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@@ -0,0 +1,129 @@
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//Vars that will not be copied when using /DuplicateObject
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GLOBAL_LIST_INIT(duplicate_forbidden_vars,list(
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"tag", "datum_components", "area", "type", "loc", "locs", "vars", "parent", "parent_type", "verbs", "ckey", "key",
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"power_supply", "contents", "reagents", "stat", "x", "y", "z", "group", "atmos_adjacent_turfs", "comp_lookup"
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))
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/proc/DuplicateObject(atom/original, perfectcopy = TRUE, sameloc = FALSE, atom/newloc = null, nerf = FALSE, holoitem=FALSE)
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if(!original)
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return
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var/atom/O
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if(sameloc)
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O = new original.type(original.loc)
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else
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O = new original.type(newloc)
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if(perfectcopy && O && original)
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for(var/V in original.vars - GLOB.duplicate_forbidden_vars)
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if(islist(original.vars[V]))
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var/list/L = original.vars[V]
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O.vars[V] = L.Copy()
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else if(istype(original.vars[V], /datum))
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continue // this would reference the original's object, that will break when it is used or deleted.
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else
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O.vars[V] = original.vars[V]
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if(isobj(O))
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var/obj/N = O
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if(holoitem)
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N.resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF // holoitems do not burn
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if(nerf && isitem(O))
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var/obj/item/I = O
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I.damtype = STAMINA // thou shalt not
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N.update_icon()
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if(ismachinery(O))
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var/obj/machinery/M = O
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M.power_change()
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if(holoitem)
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O.flags_1 |= HOLOGRAM_1
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return O
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/area/proc/copy_contents_to(var/area/A , var/platingRequired = 0, var/nerf_weapons = 0 )
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//Takes: Area. Optional: If it should copy to areas that don't have plating
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//Returns: Nothing.
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//Notes: Attempts to move the contents of one area to another area.
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// Movement based on lower left corner. Tiles that do not fit
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// into the new area will not be moved.
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if(!A || !src)
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return 0
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var/list/turfs_src = get_area_turfs(src.type)
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var/list/turfs_trg = get_area_turfs(A.type)
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var/src_min_x = 99999
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var/src_min_y = 99999
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var/list/refined_src = new/list()
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for (var/turf/T in turfs_src)
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src_min_x = min(src_min_x,T.x)
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src_min_y = min(src_min_y,T.y)
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for (var/turf/T in turfs_src)
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refined_src[T] = "[T.x - src_min_x].[T.y - src_min_y]"
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var/trg_min_x = 99999
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var/trg_min_y = 99999
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var/list/refined_trg = new/list()
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for (var/turf/T in turfs_trg)
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trg_min_x = min(trg_min_x,T.x)
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trg_min_y = min(trg_min_y,T.y)
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for (var/turf/T in turfs_trg)
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refined_trg["[T.x - trg_min_x].[T.y - trg_min_y]"] = T
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var/list/toupdate = new/list()
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var/copiedobjs = list()
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for (var/turf/T in refined_src)
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var/coordstring = refined_src[T]
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var/turf/B = refined_trg[coordstring]
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if(!istype(B))
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continue
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if(platingRequired)
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if(isspaceturf(B))
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continue
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var/old_dir1 = T.dir
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var/old_icon_state1 = T.icon_state
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var/old_icon1 = T.icon
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B = B.ChangeTurf(T.type)
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B.setDir(old_dir1)
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B.icon = old_icon1
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B.icon_state = old_icon_state1
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for(var/obj/O in T)
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var/obj/O2 = DuplicateObject(O , perfectcopy=TRUE, newloc = B, nerf=nerf_weapons, holoitem=TRUE)
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if(!O2)
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continue
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copiedobjs += O2.GetAllContents()
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for(var/mob/M in T)
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if(iscameramob(M))
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continue // If we need to check for more mobs, I'll add a variable
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var/mob/SM = DuplicateObject(M , perfectcopy=TRUE, newloc = B, holoitem=TRUE)
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copiedobjs += SM.GetAllContents()
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for(var/V in T.vars - GLOB.duplicate_forbidden_vars)
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if(V == "air")
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var/turf/open/O1 = B
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var/turf/open/O2 = T
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O1.air.copy_from(O2.return_air())
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continue
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B.vars[V] = T.vars[V]
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toupdate += B
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if(toupdate.len)
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for(var/turf/T1 in toupdate)
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T1.CalculateAdjacentTurfs()
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SSair.add_to_active(T1,1)
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return copiedobjs
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@@ -0,0 +1,294 @@
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/*
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Holodeck Update
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The on-station holodeck area is of type [holodeck_type].
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All subtypes of [program_type] are loaded into the program cache or emag programs list.
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If init_program is null, a random program will be loaded on startup.
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If you don't wish this, set it to the offline program or another of your choosing.
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You can use this to add holodecks with minimal code:
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1) Define new areas for the holodeck programs
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2) Map them
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3) Create a new control console that uses those areas
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Non-mapped areas should be skipped but you should probably comment them out anyway.
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The base of program_type will always be ignored; only subtypes will be loaded.
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*/
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#define HOLODECK_CD 25
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#define HOLODECK_DMG_CD 500
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/obj/machinery/computer/holodeck
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name = "holodeck control console"
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desc = "A computer used to control a nearby holodeck."
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icon_screen = "holocontrol"
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idle_power_usage = 10
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active_power_usage = 50
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var/area/holodeck/linked
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var/area/holodeck/program
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var/area/holodeck/last_program
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var/area/offline_program = /area/holodeck/rec_center/offline
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var/list/program_cache
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var/list/emag_programs
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// Splitting this up allows two holodecks of the same size
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// to use the same source patterns. Y'know, if you want to.
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var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck
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var/program_type = /area/holodeck/rec_center // subtypes of this (but not this itself) are loadable programs
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var/active = FALSE
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var/damaged = FALSE
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var/list/spawned = list()
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var/list/effects = list()
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var/current_cd = 0
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/obj/machinery/computer/holodeck/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/holodeck/LateInitialize()
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if(ispath(holodeck_type, /area))
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linked = pop(get_areas(holodeck_type, FALSE))
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if(ispath(offline_program, /area))
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offline_program = pop(get_areas(offline_program), FALSE)
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// the following is necessary for power reasons
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if(!linked || !offline_program)
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log_world("No matching holodeck area found")
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qdel(src)
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return
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var/area/AS = get_area(src)
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if(istype(AS, /area/holodeck))
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log_world("### MAPPING ERROR")
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log_world("Holodeck computer cannot be in a holodeck.")
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log_world("This would cause circular power dependency.")
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qdel(src)
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return
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else
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linked.linked = src
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generate_program_list()
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load_program(offline_program, FALSE, FALSE)
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/obj/machinery/computer/holodeck/Destroy()
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emergency_shutdown()
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if(linked)
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linked.linked = null
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return ..()
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/obj/machinery/computer/holodeck/power_change()
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. = ..()
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toggle_power(!stat)
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/obj/machinery/computer/holodeck/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "holodeck", name, 400, 500, master_ui, state)
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ui.open()
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/obj/machinery/computer/holodeck/ui_data(mob/user)
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var/list/data = list()
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data["default_programs"] = program_cache
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if(obj_flags & EMAGGED)
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data["emagged"] = TRUE
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data["emag_programs"] = emag_programs
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data["program"] = program
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data["can_toggle_safety"] = issilicon(user) || IsAdminGhost(user)
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return data
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/obj/machinery/computer/holodeck/ui_act(action, params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("load_program")
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var/program_to_load = text2path(params["type"])
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if(!ispath(program_to_load))
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return FALSE
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var/area/A = locate(program_to_load) in GLOB.sortedAreas
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if(A)
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load_program(A)
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if("safety")
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obj_flags ^= EMAGGED
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if((obj_flags & EMAGGED) && program && emag_programs[program.name])
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emergency_shutdown()
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nerf(obj_flags & EMAGGED)
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/obj/machinery/computer/holodeck/process()
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if(damaged && prob(10))
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for(var/turf/T in linked)
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if(prob(5))
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do_sparks(2, 1, T)
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return
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if(!..() || !active)
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return
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||||
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||||
if(!floorcheck())
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emergency_shutdown()
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damaged = TRUE
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for(var/mob/M in urange(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linked)
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(700,25,1)
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|
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if(!(obj_flags & EMAGGED))
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for(var/item in spawned)
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||||
if(!(get_turf(item) in linked))
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derez(item, 0)
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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||||
HE.tick()
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||||
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||||
active_power_usage = 50 + spawned.len * 3 + effects.len * 5
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||||
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||||
/obj/machinery/computer/holodeck/emag_act(mob/user)
|
||||
if(obj_flags & EMAGGED)
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||||
return
|
||||
if(!LAZYLEN(emag_programs))
|
||||
to_chat(user, "[src] does not seem to have a card swipe port. It must be an inferior model.")
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||||
return
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||||
playsound(src, "sparks", 75, 1)
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||||
obj_flags |= EMAGGED
|
||||
to_chat(user, "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
|
||||
to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
|
||||
log_game("[key_name(user)] emagged the Holodeck Control Console")
|
||||
nerf(!(obj_flags & EMAGGED))
|
||||
|
||||
/obj/machinery/computer/holodeck/emp_act(severity)
|
||||
. = ..()
|
||||
if(. & EMP_PROTECT_SELF)
|
||||
return
|
||||
emergency_shutdown()
|
||||
|
||||
/obj/machinery/computer/holodeck/ex_act(severity, target)
|
||||
emergency_shutdown()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/holodeck/blob_act(obj/structure/blob/B)
|
||||
emergency_shutdown()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/generate_program_list()
|
||||
for(var/typekey in subtypesof(program_type))
|
||||
var/area/holodeck/A = GLOB.areas_by_type[typekey]
|
||||
if(!A || !A.contents.len)
|
||||
continue
|
||||
var/list/info_this = list()
|
||||
info_this["name"] = A.name
|
||||
info_this["type"] = A.type
|
||||
if(A.restricted)
|
||||
LAZYADD(emag_programs, list(info_this))
|
||||
else
|
||||
LAZYADD(program_cache, list(info_this))
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE)
|
||||
if(active == toggleOn)
|
||||
return
|
||||
|
||||
if(toggleOn)
|
||||
if(last_program && last_program != offline_program)
|
||||
addtimer(CALLBACK(src, .proc/load_program, last_program, TRUE), 25)
|
||||
active = TRUE
|
||||
else
|
||||
last_program = program
|
||||
load_program(offline_program, TRUE)
|
||||
active = FALSE
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/emergency_shutdown()
|
||||
last_program = program
|
||||
load_program(offline_program, TRUE)
|
||||
active = FALSE
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/floorcheck()
|
||||
for(var/turf/T in linked)
|
||||
if(!T.intact || isspaceturf(T))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/nerf(active)
|
||||
for(var/obj/item/I in spawned)
|
||||
I.damtype = active ? STAMINA : initial(I.damtype)
|
||||
for(var/e in effects)
|
||||
var/obj/effect/holodeck_effect/HE = e
|
||||
HE.safety(active)
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/load_program(area/A, force = FALSE, add_delay = TRUE)
|
||||
if(!is_operational())
|
||||
A = offline_program
|
||||
force = TRUE
|
||||
|
||||
if(program == A)
|
||||
return
|
||||
if(current_cd > world.time && !force)
|
||||
say("ERROR. Recalibrating projection apparatus.")
|
||||
return
|
||||
if(add_delay)
|
||||
current_cd = world.time + HOLODECK_CD
|
||||
if(damaged)
|
||||
current_cd += HOLODECK_DMG_CD
|
||||
active = (A != offline_program)
|
||||
use_power = active + IDLE_POWER_USE
|
||||
|
||||
for(var/e in effects)
|
||||
var/obj/effect/holodeck_effect/HE = e
|
||||
HE.deactivate(src)
|
||||
|
||||
for(var/item in spawned)
|
||||
derez(item, !force)
|
||||
|
||||
program = A
|
||||
// note nerfing does not yet work on guns, should
|
||||
// should also remove/limit/filter reagents?
|
||||
// this is an exercise left to others I'm afraid. -Sayu
|
||||
spawned = A.copy_contents_to(linked, 1, nerf_weapons = !(obj_flags & EMAGGED))
|
||||
for(var/obj/machinery/M in spawned)
|
||||
M.flags_1 |= NODECONSTRUCT_1
|
||||
for(var/obj/structure/S in spawned)
|
||||
S.flags_1 |= NODECONSTRUCT_1
|
||||
effects = list()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/finish_spawn), 30)
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/finish_spawn()
|
||||
var/list/added = list()
|
||||
for(var/obj/effect/holodeck_effect/HE in spawned)
|
||||
effects += HE
|
||||
spawned -= HE
|
||||
var/atom/x = HE.activate(src)
|
||||
if(istype(x) || islist(x))
|
||||
spawned += x // holocarp are not forever
|
||||
added += x
|
||||
for(var/obj/machinery/M in added)
|
||||
M.flags_1 |= NODECONSTRUCT_1
|
||||
for(var/obj/structure/S in added)
|
||||
S.flags_1 |= NODECONSTRUCT_1
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/derez(obj/O, silent = TRUE, forced = FALSE)
|
||||
// Emagging a machine creates an anomaly in the derez systems.
|
||||
if(O && (obj_flags & EMAGGED) && !stat && !forced)
|
||||
if((ismob(O) || ismob(O.loc)) && prob(50))
|
||||
addtimer(CALLBACK(src, .proc/derez, O, silent), 50) // may last a disturbingly long time
|
||||
return
|
||||
|
||||
spawned -= O
|
||||
if(!O)
|
||||
return
|
||||
var/turf/T = get_turf(O)
|
||||
for(var/atom/movable/AM in O) // these should be derezed if they were generated
|
||||
AM.forceMove(T)
|
||||
if(ismob(AM))
|
||||
silent = FALSE // otherwise make sure they are dropped
|
||||
|
||||
if(!silent)
|
||||
visible_message("[O] fades away!")
|
||||
qdel(O)
|
||||
|
||||
#undef HOLODECK_CD
|
||||
#undef HOLODECK_DMG_CD
|
||||
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
The holodeck activates these shortly after the program loads,
|
||||
and deactivates them immediately before changing or disabling the holodeck.
|
||||
|
||||
These remove snowflake code for special holodeck functions.
|
||||
*/
|
||||
/obj/effect/holodeck_effect
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
/obj/effect/holodeck_effect/proc/activate(var/obj/machinery/computer/holodeck/HC)
|
||||
return
|
||||
|
||||
/obj/effect/holodeck_effect/proc/deactivate(var/obj/machinery/computer/holodeck/HC)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// Called by the holodeck computer as long as the program is running
|
||||
/obj/effect/holodeck_effect/proc/tick(var/obj/machinery/computer/holodeck/HC)
|
||||
return
|
||||
|
||||
/obj/effect/holodeck_effect/proc/safety(var/active)
|
||||
return
|
||||
|
||||
|
||||
// Generates a holodeck-tracked card deck
|
||||
/obj/effect/holodeck_effect/cards
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "deck_nanotrasen_full"
|
||||
var/obj/item/toy/cards/deck/D
|
||||
|
||||
/obj/effect/holodeck_effect/cards/activate(var/obj/machinery/computer/holodeck/HC)
|
||||
D = new(loc)
|
||||
safety(!(HC.obj_flags & EMAGGED))
|
||||
D.holo = HC
|
||||
return D
|
||||
|
||||
/obj/effect/holodeck_effect/cards/safety(active)
|
||||
if(!D)
|
||||
return
|
||||
if(active)
|
||||
D.card_hitsound = null
|
||||
D.card_force = 0
|
||||
D.card_throwforce = 0
|
||||
D.card_throw_speed = 3
|
||||
D.card_throw_range = 7
|
||||
D.card_attack_verb = list("attacked")
|
||||
else
|
||||
D.card_hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
D.card_force = 5
|
||||
D.card_throwforce = 10
|
||||
D.card_throw_speed = 3
|
||||
D.card_throw_range = 7
|
||||
D.card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
|
||||
|
||||
|
||||
/obj/effect/holodeck_effect/sparks/activate(var/obj/machinery/computer/holodeck/HC)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(3, 1, T)
|
||||
s.start()
|
||||
T.temperature = 5000
|
||||
T.hotspot_expose(50000,50000,1)
|
||||
|
||||
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner
|
||||
var/mobtype = /mob/living/simple_animal/hostile/carp/holocarp
|
||||
var/mob/mob = null
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/activate(var/obj/machinery/computer/holodeck/HC)
|
||||
if(islist(mobtype))
|
||||
mobtype = pick(mobtype)
|
||||
mob = new mobtype(loc)
|
||||
|
||||
// these vars are not really standardized but all would theoretically create stuff on death
|
||||
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
|
||||
mob.vars[v] = null
|
||||
ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
|
||||
if(isliving(mob))
|
||||
var/mob/living/L = mob
|
||||
L.feeding = FALSE
|
||||
L.devourable = FALSE
|
||||
L.digestable = FALSE
|
||||
return mob
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
|
||||
if(mob)
|
||||
HC.derez(mob)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/pet
|
||||
mobtype = list(
|
||||
/mob/living/simple_animal/butterfly, /mob/living/simple_animal/chick/holo,
|
||||
/mob/living/simple_animal/pet/cat, /mob/living/simple_animal/pet/cat/kitten,
|
||||
/mob/living/simple_animal/pet/dog/corgi, /mob/living/simple_animal/pet/dog/corgi/puppy,
|
||||
/mob/living/simple_animal/pet/dog/pug, /mob/living/simple_animal/pet/fox)
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/bee
|
||||
mobtype = /mob/living/simple_animal/hostile/poison/bees/toxin
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/monkey
|
||||
mobtype = /mob/living/simple_animal/holodeck_monkey
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/penguin
|
||||
mobtype = /mob/living/simple_animal/pet/penguin/emperor
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
|
||||
if(prob(1))
|
||||
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
|
||||
return ..()
|
||||
|
||||
/obj/effect/holodeck_effect/mobspawner/penguin_baby
|
||||
mobtype = /mob/living/simple_animal/pet/penguin/baby
|
||||
@@ -0,0 +1,228 @@
|
||||
/*
|
||||
Items, Structures, Machines
|
||||
*/
|
||||
|
||||
|
||||
//
|
||||
// Items
|
||||
//
|
||||
|
||||
/obj/item/holo
|
||||
damtype = STAMINA
|
||||
|
||||
/obj/item/holo/esword
|
||||
name = "holographic energy sword"
|
||||
desc = "May the force be with you. Sorta."
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
hitsound = "swing_hit"
|
||||
armour_penetration = 50
|
||||
var/active = 0
|
||||
|
||||
/obj/item/holo/esword/green/Initialize()
|
||||
. = ..()
|
||||
item_color = "green"
|
||||
|
||||
|
||||
/obj/item/holo/esword/red/Initialize()
|
||||
. = ..()
|
||||
item_color = "red"
|
||||
|
||||
/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
|
||||
/obj/item/holo/esword/attack(target as mob, mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/holo/esword/Initialize()
|
||||
. = ..()
|
||||
item_color = pick("red","blue","green","purple")
|
||||
|
||||
/obj/item/holo/esword/attack_self(mob/living/user as mob)
|
||||
active = !active
|
||||
if (active)
|
||||
force = 30
|
||||
icon_state = "sword[item_color]"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
else
|
||||
force = 3
|
||||
icon_state = "sword0"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
hitsound = "swing_hit"
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
return
|
||||
|
||||
//BASKETBALL OBJECTS
|
||||
|
||||
/obj/item/toy/beach_ball/holoball
|
||||
name = "basketball"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "basketball"
|
||||
item_state = "basketball"
|
||||
desc = "Here's your chance, do your dance at the Space Jam."
|
||||
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
|
||||
|
||||
/obj/item/toy/beach_ball/holoball/dodgeball
|
||||
name = "dodgeball"
|
||||
icon_state = "dodgeball"
|
||||
item_state = "dodgeball"
|
||||
desc = "Used for playing the most violent and degrading of childhood games."
|
||||
|
||||
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if((ishuman(hit_atom)))
|
||||
var/mob/living/carbon/M = hit_atom
|
||||
playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
|
||||
M.apply_damage(10, STAMINA)
|
||||
if(prob(5))
|
||||
M.Knockdown(60)
|
||||
visible_message("<span class='danger'>[M] is knocked right off [M.p_their()] feet!</span>")
|
||||
|
||||
//
|
||||
// Structures
|
||||
//
|
||||
|
||||
/obj/structure/holohoop
|
||||
name = "basketball hoop"
|
||||
desc = "Boom, shakalaka!"
|
||||
icon = 'icons/obj/basketball.dmi'
|
||||
icon_state = "hoop"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/holohoop/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(get_dist(src,user)<2)
|
||||
if(user.transferItemToLoc(W, drop_location()))
|
||||
visible_message("<span class='warning'> [user] dunks [W] into \the [src]!</span>")
|
||||
|
||||
/obj/structure/holohoop/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
||||
var/mob/living/L = user.pulling
|
||||
if(user.grab_state < GRAB_AGGRESSIVE)
|
||||
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
||||
return
|
||||
L.forceMove(loc)
|
||||
L.Knockdown(100)
|
||||
visible_message("<span class='danger'>[user] dunks [L] into \the [src]!</span>")
|
||||
user.stop_pulling()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/holohoop/hitby(atom/movable/AM)
|
||||
if (isitem(AM) && !istype(AM,/obj/item/projectile))
|
||||
if(prob(50))
|
||||
AM.forceMove(get_turf(src))
|
||||
visible_message("<span class='warning'>Swish! [AM] lands in [src].</span>")
|
||||
return
|
||||
else
|
||||
visible_message("<span class='danger'>[AM] bounces off of [src]'s rim!</span>")
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Machines
|
||||
//
|
||||
|
||||
/obj/machinery/readybutton
|
||||
name = "ready declaration device"
|
||||
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "auth_off"
|
||||
var/ready = 0
|
||||
var/area/currentarea = null
|
||||
var/eventstarted = FALSE
|
||||
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
|
||||
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
||||
to_chat(user, "The station AI is not to interact with these devices.")
|
||||
return
|
||||
|
||||
/obj/machinery/readybutton/attack_paw(mob/user as mob)
|
||||
to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/readybutton/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
to_chat(user, "The device is a solid button, there's nothing you can do with it!")
|
||||
|
||||
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.stat || stat & (NOPOWER|BROKEN))
|
||||
to_chat(user, "<span class='warning'>This device is not powered!</span>")
|
||||
return
|
||||
|
||||
currentarea = get_area(src.loc)
|
||||
if(!currentarea)
|
||||
qdel(src)
|
||||
|
||||
if(eventstarted)
|
||||
to_chat(usr, "<span class='warning'>The event has already begun!</span>")
|
||||
return
|
||||
|
||||
ready = !ready
|
||||
|
||||
update_icon()
|
||||
|
||||
var/numbuttons = 0
|
||||
var/numready = 0
|
||||
for(var/obj/machinery/readybutton/button in currentarea)
|
||||
numbuttons++
|
||||
if (button.ready)
|
||||
numready++
|
||||
|
||||
if(numbuttons == numready)
|
||||
begin_event()
|
||||
|
||||
/obj/machinery/readybutton/update_icon()
|
||||
if(ready)
|
||||
icon_state = "auth_on"
|
||||
else
|
||||
icon_state = "auth_off"
|
||||
|
||||
/obj/machinery/readybutton/proc/begin_event()
|
||||
|
||||
eventstarted = TRUE
|
||||
|
||||
for(var/obj/structure/window/W in currentarea)
|
||||
if(W.flags_1&NODECONSTRUCT_1) // Just in case: only holo-windows
|
||||
qdel(W)
|
||||
|
||||
for(var/mob/M in currentarea)
|
||||
to_chat(M, "FIGHT!")
|
||||
|
||||
/obj/machinery/conveyor/holodeck
|
||||
|
||||
/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, params)
|
||||
if(!user.transferItemToLoc(I, drop_location()))
|
||||
return ..()
|
||||
|
||||
/obj/item/paper/fluff/holodeck/trek_diploma
|
||||
name = "paper - Starfleet Academy Diploma"
|
||||
info = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
|
||||
|
||||
/obj/item/paper/fluff/holodeck/disclaimer
|
||||
name = "Holodeck Disclaimer"
|
||||
info = "Bruises sustained in the holodeck can be healed simply by sleeping."
|
||||
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
Mobs
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/holodeck_monkey
|
||||
name = "monkey"
|
||||
desc = "A holographic creature fond of bananas."
|
||||
icon = 'icons/mob/monkey.dmi'
|
||||
icon_state = "monkey1"
|
||||
icon_living = "monkey1"
|
||||
icon_dead = "monkey1_dead"
|
||||
speak_emote = list("chimpers")
|
||||
emote_hear = list("chimpers.")
|
||||
emote_see = list("scratches.", "looks around.")
|
||||
speak_chance = 1
|
||||
turns_per_move = 2
|
||||
butcher_results = list()
|
||||
response_help = "pets"
|
||||
response_disarm = "pushes aside"
|
||||
response_harm = "kicks"
|
||||
@@ -0,0 +1,173 @@
|
||||
/turf/open/floor/holofloor
|
||||
icon_state = "floor"
|
||||
thermal_conductivity = 0
|
||||
flags_1 = NONE
|
||||
|
||||
/turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user)
|
||||
return // HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
/turf/open/floor/holofloor/tool_act(mob/living/user, obj/item/I, tool_type)
|
||||
return
|
||||
|
||||
/turf/open/floor/holofloor/burn_tile()
|
||||
return //you can't burn a hologram!
|
||||
|
||||
/turf/open/floor/holofloor/break_tile()
|
||||
return //you can't break a hologram!
|
||||
|
||||
/turf/open/floor/holofloor/plating
|
||||
name = "holodeck projector floor"
|
||||
icon_state = "engine"
|
||||
|
||||
/turf/open/floor/holofloor/plating/burnmix
|
||||
name = "burn-mix floor"
|
||||
initial_gas_mix = "o2=2500;plasma=5000;TEMP=370"
|
||||
|
||||
/turf/open/floor/holofloor/grass
|
||||
gender = PLURAL
|
||||
name = "lush grass"
|
||||
icon_state = "grass"
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/beach
|
||||
gender = PLURAL
|
||||
name = "sand"
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "sand"
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/beach/coast_t
|
||||
gender = NEUTER
|
||||
name = "coastline"
|
||||
icon_state = "sandwater_t"
|
||||
|
||||
/turf/open/floor/holofloor/beach/coast_b
|
||||
gender = NEUTER
|
||||
name = "coastline"
|
||||
icon_state = "sandwater_b"
|
||||
|
||||
/turf/open/floor/holofloor/beach/water
|
||||
name = "water"
|
||||
icon_state = "water"
|
||||
bullet_sizzle = TRUE
|
||||
|
||||
/turf/open/floor/holofloor/asteroid
|
||||
name = "asteroid"
|
||||
icon_state = "asteroid0"
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/asteroid/Initialize()
|
||||
icon_state = "asteroid[rand(0, 12)]"
|
||||
. = ..()
|
||||
|
||||
/turf/open/floor/holofloor/basalt
|
||||
gender = PLURAL
|
||||
name = "basalt"
|
||||
icon_state = "basalt0"
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/basalt/Initialize()
|
||||
. = ..()
|
||||
if(prob(15))
|
||||
icon_state = "basalt[rand(0, 12)]"
|
||||
set_basalt_light(src)
|
||||
|
||||
/turf/open/floor/holofloor/space
|
||||
name = "\proper space"
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "0"
|
||||
|
||||
/turf/open/floor/holofloor/space/Initialize()
|
||||
icon_state = SPACE_ICON_STATE // so realistic
|
||||
. = ..()
|
||||
|
||||
/turf/open/floor/holofloor/hyperspace
|
||||
name = "\proper hyperspace"
|
||||
icon = 'icons/turf/space.dmi'
|
||||
icon_state = "speedspace_ns_1"
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/hyperspace/Initialize()
|
||||
icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
|
||||
. = ..()
|
||||
|
||||
/turf/open/floor/holofloor/hyperspace/ns/Initialize()
|
||||
. = ..()
|
||||
icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
|
||||
|
||||
/turf/open/floor/holofloor/carpet
|
||||
name = "carpet"
|
||||
desc = "Electrically inviting."
|
||||
icon = 'icons/turf/floors/carpet.dmi'
|
||||
icon_state = "carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = null
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/open/floor/holofloor/wood
|
||||
icon_state = "wood"
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/snow
|
||||
gender = PLURAL
|
||||
name = "snow"
|
||||
desc = "Looks cold."
|
||||
icon = 'icons/turf/snow.dmi'
|
||||
icon_state = "snow"
|
||||
slowdown = 2
|
||||
bullet_sizzle = TRUE
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
baseturfs = /turf/open/floor/holofloor/snow
|
||||
|
||||
/turf/open/floor/holofloor/snow/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] scroops up some snow from [src].</span>", "<span class='notice'>You scoop up some snow from [src].</span>")
|
||||
var/obj/item/toy/snowball/S = new(get_turf(src))
|
||||
user.put_in_hands(S)
|
||||
|
||||
/turf/open/floor/holofloor/snow/cold
|
||||
initial_gas_mix = "nob=7500;TEMP=2.7"
|
||||
|
||||
/turf/open/floor/holofloor/asteroid
|
||||
gender = PLURAL
|
||||
name = "asteroid sand"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "asteroid"
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/holofloor/ice
|
||||
name = "ice sheet"
|
||||
desc = "A sheet of solid ice. Looks slippery."
|
||||
icon = 'icons/turf/floors/ice_turf.dmi'
|
||||
icon_state = "unsmooth"
|
||||
baseturfs = /turf/open/floor/holofloor/ice
|
||||
slowdown = 1
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
|
||||
/turf/open/floor/holofloor/ice/smooth
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE | SMOOTH_BORDER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ice/smooth, /turf/open/floor/plating/ice, /turf/open/floor/holofloor/ice)
|
||||
baseturfs = /turf/open/floor/holofloor/ice/smooth
|
||||
|
||||
/turf/open/floor/holofloor/ice/Initialize()
|
||||
. = ..()
|
||||
MakeSlippery(TURF_WET_PERMAFROST, INFINITY, 0, INFINITY, TRUE)
|
||||
Reference in New Issue
Block a user