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Quotefox
2019-09-23 18:26:34 +02:00
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//in this file: Various events that directly aid the wizard. This is the "lets entice the wizard to use summon events!" file.
/datum/round_event_control/wizard/robelesscasting //EI NUDTH!
name = "Robeless Casting"
weight = 2
typepath = /datum/round_event/wizard/robelesscasting
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/robelesscasting/start()
for(var/i in GLOB.mob_living_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
var/mob/living/L = i
if(L.mind && L.mind.spell_list.len != 0)
var/spell_improved = FALSE
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
if(S.clothes_req)
S.clothes_req = 0
spell_improved = TRUE
if(spell_improved)
to_chat(L, "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>")
//--//
/datum/round_event_control/wizard/improvedcasting //blink x5 disintergrate x5 here I come!
name = "Improved Casting"
weight = 3
typepath = /datum/round_event/wizard/improvedcasting
max_occurrences = 4 //because that'd be max level spells
earliest_start = 0 MINUTES
/datum/round_event/wizard/improvedcasting/start()
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(L.mind && L.mind.spell_list.len != 0)
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
S.name = initial(S.name)
S.spell_level++
if(S.spell_level >= 6 || S.charge_max <= 0) //Badmin checks, these should never be a problem in normal play
continue
if(S.level_max <= 0)
continue
S.charge_max = round(initial(S.charge_max) - S.spell_level * (initial(S.charge_max) - S.cooldown_min) / S.level_max)
if(S.charge_max < S.charge_counter)
S.charge_counter = S.charge_max
switch(S.spell_level)
if(1)
S.name = "Efficient [S.name]"
if(2)
S.name = "Quickened [S.name]"
if(3)
S.name = "Free [S.name]"
if(4)
S.name = "Instant [S.name]"
if(5)
S.name = "Ludicrous [S.name]"
to_chat(L, "<span class='notice'>You suddenly feel more competent with your casting!</span>")
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/datum/round_event_control/wizard/blobies //avast!
name = "Zombie Outbreak"
weight = 3
typepath = /datum/round_event/wizard/blobies
max_occurrences = 3
/datum/round_event/wizard/blobies/start()
for(var/mob/living/carbon/human/H in GLOB.dead_mob_list)
new /mob/living/simple_animal/hostile/blob/blobspore(H.loc)
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/datum/round_event_control/wizard/cursed_items //fashion disasters
name = "Cursed Items"
weight = 3
typepath = /datum/round_event/wizard/cursed_items
max_occurrences = 3
earliest_start = 0 MINUTES
//Note about adding items to this: Because of how NODROP_1 works if an item spawned to the hands can also be equiped to a slot
//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
/datum/round_event/wizard/cursed_items/start()
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
var/list/loadout[SLOTS_AMT]
var/ruins_spaceworthiness
var/ruins_wizard_loadout
switch(item_set)
if("wizardmimic")
loadout[SLOT_WEAR_SUIT] = /obj/item/clothing/suit/wizrobe
loadout[SLOT_SHOES] = /obj/item/clothing/shoes/sandal/magic
loadout[SLOT_HEAD] = /obj/item/clothing/head/wizard
ruins_spaceworthiness = 1
if("swords")
loadout[SLOT_HANDS] = /obj/item/katana/cursed
if("bigfatdoobie")
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = 1
if("boxing")
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/luchador
loadout[SLOT_GLOVES] = /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = 1
if("voicemodulators")
loadout[SLOT_WEAR_MASK] = /obj/item/clothing/mask/chameleon
if("catgirls2015")
loadout[SLOT_HEAD] = /obj/item/clothing/head/kitty
ruins_spaceworthiness = 1
ruins_wizard_loadout = 1
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(ruins_spaceworthiness && !is_station_level(H.z) || isspaceturf(H.loc) || isplasmaman(H))
continue //#savetheminers
if(ruins_wizard_loadout && iswizard(H))
continue
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
H.gender = FEMALE
for(var/i in 1 to loadout.len)
if(loadout[i])
var/obj/item/J = loadout[i]
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
H.equip_to_slot_or_del(I, i)
ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
I.item_flags |= DROPDEL
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
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/datum/round_event_control/wizard/deprevolt //stationwide!
name = "Departmental Uprising"
weight = 0 //An order that requires order in a round of chaos was maybe not the best idea. Requiescat in pace departmental uprising August 2014 - March 2015
typepath = /datum/round_event/wizard/deprevolt
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/deprevolt/start()
var/list/tidecolor
var/list/jobs_to_revolt = list()
var/nation_name
var/list/citizens = list()
tidecolor = pick("grey", "white", "yellow", "purple", "brown", "whatevercolorrepresentstheservicepeople")
switch(tidecolor)
if("grey") //God help you
jobs_to_revolt = list("Assistant")
nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
if("white")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist")
nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
if("yellow")
jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
nation_name = pick("Atomo", "Engino", "Power", "Teleco")
if("purple")
jobs_to_revolt = list("Research Director","Scientist", "Roboticist")
nation_name = pick("Sci", "Griffa", "Explosi", "Mecha", "Xeno")
if("brown")
jobs_to_revolt = list("Quartermaster", "Cargo Technician", "Shaft Miner")
nation_name = pick("Cargo", "Guna", "Suppli", "Mule", "Crate", "Ore", "Mini", "Shaf")
if("whatevercolorrepresentstheservicepeople") //the few, the proud, the technically aligned
jobs_to_revolt = list("Bartender", "Cook", "Botanist", "Clown", "Mime", "Janitor", "Chaplain")
nation_name = pick("Honka", "Boozo", "Fatu", "Danka", "Mimi", "Libra", "Jani", "Religi")
nation_name += pick("stan", "topia", "land", "nia", "ca", "tova", "dor", "ador", "tia", "sia", "ano", "tica", "tide", "cis", "marea", "co", "taoide", "slavia", "stotzka")
var/datum/team/nation/nation = new
nation.name = nation_name
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(H.mind)
var/datum/mind/M = H.mind
if(M.assigned_role && !(M.has_antag_datum(/datum/antagonist)))
for(var/job in jobs_to_revolt)
if(M.assigned_role == job)
citizens += H
M.add_antag_datum(/datum/antagonist/separatist,nation)
H.log_message("Was made into a separatist, long live [nation_name]!", LOG_ATTACK, color="red")
if(citizens.len)
var/message
for(var/job in jobs_to_revolt)
message += "[job],"
message_admins("The nation of [nation_name] has been formed. Affected jobs are [message]")
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/datum/round_event_control/wizard/fake_explosion //Oh no the station is gone!
name = "Fake Nuclear Explosion"
weight = 0 //Badmin exclusive now because once it's expected its not funny
typepath = /datum/round_event/wizard/fake_explosion
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/fake_explosion/start()
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
Cinematic(CINEMATIC_NUKE_FAKE,world)
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/datum/round_event_control/wizard/ghost //The spook is real
name = "G-G-G-Ghosts!"
weight = 3
typepath = /datum/round_event/wizard/ghost
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/ghost/start()
var/msg = "<span class='warning'>You suddenly feel extremely obvious...</span>"
set_observer_default_invisibility(0, msg)
//--//
/datum/round_event_control/wizard/possession //Oh shit
name = "Possessing G-G-G-Ghosts!"
weight = 2
typepath = /datum/round_event/wizard/possession
max_occurrences = 5
earliest_start = 0 MINUTES
/datum/round_event/wizard/possession/start()
for(var/mob/dead/observer/G in GLOB.player_list)
G.verbs += /mob/dead/observer/verb/boo
G.verbs += /mob/dead/observer/verb/possess
to_chat(G, "You suddenly feel a welling of new spooky powers...")
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/datum/round_event_control/wizard/greentext //Gotta have it!
name = "Greentext"
weight = 4
typepath = /datum/round_event/wizard/greentext
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/greentext/start()
var/list/holder_canadates = GLOB.player_list.Copy()
for(var/mob/M in holder_canadates)
if(!ishuman(M))
holder_canadates -= M
if(!holder_canadates) //Very unlikely, but just in case
return 0
var/mob/living/carbon/human/H = pick(holder_canadates)
new /obj/item/greentext(H.loc)
to_chat(H, "<font color='green'>The mythical greentext appear at your feet! Pick it up if you dare...</font>")
/obj/item/greentext
name = "greentext"
desc = "No one knows what this massive tome does, but it feels <i><font color='green'>desirable</font></i> all the same..."
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/obj/wizard.dmi'
icon_state = "greentext"
var/mob/living/last_holder
var/mob/living/new_holder
var/list/color_altered_mobs = list()
var/datum/callback/roundend_callback
resistance_flags = FIRE_PROOF | ACID_PROOF
var/quiet = FALSE
/obj/item/greentext/Initialize(mapload)
. = ..()
GLOB.poi_list |= src
roundend_callback = CALLBACK(src,.proc/check_winner)
SSticker.OnRoundend(roundend_callback)
/obj/item/greentext/equipped(mob/living/user as mob)
to_chat(user, "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>")
if(user.mind && user.mind.objectives.len > 0)
to_chat(user, "<span class='warning'>... so long as you still perform your other objectives that is!</span>")
new_holder = user
if(!last_holder)
last_holder = user
if(!(user in color_altered_mobs))
color_altered_mobs += user
user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
START_PROCESSING(SSobj, src)
..()
/obj/item/greentext/dropped(mob/living/user as mob)
if(user in color_altered_mobs)
to_chat(user, "<span class='warning'>A sudden wave of failure washes over you...</span>")
user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
last_holder = null
new_holder = null
STOP_PROCESSING(SSobj, src)
..()
/obj/item/greentext/proc/check_winner()
if(!new_holder)
return
if(is_centcom_level(new_holder.z))//you're winner!
to_chat(new_holder, "<font color='green'>At last it feels like victory is assured!</font>")
new_holder.mind.add_antag_datum(/datum/antagonist/greentext)
new_holder.log_message("won with greentext!!!", LOG_ATTACK, color="green")
color_altered_mobs -= new_holder
resistance_flags |= ON_FIRE
qdel(src)
/obj/item/greentext/process()
if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
to_chat(last_holder, "<span class='warning'>A sudden wave of failure washes over you...</span>")
last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
last_holder = new_holder //long live the king
/obj/item/greentext/Destroy(force)
if(!(resistance_flags & ON_FIRE) && !force)
return QDEL_HINT_LETMELIVE
SSticker.round_end_events -= roundend_callback
GLOB.poi_list.Remove(src)
for(var/i in GLOB.player_list)
var/mob/M = i
var/message = "<span class='warning'>A dark temptation has passed from this world"
if(M in color_altered_mobs)
message += " and you're finally able to forgive yourself"
if(M.color == "#FF0000" || M.color == "#00FF00")
M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
message += "...</span>"
// can't skip the mob check as it also does the decolouring
if(!quiet)
to_chat(M, message)
. = ..()
/obj/item/greentext/quiet
quiet = TRUE
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/datum/round_event_control/wizard/imposter //Mirror Mania
name = "Imposter Wizard"
weight = 1
typepath = /datum/round_event/wizard/imposter
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/imposter/start()
for(var/datum/mind/M in SSticker.mode.wizards)
if(!ishuman(M.current))
continue
var/mob/living/carbon/human/W = M.current
var/list/candidates = pollGhostCandidates("Would you like to be an imposter wizard?", ROLE_WIZARD)
if(!candidates)
return //Sad Trombone
var/mob/dead/observer/C = pick(candidates)
new /obj/effect/particle_effect/smoke(W.loc)
var/mob/living/carbon/human/I = new /mob/living/carbon/human(W.loc)
W.dna.transfer_identity(I, transfer_SE=1)
I.real_name = I.dna.real_name
I.name = I.dna.real_name
I.updateappearance(mutcolor_update=1)
I.domutcheck()
I.key = C.key
var/datum/antagonist/wizard/master = M.has_antag_datum(/datum/antagonist/wizard)
if(!master.wiz_team)
master.create_wiz_team()
var/datum/antagonist/wizard/apprentice/imposter/imposter = new()
imposter.master = M
imposter.wiz_team = master.wiz_team
master.wiz_team.add_member(imposter)
I.mind.add_antag_datum(imposter)
//Remove if possible
SSticker.mode.apprentices += I.mind
I.mind.special_role = "imposter"
//
I.log_message("is an imposter!", LOG_ATTACK, color="red") //?
SEND_SOUND(I, sound('sound/effects/magic.ogg'))
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/datum/round_event_control/wizard/invincible //Boolet Proof
name = "Invincibility"
weight = 3
typepath = /datum/round_event/wizard/invincible
max_occurrences = 5
earliest_start = 0 MINUTES
/datum/round_event/wizard/invincible/start()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
H.reagents.add_reagent("adminordrazine", 40) //100 ticks of absolute invinciblity (barring gibs)
to_chat(H, "<span class='notice'>You feel invincible, nothing can hurt you!</span>")
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/datum/round_event_control/wizard/lava //THE LEGEND NEVER DIES
name = "The Floor Is LAVA!"
weight = 2
typepath = /datum/round_event/wizard/lava
max_occurrences = 3
earliest_start = 0 MINUTES
/datum/round_event/wizard/lava
endWhen = 0
var/started = FALSE
/datum/round_event/wizard/lava/start()
if(!started)
started = TRUE
SSweather.run_weather(/datum/weather/floor_is_lava)
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/datum/round_event_control/wizard/magicarp //these fish is loaded
name = "Magicarp"
weight = 1
typepath = /datum/round_event/wizard/magicarp
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/magicarp
announceWhen = 3
startWhen = 50
/datum/round_event/wizard/magicarp/setup()
startWhen = rand(40, 60)
/datum/round_event/wizard/magicarp/announce(fake)
priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/wizard/magicarp/start()
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(5))
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
else
new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
/mob/living/simple_animal/hostile/carp/ranged
name = "magicarp"
desc = "50% magic, 50% carp, 100% horrible."
icon_state = "magicarp"
icon_living = "magicarp"
icon_dead = "magicarp_dead"
icon_gib = "magicarp_gib"
ranged = 1
retreat_distance = 2
minimum_distance = 0 //Between shots they can and will close in to nash
projectiletype = /obj/item/projectile/magic
projectilesound = 'sound/weapons/emitter.ogg'
maxHealth = 50
health = 50
var/allowed_projectile_types = list(/obj/item/projectile/magic/change, /obj/item/projectile/magic/animate, /obj/item/projectile/magic/resurrection,
/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
/mob/living/simple_animal/hostile/carp/ranged/Initialize()
projectiletype = pick(allowed_projectile_types)
. = ..()
/mob/living/simple_animal/hostile/carp/ranged/chaos
name = "chaos magicarp"
desc = "50% carp, 100% magic, 150% horrible."
color = "#00FFFF"
maxHealth = 75
health = 75
/mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot()
projectiletype = pick(allowed_projectile_types)
..()
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/datum/round_event_control/wizard/petsplosion //the horror
name = "Petsplosion"
weight = 2
typepath = /datum/round_event/wizard/petsplosion
max_occurrences = 1 //Exponential growth is nothing to sneeze at!
earliest_start = 0 MINUTES
var/mobs_to_dupe = 0
/datum/round_event_control/wizard/petsplosion/preRunEvent()
for(var/mob/living/simple_animal/F in GLOB.alive_mob_list)
if(!ishostile(F) && is_station_level(F.z))
mobs_to_dupe++
if(mobs_to_dupe > 100 || !mobs_to_dupe)
return EVENT_CANT_RUN
..()
/datum/round_event/wizard/petsplosion
endWhen = 61 //1 minute (+1 tick for endWhen not to interfere with tick)
var/countdown = 0
var/mobs_duped = 0
/datum/round_event/wizard/petsplosion/tick()
if(activeFor >= 30 * countdown) // 0 seconds : 2 animals | 30 seconds : 4 animals | 1 minute : 8 animals
countdown += 1
for(var/mob/living/simple_animal/F in GLOB.alive_mob_list) //If you cull the heard before the next replication, things will be easier for you
if(!ishostile(F) && is_station_level(F.z))
new F.type(F.loc)
mobs_duped++
if(mobs_duped > 400)
kill()
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/datum/round_event_control/wizard/race //Lizard Wizard? Lizard Wizard.
name = "Race Swap"
weight = 2
typepath = /datum/round_event/wizard/race
max_occurrences = 5
earliest_start = 0 MINUTES
/datum/round_event/wizard/race
var/list/stored_name
var/list/stored_species
var/list/stored_dna
/datum/round_event/wizard/race/setup()
stored_name = list()
stored_species = list()
stored_dna = list()
endWhen = rand(600,1200) //10 to 20 minutes
..()
/datum/round_event/wizard/race/start()
var/all_the_same = 0
var/all_species = list()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = new speciestype()
if(!S.dangerous_existence && !S.blacklisted && !S.nojumpsuit) //Dangerous Species, Blacklisted Species, and Species who can't wear jumpsuits are blacklisted.
all_species += speciestype
var/datum/species/new_species = pick(all_species)
if(prob(75))
all_the_same = 1
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
var/turf/T = get_turf(H)
if(!T)
continue
if(!is_station_level(T.z))
continue
stored_name[H] = H.real_name
stored_species[H] = H.dna.species
stored_dna[H] = H.dna.unique_enzymes
H.set_species(new_species)
H.real_name = H.dna.species.random_name(H.gender,1)
H.dna.unique_enzymes = H.dna.generate_unique_enzymes()
to_chat(H, "<span class='notice'>You feel somehow... different?</span>")
if(!all_the_same)
new_species = pick(all_species)
/datum/round_event/wizard/race/end()
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(!(stored_name[H] && stored_species[H] && stored_dna[H]))
continue
H.set_species(stored_species[H])
H.real_name = stored_name[H]
H.dna.unique_enzymes = stored_dna[H]
to_chat(H, "<span class='notice'>You feel back to your normal self again.</span>")
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/datum/round_event_control/wizard/rpgloot //its time to minmax your shit
name = "RPG Loot"
weight = 3
typepath = /datum/round_event/wizard/rpgloot
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/rpgloot/start()
var/upgrade_scroll_chance = 0
for(var/obj/item/I in world)
if(!istype(I.rpg_loot))
I.rpg_loot = new(I)
if(istype(I, /obj/item/storage))
var/obj/item/storage/S = I
GET_COMPONENT_FROM(STR, /datum/component/storage, S)
if(prob(upgrade_scroll_chance) && S.contents.len < STR.max_items && !S.invisibility)
var/obj/item/upgradescroll/scroll = new
SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE)
upgrade_scroll_chance = max(0,upgrade_scroll_chance-100)
upgrade_scroll_chance += 25
GLOB.rpg_loot_items = TRUE
/obj/item/upgradescroll
name = "item fortification scroll"
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". Apparently there's a risk of losing the item if it's already \"too good\". <i>This all feels so arbitrary...</i>"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
w_class = WEIGHT_CLASS_TINY
var/upgrade_amount = 1
var/can_backfire = TRUE
var/one_use = TRUE
/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
. = ..()
if(!proximity || !istype(target))
return
var/datum/rpg_loot/rpg_loot_datum = target.rpg_loot
if(!istype(rpg_loot_datum))
target.rpg_loot = rpg_loot_datum = new /datum/rpg_loot(target)
var/quality = rpg_loot_datum.quality
if(can_backfire && (quality > 9 && prob((quality - 9)*10)))
to_chat(user, "<span class='danger'>[target] violently glows blue for a while, then evaporates.</span>")
target.burn()
else
to_chat(user, "<span class='notice'>[target] glows blue and seems vaguely \"better\"!</span>")
rpg_loot_datum.modify(upgrade_amount)
if(one_use)
qdel(src)
/obj/item/upgradescroll/unlimited
name = "unlimited foolproof item fortification scroll"
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks."
one_use = FALSE
can_backfire = FALSE
/datum/rpg_loot
var/positive_prefix = "okay"
var/negative_prefix = "weak"
var/suffix = "something profound"
var/quality = 0
var/obj/item/attached
var/original_name
/datum/rpg_loot/New(attached_item=null)
attached = attached_item
randomise()
/datum/rpg_loot/Destroy()
attached = null
/datum/rpg_loot/proc/randomise()
var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust")
var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
var/new_quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
suffix = pick(suffixes)
positive_prefix = pick(prefixespositive)
negative_prefix = pick(prefixesnegative)
if(prob(50))
new_quality = -new_quality
modify(new_quality)
/datum/rpg_loot/proc/rename()
var/obj/item/I = attached
if(!original_name)
original_name = I.name
if(quality < 0)
I.name = "[negative_prefix] [original_name] of [suffix] [quality]"
else if(quality == 0)
I.name = "[original_name] of [suffix]"
else if(quality > 0)
I.name = "[positive_prefix] [original_name] of [suffix] +[quality]"
/datum/rpg_loot/proc/modify(quality_mod)
var/obj/item/I = attached
quality += quality_mod
I.force = max(0,I.force + quality_mod)
I.throwforce = max(0,I.throwforce + quality_mod)
I.armor = I.armor.modifyAllRatings(quality)
rename()
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/datum/round_event/wizard/shuffle/start()
/datum/round_event_control/wizard/shuffleloc //Somewhere an AI is crying
name = "Change Places!"
weight = 2
typepath = /datum/round_event/wizard/shuffleloc
max_occurrences = 5
earliest_start = 0 MINUTES
/datum/round_event/wizard/shuffleloc/start()
var/list/moblocs = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(!is_station_level(H.z))
continue //lets not try to strand people in space or stuck in the wizards den
moblocs += H.loc
mobs += H
if(!mobs)
return
shuffle_inplace(moblocs)
shuffle_inplace(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!moblocs)
break //locs aren't always unique, so this may come into play
do_teleport(H, moblocs[moblocs.len], channel = TELEPORT_CHANNEL_MAGIC)
moblocs.len -= 1
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shufflenames //Face/off joke
name = "Change Faces!"
weight = 4
typepath = /datum/round_event/wizard/shufflenames
max_occurrences = 5
earliest_start = 0 MINUTES
/datum/round_event/wizard/shufflenames/start()
var/list/mobnames = list()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
mobnames += H.real_name
mobs += H
if(!mobs)
return
shuffle_inplace(mobnames)
shuffle_inplace(mobs)
for(var/mob/living/carbon/human/H in mobs)
if(!mobnames)
break
H.real_name = mobnames[mobnames.len]
mobnames.len -= 1
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
//---//
/datum/round_event_control/wizard/shuffleminds //Basically Mass Ranged Mindswap
name = "Change Minds!"
weight = 1
typepath = /datum/round_event/wizard/shuffleminds
max_occurrences = 3
earliest_start = 0 MINUTES
/datum/round_event/wizard/shuffleminds/start()
var/list/mobs = list()
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.stat || !H.mind || iswizard(H))
continue //the wizard(s) are spared on this one
mobs += H
if(!mobs)
return
shuffle_inplace(mobs)
var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new /obj/effect/proc_holder/spell/targeted/mind_transfer
while(mobs.len > 1)
var/mob/living/carbon/human/H = pick(mobs)
mobs -= H
swapper.cast(list(H), mobs[mobs.len], 1)
mobs -= mobs[mobs.len]
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
+29
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/datum/round_event_control/wizard/summonguns //The Classic
name = "Summon Guns"
weight = 1
typepath = /datum/round_event/wizard/summonguns
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event_control/wizard/summonguns/New()
if(CONFIG_GET(flag/no_summon_guns))
weight = 0
..()
/datum/round_event/wizard/summonguns/start()
rightandwrong(SUMMON_GUNS, null, 10)
/datum/round_event_control/wizard/summonmagic //The Somewhat Less Classic
name = "Summon Magic"
weight = 1
typepath = /datum/round_event/wizard/summonmagic
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event_control/wizard/summonmagic/New()
if(CONFIG_GET(flag/no_summon_magic))
weight = 0
..()
/datum/round_event/wizard/summonmagic/start()
rightandwrong(SUMMON_MAGIC, null, 10)