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@@ -0,0 +1,349 @@
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//Academy Areas
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/area/awaymission/academy
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name = "Academy Asteroids"
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icon_state = "away"
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/area/awaymission/academy/headmaster
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name = "Academy Fore Block"
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icon_state = "away1"
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/area/awaymission/academy/classrooms
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name = "Academy Classroom Block"
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icon_state = "away2"
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/area/awaymission/academy/academyaft
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name = "Academy Ship Aft Block"
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icon_state = "away3"
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/area/awaymission/academy/academygate
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name = "Academy Gateway"
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icon_state = "away4"
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/area/awaymission/academy/academycellar
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name = "Academy Cellar"
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icon_state = "away4"
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/area/awaymission/academy/academyengine
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name = "Academy Engine"
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icon_state = "away4"
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//Academy Items
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/obj/item/paper/fluff/awaymissions/academy/console_maint
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name = "Console Maintenance"
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info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
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/obj/item/paper/fluff/awaymissions/academy/class/automotive
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name = "Automotive Repair 101"
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/obj/item/paper/fluff/awaymissions/academy/class/pyromancy
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name = "Pyromancy 250"
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/obj/item/paper/fluff/awaymissions/academy/class/biology
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name = "Biology Lab"
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/obj/item/paper/fluff/awaymissions/academy/grade/aplus
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name = "Summoning Midterm Exam"
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info = "Grade: A+ Educator's Notes: Excellent form."
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/obj/item/paper/fluff/awaymissions/academy/grade/bminus
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name = "Summoning Midterm Exam"
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info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
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/obj/item/paper/fluff/awaymissions/academy/grade/dminus
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name = "Summoning Midterm Exam"
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info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
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/obj/item/paper/fluff/awaymissions/academy/grade/failure
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name = "Pyromancy Evaluation"
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info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutelage."
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/obj/singularity/academy
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dissipate = 0
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move_self = 0
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grav_pull = 1
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/obj/singularity/academy/admin_investigate_setup()
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return
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/obj/singularity/academy/process()
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eat()
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if(prob(1))
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mezzer()
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/obj/item/clothing/glasses/meson/truesight
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name = "The Lens of Truesight"
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desc = "I can see forever!"
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icon_state = "monocle"
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item_state = "headset"
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/obj/structure/academy_wizard_spawner
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name = "Academy Defensive System"
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desc = "Made by Abjuration, Inc."
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icon = 'icons/obj/cult.dmi'
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icon_state = "forge"
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anchored = TRUE
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max_integrity = 200
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var/mob/living/current_wizard = null
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var/next_check = 0
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var/cooldown = 600
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var/faction = ROLE_WIZARD
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var/braindead_check = 0
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/obj/structure/academy_wizard_spawner/New()
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START_PROCESSING(SSobj, src)
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/obj/structure/academy_wizard_spawner/Destroy()
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if(!broken)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/structure/academy_wizard_spawner/process()
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if(next_check < world.time)
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if(!current_wizard)
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for(var/mob/living/L in GLOB.player_list)
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if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
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summon_wizard()
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break
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else
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if(current_wizard.stat == DEAD)
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current_wizard = null
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summon_wizard()
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if(!current_wizard.client)
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if(!braindead_check)
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braindead_check = 1
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else
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braindead_check = 0
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give_control()
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next_check = world.time + cooldown
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/obj/structure/academy_wizard_spawner/proc/give_control()
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set waitfor = FALSE
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if(!current_wizard)
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return
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
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current_wizard.ghostize() // on the off chance braindead defender gets back in
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current_wizard.key = C.key
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/obj/structure/academy_wizard_spawner/proc/summon_wizard()
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var/turf/T = src.loc
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var/mob/living/carbon/human/wizbody = new(T)
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wizbody.fully_replace_character_name(wizbody.real_name, "Academy Teacher")
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wizbody.mind_initialize()
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var/datum/mind/wizmind = wizbody.mind
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wizmind.special_role = "Academy Defender"
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wizmind.add_antag_datum(/datum/antagonist/wizard/academy)
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current_wizard = wizbody
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give_control()
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/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
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if(!broken)
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broken = 1
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visible_message("<span class='warning'>[src] breaks down!</span>")
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icon_state = "forge_off"
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STOP_PROCESSING(SSobj, src)
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/datum/outfit/wizard/academy
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name = "Academy Wizard"
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r_pocket = null
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r_hand = null
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suit = /obj/item/clothing/suit/wizrobe/red
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head = /obj/item/clothing/head/wizard/red
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backpack_contents = list(/obj/item/storage/box/survival = 1)
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/obj/item/dice/d20/fate
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name = "Die of Fate"
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desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
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icon_state = "d20"
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sides = 20
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can_be_rigged = FALSE
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var/reusable = 1
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var/used = 0
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/obj/item/dice/d20/fate/one_use
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reusable = 0
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/obj/item/dice/d20/fate/diceroll(mob/user)
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..()
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if(!used)
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if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
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to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>")
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return
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if(rigged)
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effect(user,rigged)
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else
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effect(user,result)
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/obj/item/dice/d20/fate/equipped(mob/user, slot)
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if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
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to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
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user.dropItemToGround(src)
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/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
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if(!reusable)
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used = 1
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visible_message("<span class='userdanger'>The die flare briefly.</span>")
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switch(roll)
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if(1)
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//Dust
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user.dust()
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if(2)
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//Death
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user.death()
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if(3)
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//Swarm of creatures
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for(var/direction in GLOB.alldirs)
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var/turf/T = get_turf(src)
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new /mob/living/simple_animal/hostile/netherworld(get_step(T,direction))
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if(4)
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//Destroy Equipment
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for (var/obj/item/I in user)
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if (istype(I, /obj/item/implant))
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continue
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qdel(I)
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if(5)
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//Monkeying
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user.monkeyize()
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if(6)
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//Cut speed
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var/datum/species/S = user.dna.species
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S.speedmod += 1
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if(7)
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//Throw
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user.Stun(60)
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user.adjustBruteLoss(50)
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var/throw_dir = pick(GLOB.cardinals)
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var/atom/throw_target = get_edge_target_turf(user, throw_dir)
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user.throw_at(throw_target, 200, 4)
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if(8)
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//Fueltank Explosion
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explosion(loc,-1,0,2, flame_range = 2)
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if(9)
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//Cold
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var/datum/disease/D = new /datum/disease/cold()
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user.ForceContractDisease(D, FALSE, TRUE)
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if(10)
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//Nothing
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visible_message("<span class='notice'>[src] roll perfectly.</span>")
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if(11)
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//Cookie
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var/obj/item/reagent_containers/food/snacks/cookie/C = new(drop_location())
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C.name = "Cookie of Fate"
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if(12)
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//Healing
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user.revive(full_heal = 1, admin_revive = 1)
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if(13)
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//Mad Dosh
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var/turf/Start = get_turf(src)
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for(var/direction in GLOB.alldirs)
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var/turf/T = get_step(Start,direction)
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if(rand(0,1))
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new /obj/item/stack/spacecash/c1000(T)
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else
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var/obj/item/storage/bag/money/M = new(T)
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for(var/i in 1 to rand(5,50))
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new /obj/item/coin/gold(M)
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if(14)
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//Free Gun
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new /obj/item/gun/ballistic/revolver/mateba(drop_location())
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if(15)
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//Random One-use spellbook
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new /obj/item/book/granter/spell/random(drop_location())
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if(16)
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//Servant & Servant Summon
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var/mob/living/carbon/human/H = new(drop_location())
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H.equipOutfit(/datum/outfit/butler)
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var/datum/mind/servant_mind = new /datum/mind()
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var/datum/objective/O = new("Serve [user.real_name].")
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servant_mind.objectives += O
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servant_mind.transfer_to(H)
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var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
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H.key = C.key
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var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
|
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S.target_mob = H
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user.mind.AddSpell(S)
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if(17)
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//Tator Kit
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new /obj/item/storage/box/syndicate(drop_location())
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if(18)
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//Captain ID
|
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new /obj/item/card/id/captains_spare(drop_location())
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if(19)
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//Instrinct Resistance
|
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to_chat(user, "<span class='notice'>You feel robust.</span>")
|
||||
var/datum/species/S = user.dna.species
|
||||
S.brutemod *= 0.5
|
||||
S.burnmod *= 0.5
|
||||
S.coldmod *= 0.5
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if(20)
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//Free wizard!
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user.mind.make_Wizard()
|
||||
|
||||
|
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/datum/outfit/butler
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name = "Butler"
|
||||
uniform = /obj/item/clothing/under/suit_jacket/really_black
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/bowler
|
||||
glasses = /obj/item/clothing/glasses/monocle
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
|
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/obj/effect/proc_holder/spell/targeted/summonmob
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name = "Summon Servant"
|
||||
desc = "This spell can be used to call your servant, whenever you need it."
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "JE VES"
|
||||
invocation_type = "whisper"
|
||||
range = -1
|
||||
level_max = 0 //cannot be improved
|
||||
cooldown_min = 100
|
||||
include_user = 1
|
||||
|
||||
var/mob/living/target_mob
|
||||
|
||||
action_icon_state = "summons"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
|
||||
if(!target_mob)
|
||||
return
|
||||
var/turf/Start = get_turf(user)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(!T.density)
|
||||
target_mob.Move(T)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune
|
||||
name = "\improper Teleportation Rune"
|
||||
desc = "Could lead anywhere."
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/use(mob/user, is_ghost=FALSE)
|
||||
if(is_ghost || !(user.mind in SSticker.mode.wizards))
|
||||
..()
|
||||
@@ -0,0 +1,139 @@
|
||||
|
||||
/*Cabin areas*/
|
||||
/area/awaymission/snowforest
|
||||
name = "Snow Forest"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/cabin
|
||||
name = "Cabin"
|
||||
icon_state = "away2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowforest/lumbermill
|
||||
name = "Lumbermill"
|
||||
icon_state = "away3"
|
||||
|
||||
/obj/structure/firepit
|
||||
name = "firepit"
|
||||
desc = "Warm and toasty."
|
||||
icon = 'icons/obj/fireplace.dmi'
|
||||
icon_state = "firepit-active"
|
||||
density = FALSE
|
||||
var/active = 1
|
||||
|
||||
/obj/structure/firepit/Initialize()
|
||||
..()
|
||||
toggleFirepit()
|
||||
|
||||
/obj/structure/firepit/interact(mob/living/user)
|
||||
if(active)
|
||||
active = FALSE
|
||||
toggleFirepit()
|
||||
|
||||
/obj/structure/firepit/attackby(obj/item/W,mob/living/user,params)
|
||||
if(!active)
|
||||
var/msg = W.ignition_effect(src, user)
|
||||
if(msg)
|
||||
active = TRUE
|
||||
visible_message(msg)
|
||||
toggleFirepit()
|
||||
else
|
||||
return ..()
|
||||
else
|
||||
W.fire_act()
|
||||
|
||||
/obj/structure/firepit/proc/toggleFirepit()
|
||||
active = !active
|
||||
if(active)
|
||||
set_light(8)
|
||||
icon_state = "firepit-active"
|
||||
else
|
||||
set_light(0)
|
||||
icon_state = "firepit"
|
||||
|
||||
/obj/structure/firepit/extinguish()
|
||||
if(active)
|
||||
active = FALSE
|
||||
toggleFirepit()
|
||||
|
||||
/obj/structure/firepit/fire_act(exposed_temperature, exposed_volume)
|
||||
if(!active)
|
||||
active = TRUE
|
||||
toggleFirepit()
|
||||
|
||||
|
||||
|
||||
//other Cabin Stuff//
|
||||
|
||||
/obj/machinery/recycler/lumbermill
|
||||
name = "lumbermill saw"
|
||||
desc = "Faster then the cartoons!"
|
||||
obj_flags = CAN_BE_HIT | EMAGGED
|
||||
item_recycle_sound = 'sound/weapons/chainsawhit.ogg'
|
||||
|
||||
/obj/machinery/recycler/lumbermill/recycle_item(obj/item/grown/log/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
else
|
||||
var/potency = L.seed.potency
|
||||
..()
|
||||
new L.plank_type(src.loc, 1 + round(potency / 25))
|
||||
|
||||
/mob/living/simple_animal/chicken/rabbit/normal
|
||||
icon_state = "b_rabbit"
|
||||
icon_living = "b_rabbit"
|
||||
icon_dead = "b_rabbit_dead"
|
||||
icon_prefix = "b_rabbit"
|
||||
minbodytemp = 0
|
||||
eggsleft = 0
|
||||
egg_type = null
|
||||
speak = list()
|
||||
|
||||
/*Cabin's forest*/
|
||||
/datum/mapGenerator/snowy
|
||||
modules = list(/datum/mapGeneratorModule/bottomlayer/snow, \
|
||||
/datum/mapGeneratorModule/snow/pineTrees, \
|
||||
/datum/mapGeneratorModule/snow/deadTrees, \
|
||||
/datum/mapGeneratorModule/snow/randBushes, \
|
||||
/datum/mapGeneratorModule/snow/randIceRocks, \
|
||||
/datum/mapGeneratorModule/snow/bunnies)
|
||||
|
||||
/datum/mapGeneratorModule/snow/checkPlaceAtom(turf/T)
|
||||
if(istype(T, /turf/open/floor/plating/asteroid/snow))
|
||||
return ..(T)
|
||||
return 0
|
||||
|
||||
/datum/mapGeneratorModule/bottomlayer/snow
|
||||
spawnableTurfs = list(/turf/open/floor/plating/asteroid/snow/atmosphere = 100)
|
||||
|
||||
/datum/mapGeneratorModule/snow/pineTrees
|
||||
spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
|
||||
|
||||
/datum/mapGeneratorModule/snow/deadTrees
|
||||
spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
|
||||
|
||||
/datum/mapGeneratorModule/snow/randBushes
|
||||
spawnableAtoms = list()
|
||||
|
||||
/datum/mapGeneratorModule/snow/randBushes/New()
|
||||
..()
|
||||
spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
|
||||
for(var/i in spawnableAtoms)
|
||||
spawnableAtoms[i] = 1
|
||||
|
||||
/datum/mapGeneratorModule/snow/bunnies
|
||||
//spawnableAtoms = list(/mob/living/simple_animal/chicken/rabbit/normal = 0.1)
|
||||
spawnableAtoms = list(/mob/living/simple_animal/chicken/rabbit = 0.5)
|
||||
|
||||
/datum/mapGeneratorModule/snow/randIceRocks
|
||||
spawnableAtoms = list(/obj/structure/flora/rock/icy = 5, /obj/structure/flora/rock/pile/icy = 5)
|
||||
|
||||
/obj/effect/landmark/mapGenerator/snowy
|
||||
mapGeneratorType = /datum/mapGenerator/snowy
|
||||
endTurfX = 159
|
||||
endTurfY = 157
|
||||
startTurfX = 37
|
||||
startTurfY = 35
|
||||
@@ -0,0 +1,61 @@
|
||||
//Areas
|
||||
|
||||
/area/awaymission/caves/BMP_asteroid
|
||||
name = "\improper BMP Asteroid Level 1"
|
||||
icon_state = "awaycontent1"
|
||||
|
||||
/area/awaymission/caves/BMP_asteroid/level_two
|
||||
name = "\improper BMP Asteroid Level 2"
|
||||
icon_state = "awaycontent2"
|
||||
|
||||
/area/awaymission/caves/BMP_asteroid/level_three
|
||||
name = "\improper BMP Asteroid Level 3"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/caves/BMP_asteroid/level_four
|
||||
name = "\improper BMP Asteroid Level 4"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/caves/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "awaycontent5"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/caves/northblock //engineering, bridge (not really north but it doesnt really need its own APC)
|
||||
|
||||
/area/awaymission/caves/listeningpost
|
||||
name = "Listening Post"
|
||||
icon_state = "awaycontent6"
|
||||
requires_power = FALSE
|
||||
|
||||
//caves papers
|
||||
|
||||
/obj/item/paper/crumpled/awaymissions/caves/unsafe_area
|
||||
info = "<center><b>WARNING</center></b><br><br><center>Majority of this area is considered 'unsafe' past this point. Theres an outpost directly south of here where you can get your bearing and travel further down if needed. Traveling in groups is HIGHLY advised, the shit out there can be extremely deadly if you're alone.</center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/omega
|
||||
name = "Subject Omega Notes"
|
||||
info = "<b><center>Testing Notes</b></center><br><br><center>Subject appears unresponsive to most interactions, refusing to move away from the corners or face any scientists. Subject appears to move between the two back corners every observation. A strange humming can be heard from inside the cell, appears to be originating from the subject itself, further testing is necessary to confirm or deny this.</center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/magma
|
||||
info = "<center> Mining is hell down here, you can feel the heat of the magma no matter how thick the suit is. Conditions are barely manageable as is, restless nights and horrid work conditions. The ore maybe rich down here, but we've already lost a few men to the faults shifting, god knows how much longer till it all just collapses down and consumes everyone with it.</center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/work_notice
|
||||
name = "work notice"
|
||||
info = "<center><b>Survival Info For Miners</b></center><br><br><center>The caves are an unforgiving place, the only thing you'll have to traverse is the supplies in your locker and your own wit. Travel in packs when mining and try to shut down the monster dens before they overwhelm you. The job is dangerous but the haul is good, so remember this information and hopefully we'll all go home alive.</center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/shipment_notice
|
||||
name = "shipment notice"
|
||||
info = "<center>We were suppose to get a shipment of these special laser rifles and a couple 'nades to help combat the wildlife down here, but its been weeks since we last heard from the caravan carrying the shit down here. At this point we can only assume they fell victim to one of the monster nests or the dumbasses managed to trip into the lava. So much for that shipment, I guess.</center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/safety_notice
|
||||
name = "safety notice"
|
||||
info = "<center>Some of the miners have gone to laying some mine traps among the lower levels of the mine to keep the monsters at bay. This probably isn't the smartest idea in a cavern like this but the boys seem to get a chuckle out of every distant blast they hear go off, so I guess it works </center>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/shipment_receipt
|
||||
name = "Shipment Receipt"
|
||||
info = "<center><b>CARAVAN SERVICES</b></center><br><center><i>Quality service since 2205</i></center><br><br><center><b>SHIPMENT CONTENTS:</b></center><br><br>4 scattershot rifles<br>6 grenades<br>1 laser rifle<br>1 blowup doll"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/caves/mech_notice
|
||||
name = "NOTICE!! paper"
|
||||
info = "<center><b>NOTICE!!</center></b><br><br><center>Although you may seem indestructible in a mech, remember, THIS SHIT ISN'T LAVA PROOF!! The boys have already had to deal with loosing the last two to salvage because the dumbass thought he could just wade through the lower lakes like it was nothing. The fact he even managed to get back without being fused with what was left of the mech is a miracle in itself. They're built to be resistant against extreme heat, not heat PROOF!</center><br><br><i>Robotics Team</i>"
|
||||
@@ -0,0 +1,63 @@
|
||||
//centcomAway areas
|
||||
|
||||
/area/awaymission/centcomAway
|
||||
name = "XCC-P5831"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/centcomAway/general
|
||||
name = "XCC-P5831"
|
||||
music = 'sound/ambience/ambigen3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/maint
|
||||
name = "XCC-P5831 Maintenance"
|
||||
icon_state = "away1"
|
||||
music = 'sound/ambience/ambisin1.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/thunderdome
|
||||
name = "XCC-P5831 Thunderdome"
|
||||
icon_state = "away2"
|
||||
music = 'sound/ambience/ambisin2.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/cafe
|
||||
name = "XCC-P5831 Kitchen Arena"
|
||||
icon_state = "away3"
|
||||
music = 'sound/ambience/ambisin3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/courtroom
|
||||
name = "XCC-P5831 Courtroom"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambisin4.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/hangar
|
||||
name = "XCC-P5831 Hangars"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambigen5.ogg'
|
||||
|
||||
//centcomAway items
|
||||
|
||||
/obj/item/paper/pamphlet/centcom/visitor_info
|
||||
name = "Visitor Info Pamphlet"
|
||||
info = "<b> XCC-P5831 Visitor Information </b><br>\
|
||||
Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
|
||||
used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \
|
||||
projects across the vastness of space. <br>\
|
||||
Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \
|
||||
acts as NT's base of operations but still plays a very important role its corporate affairs; \
|
||||
serving as a supply and repair depot, as well as being host to its most important legal proceedings\
|
||||
and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
|
||||
We hope you enjoy your stay!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/centcom/gateway_memo
|
||||
name = "Memo to XCC-P5831 QM"
|
||||
info = "<b>From: XCC-P5831 Management Office</b><br>\
|
||||
<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
|
||||
Hey, Rolf, once you pack that gateway into the ferry hangar, <i>make absolutely sure</i> \
|
||||
to deactivate it! As you may know, SS13 has recently got its network up and running, \
|
||||
which means that until we get this gate shipped off to the next colonization staging \
|
||||
area, they'll be able to hop straight in here if its hooked up on our end.<br>\
|
||||
Obviously, that's something I'd very much rather avoid. Our forensics and medical \
|
||||
teams never did figure out what happened that last time... and I can't wrap my head \
|
||||
around it myself. Why would a shuttle full of evacuees all snap and beat each other \
|
||||
to death the moment they reached safety?<br>\
|
||||
- D. Cereza"
|
||||
@@ -0,0 +1,36 @@
|
||||
//Challenge Areas
|
||||
|
||||
/area/awaymission/challenge/start
|
||||
name = "Where Am I?"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/challenge/main
|
||||
name = "Danger Room"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/challenge/end
|
||||
name = "Administration"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
/obj/machinery/power/emitter/energycannon
|
||||
name = "Energy Cannon"
|
||||
desc = "A heavy duty industrial laser."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "emitter"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
use_power = NO_POWER_USE
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
active = TRUE
|
||||
locked = TRUE
|
||||
state = 2
|
||||
|
||||
/obj/machinery/power/emitter/energycannon/RefreshParts()
|
||||
return
|
||||
@@ -0,0 +1,121 @@
|
||||
// moonoutpost19
|
||||
|
||||
//Areas
|
||||
/area/awaymission/moonoutpost19
|
||||
name = "space"
|
||||
icon_state = "awaycontent1"
|
||||
|
||||
/area/awaymission/moonoutpost19/arrivals
|
||||
name = "MO19 Arrivals"
|
||||
icon_state = "awaycontent2"
|
||||
|
||||
/area/awaymission/moonoutpost19/research
|
||||
name = "MO19 Research"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/moonoutpost19/syndicate
|
||||
name = "Syndicate Outpost"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/moonoutpost19/main
|
||||
name = "Khonsu 19"
|
||||
always_unpowered = TRUE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
poweralm = FALSE
|
||||
ambientsounds = list('sound/ambience/ambimine.ogg')
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaymission/moonoutpost19/hive
|
||||
name = "The Hive"
|
||||
always_unpowered = TRUE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
poweralm = FALSE
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
//Papers
|
||||
|
||||
/obj/item/paper/crumpled/awaymissions/moonoutpost19/hastey_note
|
||||
name = "Hastily Written Note"
|
||||
info = "<i>19 06 2554</i><br><br><i>I fucking knew it. There was a major breach, that idiotic force field failed and the xenomorphs rushed out and took out the scientists. I've managed to make it to my office and closed the blast doors. I can hear them trying to pry open the doors. Probably don't have long. I have no clue what has happened to the rest of the crew, for all I know they've been killed to produce more of the fucks.</i>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/larva_social
|
||||
name = "Larva Xenomorph Social Interactions & Capturing Procedure"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>As expected, all that is left of the monkeys we sent in earlier is a group of xenomorph larvae. It is quite clear that the facehuggers are not selective in their hosts, and so far the gestation process has been shown to have a 100% success rate.<br><br>The larvae themselves have been behaving very differently from the lone larva we first observed, and despite shying away from humans they are clearly comfortable with others of their kind. Our previous suspicions on larvae have been confirmed with their demonstration of playfulness: they are not nearly as aggressive or violent when young, before molting to adulthood.<br><br>The majority of the play we observed involved a sort of hide-and-seek, and occasionally wrestling by tangling themselves and struggling out of it. While normally we would write these off as instinctual play for honing their skills when they molt, their growth period is so incredibly fast and they are still such adept killers that it would serve no practical purpose. The only explanation for this is perhaps to create bonds and friendships with each other, if that is even possible for such an incredibly hostile race. It may be that they are much more reasonable with each other than other life forms.<br><br>It had become clear that now was the best time to extract a xenomorph for dissecting, as these were all still larvae and the queen was still attached to its ovipositor and would be immobile. With the approval of the research director, we sent in our medical robot that had been dubbed 'Head Surgeon' into the containment pen, dropping the shields for only a fraction of a second to allow it entry. The larvae were cautious, but the curiosity of one had him within grabbing range of our robot. It was brought out and quickly euthanized through lethal injection, courtesy of our mechanical doctor."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_queen
|
||||
name = "Queen Xenomorph Physiology & Behavior Observation"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>I have studied many interesting and diverse life-forms as a xenobiologist ranging from creatures as large as cows, to specimens too small see with the naked eye. This is by far the largest alien I have ever seen. The alien we were previously studying has molted and has become an absolutely enormous creature. Standing at over 15 feet tall and weighing in at likely two tons or more, the xenomorph queen is an absolutely breathtakingly large and cruel monster. Its behavior has changed drastically from when it was a drone, having become far more comfortable with sitting and staring at us, rather than smashing at the windows.<br><br>The queen, physiologically speaking, is fairly similar to the other xenomorphs, with a few key differences. Its enormous size demands large legs, while the back seems to be always hunched forward. The dorsal tubes on the back have changed to several large spikes, and we observed the alien now sports a second pair of smaller arms on its chest. The purpose of these secondary arms is still unknown. Finally, the queen's crown has become incredibly large, with what seems to be a retractable slot to hide its head in. The dome appears to be extremely thick near the front, and will likely be able to resist a lot of trauma. Despite the enormous size it has grown to, it is not that much slower than it used to be.<br><br>After two hours of doing relatively nothing but staring, the queen began to produce an unusually large amount of resin and weeds, quickly shaping up a large nest that it then hid behind. It then proceeded to smash out all the lights, leaving us with very little to see with our cameras. When we looked through the back cameras, we had discovered that it had grown a large ovipositor, and was releasing large eggs onto the ground. This had us all in agreement that this stage of the life cycle was the queen.<br><br>Over the next few hours, the eggs grew to their full sizes, and we provided the subject with new monkey hosts. When they approached the eggs, they opened to release more facehuggers. It seems that we have observed the full cycle of reproduction for this species. We can expect more larvae in the next few hours."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_adult
|
||||
name = "Adult Xenomorph Physiology & Behavior Observation"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The other scientists and I can hardly believe our eyes. The snake-like larva has molted into a 7 foot tall insectoid nightmare in just a few hours. It's obvious now as to why such heavy duty containment was needed. It immediately tried to escape however by flinging itself at the window in a flurry of swipes and stabs. It seems its behavior has returned to a state that is very similar to the facehugger, though I doubt with the same intent! Thankfully, our glass and shields have shown to be more than sturdy enough for such a violent creature, and so far, any attempts at the creature escaping have been in vain.<br><br>As for its physiology, the creature has an elongated head with what appears to be have an exoskeleton resembling an external rib-cage on the torso. The alien is also fairly skinny with a lean body. The little amount of meat on the alien appears to be entirely muscle. We assume this makes it deceptively strong, while remaining agile at the same time. One of the most interesting things we have seen is its pharyngeal jaw. It has some what of an inner mouth capable of being fired externally at extremely high speeds. It has already caused many dents in the walls and a few small cracks in the window with it. The alien also has a couple of dorsal tubes on its back, their purpose unknown. Finally, this monster sports a long ridged tail, complete with a large and extremely sharp blade at the tip.<br><br>Normally I would be absolutely terrified of something like this, but I'm putting my trust in Nanotrasen with the containment. After all, they wouldn't build a cell that could fail to contain its subject, would they?"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/larva_psych
|
||||
name = "Larva Xenomorph Physiology & Behavior Observation"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>When the larva first emerged from the chest of the monkey, it seemed very curious. It would wander around aimlessly for awhile and then sit still. We are unable to determine the gender of the larva, or even determine if it has a gender. After some time had passed, it seemed to lose interest in its surroundings and sat mostly still while occasionally wagging its tail. We decided to throw in a live mouse to see if it would consume it. The larva quickly attacked and ate the mouse and seemed to get larger very suddenly, this suggests that the larvae are capable of metabolizing and directing all the energy towards growth at previously thought impossible speeds. It is a shame that we cannot observe the process more closely, as we do not currently know how dangerous or violent this creature is or will become as it matures fully.<br><br>It is tempting to imagine the possibilities of utilizing such a mechanism. The capability of skipping years of growth time for children, repairing bodily damage in a matter of moments, even its usage in existing cloning technology."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/facehugger
|
||||
name = "'Facehugger' Xenomorph Physiology & Behavior Observation"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>03/06/2554</u><br><br>Report:<br>The test subject we were provided with truly is alien. It is a small spider-like creature with bony legs leading to a smooth body. It has a long tail connected to it, and it has shown extremely aggressive behavior by flinging its entire body at the glass and shields to no avail. While doing so, we noticed there was a small pink hole in the middle of the body.<br><br>When we sent in a monkey through the crude but effective disposal tube, the alien immediately jumped at its face and latched on. The monkey was quickly suffocated by its constricting tail, unable to pry off the fingers. The monkey at first seemed to be dead, but was observed to be breathing. The recently named alien 'facehugger' fell off dead and curled its legs up like a spider moments after it had finished with the monkey's body.<br><br>While the monkey appeared to be unharmed, we kept it in the cell for a couple more hours until we were horrified to discover it screaming out in pain as a snake-like creature erupted from the monkey's chest! It appears that the 'facehugger' is only the start of this life cycle. The impregnation cycle involving the creatures growing inside the chests of their hosts seems to only be the beginning."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_hivemind
|
||||
name = "The Hivemind Hypothesis"
|
||||
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>17/06/2554</u><br><br>Report:<br>Earlier today we have observed a new phenomenon with our subjects. While feeding them our last monkey subject and throwing out the box, the aliens merely looked at us instead of infecting the monkey right away. They looked to be collectively distressed as they would no longer be given hosts, where instead we would move to the next phase of the experiment. When I glanced at the gas tanks and piping leading to their cell, I looked back to see all of them were up against the glass, even the queen! It was as if they all understood what was going to happen, even though we knew only the queen had the cognitive capability to do so.<br><br>The only explanation for this is a form of communication between the aliens, but we have seen no such action take place anywhere in the cell until now. We also know that regular drone and hunter xenomorphs have no personality or instinct to survive by themselves. Perhaps the queen has a direct link to them? A form of a commander or overseer that controls their every move? A hivemind?"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_behavior
|
||||
name = "A Preliminary Study of Alien Behavior"
|
||||
info = "Researcher: <u>Dr. Sakuma Sano </u><br>Date: <u>08/06/2554</u><br><br>Report:<br>The xenomorphs we have come to study here are a remarkable species. They are almost universally aggressive across all castes, showing no remorse or guilt or pause before or after acts of violence. They appear to be a species entirely designed to kill. Oddly enough, even their method of reproduction is a brutal two-for-one method of birthing a new xenomorph and killing its host.<br><br>The lone xenomorph we studied only five days ago showed little sign of intelligence. Only a simple drone that flung itself at the safety glass and shields repeatedly and thankfully without success. Once the drone molted into a queen, it became much more calm and calculating, merely looking at us and waiting while building its nest. As the hive grew in size and in numbers, so too did the intelligence of the common hunter and drone. We are still researching how they can communicate with one another and the relationship between the different castes and the queen. We will continue to update our research as we learn more about the species."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/xeno_castes
|
||||
name = "The Xenomorph 'Castes'"
|
||||
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>06/06/2554</u><br><br>Report:<br>While observing the growing number of aliens in the containment cell, we began to notice subtle differences that were consistently repeating. Like ants, these creatures clearly have different specialized variations that determine their roles in the hive. We have dubbed the three currently observed castes as Hunters, Drones, and Sentinels.<br><br>Hunters have been observed to be by far the most aggressive and agile of the three, constantly running on every surface and frequently swiping at the windows. They are also remarkably good at camouflaging themselves in darkness and on their resin structures, appearing almost invisible to the unwary observer. They are always the first to reach the monkeys we send in leading us to believe that this caste is primarily used for finding and retrieving hosts.<br><br>Drones on the other hand are much more docile and seem more shy by comparison, though not any less aggressive than the other castes. They have been observed to have a much wider head and lack dorsal tubes. They have shown to be less agile and visibly more fragile than any other caste. The drone however has never been observed to interact with the monkeys directly and instead preferring maintenance of the hive by building walls of resin and moving eggs around the nest. As far as we know, we have only ever observed a drone become a queen, and we have no way of knowing if the other castes have that capability.<br><br>Lastly, we have the Sentinels, which appear at first glance to be the guards of the hive. They have so far been only observed to remain near the queen and the eggs, frequently curled up against the walls. We have only observed one instance where they have interacted with a monkey who strayed too closely to the queen, and was pounced and held down immediately until it was applied with a facehugger. Their lack of movement makes it difficult to determine their exact purpose as guards, sentries, or other role."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/larva_autopsy
|
||||
name = "Larva Xenomorph Autopsy Report"
|
||||
info = "Researcher: <u>Dr. Mark Douglas </u><br>Date: <u>04/06/2554</u><br><br>Report:<br>After an extremely dangerous, time consuming and costly dissection, we have managed to record and identify several of the organs inside of the first stage of the xenomorph cycle: the larva. This procedure took an extensive amount of time because these creatures have incredibly, almost-comically acidic blood that can melt through almost anything in a few moments. We had to use over a dozen scalpels and retractors to complete the autopsy.<br><br>The larva seems to possess far fewer and quite different organs than that of a human. There is a stomach, with no digestive tract, a heart, which seems to lack any blood-oxygen circulation purpose, and an elongated brain, even though its as dumb as any large cat. It also lacks any liver, kidneys, or other basic organs.<br><br>We can't determine the exact nature of how these creatures grow, nor if they gain organs as they become adults. The larger breeds of xenomorph are too dangerous to kill and capture to give us an accurate answer to these questions. All that we can conclude is that being able to function with so little and yet be so deadly means that these creatures are highly evolved and likely to be extremely durable to various hazards that would otherwise be lethal to humans."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/research/evacuation
|
||||
name = "Evacuation Procedure"
|
||||
info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediately.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/log/personal
|
||||
name = "Personal Log"
|
||||
info = "Log 1:<br>We got our promised supply drop today. We were only meant to get it, what, a week ago? This bloody gateway keeps desyncing itself, and that means subsisting off recycled water and carb packs. No clue where the damn thing connects to on its off days, and HQ say we are 'not to touch it if it isn't linking to command.' We dumped off the assload of crates Jim filled, got our boxes of oxygen, food and drink, and closed the portal.<br><br>Log 2:<br>Damn thing is acting up again. Three days no contact this time. I thought I heard clanking noises from it yesterday. Jim is going on about the NT base or some shit. We've been over this before - They don't know we're here, that engineer was too drunk to recognize his suit, especially since I had it painted orange. He's starting to get annoying. We're safe.<br><br>Log 3:<br>Gateway synced itself up automatically today. I opened it for an instant to spy through it, got a glimpse of the inside of a transport container. Either HQ's redecorating or something, or there's more than two of these things."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/log/personal_2
|
||||
name = "Personal Log"
|
||||
info = "Log 1:<br>While mining today I noticed the NT station was finished with its renovations. They placed some huge reinforced tumor on the station, looks so ugly. I wouldn't be surprised if those pigs decided to turn that little astronomy outpost into a prison with that thing, it'd be pretty typical of them.<br><br>Log 2:<br>Really dumb of me but I just waved at an engineer in the outpost, and he waved back. I hope to god he was too dumb or drunk to recognize the suit, because if he isn't then we might have to pull out before they come looking for us.<br><br>Log 3:<br>That huge reinforced tumor in their science section has been making a lot of noise lately. I've been hearing some banging and scratching from the other side and I'm kind of glad now that they reinforced this thing so much. I'll be sleeping with my gun under my pillow from now on."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/engineering
|
||||
name = "Engineering Instructions"
|
||||
info = "Alright, listen up. If you're reading this, I'm either taking a shit or I've been recalled back to Command. Either way, you'll need to know how to restore power. We've stolen this stuff from Nanotrasen, so all the equipment is jury-rigged. We have generators that work on both plasma and uranium, about 50 sheets should power the outpost for quite a while. If the generators aren't working, which is very likely, take the power cell on the desk and put it into the APC in the hallway. That should get the place running, at least for a little while."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/log/kenneth
|
||||
name = "Personal Log - Kenneth Cunningham"
|
||||
info = "Entry One - 27/05/2554:<br>I just arrived, and already I hate my job. I'm stuck on this shithole of an outpost, trying to avoid these damn eggheads running all over the place preparing for god knows what. There's no crimes to stop, no syndies to kill, and I'm not even allowed to beat the fuckin' assistant senseless! They said I was transferred from Space Station 13 for 'good behavior', but this feels more like a punishment than a reward. All I know is that if I don't get some action soon, I'm going to go insane.<br><br>Entry Two - 03/06/2554:<br>Okay, so get this: we got a fuckin' deathsquad coming in today! I thought the day I saw one of them would be the day my employment was 'terminated', if you get my drift. They're escorting some sort of weird alien creature for the eggheads to study. I heard one of the docs telling the chef that this thing killed a whole security force before it was captured. I sure as hell hope that I don't have to fight it.<br><br>Entry Three - 08/06/2554:<br>My first real bit of 'action' today, if you could call it that. Crazy Ivan got in a fight with Kuester today about his Booze-O-Mat. Apparently one of the crewmembers had stolen a couple bottles of booze from the machine after Ivan disabled the ID lock. Tell you the truth, I don't blame the thief. Everyone is going a little stir-crazy in here, and the bartender is being damn stingy with the alcohol. Either way, once they started to pick a fight, I had to take them down. It's a damn shame that we don't have a brig, though. I had to lock Ivan in a fuckin' freezer, for god's sake. Let's hope that we can keep our sanity together, at least for a while.<br><br>Entry Four - 10/06/2554:<br>Jesus fucking Christ riding on a motorbike. These things the scientists are studying are terrifying! Fucking great huge purple bug things as tall as the ceiling, with blades for arms and drooling at the mouth. I don't think my taser will do jack shit against these damn things, but the eggheads say that they're safely contained. If they do, I have a feeling that it's only a matter of time before we're all screwed. These bastards look like walking death.<br><br>Entry Five - 18/06/2554:<br>Finally caught who stole the booze from Kuester. It was that fuckin' loser assistant Steve! He was in the dorms, chugging his worries away. I took one of the bottles back to the barkeep, but no one has to know about this second one. I think I'm gonna enjoy this while watching tomorrow's Thunderdome match.<br><br>Entry Six - 19/06/2554:<br>Oh, great. The chef is still sleeping, so we get Ivan's gruel for breakfast today. I overheard Sano and Douglas saying something about the aliens being restless, so we might get some action today. As long as it happens after the big game, I'm fine with it. I still got one beer to drink before I'm ready to die."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/log/ivan
|
||||
name = "Personal Log - Ivan Volodin"
|
||||
info = "Ivan Volodin Stories:<br><br>Entry Won - 28/05/2554:<br>Hello. I am Crazy Ivan. Boss say I must write. I do good job fixing outpost. Is very good job. Much better than mines. Many nice people. I cause no trouble.<br><br>Entry Too - 05/06/2554:<br>I am finding problem with Booze-O-Mat. Is not problem. I solve very easy. Use yellow tool to make purple light go off. I am good engineer! Bartender will be very happy.<br><br>Entry Tree - 08/06/2554:<br>Bartender is not happy. Security man is not happy. Cannot feel legs, is very cold in freezer. Is not good. Table is jammed into door, have no tools. Is very not good. But, on bright side, found meat! Shall chew to keep spirits up.<br><br>Entry Fore - 12/06/2554:<br>Big nasty purple bug looked at me today. Make nervous. Blue wall wire can be broken, then bad thing happens. Very very bad thing. Man in orange spacesuit wave at me today too. He seem nice. Wonder who was?<br><br>Entry Fiv - 15/06/2554:<br>I eat cornflakes today. Is good day. Sun shine for a while. Was nice. I also take ride on disposals chute. Was fun, but tiny. Get clog out of pipes, was vodka bottle. Is empty. This make many sads.<br><br>Entry Sex: 19/06/2554:<br>Purple bugs jumpy today. When waved, get hiss. Maybe very bad. Maybe just ill. Do not know. Is science problem, is not engineer problem. I eat sandwich. Is glorious job. Wish to never end."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/log/gerald
|
||||
name = "Personal Log - Gerald Rosswell"
|
||||
info = "Personal Log for Research Director Gerald Rosswell<br><br>Entry One - 17/05/2554:<br>You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.<br><br>Entry Two - 25/05/2554:<br>Well, we all expected it at the outpost, CentCom has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.<br><br>Entry Three - 27/05/2554:<br>The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.<br><br>Entry Four - 06/06/2554:<br>My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.<br><br>Entry Five - 10/06/2554:<br>Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.<br><br>Entry Six - 17/06/2554:<br>The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/food_specials
|
||||
name = "Specials This Week"
|
||||
info = "<b><h2>I Can't Believe It's Not Pasta: Half off on Wednesdays</h2></b><br><br><b><h2><font color=blue>Burger night every Friday 6PM-10PM, free drinks with purchase of meal!</font></h2></b><br><br><b><h2><font color=red>Premiering Tonight: The comedy stylings of Shoe Snatching Willy! 11AM-7PM</font></h2></b>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/welcome
|
||||
name = "Welcome Notice"
|
||||
info = "<p><p align=center><h2>Welcome to Moon Outpost 19! Property of Nanotrasen Inc.</h2></p><hr><br><br>Staff Roster:<br>-Dr. Gerald Rosswell: Research Director & Acting Captain<br>-Dr. Sakuma Sano: Xenobiologist<br>-Dr. Mark Douglas: Xenobiologist<br>-Kenneth Cunningham: Security Officer-Ivan Volodin: Engineer<br>-Mathias Kuester: Bartender<br>-Sven Edling: Chef<br>-Steve: Assistant<br><br>Please enjoy your stay, and report any abnormalities to an officer."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/moonoutpost19/goodbye_note
|
||||
name = "Note"
|
||||
info = "<i>Bugs break out. I run to here and lock door. I hear door next to me break open and screams. All nice people here dead now. I no want to be eaten, and bottle always said to be coward way out, but person who say that is stupid. Mira, there is no escape for me, tell Alexis and Elena that father will never come home, and that I love you all.</i>"
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/obj/structure/window/reinforced/fulltile/indestructable
|
||||
name = "robust window"
|
||||
flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/structure/grille/indestructable
|
||||
flags_1 = CONDUCT_1 | NODECONSTRUCT_1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/effect/spawner/structure/window/reinforced/indestructable
|
||||
spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
|
||||
|
||||
/obj/structure/barricade/security/murderdome
|
||||
name = "respawnable barrier"
|
||||
desc = "A barrier. Provides cover in firefights."
|
||||
deploy_time = 0
|
||||
deploy_message = 0
|
||||
|
||||
/obj/structure/barricade/security/murderdome/make_debris()
|
||||
new /obj/effect/murderdome/dead_barricade(get_turf(src))
|
||||
|
||||
/obj/effect/murderdome/dead_barricade
|
||||
name = "dead barrier"
|
||||
desc = "It provided cover in fire fights. And now it's gone."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "barrier0"
|
||||
alpha = 100
|
||||
|
||||
/obj/effect/murderdome/dead_barricade/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/respawn), 3 MINUTES)
|
||||
|
||||
/obj/effect/murderdome/dead_barricade/proc/respawn()
|
||||
if(!QDELETED(src))
|
||||
new /obj/structure/barricade/security/murderdome(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/area/awaymission/vr/murderdome
|
||||
name = "Murderdome"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
@@ -0,0 +1,69 @@
|
||||
//Research Base Areas//--
|
||||
|
||||
/area/awaymission/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/research/interior
|
||||
name = "Research Inside"
|
||||
requires_power = TRUE
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/research/interior/cryo
|
||||
name = "Research Cryostasis Room"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/awaymission/research/interior/clonestorage
|
||||
name = "Research Clone Storage"
|
||||
icon_state = "cloning"
|
||||
|
||||
/area/awaymission/research/interior/genetics
|
||||
name = "Research Genetics Research"
|
||||
icon_state = "genetics"
|
||||
|
||||
/area/awaymission/research/interior/engineering
|
||||
name = "Research Engineering"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/awaymission/research/interior/security
|
||||
name = "Research Security"
|
||||
icon_state = "security"
|
||||
|
||||
/area/awaymission/research/interior/secure
|
||||
name = "Research Secure Vault"
|
||||
|
||||
/area/awaymission/research/interior/maint
|
||||
name = "Research Maintenance"
|
||||
icon_state = "maintcentral"
|
||||
|
||||
/area/awaymission/research/interior/dorm
|
||||
name = "Research Dorms"
|
||||
icon_state = "Sleep"
|
||||
|
||||
/area/awaymission/research/interior/escapepods
|
||||
name = "Research Escape Wing"
|
||||
icon_state = "exit"
|
||||
|
||||
/area/awaymission/research/interior/gateway
|
||||
name = "Research Gateway"
|
||||
icon_state = "start"
|
||||
|
||||
/area/awaymission/research/interior/bathroom
|
||||
name = "Research Bathrooms"
|
||||
icon_state = "restrooms"
|
||||
|
||||
/area/awaymission/research/interior/medbay
|
||||
name = "Research Medbay"
|
||||
icon_state = "medbay"
|
||||
|
||||
/area/awaymission/research/exterior
|
||||
name = "Research Exterior"
|
||||
icon_state = "unknown"
|
||||
|
||||
|
||||
//research papers
|
||||
|
||||
/obj/item/paper/crumpled/awaymissions/research/sensitive_info
|
||||
info = "Theres a lot of sensitive info on these disks, try and keep them secure! If these backup copies get into the wrong hands, god knows what they could do with the genetic research on these disk.."
|
||||
|
||||
@@ -0,0 +1,681 @@
|
||||
//Snow Valley Areas//--
|
||||
|
||||
/area/awaymission/snowdin
|
||||
name = "Snowdin"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
|
||||
/area/awaymission/snowdin/outside
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/outside/vip
|
||||
name = "Snowdin Tundra Plains"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/post
|
||||
name = "Snowdin Outpost"
|
||||
icon_state = "awaycontent2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/post/medbay
|
||||
name = "Snowdin Outpost - Medbay"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/snowdin/post/secpost
|
||||
name = "Snowdin Outpost - Security Checkpoint"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/snowdin/post/hydro
|
||||
name = "Snowdin Outpost - Hydroponics"
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaymission/snowdin/post/messhall
|
||||
name = "Snowdin Outpost - Mess Hall"
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
/area/awaymission/snowdin/post/gateway
|
||||
name = "Snowdin Outpost - Gateway"
|
||||
icon_state = "awaycontent7"
|
||||
|
||||
/area/awaymission/snowdin/post/dorm
|
||||
name = "Snowdin Outpost - Dorms"
|
||||
icon_state = "awaycontent8"
|
||||
|
||||
/area/awaymission/snowdin/post/kitchen
|
||||
name = "Snowdin Outpost - Kitchen"
|
||||
icon_state = "awaycontent9"
|
||||
|
||||
/area/awaymission/snowdin/post/engineering
|
||||
name = "Snowdin Outpost - Engineering"
|
||||
icon_state = "awaycontent10"
|
||||
|
||||
/area/awaymission/snowdin/post/custodials
|
||||
name = "Snowdin Outpost - Custodials"
|
||||
icon_state = "awaycontent11"
|
||||
|
||||
/area/awaymission/snowdin/post/research
|
||||
name = "Snowdin Outpost - Research Area"
|
||||
icon_state = "awaycontent12"
|
||||
|
||||
/area/awaymission/snowdin/post/garage
|
||||
name = "Snowdin Outpost - Garage"
|
||||
icon_state = "awaycontent13"
|
||||
|
||||
/area/awaymission/snowdin/post/minipost
|
||||
name = "Snowdin Outpost - Recon Post"
|
||||
icon_state = "awaycontent19"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main
|
||||
name = "Snowdin Outpost - Mining Post"
|
||||
icon_state = "awaycontent21"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main/mechbay
|
||||
name = "Snowdin Outpost - Mining Post Mechbay"
|
||||
icon_state = "awaycontent25"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_main/robotics
|
||||
name = "Snowdin Outpost - Mining Post Robotics"
|
||||
icon_state = "awaycontent26"
|
||||
|
||||
/area/awaymission/snowdin/post/cavern1
|
||||
name = "Snowdin Outpost - Cavern Outpost 1"
|
||||
icon_state = "awaycontent27"
|
||||
|
||||
/area/awaymission/snowdin/post/cavern2
|
||||
name = "Snowdin Outpost - Cavern Outpost 2"
|
||||
icon_state = "awaycontent28"
|
||||
|
||||
/area/awaymission/snowdin/post/mining_dock
|
||||
name = "Snowdin Outpost - Underground Mine Post"
|
||||
icon_state = "awaycontent22"
|
||||
|
||||
/area/awaymission/snowdin/post/broken_shuttle
|
||||
name = "Snowdin Outpost - Broken Transit Shuttle"
|
||||
icon_state = "awaycontent20"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/snowdin/igloo
|
||||
name = "Snowdin Igloos"
|
||||
icon_state = "awaycontent14"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave
|
||||
name = "Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
|
||||
/area/awaymission/snowdin/cave/cavern
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent23"
|
||||
|
||||
/area/awaymission/snowdin/cave/mountain
|
||||
name = "Snowdin Mountains"
|
||||
icon_state = "awaycontent24"
|
||||
|
||||
|
||||
/area/awaymission/snowdin/base
|
||||
name = "Snowdin Main Base"
|
||||
icon_state = "awaycontent16"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/snowdin/dungeon1
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent17"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
|
||||
/area/awaymission/snowdin/sekret
|
||||
name = "Snowdin Operations"
|
||||
icon_state = "awaycontent18"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/snowdin/elevator1
|
||||
name = "Excavation Elevator"
|
||||
|
||||
/area/shuttle/snowdin/elevator2
|
||||
name = "Mining Elevator"
|
||||
|
||||
//shuttle console for elevators//
|
||||
|
||||
/obj/machinery/computer/shuttle/snowdin/mining
|
||||
name = "shuttle console"
|
||||
desc = "A shuttle control computer."
|
||||
icon_screen = "shuttle"
|
||||
icon_keyboard = "tech_key"
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
shuttleId = "snowdin_mining"
|
||||
possible_destinations = "snowdin_mining_top;snowdin_mining_down"
|
||||
|
||||
|
||||
//liquid plasma!!!!!!//
|
||||
|
||||
/turf/open/floor/plasteel/dark/snowdin
|
||||
initial_gas_mix = "o2=22;n2=82;TEMP=180"
|
||||
planetary_atmos = 1
|
||||
temperature = 180
|
||||
|
||||
/turf/open/lava/plasma
|
||||
name = "liquid plasma"
|
||||
desc = "A flowing stream of chilled liquid plasma. You probably shouldn't get in."
|
||||
icon_state = "liquidplasma"
|
||||
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
|
||||
baseturfs = /turf/open/lava/plasma
|
||||
slowdown = 2
|
||||
|
||||
light_range = 3
|
||||
light_power = 0.75
|
||||
light_color = LIGHT_COLOR_PURPLE
|
||||
|
||||
/turf/open/lava/plasma/attackby(obj/item/I, mob/user, params)
|
||||
var/obj/item/reagent_containers/glass/C = I
|
||||
if(C.reagents.total_volume >= C.volume)
|
||||
to_chat(user, "<span class='danger'>[C] is full.</span>")
|
||||
return
|
||||
C.reagents.add_reagent("plasma", rand(5, 10))
|
||||
user.visible_message("[user] scoops some plasma from the [src] with \the [C].", "<span class='notice'>You scoop out some plasma from the [src] using \the [C].</span>")
|
||||
|
||||
/turf/open/lava/plasma/burn_stuff(AM)
|
||||
. = 0
|
||||
|
||||
if(is_safe())
|
||||
return FALSE
|
||||
|
||||
var/thing_to_check = src
|
||||
if (AM)
|
||||
thing_to_check = list(AM)
|
||||
for(var/thing in thing_to_check)
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
|
||||
continue
|
||||
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if(L.movement_type & FLYING)
|
||||
continue //YOU'RE FLYING OVER IT
|
||||
if("snow" in L.weather_immunities)
|
||||
continue
|
||||
|
||||
var/buckle_check = L.buckling
|
||||
if(!buckle_check)
|
||||
buckle_check = L.buckled
|
||||
if(isobj(buckle_check))
|
||||
var/obj/O = buckle_check
|
||||
if(O.resistance_flags & FREEZE_PROOF)
|
||||
continue
|
||||
|
||||
else if(isliving(buckle_check))
|
||||
var/mob/living/live = buckle_check
|
||||
if("snow" in live.weather_immunities)
|
||||
continue
|
||||
|
||||
L.adjustFireLoss(2)
|
||||
if(L)
|
||||
L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
|
||||
L.adjust_bodytemperature(-rand(50,65)) //its cold, man
|
||||
if(ishuman(L))//are they a carbon?
|
||||
var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
|
||||
var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
|
||||
var/mob/living/carbon/human/PP = L
|
||||
var/S = PP.dna.species
|
||||
if(istype(S, /datum/species/plasmaman) || istype(S, /datum/species/android) || istype(S, /datum/species/synth)) //ignore plasmamen/robotic species
|
||||
continue
|
||||
|
||||
for(var/BP in PP.bodyparts)
|
||||
var/obj/item/bodypart/NN = BP
|
||||
if(NN.status == BODYPART_ORGANIC && NN.species_id != "plasmaman") //getting every organic, non-plasmaman limb (augments/androids are immune to this)
|
||||
plasma_parts += NN
|
||||
if(NN.status == BODYPART_ROBOTIC)
|
||||
robo_parts += NN
|
||||
|
||||
if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
|
||||
PP.adjustToxLoss(15)
|
||||
PP.adjustFireLoss(25)
|
||||
if(plasma_parts.len)
|
||||
var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs for dismember() to use
|
||||
PP.emote("scream")
|
||||
NB.species_id = "plasmaman"//change the species_id of the limb to that of a plasmaman
|
||||
NB.no_update = TRUE
|
||||
NB.change_bodypart_status()
|
||||
PP.visible_message("<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>", \
|
||||
"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
|
||||
if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
|
||||
PP.IgniteMob()
|
||||
PP.set_species(/datum/species/plasmaman)
|
||||
PP.visible_message("<span class='warning'>[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!</span>", \
|
||||
"<span class='userdanger'>Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!</span>")
|
||||
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/plasma
|
||||
name = "plasma boat"
|
||||
desc = "A boat used for traversing the streams of plasma without turning into an icecube."
|
||||
icon_state = "goliath_boat"
|
||||
icon = 'icons/obj/lavaland/dragonboat.dmi'
|
||||
resistance_flags = FREEZE_PROOF
|
||||
can_buckle = TRUE
|
||||
/////////// papers
|
||||
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/foreshadowing
|
||||
name = "scribbled note"
|
||||
info = {"Something's gone VERY wrong here. Jouslen has been mumbling about some weird shit in his cabin during the night and he seems always tired when we're working. I tried to confront him about it and he blew up on me,
|
||||
telling me to mind my own business. I reported him to the officer, said he'd look into it. We only got another 2 months here before we're pulled for another assignment, so this shit can't go any quicker..."}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/misc1
|
||||
name = "Mission Prologue"
|
||||
info = {"Holy shit, what a rush! Those Nanotrasen bastards didn't even know what hit 'em! All five of us dropped in right on the captain, didn't even have time to yell! We were in and out with that disk in mere minutes!
|
||||
Crew didn't even know what was happening till the delta alert went down and by then we were already gone. We got a case to drink on the way home to celebrate, fuckin' job well done!"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/dontdeadopeninside
|
||||
name = "scribbled note"
|
||||
info = {"If you're reading this: GET OUT! The mining go on here has unearthed something that was once-trapped by the layers of ice on this hell-hole. The overseer and Jouslen have gone missing. The officer is
|
||||
keeping the rest of us on lockdown and I swear to god I keep hearing strange noises outside the walls at night. The gateway link has gone dead and without a supply of resources from Central, we're left
|
||||
for dead here. We haven't heard anything back from the mining squad either, so I can only assume whatever the fuck they unearthed got them first before coming for us. I don't want to die here..."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/saw_usage
|
||||
name = "SAW Usage"
|
||||
info = "YOU SEEN IVAN, WHEN YOU HOLD SAAW LIKE PEESTOL, YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/research_feed
|
||||
name = "Research Feed"
|
||||
info = {"<i>A page full of graphs and other detailed information on the seismic activity of the surrounding area.</i>"}
|
||||
|
||||
//profile of each of the old crewmembers for the outpost
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/overseer
|
||||
name = "Personnel Record AOP#01"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Caleb Reed<br><b>Age:</b>38<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Overseer<br><br><center><b>Information</b></center><br><center>Caleb Reed lead several expeditions
|
||||
among uncharted planets in search of plasma for Nanotrasen, scouring from hot savanas to freezing arctics. Track record is fairly clean with only incidient including the loss of two researchers during the
|
||||
expedition of <b>_______</b>, where mis-used of explosive ordinance for tunneling causes a cave-in."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/sec1
|
||||
name = "Personnel Record AOP#02"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>James Reed<br><b>Age:</b>43<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Security<br><br><center><b>Information</b></center><br><center>James Reed has been a part
|
||||
of Nanotrasen's security force for over 20 years, first joining in 22XX. A clean record and unwavering loyalty to the corperation through numerous deployments to various sites makes him a valuable asset to Natotrasen
|
||||
when it comes to keeping the peace while prioritizing Nanotrasen privacy matters. "}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/hydro1
|
||||
name = "Personnel Record AOP#03"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Katherine Esterdeen<br><b>Age:</b>27<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Botanist<br><br><center><b>Information</b></center><br><center>Katherine Esterdeen is a recent
|
||||
graduate with a major in Botany and a PH.D in Ecology. Having a clean record and eager to work, Esterdeen seems to be the right fit for maintaining plants in the middle of nowhere."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/engi1
|
||||
name = "Personnel Record AOP#04"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Rachel Migro<br><b>Age:</b>35<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Engineer<br><br><center><b>Information</b></center><br><center>Recently certified to be a full-time Journeyman, Rachel has
|
||||
been assigned various construction projects in the past 5 years. Competent and has no past infractions, should be of little concern."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research1
|
||||
name = "Personnel Record AOP#05"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Jacob Ullman<br><b>Age:</b>27<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research2
|
||||
name = "Personnel Record AOP#06"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Elizabeth Queef<br><b>Age:</b>28<br><b>Gender:</b>Female<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/profile/research3
|
||||
name = "Personnel Record AOP#07"
|
||||
info = {"<b><center>Personnel Log</b></center><br><br><b>Name:</b>Jouslen McGee<br><b>Age:</b>38<br><b>Gender:</b>Male<br><b>On-Site Profession:</b>Outpost Researcher<br><br><center><b>Information</b></center><br><center>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/secnotice
|
||||
name = "Security Notice"
|
||||
info = {"YOu have been assigned to this Arctic Post with intention of protecting Nanotrasen assets and ensuring vital information is kept secure while the stationed crew obeys protocol. The picked
|
||||
staff for this post have been pre-screened with no prior incidients on record, but incase of an issue you have been given a single holding cell and instructions to contact Central to terminate the
|
||||
offending crewmember."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/mining
|
||||
name = "Assignment Notice"
|
||||
info = {"This cold-ass planet is the new-age equivalent of striking gold. Huge deposits of plasma and literal streams of plasma run through the caverns under all this ice and we're here to mine it all.\
|
||||
Nanotrasen pays by the pound, so get minin' boys!"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/lootstructures
|
||||
name = "scribbled note"
|
||||
info = {"There's some ruins scattered along the cavern, their walls seem to be made of some sort of super-condensed mixture of ice and snow. We've already barricaded up the ones we've found so far,
|
||||
since we keep hearing some strange noises from inside. Besides, what sort of fool would wrecklessly run into ancient ruins full of monsters for some old gear, anyway?"}
|
||||
|
||||
/obj/item/paper/crumpled/ruins/snowdin/shovel
|
||||
name = "shoveling duties"
|
||||
info = {"Snow piles up bad here all-year round, even worse during the winter months. Keeping a constant rotation of shoveling that shit out of the way of the airlocks and keeping the paths decently clear
|
||||
is a good step towards not getting stuck walking through knee-deep snow."}
|
||||
|
||||
//holo disk recording//--
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/weregettingpaidright
|
||||
name = "Conversation #AOP#23"
|
||||
preset_image_type = /datum/preset_holoimage/researcher
|
||||
preset_record_text = {"
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Have you gotten anything interesting on the scanners yet? The deep-drilling from the plasma is making it difficult to get anything that isn't useless noise.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY Nah. I've been feeding the AI the results for the past 2 weeks to sift through the garbage and haven't seen anything out of the usual, at least whatever Nanotrasen is looking for.
|
||||
DELAY 45
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Figured as much. Dunno what Nanotrasen expects to find out here past the plasma. At least we're getting paid to fuck around for a couple months while the AI does the hard work.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY . . .
|
||||
DELAY 10
|
||||
SAY ..We're getting paid?
|
||||
DELAY 20
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY ..We are getting paid, aren't we..?
|
||||
DELAY 15
|
||||
PRESET /datum/preset_holoimage/captain
|
||||
NAME Caleb Reed
|
||||
DELAY 10
|
||||
SAY Paid in experience! That's the Nanotrasen Motto!
|
||||
DELAY 30;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/welcometodie
|
||||
name = "Conversation #AOP#1"
|
||||
preset_image_type = /datum/preset_holoimage/corgi
|
||||
preset_record_text = {"
|
||||
NAME Friendly AI Unit
|
||||
DELAY 10
|
||||
SAY Hello! Welcome to the Arctic Post *338-3**$$!
|
||||
DELAY 30
|
||||
SAY You have been selected out of $)@! potential candidates for this post!
|
||||
DELAY 30
|
||||
SAY Nanotrasen is pleased to have you working in one of the many top-of-the-line research posts within the $%@!! sector!
|
||||
DELAY 30
|
||||
SAY Further job assignment information can be found at your local security post! Have a secure day!
|
||||
DELAY 20;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/overrun
|
||||
name = "Conversation #AOP#55"
|
||||
preset_image_type = /datum/preset_holoimage/nanotrasenprivatesecurity
|
||||
preset_record_text = {"
|
||||
NAME James Reed
|
||||
DELAY 10
|
||||
SAY Jesus christ, what is that thing??
|
||||
DELAY 30
|
||||
PRESET /datum/preset_holoimage/researcher
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY Hell if I know! Just shoot it already!
|
||||
DELAY 30
|
||||
PRESET /datum/preset_holoimage/nanotrasenprivatesecurity
|
||||
NAME James Reed
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 10
|
||||
SOUND sound/weapons/laser.ogg
|
||||
DELAY 15
|
||||
SAY Just go! I'll keep it busy, there's an outpost south of here with an elevator to the surface.
|
||||
NAME Jacob Ullman
|
||||
PRESET /datum/preset_holoimage/researcher.
|
||||
DELAY 15
|
||||
Say I don't have to be told twice! Let's get the fuck out of here.
|
||||
DELAY 20;"}
|
||||
|
||||
/obj/item/disk/holodisk/snowdin/ripjacob
|
||||
name = "Conversation #AOP#62"
|
||||
preset_image_type = /datum/preset_holoimage/researcher
|
||||
preset_record_text = {"
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY Get the elevator called. We got no idea how many of those fuckers are down here and I'd rather get off this planet as soon as possible.
|
||||
DELAY 45
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY You don't need to tell me twice, I just need to swipe access and then..
|
||||
DELAY 15
|
||||
SOUND sound/effects/glassbr1.ogg
|
||||
DELAY 10
|
||||
SOUND sound/effects/glassbr2.ogg
|
||||
DELAY 15
|
||||
NAME Jacob Ullman
|
||||
DELAY 10
|
||||
SAY What the FUCK was that?
|
||||
DELAY 20
|
||||
SAY OH FUCK THERE'S MORE OF THEM. CALL FASTER JESUS CHRIST.
|
||||
DELAY 20
|
||||
NAME Elizabeth Queef
|
||||
DELAY 10
|
||||
SAY DON'T FUCKING RUSH ME ALRIGHT IT'S BEING CALLED.
|
||||
DELAY 15
|
||||
SOUND sound/effects/huuu.ogg
|
||||
DELAY 5
|
||||
SOUND sound/effects/huuu.ogg
|
||||
DELAY 15
|
||||
SOUND sound/effects/woodhit.ogg
|
||||
DELAY 2
|
||||
SOUND sound/effects/bodyfall3.ogg
|
||||
DELAY 5
|
||||
SOUND sound/effects/meow1.ogg
|
||||
DELAY 15
|
||||
NAME Jacob Ullman
|
||||
DELAY 15
|
||||
SAY OH FUCK IT'S GOT ME JESUS CHRIIIiiii-
|
||||
NAME Elizabeth Queef
|
||||
SAY AAAAAAAAAAAAAAAA FUCK THAT
|
||||
DELAY 15;"}
|
||||
|
||||
//lootspawners//--
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin
|
||||
name = "why are you using this dummy"
|
||||
lootdoubles = 0
|
||||
lootcount = 1
|
||||
loot = list(/obj/item/bikehorn = 100)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonlite
|
||||
name = "dungeon lite"
|
||||
loot = list(/obj/item/melee/classic_baton = 11,
|
||||
/obj/item/melee/classic_baton/telescopic = 12,
|
||||
/obj/item/book/granter/spell/smoke = 10,
|
||||
/obj/item/book/granter/spell/blind = 10,
|
||||
/obj/item/storage/firstaid/regular = 45,
|
||||
/obj/item/storage/firstaid/toxin = 35,
|
||||
/obj/item/storage/firstaid/brute = 27,
|
||||
/obj/item/storage/firstaid/fire = 27,
|
||||
/obj/item/storage/toolbox/syndicate = 12,
|
||||
/obj/item/grenade/plastic/c4 = 7,
|
||||
/obj/item/grenade/clusterbuster/smoke = 15,
|
||||
/obj/item/clothing/under/chameleon = 13,
|
||||
/obj/item/clothing/shoes/chameleon/noslip = 10,
|
||||
/obj/item/borg/upgrade/ddrill = 3,
|
||||
/obj/item/borg/upgrade/soh = 3)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonmid
|
||||
name = "dungeon mid"
|
||||
loot = list(/obj/item/defibrillator/compact = 6,
|
||||
/obj/item/storage/firstaid/tactical = 35,
|
||||
/obj/item/shield/energy = 6,
|
||||
/obj/item/shield/riot/tele = 12,
|
||||
/obj/item/dnainjector/lasereyesmut = 7,
|
||||
/obj/item/gun/magic/wand/fireball/inert = 3,
|
||||
/obj/item/pneumatic_cannon = 15,
|
||||
/obj/item/melee/transforming/energy/sword = 7,
|
||||
/obj/item/book/granter/spell/knock = 15,
|
||||
/obj/item/book/granter/spell/summonitem = 20,
|
||||
/obj/item/book/granter/spell/forcewall = 17,
|
||||
/obj/item/storage/backpack/holding = 12,
|
||||
/obj/item/grenade/spawnergrenade/manhacks = 6,
|
||||
/obj/item/grenade/spawnergrenade/spesscarp = 7,
|
||||
/obj/item/grenade/clusterbuster/inferno = 3,
|
||||
/obj/item/stack/sheet/mineral/diamond{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/uranium{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/plasma{amount = 15} = 10,
|
||||
/obj/item/stack/sheet/mineral/gold{amount = 15} = 10,
|
||||
/obj/item/book/granter/spell/barnyard = 4,
|
||||
/obj/item/pickaxe/drill/diamonddrill = 6,
|
||||
/obj/item/borg/upgrade/vtec = 7,
|
||||
/obj/item/borg/upgrade/disablercooler = 7)
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonheavy
|
||||
name = "dungeon heavy"
|
||||
loot = list(/obj/item/twohanded/singularityhammer = 25,
|
||||
/obj/item/twohanded/mjollnir = 10,
|
||||
/obj/item/twohanded/fireaxe = 25,
|
||||
/obj/item/organ/brain/alien = 17,
|
||||
/obj/item/twohanded/dualsaber = 15,
|
||||
/obj/item/organ/heart/demon = 7,
|
||||
/obj/item/gun/ballistic/automatic/c20r/unrestricted = 16,
|
||||
/obj/item/gun/magic/wand/resurrection/inert = 15,
|
||||
/obj/item/gun/magic/wand/resurrection = 10,
|
||||
/obj/item/uplink/old = 2,
|
||||
/obj/item/book/granter/spell/charge = 12,
|
||||
/obj/item/grenade/clusterbuster/spawner_manhacks = 15,
|
||||
/obj/item/book/granter/spell/fireball = 10,
|
||||
/obj/item/pickaxe/drill/jackhammer = 30,
|
||||
/obj/item/borg/upgrade/syndicate = 13,
|
||||
/obj/item/borg/upgrade/selfrepair = 17)
|
||||
|
||||
/obj/effect/spawner/lootdrop/snowdin/dungeonmisc
|
||||
name = "dungeon misc"
|
||||
lootdoubles = 2
|
||||
lootcount = 1
|
||||
|
||||
loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 10,
|
||||
/obj/item/toy/snowball = 15,
|
||||
/obj/item/shovel = 10,
|
||||
/obj/item/twohanded/spear = 8,
|
||||
)
|
||||
|
||||
//special items//--
|
||||
|
||||
/obj/structure/barricade/wooden/snowed
|
||||
name = "crude plank barricade"
|
||||
desc = "This space is blocked off by a wooden barricade. It seems to be covered in a layer of snow."
|
||||
icon_state = "woodenbarricade-snow"
|
||||
max_integrity = 125
|
||||
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
name = "insulated tactical turtleneck"
|
||||
desc = "A nondescript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/shoes/combat/coldres
|
||||
name = "insulated combat boots"
|
||||
desc = "High speed, low drag combat boots, now with an added layer of insulation."
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/gun/magic/wand/fireball/inert
|
||||
name = "weakened wand of fireball"
|
||||
desc = "This wand shoots scorching balls of fire that explode into destructive flames. The years of the cold have weakened the magic inside the wand."
|
||||
max_charges = 4
|
||||
|
||||
/obj/item/gun/magic/wand/resurrection/inert
|
||||
name = "weakened wand of healing"
|
||||
desc = "This wand uses healing magics to heal and revive. The years of the cold have weakened the magic inside the wand."
|
||||
max_charges = 5
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres
|
||||
name = "Syndicate Snow Operative"
|
||||
outfit = /datum/outfit/snowsyndie/corpse
|
||||
|
||||
/datum/outfit/snowsyndie/corpse
|
||||
name = "Syndicate Snow Operative Corpse"
|
||||
implants = null
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive
|
||||
name = "sleeper"
|
||||
mob_name = "Syndicate Snow Operative"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
job_description = "Syndicate Snow Operative"
|
||||
faction = ROLE_SYNDICATE
|
||||
outfit = /datum/outfit/snowsyndie
|
||||
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
|
||||
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
|
||||
|
||||
/datum/outfit/snowsyndie
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
ears = /obj/item/radio/headset/syndicate/alt
|
||||
r_pocket = /obj/item/gun/ballistic/automatic/pistol
|
||||
id = /obj/item/card/id/syndicate
|
||||
implants = list(/obj/item/implant/exile)
|
||||
|
||||
/datum/outfit/vr/snowtide
|
||||
name = "Snowdin Outfit"
|
||||
shoes = /obj/item/clothing/shoes/winterboots
|
||||
suit = /obj/item/clothing/suit/hooded/wintercoat
|
||||
back = /obj/item/storage/backpack
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
internals_slot = SLOT_R_STORE
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive/female
|
||||
mob_gender = FEMALE
|
||||
|
||||
//mobs//--
|
||||
|
||||
//ice spiders moved to giant_spiders.dm
|
||||
|
||||
//objs//--
|
||||
|
||||
/obj/structure/flora/rock/icy
|
||||
name = "icy rock"
|
||||
color = rgb(204,233,235)
|
||||
|
||||
/obj/structure/flora/rock/pile/icy
|
||||
name = "icey rocks"
|
||||
color = rgb(204,233,235)
|
||||
|
||||
//decals//--
|
||||
/obj/effect/turf_decal/snowdin_station_sign
|
||||
icon_state = "AOP1"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/two
|
||||
icon_state = "AOP2"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/three
|
||||
icon_state = "AOP3"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/four
|
||||
icon_state = "AOP4"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/five
|
||||
icon_state = "AOP5"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/six
|
||||
icon_state = "AOP6"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/seven
|
||||
icon_state = "AOP7"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up
|
||||
icon_state = "AOPU1"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/two
|
||||
icon_state = "AOPU2"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/three
|
||||
icon_state = "AOPU3"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/four
|
||||
icon_state = "AOPU4"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/five
|
||||
icon_state = "AOPU5"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/six
|
||||
icon_state = "AOPU6"
|
||||
|
||||
/obj/effect/turf_decal/snowdin_station_sign/up/seven
|
||||
icon_state = "AOPU7"
|
||||
|
||||
/obj/effect/landmark/vr_spawn/snowdin
|
||||
vr_outfit = /datum/outfit/vr/snowtide
|
||||
@@ -0,0 +1,51 @@
|
||||
//Spacebattle Areas
|
||||
|
||||
/area/awaymission/spacebattle
|
||||
name = "Space Battle"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/spacebattle/cruiser
|
||||
name = "Nanotrasen Cruiser"
|
||||
icon_state = "awaycontent2"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate1
|
||||
name = "Syndicate Assault Ship 1"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate2
|
||||
name = "Syndicate Assault Ship 2"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate3
|
||||
name = "Syndicate Assault Ship 3"
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate4
|
||||
name = "Syndicate War Sphere 1"
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate5
|
||||
name = "Syndicate War Sphere 2"
|
||||
icon_state = "awaycontent7"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate6
|
||||
name = "Syndicate War Sphere 3"
|
||||
icon_state = "awaycontent8"
|
||||
|
||||
/area/awaymission/spacebattle/syndicate7
|
||||
name = "Syndicate Fighter"
|
||||
icon_state = "awaycontent9"
|
||||
|
||||
/area/awaymission/spacebattle/secret
|
||||
name = "Hidden Chamber"
|
||||
icon_state = "awaycontent10"
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/spacebattle
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier,
|
||||
/obj/item/gun/ballistic/automatic/c20r,
|
||||
/obj/item/shield/energy)
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/spacebattle
|
||||
deathmessage = "falls limp as they release their grip from the energy weapons, activating their self-destruct function!"
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
|
||||
@@ -0,0 +1,153 @@
|
||||
/* Station-Collision(sc) away mission map specific stuff
|
||||
*
|
||||
* Notes:
|
||||
* Feel free to use parts of this map, or even all of it for your own project. Just include me in the credits :)
|
||||
*
|
||||
* Some of this code unnecessary, but the intent is to add a little bit of everything to serve as examples
|
||||
* for anyone who wants to make their own stuff.
|
||||
*
|
||||
* Contains:
|
||||
* Landmarks
|
||||
* Guns
|
||||
* Safe code hints
|
||||
* Captain's safe
|
||||
* Modified Nar'Sie
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Landmarks - Instead of spawning a new object type, I'll spawn the bible using a landmark!
|
||||
*/
|
||||
/obj/effect/landmark/sc_bible_spawner
|
||||
name = "Safecode hint spawner"
|
||||
|
||||
/obj/effect/landmark/sc_bible_spawner/New()
|
||||
var/obj/item/storage/book/bible/B = new /obj/item/storage/book/bible/booze(loc)
|
||||
B.name = "The Holy book of the Geometer"
|
||||
B.deity_name = "Narsie"
|
||||
B.icon_state = "melted"
|
||||
B.item_state = "melted"
|
||||
B.lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
|
||||
B.righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
|
||||
new /obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible(B)
|
||||
new /obj/item/pen(B)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map.
|
||||
*/
|
||||
//Captain's retro laser - Fires practice laser shots instead.
|
||||
/obj/item/gun/energy/laser/retro/sc_retro
|
||||
name ="retro laser"
|
||||
icon_state = "retro"
|
||||
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
|
||||
// projectile_type = "/obj/item/projectile/practice"
|
||||
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
|
||||
|
||||
//Syndicate sub-machine guns.
|
||||
/obj/item/gun/ballistic/automatic/c20r/sc_c20r
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
|
||||
//Barman's shotgun
|
||||
/obj/item/gun/ballistic/shotgun/sc_pump
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/sc_pump/Initialize()
|
||||
. = ..()
|
||||
for(var/ammo in magazine.stored_ammo)
|
||||
if(prob(95)) //95% chance
|
||||
magazine.stored_ammo -= ammo
|
||||
|
||||
//Lasers
|
||||
/obj/item/gun/energy/laser/practice/sc_laser
|
||||
name = "Old laser"
|
||||
desc = "A once potent weapon, years of dust have collected in the chamber and lens of this weapon, weakening the beam significantly."
|
||||
clumsy_check = 0
|
||||
|
||||
/*
|
||||
* Safe code hints
|
||||
*/
|
||||
|
||||
//These vars hold the code itself, they'll be generated at round-start
|
||||
GLOBAL_VAR_INIT(sc_safecode1, "[rand(0,9)]")
|
||||
GLOBAL_VAR_INIT(sc_safecode2, "[rand(0,9)]")
|
||||
GLOBAL_VAR_INIT(sc_safecode3, "[rand(0,9)]")
|
||||
GLOBAL_VAR_INIT(sc_safecode4, "[rand(0,9)]")
|
||||
GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
|
||||
|
||||
//Pieces of paper actually containing the hints
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_prison
|
||||
name = "smudged paper"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_prison/New()
|
||||
info = "<i>The ink is smudged, you can only make out a couple numbers:</i> '[GLOB.sc_safecode1]**[GLOB.sc_safecode4]*'"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro
|
||||
name = "shredded paper"
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_hydro/New()
|
||||
info = "<i>Although the paper is shredded, you can clearly see the number:</i> '[GLOB.sc_safecode2]'"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_caf
|
||||
name = "blood-soaked paper"
|
||||
//This does not have to be in New() because it is a constant. There are no variables in it i.e. [sc_safcode]
|
||||
info = "<font color=red><i>This paper is soaked in blood, it is impossible to read any text.</i></font>"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible
|
||||
name = "hidden paper"
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_bible/New()
|
||||
info = {"<i>It would appear that the pen hidden with the paper had leaked ink over the paper.
|
||||
However you can make out the last three digits:</i>'[GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]'
|
||||
"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/stationcollision/safehint_paper_shuttle
|
||||
info = {"<b>Target:</b> Research-station Epsilon<br>
|
||||
<b>Objective:</b> Prototype weaponry. The captain likely keeps them locked in her safe.<br>
|
||||
<br>
|
||||
Our on-board spy has learned the code and has hidden away a few copies of the code around the station. Unfortunatly he has been captured by security
|
||||
Your objective is to split up, locate any of the papers containing the captain's safe code, open the safe and
|
||||
secure anything found inside. If possible, recover the imprisioned syndicate operative and receive the code from him.<br>
|
||||
<br>
|
||||
<u>As always, eliminate anyone who gets in the way.</u><br>
|
||||
<br>
|
||||
Your assigned ship is designed specifically for penetrating the hull of another station or ship with minimal damage to operatives.
|
||||
It is completely fly-by-wire meaning you have just have to enjoy the ride and when the red light comes on... find something to hold onto!
|
||||
"}
|
||||
/*
|
||||
* Captain's safe
|
||||
*/
|
||||
/obj/item/storage/secure/safe/sc_ssafe
|
||||
name = "Captain's secure safe"
|
||||
|
||||
/obj/item/storage/secure/safe/sc_ssafe/New()
|
||||
..()
|
||||
l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
|
||||
l_set = 1
|
||||
new /obj/item/gun/energy/mindflayer(src)
|
||||
new /obj/item/soulstone(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/cult(src)
|
||||
//new /obj/item/teleportation_scroll(src)
|
||||
new /obj/item/stack/ore/diamond(src)
|
||||
|
||||
/*
|
||||
* Modified Nar'Sie
|
||||
*/
|
||||
/obj/singularity/narsie/mini
|
||||
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
|
||||
move_self = 0 //Contianed narsie does not move!
|
||||
grav_pull = 0 //Contained narsie does not pull stuff in!
|
||||
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
|
||||
/obj/singularity/narsie/mini/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/singularity/narsie/mini/process()
|
||||
eat()
|
||||
if(prob(25))
|
||||
mezzer()
|
||||
|
||||
/obj/singularity/narsie/mini/ex_act()
|
||||
return
|
||||
@@ -0,0 +1,39 @@
|
||||
// undergroundoutpost45
|
||||
|
||||
//Areas
|
||||
/area/awaymission/undergroundoutpost45
|
||||
name = "space"
|
||||
icon_state = "awaycontent1"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/central
|
||||
name = "UO45 Central Hall"
|
||||
icon_state = "awaycontent2"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/crew_quarters
|
||||
name = "UO45 Crew Quarters"
|
||||
icon_state = "awaycontent3"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/engineering
|
||||
name = "UO45 Engineering"
|
||||
icon_state = "awaycontent4"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/mining
|
||||
name = "UO45 Mining"
|
||||
icon_state = "awaycontent5"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/research
|
||||
name = "UO45 Research"
|
||||
icon_state = "awaycontent6"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/gateway
|
||||
name = "UO45 Gateway"
|
||||
icon_state = "awaycontent7"
|
||||
|
||||
/area/awaymission/undergroundoutpost45/caves
|
||||
name = "UO45 Caves"
|
||||
icon_state = "awaycontent8"
|
||||
always_unpowered = TRUE
|
||||
power_environ = FALSE
|
||||
power_equip = FALSE
|
||||
power_light = FALSE
|
||||
poweralm = FALSE
|
||||
@@ -0,0 +1,170 @@
|
||||
/* Code for the Wild West map by Brotemis
|
||||
* Contains:
|
||||
* Wish Granter
|
||||
* Meat Grinder
|
||||
*/
|
||||
|
||||
//Areas
|
||||
|
||||
/area/awaymission/wildwest/mines
|
||||
name = "Wild West Mines"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/gov
|
||||
name = "Wild West Mansion"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/refine
|
||||
name = "Wild West Refinery"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/vault
|
||||
name = "Wild West Vault"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/wildwest/vaultdoors
|
||||
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
////////// wildwest papers
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/grinder
|
||||
info = "meat grinder requires sacri"
|
||||
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page1
|
||||
name = "Planer Saul's Journal: Page 1"
|
||||
info = "We've discovered something floating in space. We can't really tell how old it is, but it is scraped and bent to hell. There object is the size of about a room with double doors that we have yet to break into. It is a lot sturdier than we could have imagined. We have decided to call it 'The Vault' "
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page4
|
||||
name = "Planer Saul's Journal: Page 4"
|
||||
info = " The miners in the town have become sick and almost all production has stopped. They, in a fit of delusion, tossed all of their mining equipment into the furnaces. They all claimed the same thing. A voice beckoning them to lay down their arms. Stupid miners."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page7
|
||||
name = "Planer Sauls' Journal: Page 7"
|
||||
info = "The Vault...it just keeps growing and growing. I went on my daily walk through the garden and now its just right outside the mansion... a few days ago it was only barely visible. But whatever is inside...its calling to me."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page8
|
||||
name = "Planer Saul's Journal: Page 8"
|
||||
info = "The syndicate have invaded. Their ships appeared out of nowhere and now they likely intend to kill us all and take everything. On the off-chance that the Vault may grant us sanctuary, many of us have decided to force our way inside and bolt the door, taking as many provisions with us as we can carry. In case you find this, send for help immediately and open the Vault. Find us inside."
|
||||
|
||||
|
||||
/*
|
||||
* Wish Granter
|
||||
*/
|
||||
/obj/machinery/wish_granter_dark
|
||||
name = "Wish Granter"
|
||||
desc = "You're not so sure about this, anymore..."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
|
||||
density = TRUE
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
var/chargesa = 1
|
||||
var/insistinga = 0
|
||||
|
||||
/obj/machinery/wish_granter_dark/interact(mob/living/carbon/human/user)
|
||||
if(chargesa <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
|
||||
else if(!ishuman(user))
|
||||
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
|
||||
return
|
||||
|
||||
else if(is_special_character(user))
|
||||
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
|
||||
|
||||
else if (!insistinga)
|
||||
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
|
||||
insistinga++
|
||||
|
||||
else
|
||||
chargesa--
|
||||
insistinga = 0
|
||||
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
|
||||
switch(wish)
|
||||
if("Power")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.dna.add_mutation(LASEREYES)
|
||||
user.dna.add_mutation(COLDRES)
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Wealth")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
new /obj/structure/closet/syndicate/resources/everything(loc)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Immortality")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.verbs += /mob/living/carbon/proc/immortality
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("To Kill")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Peace")
|
||||
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
|
||||
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
|
||||
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_living_list)
|
||||
F.death()
|
||||
|
||||
|
||||
///////////////Meatgrinder//////////////
|
||||
|
||||
|
||||
/obj/effect/meatgrinder
|
||||
name = "Meat Grinder"
|
||||
desc = "What is that thing?"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blobpod"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
|
||||
|
||||
if(triggered)
|
||||
return
|
||||
if(!ishuman(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/M = AM
|
||||
|
||||
if(M.stat != DEAD && M.ckey)
|
||||
visible_message("<span class='warning'>[M] triggered [src]!</span>")
|
||||
triggered = 1
|
||||
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(M, 1, 0, 0, 0)
|
||||
qdel(src)
|
||||
|
||||
/////For the Wishgranter///////////
|
||||
|
||||
/mob/living/carbon/proc/immortality() //Mob proc so people cant just clone themselves to get rid of the shadowperson race. No hiding your wickedness.
|
||||
set category = "Immortality"
|
||||
set name = "Resurrection"
|
||||
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.stat)
|
||||
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
|
||||
return
|
||||
if(C.has_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT))
|
||||
to_chat(C, "<span class='warning'>You're already resurrecting!</span>")
|
||||
return
|
||||
C.apply_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT)
|
||||
return 1
|
||||
Reference in New Issue
Block a user