage/concrete/PostTransfer()
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(transfer_contents_on_component_transfer)
|
||||
for(var/i in _contents_limbo)
|
||||
var/atom/movable/AM = i
|
||||
AM.forceMove(parent)
|
||||
_contents_limbo = null
|
||||
if(_user_limbo)
|
||||
for(var/i in _user_limbo)
|
||||
show_to(i)
|
||||
_user_limbo = null
|
||||
|
||||
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
. = TRUE
|
||||
var/atom/real_location = real_location()
|
||||
if(I.loc != real_location)
|
||||
I.forceMove(real_location)
|
||||
refresh_mob_views()
|
||||
|
||||
/datum/component/storage/concrete/refresh_mob_views()
|
||||
. = ..()
|
||||
for(var/i in slaves)
|
||||
var/datum/component/storage/slave = i
|
||||
slave.refresh_mob_views()
|
||||
|
||||
/datum/component/storage/concrete/emp_act(datum/source, severity)
|
||||
if(emp_shielded)
|
||||
return
|
||||
var/atom/real_location = real_location()
|
||||
for(var/i in real_location)
|
||||
var/atom/A = i
|
||||
A.emp_act(severity)
|
||||
|
||||
/datum/component/storage/concrete/proc/on_slave_link(datum/component/storage/S)
|
||||
if(S == src)
|
||||
return FALSE
|
||||
slaves += S
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/concrete/proc/on_slave_unlink(datum/component/storage/S)
|
||||
slaves -= S
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/concrete/proc/on_contents_del(datum/source, atom/A)
|
||||
var/atom/real_location = parent
|
||||
if(A in real_location)
|
||||
usr = null
|
||||
remove_from_storage(A, null)
|
||||
|
||||
/datum/component/storage/concrete/proc/on_deconstruct(datum/source, disassembled)
|
||||
if(drop_all_on_deconstruct)
|
||||
do_quick_empty()
|
||||
|
||||
/datum/component/storage/concrete/proc/on_break(datum/source, damage_flag)
|
||||
if(drop_all_on_break)
|
||||
do_quick_empty()
|
||||
if(unlock_on_break)
|
||||
set_locked(source, FALSE)
|
||||
|
||||
/datum/component/storage/concrete/can_see_contents()
|
||||
. = ..()
|
||||
for(var/i in slaves)
|
||||
var/datum/component/storage/slave = i
|
||||
. |= slave.can_see_contents()
|
||||
|
||||
//Resets screen loc and other vars of something being removed from storage.
|
||||
/datum/component/storage/concrete/_removal_reset(atom/movable/thing)
|
||||
thing.layer = initial(thing.layer)
|
||||
thing.plane = initial(thing.plane)
|
||||
thing.mouse_opacity = initial(thing.mouse_opacity)
|
||||
if(thing.maptext)
|
||||
thing.maptext = ""
|
||||
|
||||
/datum/component/storage/concrete/remove_from_storage(atom/movable/AM, atom/new_location)
|
||||
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
|
||||
//or moving objects, things that should never happen
|
||||
var/atom/parent = src.parent
|
||||
var/list/seeing_mobs = can_see_contents()
|
||||
for(var/mob/M in seeing_mobs)
|
||||
M.client.screen -= AM
|
||||
if(ismob(parent.loc) && isitem(AM))
|
||||
var/obj/item/I = AM
|
||||
var/mob/M = parent.loc
|
||||
I.dropped(M)
|
||||
if(new_location)
|
||||
//Reset the items values
|
||||
_removal_reset(AM)
|
||||
AM.forceMove(new_location)
|
||||
//We don't want to call this if the item is being destroyed
|
||||
AM.on_exit_storage(src)
|
||||
else
|
||||
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
|
||||
AM.moveToNullspace()
|
||||
refresh_mob_views()
|
||||
if(isobj(parent))
|
||||
var/obj/O = parent
|
||||
O.update_icon()
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/concrete/proc/slave_can_insert_object(datum/component/storage/slave, obj/item/I, stop_messages = FALSE, mob/M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/concrete/proc/handle_item_insertion_from_slave(datum/component/storage/slave, obj/item/I, prevent_warning = FALSE, M)
|
||||
. = handle_item_insertion(I, prevent_warning, M, slave)
|
||||
if(. && !prevent_warning)
|
||||
slave.mob_item_insertion_feedback(usr, M, I)
|
||||
|
||||
/datum/component/storage/concrete/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) //Remote is null or the slave datum
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
var/atom/parent = src.parent
|
||||
var/moved = FALSE
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
if(M)
|
||||
if(!M.temporarilyRemoveItemFromInventory(I))
|
||||
return FALSE
|
||||
else
|
||||
moved = TRUE //At this point if the proc fails we need to manually move the object back to the turf/mob/whatever.
|
||||
if(I.pulledby)
|
||||
I.pulledby.stop_pulling()
|
||||
if(silent)
|
||||
prevent_warning = TRUE
|
||||
if(!_insert_physical_item(I))
|
||||
if(moved)
|
||||
if(M)
|
||||
if(!M.put_in_active_hand(I))
|
||||
I.forceMove(parent.drop_location())
|
||||
else
|
||||
I.forceMove(parent.drop_location())
|
||||
return FALSE
|
||||
I.on_enter_storage(master)
|
||||
refresh_mob_views()
|
||||
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
|
||||
if(M)
|
||||
if(M.client && M.active_storage != src)
|
||||
M.client.screen -= I
|
||||
if(M.observers && M.observers.len)
|
||||
for(var/i in M.observers)
|
||||
var/mob/dead/observe = i
|
||||
if(observe.client && observe.active_storage != src)
|
||||
observe.client.screen -= I
|
||||
if(!remote)
|
||||
parent.add_fingerprint(M)
|
||||
if(!prevent_warning)
|
||||
mob_item_insertion_feedback(usr, M, I)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/concrete/update_icon()
|
||||
if(isobj(parent))
|
||||
var/obj/O = parent
|
||||
O.update_icon()
|
||||
for(var/i in slaves)
|
||||
var/datum/component/storage/slave = i
|
||||
slave.update_icon()
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/component/storage/concrete/bluespace/bag_of_holding/handle_item_insertion(obj/item/W, prevent_warning = FALSE, mob/living/user)
|
||||
var/atom/A = parent
|
||||
if(A == W) //don't put yourself into yourself.
|
||||
return
|
||||
var/list/obj/item/storage/backpack/holding/matching = typecache_filter_list(W.GetAllContents(), typecacheof(/obj/item/storage/backpack/holding))
|
||||
matching -= A
|
||||
if(istype(W, /obj/item/storage/backpack/holding) || matching.len)
|
||||
var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [A.name]?", "Abort", "Proceed")
|
||||
if(safety != "Proceed" || QDELETED(A) || QDELETED(W) || QDELETED(user) || !user.canUseTopic(A, BE_CLOSE, iscarbon(user)))
|
||||
return
|
||||
var/turf/loccheck = get_turf(A)
|
||||
if(is_reebe(loccheck.z))
|
||||
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
|
||||
user.Knockdown(60)
|
||||
return
|
||||
if(istype(loccheck.loc, /area/fabric_of_reality))
|
||||
to_chat(user, "<span class='danger'>You can't do that here!</span>")
|
||||
to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
|
||||
qdel(W)
|
||||
playsound(loccheck,'sound/effects/supermatter.ogg', 200, 1)
|
||||
user.gib(TRUE, TRUE, TRUE)
|
||||
for(var/turf/T in range(6,loccheck))
|
||||
if(istype(T, /turf/open/space/transit))
|
||||
continue
|
||||
for(var/mob/living/M in T)
|
||||
if(M.movement_type & FLYING)
|
||||
M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
|
||||
M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
|
||||
T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
|
||||
for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
|
||||
ladder.ActivateAlmonds()
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] detonated a bag of holding at [ADMIN_VERBOSEJMP(loccheck)].")
|
||||
log_game("[key_name(user)] detonated a bag of holding at [loc_name(loccheck)].")
|
||||
qdel(A)
|
||||
return
|
||||
. = ..()
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/component/storage/concrete/bluespace
|
||||
var/dumping_range = 8
|
||||
var/dumping_sound = 'sound/items/pshoom.ogg'
|
||||
var/alt_sound = 'sound/items/pshoom_2.ogg'
|
||||
|
||||
/datum/component/storage/concrete/bluespace/dump_content_at(atom/dest, mob/M)
|
||||
var/atom/A = parent
|
||||
if(A.Adjacent(M))
|
||||
var/atom/dumping_location = dest.get_dumping_location()
|
||||
if(get_dist(M, dumping_location) < dumping_range)
|
||||
if(dumping_location.storage_contents_dump_act(src, M))
|
||||
if(alt_sound && prob(1))
|
||||
playsound(src, alt_sound, 40, 1)
|
||||
else
|
||||
playsound(src, dumping_sound, 40, 1)
|
||||
M.Beam(dumping_location, icon_state="rped_upgrade", time=5)
|
||||
return TRUE
|
||||
to_chat(M, "The [A.name] buzzes.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
return FALSE
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
/datum/component/storage/concrete/emergency
|
||||
drop_all_on_break = TRUE
|
||||
unlock_on_break = TRUE
|
||||
locked = TRUE
|
||||
|
||||
/datum/component/storage/concrete/emergency/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMAG_ACT, .proc/unlock_me)
|
||||
|
||||
/datum/component/storage/concrete/emergency/on_attack_hand(datum/source, mob/user)
|
||||
var/atom/A = parent
|
||||
if(!attack_hand_interact)
|
||||
return
|
||||
if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
|
||||
user.active_storage.close(user)
|
||||
close(user)
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
return
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
A.do_jiggle()
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
|
||||
/datum/component/storage/concrete/emergency/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
|
||||
if(!silent && istype(I, /obj/item/card/emag))
|
||||
silent = TRUE // suppresses the message
|
||||
return ..()
|
||||
|
||||
/datum/component/storage/concrete/emergency/check_locked(datum/source, mob/user, message = FALSE)
|
||||
. = locked && GLOB.security_level < SEC_LEVEL_RED
|
||||
if(message && . && user)
|
||||
to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
|
||||
|
||||
/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source)
|
||||
if(locked)
|
||||
set_locked(source, FALSE)
|
||||
@@ -0,0 +1,18 @@
|
||||
/datum/component/storage/concrete/implant
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 6
|
||||
max_items = 2
|
||||
drop_all_on_destroy = TRUE
|
||||
drop_all_on_deconstruct = TRUE
|
||||
silent = TRUE
|
||||
allow_big_nesting = TRUE
|
||||
|
||||
/datum/component/storage/concrete/implant/Initialize()
|
||||
. = ..()
|
||||
cant_hold = typecacheof(list(/obj/item/disk/nuclear))
|
||||
|
||||
/datum/component/storage/concrete/implant/InheritComponent(datum/component/storage/concrete/implant/I, original)
|
||||
if(!istype(I))
|
||||
return ..()
|
||||
max_combined_w_class += I.max_combined_w_class
|
||||
max_items += I.max_items
|
||||
@@ -0,0 +1,89 @@
|
||||
/datum/component/storage/concrete/pockets
|
||||
max_items = 2
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 50
|
||||
rustle_sound = FALSE
|
||||
|
||||
/datum/component/storage/concrete/pockets/handle_item_insertion(obj/item/I, prevent_warning, mob/user)
|
||||
. = ..()
|
||||
if(. && silent && !prevent_warning)
|
||||
if(quickdraw)
|
||||
to_chat(user, "<span class='notice'>You discreetly slip [I] into [parent]. Alt-click [parent] to remove it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You discreetly slip [I] into [parent].</span>")
|
||||
|
||||
/datum/component/storage/concrete/pockets
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/datum/component/storage/concrete/pockets/small
|
||||
max_items = 1
|
||||
attack_hand_interact = FALSE
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/collar
|
||||
max_items = 1
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/collar/Initialize()
|
||||
. = ..()
|
||||
can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/food/snacks/cookie,
|
||||
/obj/item/reagent_containers/food/snacks/sugarcookie))
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/collar/locked/Initialize()
|
||||
. = ..()
|
||||
can_hold = typecacheof(list(
|
||||
/obj/item/reagent_containers/food/snacks/cookie,
|
||||
/obj/item/reagent_containers/food/snacks/sugarcookie,
|
||||
/obj/item/key/collar))
|
||||
|
||||
/datum/component/storage/concrete/pockets/tiny
|
||||
max_items = 1
|
||||
max_w_class = WEIGHT_CLASS_TINY
|
||||
attack_hand_interact = FALSE
|
||||
|
||||
/datum/component/storage/concrete/pockets/small/detective
|
||||
attack_hand_interact = TRUE // so the detectives would discover pockets in their hats
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes
|
||||
attack_hand_interact = FALSE
|
||||
quickdraw = TRUE
|
||||
silent = TRUE
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/Initialize()
|
||||
. = ..()
|
||||
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
|
||||
can_hold = typecacheof(list(
|
||||
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
. = ..()
|
||||
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
|
||||
can_hold = typecacheof(list(
|
||||
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/bikehorn))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector
|
||||
max_items = 3
|
||||
max_w_class = WEIGHT_CLASS_TINY
|
||||
var/atom/original_parent
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector/Initialize()
|
||||
original_parent = parent
|
||||
. = ..()
|
||||
can_hold = typecacheof(list( //Same items as a PDA
|
||||
/obj/item/pen,
|
||||
/obj/item/toy/crayon,
|
||||
/obj/item/lipstick,
|
||||
/obj/item/flashlight/pen,
|
||||
/obj/item/clothing/mask/cigarette))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector/real_location()
|
||||
// if the component is reparented to a jumpsuit, the items still go in the protector
|
||||
return original_parent
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/component/storage/concrete/rped
|
||||
collection_mode = COLLECT_EVERYTHING
|
||||
allow_quick_gather = TRUE
|
||||
allow_quick_empty = TRUE
|
||||
click_gather = TRUE
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 100
|
||||
max_items = 100
|
||||
display_numerical_stacking = TRUE
|
||||
|
||||
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
|
||||
. = ..()
|
||||
if(!I.get_part_rating())
|
||||
if (!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/concrete/bluespace/rped
|
||||
collection_mode = COLLECT_EVERYTHING
|
||||
allow_quick_gather = TRUE
|
||||
allow_quick_empty = TRUE
|
||||
click_gather = TRUE
|
||||
max_w_class = WEIGHT_CLASS_BULKY // can fit vending refills
|
||||
max_combined_w_class = 800
|
||||
max_items = 350
|
||||
display_numerical_stacking = TRUE
|
||||
|
||||
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
|
||||
. = ..()
|
||||
if(!I.get_part_rating())
|
||||
if (!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/concrete/cyborg/rped
|
||||
max_items = 150
|
||||
@@ -0,0 +1,5 @@
|
||||
/datum/component/storage/concrete/secret_satchel/can_be_inserted(I,msg,user)
|
||||
if(SSpersistence.spawned_objects[I])
|
||||
to_chat(user, "<span class='warning'>[I] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -0,0 +1,67 @@
|
||||
//Stack-only storage.
|
||||
/datum/component/storage/concrete/stack
|
||||
display_numerical_stacking = TRUE
|
||||
var/max_combined_stack_amount = 300
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = WEIGHT_CLASS_NORMAL * 14
|
||||
|
||||
/datum/component/storage/concrete/stack/proc/total_stack_amount()
|
||||
. = 0
|
||||
var/atom/real_location = real_location()
|
||||
for(var/i in real_location)
|
||||
var/obj/item/stack/S = i
|
||||
if(!istype(S))
|
||||
continue
|
||||
. += S.amount
|
||||
|
||||
/datum/component/storage/concrete/stack/proc/remaining_space()
|
||||
return max(0, max_combined_stack_amount - total_stack_amount())
|
||||
|
||||
//emptying procs do not need modification as stacks automatically merge.
|
||||
|
||||
/datum/component/storage/concrete/stack/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
if(!istype(I, /obj/item/stack))
|
||||
if(override)
|
||||
return ..()
|
||||
return FALSE
|
||||
var/atom/real_location = real_location()
|
||||
var/obj/item/stack/S = I
|
||||
var/can_insert = min(S.amount, remaining_space())
|
||||
if(!can_insert)
|
||||
return FALSE
|
||||
for(var/i in real_location) //combine.
|
||||
if(QDELETED(I))
|
||||
return
|
||||
var/obj/item/stack/_S = i
|
||||
if(!istype(_S))
|
||||
continue
|
||||
if(_S.merge_type == S.merge_type)
|
||||
_S.add(can_insert)
|
||||
S.use(can_insert, TRUE)
|
||||
return TRUE
|
||||
return ..(S.change_stack(null, can_insert), override)
|
||||
|
||||
/datum/component/storage/concrete/stack/remove_from_storage(obj/item/I, atom/new_location)
|
||||
var/atom/real_location = real_location()
|
||||
var/obj/item/stack/S = I
|
||||
if(!istype(S))
|
||||
return ..()
|
||||
if(S.amount > S.max_amount)
|
||||
var/overrun = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
var/obj/item/stack/temp = new S.type(real_location, overrun)
|
||||
handle_item_insertion(temp)
|
||||
return ..(S, new_location)
|
||||
|
||||
/datum/component/storage/concrete/stack/_process_numerical_display()
|
||||
var/atom/real_location = real_location()
|
||||
. = list()
|
||||
for(var/i in real_location)
|
||||
var/obj/item/stack/I = i
|
||||
if(!istype(I) || QDELETED(I)) //We're specialized stack storage, just ignore non stacks.
|
||||
continue
|
||||
if(!.[I.merge_type])
|
||||
.[I.merge_type] = new /datum/numbered_display(I, I.amount)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.merge_type]
|
||||
ND.number += I.amount
|
||||
@@ -0,0 +1,778 @@
|
||||
#define COLLECT_ONE 0
|
||||
#define COLLECT_EVERYTHING 1
|
||||
#define COLLECT_SAME 2
|
||||
|
||||
#define DROP_NOTHING 0
|
||||
#define DROP_AT_PARENT 1
|
||||
#define DROP_AT_LOCATION 2
|
||||
|
||||
// External storage-related logic:
|
||||
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
|
||||
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
|
||||
|
||||
/datum/component/storage
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point.
|
||||
|
||||
var/list/can_hold //if this is set, only things in this typecache will fit.
|
||||
var/list/cant_hold //if this is set, anything in this typecache will not be able to fit.
|
||||
|
||||
var/list/mob/is_using //lazy list of mobs looking at the contents of this storage.
|
||||
|
||||
var/locked = FALSE //when locked nothing can see inside or use it.
|
||||
|
||||
var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
|
||||
var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
|
||||
var/max_items = 7 //max number of objects that will fit.
|
||||
|
||||
var/emp_shielded = FALSE
|
||||
|
||||
var/silent = FALSE //whether this makes a message when things are put in.
|
||||
var/click_gather = FALSE //whether this can be clicked on items to pick it up rather than the other way around.
|
||||
var/rustle_sound = TRUE //play rustle sound on interact.
|
||||
var/allow_quick_empty = FALSE //allow empty verb which allows dumping on the floor of everything inside quickly.
|
||||
var/allow_quick_gather = FALSE //allow toggle mob verb which toggles collecting all items from a tile.
|
||||
|
||||
var/collection_mode = COLLECT_EVERYTHING
|
||||
|
||||
var/insert_preposition = "in" //you put things "in" a bag, but "on" a tray.
|
||||
|
||||
var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
|
||||
|
||||
var/obj/screen/storage/boxes //storage display object
|
||||
var/obj/screen/close/closer //close button object
|
||||
|
||||
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
|
||||
|
||||
var/attack_hand_interact = TRUE //interact on attack hand.
|
||||
var/quickdraw = FALSE //altclick interact
|
||||
|
||||
var/datum/action/item_action/storage_gather_mode/modeswitch_action
|
||||
|
||||
//Screen variables: Do not mess with these vars unless you know what you're doing. They're not defines so storage that isn't in the same location can be supported in the future.
|
||||
var/screen_max_columns = 7 //These two determine maximum screen sizes.
|
||||
var/screen_max_rows = INFINITY
|
||||
var/screen_pixel_x = 16 //These two are pixel values for screen loc of boxes and closer
|
||||
var/screen_pixel_y = 16
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
/datum/component/storage/Initialize(datum/component/storage/concrete/master)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(master)
|
||||
change_master(master)
|
||||
boxes = new(null, src)
|
||||
closer = new(null, src)
|
||||
orient2hud()
|
||||
|
||||
RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check)
|
||||
RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_SHOW, .proc/signal_show_attempt)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/signal_insertion_attempt)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_CAN_INSERT, .proc/signal_can_insert)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE_TYPE, .proc/signal_take_type)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_FILL_TYPE, .proc/signal_fill_type)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_SET_LOCKSTATE, .proc/set_locked)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE, .proc/signal_take_obj)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_QUICK_EMPTY, .proc/signal_quick_empty)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_FROM, .proc/signal_hide_attempt)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_ALL, .proc/close_all)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_RETURN_INVENTORY, .proc/signal_return_inv)
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_PAW, .proc/on_attack_hand)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/emp_act)
|
||||
RegisterSignal(parent, COMSIG_ATOM_ATTACK_GHOST, .proc/show_to_ghost)
|
||||
RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/refresh_mob_views)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EXITED, .proc/_remove_and_refresh)
|
||||
RegisterSignal(parent, COMSIG_ATOM_CANREACH, .proc/canreach_react)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, .proc/preattack_intercept)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/attack_self)
|
||||
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all)
|
||||
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click)
|
||||
RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
|
||||
RegisterSignal(parent, COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_receive)
|
||||
|
||||
update_actions()
|
||||
|
||||
/datum/component/storage/Destroy()
|
||||
close_all()
|
||||
QDEL_NULL(boxes)
|
||||
QDEL_NULL(closer)
|
||||
LAZYCLEARLIST(is_using)
|
||||
return ..()
|
||||
|
||||
/datum/component/storage/PreTransfer()
|
||||
update_actions()
|
||||
|
||||
/datum/component/storage/proc/update_actions()
|
||||
QDEL_NULL(modeswitch_action)
|
||||
if(!isitem(parent) || !allow_quick_gather)
|
||||
return
|
||||
var/obj/item/I = parent
|
||||
modeswitch_action = new(I)
|
||||
RegisterSignal(modeswitch_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
|
||||
if(I.obj_flags & IN_INVENTORY)
|
||||
var/mob/M = I.loc
|
||||
if(!istype(M))
|
||||
return
|
||||
modeswitch_action.Grant(M)
|
||||
|
||||
/datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master)
|
||||
if(new_master == src || (!isnull(new_master) && !istype(new_master)))
|
||||
return FALSE
|
||||
if(master)
|
||||
master.on_slave_unlink(src)
|
||||
master = new_master
|
||||
if(master)
|
||||
master.on_slave_link(src)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/master()
|
||||
if(master == src)
|
||||
return //infinite loops yo.
|
||||
return master
|
||||
|
||||
/datum/component/storage/proc/real_location()
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
return master? master.real_location() : null
|
||||
|
||||
/datum/component/storage/proc/canreach_react(datum/source, list/next)
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!master)
|
||||
return
|
||||
. = COMPONENT_BLOCK_REACH
|
||||
next += master.parent
|
||||
for(var/i in master.slaves)
|
||||
var/datum/component/storage/slave = i
|
||||
next += slave.parent
|
||||
|
||||
/datum/component/storage/proc/attack_self(datum/source, mob/M)
|
||||
if(check_locked(source, M, TRUE))
|
||||
return FALSE
|
||||
if((M.get_active_held_item() == parent) && allow_quick_empty)
|
||||
quick_empty(M)
|
||||
|
||||
/datum/component/storage/proc/preattack_intercept(datum/source, obj/O, mob/M, params)
|
||||
if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE))
|
||||
return FALSE
|
||||
. = COMPONENT_NO_ATTACK
|
||||
if(check_locked(source, M, TRUE))
|
||||
return FALSE
|
||||
var/atom/A = parent
|
||||
var/obj/item/I = O
|
||||
if(collection_mode == COLLECT_ONE)
|
||||
if(can_be_inserted(I, null, M))
|
||||
handle_item_insertion(I, null, M)
|
||||
A.do_squish()
|
||||
return
|
||||
if(!isturf(I.loc))
|
||||
return
|
||||
var/list/things = I.loc.contents.Copy()
|
||||
if(collection_mode == COLLECT_SAME)
|
||||
things = typecache_filter_list(things, typecacheof(I.type))
|
||||
var/len = length(things)
|
||||
if(!len)
|
||||
to_chat(M, "<span class='notice'>You failed to pick up anything with [parent].</span>")
|
||||
return
|
||||
var/datum/progressbar/progress = new(M, len, I.loc)
|
||||
var/list/rejections = list()
|
||||
while(do_after(M, 10, TRUE, parent, FALSE, CALLBACK(src, .proc/handle_mass_pickup, things, I.loc, rejections, progress)))
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
to_chat(M, "<span class='notice'>You put everything you could [insert_preposition] [parent].</span>")
|
||||
A.do_squish(1.4, 0.4)
|
||||
|
||||
/datum/component/storage/proc/handle_mass_item_insertion(list/things, datum/component/storage/src_object, mob/user, datum/progressbar/progress)
|
||||
var/atom/source_real_location = src_object.real_location()
|
||||
for(var/obj/item/I in things)
|
||||
things -= I
|
||||
if(I.loc != source_real_location)
|
||||
continue
|
||||
if(user.active_storage != src_object)
|
||||
if(I.on_found(user))
|
||||
break
|
||||
if(can_be_inserted(I,FALSE,user))
|
||||
handle_item_insertion(I, TRUE, user)
|
||||
if (TICK_CHECK)
|
||||
progress.update(progress.goal - things.len)
|
||||
return TRUE
|
||||
|
||||
progress.update(progress.goal - things.len)
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/proc/handle_mass_pickup(list/things, atom/thing_loc, list/rejections, datum/progressbar/progress)
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in things)
|
||||
things -= I
|
||||
if(I.loc != thing_loc)
|
||||
continue
|
||||
if(I.type in rejections) // To limit bag spamming: any given type only complains once
|
||||
continue
|
||||
if(!can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no
|
||||
if(real_location.contents.len >= max_items)
|
||||
break
|
||||
rejections += I.type // therefore full bags are still a little spammy
|
||||
continue
|
||||
|
||||
handle_item_insertion(I, TRUE) //The TRUE stops the "You put the [parent] into [S]" insertion message from being displayed.
|
||||
|
||||
if (TICK_CHECK)
|
||||
progress.update(progress.goal - things.len)
|
||||
return TRUE
|
||||
|
||||
progress.update(progress.goal - things.len)
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/proc/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
A.add_fingerprint(M)
|
||||
to_chat(M, "<span class='notice'>You start dumping out [parent].</span>")
|
||||
var/turf/T = get_turf(A)
|
||||
var/list/things = contents()
|
||||
var/datum/progressbar/progress = new(M, length(things), T)
|
||||
while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
|
||||
stoplag(1)
|
||||
qdel(progress)
|
||||
A.do_squish(0.8, 1.2)
|
||||
|
||||
/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress, trigger_on_found = TRUE)
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in things)
|
||||
things -= I
|
||||
if(I.loc != real_location)
|
||||
continue
|
||||
remove_from_storage(I, target)
|
||||
if(trigger_on_found && I.on_found())
|
||||
return FALSE
|
||||
if(TICK_CHECK)
|
||||
progress.update(progress.goal - length(things))
|
||||
return TRUE
|
||||
progress.update(progress.goal - length(things))
|
||||
return FALSE
|
||||
|
||||
/datum/component/storage/proc/do_quick_empty(atom/_target)
|
||||
if(!_target)
|
||||
_target = get_turf(parent)
|
||||
if(usr)
|
||||
hide_from(usr)
|
||||
var/list/contents = contents()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in contents)
|
||||
if(I.loc != real_location)
|
||||
continue
|
||||
remove_from_storage(I, _target)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/set_locked(datum/source, new_state)
|
||||
locked = new_state
|
||||
if(check_locked())
|
||||
close_all()
|
||||
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in real_location.contents)
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
var/atom/real_location = real_location()
|
||||
var/adjusted_contents = real_location.contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_numerical_stacking)
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
standard_orient_objs(rows, columns, numbered_contents)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
|
||||
boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numerical_display_contents))
|
||||
for(var/type in numerical_display_contents)
|
||||
var/datum/numbered_display/ND = numerical_display_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/O in real_location)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
|
||||
/datum/component/storage/proc/show_to(mob/M)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
var/atom/real_location = real_location()
|
||||
if(M.active_storage != src && (M.stat == CONSCIOUS))
|
||||
for(var/obj/item/I in real_location)
|
||||
if(I.on_found(M))
|
||||
return FALSE
|
||||
if(M.active_storage)
|
||||
M.active_storage.hide_from(M)
|
||||
orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
|
||||
M.client.screen |= boxes
|
||||
M.client.screen |= closer
|
||||
M.client.screen |= real_location.contents
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/hide_from(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
var/atom/real_location = real_location()
|
||||
M.client.screen -= boxes
|
||||
M.client.screen -= closer
|
||||
M.client.screen -= real_location.contents
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/close(mob/M)
|
||||
hide_from(M)
|
||||
|
||||
/datum/component/storage/proc/close_all()
|
||||
. = FALSE
|
||||
for(var/mob/M in can_see_contents())
|
||||
close(M)
|
||||
. = TRUE //returns TRUE if any mobs actually got a close(M) call
|
||||
|
||||
/datum/component/storage/proc/emp_act(datum/source, severity)
|
||||
if(emp_shielded)
|
||||
return
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
master.emp_act(source, severity)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/atom/real_location = real_location()
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in real_location)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
closer.screen_loc = "[mx+1],[my]"
|
||||
|
||||
//Resets something that is being removed from storage.
|
||||
/datum/component/storage/proc/_removal_reset(atom/movable/thing)
|
||||
if(!istype(thing))
|
||||
return FALSE
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!istype(master))
|
||||
return FALSE
|
||||
return master._removal_reset(thing)
|
||||
|
||||
/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
|
||||
_removal_reset(thing)
|
||||
refresh_mob_views()
|
||||
|
||||
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
|
||||
/datum/component/storage/proc/remove_from_storage(atom/movable/AM, atom/new_location)
|
||||
if(!istype(AM))
|
||||
return FALSE
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!istype(master))
|
||||
return FALSE
|
||||
return master.remove_from_storage(AM, new_location)
|
||||
|
||||
/datum/component/storage/proc/refresh_mob_views()
|
||||
var/list/seeing = can_see_contents()
|
||||
for(var/i in seeing)
|
||||
show_to(i)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/can_see_contents()
|
||||
var/list/cansee = list()
|
||||
for(var/mob/M in is_using)
|
||||
if(M.active_storage == src && M.client)
|
||||
cansee |= M
|
||||
else
|
||||
LAZYREMOVE(is_using, M)
|
||||
return cansee
|
||||
|
||||
//Tries to dump content
|
||||
/datum/component/storage/proc/dump_content_at(atom/dest_object, mob/M)
|
||||
var/atom/A = parent
|
||||
var/atom/dump_destination = dest_object.get_dumping_location()
|
||||
if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination))
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
if(dump_destination.storage_contents_dump_act(src, M))
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
A.do_squish(0.8, 1.2)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//This proc is called when you want to place an item into the storage item.
|
||||
/datum/component/storage/proc/attackby(datum/source, obj/item/I, mob/M, params)
|
||||
if(istype(I, /obj/item/hand_labeler))
|
||||
var/obj/item/hand_labeler/labeler = I
|
||||
if(labeler.mode)
|
||||
return FALSE
|
||||
. = TRUE //no afterattack
|
||||
if(iscyborg(M))
|
||||
return
|
||||
if(!can_be_inserted(I, FALSE, M))
|
||||
var/atom/real_location = real_location()
|
||||
if(real_location.contents.len >= max_items) //don't use items on the backpack if they don't fit
|
||||
return TRUE
|
||||
return FALSE
|
||||
handle_item_insertion(I, FALSE, M)
|
||||
var/atom/A = parent
|
||||
A.do_squish()
|
||||
|
||||
/datum/component/storage/proc/return_inv(recursive)
|
||||
var/list/ret = list()
|
||||
ret |= contents()
|
||||
if(recursive)
|
||||
for(var/i in ret.Copy())
|
||||
var/atom/A = i
|
||||
SEND_SIGNAL(A, COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE)
|
||||
return ret
|
||||
|
||||
/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS!
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents.Copy()
|
||||
|
||||
//Abuses the fact that lists are just references, or something like that.
|
||||
/datum/component/storage/proc/signal_return_inv(datum/source, list/interface, recursive = TRUE)
|
||||
if(!islist(interface))
|
||||
return FALSE
|
||||
interface |= return_inv(recursive)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/mousedrop_onto(datum/source, atom/over_object, mob/M)
|
||||
set waitfor = FALSE
|
||||
. = COMPONENT_NO_MOUSEDROP
|
||||
var/atom/A = parent
|
||||
if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked
|
||||
A.add_fingerprint(M)
|
||||
if(!over_object)
|
||||
return FALSE
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return FALSE
|
||||
// this must come before the screen objects only block, dunno why it wasn't before
|
||||
if(over_object == M)
|
||||
user_show_to_mob(M)
|
||||
if(!M.incapacitated())
|
||||
if(!istype(over_object, /obj/screen))
|
||||
dump_content_at(over_object, M)
|
||||
return
|
||||
if(A.loc != M)
|
||||
return
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
A.do_jiggle()
|
||||
if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(A, H.held_index)
|
||||
return
|
||||
A.add_fingerprint(M)
|
||||
|
||||
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
|
||||
var/atom/A = parent
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
A.add_fingerprint(M)
|
||||
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
|
||||
return FALSE
|
||||
show_to(M)
|
||||
|
||||
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
|
||||
if(isitem(O))
|
||||
var/obj/item/I = O
|
||||
if(iscarbon(M) || isdrone(M))
|
||||
var/mob/living/L = M
|
||||
if(!L.incapacitated() && I == L.get_active_held_item())
|
||||
if(!SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert.
|
||||
handle_item_insertion(I, FALSE, L)
|
||||
var/atom/A = parent
|
||||
A.do_squish()
|
||||
|
||||
//This proc return 1 if the item can be picked up and 0 if it can't.
|
||||
//Set the stop_messages to stop it from printing messages
|
||||
/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
|
||||
if(!istype(I) || (I.item_flags & ABSTRACT))
|
||||
return FALSE //Not an item
|
||||
if(I == parent)
|
||||
return FALSE //no paradoxes for you
|
||||
var/atom/real_location = real_location()
|
||||
var/atom/host = parent
|
||||
if(real_location == I.loc)
|
||||
return FALSE //Means the item is already in the storage item
|
||||
if(check_locked(null, M, !stop_messages))
|
||||
if(M && !stop_messages)
|
||||
host.add_fingerprint(M)
|
||||
return FALSE
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] is full, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(length(can_hold))
|
||||
if(!is_type_in_typecache(I, can_hold))
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too big for [host]!</span>")
|
||||
return FALSE
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
if(isitem(host))
|
||||
var/obj/item/IP = host
|
||||
GET_COMPONENT_FROM(STR_I, /datum/component/storage, I)
|
||||
if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
|
||||
return FALSE //To prevent the stacking of same sized storage items.
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
|
||||
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
|
||||
return FALSE
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!istype(master))
|
||||
return FALSE
|
||||
return master.slave_can_insert_object(src, I, stop_messages, M)
|
||||
|
||||
/datum/component/storage/proc/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
return FALSE
|
||||
|
||||
//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
|
||||
//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
|
||||
//such as when picking up all the items on a tile with one click.
|
||||
/datum/component/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote)
|
||||
var/atom/parent = src.parent
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!istype(master))
|
||||
return FALSE
|
||||
if(silent)
|
||||
prevent_warning = TRUE
|
||||
if(M)
|
||||
parent.add_fingerprint(M)
|
||||
. = master.handle_item_insertion_from_slave(src, I, prevent_warning, M)
|
||||
|
||||
/datum/component/storage/proc/mob_item_insertion_feedback(mob/user, mob/M, obj/item/I, override = FALSE)
|
||||
if(silent && !override)
|
||||
return
|
||||
if(rustle_sound)
|
||||
playsound(parent, "rustle", 50, 1, -5)
|
||||
for(var/mob/viewing in viewers(user, null))
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
var/obj/O = parent
|
||||
O.update_icon()
|
||||
|
||||
/datum/component/storage/proc/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
|
||||
if((!force && !can_be_inserted(I, TRUE, M)) || (I == parent))
|
||||
return FALSE
|
||||
return handle_item_insertion(I, silent, M)
|
||||
|
||||
/datum/component/storage/proc/signal_can_insert(datum/source, obj/item/I, mob/M, silent = FALSE)
|
||||
return can_be_inserted(I, silent, M)
|
||||
|
||||
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
|
||||
return user_show_to_mob(M, TRUE)
|
||||
|
||||
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
|
||||
return user_show_to_mob(showto, force)
|
||||
|
||||
/datum/component/storage/proc/on_check()
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/check_locked(datum/source, mob/user, message = FALSE)
|
||||
. = locked
|
||||
if(message && . && user)
|
||||
to_chat(user, "<span class='warning'>[parent] seems to be locked!</span>")
|
||||
|
||||
/datum/component/storage/proc/signal_take_type(datum/source, type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted)
|
||||
if(!force)
|
||||
if(check_adjacent)
|
||||
if(!user || !user.CanReach(destination) || !user.CanReach(parent))
|
||||
return FALSE
|
||||
var/list/taking = typecache_filter_list(contents(), typecacheof(type))
|
||||
if(taking.len > amount)
|
||||
taking.len = amount
|
||||
if(inserted) //duplicated code for performance, don't bother checking retval/checking for list every item.
|
||||
for(var/i in taking)
|
||||
if(remove_from_storage(i, destination))
|
||||
inserted |= i
|
||||
else
|
||||
for(var/i in taking)
|
||||
remove_from_storage(i, destination)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/remaining_space_items()
|
||||
var/atom/real_location = real_location()
|
||||
return max(0, max_items - real_location.contents.len)
|
||||
|
||||
/datum/component/storage/proc/signal_fill_type(datum/source, type, amount = 20, force = FALSE)
|
||||
var/atom/real_location = real_location()
|
||||
if(!force)
|
||||
amount = min(remaining_space_items(), amount)
|
||||
for(var/i in 1 to amount)
|
||||
handle_item_insertion(new type(real_location), TRUE)
|
||||
CHECK_TICK
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/on_attack_hand(datum/source, mob/user)
|
||||
var/atom/A = parent
|
||||
if(!attack_hand_interact)
|
||||
return
|
||||
if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
|
||||
user.active_storage.close(user)
|
||||
close(user)
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
return
|
||||
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.l_store == A && !H.get_active_held_item()) //Prevents opening if it's in a pocket.
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
H.put_in_hands(A)
|
||||
H.l_store = null
|
||||
return
|
||||
if(H.r_store == A && !H.get_active_held_item())
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
H.put_in_hands(A)
|
||||
H.r_store = null
|
||||
return
|
||||
|
||||
if(A.loc == user)
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
A.do_jiggle()
|
||||
|
||||
/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
|
||||
var/atom/A = parent
|
||||
update_actions()
|
||||
for(var/mob/M in range(1, A))
|
||||
if(M.active_storage == src)
|
||||
close(M)
|
||||
|
||||
/datum/component/storage/proc/signal_take_obj(datum/source, atom/movable/AM, new_loc, force = FALSE)
|
||||
if(!(AM in real_location()))
|
||||
return FALSE
|
||||
return remove_from_storage(AM, new_loc)
|
||||
|
||||
/datum/component/storage/proc/signal_quick_empty(datum/source, atom/loctarget)
|
||||
return do_quick_empty(loctarget)
|
||||
|
||||
/datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target)
|
||||
return hide_from(target)
|
||||
|
||||
/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
return
|
||||
if(check_locked(source, user, TRUE))
|
||||
return
|
||||
|
||||
var/atom/A = parent
|
||||
if(!quickdraw)
|
||||
A.add_fingerprint(user)
|
||||
user_show_to_mob(user)
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
return
|
||||
|
||||
if(!user.incapacitated())
|
||||
var/obj/item/I = locate() in real_location()
|
||||
if(!I)
|
||||
return
|
||||
A.add_fingerprint(user)
|
||||
remove_from_storage(I, get_turf(user))
|
||||
if(!user.put_in_hands(I))
|
||||
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
gather_mode_switch(source.owner)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
/datum/component/storage/proc/gather_mode_switch(mob/user)
|
||||
collection_mode = (collection_mode+1)%3
|
||||
switch(collection_mode)
|
||||
if(COLLECT_SAME)
|
||||
to_chat(user, "[parent] now picks up all items of a single type at once.")
|
||||
if(COLLECT_EVERYTHING)
|
||||
to_chat(user, "[parent] now picks up all items in a tile at once.")
|
||||
if(COLLECT_ONE)
|
||||
to_chat(user, "[parent] now picks up one item at a time.")
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/component/swarming
|
||||
var/offset_x = 0
|
||||
var/offset_y = 0
|
||||
var/is_swarming = FALSE
|
||||
var/list/swarm_members = list()
|
||||
|
||||
/datum/component/swarming/Initialize(max_x = 24, max_y = 24)
|
||||
offset_x = rand(-max_x, max_x)
|
||||
offset_y = rand(-max_y, max_y)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/join_swarm)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
|
||||
|
||||
/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
if(!other_swarm)
|
||||
return
|
||||
swarm()
|
||||
swarm_members |= other_swarm
|
||||
other_swarm.swarm()
|
||||
other_swarm.swarm_members |= src
|
||||
|
||||
/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
if(!other_swarm || !(other_swarm in swarm_members))
|
||||
return
|
||||
swarm_members -= other_swarm
|
||||
if(!swarm_members.len)
|
||||
unswarm()
|
||||
other_swarm.swarm_members -= src
|
||||
if(!other_swarm.swarm_members.len)
|
||||
other_swarm.unswarm()
|
||||
|
||||
/datum/component/swarming/proc/swarm()
|
||||
var/atom/movable/owner = parent
|
||||
if(!is_swarming)
|
||||
is_swarming = TRUE
|
||||
animate(owner, pixel_x = owner.pixel_x + offset_x, pixel_y = owner.pixel_y + offset_y, time = 2)
|
||||
|
||||
/datum/component/swarming/proc/unswarm()
|
||||
var/atom/movable/owner = parent
|
||||
if(is_swarming)
|
||||
animate(owner, pixel_x = owner.pixel_x - offset_x, pixel_y = owner.pixel_y - offset_y, time = 2)
|
||||
is_swarming = FALSE
|
||||
@@ -0,0 +1,81 @@
|
||||
/datum/component/thermite
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/amount
|
||||
var/overlay
|
||||
|
||||
var/static/list/blacklist = typecacheof(list(
|
||||
/turf/open/lava,
|
||||
/turf/open/space,
|
||||
/turf/open/water,
|
||||
/turf/open/chasm)
|
||||
)
|
||||
|
||||
var/static/list/immunelist = typecacheof(list(
|
||||
/turf/closed/wall/mineral/diamond,
|
||||
/turf/closed/indestructible,
|
||||
/turf/open/indestructible)
|
||||
)
|
||||
|
||||
var/static/list/resistlist = typecacheof(
|
||||
/turf/closed/wall/r_wall
|
||||
)
|
||||
|
||||
/datum/component/thermite/Initialize(_amount)
|
||||
if(!istype(parent, /turf) || blacklist[parent.type])
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(immunelist[parent.type])
|
||||
_amount*=0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
|
||||
if(resistlist[parent.type])
|
||||
_amount*=0.25
|
||||
|
||||
amount = _amount*10
|
||||
|
||||
var/turf/master = parent
|
||||
overlay = mutable_appearance('icons/effects/effects.dmi', "thermite")
|
||||
master.add_overlay(overlay)
|
||||
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
|
||||
RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
|
||||
|
||||
/datum/component/thermite/Destroy()
|
||||
var/turf/master = parent
|
||||
master.cut_overlay(overlay)
|
||||
return ..()
|
||||
|
||||
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments)
|
||||
if(!i_am_original)
|
||||
return
|
||||
if(newC)
|
||||
amount += newC.amount
|
||||
else
|
||||
amount += arguments[1]
|
||||
|
||||
/datum/component/thermite/proc/thermite_melt(mob/user)
|
||||
var/turf/master = parent
|
||||
master.cut_overlay(overlay)
|
||||
var/obj/effect/overlay/thermite/fakefire = new(master)
|
||||
|
||||
playsound(master, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
if(amount >= 50)
|
||||
var/burning_time = max(100, 100-amount)
|
||||
master = master.Melt()
|
||||
master.burn_tile()
|
||||
if(user)
|
||||
master.add_hiddenprint(user)
|
||||
QDEL_IN(fakefire, burning_time)
|
||||
else
|
||||
QDEL_IN(fakefire, 50)
|
||||
|
||||
/datum/component/thermite/proc/clean_react(datum/source, strength)
|
||||
//Thermite is just some loose powder, you could probably clean it with your hands. << todo?
|
||||
qdel(src)
|
||||
|
||||
/datum/component/thermite/proc/flame_react(datum/source, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite
|
||||
thermite_melt()
|
||||
|
||||
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
|
||||
if(thing.is_hot())
|
||||
thermite_melt(user)
|
||||
@@ -0,0 +1,288 @@
|
||||
GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/**
|
||||
* Uplinks
|
||||
*
|
||||
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
|
||||
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
|
||||
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
|
||||
**/
|
||||
/datum/component/uplink
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/name = "syndicate uplink"
|
||||
var/active = FALSE
|
||||
var/lockable = TRUE
|
||||
var/locked = TRUE
|
||||
var/allow_restricted = TRUE
|
||||
var/telecrystals
|
||||
var/selected_cat
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode
|
||||
var/datum/uplink_purchase_log/purchase_log
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
var/unlock_note
|
||||
var/unlock_code
|
||||
var/failsafe_code
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
if(istype(parent, /obj/item/implant))
|
||||
RegisterSignal(parent, COMSIG_IMPLANT_ACTIVATED, .proc/implant_activation)
|
||||
RegisterSignal(parent, COMSIG_IMPLANT_IMPLANTING, .proc/implanting)
|
||||
RegisterSignal(parent, COMSIG_IMPLANT_OTHER, .proc/old_implant)
|
||||
RegisterSignal(parent, COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
|
||||
else if(istype(parent, /obj/item/pda))
|
||||
RegisterSignal(parent, COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
|
||||
else if(istype(parent, /obj/item/radio))
|
||||
RegisterSignal(parent, COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
|
||||
else if(istype(parent, /obj/item/pen))
|
||||
RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
|
||||
|
||||
GLOB.uplinks += src
|
||||
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
|
||||
|
||||
if(_owner)
|
||||
owner = _owner
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
if(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
|
||||
else
|
||||
purchase_log = new(owner, src)
|
||||
lockable = _lockable
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
|
||||
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
|
||||
lockable |= U.lockable
|
||||
active |= U.active
|
||||
if(!gamemode)
|
||||
gamemode = U.gamemode
|
||||
telecrystals += U.telecrystals
|
||||
if(purchase_log && U.purchase_log)
|
||||
purchase_log.MergeWithAndDel(U.purchase_log)
|
||||
|
||||
/datum/component/uplink/Destroy()
|
||||
GLOB.uplinks -= src
|
||||
gamemode = null
|
||||
purchase_log = null
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
|
||||
var/amt = TC.amount
|
||||
telecrystals += amt
|
||||
TC.use(amt)
|
||||
|
||||
/datum/component/uplink/proc/set_gamemode(_gamemode)
|
||||
gamemode = _gamemode
|
||||
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
|
||||
|
||||
/datum/component/uplink/proc/OnAttackBy(datum/source, obj/item/I, mob/user)
|
||||
if(!active)
|
||||
return //no hitting everyone/everything just to try to slot tcs in!
|
||||
if(istype(I, /obj/item/stack/telecrystal))
|
||||
LoadTC(user, I)
|
||||
for(var/category in uplink_items)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/UI = uplink_items[category][item]
|
||||
var/path = UI.refund_path || UI.item
|
||||
var/cost = UI.refund_amount || UI.cost
|
||||
if(I.type == path && UI.refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
purchase_log.total_spent -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/datum/component/uplink/proc/interact(datum/source, mob/user)
|
||||
if(locked)
|
||||
return
|
||||
active = TRUE
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
// an unlocked uplink blocks also opening the PDA or headset menu
|
||||
return COMPONENT_NO_INTERACT
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
|
||||
data["categories"] = list()
|
||||
for(var/category in uplink_items)
|
||||
var/list/cat = list(
|
||||
"name" = category,
|
||||
"items" = (category == selected_cat ? list() : null))
|
||||
if(category == selected_cat)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(I.limited_stock == 0)
|
||||
continue
|
||||
if(I.restricted_roles.len)
|
||||
var/is_inaccessible = 1
|
||||
for(var/R in I.restricted_roles)
|
||||
if(R == user.mind.assigned_role)
|
||||
is_inaccessible = 0
|
||||
if(is_inaccessible)
|
||||
continue
|
||||
cat["items"] += list(list(
|
||||
"name" = I.name,
|
||||
"cost" = I.cost,
|
||||
"desc" = I.desc,
|
||||
))
|
||||
data["categories"] += list(cat)
|
||||
return data
|
||||
|
||||
/datum/component/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
locked = TRUE
|
||||
telecrystals += hidden_crystals
|
||||
hidden_crystals = 0
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return TRUE
|
||||
|
||||
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
|
||||
if(!istype(U))
|
||||
return
|
||||
if (!user || user.incapacitated())
|
||||
return
|
||||
|
||||
if(telecrystals < U.cost || U.limited_stock == 0)
|
||||
return
|
||||
telecrystals -= U.cost
|
||||
|
||||
U.purchase(user, src)
|
||||
|
||||
if(U.limited_stock > 0)
|
||||
U.limited_stock -= 1
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
|
||||
return TRUE
|
||||
|
||||
// Implant signal responses
|
||||
|
||||
/datum/component/uplink/proc/implant_activation()
|
||||
var/obj/item/implant/implant = parent
|
||||
locked = FALSE
|
||||
interact(null, implant.imp_in)
|
||||
|
||||
/datum/component/uplink/proc/implanting(datum/source, list/arguments)
|
||||
var/mob/user = arguments[2]
|
||||
owner = "[user.key]"
|
||||
|
||||
/datum/component/uplink/proc/old_implant(datum/source, list/arguments, obj/item/implant/new_implant)
|
||||
// It kinda has to be weird like this until implants are components
|
||||
return SEND_SIGNAL(new_implant, COMSIG_IMPLANT_EXISTING_UPLINK, src)
|
||||
|
||||
/datum/component/uplink/proc/new_implant(datum/source, datum/component/uplink/uplink)
|
||||
uplink.telecrystals += telecrystals
|
||||
return COMPONENT_DELETE_NEW_IMPLANT
|
||||
|
||||
// PDA signal responses
|
||||
|
||||
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
|
||||
var/obj/item/pda/master = parent
|
||||
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
|
||||
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
|
||||
failsafe()
|
||||
return COMPONENT_STOP_RINGTONE_CHANGE
|
||||
return
|
||||
locked = FALSE
|
||||
interact(null, user)
|
||||
to_chat(user, "The PDA softly beeps.")
|
||||
user << browse(null, "window=pda")
|
||||
master.mode = 0
|
||||
return COMPONENT_STOP_RINGTONE_CHANGE
|
||||
|
||||
// Radio signal responses
|
||||
|
||||
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
|
||||
var/obj/item/radio/master = parent
|
||||
var/frequency = arguments[1]
|
||||
if(frequency != unlock_code)
|
||||
if(frequency == failsafe_code)
|
||||
failsafe()
|
||||
return
|
||||
locked = FALSE
|
||||
if(ismob(master.loc))
|
||||
interact(null, master.loc)
|
||||
|
||||
// Pen signal responses
|
||||
|
||||
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
|
||||
var/obj/item/pen/master = parent
|
||||
if(degrees != unlock_code)
|
||||
if(degrees == failsafe_code) //Getting failsafes on pens is risky business
|
||||
failsafe()
|
||||
return
|
||||
locked = FALSE
|
||||
master.degrees = 0
|
||||
interact(null, user)
|
||||
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
|
||||
|
||||
/datum/component/uplink/proc/setup_unlock_code()
|
||||
unlock_code = generate_code()
|
||||
var/obj/item/P = parent
|
||||
if(istype(parent,/obj/item/pda))
|
||||
unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
|
||||
else if(istype(parent,/obj/item/radio))
|
||||
unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
|
||||
else if(istype(parent,/obj/item/pen))
|
||||
unlock_note = "<B>Uplink Degrees:</B> [unlock_code] ([P.name])."
|
||||
|
||||
/datum/component/uplink/proc/generate_code()
|
||||
if(istype(parent,/obj/item/pda))
|
||||
return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
else if(istype(parent,/obj/item/radio))
|
||||
return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
|
||||
else if(istype(parent,/obj/item/pen))
|
||||
return rand(1, 360)
|
||||
|
||||
/datum/component/uplink/proc/failsafe()
|
||||
if(!parent)
|
||||
return
|
||||
var/turf/T = get_turf(parent)
|
||||
if(!T)
|
||||
return
|
||||
explosion(T,1,2,3)
|
||||
qdel(parent) //Alternatively could brick the uplink.
|
||||
@@ -0,0 +1,15 @@
|
||||
/datum/component/waddling
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
/datum/component/waddling/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
|
||||
|
||||
/datum/component/waddling/proc/Waddle()
|
||||
var/mob/living/L = parent
|
||||
if(L.incapacitated() || L.lying)
|
||||
return
|
||||
animate(L, pixel_z = 4, time = 0)
|
||||
animate(pixel_z = 0, transform = turn(matrix(), pick(-12, 0, 12)), time=2)
|
||||
animate(pixel_z = 0, transform = matrix(), time = 0)
|
||||
@@ -0,0 +1,26 @@
|
||||
// A dummy parent type used for easily making components that target an item's wearer rather than the item itself.
|
||||
|
||||
/datum/component/wearertargeting
|
||||
var/list/valid_slots = list()
|
||||
var/list/signals = list()
|
||||
var/datum/callback/callback = CALLBACK(GLOBAL_PROC, .proc/pass)
|
||||
var/mobtype = /mob/living
|
||||
|
||||
/datum/component/wearertargeting/Initialize()
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
|
||||
/datum/component/wearertargeting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if((slot in valid_slots) && istype(equipper, mobtype))
|
||||
RegisterSignal(equipper, signals, callback, TRUE)
|
||||
else
|
||||
UnregisterSignal(equipper, signals)
|
||||
|
||||
/datum/component/wearertargeting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, signals)
|
||||
|
||||
/datum/component/wearertargeting/Destroy()
|
||||
QDEL_NULL(callback) //is likely to ourselves.
|
||||
return ..()
|
||||
@@ -0,0 +1,193 @@
|
||||
/datum/component/wet_floor
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/highest_strength = TURF_DRY
|
||||
var/lube_flags = NONE //why do we have this?
|
||||
var/list/time_left_list //In deciseconds.
|
||||
var/static/mutable_appearance/permafrost_overlay = mutable_appearance('icons/effects/water.dmi', "ice_floor")
|
||||
var/static/mutable_appearance/ice_overlay = mutable_appearance('icons/turf/overlays.dmi', "snowfloor")
|
||||
var/static/mutable_appearance/water_overlay = mutable_appearance('icons/effects/water.dmi', "wet_floor_static")
|
||||
var/static/mutable_appearance/generic_turf_overlay = mutable_appearance('icons/effects/water.dmi', "wet_static")
|
||||
var/current_overlay
|
||||
var/permanent = FALSE
|
||||
var/last_process = 0
|
||||
|
||||
/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, argslist)
|
||||
if(!newcomp) //We are getting passed the arguments of a would-be new component, but not a new component
|
||||
add_wet(arglist(argslist))
|
||||
else //We are being passed in a full blown component
|
||||
var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
|
||||
if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.
|
||||
CRASH("Wet floor component tried to inherit another, but the other was able to garbage collect while being inherited! What a waste of time!")
|
||||
return
|
||||
for(var/i in WF.time_left_list)
|
||||
add_wet(text2num(i), WF.time_left_list[i])
|
||||
|
||||
/datum/component/wet_floor/Initialize(strength, duration_minimum, duration_add, duration_maximum, _permanent = FALSE)
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
add_wet(strength, duration_minimum, duration_add, duration_maximum)
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
permanent = _permanent
|
||||
if(!permanent)
|
||||
START_PROCESSING(SSwet_floors, src)
|
||||
addtimer(CALLBACK(src, .proc/gc, TRUE), 1) //GC after initialization.
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
STOP_PROCESSING(SSwet_floors, src)
|
||||
var/turf/T = parent
|
||||
qdel(T.GetComponent(/datum/component/slippery))
|
||||
if(istype(T)) //If this is false there is so many things wrong with it.
|
||||
T.cut_overlay(current_overlay)
|
||||
else
|
||||
stack_trace("Warning: Wet floor component wasn't on a turf when being destroyed! This is really bad!")
|
||||
return ..()
|
||||
|
||||
/datum/component/wet_floor/proc/update_overlay()
|
||||
var/intended
|
||||
if(!istype(parent, /turf/open/floor))
|
||||
intended = generic_turf_overlay
|
||||
else
|
||||
switch(highest_strength)
|
||||
if(TURF_WET_PERMAFROST)
|
||||
intended = permafrost_overlay
|
||||
if(TURF_WET_ICE)
|
||||
intended = ice_overlay
|
||||
else
|
||||
intended = water_overlay
|
||||
if(current_overlay != intended)
|
||||
var/turf/T = parent
|
||||
T.cut_overlay(current_overlay)
|
||||
T.add_overlay(intended)
|
||||
current_overlay = intended
|
||||
|
||||
/datum/component/wet_floor/proc/AfterSlip(mob/living/L)
|
||||
if(highest_strength == TURF_WET_LUBE)
|
||||
L.confused = max(L.confused, 8)
|
||||
|
||||
/datum/component/wet_floor/proc/update_flags()
|
||||
var/intensity
|
||||
lube_flags = NONE
|
||||
switch(highest_strength)
|
||||
if(TURF_WET_WATER)
|
||||
intensity = 60
|
||||
lube_flags = NO_SLIP_WHEN_WALKING
|
||||
if(TURF_WET_LUBE)
|
||||
intensity = 80
|
||||
lube_flags = SLIDE | GALOSHES_DONT_HELP
|
||||
if(TURF_WET_ICE)
|
||||
intensity = 120
|
||||
lube_flags = SLIDE | GALOSHES_DONT_HELP
|
||||
if(TURF_WET_PERMAFROST)
|
||||
intensity = 120
|
||||
lube_flags = SLIDE_ICE | GALOSHES_DONT_HELP
|
||||
else
|
||||
qdel(parent.GetComponent(/datum/component/slippery))
|
||||
return
|
||||
|
||||
var/datum/component/slippery/S = parent.LoadComponent(/datum/component/slippery, NONE, CALLBACK(src, .proc/AfterSlip))
|
||||
S.intensity = intensity
|
||||
S.lube_flags = lube_flags
|
||||
|
||||
/datum/component/wet_floor/proc/dry(datum/source, strength = TURF_WET_WATER, immediate = FALSE, duration_decrease = INFINITY)
|
||||
for(var/i in time_left_list)
|
||||
if(text2num(i) <= strength)
|
||||
time_left_list[i] = max(0, time_left_list[i] - duration_decrease)
|
||||
if(immediate)
|
||||
check()
|
||||
|
||||
/datum/component/wet_floor/proc/max_time_left()
|
||||
. = 0
|
||||
for(var/i in time_left_list)
|
||||
. = max(., time_left_list[i])
|
||||
|
||||
/datum/component/wet_floor/process()
|
||||
var/turf/open/T = parent
|
||||
var/diff = world.time - last_process
|
||||
var/decrease = 0
|
||||
var/t = T.GetTemperature()
|
||||
switch(t)
|
||||
if(-INFINITY to T0C)
|
||||
add_wet(TURF_WET_ICE, max_time_left()) //Water freezes into ice!
|
||||
if(T0C to T0C + 100)
|
||||
decrease = ((T.air.temperature - T0C) / SSwet_floors.temperature_coeff) * (diff / SSwet_floors.time_ratio)
|
||||
if(T0C + 100 to INFINITY)
|
||||
decrease = INFINITY
|
||||
decrease = max(0, decrease)
|
||||
if((is_wet() & TURF_WET_ICE) && t > T0C) //Ice melts into water!
|
||||
for(var/obj/O in T.contents)
|
||||
if(O.obj_flags & FROZEN)
|
||||
O.make_unfrozen()
|
||||
add_wet(TURF_WET_WATER, max_time_left())
|
||||
dry(null, TURF_WET_ICE)
|
||||
dry(null, ALL, FALSE, decrease)
|
||||
check()
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/proc/update_strength()
|
||||
highest_strength = 0 //Not bitflag.
|
||||
for(var/i in time_left_list)
|
||||
highest_strength = max(highest_strength, text2num(i))
|
||||
|
||||
/datum/component/wet_floor/proc/is_wet()
|
||||
. = 0
|
||||
for(var/i in time_left_list)
|
||||
. |= text2num(i)
|
||||
|
||||
/datum/component/wet_floor/PreTransfer()
|
||||
var/turf/O = parent
|
||||
O.cut_overlay(current_overlay)
|
||||
|
||||
/datum/component/wet_floor/PostTransfer()
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/turf/T = parent
|
||||
T.add_overlay(current_overlay)
|
||||
|
||||
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
|
||||
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
|
||||
if(duration_minimum <= 0 || !type)
|
||||
return FALSE
|
||||
if(type in allowed_types)
|
||||
return _do_add_wet(type, duration_minimum, duration_add, duration_maximum)
|
||||
else
|
||||
. = NONE
|
||||
for(var/i in allowed_types)
|
||||
if(!(type & i))
|
||||
continue
|
||||
. |= _do_add_wet(i, duration_minimum, duration_add, duration_maximum)
|
||||
if(_permanent)
|
||||
permanent = TRUE
|
||||
STOP_PROCESSING(SSwet_floors, src)
|
||||
|
||||
/datum/component/wet_floor/proc/_do_add_wet(type, duration_minimum, duration_add, duration_maximum)
|
||||
var/time = 0
|
||||
if(LAZYACCESS(time_left_list, "[type]"))
|
||||
time = CLAMP(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
|
||||
else
|
||||
time = min(duration_minimum, duration_maximum)
|
||||
LAZYSET(time_left_list, "[type]", time)
|
||||
check(TRUE)
|
||||
return TRUE
|
||||
|
||||
/datum/component/wet_floor/proc/gc(on_init = FALSE)
|
||||
if(!LAZYLEN(time_left_list))
|
||||
if(on_init)
|
||||
var/turf/T = parent
|
||||
stack_trace("Warning: Wet floor component gc'd right after initialization! What a waste of time and CPU! Type = [T? T.type : "ERROR - NO PARENT"], Location = [istype(T)? AREACOORD(T) : "ERROR - INVALID PARENT"].")
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/component/wet_floor/proc/check(force_update = FALSE)
|
||||
var/changed = FALSE
|
||||
for(var/i in time_left_list)
|
||||
if(time_left_list[i] <= 0)
|
||||
time_left_list -= i
|
||||
changed = TRUE
|
||||
if(changed || force_update)
|
||||
update_strength()
|
||||
update_overlay()
|
||||
update_flags()
|
||||
gc()
|
||||
@@ -0,0 +1,50 @@
|
||||
/datum/action/innate/dash
|
||||
name = "Dash"
|
||||
desc = "Teleport to the targeted location."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "jetboot"
|
||||
var/current_charges = 1
|
||||
var/max_charges = 1
|
||||
var/charge_rate = 250
|
||||
var/mob/living/carbon/human/holder
|
||||
var/obj/item/dashing_item
|
||||
var/dash_sound = 'sound/magic/blink.ogg'
|
||||
var/recharge_sound = 'sound/magic/charge.ogg'
|
||||
var/beam_effect = "blur"
|
||||
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
|
||||
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
|
||||
|
||||
/datum/action/innate/dash/Grant(mob/user, obj/dasher)
|
||||
. = ..()
|
||||
dashing_item = dasher
|
||||
holder = user
|
||||
|
||||
/datum/action/innate/dash/IsAvailable()
|
||||
if(current_charges > 0)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/dash/Activate()
|
||||
dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
|
||||
|
||||
/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
|
||||
if(!IsAvailable())
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
if(target in view(user.client.view, user))
|
||||
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
|
||||
user.forceMove(T)
|
||||
playsound(T, dash_sound, 25, 1)
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
holder.update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
/datum/action/innate/dash/proc/charge()
|
||||
current_charges = CLAMP(current_charges + 1, 0, max_charges)
|
||||
holder.update_action_buttons_icon()
|
||||
if(recharge_sound)
|
||||
playsound(dashing_item, recharge_sound, 50, 1)
|
||||
to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
|
||||
@@ -0,0 +1,296 @@
|
||||
|
||||
/datum/datacore
|
||||
var/medical[] = list()
|
||||
var/medicalPrintCount = 0
|
||||
var/general[] = list()
|
||||
var/security[] = list()
|
||||
var/securityPrintCount = 0
|
||||
var/securityCrimeCounter = 0
|
||||
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
||||
var/locked[] = list()
|
||||
|
||||
/datum/data
|
||||
var/name = "data"
|
||||
|
||||
/datum/data/record
|
||||
name = "record"
|
||||
var/list/fields = list()
|
||||
|
||||
/datum/data/record/Destroy()
|
||||
if(src in GLOB.data_core.medical)
|
||||
GLOB.data_core.medical -= src
|
||||
if(src in GLOB.data_core.security)
|
||||
GLOB.data_core.security -= src
|
||||
if(src in GLOB.data_core.general)
|
||||
GLOB.data_core.general -= src
|
||||
if(src in GLOB.data_core.locked)
|
||||
GLOB.data_core.locked -= src
|
||||
. = ..()
|
||||
|
||||
/datum/data/crime
|
||||
name = "crime"
|
||||
var/crimeName = ""
|
||||
var/crimeDetails = ""
|
||||
var/author = ""
|
||||
var/time = ""
|
||||
var/dataId = 0
|
||||
|
||||
/datum/datacore/proc/createCrimeEntry(cname = "", cdetails = "", author = "", time = "")
|
||||
var/datum/data/crime/c = new /datum/data/crime
|
||||
c.crimeName = cname
|
||||
c.crimeDetails = cdetails
|
||||
c.author = author
|
||||
c.time = time
|
||||
c.dataId = ++securityCrimeCounter
|
||||
return c
|
||||
|
||||
/datum/datacore/proc/addMinorCrime(id = "", datum/data/crime/crime)
|
||||
for(var/datum/data/record/R in security)
|
||||
if(R.fields["id"] == id)
|
||||
var/list/crimes = R.fields["mi_crim"]
|
||||
crimes |= crime
|
||||
return
|
||||
|
||||
/datum/datacore/proc/removeMinorCrime(id, cDataId)
|
||||
for(var/datum/data/record/R in security)
|
||||
if(R.fields["id"] == id)
|
||||
var/list/crimes = R.fields["mi_crim"]
|
||||
for(var/datum/data/crime/crime in crimes)
|
||||
if(crime.dataId == text2num(cDataId))
|
||||
crimes -= crime
|
||||
return
|
||||
|
||||
/datum/datacore/proc/removeMajorCrime(id, cDataId)
|
||||
for(var/datum/data/record/R in security)
|
||||
if(R.fields["id"] == id)
|
||||
var/list/crimes = R.fields["ma_crim"]
|
||||
for(var/datum/data/crime/crime in crimes)
|
||||
if(crime.dataId == text2num(cDataId))
|
||||
crimes -= crime
|
||||
return
|
||||
|
||||
/datum/datacore/proc/addMajorCrime(id = "", datum/data/crime/crime)
|
||||
for(var/datum/data/record/R in security)
|
||||
if(R.fields["id"] == id)
|
||||
var/list/crimes = R.fields["ma_crim"]
|
||||
crimes |= crime
|
||||
return
|
||||
|
||||
/datum/datacore/proc/manifest()
|
||||
for(var/mob/dead/new_player/N in GLOB.player_list)
|
||||
if(N.new_character)
|
||||
log_manifest(N.ckey,N.new_character.mind,N.new_character)
|
||||
if(ishuman(N.new_character))
|
||||
manifest_inject(N.new_character, N.client)
|
||||
CHECK_TICK
|
||||
|
||||
/datum/datacore/proc/manifest_modify(name, assignment)
|
||||
var/datum/data/record/foundrecord = find_record("name", name, GLOB.data_core.general)
|
||||
if(foundrecord)
|
||||
foundrecord.fields["rank"] = assignment
|
||||
|
||||
/datum/datacore/proc/get_manifest(monochrome, OOC)
|
||||
var/list/heads = list()
|
||||
var/list/sec = list()
|
||||
var/list/eng = list()
|
||||
var/list/med = list()
|
||||
var/list/sci = list()
|
||||
var/list/sup = list()
|
||||
var/list/civ = list()
|
||||
var/list/bot = list()
|
||||
var/list/misc = list()
|
||||
var/dat = {"
|
||||
<head><style>
|
||||
.manifest {border-collapse:collapse;}
|
||||
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
|
||||
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
|
||||
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
|
||||
.manifest td:first-child {text-align:right}
|
||||
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
|
||||
</style></head>
|
||||
<table class="manifest" width='350px'>
|
||||
<tr class='head'><th>Name</th><th>Rank</th></tr>
|
||||
"}
|
||||
var/even = 0
|
||||
// sort mobs
|
||||
for(var/datum/data/record/t in GLOB.data_core.general)
|
||||
var/name = t.fields["name"]
|
||||
var/rank = t.fields["rank"]
|
||||
var/department = 0
|
||||
if(rank in GLOB.command_positions)
|
||||
heads[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.security_positions)
|
||||
sec[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.engineering_positions)
|
||||
eng[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.medical_positions)
|
||||
med[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.science_positions)
|
||||
sci[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.supply_positions)
|
||||
sup[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.civilian_positions)
|
||||
civ[name] = rank
|
||||
department = 1
|
||||
if(rank in GLOB.nonhuman_positions)
|
||||
bot[name] = rank
|
||||
department = 1
|
||||
if(!department && !(name in heads))
|
||||
misc[name] = rank
|
||||
if(heads.len > 0)
|
||||
dat += "<tr><th colspan=3>Heads</th></tr>"
|
||||
for(var/name in heads)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sec.len > 0)
|
||||
dat += "<tr><th colspan=3>Security</th></tr>"
|
||||
for(var/name in sec)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td></tr>"
|
||||
even = !even
|
||||
if(eng.len > 0)
|
||||
dat += "<tr><th colspan=3>Engineering</th></tr>"
|
||||
for(var/name in eng)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td></tr>"
|
||||
even = !even
|
||||
if(med.len > 0)
|
||||
dat += "<tr><th colspan=3>Medical</th></tr>"
|
||||
for(var/name in med)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sci.len > 0)
|
||||
dat += "<tr><th colspan=3>Science</th></tr>"
|
||||
for(var/name in sci)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sup.len > 0)
|
||||
dat += "<tr><th colspan=3>Supply</th></tr>"
|
||||
for(var/name in sup)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sup[name]]</td></tr>"
|
||||
even = !even
|
||||
if(civ.len > 0)
|
||||
dat += "<tr><th colspan=3>Civilian</th></tr>"
|
||||
for(var/name in civ)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td></tr>"
|
||||
even = !even
|
||||
// in case somebody is insane and added them to the manifest, why not
|
||||
if(bot.len > 0)
|
||||
dat += "<tr><th colspan=3>Silicon</th></tr>"
|
||||
for(var/name in bot)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td></tr>"
|
||||
even = !even
|
||||
// misc guys
|
||||
if(misc.len > 0)
|
||||
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
|
||||
for(var/name in misc)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td></tr>"
|
||||
even = !even
|
||||
|
||||
dat += "</table>"
|
||||
dat = replacetext(dat, "\n", "")
|
||||
dat = replacetext(dat, "\t", "")
|
||||
return dat
|
||||
|
||||
|
||||
/datum/datacore/proc/manifest_inject(mob/living/carbon/human/H, client/C)
|
||||
set waitfor = FALSE
|
||||
var/static/list/show_directions = list(SOUTH, WEST)
|
||||
if(H.mind && (H.mind.assigned_role != H.mind.special_role))
|
||||
var/assignment
|
||||
if(H.mind.assigned_role)
|
||||
assignment = H.mind.assigned_role
|
||||
else if(H.job)
|
||||
assignment = H.job
|
||||
else
|
||||
assignment = "Unassigned"
|
||||
|
||||
var/static/record_id_num = 1001
|
||||
var/id = num2hex(record_id_num++,6)
|
||||
if(!C)
|
||||
C = H.client
|
||||
var/image = get_id_photo(H, C, show_directions)
|
||||
var/datum/picture/pf = new
|
||||
var/datum/picture/ps = new
|
||||
pf.picture_name = "[H]"
|
||||
ps.picture_name = "[H]"
|
||||
pf.picture_desc = "This is [H]."
|
||||
ps.picture_desc = "This is [H]."
|
||||
pf.picture_image = icon(image, dir = SOUTH)
|
||||
ps.picture_image = icon(image, dir = WEST)
|
||||
var/obj/item/photo/photo_front = new(null, pf)
|
||||
var/obj/item/photo/photo_side = new(null, ps)
|
||||
|
||||
//These records should ~really~ be merged or something
|
||||
//General Record
|
||||
var/datum/data/record/G = new()
|
||||
G.fields["id"] = id
|
||||
G.fields["name"] = H.real_name
|
||||
G.fields["rank"] = assignment
|
||||
G.fields["age"] = H.age
|
||||
G.fields["species"] = H.dna.species.name
|
||||
G.fields["fingerprint"] = md5(H.dna.uni_identity)
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["sex"] = H.gender
|
||||
G.fields["photo_front"] = photo_front
|
||||
G.fields["photo_side"] = photo_side
|
||||
general += G
|
||||
|
||||
//Medical Record
|
||||
var/datum/data/record/M = new()
|
||||
M.fields["id"] = id
|
||||
M.fields["name"] = H.real_name
|
||||
M.fields["blood_type"] = H.dna.blood_type
|
||||
M.fields["b_dna"] = H.dna.unique_enzymes
|
||||
M.fields["mi_dis"] = "None"
|
||||
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
|
||||
M.fields["ma_dis"] = "None"
|
||||
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
|
||||
M.fields["alg"] = "None"
|
||||
M.fields["alg_d"] = "No allergies have been detected in this patient."
|
||||
M.fields["cdi"] = "None"
|
||||
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
M.fields["notes"] = "No notes."
|
||||
medical += M
|
||||
|
||||
//Security Record
|
||||
var/datum/data/record/S = new()
|
||||
S.fields["id"] = id
|
||||
S.fields["name"] = H.real_name
|
||||
S.fields["criminal"] = "None"
|
||||
S.fields["mi_crim"] = list()
|
||||
S.fields["ma_crim"] = list()
|
||||
S.fields["notes"] = "No notes."
|
||||
security += S
|
||||
|
||||
//Locked Record
|
||||
var/datum/data/record/L = new()
|
||||
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") //surely this should just be id, like the others?
|
||||
L.fields["name"] = H.real_name
|
||||
L.fields["rank"] = H.mind.assigned_role
|
||||
L.fields["age"] = H.age
|
||||
L.fields["sex"] = H.gender
|
||||
L.fields["blood_type"] = H.dna.blood_type
|
||||
L.fields["b_dna"] = H.dna.unique_enzymes
|
||||
L.fields["enzymes"] = H.dna.struc_enzymes
|
||||
L.fields["identity"] = H.dna.uni_identity
|
||||
L.fields["species"] = H.dna.species.type
|
||||
L.fields["features"] = H.dna.features
|
||||
L.fields["image"] = image
|
||||
L.fields["mindref"] = H.mind
|
||||
locked += L
|
||||
return
|
||||
|
||||
/datum/datacore/proc/get_id_photo(mob/living/carbon/human/H, client/C, show_directions = list(SOUTH))
|
||||
var/datum/job/J = SSjob.GetJob(H.mind.assigned_role)
|
||||
var/datum/preferences/P
|
||||
if(!C)
|
||||
C = H.client
|
||||
if(C)
|
||||
P = C.prefs
|
||||
return get_flat_human_icon(null, J, P, DUMMY_HUMAN_SLOT_MANIFEST, show_directions)
|
||||
@@ -0,0 +1,160 @@
|
||||
/datum
|
||||
var/gc_destroyed //Time when this object was destroyed.
|
||||
var/list/active_timers //for SStimer
|
||||
var/list/datum_components //for /datum/components
|
||||
var/list/status_traits
|
||||
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
|
||||
var/list/signal_procs
|
||||
var/signal_enabled = FALSE
|
||||
var/datum_flags = NONE
|
||||
var/datum/weakref/weak_reference
|
||||
|
||||
#ifdef TESTING
|
||||
var/running_find_references
|
||||
var/last_find_references = 0
|
||||
#endif
|
||||
|
||||
#ifdef DATUMVAR_DEBUGGING_MODE
|
||||
var/list/cached_vars
|
||||
#endif
|
||||
|
||||
// Default implementation of clean-up code.
|
||||
// This should be overridden to remove all references pointing to the object being destroyed.
|
||||
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
|
||||
/datum/proc/Destroy(force=FALSE, ...)
|
||||
tag = null
|
||||
datum_flags &= ~DF_USE_TAG //In case something tries to REF us
|
||||
weak_reference = null //ensure prompt GCing of weakref.
|
||||
|
||||
var/list/timers = active_timers
|
||||
active_timers = null
|
||||
for(var/thing in timers)
|
||||
var/datum/timedevent/timer = thing
|
||||
if (timer.spent)
|
||||
continue
|
||||
qdel(timer)
|
||||
|
||||
//BEGIN: ECS SHIT
|
||||
signal_enabled = FALSE
|
||||
|
||||
var/list/dc = datum_components
|
||||
if(dc)
|
||||
var/all_components = dc[/datum/component]
|
||||
if(length(all_components))
|
||||
for(var/I in all_components)
|
||||
var/datum/component/C = I
|
||||
qdel(C, FALSE, TRUE)
|
||||
else
|
||||
var/datum/component/C = all_components
|
||||
qdel(C, FALSE, TRUE)
|
||||
dc.Cut()
|
||||
|
||||
var/list/lookup = comp_lookup
|
||||
if(lookup)
|
||||
for(var/sig in lookup)
|
||||
var/list/comps = lookup[sig]
|
||||
if(length(comps))
|
||||
for(var/i in comps)
|
||||
var/datum/component/comp = i
|
||||
comp.UnregisterSignal(src, sig)
|
||||
else
|
||||
var/datum/component/comp = comps
|
||||
comp.UnregisterSignal(src, sig)
|
||||
comp_lookup = lookup = null
|
||||
|
||||
for(var/target in signal_procs)
|
||||
UnregisterSignal(target, signal_procs[target])
|
||||
//END: ECS SHIT
|
||||
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
#ifdef DATUMVAR_DEBUGGING_MODE
|
||||
/datum/proc/save_vars()
|
||||
cached_vars = list()
|
||||
for(var/i in vars)
|
||||
if(i == "cached_vars")
|
||||
continue
|
||||
cached_vars[i] = vars[i]
|
||||
|
||||
/datum/proc/check_changed_vars()
|
||||
. = list()
|
||||
for(var/i in vars)
|
||||
if(i == "cached_vars")
|
||||
continue
|
||||
if(cached_vars[i] != vars[i])
|
||||
.[i] = list(cached_vars[i], vars[i])
|
||||
|
||||
/datum/proc/txt_changed_vars()
|
||||
var/list/l = check_changed_vars()
|
||||
var/t = "[src]([REF(src)]) changed vars:"
|
||||
for(var/i in l)
|
||||
t += "\"[i]\" \[[l[i][1]]\] --> \[[l[i][2]]\] "
|
||||
t += "."
|
||||
|
||||
/datum/proc/to_chat_check_changed_vars(target = world)
|
||||
to_chat(target, txt_changed_vars())
|
||||
#endif
|
||||
|
||||
//Return a LIST for serialize_datum to encode! Not the actual json!
|
||||
/datum/proc/serialize_list(list/options)
|
||||
CRASH("Attempted to serialize datum [src] of type [type] without serialize_list being implemented!")
|
||||
|
||||
//Accepts a LIST from deserialize_datum. Should return src or another datum.
|
||||
/datum/proc/deserialize_list(json, list/options)
|
||||
CRASH("Attempted to deserialize datum [src] of type [type] without deserialize_list being implemented!")
|
||||
|
||||
//Serializes into JSON. Does not encode type.
|
||||
/datum/proc/serialize_json(list/options)
|
||||
. = serialize_list(options)
|
||||
if(!islist(.))
|
||||
. = null
|
||||
else
|
||||
. = json_encode(.)
|
||||
|
||||
//Deserializes from JSON. Does not parse type.
|
||||
/datum/proc/deserialize_json(list/input, list/options)
|
||||
var/list/jsonlist = json_decode(input)
|
||||
. = deserialize_list(jsonlist)
|
||||
if(!istype(., /datum))
|
||||
. = null
|
||||
|
||||
/proc/json_serialize_datum(datum/D, list/options)
|
||||
if(!istype(D))
|
||||
return
|
||||
var/list/jsonlist = D.serialize_list(options)
|
||||
if(islist(jsonlist))
|
||||
jsonlist["DATUM_TYPE"] = D.type
|
||||
return json_encode(jsonlist)
|
||||
|
||||
/proc/json_deserialize_datum(list/jsonlist, list/options, target_type, strict_target_type = FALSE)
|
||||
if(!islist(jsonlist))
|
||||
if(!istext(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
jsonlist = json_decode(jsonlist)
|
||||
if(!islist(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
if(!jsonlist["DATUM_TYPE"])
|
||||
return
|
||||
if(!ispath(jsonlist["DATUM_TYPE"]))
|
||||
if(!istext(jsonlist["DATUM_TYPE"]))
|
||||
return
|
||||
jsonlist["DATUM_TYPE"] = text2path(jsonlist["DATUM_TYPE"])
|
||||
if(!ispath(jsonlist["DATUM_TYPE"]))
|
||||
return
|
||||
if(target_type)
|
||||
if(!ispath(target_type))
|
||||
return
|
||||
if(strict_target_type)
|
||||
if(target_type != jsonlist["DATUM_TYPE"])
|
||||
return
|
||||
else if(!ispath(jsonlist["DATUM_TYPE"], target_type))
|
||||
return
|
||||
var/typeofdatum = jsonlist["DATUM_TYPE"] //BYOND won't directly read if this is just put in the line below, and will instead runtime because it thinks you're trying to make a new list?
|
||||
var/datum/D = new typeofdatum
|
||||
var/datum/returned = D.deserialize_list(jsonlist, options)
|
||||
if(!istype(returned, /datum))
|
||||
qdel(D)
|
||||
else
|
||||
return returned
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,146 @@
|
||||
|
||||
/mob/living/proc/HasDisease(datum/disease/D)
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/DD = thing
|
||||
if(D.IsSame(DD))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/proc/CanContractDisease(datum/disease/D)
|
||||
if(stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
if(D.GetDiseaseID() in disease_resistances)
|
||||
return FALSE
|
||||
|
||||
if(HasDisease(D))
|
||||
return FALSE
|
||||
|
||||
var/can_infect = FALSE
|
||||
for(var/host_type in D.infectable_biotypes)
|
||||
if(host_type in mob_biotypes)
|
||||
can_infect = TRUE
|
||||
break
|
||||
if(!can_infect)
|
||||
return FALSE
|
||||
|
||||
if(!(type in D.viable_mobtypes))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/proc/ContactContractDisease(datum/disease/D)
|
||||
if(!CanContractDisease(D))
|
||||
return FALSE
|
||||
D.try_infect(src)
|
||||
|
||||
|
||||
/mob/living/carbon/ContactContractDisease(datum/disease/D, target_zone)
|
||||
if(!CanContractDisease(D))
|
||||
return FALSE
|
||||
|
||||
var/obj/item/clothing/Cl = null
|
||||
var/passed = TRUE
|
||||
|
||||
var/head_ch = 80
|
||||
var/body_ch = 100
|
||||
var/hands_ch = 35
|
||||
var/feet_ch = 15
|
||||
|
||||
if(prob(15/D.permeability_mod))
|
||||
return
|
||||
|
||||
if(satiety>0 && prob(satiety/10)) // positive satiety makes it harder to contract the disease.
|
||||
return
|
||||
|
||||
//Lefts and rights do not matter for arms and legs, they both run the same checks
|
||||
if(!target_zone)
|
||||
target_zone = pick(head_ch;BODY_ZONE_HEAD,body_ch;BODY_ZONE_CHEST,hands_ch;BODY_ZONE_L_ARM,feet_ch;BODY_ZONE_L_LEG)
|
||||
else
|
||||
target_zone = check_zone(target_zone)
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
|
||||
switch(target_zone)
|
||||
if(BODY_ZONE_HEAD)
|
||||
if(isobj(H.head) && !istype(H.head, /obj/item/paper))
|
||||
Cl = H.head
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(passed && isobj(H.wear_mask))
|
||||
Cl = H.wear_mask
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(passed && isobj(H.wear_neck))
|
||||
Cl = H.wear_neck
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(BODY_ZONE_CHEST)
|
||||
if(isobj(H.wear_suit))
|
||||
Cl = H.wear_suit
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(passed && isobj(SLOT_W_UNIFORM))
|
||||
Cl = SLOT_W_UNIFORM
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
|
||||
Cl = H.wear_suit
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
|
||||
if(passed && isobj(H.gloves))
|
||||
Cl = H.gloves
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
if(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
|
||||
Cl = H.wear_suit
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
|
||||
if(passed && isobj(H.shoes))
|
||||
Cl = H.shoes
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
|
||||
else if(ismonkey(src))
|
||||
var/mob/living/carbon/monkey/M = src
|
||||
switch(target_zone)
|
||||
if(BODY_ZONE_HEAD)
|
||||
if(M.wear_mask && isobj(M.wear_mask))
|
||||
Cl = M.wear_mask
|
||||
passed = prob((Cl.permeability_coefficient*100) - 1)
|
||||
|
||||
if(passed)
|
||||
D.try_infect(src)
|
||||
|
||||
/mob/living/proc/AirborneContractDisease(datum/disease/D, force_spread)
|
||||
if( ((D.spread_flags & DISEASE_SPREAD_AIRBORNE) || force_spread) && prob((50*D.permeability_mod) - 1))
|
||||
ForceContractDisease(D)
|
||||
|
||||
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
|
||||
if(internal)
|
||||
return
|
||||
if(HAS_TRAIT(src, TRAIT_NOBREATH))
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Proc to use when you 100% want to try to infect someone (ignoreing protective clothing and such), as long as they aren't immune
|
||||
/mob/living/proc/ForceContractDisease(datum/disease/D, make_copy = TRUE, del_on_fail = FALSE)
|
||||
if(!CanContractDisease(D))
|
||||
if(del_on_fail)
|
||||
qdel(D)
|
||||
return FALSE
|
||||
if(!D.try_infect(src, make_copy))
|
||||
if(del_on_fail)
|
||||
qdel(D)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
|
||||
if(dna)
|
||||
if(HAS_TRAIT(src, TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
|
||||
return FALSE
|
||||
|
||||
for(var/thing in D.required_organs)
|
||||
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -0,0 +1,162 @@
|
||||
/datum/disease
|
||||
//Flags
|
||||
var/visibility_flags = 0
|
||||
var/disease_flags = CURABLE|CAN_CARRY|CAN_RESIST
|
||||
var/spread_flags = DISEASE_SPREAD_AIRBORNE | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
|
||||
|
||||
//Fluff
|
||||
var/form = "Virus"
|
||||
var/name = "No disease"
|
||||
var/desc = ""
|
||||
var/agent = "some microbes"
|
||||
var/spread_text = ""
|
||||
var/cure_text = ""
|
||||
|
||||
//Stages
|
||||
var/stage = 1
|
||||
var/max_stages = 0
|
||||
var/stage_prob = 4
|
||||
|
||||
//Other
|
||||
var/list/viable_mobtypes = list() //typepaths of viable mobs
|
||||
var/mob/living/carbon/affected_mob = null
|
||||
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
|
||||
var/infectivity = 65
|
||||
var/cure_chance = 8
|
||||
var/carrier = FALSE //If our host is only a carrier
|
||||
var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses
|
||||
var/permeability_mod = 1
|
||||
var/severity = DISEASE_SEVERITY_NONTHREAT
|
||||
var/list/required_organs = list()
|
||||
var/needs_all_cures = TRUE
|
||||
var/list/strain_data = list() //dna_spread special bullshit
|
||||
var/list/infectable_biotypes = list(MOB_ORGANIC) //if the disease can spread on organics, synthetics, or undead
|
||||
var/process_dead = FALSE //if this ticks while the host is dead
|
||||
var/copy_type = null //if this is null, copies will use the type of the instance being copied
|
||||
|
||||
/datum/disease/Destroy()
|
||||
. = ..()
|
||||
if(affected_mob)
|
||||
remove_disease()
|
||||
SSdisease.active_diseases.Remove(src)
|
||||
|
||||
//add this disease if the host does not already have too many
|
||||
/datum/disease/proc/try_infect(var/mob/living/infectee, make_copy = TRUE)
|
||||
infect(infectee, make_copy)
|
||||
return TRUE
|
||||
|
||||
//add the disease with no checks
|
||||
/datum/disease/proc/infect(var/mob/living/infectee, make_copy = TRUE)
|
||||
var/datum/disease/D = make_copy ? Copy() : src
|
||||
infectee.diseases += D
|
||||
D.affected_mob = infectee
|
||||
SSdisease.active_diseases += D //Add it to the active diseases list, now that it's actually in a mob and being processed.
|
||||
|
||||
D.after_add()
|
||||
infectee.med_hud_set_status()
|
||||
|
||||
/datum/disease/proc/stage_act()
|
||||
var/cure = has_cure()
|
||||
|
||||
if(carrier && !cure)
|
||||
return
|
||||
|
||||
stage = min(stage, max_stages)
|
||||
|
||||
if(!cure)
|
||||
if(prob(stage_prob))
|
||||
stage = min(stage + 1,max_stages)
|
||||
else
|
||||
if(prob(cure_chance))
|
||||
stage = max(stage - 1, 1)
|
||||
|
||||
if(disease_flags & CURABLE)
|
||||
if(cure && prob(cure_chance))
|
||||
cure()
|
||||
|
||||
|
||||
/datum/disease/proc/has_cure()
|
||||
if(!(disease_flags & CURABLE))
|
||||
return FALSE
|
||||
|
||||
. = cures.len
|
||||
for(var/C_id in cures)
|
||||
if(!affected_mob.reagents.has_reagent(C_id))
|
||||
.--
|
||||
if(!. || (needs_all_cures && . < cures.len))
|
||||
return FALSE
|
||||
|
||||
//Airborne spreading
|
||||
/datum/disease/proc/spread(force_spread = 0)
|
||||
if(!affected_mob)
|
||||
return
|
||||
|
||||
if(!(spread_flags & DISEASE_SPREAD_AIRBORNE) && !force_spread)
|
||||
return
|
||||
|
||||
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
|
||||
return
|
||||
|
||||
var/spread_range = 2
|
||||
|
||||
if(force_spread)
|
||||
spread_range = force_spread
|
||||
|
||||
var/turf/T = affected_mob.loc
|
||||
if(istype(T))
|
||||
for(var/mob/living/carbon/C in oview(spread_range, affected_mob))
|
||||
var/turf/V = get_turf(C)
|
||||
if(disease_air_spread_walk(T, V))
|
||||
C.AirborneContractDisease(src, force_spread)
|
||||
|
||||
/proc/disease_air_spread_walk(turf/start, turf/end)
|
||||
if(!start || !end)
|
||||
return FALSE
|
||||
while(TRUE)
|
||||
if(end == start)
|
||||
return TRUE
|
||||
var/turf/Temp = get_step_towards(end, start)
|
||||
if(!CANATMOSPASS(end, Temp))
|
||||
return FALSE
|
||||
end = Temp
|
||||
|
||||
|
||||
/datum/disease/proc/cure(add_resistance = TRUE)
|
||||
if(affected_mob)
|
||||
if(add_resistance && (disease_flags & CAN_RESIST))
|
||||
affected_mob.disease_resistances |= GetDiseaseID()
|
||||
qdel(src)
|
||||
|
||||
/datum/disease/proc/IsSame(datum/disease/D)
|
||||
if(istype(src, D.type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/disease/proc/Copy()
|
||||
//note that stage is not copied over - the copy starts over at stage 1
|
||||
var/static/list/copy_vars = list("name", "visibility_flags", "disease_flags", "spread_flags", "form", "desc", "agent", "spread_text",
|
||||
"cure_text", "max_stages", "stage_prob", "viable_mobtypes", "cures", "infectivity", "cure_chance",
|
||||
"bypasses_immunity", "permeability_mod", "severity", "required_organs", "needs_all_cures", "strain_data",
|
||||
"infectable_biotypes", "process_dead")
|
||||
|
||||
var/datum/disease/D = copy_type ? new copy_type() : new type()
|
||||
for(var/V in copy_vars)
|
||||
var/val = vars[V]
|
||||
if(islist(val))
|
||||
var/list/L = val
|
||||
val = L.Copy()
|
||||
D.vars[V] = val
|
||||
return D
|
||||
|
||||
/datum/disease/proc/after_add()
|
||||
return
|
||||
|
||||
|
||||
/datum/disease/proc/GetDiseaseID()
|
||||
return "[type]"
|
||||
|
||||
/datum/disease/proc/remove_disease()
|
||||
affected_mob.diseases -= src //remove the datum from the list
|
||||
affected_mob.med_hud_set_status()
|
||||
affected_mob = null
|
||||
@@ -0,0 +1,474 @@
|
||||
/*
|
||||
|
||||
Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties
|
||||
which add onto the overall disease.
|
||||
|
||||
If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
PROPERTIES
|
||||
|
||||
*/
|
||||
|
||||
/datum/disease/advance
|
||||
name = "Unknown" // We will always let our Virologist name our disease.
|
||||
desc = "An engineered disease which can contain a multitude of symptoms."
|
||||
form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
|
||||
agent = "advance microbes"
|
||||
max_stages = 5
|
||||
spread_text = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
|
||||
// NEW VARS
|
||||
var/list/properties = list()
|
||||
var/list/symptoms = list() // The symptoms of the disease.
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres
|
||||
|
||||
// The order goes from easy to cure to hard to cure.
|
||||
var/static/list/advance_cures = list(
|
||||
list( // level 1
|
||||
"copper", "silver", "iodine", "iron", "carbon"
|
||||
),
|
||||
list( // level 2
|
||||
"potassium", "ethanol", "lithium", "silicon", "bromine"
|
||||
),
|
||||
list( // level 3
|
||||
"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
|
||||
),
|
||||
list( //level 4
|
||||
"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
|
||||
),
|
||||
list( //level 5
|
||||
"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
|
||||
),
|
||||
list( // level 6
|
||||
"phenol", "inacusiate", "oculine", "antihol"
|
||||
),
|
||||
list( // level 7
|
||||
"leporazine", "mindbreaker", "corazone"
|
||||
),
|
||||
list( // level 8
|
||||
"pax", "happiness", "ephedrine"
|
||||
),
|
||||
list( // level 9
|
||||
"lipolicide", "sal_acid"
|
||||
),
|
||||
list( // level 10
|
||||
"haloperidol", "aranesp", "diphenhydramine"
|
||||
),
|
||||
list( //level 11
|
||||
"modafinil", "anacea"
|
||||
)
|
||||
)
|
||||
|
||||
/*
|
||||
|
||||
OLD PROCS
|
||||
|
||||
*/
|
||||
|
||||
/datum/disease/advance/New()
|
||||
Refresh()
|
||||
|
||||
/datum/disease/advance/Destroy()
|
||||
if(processing)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.End(src)
|
||||
return ..()
|
||||
|
||||
/datum/disease/advance/try_infect(var/mob/living/infectee, make_copy = TRUE)
|
||||
//see if we are more transmittable than enough diseases to replace them
|
||||
//diseases replaced in this way do not confer immunity
|
||||
var/list/advance_diseases = list()
|
||||
for(var/datum/disease/advance/P in infectee.diseases)
|
||||
advance_diseases += P
|
||||
var/replace_num = advance_diseases.len + 1 - DISEASE_LIMIT //amount of diseases that need to be removed to fit this one
|
||||
if(replace_num > 0)
|
||||
sortTim(advance_diseases, /proc/cmp_advdisease_resistance_asc)
|
||||
for(var/i in 1 to replace_num)
|
||||
var/datum/disease/advance/competition = advance_diseases[i]
|
||||
if(totalTransmittable() > competition.totalResistance())
|
||||
competition.cure(FALSE)
|
||||
else
|
||||
return FALSE //we are not strong enough to bully our way in
|
||||
infect(infectee, make_copy)
|
||||
return TRUE
|
||||
|
||||
// Randomly pick a symptom to activate.
|
||||
/datum/disease/advance/stage_act()
|
||||
..()
|
||||
if(carrier)
|
||||
return
|
||||
|
||||
if(symptoms && symptoms.len)
|
||||
|
||||
if(!processing)
|
||||
processing = TRUE
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Activate(src)
|
||||
|
||||
// Compares type then ID.
|
||||
/datum/disease/advance/IsSame(datum/disease/advance/D)
|
||||
|
||||
if(!(istype(D, /datum/disease/advance)))
|
||||
return 0
|
||||
|
||||
if(GetDiseaseID() != D.GetDiseaseID())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
// Returns the advance disease with a different reference memory.
|
||||
/datum/disease/advance/Copy()
|
||||
var/datum/disease/advance/A = ..()
|
||||
QDEL_LIST(A.symptoms)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
A.symptoms += S.Copy()
|
||||
A.properties = properties.Copy()
|
||||
A.id = id
|
||||
A.mutable = mutable
|
||||
//this is a new disease starting over at stage 1, so processing is not copied
|
||||
return A
|
||||
|
||||
/*
|
||||
|
||||
NEW PROCS
|
||||
|
||||
*/
|
||||
|
||||
// Mix the symptoms of two diseases (the src and the argument)
|
||||
/datum/disease/advance/proc/Mix(datum/disease/advance/D)
|
||||
if(!(IsSame(D)))
|
||||
var/list/possible_symptoms = shuffle(D.symptoms)
|
||||
for(var/datum/symptom/S in possible_symptoms)
|
||||
AddSymptom(S.Copy())
|
||||
|
||||
/datum/disease/advance/proc/HasSymptom(datum/symptom/S)
|
||||
for(var/datum/symptom/symp in symptoms)
|
||||
if(symp.type == S.type)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
|
||||
/datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0)
|
||||
|
||||
var/list/generated = list() // Symptoms we generated.
|
||||
|
||||
// Generate symptoms. By default, we only choose non-deadly symptoms.
|
||||
var/list/possible_symptoms = list()
|
||||
for(var/symp in SSdisease.list_symptoms)
|
||||
var/datum/symptom/S = new symp
|
||||
if(S.naturally_occuring && S.level >= level_min && S.level <= level_max)
|
||||
if(!HasSymptom(S))
|
||||
possible_symptoms += S
|
||||
|
||||
if(!possible_symptoms.len)
|
||||
return generated
|
||||
|
||||
// Random chance to get more than one symptom
|
||||
var/number_of = amount_get
|
||||
if(!amount_get)
|
||||
number_of = 1
|
||||
while(prob(20))
|
||||
number_of += 1
|
||||
|
||||
for(var/i = 1; number_of >= i && possible_symptoms.len; i++)
|
||||
generated += pick_n_take(possible_symptoms)
|
||||
|
||||
return generated
|
||||
|
||||
/datum/disease/advance/proc/Refresh(new_name = FALSE)
|
||||
GenerateProperties()
|
||||
AssignProperties()
|
||||
id = null
|
||||
|
||||
var/the_id = GetDiseaseID()
|
||||
if(!SSdisease.archive_diseases[the_id])
|
||||
SSdisease.archive_diseases[the_id] = src // So we don't infinite loop
|
||||
SSdisease.archive_diseases[the_id] = Copy()
|
||||
if(new_name)
|
||||
AssignName()
|
||||
|
||||
//Generate disease properties based on the effects. Returns an associated list.
|
||||
/datum/disease/advance/proc/GenerateProperties()
|
||||
properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
properties["resistance"] += S.resistance
|
||||
properties["stealth"] += S.stealth
|
||||
properties["stage_rate"] += S.stage_speed
|
||||
properties["transmittable"] += S.transmittable
|
||||
if(!S.neutered)
|
||||
properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom
|
||||
|
||||
// Assign the properties that are in the list.
|
||||
/datum/disease/advance/proc/AssignProperties()
|
||||
|
||||
if(properties && properties.len)
|
||||
if(properties["stealth"] >= 2)
|
||||
visibility_flags |= HIDDEN_SCANNER
|
||||
else
|
||||
visibility_flags &= ~HIDDEN_SCANNER
|
||||
|
||||
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
|
||||
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
|
||||
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
stage_prob = max(properties["stage_rate"], 2)
|
||||
SetSeverity(properties["severity"])
|
||||
GenerateCure(properties)
|
||||
else
|
||||
CRASH("Our properties were empty or null!")
|
||||
|
||||
|
||||
// Assign the spread type and give it the correct description.
|
||||
/datum/disease/advance/proc/SetSpread(spread_id)
|
||||
switch(spread_id)
|
||||
if(DISEASE_SPREAD_NON_CONTAGIOUS)
|
||||
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
|
||||
spread_text = "None"
|
||||
if(DISEASE_SPREAD_SPECIAL)
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
spread_text = "None"
|
||||
if(DISEASE_SPREAD_BLOOD)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD
|
||||
spread_text = "Blood"
|
||||
if(DISEASE_SPREAD_CONTACT_FLUIDS)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
spread_text = "Fluids"
|
||||
if(DISEASE_SPREAD_CONTACT_SKIN)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
|
||||
spread_text = "On contact"
|
||||
if(DISEASE_SPREAD_AIRBORNE)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_AIRBORNE
|
||||
spread_text = "Airborne"
|
||||
|
||||
/datum/disease/advance/proc/SetSeverity(level_sev)
|
||||
|
||||
switch(level_sev)
|
||||
|
||||
if(-INFINITY to 0)
|
||||
severity = DISEASE_SEVERITY_POSITIVE
|
||||
if(1)
|
||||
severity = DISEASE_SEVERITY_NONTHREAT
|
||||
if(2)
|
||||
severity = DISEASE_SEVERITY_MINOR
|
||||
if(3)
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
if(4)
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
if(5)
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
if(6 to INFINITY)
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
else
|
||||
severity = "Unknown"
|
||||
|
||||
|
||||
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
oldres = res
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
|
||||
cure_text = D.name
|
||||
|
||||
// Randomly generate a symptom, has a chance to lose or gain a symptom.
|
||||
/datum/disease/advance/proc/Evolve(min_level, max_level, ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
|
||||
if(s)
|
||||
AddSymptom(s)
|
||||
Refresh(TRUE)
|
||||
return
|
||||
|
||||
// Randomly remove a symptom.
|
||||
/datum/disease/advance/proc/Devolve(ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
if(symptoms.len > 1)
|
||||
var/s = safepick(symptoms)
|
||||
if(s)
|
||||
RemoveSymptom(s)
|
||||
Refresh(TRUE)
|
||||
|
||||
// Randomly neuter a symptom.
|
||||
/datum/disease/advance/proc/Neuter(ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
if(symptoms.len)
|
||||
var/s = safepick(symptoms)
|
||||
if(s)
|
||||
NeuterSymptom(s)
|
||||
Refresh(TRUE)
|
||||
|
||||
// Name the disease.
|
||||
/datum/disease/advance/proc/AssignName(name = "Unknown")
|
||||
Refresh()
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
|
||||
A.name = name
|
||||
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
|
||||
AD.Refresh()
|
||||
|
||||
// Return a unique ID of the disease.
|
||||
/datum/disease/advance/GetDiseaseID()
|
||||
if(!id)
|
||||
var/list/L = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
if(S.neutered)
|
||||
L += "[S.id]N"
|
||||
else
|
||||
L += S.id
|
||||
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
||||
var/result = jointext(L, ":")
|
||||
id = result
|
||||
return id
|
||||
|
||||
|
||||
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
|
||||
// we take a random symptom away and add the new one.
|
||||
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
|
||||
|
||||
if(HasSymptom(S))
|
||||
return
|
||||
|
||||
if(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1))
|
||||
symptoms += S
|
||||
else
|
||||
RemoveSymptom(pick(symptoms))
|
||||
symptoms += S
|
||||
|
||||
// Simply removes the symptom.
|
||||
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
|
||||
symptoms -= S
|
||||
|
||||
// Neuter a symptom, so it will only affect stats
|
||||
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
|
||||
if(!S.neutered)
|
||||
S.neutered = TRUE
|
||||
S.name += " (neutered)"
|
||||
|
||||
/*
|
||||
|
||||
Static Procs
|
||||
|
||||
*/
|
||||
|
||||
// Mix a list of advance diseases and return the mixed result.
|
||||
/proc/Advance_Mix(var/list/D_list)
|
||||
var/list/diseases = list()
|
||||
|
||||
for(var/datum/disease/advance/A in D_list)
|
||||
diseases += A.Copy()
|
||||
|
||||
if(!diseases.len)
|
||||
return null
|
||||
if(diseases.len <= 1)
|
||||
return pick(diseases) // Just return the only entry.
|
||||
|
||||
var/i = 0
|
||||
// Mix our diseases until we are left with only one result.
|
||||
while(i < 20 && diseases.len > 1)
|
||||
|
||||
i++
|
||||
|
||||
var/datum/disease/advance/D1 = pick(diseases)
|
||||
diseases -= D1
|
||||
|
||||
var/datum/disease/advance/D2 = pick(diseases)
|
||||
D2.Mix(D1)
|
||||
|
||||
// Should be only 1 entry left, but if not let's only return a single entry
|
||||
var/datum/disease/advance/to_return = pick(diseases)
|
||||
to_return.Refresh(1)
|
||||
return to_return
|
||||
|
||||
/proc/SetViruses(datum/reagent/R, list/data)
|
||||
if(data)
|
||||
var/list/preserve = list()
|
||||
if(istype(data) && data["viruses"])
|
||||
for(var/datum/disease/A in data["viruses"])
|
||||
preserve += A.Copy()
|
||||
R.data = data.Copy()
|
||||
if(preserve.len)
|
||||
R.data["viruses"] = preserve
|
||||
|
||||
/proc/AdminCreateVirus(client/user)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
var/i = VIRUS_SYMPTOM_LIMIT
|
||||
|
||||
var/datum/disease/advance/D = new(0, null)
|
||||
D.symptoms = list()
|
||||
|
||||
var/list/symptoms = list()
|
||||
symptoms += "Done"
|
||||
symptoms += SSdisease.list_symptoms.Copy()
|
||||
do
|
||||
if(user)
|
||||
var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms
|
||||
if(isnull(symptom))
|
||||
return
|
||||
else if(istext(symptom))
|
||||
i = 0
|
||||
else if(ispath(symptom))
|
||||
var/datum/symptom/S = new symptom
|
||||
if(!D.HasSymptom(S))
|
||||
D.symptoms += S
|
||||
i -= 1
|
||||
while(i > 0)
|
||||
|
||||
if(D.symptoms.len > 0)
|
||||
|
||||
var/new_name = stripped_input(user, "Name your new disease.", "New Name")
|
||||
if(!new_name)
|
||||
return
|
||||
D.AssignName(new_name)
|
||||
D.Refresh()
|
||||
|
||||
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
|
||||
AD.Refresh()
|
||||
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
if(!H.HasDisease(D))
|
||||
H.ForceContractDisease(D)
|
||||
break
|
||||
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
name_symptoms += S.name
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
|
||||
|
||||
|
||||
/datum/disease/advance/proc/totalStageSpeed()
|
||||
return properties["stage_rate"]
|
||||
|
||||
/datum/disease/advance/proc/totalStealth()
|
||||
return properties["stealth"]
|
||||
|
||||
/datum/disease/advance/proc/totalResistance()
|
||||
return properties["resistance"]
|
||||
|
||||
/datum/disease/advance/proc/totalTransmittable()
|
||||
return properties["transmittable"]
|
||||
@@ -0,0 +1,42 @@
|
||||
// Cold
|
||||
/datum/disease/advance/cold
|
||||
copy_type = /datum/disease/advance
|
||||
|
||||
/datum/disease/advance/cold/New()
|
||||
name = "Cold"
|
||||
symptoms = list(new/datum/symptom/sneeze)
|
||||
..()
|
||||
|
||||
// Flu
|
||||
/datum/disease/advance/flu
|
||||
copy_type = /datum/disease/advance
|
||||
|
||||
/datum/disease/advance/flu/New()
|
||||
name = "Flu"
|
||||
symptoms = list(new/datum/symptom/cough)
|
||||
..()
|
||||
|
||||
//Randomly generated Disease, for virus crates and events
|
||||
/datum/disease/advance/random
|
||||
name = "Experimental Disease"
|
||||
copy_type = /datum/disease/advance
|
||||
|
||||
/datum/disease/advance/random/New(max_symptoms, max_level = 8)
|
||||
if(!max_symptoms)
|
||||
max_symptoms = rand(1, VIRUS_SYMPTOM_LIMIT)
|
||||
var/list/datum/symptom/possible_symptoms = list()
|
||||
for(var/symptom in subtypesof(/datum/symptom))
|
||||
var/datum/symptom/S = symptom
|
||||
if(initial(S.level) > max_level)
|
||||
continue
|
||||
if(initial(S.level) <= 0) //unobtainable symptoms
|
||||
continue
|
||||
possible_symptoms += S
|
||||
for(var/i in 1 to max_symptoms)
|
||||
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
|
||||
if(chosen_symptom)
|
||||
var/datum/symptom/S = new chosen_symptom
|
||||
symptoms += S
|
||||
Refresh()
|
||||
|
||||
name = "Sample #[rand(1,10000)]"
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
Facial Hypertrichosis
|
||||
|
||||
No change to stealth.
|
||||
Increases resistance.
|
||||
Increases speed.
|
||||
Slighlty increases transmittability
|
||||
Intense Level.
|
||||
|
||||
BONUS
|
||||
Makes the mob grow a massive beard, regardless of gender.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/beard
|
||||
|
||||
name = "Facial Hypertrichosis"
|
||||
desc = "The virus increases hair production significantly, causing rapid beard growth."
|
||||
stealth = 0
|
||||
resistance = 3
|
||||
stage_speed = 2
|
||||
transmittable = 1
|
||||
level = 4
|
||||
severity = 1
|
||||
symptom_delay_min = 18
|
||||
symptom_delay_max = 36
|
||||
|
||||
/datum/symptom/beard/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
to_chat(H, "<span class='warning'>Your chin itches.</span>")
|
||||
if(H.facial_hair_style == "Shaved")
|
||||
H.facial_hair_style = "Jensen Beard"
|
||||
H.update_hair()
|
||||
if(3, 4)
|
||||
to_chat(H, "<span class='warning'>You feel tough.</span>")
|
||||
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard") && !(H.facial_hair_style == "Full Beard"))
|
||||
H.facial_hair_style = "Full Beard"
|
||||
H.update_hair()
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You feel manly!</span>")
|
||||
if(!(H.facial_hair_style == "Dwarf Beard") && !(H.facial_hair_style == "Very Long Beard"))
|
||||
H.facial_hair_style = pick("Dwarf Beard", "Very Long Beard")
|
||||
H.update_hair()
|
||||
@@ -0,0 +1,148 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Choking
|
||||
|
||||
Very very noticable.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity tremendously.
|
||||
Moderate Level.
|
||||
|
||||
Bonus
|
||||
Inflicts spikes of oxyloss
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/choking
|
||||
|
||||
name = "Choking"
|
||||
desc = "The virus causes inflammation of the host's air conduits, leading to intermittent choking."
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -4
|
||||
level = 3
|
||||
severity = 3
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/choking/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
symptom_delay_min = 7
|
||||
symptom_delay_max = 24
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
|
||||
/datum/symptom/choking/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
|
||||
if(3, 4)
|
||||
if(!suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
|
||||
Choke_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
|
||||
Choke(M, A)
|
||||
M.emote("gasp")
|
||||
|
||||
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(6,13))
|
||||
return 1
|
||||
|
||||
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(10,18))
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Asphyxiation
|
||||
|
||||
Very very noticable.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
|
||||
Bonus
|
||||
Inflicts large spikes of oxyloss
|
||||
Introduces Asphyxiating drugs to the system
|
||||
Causes cardiac arrest on dying victims.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/asphyxiation
|
||||
|
||||
name = "Acute respiratory distress syndrome"
|
||||
desc = "The virus causes shrinking of the host's lungs, causing severe asphyxiation. May also lead to heart attacks."
|
||||
stealth = -2
|
||||
resistance = -0
|
||||
stage_speed = -1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 14
|
||||
symptom_delay_max = 30
|
||||
var/paralysis = FALSE
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Additionally synthesizes pancuronium and sodium thiopental inside the host.<br>\
|
||||
<b>Transmission 8:</b> Doubles the damage caused by the symptom."
|
||||
|
||||
|
||||
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
paralysis = TRUE
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3, 4)
|
||||
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
|
||||
Asphyxiate_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
if(5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
|
||||
Asphyxiate(M, A)
|
||||
M.emote("gasp")
|
||||
if(M.getOxyLoss() >= 120)
|
||||
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
|
||||
Asphyxiate_death(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(10,15) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,21) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
if(paralysis)
|
||||
M.reagents.add_reagent_list(list("pancuronium" = 3, "sodium_thiopental" = 3))
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(25,35) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
M.adjustBrainLoss(get_damage/2)
|
||||
return 1
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Confusion
|
||||
|
||||
Little bit hidden.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Not very transmissibile.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Makes the affected mob be confused for short periods of time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/confusion
|
||||
|
||||
name = "Confusion"
|
||||
desc = "The virus interferes with the proper function of the neural system, leading to bouts of confusion and erratic movement."
|
||||
stealth = 1
|
||||
resistance = -1
|
||||
stage_speed = -3
|
||||
transmittable = 0
|
||||
level = 4
|
||||
severity = 2
|
||||
base_message_chance = 25
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
var/brain_damage = FALSE
|
||||
threshold_desc = "<b>Resistance 6:</b> Causes brain damage over time.<br>\
|
||||
<b>Transmission 6:</b> Increases confusion duration.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/confusion/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 6)
|
||||
brain_damage = TRUE
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
power = 1.5
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
|
||||
/datum/symptom/confusion/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
|
||||
M.confused = min(100 * power, M.confused + 8)
|
||||
if(brain_damage)
|
||||
M.adjustBrainLoss(3 * power, 80)
|
||||
M.updatehealth()
|
||||
|
||||
return
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Coughing
|
||||
|
||||
Noticable.
|
||||
Little Resistance.
|
||||
Doesn't increase stage speed much.
|
||||
Transmissibile.
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Will force the affected mob to drop small items!
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/cough
|
||||
|
||||
name = "Cough"
|
||||
desc = "The virus irritates the throat of the host, causing occasional coughing."
|
||||
stealth = -1
|
||||
resistance = 3
|
||||
stage_speed = 1
|
||||
transmittable = 2
|
||||
level = 1
|
||||
severity = 1
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 2
|
||||
symptom_delay_max = 15
|
||||
var/infective = FALSE
|
||||
threshold_desc = "<b>Resistance 3:</b> Host will drop small items when coughing.<br>\
|
||||
<b>Resistance 10:</b> Occasionally causes coughing fits that stun the host.<br>\
|
||||
<b>Stage Speed 6:</b> Increases cough frequency.<br>\
|
||||
<b>If Airborne:</b> Coughing will infect bystanders.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/cough/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
if(A.spread_flags &= DISEASE_SPREAD_AIRBORNE) //infect bystanders
|
||||
infective = TRUE
|
||||
if(A.properties["resistance"] >= 3) //strong enough to drop items
|
||||
power = 1.5
|
||||
if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
|
||||
power = 2
|
||||
if(A.properties["stage_rate"] >= 6) //cough more often
|
||||
symptom_delay_max = 10
|
||||
|
||||
/datum/symptom/cough/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
|
||||
else
|
||||
M.emote("cough")
|
||||
if(power >= 1.5)
|
||||
var/obj/item/I = M.get_active_held_item()
|
||||
if(I && I.w_class == WEIGHT_CLASS_TINY)
|
||||
M.dropItemToGround(I)
|
||||
if(power >= 2 && prob(10))
|
||||
to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
|
||||
M.Stun(20)
|
||||
M.emote("cough")
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
|
||||
addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
|
||||
if(infective)
|
||||
A.spread(1)
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Deafness
|
||||
|
||||
Slightly noticable.
|
||||
Lowers resistance.
|
||||
Decreases stage speed slightly.
|
||||
Decreases transmittablity.
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Causes intermittent loss of hearing.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/deafness
|
||||
|
||||
name = "Deafness"
|
||||
desc = "The virus causes inflammation of the eardrums, causing intermittent deafness."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = -1
|
||||
transmittable = -3
|
||||
level = 4
|
||||
severity = 4
|
||||
base_message_chance = 100
|
||||
symptom_delay_min = 25
|
||||
symptom_delay_max = 80
|
||||
threshold_desc = "<b>Resistance 9:</b> Causes permanent deafness, instead of intermittent.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/deafness/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["resistance"] >= 9) //permanent deafness
|
||||
power = 2
|
||||
|
||||
/datum/symptom/deafness/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3, 4)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>")
|
||||
if(5)
|
||||
if(power > 2)
|
||||
var/obj/item/organ/ears/ears = M.getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && ears.ear_damage < UNHEALING_EAR_DAMAGE)
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop painfully and start bleeding!</span>")
|
||||
ears.ear_damage = max(ears.ear_damage, UNHEALING_EAR_DAMAGE)
|
||||
M.emote("scream")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
|
||||
M.minimumDeafTicks(20)
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Dizziness
|
||||
|
||||
Hidden.
|
||||
Lowers resistance considerably.
|
||||
Decreases stage speed.
|
||||
Reduced transmittability
|
||||
Intense Level.
|
||||
|
||||
Bonus
|
||||
Shakes the affected mob's screen for short periods.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/dizzy // Not the egg
|
||||
|
||||
name = "Dizziness"
|
||||
desc = "The virus causes inflammation of the vestibular system, leading to bouts of dizziness."
|
||||
resistance = -2
|
||||
stage_speed = -3
|
||||
transmittable = -1
|
||||
level = 4
|
||||
severity = 2
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 40
|
||||
threshold_desc = "<b>Transmission 6:</b> Also causes druggy vision.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/dizzy/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["transmittable"] >= 6) //druggy
|
||||
power = 2
|
||||
|
||||
/datum/symptom/dizzy/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2, 3, 4)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel dizzy.", "Your head spins.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>A wave of dizziness washes over you!</span>")
|
||||
M.Dizzy(5)
|
||||
if(power >= 2)
|
||||
M.set_drugginess(5)
|
||||
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Fever
|
||||
|
||||
No change to hidden.
|
||||
Increases resistance.
|
||||
Increases stage speed.
|
||||
Little transmittable.
|
||||
Low level.
|
||||
|
||||
Bonus
|
||||
Heats up your body.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/fever
|
||||
name = "Fever"
|
||||
desc = "The virus causes a febrile response from the host, raising its body temperature."
|
||||
stealth = 0
|
||||
resistance = 3
|
||||
stage_speed = 3
|
||||
transmittable = 2
|
||||
level = 2
|
||||
severity = 2
|
||||
base_message_chance = 20
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
var/unsafe = FALSE //over the heat threshold
|
||||
threshold_desc = "<b>Resistance 5:</b> Increases fever intensity, fever can overheat and harm the host.<br>\
|
||||
<b>Resistance 10:</b> Further increases fever intensity."
|
||||
|
||||
/datum/symptom/fever/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 5) //dangerous fever
|
||||
power = 1.5
|
||||
unsafe = TRUE
|
||||
if(A.properties["resistance"] >= 10)
|
||||
power = 2.5
|
||||
|
||||
/datum/symptom/fever/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(!unsafe || A.stage < 4)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You feel like you're burning.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>[pick("You feel too hot.", "You feel like your blood is boiling.")]</span>")
|
||||
if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT || unsafe)
|
||||
Heat(M, A)
|
||||
|
||||
/datum/symptom/fever/proc/Heat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_heat = 6 * power
|
||||
if(!unsafe)
|
||||
M.adjust_bodytemperature(get_heat * A.stage, 0, BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
|
||||
else
|
||||
M.adjust_bodytemperature(get_heat * A.stage)
|
||||
return 1
|
||||
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Spontaneous Combustion
|
||||
|
||||
Slightly hidden.
|
||||
Lowers resistance tremendously.
|
||||
Decreases stage tremendously.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Ignites infected mob.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/fire
|
||||
|
||||
name = "Spontaneous Combustion"
|
||||
desc = "The virus turns fat into an extremely flammable compound, and raises the body's temperature, making the host burst into flames spontaneously."
|
||||
stealth = 1
|
||||
resistance = -4
|
||||
stage_speed = -4
|
||||
transmittable = -4
|
||||
level = 6
|
||||
severity = 5
|
||||
base_message_chance = 20
|
||||
symptom_delay_min = 20
|
||||
symptom_delay_max = 75
|
||||
var/infective = FALSE
|
||||
threshold_desc = "<b>Stage Speed 4:</b> Increases the intensity of the flames.<br>\
|
||||
<b>Stage Speed 8:</b> Further increases flame intensity.<br>\
|
||||
<b>Transmission 8:</b> Host will spread the virus through skin flakes when bursting into flame.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/fire/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 4)
|
||||
power = 1.5
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
power = 2
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["transmittable"] >= 8) //burning skin spreads the virus through smoke
|
||||
infective = TRUE
|
||||
|
||||
/datum/symptom/fire/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You hear a crackling noise.", "You smell smoke.")]</span>")
|
||||
if(4)
|
||||
Firestacks_stage_4(M, A)
|
||||
M.IgniteMob()
|
||||
to_chat(M, "<span class='userdanger'>Your skin bursts into flames!</span>")
|
||||
M.emote("scream")
|
||||
if(5)
|
||||
Firestacks_stage_5(M, A)
|
||||
M.IgniteMob()
|
||||
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
|
||||
M.emote("scream")
|
||||
|
||||
/datum/symptom/fire/proc/Firestacks_stage_4(mob/living/M, datum/disease/advance/A)
|
||||
M.adjust_fire_stacks(1 * power)
|
||||
M.adjustFireLoss(3 * power)
|
||||
if(infective)
|
||||
A.spread(2)
|
||||
return 1
|
||||
|
||||
/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
|
||||
M.adjust_fire_stacks(3 * power)
|
||||
M.adjustFireLoss(5 * power)
|
||||
if(infective)
|
||||
A.spread(4)
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Alkali perspiration
|
||||
|
||||
Hidden.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Ignites infected mob.
|
||||
Explodes mob on contact with water.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/alkali
|
||||
|
||||
name = "Alkali perspiration"
|
||||
desc = "The virus attaches to sudoriparous glands, synthesizing a chemical that bursts into flames when reacting with water, leading to self-immolation."
|
||||
stealth = 2
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 100
|
||||
symptom_delay_min = 30
|
||||
symptom_delay_max = 90
|
||||
var/chems = FALSE
|
||||
var/explosion_power = 1
|
||||
threshold_desc = "<b>Resistance 9:</b> Doubles the intensity of the effect, but reduces its frequency.<br>\
|
||||
<b>Stage Speed 8:</b> Increases explosion radius when the host is wet.<br>\
|
||||
<b>Transmission 8:</b> Additionally synthesizes chlorine trifluoride and napalm inside the host."
|
||||
|
||||
/datum/symptom/alkali/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 9) //intense but sporadic effect
|
||||
power = 2
|
||||
symptom_delay_min = 50
|
||||
symptom_delay_max = 140
|
||||
if(A.properties["stage_rate"] >= 8) //serious boom when wet
|
||||
explosion_power = 2
|
||||
if(A.properties["transmittable"] >= 8) //extra chemicals
|
||||
chems = TRUE
|
||||
|
||||
/datum/symptom/alkali/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3)
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='warning'>[pick("Your veins boil.", "You feel hot.", "You smell meat cooking.")]</span>")
|
||||
if(4)
|
||||
Alkali_fire_stage_4(M, A)
|
||||
M.IgniteMob()
|
||||
to_chat(M, "<span class='userdanger'>Your sweat bursts into flames!</span>")
|
||||
M.emote("scream")
|
||||
if(5)
|
||||
Alkali_fire_stage_5(M, A)
|
||||
M.IgniteMob()
|
||||
to_chat(M, "<span class='userdanger'>Your skin erupts into an inferno!</span>")
|
||||
M.emote("scream")
|
||||
if(M.fire_stacks < 0)
|
||||
M.visible_message("<span class='warning'>[M]'s sweat sizzles and pops on contact with water!</span>")
|
||||
explosion(get_turf(M),0,0,2 * explosion_power)
|
||||
Alkali_fire_stage_5(M, A)
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_stacks = 6 * power
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks/2)
|
||||
if(chems)
|
||||
M.reagents.add_reagent("clf3", 2 * power)
|
||||
return 1
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
|
||||
var/get_stacks = 8 * power
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
|
||||
return 1
|
||||
@@ -0,0 +1,130 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Necrotizing Fasciitis (AKA Flesh-Eating Disease)
|
||||
|
||||
Very very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_eating
|
||||
|
||||
name = "Necrotizing Fasciitis"
|
||||
desc = "The virus aggressively attacks body cells, necrotizing tissues and organs."
|
||||
stealth = -3
|
||||
resistance = -4
|
||||
stage_speed = 0
|
||||
transmittable = -4
|
||||
level = 6
|
||||
severity = 5
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 60
|
||||
var/bleed = FALSE
|
||||
var/pain = FALSE
|
||||
threshold_desc = "<b>Resistance 7:</b> Host will bleed profusely during necrosis.<br>\
|
||||
<b>Transmission 8:</b> Causes extreme pain to the host, weakening it."
|
||||
|
||||
/datum/symptom/flesh_eating/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7) //extra bleeding
|
||||
bleed = TRUE
|
||||
if(A.properties["transmittable"] >= 8) //extra stamina damage
|
||||
pain = TRUE
|
||||
|
||||
/datum/symptom/flesh_eating/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='warning'>[pick("You feel a sudden pain across your body.", "Drops of blood appear suddenly on your skin.")]</span>")
|
||||
if(4,5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("You cringe as a violent pain takes over your body.", "It feels like your body is eating itself inside out.", "IT HURTS.")]</span>")
|
||||
Flesheat(M, A)
|
||||
|
||||
/datum/symptom/flesh_eating/proc/Flesheat(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,25) * power
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(pain)
|
||||
M.adjustStaminaLoss(get_damage)
|
||||
if(bleed)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.bleed_rate += 5 * power
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Autophagocytosis (AKA Programmed mass cell death)
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance.
|
||||
Fast stage speed.
|
||||
Decreases transmittablity.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Deals brute damage over time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/flesh_death
|
||||
|
||||
name = "Autophagocytosis Necrosis"
|
||||
desc = "The virus rapidly consumes infected cells, leading to heavy and widespread damage."
|
||||
stealth = -2
|
||||
resistance = -2
|
||||
stage_speed = 1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 3
|
||||
symptom_delay_max = 6
|
||||
var/chems = FALSE
|
||||
var/zombie = FALSE
|
||||
threshold_desc = "<b>Stage Speed 7:</b> Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger.<br>\
|
||||
<b>Stealth 5:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/flesh_death/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 5)
|
||||
suppress_warning = TRUE
|
||||
if(A.properties["stage_rate"] >= 7) //bleeding and hunger
|
||||
chems = TRUE
|
||||
|
||||
/datum/symptom/flesh_death/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(2,3)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You feel your body break apart.", "Your skin rubs off like dust.")]</span>")
|
||||
if(4,5)
|
||||
if(prob(base_message_chance / 2)) //reduce spam
|
||||
to_chat(M, "<span class='userdanger'>[pick("You feel your muscles weakening.", "Some of your skin detaches itself.", "You feel sandy.")]</span>")
|
||||
Flesh_death(M, A)
|
||||
|
||||
/datum/symptom/flesh_death/proc/Flesh_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(6,10)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
|
||||
if(zombie)
|
||||
M.reagents.add_reagent("romerol", 1)
|
||||
return 1
|
||||
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
DNA Saboteur
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
Cleans the DNA of a person and then randomly gives them a trait.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/genetic_mutation
|
||||
name = "Deoxyribonucleic Acid Saboteur"
|
||||
desc = "The virus bonds with the DNA of the host, causing damaging mutations until removed."
|
||||
stealth = -2
|
||||
resistance = -3
|
||||
stage_speed = 0
|
||||
transmittable = -3
|
||||
level = 6
|
||||
severity = 4
|
||||
var/list/possible_mutations
|
||||
var/archived_dna = null
|
||||
base_message_chance = 50
|
||||
symptom_delay_min = 60
|
||||
symptom_delay_max = 120
|
||||
var/no_reset = FALSE
|
||||
threshold_desc = "<b>Resistance 8:</b> Causes two harmful mutations at once.<br>\
|
||||
<b>Stage Speed 10:</b> Increases mutation frequency.<br>\
|
||||
<b>Stealth 5:</b> The mutations persist even if the virus is cured."
|
||||
|
||||
/datum/symptom/genetic_mutation/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/C = A.affected_mob
|
||||
if(!C.has_dna())
|
||||
return
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
to_chat(C, "<span class='warning'>[pick("Your skin feels itchy.", "You feel light headed.")]</span>")
|
||||
C.dna.remove_mutation_group(possible_mutations)
|
||||
for(var/i in 1 to power)
|
||||
C.randmut(possible_mutations)
|
||||
|
||||
// Archive their DNA before they were infected.
|
||||
/datum/symptom/genetic_mutation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 5) //don't restore dna after curing
|
||||
no_reset = TRUE
|
||||
if(A.properties["stage_rate"] >= 10) //mutate more often
|
||||
symptom_delay_min = 20
|
||||
symptom_delay_max = 60
|
||||
if(A.properties["resistance"] >= 8) //mutate twice
|
||||
power = 2
|
||||
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(M)
|
||||
if(!M.has_dna())
|
||||
return
|
||||
archived_dna = M.dna.struc_enzymes
|
||||
|
||||
// Give them back their old DNA when cured.
|
||||
/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(!no_reset)
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
if(M && archived_dna)
|
||||
if(!M.has_dna())
|
||||
return
|
||||
M.dna.struc_enzymes = archived_dna
|
||||
M.domutcheck()
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Hallucigen
|
||||
|
||||
Very noticable.
|
||||
Lowers resistance considerably.
|
||||
Decreases stage speed.
|
||||
Reduced transmittable.
|
||||
Critical Level.
|
||||
|
||||
Bonus
|
||||
Makes the affected mob be hallucinated for short periods of time.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/hallucigen
|
||||
name = "Hallucigen"
|
||||
desc = "The virus stimulates the brain, causing occasional hallucinations."
|
||||
stealth = -2
|
||||
resistance = -3
|
||||
stage_speed = -3
|
||||
transmittable = -1
|
||||
level = 5
|
||||
severity = 2
|
||||
base_message_chance = 25
|
||||
symptom_delay_min = 25
|
||||
symptom_delay_max = 90
|
||||
var/fake_healthy = FALSE
|
||||
threshold_desc = "<b>Stage Speed 7:</b> Increases the amount of hallucinations.<br>\
|
||||
<b>Stealth 4:</b> The virus mimics positive symptoms.."
|
||||
|
||||
/datum/symptom/hallucigen/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4) //fake good symptom messages
|
||||
fake_healthy = TRUE
|
||||
base_message_chance = 50
|
||||
if(A.properties["stage_rate"] >= 7) //stronger hallucinations
|
||||
power = 2
|
||||
|
||||
/datum/symptom/hallucigen/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/list/healthy_messages = list("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.",\
|
||||
"Your eyes feel great.", "You are now blinking manually.", "You don't feel the need to blink.")
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(base_message_chance))
|
||||
if(!fake_healthy)
|
||||
to_chat(M, "<span class='notice'>[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whisper with no source.", "Your head aches.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='notice'>[pick(healthy_messages)]</span>")
|
||||
if(3, 4)
|
||||
if(prob(base_message_chance))
|
||||
if(!fake_healthy)
|
||||
to_chat(M, "<span class='danger'>[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='notice'>[pick(healthy_messages)]</span>")
|
||||
else
|
||||
if(prob(base_message_chance))
|
||||
to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
|
||||
M.hallucination += (45 * power)
|
||||
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Headache
|
||||
|
||||
Noticable.
|
||||
Highly resistant.
|
||||
Increases stage speed.
|
||||
Not transmittable.
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Displays an annoying message!
|
||||
Should be used for buffing your disease.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/headache
|
||||
|
||||
name = "Headache"
|
||||
desc = "The virus causes inflammation inside the brain, causing constant headaches."
|
||||
stealth = -1
|
||||
resistance = 4
|
||||
stage_speed = 2
|
||||
transmittable = 0
|
||||
level = 1
|
||||
severity = 1
|
||||
base_message_chance = 100
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 30
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Headaches will cause severe pain, that weakens the host.<br>\
|
||||
<b>Stage Speed 9:</b> Headaches become less frequent but far more intense, preventing any action from the host.<br>\
|
||||
<b>Stealth 4:</b> Reduces headache frequency until later stages."
|
||||
|
||||
/datum/symptom/headache/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stealth"] >= 4)
|
||||
base_message_chance = 50
|
||||
if(A.properties["stage_rate"] >= 6) //severe pain
|
||||
power = 2
|
||||
if(A.properties["stage_rate"] >= 9) //cluster headaches
|
||||
symptom_delay_min = 30
|
||||
symptom_delay_max = 60
|
||||
power = 3
|
||||
|
||||
/datum/symptom/headache/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(power < 2)
|
||||
if(prob(base_message_chance) || A.stage >=4)
|
||||
to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>")
|
||||
if(power >= 2 && A.stage >= 4)
|
||||
to_chat(M, "<span class='warning'>[pick("Your head hurts a lot.", "Your head pounds incessantly.")]</span>")
|
||||
M.adjustStaminaLoss(25)
|
||||
if(power >= 3 && A.stage >= 5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your head hurts!", "You feel a burning knife inside your brain!", "A wave of pain fills your head!")]</span>")
|
||||
M.Stun(35)
|
||||
@@ -0,0 +1,466 @@
|
||||
/datum/symptom/heal
|
||||
name = "Basic Healing (does nothing)" //warning for adminspawn viruses
|
||||
desc = "You should not be seeing this."
|
||||
stealth = 0
|
||||
resistance = 0
|
||||
stage_speed = 0
|
||||
transmittable = 0
|
||||
level = 0 //not obtainable
|
||||
base_message_chance = 20 //here used for the overlays
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/passive_message = "" //random message to infected but not actively healing people
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Doubles healing speed.<br>\
|
||||
<b>Stealth 4:</b> Healing will no longer be visible to onlookers."
|
||||
|
||||
/datum/symptom/heal/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 6) //stronger healing
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
var/effectiveness = CanHeal(A)
|
||||
if(!effectiveness)
|
||||
if(passive_message && prob(2) && passive_message_condition(M))
|
||||
to_chat(M, passive_message)
|
||||
return
|
||||
else
|
||||
Heal(M, A, effectiveness)
|
||||
return
|
||||
|
||||
/datum/symptom/heal/proc/CanHeal(datum/disease/advance/A)
|
||||
return power
|
||||
|
||||
/datum/symptom/heal/proc/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
return TRUE
|
||||
|
||||
/datum/symptom/heal/proc/passive_message_condition(mob/living/M)
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/symptom/heal/starlight
|
||||
name = "Starlight Condensation"
|
||||
desc = "The virus reacts to direct starlight, producing regenerative chemicals. Works best against toxin-based damage."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>You miss the feeling of starlight on your skin.</span>"
|
||||
var/nearspace_penalty = 0.3
|
||||
threshold_desc = "<b>Stage Speed 6:</b> Increases healing speed.<br>\
|
||||
<b>Transmission 6:</b> Removes penalty for only being close to space."
|
||||
|
||||
/datum/symptom/heal/starlight/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
nearspace_penalty = 1
|
||||
if(A.properties["stage_rate"] >= 6)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/starlight/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(istype(get_turf(M), /turf/open/space))
|
||||
return power
|
||||
else
|
||||
for(var/turf/T in view(M, 2))
|
||||
if(istype(T, /turf/open/space))
|
||||
return power * nearspace_penalty
|
||||
|
||||
/datum/symptom/heal/starlight/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = actual_power
|
||||
if(M.getToxLoss() && prob(5))
|
||||
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
|
||||
|
||||
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/starlight/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/chem
|
||||
name = "Toxolysis"
|
||||
stealth = 0
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = -2
|
||||
level = 7
|
||||
var/food_conversion = FALSE
|
||||
desc = "The virus rapidly breaks down any foreign chemicals in the bloodstream."
|
||||
threshold_desc = "<b>Resistance 7:</b> Increases chem removal speed.<br>\
|
||||
<b>Stage Speed 6:</b> Consumed chemicals nourish the host."
|
||||
|
||||
/datum/symptom/heal/chem/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 6)
|
||||
food_conversion = TRUE
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.id, actual_power)
|
||||
if(food_conversion)
|
||||
M.nutrition += 0.3
|
||||
if(prob(2))
|
||||
to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/symptom/heal/metabolism
|
||||
name = "Metabolic Boost"
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = 1
|
||||
level = 7
|
||||
var/triple_metabolism = FALSE
|
||||
var/reduced_hunger = FALSE
|
||||
desc = "The virus causes the host's metabolism to accelerate rapidly, making them process chemicals twice as fast,\
|
||||
but also causing increased hunger."
|
||||
threshold_desc = "<b>Stealth 3:</b> Reduces hunger rate.<br>\
|
||||
<b>Stage Speed 10:</b> Chemical metabolization is tripled instead of doubled."
|
||||
|
||||
/datum/symptom/heal/metabolism/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 10)
|
||||
triple_metabolism = TRUE
|
||||
if(A.properties["stealth"] >= 3)
|
||||
reduced_hunger = TRUE
|
||||
|
||||
/datum/symptom/heal/metabolism/Heal(mob/living/carbon/C, datum/disease/advance/A, actual_power)
|
||||
if(!istype(C))
|
||||
return
|
||||
C.reagents.metabolize(C, can_overdose=TRUE) //this works even without a liver; it's intentional since the virus is metabolizing by itself
|
||||
if(triple_metabolism)
|
||||
C.reagents.metabolize(C, can_overdose=TRUE)
|
||||
C.overeatduration = max(C.overeatduration - 2, 0)
|
||||
var/lost_nutrition = 9 - (reduced_hunger * 5)
|
||||
C.nutrition = max(C.nutrition - (lost_nutrition * HUNGER_FACTOR), 0) //Hunger depletes at 10x the normal speed
|
||||
if(prob(2))
|
||||
to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/darkness
|
||||
name = "Nocturnal Regeneration"
|
||||
desc = "The virus is able to mend the host's flesh when in conditions of low light, repairing physical damage. More effective against brute damage."
|
||||
stealth = 2
|
||||
resistance = -1
|
||||
stage_speed = -2
|
||||
transmittable = -1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>You feel tingling on your skin as light passes over it.</span>"
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Doubles healing speed."
|
||||
|
||||
/datum/symptom/heal/darkness/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/darkness/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/light_amount = 0
|
||||
if(isturf(M.loc)) //else, there's considered to be no light
|
||||
var/turf/T = M.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
return power
|
||||
|
||||
/datum/symptom/heal/darkness/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 2 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>The darkness soothes and mends your wounds.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/darkness/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/coma
|
||||
name = "Regenerative Coma"
|
||||
desc = "The virus causes the host to fall into a death-like coma when severely damaged, then rapidly fixes the damage."
|
||||
stealth = 0
|
||||
resistance = 2
|
||||
stage_speed = -3
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>The pain from your wounds makes you feel oddly sleepy...</span>"
|
||||
var/deathgasp = FALSE
|
||||
var/active_coma = FALSE //to prevent multiple coma procs
|
||||
threshold_desc = "<b>Stealth 2:</b> Host appears to die when falling into a coma.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/coma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 1.5
|
||||
if(A.properties["stealth"] >= 2)
|
||||
deathgasp = TRUE
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
return power
|
||||
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
|
||||
return power * 0.9
|
||||
else if(M.stat == SOFT_CRIT)
|
||||
return power * 0.5
|
||||
else if(M.IsSleeping())
|
||||
return power * 0.25
|
||||
else if(M.getBruteLoss() + M.getFireLoss() >= 70 && !active_coma)
|
||||
to_chat(M, "<span class='warning'>You feel yourself slip into a regenerative coma...</span>")
|
||||
active_coma = TRUE
|
||||
addtimer(CALLBACK(src, .proc/coma, M), 60)
|
||||
|
||||
/datum/symptom/heal/coma/proc/coma(mob/living/M)
|
||||
if(deathgasp)
|
||||
M.emote("deathgasp")
|
||||
M.fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
|
||||
|
||||
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
|
||||
if(!active_coma)
|
||||
return
|
||||
active_coma = FALSE
|
||||
M.cure_fakedeath("regenerative_coma")
|
||||
M.update_stat()
|
||||
M.update_canmove()
|
||||
|
||||
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
|
||||
uncoma(M)
|
||||
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/coma/passive_message_condition(mob/living/M)
|
||||
if((M.getBruteLoss() + M.getFireLoss()) > 30)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/water
|
||||
name = "Tissue Hydration"
|
||||
desc = "The virus uses excess water inside and outside the body to repair damaged tissue cells. More effective against burns."
|
||||
stealth = 0
|
||||
resistance = -1
|
||||
stage_speed = 0
|
||||
transmittable = 1
|
||||
level = 6
|
||||
passive_message = "<span class='notice'>Your skin feels oddly dry...</span>"
|
||||
var/absorption_coeff = 1
|
||||
threshold_desc = "<b>Resistance 5:</b> Water is consumed at a much slower rate.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/water/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["stealth"] >= 2)
|
||||
absorption_coeff = 0.25
|
||||
|
||||
/datum/symptom/heal/water/CanHeal(datum/disease/advance/A)
|
||||
. = 0
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(M.fire_stacks < 0)
|
||||
M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
|
||||
. += power
|
||||
if(M.reagents.has_reagent("holywater"))
|
||||
M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
|
||||
. += power * 0.75
|
||||
else if(M.reagents.has_reagent("water"))
|
||||
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
|
||||
. += power * 0.5
|
||||
|
||||
/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 2 * actual_power
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1) //more effective on burns
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing the water around you to soothe your damaged skin.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
|
||||
return 1
|
||||
|
||||
/datum/symptom/heal/water/passive_message_condition(mob/living/M)
|
||||
if(M.getBruteLoss() || M.getFireLoss())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/symptom/heal/plasma
|
||||
name = "Plasma Fixation"
|
||||
desc = "The virus draws plasma from the atmosphere and from inside the body to heal and stabilize body temperature."
|
||||
stealth = 0
|
||||
resistance = 3
|
||||
stage_speed = -2
|
||||
transmittable = -2
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
temp_rate = 4
|
||||
|
||||
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/datum/gas_mixture/environment
|
||||
var/plasmamount
|
||||
|
||||
. = 0
|
||||
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
. += power * 0.75
|
||||
|
||||
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = 4 * actual_power
|
||||
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel yourself absorbing plasma inside and around you...</span>")
|
||||
|
||||
if(M.bodytemperature > BODYTEMP_NORMAL)
|
||||
M.adjust_bodytemperature(-20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT,BODYTEMP_NORMAL)
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel less hot.</span>")
|
||||
else if(M.bodytemperature < (BODYTEMP_NORMAL + 1))
|
||||
M.adjust_bodytemperature(20 * temp_rate * TEMPERATURE_DAMAGE_COEFFICIENT,0,BODYTEMP_NORMAL)
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
if(!parts.len)
|
||||
return
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>The pain from your wounds fades rapidly.</span>")
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
|
||||
|
||||
/datum/symptom/heal/radiation
|
||||
name = "Radioactive Resonance"
|
||||
desc = "The virus uses radiation to fix damage through dna mutations."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = 2
|
||||
transmittable = -3
|
||||
level = 6
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["resistance"] >= 7)
|
||||
power = 2
|
||||
if(A.properties["transmittable"] >= 6)
|
||||
cellular_damage = TRUE
|
||||
|
||||
/datum/symptom/heal/radiation/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(M.radiation)
|
||||
if(0)
|
||||
return FALSE
|
||||
if(1 to RAD_MOB_SAFE)
|
||||
return 0.25
|
||||
if(RAD_MOB_SAFE to RAD_BURN_THRESHOLD)
|
||||
return 0.5
|
||||
if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE)
|
||||
return 0.75
|
||||
if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN)
|
||||
return 1
|
||||
else
|
||||
return 1.5
|
||||
|
||||
/datum/symptom/heal/radiation/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
var/heal_amt = actual_power
|
||||
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
M.adjustToxLoss(-(2 * heal_amt))
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
if(!parts.len)
|
||||
return
|
||||
|
||||
if(prob(4))
|
||||
to_chat(M, "<span class='notice'>Your skin glows faintly, and you feel your wounds mending themselves.</span>")
|
||||
|
||||
for(var/obj/item/bodypart/L in parts)
|
||||
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
|
||||
M.update_damage_overlays()
|
||||
return 1
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Itching
|
||||
|
||||
Not noticable or unnoticable.
|
||||
Resistant.
|
||||
Increases stage speed.
|
||||
Little transmissibility.
|
||||
Low Level.
|
||||
|
||||
BONUS
|
||||
Displays an annoying message!
|
||||
Should be used for buffing your disease.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/itching
|
||||
|
||||
name = "Itching"
|
||||
desc = "The virus irritates the skin, causing itching."
|
||||
stealth = 0
|
||||
resistance = 3
|
||||
stage_speed = 3
|
||||
transmittable = 1
|
||||
level = 1
|
||||
severity = 1
|
||||
symptom_delay_min = 5
|
||||
symptom_delay_max = 25
|
||||
var/scratch = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases frequency of itching.<br>\
|
||||
<b>Stage Speed 7:</b> The host will scrath itself when itching, causing superficial damage."
|
||||
|
||||
/datum/symptom/itching/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 6) //itch more often
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 4
|
||||
if(A.properties["stage_rate"] >= 7) //scratch
|
||||
scratch = TRUE
|
||||
|
||||
/datum/symptom/itching/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
var/picked_bodypart = pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
var/obj/item/bodypart/bodypart = M.get_bodypart(picked_bodypart)
|
||||
if(bodypart && bodypart.status == BODYPART_ORGANIC && !bodypart.is_pseudopart) //robotic limbs will mean less scratching overall
|
||||
var/can_scratch = scratch && !M.incapacitated() && get_location_accessible(M, picked_bodypart)
|
||||
M.visible_message("[can_scratch ? "<span class='warning'>[M] scratches [M.p_their()] [bodypart.name].</span>" : ""]", "<span class='warning'>Your [bodypart.name] itches. [can_scratch ? " You scratch it." : ""]</span>")
|
||||
if(can_scratch)
|
||||
bodypart.receive_damage(0.5)
|
||||
@@ -0,0 +1,63 @@
|
||||
/datum/symptom/nano_boost
|
||||
name = "Nano-symbiosis"
|
||||
desc = "The virus reacts to nanites in the host's bloodstream by enhancing their replication cycle."
|
||||
stealth = 0
|
||||
resistance = 2
|
||||
stage_speed = 2
|
||||
transmittable = -1
|
||||
level = 7
|
||||
severity = 0
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/reverse_boost = FALSE
|
||||
threshold_desc = "<b>Transmission 5:</b> Increases the virus' growth rate while nanites are present.<br>\
|
||||
<b>Stage Speed 7:</b> Increases the replication boost."
|
||||
|
||||
/datum/symptom/nano_boost/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 5) //reverse boost
|
||||
reverse_boost = TRUE
|
||||
if(A.properties["stage_rate"] >= 7) //more nanites
|
||||
power = 2
|
||||
|
||||
/datum/symptom/nano_boost/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, power)
|
||||
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
|
||||
if(prob(A.stage_prob))
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
|
||||
/datum/symptom/nano_destroy
|
||||
name = "Silicolysis"
|
||||
desc = "The virus reacts to nanites in the host's bloodstream by attacking and consuming them."
|
||||
stealth = 0
|
||||
resistance = 4
|
||||
stage_speed = -1
|
||||
transmittable = 1
|
||||
level = 7
|
||||
severity = 0
|
||||
symptom_delay_min = 1
|
||||
symptom_delay_max = 1
|
||||
var/reverse_boost = FALSE
|
||||
threshold_desc = "<b>Stage Speed 5:</b> Increases the virus' growth rate while nanites are present.<br>\
|
||||
<b>Resistance 7:</b> Severely increases the rate at which the nanites are destroyed."
|
||||
|
||||
/datum/symptom/nano_destroy/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 5) //reverse boost
|
||||
reverse_boost = TRUE
|
||||
if(A.properties["resistance"] >= 7) //more nanites
|
||||
power = 3
|
||||
|
||||
/datum/symptom/nano_destroy/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/carbon/M = A.affected_mob
|
||||
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
|
||||
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
|
||||
if(prob(A.stage_prob))
|
||||
A.stage = min(A.stage + 1,A.max_stages)
|
||||
@@ -0,0 +1,93 @@
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
Narcolepsy
|
||||
Noticeable.
|
||||
Lowers resistance
|
||||
Decreases stage speed tremendously.
|
||||
Decreases transmittablity tremendously.
|
||||
|
||||
Bonus
|
||||
Causes drowsiness and sleep.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
/datum/symptom/narcolepsy
|
||||
name = "Narcolepsy"
|
||||
desc = "The virus causes a hormone imbalance, making the host sleepy and narcoleptic."
|
||||
stealth = -1
|
||||
resistance = -2
|
||||
stage_speed = -3
|
||||
transmittable = -4
|
||||
level = 6
|
||||
symptom_delay_min = 15
|
||||
symptom_delay_max = 80
|
||||
severity = 4
|
||||
var/sleep_level = 0
|
||||
var/sleepy_ticks = 0
|
||||
var/stamina = FALSE
|
||||
threshold_desc = "<b>Transmission 7:</b> Also relaxes the muscles, weakening and slowing the host.<br>\
|
||||
<b>Resistance 10:</b> Causes narcolepsy more often, increasing the chance of the host falling asleep."
|
||||
|
||||
/datum/symptom/narcolepsy/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["transmittable"] >= 7) //stamina damage
|
||||
stamina = TRUE
|
||||
if(A.properties["resistance"] >= 10) //act more often
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 60
|
||||
|
||||
/datum/symptom/narcolepsy/Activate(var/datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
//this ticks even when on cooldown
|
||||
switch(sleep_level) //Works sorta like morphine
|
||||
if(10 to 19)
|
||||
M.drowsyness += 1
|
||||
if(20 to INFINITY)
|
||||
M.Sleeping(30, 0)
|
||||
sleep_level = 0
|
||||
sleepy_ticks = 0
|
||||
|
||||
if(sleepy_ticks && A.stage>=5)
|
||||
sleep_level++
|
||||
sleepy_ticks--
|
||||
else
|
||||
sleep_level = 0
|
||||
|
||||
if(!..())
|
||||
return
|
||||
|
||||
switch(A.stage)
|
||||
if(1)
|
||||
if(prob(10))
|
||||
to_chat(M, "<span class='warning'>You feel tired.</span>")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
to_chat(M, "<span class='warning'>You feel very tired.</span>")
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(stamina)
|
||||
M.adjustStaminaLoss(10)
|
||||
if(3)
|
||||
if(prob(15))
|
||||
to_chat(M, "<span class='warning'>You try to focus on staying awake.</span>")
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(stamina)
|
||||
M.adjustStaminaLoss(15)
|
||||
if(4)
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='warning'>You nod off for a moment.</span>")
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(stamina)
|
||||
M.adjustStaminaLoss(20)
|
||||
if(5)
|
||||
if(prob(25))
|
||||
to_chat(M, "<span class='warning'>[pick("So tired...","You feel very sleepy.","You have a hard time keeping your eyes open.","You try to stay awake.")]</span>")
|
||||
M.drowsyness = max(M.drowsyness, 2)
|
||||
sleepy_ticks += rand(10,14)
|
||||
if(stamina)
|
||||
M.adjustStaminaLoss(30)
|
||||
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user