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Quotefox
2019-09-23 18:26:34 +02:00
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//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
integrity_failure = 0 //no breaking open the crate
var/code = null
var/lastattempt = null
var/attempts = 10
var/codelen = 4
tamperproof = 90
/obj/structure/closet/crate/secure/loot/Initialize()
. = ..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i = 0, i < codelen, i++)
var/dig = pick(digits)
code += dig
digits -= dig //there are never matching digits in the answer
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/reagent_containers/food/drinks/bottle/rum(src)
new /obj/item/reagent_containers/food/snacks/grown/ambrosia/deus(src)
new /obj/item/reagent_containers/food/drinks/bottle/whiskey(src)
new /obj/item/lighter(src)
if(6 to 10)
new /obj/item/bedsheet(src)
new /obj/item/kitchen/knife(src)
new /obj/item/wirecutters(src)
new /obj/item/screwdriver(src)
new /obj/item/weldingtool(src)
new /obj/item/hatchet(src)
new /obj/item/crowbar(src)
if(11 to 15)
new /obj/item/reagent_containers/glass/beaker/bluespace(src)
if(16 to 20)
new /obj/item/stack/ore/diamond(src, 10)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/poster/random_contraband(src)
if(26 to 30)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/beaker/noreact(src)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
new /obj/item/melee/baton(src)
if(41 to 45)
new /obj/item/clothing/under/shorts/red(src)
new /obj/item/clothing/under/shorts/blue(src)
if(46 to 50)
new /obj/item/clothing/under/chameleon(src)
for(var/i in 1 to 7)
new /obj/item/clothing/neck/tie/horrible(src)
if(51 to 52) // 2% chance
new /obj/item/melee/classic_baton(src)
if(53 to 54)
new /obj/item/toy/balloon(src)
if(55 to 56)
var/newitem = pick(subtypesof(/obj/item/toy/prize))
new newitem(src)
if(57 to 58)
new /obj/item/toy/syndicateballoon(src)
if(59 to 60)
new /obj/item/borg/upgrade/modkit/aoe/mobs(src)
new /obj/item/clothing/suit/space(src)
new /obj/item/clothing/head/helmet/space(src)
if(61 to 62)
for(var/i in 1 to 5)
new /obj/item/clothing/head/kitty(src)
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
for(var/i in 1 to rand(4, 7))
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
new newcoin(src)
if(65 to 66)
new /obj/item/clothing/suit/ianshirt(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
for(var/i in 1 to rand(4, 7))
var/newitem = pick(subtypesof(/obj/item/stock_parts) - /obj/item/stock_parts/subspace)
new newitem(src)
if(69 to 70)
new /obj/item/stack/ore/bluespace_crystal(src, 5)
if(71 to 72)
new /obj/item/pickaxe/drill(src)
if(73 to 74)
new /obj/item/pickaxe/drill/jackhammer(src)
if(75 to 76)
new /obj/item/pickaxe/diamond(src)
if(77 to 78)
new /obj/item/pickaxe/drill/diamonddrill(src)
if(79 to 80)
new /obj/item/cane(src)
new /obj/item/clothing/head/collectable/tophat(src)
if(81 to 82)
new /obj/item/gun/energy/plasmacutter(src)
if(83 to 84)
new /obj/item/toy/katana(src)
if(85 to 86)
new /obj/item/defibrillator/compact(src)
if(87) //1% chance
new /obj/item/weed_extract(src)
if(88)
new /obj/item/organ/brain(src)
if(89)
new /obj/item/organ/brain/alien(src)
if(90)
new /obj/item/organ/heart(src)
if(91)
new /obj/item/soulstone/anybody(src)
if(92)
new /obj/item/katana(src)
if(93)
new /obj/item/dnainjector/xraymut(src)
if(94)
new /obj/item/storage/backpack/clown(src)
new /obj/item/clothing/under/rank/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/pda/clown(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/toy/crayon/rainbow(src)
new /obj/item/reagent_containers/spray/waterflower(src)
if(95)
new /obj/item/clothing/under/rank/mime(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/pda/mime(src)
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/clothing/mask/gas/mime(src)
new /obj/item/clothing/head/beret(src)
new /obj/item/clothing/suit/suspenders(src)
new /obj/item/toy/crayon/mime(src)
new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
if(96)
new /obj/item/hand_tele(src)
if(97)
new /obj/item/clothing/mask/balaclava
new /obj/item/gun/ballistic/automatic/pistol(src)
new /obj/item/ammo_box/magazine/m10mm(src)
if(98)
new /obj/item/katana/cursed(src)
if(99)
new /obj/item/storage/belt/champion(src)
new /obj/item/clothing/mask/luchador(src)
if(100)
new /obj/item/clothing/head/bearpelt(src)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user)
if(locked)
to_chat(user, "<span class='notice'>The crate is locked with a Deca-code lock.</span>")
var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text
if(user.canUseTopic(src, BE_CLOSE))
var/list/sanitised = list()
var/sanitycheck = 1
for(var/i=1,i<=length(input),i++) //put the guess into a list
sanitised += text2num(copytext(input,i,i+1))
for(var/i=1,i<=(length(input)-1),i++) //compare each digit in the guess to all those following it
for(var/j=(i+1),j<=length(input),j++)
if(sanitised[i] == sanitised[j])
sanitycheck = null //if a digit is repeated, reject the input
if (input == code)
to_chat(user, "<span class='notice'>The crate unlocks!</span>")
locked = FALSE
cut_overlays()
add_overlay("securecrateg")
else if (input == null || sanitycheck == null || length(input) != codelen)
to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
else
to_chat(user, "<span class='warning'>A red light flashes.</span>")
lastattempt = input
attempts--
if(attempts == 0)
boom(user)
else
return ..()
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
if(!user.canUseTopic(src, BE_CLOSE))
return
return attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(istype(W, /obj/item/multitool))
to_chat(user, "<span class='notice'>DECA-CODE LOCK REPORT:</span>")
if(attempts == 1)
to_chat(user, "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>")
else
to_chat(user, "<span class='notice'>* Anti-Tamper Bomb will activate after [attempts] failed access attempts.</span>")
if(lastattempt != null)
var/list/guess = list()
var/list/answer = list()
var/bulls = 0
var/cows = 0
for(var/i=1,i<=length(lastattempt),i++)
guess += text2num(copytext(lastattempt,i,i+1))
for(var/i=1,i<=length(lastattempt),i++)
answer += text2num(copytext(code,i,i+1))
for(var/i = 1, i < codelen + 1, i++) // Go through list and count matches
if( answer.Find(guess[i],1,codelen+1))
++cows
if( answer[i] == guess[i])
++bulls
--cows
to_chat(user, "<span class='notice'>Last code attempt, [lastattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>")
return
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
if(locked)
boom(user)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
boom(user)
else
..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
boom()
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///Mining Base////
#define ZONE_SET 0
#define BAD_ZLEVEL 1
#define BAD_AREA 2
#define BAD_COORDS 3
#define BAD_TURF 4
/area/shuttle/auxillary_base
name = "Auxillary Base"
luminosity = 0 //Lighting gets lost when it lands anyway
/obj/machinery/computer/auxillary_base
name = "auxillary base management console"
icon = 'icons/obj/terminals.dmi'
icon_state = "dorm_available"
var/shuttleId = "colony_drop"
desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
var/launch_warning = TRUE
var/list/turrets = list() //List of connected turrets
req_one_access = list(ACCESS_CARGO, ACCESS_CONSTRUCTION, ACCESS_HEADS, ACCESS_RESEARCH)
var/possible_destinations
clockwork = TRUE
var/obj/item/gps/internal/base/locator
circuit = /obj/item/circuitboard/computer/auxillary_base
/obj/machinery/computer/auxillary_base/Initialize()
. = ..()
locator = new(src)
/obj/machinery/computer/auxillary_base/ui_interact(mob/user)
. = ..()
var/list/options = params2list(possible_destinations)
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
var/dat = "[is_station_level(z) ? "Docking clamps engaged. Standing by." : "Mining Shuttle Uplink: [M ? M.getStatusText() : "*OFFLINE*"]"]<br>"
if(M)
var/destination_found
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
if(!options.Find(S.id))
continue
if(!M.check_dock(S, silent=TRUE))
continue
destination_found = 1
dat += "<A href='?src=[REF(src)];move=[S.id]'>Send to [S.name]</A><br>"
if(!destination_found && is_station_level(z)) //Only available if miners are lazy and did not set an LZ using the remote.
dat += "<A href='?src=[REF(src)];random=1'>Prepare for blind drop? (Dangerous)</A><br>"
if(LAZYLEN(turrets))
dat += "<br><b>Perimeter Defense System:</b> <A href='?src=[REF(src)];turrets_power=on'>Enable All</A> / <A href='?src=[REF(src)];turrets_power=off'>Disable All</A><br> \
Units connected: [LAZYLEN(turrets)]<br>\
Unit | Condition | Status | Direction | Distance<br>"
for(var/PDT in turrets)
var/obj/machinery/porta_turret/aux_base/T = PDT
var/integrity = max((T.obj_integrity-T.integrity_failure)/(T.max_integrity-T.integrity_failure)*100, 0)
var/status
if(T.stat & BROKEN)
status = "<span class='bad'>ERROR</span>"
else if(!T.on)
status = "Disabled"
else if(T.raised)
status = "<span class='average'><b>Firing</b></span>"
else
status = "<span class='good'>All Clear</span>"
dat += "[T.name] | [integrity]% | [status] | [dir2text(get_dir(src, T))] | [get_dist(src, T)]m <A href='?src=[REF(src)];single_turret_power=[REF(T)]'>Toggle Power</A><br>"
dat += "<a href='?src=[REF(user)];mach_close=computer'>Close</a>"
var/datum/browser/popup = new(user, "computer", "base management", 550, 300) //width, height
popup.set_content("<center>[dat]</center>")
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/auxillary_base/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(!allowed(usr))
to_chat(usr, "<span class='danger'>Access denied.</span>")
return
if(href_list["move"])
if(!is_station_level(z) && shuttleId == "colony_drop")
to_chat(usr, "<span class='warning'>You can't move the base again!</span>")
return
var/shuttle_error = SSshuttle.moveShuttle(shuttleId, href_list["move"], 1)
if(launch_warning)
say("<span class='danger'>Launch sequence activated! Prepare for drop!!</span>")
playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, 0)
launch_warning = FALSE
else if(!shuttle_error)
say("Shuttle request uploaded. Please stand away from the doors.")
else
say("Shuttle interface failed.")
if(href_list["random"] && !possible_destinations)
usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
var/list/all_mining_turfs = list()
for (var/z_level in SSmapping.levels_by_trait(ZTRAIT_MINING))
all_mining_turfs += Z_TURFS(z_level)
var/turf/LZ = safepick(all_mining_turfs) //Pick a random mining Z-level turf
if(!ismineralturf(LZ) && !istype(LZ, /turf/open/floor/plating/asteroid))
//Find a suitable mining turf. Reduces chance of landing in a bad area
to_chat(usr, "<span class='warning'>Landing zone scan failed. Please try again.</span>")
updateUsrDialog()
return
if(set_landing_zone(LZ, usr) != ZONE_SET)
to_chat(usr, "<span class='warning'>Landing zone unsuitable. Please recalculate.</span>")
updateUsrDialog()
return
if(LAZYLEN(turrets))
if(href_list["turrets_power"])
for(var/obj/machinery/porta_turret/aux_base/T in turrets)
if(href_list["turrets_power"] == "on")
T.on = TRUE
else
T.on = FALSE
if(href_list["single_turret_power"])
var/obj/machinery/porta_turret/aux_base/T = locate(href_list["single_turret_power"]) in turrets
if(istype(T))
T.on = !T.on
updateUsrDialog()
/obj/machinery/computer/auxillary_base/proc/set_mining_mode()
if(is_mining_level(z)) //The console switches to controlling the mining shuttle once landed.
req_one_access = list()
shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
/obj/machinery/computer/auxillary_base/proc/set_landing_zone(turf/T, mob/user, no_restrictions)
var/obj/docking_port/mobile/auxillary_base/base_dock = locate(/obj/docking_port/mobile/auxillary_base) in SSshuttle.mobile
if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
to_chat(user, "<span class='warning'>This station is not equipped with an auxillary base. Please contact your Nanotrasen contractor.</span>")
return
if(!no_restrictions)
var/static/list/disallowed_turf_types = typecacheof(list(
/turf/closed,
/turf/open/lava,
/turf/open/indestructible,
)) - typecacheof(list(
/turf/closed/mineral,
))
if(!is_mining_level(T.z))
return BAD_ZLEVEL
var/list/colony_turfs = base_dock.return_ordered_turfs(T.x,T.y,T.z,base_dock.dir)
for(var/i in 1 to colony_turfs.len)
CHECK_TICK
var/turf/place = colony_turfs[i]
if(!place)
return BAD_COORDS
if(!istype(place.loc, /area/lavaland/surface))
return BAD_AREA
if(disallowed_turf_types[place.type])
return BAD_TURF
var/area/A = get_area(T)
var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
landing_zone.id = "colony_drop([REF(src)])"
landing_zone.name = "Landing Zone ([T.x], [T.y])"
landing_zone.dwidth = base_dock.dwidth
landing_zone.dheight = base_dock.dheight
landing_zone.width = base_dock.width
landing_zone.height = base_dock.height
landing_zone.setDir(base_dock.dir)
landing_zone.area_type = A.type
possible_destinations += "[landing_zone.id];"
//Serves as a nice mechanic to people get ready for the launch.
minor_announce("Auxiliary base landing zone coordinates locked in for [A]. Launch command now available!")
to_chat(user, "<span class='notice'>Landing zone set.</span>")
return ZONE_SET
/obj/item/assault_pod/mining
name = "Landing Field Designator"
icon_state = "gangtool-purple"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
desc = "Deploy to designate the landing zone of the auxillary base."
w_class = WEIGHT_CLASS_SMALL
shuttle_id = "colony_drop"
var/setting = FALSE
var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
/obj/item/assault_pod/mining/attack_self(mob/living/user)
if(setting)
return
to_chat(user, "<span class='notice'>You begin setting the landing zone parameters...</span>")
setting = TRUE
if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
setting = FALSE
return
setting = FALSE
var/turf/T = get_turf(user)
var/obj/machinery/computer/auxillary_base/AB
for (var/obj/machinery/computer/auxillary_base/A in GLOB.machines)
if(is_station_level(A.z))
AB = A
break
if(!AB)
to_chat(user, "<span class='warning'>No auxillary base console detected.</span>")
return
switch(AB.set_landing_zone(T, user, no_restrictions))
if(ZONE_SET)
qdel(src)
if(BAD_ZLEVEL)
to_chat(user, "<span class='warning'>This uplink can only be used in a designed mining zone.</span>")
if(BAD_AREA)
to_chat(user, "<span class='warning'>Unable to acquire a targeting lock. Find an area clear of structures or entirely within one.</span>")
if(BAD_COORDS)
to_chat(user, "<span class='warning'>Location is too close to the edge of the station's scanning range. Move several paces away and try again.</span>")
if(BAD_TURF)
to_chat(user, "<span class='warning'>The landing zone contains turfs unsuitable for a base. Make sure you've removed all walls and dangerous terrain from the landing zone.</span>")
/obj/item/assault_pod/mining/unrestricted
name = "omni-locational landing field designator"
desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
no_restrictions = TRUE
/obj/docking_port/mobile/auxillary_base
name = "auxillary base"
id = "colony_drop"
//Reminder to map-makers to set these values equal to the size of your base.
dheight = 4
dwidth = 4
width = 9
height = 9
/obj/docking_port/mobile/auxillary_base/takeoff(list/old_turfs, list/new_turfs, list/moved_atoms, rotation, movement_direction, old_dock, area/underlying_old_area)
for(var/i in new_turfs)
var/turf/place = i
if(istype(place, /turf/closed/mineral))
place.ScrapeAway()
return ..()
/obj/docking_port/stationary/public_mining_dock
name = "public mining base dock"
id = "disabled" //The Aux Base has to leave before this can be used as a dock.
//Should be checked on the map to ensure it matchs the mining shuttle dimensions.
dwidth = 3
width = 7
height = 5
area_type = /area/construction/mining/aux_base
/obj/structure/mining_shuttle_beacon
name = "mining shuttle beacon"
desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base."
anchored = FALSE
density = FALSE
var/shuttle_ID = "landing_zone_dock"
icon = 'icons/obj/objects.dmi'
icon_state = "miningbeacon"
var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
pressure_resistance = 200 //So it does not get blown into lava.
var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
var/console_range = 15 //Wifi range of the beacon to find the aux base console
/obj/structure/mining_shuttle_beacon/attack_hand(mob/user)
. = ..()
if(.)
return
if(anchored)
to_chat(user, "<span class='warning'>Landing zone already set.</span>")
return
if(anti_spam_cd)
to_chat(user, "<span class='warning'>[src] is currently recalibrating. Please wait.</span>")
return
anti_spam_cd = 1
addtimer(CALLBACK(src, .proc/clear_cooldown), 50)
var/turf/landing_spot = get_turf(src)
if(!is_mining_level(landing_spot.z))
to_chat(user, "<span class='warning'>This device is only to be used in a mining zone.</span>")
return
var/obj/machinery/computer/auxillary_base/aux_base_console
for(var/obj/machinery/computer/auxillary_base/ABC in GLOB.machines)
if(get_dist(landing_spot, ABC) <= console_range)
aux_base_console = ABC
break
if(!aux_base_console) //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
to_chat(user, "<span class='warning'>The auxillary base's console must be within [console_range] meters in order to interface.</span>")
return
//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
for(var/S in SSshuttle.stationary)
var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
if(SM.id == "mining_home" || SM.id == "mining_away")
var/area/A = get_area(landing_spot)
Mport = new(landing_spot)
Mport.id = "landing_zone_dock"
Mport.name = "auxillary base landing site"
Mport.dwidth = SM.dwidth
Mport.dheight = SM.dheight
Mport.width = SM.width
Mport.height = SM.height
Mport.setDir(dir)
Mport.area_type = A.type
break
if(!Mport)
to_chat(user, "<span class='warning'>This station is not equipped with an appropriate mining shuttle. Please contact Nanotrasen Support.</span>")
return
var/obj/docking_port/mobile/mining_shuttle
var/list/landing_turfs = list() //List of turfs where the mining shuttle may land.
for(var/S in SSshuttle.mobile)
var/obj/docking_port/mobile/MS = S
if(MS.id != "mining")
continue
mining_shuttle = MS
landing_turfs = mining_shuttle.return_ordered_turfs(x,y,z,dir)
break
if(!mining_shuttle) //Not having a mining shuttle is a map issue
to_chat(user, "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>")
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
for(var/i in 1 to landing_turfs.len) //You land NEAR the base, not IN it.
var/turf/L = landing_turfs[i]
if(!L) //This happens at map edges
to_chat(user, "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>")
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(istype(get_area(L), /area/shuttle/auxillary_base))
to_chat(user, "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>")
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(mining_shuttle.canDock(Mport) != SHUTTLE_CAN_DOCK)
to_chat(user, "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>")
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
to_chat(user, "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>")
anchored = TRUE //Locks in place to mark the landing zone.
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
anti_spam_cd = 0
/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
return attack_hand(user) //So borgies can help
#undef ZONE_SET
#undef BAD_ZLEVEL
#undef BAD_AREA
#undef BAD_COORDS
#undef BAD_TURF
+274
View File
@@ -0,0 +1,274 @@
//Aux base construction console
/mob/camera/aiEye/remote/base_construction
name = "construction holo-drone"
move_on_shuttle = 1 //Allows any curious crew to watch the base after it leaves. (This is safe as the base cannot be modified once it leaves)
icon = 'icons/obj/mining.dmi'
icon_state = "construction_drone"
var/area/starting_area
/mob/camera/aiEye/remote/base_construction/Initialize()
. = ..()
starting_area = get_area(loc)
/mob/camera/aiEye/remote/base_construction/setLoc(var/t)
var/area/curr_area = get_area(t)
if(curr_area == starting_area || istype(curr_area, /area/shuttle/auxillary_base))
return ..()
//While players are only allowed to build in the base area, but consoles starting outside the base can move into the base area to begin work.
/mob/camera/aiEye/remote/base_construction/relaymove(mob/user, direct)
dir = direct //This camera eye is visible as a drone, and needs to keep the dir updated
..()
/obj/item/construction/rcd/internal //Base console's internal RCD. Roundstart consoles are filled, rebuilt cosoles start empty.
name = "internal RCD"
max_matter = 600 //Bigger container and faster speeds due to being specialized and stationary.
no_ammo_message = "<span class='warning'>Internal matter exhausted. Please add additional materials.</span>"
delay_mod = 0.5
/obj/machinery/computer/camera_advanced/base_construction
name = "base construction console"
desc = "An industrial computer integrated with a camera-assisted rapid construction drone."
networks = list("ss13")
var/obj/item/construction/rcd/internal/RCD //Internal RCD. The computer passes user commands to this in order to avoid massive copypaste.
circuit = /obj/item/circuitboard/computer/base_construction
off_action = new/datum/action/innate/camera_off/base_construction
jump_action = null
var/datum/action/innate/aux_base/switch_mode/switch_mode_action = new //Action for switching the RCD's build modes
var/datum/action/innate/aux_base/build/build_action = new //Action for using the RCD
var/datum/action/innate/aux_base/airlock_type/airlock_mode_action = new //Action for setting the airlock type
var/datum/action/innate/aux_base/window_type/window_action = new //Action for setting the window type
var/datum/action/innate/aux_base/place_fan/fan_action = new //Action for spawning fans
var/fans_remaining = 0 //Number of fans in stock.
var/datum/action/innate/aux_base/install_turret/turret_action = new //Action for spawning turrets
var/turret_stock = 0 //Turrets in stock
var/obj/machinery/computer/auxillary_base/found_aux_console //Tracker for the Aux base console, so the eye can always find it.
icon_screen = "mining"
icon_keyboard = "rd_key"
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/camera_advanced/base_construction/Initialize()
. = ..()
RCD = new(src)
/obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
. = ..()
if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
RCD.matter = RCD.max_matter
fans_remaining = 4
turret_stock = 4
/obj/machinery/computer/camera_advanced/base_construction/CreateEye()
var/spawn_spot
for(var/obj/machinery/computer/auxillary_base/ABC in GLOB.machines)
if(istype(get_area(ABC), /area/shuttle/auxillary_base))
found_aux_console = ABC
break
if(found_aux_console)
spawn_spot = found_aux_console
else
spawn_spot = src
eyeobj = new /mob/camera/aiEye/remote/base_construction(get_turf(spawn_spot))
eyeobj.origin = src
/obj/machinery/computer/camera_advanced/base_construction/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rcd_ammo) || istype(W, /obj/item/stack/sheet))
RCD.attackby(W, user, params) //If trying to feed the console more materials, pass it along to the RCD.
else
return ..()
/obj/machinery/computer/camera_advanced/base_construction/Destroy()
qdel(RCD)
return ..()
/obj/machinery/computer/camera_advanced/base_construction/GrantActions(mob/living/user)
..()
if(switch_mode_action)
switch_mode_action.target = src
switch_mode_action.Grant(user)
actions += switch_mode_action
if(build_action)
build_action.target = src
build_action.Grant(user)
actions += build_action
if(airlock_mode_action)
airlock_mode_action.target = src
airlock_mode_action.Grant(user)
actions += airlock_mode_action
if(window_action)
window_action.target = src
window_action.Grant(user)
actions += window_action
if(fan_action)
fan_action.target = src
fan_action.Grant(user)
actions += fan_action
if(turret_action)
turret_action.target = src
turret_action.Grant(user)
actions += turret_action
eyeobj.invisibility = 0 //When the eye is in use, make it visible to players so they know when someone is building.
/obj/machinery/computer/camera_advanced/base_construction/remove_eye_control(mob/living/user)
..()
eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
/datum/action/innate/aux_base //Parent aux base action
icon_icon = 'icons/mob/actions/actions_construction.dmi'
var/mob/living/C //Mob using the action
var/mob/camera/aiEye/remote/base_construction/remote_eye //Console's eye mob
var/obj/machinery/computer/camera_advanced/base_construction/B //Console itself
/datum/action/innate/aux_base/Activate()
if(!target)
return TRUE
C = owner
remote_eye = C.remote_control
B = target
if(!B.RCD) //The console must always have an RCD.
B.RCD = new /obj/item/construction/rcd/internal(src) //If the RCD is lost somehow, make a new (empty) one!
/datum/action/innate/aux_base/proc/check_spot()
//Check a loction to see if it is inside the aux base at the station. Camera visbility checks omitted so as to not hinder construction.
var/turf/build_target = get_turf(remote_eye)
var/area/build_area = get_area(build_target)
if(!istype(build_area, /area/shuttle/auxillary_base))
to_chat(owner, "<span class='warning'>You can only build within the mining base!</span>")
return FALSE
if(!is_station_level(build_target.z))
to_chat(owner, "<span class='warning'>The mining base has launched and can no longer be modified.</span>")
return FALSE
return TRUE
/datum/action/innate/camera_off/base_construction
name = "Log out"
//*******************FUNCTIONS*******************
/datum/action/innate/aux_base/build
name = "Build"
button_icon_state = "build"
/datum/action/innate/aux_base/build/Activate()
if(..())
return
if(!check_spot())
return
var/turf/target_turf = get_turf(remote_eye)
var/atom/rcd_target = target_turf
//Find airlocks and other shite
for(var/obj/S in target_turf)
if(LAZYLEN(S.rcd_vals(owner,B.RCD)))
rcd_target = S //If we don't break out of this loop we'll get the last placed thing
owner.changeNext_move(CLICK_CD_RANGE)
B.RCD.afterattack(rcd_target, owner, TRUE) //Activate the RCD and force it to work remotely!
playsound(target_turf, 'sound/items/deconstruct.ogg', 60, 1)
/datum/action/innate/aux_base/switch_mode
name = "Switch Mode"
button_icon_state = "builder_mode"
/datum/action/innate/aux_base/switch_mode/Activate()
if(..())
return
var/list/buildlist = list("Walls and Floors" = 1,"Airlocks" = 2,"Deconstruction" = 3,"Windows and Grilles" = 4)
var/buildmode = input("Set construction mode.", "Base Console", null) in buildlist
B.RCD.mode = buildlist[buildmode]
to_chat(owner, "Build mode is now [buildmode].")
/datum/action/innate/aux_base/airlock_type
name = "Select Airlock Type"
button_icon_state = "airlock_select"
datum/action/innate/aux_base/airlock_type/Activate()
if(..())
return
B.RCD.change_airlock_setting()
datum/action/innate/aux_base/window_type
name = "Select Window Type"
button_icon_state = "window_select"
datum/action/innate/aux_base/window_type/Activate()
if(..())
return
B.RCD.toggle_window_type()
datum/action/innate/aux_base/place_fan
name = "Place Tiny Fan"
button_icon_state = "build_fan"
datum/action/innate/aux_base/place_fan/Activate()
if(..())
return
var/turf/fan_turf = get_turf(remote_eye)
if(!B.fans_remaining)
to_chat(owner, "<span class='warning'>[B] is out of fans!</span>")
return
if(!check_spot())
return
if(fan_turf.density)
to_chat(owner, "<span class='warning'>Fans may only be placed on a floor.</span>")
return
new /obj/structure/fans/tiny(fan_turf)
B.fans_remaining--
to_chat(owner, "<span class='notice'>Tiny fan placed. [B.fans_remaining] remaining.</span>")
playsound(fan_turf, 'sound/machines/click.ogg', 50, 1)
datum/action/innate/aux_base/install_turret
name = "Install Plasma Anti-Wildlife Turret"
button_icon_state = "build_turret"
datum/action/innate/aux_base/install_turret/Activate()
if(..())
return
if(!check_spot())
return
if(!B.turret_stock)
to_chat(owner, "<span class='warning'>Unable to construct additional turrets.</span>")
return
var/turf/turret_turf = get_turf(remote_eye)
if(is_blocked_turf(turret_turf))
to_chat(owner, "<span class='warning'>Location is obstructed by something. Please clear the location and try again.</span>")
return
var/obj/machinery/porta_turret/aux_base/T = new /obj/machinery/porta_turret/aux_base(turret_turf)
if(B.found_aux_console)
B.found_aux_console.turrets += T //Add new turret to the console's control
B.turret_stock--
to_chat(owner, "<span class='notice'>Turret installation complete!</span>")
playsound(turret_turf, 'sound/items/drill_use.ogg', 65, 1)
@@ -0,0 +1,184 @@
/****************Explorer's Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer
name = "explorer suit"
desc = "An armoured suit for exploring harsh environments."
icon_state = "explorer"
item_state = "explorer"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
cold_protection = CHEST|GROIN|LEGS|ARMS
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|ARMS
hoodtype = /obj/item/clothing/head/hooded/explorer
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
resistance_flags = FIRE_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
/obj/item/clothing/head/hooded/explorer
name = "explorer hood"
desc = "An armoured hood for exploring harsh environments."
icon_state = "explorer"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/explorer/standard
/obj/item/clothing/head/hooded/explorer/standard
/obj/item/clothing/suit/hooded/explorer/standard/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/head/hooded/explorer/standard/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/mask/gas/explorer
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40)
resistance_flags = FIRE_PROOF
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
adjustmask(user)
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
..()
w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
/obj/item/clothing/mask/gas/explorer/folded/Initialize()
. = ..()
adjustmask()
/obj/item/clothing/suit/space/hostile_environment
name = "H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
clothing_flags = THICKMATERIAL //not spaceproof
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | LAVA_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
slowdown = 0
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
/obj/item/clothing/suit/space/hostile_environment/Initialize()
. = ..()
AddComponent(/datum/component/spraycan_paintable)
START_PROCESSING(SSobj, src)
/obj/item/clothing/suit/space/hostile_environment/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/suit/space/hostile_environment/process()
var/mob/living/carbon/C = loc
if(istype(C) && prob(2)) //cursed by bubblegum
if(prob(15))
new /datum/hallucination/oh_yeah(C)
to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
else
to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
/obj/item/clothing/head/helmet/space/hostile_environment
name = "H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
w_class = WEIGHT_CLASS_NORMAL
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
clothing_flags = THICKMATERIAL // no space protection
armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/clothing/head/helmet/space/hostile_environment/Initialize()
. = ..()
AddComponent(/datum/component/spraycan_paintable)
update_icon()
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
..()
cut_overlays()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands)
. = ..()
if(!isinhands)
var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
M.appearance_flags = RESET_COLOR
. += M
// CITADEL ADDITIONS BELOW
/****************SEVA Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer/seva
name = "SEVA Suit"
desc = "A fire-proof suit for exploring hot environments."
icon_state = "seva"
item_state = "seva"
w_class = WEIGHT_CLASS_BULKY
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/seva
armor = list("melee" = 15, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/head/hooded/explorer/seva
name = "SEVA Hood"
desc = "A fire-proof hood for exploring hot environments."
icon_state = "seva"
item_state = "seva"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 25, "fire" = 100, "acid" = 25)
resistance_flags = FIRE_PROOF | GOLIATH_WEAKNESS
/obj/item/clothing/mask/gas/seva
name = "SEVA Mask"
desc = "A face-covering plate that can be connected to an air supply. Intended for use with the SEVA Suit."
icon_state = "seva"
item_state = "seva"
resistance_flags = FIRE_PROOF
/****************Exo-Suit and Mask****************/
/obj/item/clothing/suit/hooded/explorer/exo
name = "Exo-suit"
desc = "A robust suit for exploring dangerous environments."
icon_state = "exo"
item_state = "exo"
w_class = WEIGHT_CLASS_BULKY
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
hoodtype = /obj/item/clothing/head/hooded/explorer/exo
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/head/hooded/explorer/exo
name = "Exo-hood"
desc = "A robust helmet for exploring dangerous environments."
icon_state = "exo"
item_state = "exo"
armor = list("melee" = 65, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 60, "bio" = 25, "rad" = 10, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | GOLIATH_RESISTANCE
/obj/item/clothing/mask/gas/exo
name = "Exosuit Mask"
desc = "A face-covering mask that can be connected to an air supply. Intended for use with the Exosuit."
icon_state = "exo"
item_state = "exo"
resistance_flags = FIRE_PROOF
@@ -0,0 +1,12 @@
/**********************Goliath Hide**********************/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
@@ -0,0 +1,414 @@
/*********************Mining Hammer****************/
/obj/item/twohanded/required/kinetic_crusher
icon = 'icons/obj/mining.dmi'
icon_state = "mining_hammer1"
item_state = "mining_hammer1"
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
name = "proto-kinetic crusher"
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club. \
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
force_unwielded = 20 //It's never not wielded so these are the same
force_wielded = 20
throwforce = 5
throw_speed = 4
light_range = 7
light_power = 2
armour_penetration = 10
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
var/list/trophies = list()
var/charged = TRUE
var/charge_time = 15
var/detonation_damage = 50
var/backstab_bonus = 30
/obj/item/twohanded/required/kinetic_crusher/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 60, 110) //technically it's huge and bulky, but this provides an incentive to use it
/obj/item/twohanded/required/kinetic_crusher/Destroy()
QDEL_LIST(trophies)
return ..()
/obj/item/twohanded/required/kinetic_crusher/examine(mob/living/user)
..()
to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>")
to_chat(user, "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>")
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
/obj/item/twohanded/required/kinetic_crusher/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/crowbar))
if(LAZYLEN(trophies))
to_chat(user, "<span class='notice'>You remove [src]'s trophies.</span>")
I.play_tool_sound(src)
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.remove_from(src, user)
else
to_chat(user, "<span class='warning'>There are no trophies on [src].</span>")
else if(istype(I, /obj/item/crusher_trophy))
var/obj/item/crusher_trophy/T = I
T.add_to(src, user)
else
return ..()
/obj/item/twohanded/required/kinetic_crusher/attack(mob/living/target, mob/living/carbon/user)
var/datum/status_effect/crusher_damage/C = target.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = target.health
..()
for(var/t in trophies)
if(!QDELETED(target))
var/obj/item/crusher_trophy/T = t
T.on_melee_hit(target, user)
if(!QDELETED(C) && !QDELETED(target))
C.total_damage += target_health - target.health //we did some damage, but let's not assume how much we did
/obj/item/twohanded/required/kinetic_crusher/afterattack(atom/target, mob/living/user, proximity_flag, clickparams)
. = ..()
if(istype(target, /obj/item/crusher_trophy))
var/obj/item/crusher_trophy/T = target
T.add_to(src, user)
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = user.loc
if(!isturf(proj_turf))
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf)
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_projectile_fire(D, user)
D.preparePixelProjectile(target, user, clickparams)
D.firer = user
D.hammer_synced = src
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = FALSE
icon_state = "mining_hammer1_uncharged"
addtimer(CALLBACK(src, .proc/Recharge), charge_time)
return
if(proximity_flag && isliving(target))
var/mob/living/L = target
var/datum/status_effect/crusher_mark/CM = L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)
if(!CM || CM.hammer_synced != src || !L.remove_status_effect(STATUS_EFFECT_CRUSHERMARK))
return
var/datum/status_effect/crusher_damage/C = L.has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
var/target_health = L.health
for(var/t in trophies)
var/obj/item/crusher_trophy/T = t
T.on_mark_detonation(target, user)
if(!QDELETED(L))
if(!QDELETED(C))
C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
var/backstab_dir = get_dir(user, L)
var/def_check = L.getarmor(type = "bomb")
if((user.dir & backstab_dir) && (L.dir & backstab_dir))
if(!QDELETED(C))
C.total_damage += detonation_damage + backstab_bonus //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
L.apply_damage(detonation_damage + backstab_bonus, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
if(!QDELETED(C))
C.total_damage += detonation_damage
L.apply_damage(detonation_damage, BRUTE, blocked = def_check)
if(user && lavaland_equipment_pressure_check(get_turf(user))) //CIT CHANGE - makes sure below only happens in low pressure environments
user.adjustStaminaLoss(-30)//CIT CHANGE - makes crushers heal stamina
/obj/item/twohanded/required/kinetic_crusher/proc/Recharge()
if(!charged)
charged = TRUE
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
nodamage = TRUE
damage = 0 //We're just here to mark people. This is still a melee weapon.
damage_type = BRUTE
flag = "bomb"
range = 6
log_override = TRUE
var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
/obj/item/projectile/destabilizer/Destroy()
hammer_synced = null
return ..()
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
if(isliving(target))
var/mob/living/L = target
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK, hammer_synced)
if(hammer_synced)
for(var/t in hammer_synced.trophies)
var/obj/item/crusher_trophy/T = t
T.on_mark_application(target, CM, had_effect)
var/target_turf = get_turf(target)
if(ismineralturf(target_turf))
var/turf/closed/mineral/M = target_turf
new /obj/effect/temp_visual/kinetic_blast(M)
M.gets_drilled(firer)
..()
//trophies
/obj/item/crusher_trophy
name = "tail spike"
desc = "A strange spike with no usage."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "tail_spike"
var/bonus_value = 10 //if it has a bonus effect, this is how much that effect is
var/denied_type = /obj/item/crusher_trophy
/obj/item/crusher_trophy/examine(mob/living/user)
..()
to_chat(user, "<span class='notice'>Causes [effect_desc()] when attached to a kinetic crusher.</span>")
/obj/item/crusher_trophy/proc/effect_desc()
return "errors"
/obj/item/crusher_trophy/attackby(obj/item/A, mob/living/user)
if(istype(A, /obj/item/twohanded/required/kinetic_crusher))
add_to(A, user)
else
..()
/obj/item/crusher_trophy/proc/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
for(var/t in H.trophies)
var/obj/item/crusher_trophy/T = t
if(istype(T, denied_type) || istype(src, T.denied_type))
to_chat(user, "<span class='warning'>You can't seem to attach [src] to [H]. Maybe remove a few trophies?</span>")
return FALSE
if(!user.transferItemToLoc(src, H))
return
H.trophies += src
to_chat(user, "<span class='notice'>You attach [src] to [H].</span>")
return TRUE
/obj/item/crusher_trophy/proc/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
forceMove(get_turf(H))
H.trophies -= src
return TRUE
/obj/item/crusher_trophy/proc/on_melee_hit(mob/living/target, mob/living/user) //the target and the user
/obj/item/crusher_trophy/proc/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user) //the projectile fired and the user
/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
//goliath
/obj/item/crusher_trophy/goliath_tentacle
name = "goliath tentacle"
desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher."
icon_state = "goliath_tentacle"
denied_type = /obj/item/crusher_trophy/goliath_tentacle
bonus_value = 2
var/missing_health_ratio = 0.1
var/missing_health_desc = 10
/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
/obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user)
var/missing_health = user.health - user.maxHealth
missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health
missing_health *= bonus_value //multiply the remaining amount by bonus_value
if(missing_health > 0)
target.adjustBruteLoss(missing_health) //and do that much damage
//watcher
/obj/item/crusher_trophy/watcher_wing
name = "watcher wing"
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
icon_state = "watcher_wing"
denied_type = /obj/item/crusher_trophy/watcher_wing
bonus_value = 10
/obj/item/crusher_trophy/watcher_wing/effect_desc()
return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second\s"
/obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user)
if(ishostile(target))
var/mob/living/simple_animal/hostile/H = target
if(H.ranged) //briefly delay ranged attacks
if(H.ranged_cooldown >= world.time)
H.ranged_cooldown += bonus_value
else
H.ranged_cooldown = bonus_value + world.time
//magmawing watcher
/obj/item/crusher_trophy/blaster_tubes/magma_wing
name = "magmawing watcher wing"
desc = "A still-searing wing from a magmawing watcher. Suitable as a trophy for a kinetic crusher."
icon_state = "magma_wing"
gender = NEUTER
bonus_value = 5
/obj/item/crusher_trophy/blaster_tubes/magma_wing/effect_desc()
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage"
/obj/item/crusher_trophy/blaster_tubes/magma_wing/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
if(deadly_shot)
marker.name = "heated [marker.name]"
marker.icon_state = "lava"
marker.damage = bonus_value
marker.nodamage = FALSE
deadly_shot = FALSE
//icewing watcher
/obj/item/crusher_trophy/watcher_wing/ice_wing
name = "icewing watcher wing"
desc = "A carefully preserved frozen wing from an icewing watcher. Suitable as a trophy for a kinetic crusher."
icon_state = "ice_wing"
bonus_value = 8
//legion
/obj/item/crusher_trophy/legion_skull
name = "legion skull"
desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher."
icon_state = "legion_skull"
denied_type = /obj/item/crusher_trophy/legion_skull
bonus_value = 3
/obj/item/crusher_trophy/legion_skull/effect_desc()
return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second\s faster"
/obj/item/crusher_trophy/legion_skull/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time -= bonus_value
/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.charge_time += bonus_value
//blood-drunk hunter
/obj/item/crusher_trophy/miner_eye
name = "eye of a blood-drunk hunter"
desc = "Its pupil is collapsed and turned to mush. Suitable as a trophy for a kinetic crusher."
icon_state = "hunter_eye"
denied_type = /obj/item/crusher_trophy/miner_eye
/obj/item/crusher_trophy/miner_eye/effect_desc()
return "mark detonation to grant stun immunity and <b>90%</b> damage reduction for <b>1</b> second"
/obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user)
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
//ash drake
/obj/item/crusher_trophy/tail_spike
desc = "A spike taken from an ash drake's tail. Suitable as a trophy for a kinetic crusher."
denied_type = /obj/item/crusher_trophy/tail_spike
bonus_value = 5
/obj/item/crusher_trophy/tail_spike/effect_desc()
return "mark detonation to do <b>[bonus_value]</b> damage to nearby creatures and push them back"
/obj/item/crusher_trophy/tail_spike/on_mark_detonation(mob/living/target, mob/living/user)
for(var/mob/living/L in oview(2, user))
if(L.stat == DEAD)
continue
playsound(L, 'sound/magic/fireball.ogg', 20, 1)
new /obj/effect/temp_visual/fire(L.loc)
addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
L.adjustFireLoss(bonus_value, forced = TRUE)
/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
if(!QDELETED(target) && !QDELETED(user) && (!target.anchored || ismegafauna(target))) //megafauna will always be pushed
step(target, get_dir(user, target))
//bubblegum
/obj/item/crusher_trophy/demon_claws
name = "demon claws"
desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher."
icon_state = "demon_claws"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/demon_claws
bonus_value = 10
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
/obj/item/crusher_trophy/demon_claws/effect_desc()
return "melee hits to do <b>[bonus_value * 0.2]</b> more damage and heal you for <b>[bonus_value * 0.1]</b>, with <b>5X</b> effect on mark detonation"
/obj/item/crusher_trophy/demon_claws/add_to(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force += bonus_value * 0.2
H.force_unwielded += bonus_value * 0.2
H.force_wielded += bonus_value * 0.2
H.detonation_damage += bonus_value * 0.8
/obj/item/crusher_trophy/demon_claws/remove_from(obj/item/twohanded/required/kinetic_crusher/H, mob/living/user)
. = ..()
if(.)
H.force -= bonus_value * 0.2
H.force_unwielded -= bonus_value * 0.2
H.force_wielded -= bonus_value * 0.2
H.detonation_damage -= bonus_value * 0.8
/obj/item/crusher_trophy/demon_claws/on_melee_hit(mob/living/target, mob/living/user)
user.heal_ordered_damage(bonus_value * 0.1, damage_heal_order)
/obj/item/crusher_trophy/demon_claws/on_mark_detonation(mob/living/target, mob/living/user)
user.heal_ordered_damage(bonus_value * 0.4, damage_heal_order)
//colossus
/obj/item/crusher_trophy/blaster_tubes
name = "blaster tubes"
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
icon_state = "blaster_tubes"
gender = PLURAL
denied_type = /obj/item/crusher_trophy/blaster_tubes
bonus_value = 15
var/deadly_shot = FALSE
/obj/item/crusher_trophy/blaster_tubes/effect_desc()
return "mark detonation to make the next destabilizer shot deal <b>[bonus_value]</b> damage but move slower"
/obj/item/crusher_trophy/blaster_tubes/on_projectile_fire(obj/item/projectile/destabilizer/marker, mob/living/user)
if(deadly_shot)
marker.name = "deadly [marker.name]"
marker.icon_state = "chronobolt"
marker.damage = bonus_value
marker.nodamage = FALSE
marker.speed = 2
deadly_shot = FALSE
/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
deadly_shot = TRUE
addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_UNIQUE|TIMER_OVERRIDE)
/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
deadly_shot = FALSE
//hierophant
/obj/item/crusher_trophy/vortex_talisman
name = "vortex talisman"
desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
icon_state = "vortex_talisman"
denied_type = /obj/item/crusher_trophy/vortex_talisman
/obj/item/crusher_trophy/vortex_talisman/effect_desc()
return "mark detonation to create a barrier you can pass"
/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
var/turf/T = get_turf(user)
new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
var/turf/otherT = get_step(T, turn(user.dir, 90))
if(otherT)
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
otherT = get_step(T, turn(user.dir, -90))
if(otherT)
new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
/obj/effect/temp_visual/hierophant/wall/crusher
duration = 75
@@ -0,0 +1,66 @@
/**********************Lazarus Injector**********************/
/obj/item/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/malfunctioning = 0
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!loaded)
return
if(isliving(target) && proximity_flag)
if(isanimal(target))
var/mob/living/simple_animal/M = target
if(M.sentience_type != revive_type)
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
return
if(M.stat == DEAD)
M.faction = list("neutral")
M.revive(full_heal = 1, admin_revive = 1)
if(ishostile(target))
var/mob/living/simple_animal/hostile/H = M
if(malfunctioning)
H.faction |= list("lazarus", "[REF(user)]")
H.robust_searching = 1
H.friends += user
H.attack_same = 1
log_game("[key_name(user)] has revived hostile mob [key_name(target)] with a malfunctioning lazarus injector")
else
H.attack_same = 0
loaded = 0
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
SSblackbox.record_feedback("tally", "lazarus_injector", 1, M.type)
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
return
else
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
return
/obj/item/lazarus_injector/emp_act()
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/examine(mob/user)
..()
if(!loaded)
to_chat(user, "<span class='info'>[src] is empty.</span>")
if(malfunctioning)
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")
@@ -0,0 +1,139 @@
/*****************Marker Beacons**************************/
GLOBAL_LIST_INIT(marker_beacon_colors, list(
"Random" = FALSE, //not a true color, will pick a random color
"Burgundy" = LIGHT_COLOR_FLARE,
"Bronze" = LIGHT_COLOR_ORANGE,
"Yellow" = LIGHT_COLOR_YELLOW,
"Lime" = LIGHT_COLOR_SLIME_LAMP,
"Olive" = LIGHT_COLOR_GREEN,
"Jade" = LIGHT_COLOR_BLUEGREEN,
"Teal" = LIGHT_COLOR_LIGHT_CYAN,
"Cerulean" = LIGHT_COLOR_BLUE,
"Indigo" = LIGHT_COLOR_DARK_BLUE,
"Purple" = LIGHT_COLOR_PURPLE,
"Violet" = LIGHT_COLOR_LAVENDER,
"Fuchsia" = LIGHT_COLOR_PINK))
/obj/item/stack/marker_beacon
name = "marker beacon"
singular_name = "marker beacon"
desc = "Prism-brand path illumination devices. Used by miners to mark paths and warn of danger."
icon = 'icons/obj/lighting.dmi'
icon_state = "marker"
merge_type = /obj/item/stack/marker_beacon
max_amount = 100
novariants = TRUE
var/picked_color = "random"
/obj/item/stack/marker_beacon/ten //miners start with 10 of these
amount = 10
/obj/item/stack/marker_beacon/thirty //and they're bought in stacks of 1, 10, or 30
amount = 30
/obj/item/stack/marker_beacon/Initialize(mapload)
. = ..()
update_icon()
/obj/item/stack/marker_beacon/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Use in-hand to place a [singular_name].</span>")
to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
/obj/item/stack/marker_beacon/update_icon()
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
/obj/item/stack/marker_beacon/attack_self(mob/user)
if(!isturf(user.loc))
to_chat(user, "<span class='warning'>You need more space to place a [singular_name] here.</span>")
return
if(locate(/obj/structure/marker_beacon) in user.loc)
to_chat(user, "<span class='warning'>There is already a [singular_name] here.</span>")
return
if(use(1))
to_chat(user, "<span class='notice'>You activate and anchor [amount ? "a":"the"] [singular_name] in place.</span>")
playsound(user, 'sound/machines/click.ogg', 50, 1)
var/obj/structure/marker_beacon/M = new(user.loc, picked_color)
transfer_fingerprints_to(M)
/obj/item/stack/marker_beacon/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
if(input_color)
picked_color = input_color
update_icon()
/obj/structure/marker_beacon
name = "marker beacon"
desc = "A Prism-brand path illumination device. It is anchored in place and glowing steadily."
icon = 'icons/obj/lighting.dmi'
icon_state = "marker"
layer = BELOW_OPEN_DOOR_LAYER
armor = list("melee" = 50, "bullet" = 75, "laser" = 75, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 25, "acid" = 0)
max_integrity = 50
anchored = TRUE
light_range = 2
light_power = 3
var/remove_speed = 15
var/picked_color
/obj/structure/marker_beacon/Initialize(mapload, set_color)
. = ..()
picked_color = set_color
update_icon()
/obj/structure/marker_beacon/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
var/obj/item/stack/marker_beacon/M = new(loc)
M.picked_color = picked_color
M.update_icon()
qdel(src)
/obj/structure/marker_beacon/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>")
/obj/structure/marker_beacon/update_icon()
while(!picked_color || !GLOB.marker_beacon_colors[picked_color])
picked_color = pick(GLOB.marker_beacon_colors)
icon_state = "[initial(icon_state)][lowertext(picked_color)]-on"
set_light(light_range, light_power, GLOB.marker_beacon_colors[picked_color])
/obj/structure/marker_beacon/attack_hand(mob/living/user)
. = ..()
if(.)
return
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
if(do_after(user, remove_speed, target = src))
var/obj/item/stack/marker_beacon/M = new(loc)
M.picked_color = picked_color
M.update_icon()
transfer_fingerprints_to(M)
if(user.put_in_hands(M, TRUE)) //delete the beacon if it fails
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
qdel(src) //otherwise delete us
/obj/structure/marker_beacon/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/marker_beacon))
var/obj/item/stack/marker_beacon/M = I
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
if(do_after(user, remove_speed, target = src) && M.amount + 1 <= M.max_amount)
M.add(1)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
qdel(src)
else
return ..()
/obj/structure/marker_beacon/AltClick(mob/living/user)
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
var/input_color = input(user, "Choose a color.", "Beacon Color") as null|anything in GLOB.marker_beacon_colors
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return
if(input_color)
picked_color = input_color
update_icon()
@@ -0,0 +1,82 @@
/**********************Mining Scanners**********************/
/obj/item/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
name = "manual mining scanner"
icon = 'icons/obj/device.dmi'
icon_state = "mining1"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
var/cooldown = 35
var/current_cooldown = 0
/obj/item/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(current_cooldown <= world.time)
current_cooldown = world.time + cooldown
mineral_scan_pulse(get_turf(user))
//Debug item to identify all ore spread quickly
/obj/item/mining_scanner/admin
/obj/item/mining_scanner/admin/attack_self(mob/user)
for(var/turf/closed/mineral/M in world)
if(M.scan_state)
M.icon_state = M.scan_state
qdel(src)
/obj/item/t_scanner/adv_mining_scanner
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. This one has an extended range."
name = "advanced automatic mining scanner"
icon_state = "mining0"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
var/cooldown = 35
var/current_cooldown = 0
var/range = 7
/obj/item/t_scanner/adv_mining_scanner/lesser
name = "automatic mining scanner"
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations."
range = 4
cooldown = 50
/obj/item/t_scanner/adv_mining_scanner/scan()
if(current_cooldown <= world.time)
current_cooldown = world.time + cooldown
var/turf/t = get_turf(src)
mineral_scan_pulse(t, range)
/proc/mineral_scan_pulse(turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/closed/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(LAZYLEN(minerals))
for(var/turf/closed/mineral/M in minerals)
var/obj/effect/temp_visual/mining_overlay/oldC = locate(/obj/effect/temp_visual/mining_overlay) in M
if(oldC)
qdel(oldC)
var/obj/effect/temp_visual/mining_overlay/C = new /obj/effect/temp_visual/mining_overlay(M)
C.icon_state = M.scan_state
/obj/effect/temp_visual/mining_overlay
plane = FULLSCREEN_PLANE
layer = FLASH_LAYER
icon = 'icons/effects/ore_visuals.dmi'
appearance_flags = 0 //to avoid having TILE_BOUND in the flags, so that the 480x480 icon states let you see it no matter where you are
duration = 35
pixel_x = -224
pixel_y = -224
/obj/effect/temp_visual/mining_overlay/Initialize()
. = ..()
animate(src, alpha = 0, time = duration, easing = EASE_IN)
@@ -0,0 +1,137 @@
/*****************Pickaxes & Drills & Shovels****************/
/obj/item/pickaxe
name = "pickaxe"
icon = 'icons/obj/mining.dmi'
icon_state = "pickaxe"
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 15
throwforce = 10
item_state = "pickaxe"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
tool_behaviour = TOOL_MINING
toolspeed = 1
usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
attack_verb = list("hit", "pierced", "sliced", "attacked")
/obj/item/pickaxe/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
return SHAME
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
force = 10
throwforce = 7
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=1000)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
item_state = "spickaxe"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
materials = list(MAT_SILVER=4000)
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
item_state = "dpickaxe"
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
materials = list(MAT_DIAMOND=4000)
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
item_state = "jackhammer"
slot_flags = ITEM_SLOT_BELT
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/weapons/drill.ogg'
hitsound = 'sound/weapons/drill.ogg'
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags_1 = NONE
/obj/item/pickaxe/drill/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
toolspeed = 0.2
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
toolspeed = 0.1
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
w_class = WEIGHT_CLASS_HUGE
toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
usesound = 'sound/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/mining.dmi'
icon_state = "shovel"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 8
tool_behaviour = TOOL_SHOVEL
toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
usesound = 'sound/effects/shovel_dig.ogg'
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=350)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
/obj/item/shovel/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
/obj/item/shovel/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
return SHAME
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
item_state = "spade"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
toolspeed = 0.5
force = 5
throwforce = 7
materials = list(MAT_METAL=50)
w_class = WEIGHT_CLASS_SMALL
@@ -0,0 +1,128 @@
/*********************Hivelord stabilizer****************/
/obj/item/hivelordstabilizer
name = "stabilizing serum"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
w_class = WEIGHT_CLASS_TINY
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
. = ..()
var/obj/item/organ/regenerative_core/C = M
if(!istype(C, /obj/item/organ/regenerative_core))
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
return ..()
C.preserved()
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
qdel(src)
/************************Hivelord core*******************/
/obj/item/organ/regenerative_core
name = "regenerative core"
desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
icon_state = "roro core 2"
item_flags = NOBLUDGEON
slot = "hivecore"
force = 0
actions_types = list(/datum/action/item_action/organ_action/use)
var/inert = 0
var/preserved = 0
/obj/item/organ/regenerative_core/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/inert_check), 2400)
/obj/item/organ/regenerative_core/proc/inert_check()
if(!preserved)
go_inert()
/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
inert = FALSE
preserved = TRUE
update_icon()
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
if(implanted)
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "implanted"))
else
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "stabilizer"))
/obj/item/organ/regenerative_core/proc/go_inert()
inert = TRUE
name = "decayed regenerative core"
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "inert"))
update_icon()
/obj/item/organ/regenerative_core/ui_action_click()
if(inert)
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
else
owner.revive(full_heal = 1)
qdel(src)
/obj/item/organ/regenerative_core/on_life()
..()
if(owner.health < owner.crit_threshold)
ui_action_click()
/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag && ishuman(target))
var/mob/living/carbon/human/H = target
if(inert)
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else
if(H.stat == DEAD)
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
H.revive(full_heal = 1)
qdel(src)
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
. = ..()
if(!preserved && !inert)
preserved(TRUE)
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
if(!inert && !special)
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
go_inert()
return ..()
/obj/item/organ/regenerative_core/prepare_eat()
return null
/*************************Legion core********************/
/obj/item/organ/regenerative_core/legion
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
icon_state = "legion_soul"
/obj/item/organ/regenerative_core/legion/Initialize()
. = ..()
update_icon()
/obj/item/organ/regenerative_core/update_icon()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
cut_overlays()
if(!inert && !preserved)
add_overlay("legion_soul_crackle")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/organ/regenerative_core/legion/go_inert()
..()
desc = "[src] has become inert. It has decayed, and is completely useless."
/obj/item/organ/regenerative_core/legion/preserved(implanted = 0)
..()
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
+117
View File
@@ -0,0 +1,117 @@
/**********************Resonator**********************/
/obj/item/resonator
name = "resonator"
icon = 'icons/obj/mining.dmi'
icon_state = "resonator"
item_state = "resonator"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure."
w_class = WEIGHT_CLASS_NORMAL
force = 18
throwforce = 10
var/burst_time = 30
var/fieldlimit = 6
var/list/fields = list()
var/quick_burst_mod = 0.8
/obj/item/resonator/upgraded
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once, as well as having no damage penalty for bursting a resonance field early."
icon_state = "resonator_u"
item_state = "resonator_u"
force = 20
fieldlimit = 8
quick_burst_mod = 1
/obj/item/resonator/attack_self(mob/user)
if(burst_time == 50)
burst_time = 30
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 3 seconds.</span>")
else
burst_time = 50
to_chat(user, "<span class='info'>You set the resonator's fields to detonate after 5 seconds.</span>")
/obj/item/resonator/proc/CreateResonance(target, mob/user)
var/turf/T = get_turf(target)
var/obj/effect/temp_visual/resonance/R = locate(/obj/effect/temp_visual/resonance) in T
if(R)
R.damage_multiplier = quick_burst_mod
R.burst()
return
if(LAZYLEN(fields) < fieldlimit)
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
user.changeNext_move(CLICK_CD_MELEE)
/obj/item/resonator/pre_attack(atom/target, mob/user, params)
if(check_allowed_items(target, 1))
CreateResonance(target, user)
return TRUE
//resonance field, crushes rock, damages mobs
/obj/effect/temp_visual/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
duration = 50
var/resonance_damage = 20
var/damage_multiplier = 1
var/creator
var/obj/item/resonator/res
/obj/effect/temp_visual/resonance/Initialize(mapload, set_creator, set_resonator, set_duration)
duration = set_duration
. = ..()
creator = set_creator
res = set_resonator
if(res)
res.fields += src
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
transform = matrix()*0.75
animate(src, transform = matrix()*1.5, time = duration)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/burst), duration, TIMER_STOPPABLE)
/obj/effect/temp_visual/resonance/Destroy()
if(res)
res.fields -= src
res = null
creator = null
. = ..()
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
if(!proj_turf)
proj_turf = get_turf(src)
resonance_damage = initial(resonance_damage)
if(lavaland_equipment_pressure_check(proj_turf))
name = "strong [initial(name)]"
resonance_damage *= 3
else
name = initial(name)
resonance_damage *= damage_multiplier
/obj/effect/temp_visual/resonance/proc/burst()
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/resonance_crush(T)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
M.gets_drilled(creator)
check_pressure(T)
playsound(T,'sound/weapons/resonator_blast.ogg',50,1)
for(var/mob/living/L in T)
if(creator)
log_combat(creator, L, "used a resonator field on", "resonator")
to_chat(L, "<span class='userdanger'>[src] ruptured with you in it!</span>")
L.apply_damage(resonance_damage, BRUTE)
qdel(src)
/obj/effect/temp_visual/resonance_crush
icon_state = "shield1"
layer = ABOVE_ALL_MOB_LAYER
duration = 4
/obj/effect/temp_visual/resonance_crush/Initialize()
. = ..()
transform = matrix()*1.5
animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
@@ -0,0 +1,310 @@
/*****************************Survival Pod********************************/
/area/survivalpod
name = "\improper Emergency Shelter"
icon_state = "away"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
valid_territory = FALSE
//Survival Capsule
/obj/item/survivalcapsule
name = "bluespace shelter capsule"
desc = "An emergency shelter stored within a pocket of bluespace."
icon_state = "capsule"
icon = 'icons/obj/mining.dmi'
w_class = WEIGHT_CLASS_TINY
var/template_id = "shelter_alpha"
var/datum/map_template/shelter/template
var/used = FALSE
/obj/item/survivalcapsule/proc/get_template()
if(template)
return
template = SSmapping.shelter_templates[template_id]
if(!template)
throw EXCEPTION("Shelter template ([template_id]) not found!")
qdel(src)
/obj/item/survivalcapsule/Destroy()
template = null // without this, capsules would be one use. per round.
. = ..()
/obj/item/survivalcapsule/examine(mob/user)
. = ..()
get_template()
to_chat(user, "This capsule has the [template.name] stored.")
to_chat(user, template.description)
/obj/item/survivalcapsule/attack_self()
//Can't grab when capsule is New() because templates aren't loaded then
get_template()
if(!used)
loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
used = TRUE
sleep(50)
var/turf/deploy_location = get_turf(src)
var/status = template.check_deploy(deploy_location)
switch(status)
if(SHELTER_DEPLOY_BAD_AREA)
src.loc.visible_message("<span class='warning'>\The [src] will not function in this area.</span>")
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
var/width = template.width
var/height = template.height
src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
if(status != SHELTER_DEPLOY_ALLOWED)
used = FALSE
return
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
var/turf/T = deploy_location
if(!is_mining_level(T.z)) //only report capsules away from the mining/lavaland level
message_admins("[ADMIN_LOOKUPFLW(usr)] activated a bluespace capsule away from the mining level! [ADMIN_VERBOSEJMP(T)]")
log_admin("[key_name(usr)] activated a bluespace capsule away from the mining level at [AREACOORD(T)]")
template.load(deploy_location, centered = TRUE)
new /obj/effect/particle_effect/smoke(get_turf(src))
qdel(src)
/obj/item/survivalcapsule/luxury
name = "luxury bluespace shelter capsule"
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
template_id = "shelter_beta"
//Pod objects
//Window
/obj/structure/window/shuttle/survival_pod
name = "pod window"
icon = 'icons/obj/smooth_structures/pod_window.dmi'
icon_state = "smooth"
smooth = SMOOTH_MORE
canSmoothWith = list(/turf/closed/wall/mineral/titanium/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod)
/obj/structure/window/shuttle/survival_pod/spawner/north
dir = NORTH
/obj/structure/window/shuttle/survival_pod/spawner/east
dir = EAST
/obj/structure/window/shuttle/survival_pod/spawner/west
dir = WEST
/obj/structure/window/reinforced/survival_pod
name = "pod window"
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "pwindow"
//Door
/obj/machinery/door/airlock/survival_pod
name = "airlock"
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod
/obj/machinery/door/airlock/survival_pod/glass
opacity = FALSE
glass = TRUE
/obj/structure/door_assembly/door_assembly_pod
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
base_name = "pod airlock"
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
glass_type = /obj/machinery/door/airlock/survival_pod/glass
//Windoor
/obj/machinery/door/window/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "windoor"
base_state = "windoor"
//Table
/obj/structure/table/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "table"
smooth = SMOOTH_FALSE
//Sleeper
/obj/machinery/sleeper/survival_pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper"
/obj/machinery/sleeper/survival_pod/update_icon()
if(state_open)
cut_overlays()
else
add_overlay("sleeper_cover")
//Computer
/obj/item/gps/computer
name = "pod computer"
icon_state = "pod_computer"
icon = 'icons/obj/lavaland/pod_computer.dmi'
anchored = TRUE
density = TRUE
pixel_y = -32
/obj/item/gps/computer/wrench_act(mob/living/user, obj/item/I)
if(flags_1 & NODECONSTRUCT_1)
return TRUE
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
if(I.use_tool(src, user, 20, volume=50))
new /obj/item/gps(loc)
qdel(src)
return TRUE
/obj/item/gps/computer/attack_hand(mob/user)
. = ..()
if(.)
return
attack_self(user)
//Bed
/obj/structure/bed/pod
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "bed"
//Survival Storage Unit
/obj/machinery/smartfridge/survival_pod
name = "survival pod storage"
desc = "A heated storage unit."
icon_state = "donkvendor"
icon = 'icons/obj/lavaland/donkvendor.dmi'
light_range = 5
light_power = 1.2
light_color = "#DDFFD3"
max_n_of_items = 10
pixel_y = -4
flags_1 = NODECONSTRUCT_1
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/update_icon()
return
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
. = ..()
if(empty)
return
for(var/i in 1 to 5)
var/obj/item/reagent_containers/food/snacks/donkpocket/warm/W = new(src)
load(W)
if(prob(50))
var/obj/item/storage/pill_bottle/dice/D = new(src)
load(D)
else
var/obj/item/instrument/guitar/G = new(src)
load(G)
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
return isitem(O)
/obj/machinery/smartfridge/survival_pod/empty
name = "dusty survival pod storage"
desc = "A heated storage unit. This one's seen better days."
empty = TRUE
//Fans
/obj/structure/fans
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "fans"
name = "environmental regulation system"
desc = "A large machine releasing a constant gust of air."
anchored = TRUE
density = TRUE
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 5
CanAtmosPass = ATMOS_PASS_NO
/obj/structure/fans/deconstruct()
if(!(flags_1 & NODECONSTRUCT_1))
if(buildstacktype)
new buildstacktype(loc,buildstackamount)
qdel(src)
/obj/structure/fans/wrench_act(mob/living/user, obj/item/I)
if(flags_1 & NODECONSTRUCT_1)
return TRUE
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
if(I.use_tool(src, user, 20, volume=50))
deconstruct()
return TRUE
/obj/structure/fans/tiny
name = "tiny fan"
desc = "A tiny fan, releasing a thin gust of air."
layer = ABOVE_NORMAL_TURF_LAYER
density = FALSE
icon_state = "fan_tiny"
buildstackamount = 2
/obj/structure/fans/Initialize(mapload)
. = ..()
air_update_turf(1)
//Inivisible, indestructible fans
/obj/structure/fans/tiny/invisible
name = "air flow blocker"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
invisibility = INVISIBILITY_ABSTRACT
//Signs
/obj/structure/sign/mining
name = "nanotrasen mining corps sign"
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "ntpod"
/obj/structure/sign/mining/survival
name = "shelter sign"
desc = "A high visibility sign designating a safe shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "survival"
//Fluff
/obj/structure/tubes
icon_state = "tubes"
icon = 'icons/obj/lavaland/survival_pod.dmi'
name = "tubes"
anchored = TRUE
layer = BELOW_MOB_LAYER
density = FALSE
/obj/item/fakeartefact
name = "expensive forgery"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
var/possible = list(/obj/item/ship_in_a_bottle,
/obj/item/gun/energy/pulse,
/obj/item/book/granter/martial/carp,
/obj/item/melee/supermatter_sword,
/obj/item/shield/changeling,
/obj/item/lava_staff,
/obj/item/energy_katana,
/obj/item/hierophant_club,
/obj/item/his_grace,
/obj/item/gun/ballistic/minigun,
/obj/item/gun/ballistic/automatic/l6_saw,
/obj/item/gun/magic/staff/chaos,
/obj/item/gun/magic/staff/spellblade,
/obj/item/gun/magic/wand/death,
/obj/item/gun/magic/wand/fireball,
/obj/item/stack/telecrystal/twenty,
/obj/item/nuke_core,
/obj/item/phylactery,
/obj/item/banhammer)
/obj/item/fakeartefact/Initialize()
. = ..()
var/obj/item/I = pick(possible)
name = initial(I.name)
icon = initial(I.icon)
desc = initial(I.desc)
icon_state = initial(I.icon_state)
item_state = initial(I.item_state)
@@ -0,0 +1,14 @@
/**********************Mining Equipment Vendor Items**************************/
//misc stuff you can buy from the vendor that has special code but doesn't really need its own file
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
item_state = "facehugger_inactive"
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
real = 0
sterile = 1
tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
@@ -0,0 +1,99 @@
/**********************Jaunter**********************/
/obj/item/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least.\nThanks to modifications provided by the Free Golems, this jaunter can be worn on the belt to provide protection from chasms."
icon = 'icons/obj/mining.dmi'
icon_state = "Jaunter"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
slot_flags = ITEM_SLOT_BELT
/obj/item/wormhole_jaunter/attack_self(mob/user)
user.visible_message("<span class='notice'>[user.name] activates the [src.name]!</span>")
SSblackbox.record_feedback("tally", "jaunter", 1, "User") // user activated
activate(user, TRUE)
/obj/item/wormhole_jaunter/proc/turf_check(mob/user)
var/turf/device_turf = get_turf(user)
if(!device_turf || is_centcom_level(device_turf.z) || is_reserved_level(device_turf.z))
to_chat(user, "<span class='notice'>You're having difficulties getting the [src.name] to work.</span>")
return FALSE
return TRUE
/obj/item/wormhole_jaunter/proc/get_destinations(mob/user)
var/list/destinations = list()
for(var/obj/item/beacon/B in GLOB.teleportbeacons)
var/turf/T = get_turf(B)
if(is_station_level(T.z))
destinations += B
return destinations
/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent)
if(!turf_check(user))
return
var/list/L = get_destinations(user)
if(!L.len)
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
if(adjacent)
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg',50,1)
qdel(src)
/obj/item/wormhole_jaunter/emp_act(power)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/mob/M = loc
if(istype(M))
var/triggered = FALSE
if(M.get_item_by_slot(SLOT_BELT) == src)
if(power == 1)
triggered = TRUE
else if(power == 2 && prob(50))
triggered = TRUE
if(triggered)
M.visible_message("<span class='warning'>[src] overloads and activates!</span>")
SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
activate(M)
/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
if(user.get_item_by_slot(SLOT_BELT) == src)
to_chat(user, "Your [name] activates, saving you from the chasm!</span>")
SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation
activate(user, FALSE)
else
to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.</span>")
//jaunter tunnel
/obj/effect/portal/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
mech_sized = TRUE //save your ripley
innate_accuracy_penalty = 6
/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M)
. = ..()
if(.)
// KERPLUNK
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
if(iscarbon(M))
var/mob/living/carbon/L = M
L.Knockdown(60)
if(ishuman(L))
shake_camera(L, 20, 1)
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
+190
View File
@@ -0,0 +1,190 @@
GLOBAL_LIST_EMPTY(total_extraction_beacons)
/obj/item/extraction_pack
name = "fulton extraction pack"
desc = "A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand."
icon = 'icons/obj/fulton.dmi'
icon_state = "extraction_pack"
w_class = WEIGHT_CLASS_NORMAL
var/obj/structure/extraction_point/beacon
var/list/beacon_networks = list("station")
var/uses_left = 3
var/can_use_indoors
var/safe_for_living_creatures = 1
/obj/item/extraction_pack/examine()
. = ..()
usr.show_message("It has [uses_left] use\s remaining.", 1)
/obj/item/extraction_pack/attack_self(mob/user)
var/list/possible_beacons = list()
for(var/B in GLOB.total_extraction_beacons)
var/obj/structure/extraction_point/EP = B
if(EP.beacon_network in beacon_networks)
possible_beacons += EP
if(!possible_beacons.len)
to_chat(user, "There are no extraction beacons in existence!")
return
else
var/A
A = input("Select a beacon to connect to", "Balloon Extraction Pack", A) as null|anything in possible_beacons
if(!A)
return
beacon = A
to_chat(user, "You link the extraction pack to the beacon system.")
/obj/item/extraction_pack/afterattack(atom/movable/A, mob/living/carbon/human/user, flag, params)
. = ..()
if(!beacon)
to_chat(user, "[src] is not linked to a beacon, and cannot be used.")
return
if(!can_use_indoors)
var/area/area = get_area(A)
if(!area.outdoors)
to_chat(user, "[src] can only be used on things that are outdoors!")
return
if(!flag)
return
if(!istype(A))
return
else
if(!safe_for_living_creatures && check_for_living_mobs(A))
to_chat(user, "[src] is not safe for use with living creatures, they wouldn't survive the trip back!")
return
if(!isturf(A.loc)) // no extracting stuff inside other stuff
return
if(A.anchored)
return
to_chat(user, "<span class='notice'>You start attaching the pack to [A]...</span>")
if(do_after(user,50,target=A))
to_chat(user, "<span class='notice'>You attach the pack to [A] and activate it.</span>")
if(loc == user && istype(user.back, /obj/item/storage/backpack))
var/obj/item/storage/backpack/B = user.back
SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, src, user, FALSE, FALSE)
uses_left--
if(uses_left <= 0)
user.transferItemToLoc(src, A, TRUE)
var/mutable_appearance/balloon
var/mutable_appearance/balloon2
var/mutable_appearance/balloon3
if(isliving(A))
var/mob/living/M = A
M.Knockdown(320) // Keep them from moving during the duration of the extraction
M.buckled = 0 // Unbuckle them to prevent anchoring problems
else
A.anchored = TRUE
A.density = FALSE
var/obj/effect/extraction_holder/holder_obj = new(A.loc)
holder_obj.appearance = A.appearance
A.forceMove(holder_obj)
balloon2 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_expand")
balloon2.pixel_y = 10
balloon2.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
holder_obj.add_overlay(balloon2)
sleep(4)
balloon = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_balloon")
balloon.pixel_y = 10
balloon.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
holder_obj.cut_overlay(balloon2)
holder_obj.add_overlay(balloon)
playsound(holder_obj.loc, 'sound/items/fulext_deploy.wav', 50, 1, -3)
animate(holder_obj, pixel_z = 10, time = 20)
sleep(20)
animate(holder_obj, pixel_z = 15, time = 10)
sleep(10)
animate(holder_obj, pixel_z = 10, time = 10)
sleep(10)
animate(holder_obj, pixel_z = 15, time = 10)
sleep(10)
animate(holder_obj, pixel_z = 10, time = 10)
sleep(10)
playsound(holder_obj.loc, 'sound/items/fultext_launch.wav', 50, 1, -3)
animate(holder_obj, pixel_z = 1000, time = 30)
if(ishuman(A))
var/mob/living/carbon/human/L = A
L.SetUnconscious(0)
L.drowsyness = 0
L.SetSleeping(0)
sleep(30)
var/list/flooring_near_beacon = list()
for(var/turf/open/floor in orange(1, beacon))
flooring_near_beacon += floor
holder_obj.forceMove(pick(flooring_near_beacon))
animate(holder_obj, pixel_z = 10, time = 50)
sleep(50)
animate(holder_obj, pixel_z = 15, time = 10)
sleep(10)
animate(holder_obj, pixel_z = 10, time = 10)
sleep(10)
balloon3 = mutable_appearance('icons/obj/fulton_balloon.dmi', "fulton_retract")
balloon3.pixel_y = 10
balloon3.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
holder_obj.cut_overlay(balloon)
holder_obj.add_overlay(balloon3)
sleep(4)
holder_obj.cut_overlay(balloon3)
A.anchored = FALSE // An item has to be unanchored to be extracted in the first place.
A.density = initial(A.density)
animate(holder_obj, pixel_z = 0, time = 5)
sleep(5)
A.forceMove(holder_obj.loc)
qdel(holder_obj)
if(uses_left <= 0)
qdel(src)
/obj/item/fulton_core
name = "extraction beacon signaller"
desc = "Emits a signal which fulton recovery devices can lock onto. Activate in hand to create a beacon."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "subspace_amplifier"
/obj/item/fulton_core/attack_self(mob/user)
if(do_after(user,15,target = user) && !QDELETED(src))
new /obj/structure/extraction_point(get_turf(user))
qdel(src)
/obj/structure/extraction_point
name = "fulton recovery beacon"
desc = "A beacon for the fulton recovery system. Activate a pack in your hand to link it to a beacon."
icon = 'icons/obj/fulton.dmi'
icon_state = "extraction_point"
anchored = TRUE
density = FALSE
var/beacon_network = "station"
/obj/structure/extraction_point/Initialize()
. = ..()
name += " ([rand(100,999)]) ([get_area_name(src, TRUE)])"
GLOB.total_extraction_beacons += src
/obj/structure/extraction_point/Destroy()
GLOB.total_extraction_beacons -= src
..()
/obj/effect/extraction_holder
name = "extraction holder"
desc = "you shouldnt see this"
var/atom/movable/stored_obj
/obj/item/extraction_pack/proc/check_for_living_mobs(atom/A)
if(isliving(A))
var/mob/living/L = A
if(L.stat != DEAD)
return 1
for(var/thing in A.GetAllContents())
if(isliving(A))
var/mob/living/L = A
if(L.stat != DEAD)
return 1
return 0
/obj/effect/extraction_holder/singularity_pull()
return
/obj/effect/extraction_holder/singularity_pull()
return
@@ -0,0 +1,27 @@
/obj/machinery/computer/shuttle/labor
name = "labor shuttle console"
desc = "Used to call and send the labor camp shuttle."
circuit = /obj/item/circuitboard/computer/labor_shuttle
shuttleId = "laborcamp"
possible_destinations = "laborcamp_home;laborcamp_away"
req_access = list(ACCESS_BRIG)
/obj/machinery/computer/shuttle/labor/one_way
name = "prisoner shuttle console"
desc = "A one-way shuttle console, used to summon the shuttle to the labor camp."
possible_destinations = "laborcamp_away"
circuit = /obj/item/circuitboard/computer/labor_shuttle/one_way
req_access = list( )
/obj/machinery/computer/shuttle/labor/one_way/Topic(href, href_list)
if(href_list["move"])
var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
if(!M)
to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
return 0
var/obj/docking_port/stationary/S = M.get_docked()
if(S && S.name == "laborcamp_away")
to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
return 0
..()
@@ -0,0 +1,178 @@
GLOBAL_LIST(labor_sheet_values)
/**********************Prisoners' Console**************************/
/obj/machinery/mineral/labor_claim_console
name = "point claim console"
desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/item/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
Radio = new/obj/item/radio(src)
Radio.listening = FALSE
locate_stacking_machine()
if(!GLOB.labor_sheet_values)
var/sheet_list = list()
for(var/sheet_type in subtypesof(/obj/item/stack/sheet))
var/obj/item/stack/sheet/sheet = sheet_type
if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
continue
sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
GLOB.labor_sheet_values = sortList(sheet_list, /proc/cmp_sheet_list)
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id/prisoner))
if(!inserted_id)
if(!user.transferItemToLoc(I, src))
return
inserted_id = I
to_chat(user, "<span class='notice'>You insert [I].</span>")
return
else
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return ..()
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "labor_claim_console", name, 450, 475, master_ui, state)
ui.open()
/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
var/list/data = list()
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
if(inserted_id)
data["id"] = inserted_id
data["id_name"] = inserted_id.registered_name
data["points"] = inserted_id.points
data["goal"] = inserted_id.goal
if(check_auth())
can_go_home = TRUE
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
data["ores"] = GLOB.labor_sheet_values
data["can_go_home"] = can_go_home
return data
/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
if(..())
return
switch(action)
if("handle_id")
if(inserted_id)
if(!usr.get_active_held_item())
usr.put_in_hands(inserted_id)
inserted_id = null
else
inserted_id.forceMove(get_turf(src))
inserted_id = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.transferItemToLoc(I, src))
return
inserted_id = I
if("claim_points")
inserted_id.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "Points transferred.")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else if(!check_auth())
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released when they reach their point goal.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
if(2)
to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
if(3)
to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
if(obj_flags & EMAGGED)
return 1 //Shuttle is emagged, let any ol' person through
return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if(stacking_machine)
stacking_machine.CONSOLE = src
else
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
if(!(obj_flags & EMAGGED))
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
points += inp.point_value * inp.amount
..()
/obj/machinery/mineral/stacking_machine/laborstacker/attackby(obj/item/I, mob/living/user)
if(istype(I, /obj/item/stack/sheet) && user.canUnEquip(I))
var/obj/item/stack/sheet/inp = I
points += inp.point_value * inp.amount
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = FALSE
/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user)
. = ..()
if(.)
return
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/prisoner_id = I
to_chat(user, "<span class='notice'><B>ID: [prisoner_id.registered_name]</B></span>")
to_chat(user, "<span class='notice'>Points Collected:[prisoner_id.points]</span>")
to_chat(user, "<span class='notice'>Point Quota: [prisoner_id.goal]</span>")
to_chat(user, "<span class='notice'>Collect points by bringing smelted minerals to the Labor Shuttle stacking machine. Reach your quota to earn your release.</span>")
else
to_chat(user, "<span class='warning'>Error: Invalid ID</span>")
else
return ..()
+248
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@@ -0,0 +1,248 @@
/obj/structure/flora/ash
gender = PLURAL
layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "l_mushroom"
name = "large mushrooms"
desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
var/harvested_name = "shortened mushrooms"
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
var/needs_sharp_harvest = TRUE
var/harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings
var/harvest_amount_low = 1
var/harvest_amount_high = 3
var/harvest_time = 60
var/harvest_message_low = "You pick a mushroom, but fail to collect many shavings from its cap."
var/harvest_message_med = "You pick a mushroom, carefully collecting the shavings from its cap."
var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
var/harvested = FALSE
var/base_icon
var/regrowth_time_low = 8 MINUTES
var/regrowth_time_high = 16 MINUTES
/obj/structure/flora/ash/Initialize()
. = ..()
base_icon = "[icon_state][rand(1, 4)]"
icon_state = base_icon
/obj/structure/flora/ash/proc/harvest(user)
if(harvested)
return 0
var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
if(rand_harvested)
if(user)
var/msg = harvest_message_med
if(rand_harvested == harvest_amount_low)
msg = harvest_message_low
else if(rand_harvested == harvest_amount_high)
msg = harvest_message_high
to_chat(user, "<span class='notice'>[msg]</span>")
for(var/i in 1 to rand_harvested)
new harvest(get_turf(src))
icon_state = "[base_icon]p"
name = harvested_name
desc = harvested_desc
harvested = TRUE
addtimer(CALLBACK(src, .proc/regrow), rand(regrowth_time_low, regrowth_time_high))
return 1
/obj/structure/flora/ash/proc/regrow()
icon_state = base_icon
name = initial(name)
desc = initial(desc)
harvested = FALSE
/obj/structure/flora/ash/attackby(obj/item/W, mob/user, params)
if(!harvested && needs_sharp_harvest && W.sharpness)
user.visible_message("<span class='notice'>[user] starts to harvest from [src] with [W].</span>","<span class='notice'>You begin to harvest from [src] with [W].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
else
return ..()
/obj/structure/flora/ash/attack_hand(mob/user)
. = ..()
if(.)
return
if(!harvested && !needs_sharp_harvest)
user.visible_message("<span class='notice'>[user] starts to harvest from [src].</span>","<span class='notice'>You begin to harvest from [src].</span>")
if(do_after(user, harvest_time, target = src))
harvest(user)
/obj/structure/flora/ash/tall_shroom //exists only so that the spawning check doesn't allow these spawning near other things
regrowth_time_low = 4200
/obj/structure/flora/ash/leaf_shroom
icon_state = "s_mushroom"
name = "leafy mushrooms"
desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
harvested_name = "leafless mushrooms"
harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
needs_sharp_harvest = FALSE
harvest_amount_high = 4
harvest_time = 20
harvest_message_low = "You pluck a single, suitable leaf."
harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
harvest_message_high = "You pluck quite a lot of suitable leaves."
regrowth_time_low = 2400
regrowth_time_high = 6000
/obj/structure/flora/ash/cap_shroom
icon_state = "r_mushroom"
name = "tall mushrooms"
desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
harvested_name = "small mushrooms"
harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
harvest_amount_high = 4
harvest_time = 50
harvest_message_low = "You slice the cap off a mushroom."
harvest_message_med = "You slice off a few conks from the larger mushrooms."
harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 5400
/obj/structure/flora/ash/stem_shroom
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
light_range = 1.5
light_power = 2.1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
harvest_amount_high = 4
harvest_time = 40
harvest_message_low = "You pick and slice the cap off a mushroom, leaving the stem."
harvest_message_med = "You pick and decapitate several mushrooms for their stems."
harvest_message_high = "You acquire a number of stems from these mushrooms."
regrowth_time_low = 3000
regrowth_time_high = 6000
/obj/structure/flora/ash/cacti
icon_state = "cactus"
name = "fruiting cacti"
desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
harvested_name = "cacti"
harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
needs_sharp_harvest = FALSE
harvest_amount_high = 2
harvest_time = 10
harvest_message_low = "You pick a cactus fruit."
harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
harvest_message_high = "You pick a pair of cactus fruit."
regrowth_time_low = 4800
regrowth_time_high = 7200
/obj/structure/flora/ash/cacti/Initialize(mapload)
. = ..()
// min dmg 3, max dmg 6, prob(70)
AddComponent(/datum/component/caltrop, 3, 6, 70)
/obj/item/reagent_containers/food/snacks/grown/ash_flora
name = "mushroom shavings"
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_shavings"
list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 100
seed = /obj/item/seeds/lavaland/polypore
wine_power = 20
/obj/item/reagent_containers/food/snacks/grown/ash_flora/Initialize()
. = ..()
pixel_x = rand(-4, 4)
pixel_y = rand(-4, 4)
/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings //for actual crafting
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
name = "mushroom leaf"
desc = "A leaf, from a mushroom."
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
icon_state = "mushroom_leaf"
seed = /obj/item/seeds/lavaland/porcini
wine_power = 40
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
name = "mushroom cap"
desc = "The cap of a large mushroom."
list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
icon_state = "mushroom_cap"
seed = /obj/item/seeds/lavaland/inocybe
wine_power = 70
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
name = "mushroom stem"
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
seed = /obj/item/seeds/lavaland/ember
wine_power = 60
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
name = "cactus fruit"
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 6)
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
icon_state = "cactus_fruit"
seed = /obj/item/seeds/lavaland/cactus
wine_power = 50
/obj/item/reagent_containers/glass/bowl/mushroom_bowl
name = "mushroom bowl"
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
cut_overlays()
if(reagents && reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
else
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
if(istype(I, /obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/S = I
if(I.w_class > WEIGHT_CLASS_SMALL)
to_chat(user, "<span class='warning'>The ingredient is too big for [src]!</span>")
else if(contents.len >= 20)
to_chat(user, "<span class='warning'>You can't add more ingredients to [src]!</span>")
else
if(reagents.has_reagent("water", 10)) //are we starting a soup or a salad?
var/obj/item/reagent_containers/food/snacks/customizable/A = new/obj/item/reagent_containers/food/snacks/customizable/soup/ashsoup(get_turf(src))
A.initialize_custom_food(src, S, user)
else
var/obj/item/reagent_containers/food/snacks/customizable/A = new/obj/item/reagent_containers/food/snacks/customizable/salad/ashsalad(get_turf(src))
A.initialize_custom_food(src, S, user)
else
. = ..()
//what you can craft with these things
/datum/crafting_recipe/mushroom_bowl
name = "Mushroom Bowl"
result = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
reqs = list(/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
time = 30
category = CAT_PRIMAL
/obj/item/reagent_containers/food/snacks/customizable/salad/ashsalad
desc = "Very ashy."
trash = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
/obj/item/reagent_containers/food/snacks/customizable/soup/ashsoup
desc = "A bowl with ash and... stuff in it."
trash = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_soup"
File diff suppressed because it is too large Load Diff
+95
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@@ -0,0 +1,95 @@
/obj/structure/punching_bag
name = "punching bag"
desc = "A punching bag. Can you get to speed level 4???"
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "punchingbag"
anchored = TRUE
layer = WALL_OBJ_LAYER
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
/obj/structure/punching_bag/attack_hand(mob/user as mob)
. = ..()
if(.)
return
flick("[icon_state]2", src)
playsound(loc, pick(hit_sounds), 25, 1, -1)
if(isliving(user))
var/mob/living/L = user
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
L.apply_status_effect(STATUS_EFFECT_EXERCISED)
/obj/structure/weightmachine
name = "Weight Machine"
desc = "Just looking at this thing makes you feel tired."
density = TRUE
anchored = TRUE
var/icon_state_inuse
/obj/structure/weightmachine/proc/AnimateMachine(mob/living/user)
return
/obj/structure/weightmachine/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(obj_flags & IN_USE)
to_chat(user, "It's already in use - wait a bit.")
return
else
obj_flags |= IN_USE
icon_state = icon_state_inuse
user.setDir(SOUTH)
user.Stun(80)
user.forceMove(src.loc)
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
user.visible_message("<B>[user] is [bragmessage]!</B>")
AnimateMachine(user)
playsound(user, 'sound/machines/click.ogg', 60, 1)
obj_flags &= ~IN_USE
user.pixel_y = 0
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
icon_state = initial(icon_state)
to_chat(user, finishmessage)
user.apply_status_effect(STATUS_EFFECT_EXERCISED)
/obj/structure/weightmachine/stacklifter
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnesslifter"
icon_state_inuse = "fitnesslifter2"
/obj/structure/weightmachine/stacklifter/AnimateMachine(mob/living/user)
var/lifts = 0
while (lifts++ < 6)
if (user.loc != src.loc)
break
sleep(3)
animate(user, pixel_y = -2, time = 3)
sleep(3)
animate(user, pixel_y = -4, time = 3)
sleep(3)
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
/obj/structure/weightmachine/weightlifter
icon = 'goon/icons/obj/fitness.dmi'
icon_state = "fitnessweight"
icon_state_inuse = "fitnessweight-c"
/obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user)
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
add_overlay(swole_overlay)
var/reps = 0
user.pixel_y = 5
while (reps++ < 6)
if (user.loc != src.loc)
break
for (var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
sleep(3)
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
playsound(user, 'goon/sound/effects/spring.ogg', 60, 1)
sleep(3)
animate(user, pixel_y = 2, time = 3)
sleep(3)
cut_overlay(swole_overlay)
+211
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@@ -0,0 +1,211 @@
#define SMELT_AMOUNT 10
/**********************Mineral processing unit console**************************/
/obj/machinery/mineral
var/input_dir = NORTH
var/output_dir = SOUTH
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
S.forceMove(drop_location())
var/turf/T = get_step(src,output_dir)
if(T)
S.forceMove(T)
/obj/machinery/mineral/processing_unit_console
name = "production machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = TRUE
var/obj/machinery/mineral/processing_unit/machine = null
var/machinedir = EAST
speed_process = TRUE
/obj/machinery/mineral/processing_unit_console/Initialize()
. = ..()
machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
if (machine)
machine.CONSOLE = src
else
return INITIALIZE_HINT_QDEL
/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user)
. = ..()
if(!machine)
return
var/dat = machine.get_machine_data()
var/datum/browser/popup = new(user, "processing", "Smelting Console", 300, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["material"])
machine.selected_material = href_list["material"]
machine.selected_alloy = null
if(href_list["alloy"])
machine.selected_material = null
machine.selected_alloy = href_list["alloy"]
if(href_list["set_on"])
machine.on = (href_list["set_on"] == "on")
updateUsrDialog()
return
/obj/machinery/mineral/processing_unit_console/Destroy()
machine = null
return ..()
/**********************Mineral processing unit**************************/
/obj/machinery/mineral/processing_unit
name = "furnace"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "furnace"
density = TRUE
var/obj/machinery/mineral/CONSOLE = null
var/on = FALSE
var/selected_material = MAT_METAL
var/selected_alloy = null
var/datum/techweb/stored_research
/obj/machinery/mineral/processing_unit/Initialize()
. = ..()
proximity_monitor = new(src, 1)
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, TRUE, /obj/item/stack)
stored_research = new /datum/techweb/specialized/autounlocking/smelter
/obj/machinery/mineral/processing_unit/Destroy()
CONSOLE = null
QDEL_NULL(stored_research)
return ..()
/obj/machinery/mineral/processing_unit/HasProximity(atom/movable/AM)
if(istype(AM, /obj/item/stack/ore) && AM.loc == get_step(src, input_dir))
process_ore(AM)
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(O)
if(!materials.has_space(material_amount))
unload_mineral(O)
else
materials.insert_item(O)
qdel(O)
if(CONSOLE)
CONSOLE.updateUsrDialog()
/obj/machinery/mineral/processing_unit/proc/get_machine_data()
var/dat = "<b>Smelter control console</b><br><br>"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm&sup3;"
if (selected_material == mat_id)
dat += " <i>Smelting</i>"
else
dat += " <A href='?src=[REF(CONSOLE)];material=[mat_id]'><b>Not Smelting</b></A> "
dat += "<br>"
dat += "<br><br>"
dat += "<b>Smelt Alloys</b><br>"
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
dat += "<span class=\"res_name\">[D.name] "
if (selected_alloy == D.id)
dat += " <i>Smelting</i>"
else
dat += " <A href='?src=[REF(CONSOLE)];alloy=[D.id]'><b>Not Smelting</b></A> "
dat += "<br>"
dat += "<br><br>"
//On or off
dat += "Machine is currently "
if (on)
dat += "<A href='?src=[REF(CONSOLE)];set_on=off'>On</A> "
else
dat += "<A href='?src=[REF(CONSOLE)];set_on=on'>Off</A> "
return dat
/obj/machinery/mineral/processing_unit/process()
if (on)
if(selected_material)
smelt_ore()
else if(selected_alloy)
smelt_alloy()
if(CONSOLE)
CONSOLE.updateUsrDialog()
/obj/machinery/mineral/processing_unit/proc/smelt_ore()
GET_COMPONENT(materials, /datum/component/material_container)
var/datum/material/mat = materials.materials[selected_material]
if(mat)
var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT)
if(!sheets_to_remove)
on = FALSE
else
var/out = get_step(src, output_dir)
materials.retrieve_sheets(sheets_to_remove, selected_material, out)
/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
var/datum/design/alloy = stored_research.isDesignResearchedID(selected_alloy) //check if it's a valid design
if(!alloy)
on = FALSE
return
var/amount = can_smelt(alloy)
if(!amount)
on = FALSE
return
GET_COMPONENT(materials, /datum/component/material_container)
materials.use_amount(alloy.materials, amount)
generate_mineral(alloy.build_path)
/obj/machinery/mineral/processing_unit/proc/can_smelt(datum/design/D)
if(D.make_reagents.len)
return FALSE
var/build_amount = SMELT_AMOUNT
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in D.materials)
var/M = D.materials[mat_id]
var/datum/material/smelter_mat = materials.materials[mat_id]
if(!M || !smelter_mat)
return FALSE
build_amount = min(build_amount, round(smelter_mat.amount / M))
return build_amount
/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
var/O = new P(src)
unload_mineral(O)
/obj/machinery/mineral/processing_unit/on_deconstruction()
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
..()
#undef SMELT_AMOUNT
+357
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@@ -0,0 +1,357 @@
/**********************Ore Redemption Unit**************************/
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = TRUE
input_dir = NORTH
output_dir = SOUTH
req_access = list(ACCESS_MINERAL_STOREROOM)
speed_process = TRUE
circuit = /obj/item/circuitboard/machine/ore_redemption
layer = BELOW_OBJ_LAYER
var/obj/item/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(MAT_GLASS = 1, MAT_METAL = 1, MAT_PLASMA = 15, MAT_SILVER = 16, MAT_GOLD = 18, MAT_TITANIUM = 30, MAT_URANIUM = 30, MAT_DIAMOND = 50, MAT_BLUESPACE = 50, MAT_BANANIUM = 60)
var/message_sent = FALSE
var/list/ore_buffer = list()
var/datum/techweb/stored_research
var/obj/item/disk/design_disk/inserted_disk
var/datum/component/remote_materials/materials
/obj/machinery/mineral/ore_redemption/Initialize(mapload)
. = ..()
stored_research = new /datum/techweb/specialized/autounlocking/smelter
materials = AddComponent(/datum/component/remote_materials, "orm", mapload)
/obj/machinery/mineral/ore_redemption/Destroy()
QDEL_NULL(stored_research)
return ..()
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
var/sheet_per_ore_temp = 1
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
for(var/obj/item/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
var/datum/component/material_container/mat_container = materials.mat_container
if (!mat_container)
return
if(istype(O, /obj/item/stack/ore/bluespace_crystal/refined))
return
ore_buffer -= O
if(O && O.refined_type)
points += O.points * point_upgrade * O.amount
var/material_amount = mat_container.get_item_material_amount(O)
if(!material_amount)
qdel(O) //no materials, incinerate it
else if(!mat_container.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it
unload_mineral(O)
else
var/mats = O.materials & mat_container.materials
var/amount = O.amount
var/id = inserted_id && inserted_id.registered_name
if (id)
id = " (ID: [id])"
mat_container.insert_item(O, sheet_per_ore) //insert it
materials.silo_log(src, "smelted", amount, "ores[id]", mats)
qdel(O)
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
var/datum/component/material_container/mat_container = materials.mat_container
if(!mat_container || D.make_reagents.len)
return FALSE
var/build_amount = 0
for(var/mat_id in D.materials)
var/M = D.materials[mat_id]
var/datum/material/redemption_mat = mat_container.materials[mat_id]
if(!M || !redemption_mat)
return FALSE
var/smeltable_sheets = FLOOR(redemption_mat.amount / M, 1)
if(!smeltable_sheets)
return FALSE
if(!build_amount)
build_amount = smeltable_sheets
build_amount = min(build_amount, smeltable_sheets)
return build_amount
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
var/current_amount = 0
for(var/ore in ores_to_process)
if(current_amount >= ore_pickup_rate)
break
smelt_ore(ore)
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
var/datum/component/material_container/mat_container = materials.mat_container
if(!mat_container || !is_station_level(z))
return
message_sent = TRUE
var/area/A = get_area(src)
var/msg = "Now available in [A]:<br>"
var/has_minerals = FALSE
for(var/mat_id in mat_container.materials)
var/datum/material/M = mat_container.materials[mat_id]
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
if(mineral_amount)
has_minerals = TRUE
msg += "[capitalize(M.name)]: [mineral_amount] sheets<br>"
if(!has_minerals)
return
for(var/obj/machinery/requests_console/D in GLOB.allConsoles)
if(D.receive_ore_updates)
D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
/obj/machinery/mineral/ore_redemption/process()
if(!materials.mat_container || panel_open || !powered())
return
var/atom/input = get_step(src, input_dir)
var/obj/structure/ore_box/OB = locate() in input
if(OB)
input = OB
for(var/obj/item/stack/ore/O in input)
if(QDELETED(O))
continue
ore_buffer |= O
O.forceMove(src)
CHECK_TICK
if(LAZYLEN(ore_buffer))
message_sent = FALSE
process_ores(ore_buffer)
else if(!message_sent)
send_console_message()
/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(default_deconstruction_crowbar(W))
return
if(!powered())
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/I = user.get_active_held_item()
if(istype(I) && !istype(inserted_id))
if(!user.transferItemToLoc(I, src))
return
inserted_id = I
interact(user)
return
if(istype(W, /obj/item/disk/design_disk))
if(user.transferItemToLoc(W, src))
inserted_disk = W
return TRUE
if(istype(W, /obj/item/stack/ore/bluespace_crystal/refined))
to_chat(user, "<span class='notice'>[W] has already been refined!</span>")
return
return ..()
/obj/machinery/mineral/ore_redemption/multitool_act(mob/living/user, obj/item/multitool/I)
if (panel_open)
input_dir = turn(input_dir, -90)
output_dir = turn(output_dir, -90)
to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
return TRUE
/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ore_redemption_machine", "Ore Redemption Machine", 440, 550, master_ui, state)
ui.open()
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
var/list/data = list()
data["unclaimedPoints"] = points
if(inserted_id)
data["hasID"] = TRUE
data["claimedPoints"] = inserted_id.mining_points
data["materials"] = list()
var/datum/component/material_container/mat_container = materials.mat_container
if (mat_container)
for(var/mat_id in mat_container.materials)
var/datum/material/M = mat_container.materials[mat_id]
var/sheet_amount = M.amount ? M.amount / MINERAL_MATERIAL_AMOUNT : "0"
data["materials"] += list(list("name" = M.name, "id" = M.id, "amount" = sheet_amount, "value" = ore_values[M.id] * point_upgrade))
data["alloys"] = list()
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
data["alloys"] += list(list("name" = D.name, "id" = D.id, "amount" = can_smelt_alloy(D)))
if (!mat_container)
data["disconnected"] = "local mineral storage is unavailable"
else if (!materials.silo)
data["disconnected"] = "no ore silo connection is available; storing locally"
else if (materials.on_hold())
data["disconnected"] = "mineral withdrawal is on hold"
data["diskDesigns"] = list()
if(inserted_disk)
data["hasDisk"] = TRUE
if(inserted_disk.blueprints.len)
var/index = 1
for (var/datum/design/thisdesign in inserted_disk.blueprints)
if(thisdesign)
data["diskDesigns"] += list(list("name" = thisdesign.name, "index" = index, "canupload" = thisdesign.build_type&SMELTER))
index++
return data
/obj/machinery/mineral/ore_redemption/ui_act(action, params)
if(..())
return
var/datum/component/material_container/mat_container = materials.mat_container
switch(action)
if("Eject")
if(!inserted_id)
return
usr.put_in_hands(inserted_id)
inserted_id = null
return TRUE
if("Insert")
var/obj/item/card/id/I = usr.get_active_held_item()
if(istype(I))
if(!usr.transferItemToLoc(I,src))
return
inserted_id = I
else
to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
return TRUE
if("Claim")
if(inserted_id)
inserted_id.mining_points += points
points = 0
return TRUE
if("Release")
if(!mat_container)
return
if(materials.on_hold())
to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
else if(!check_access(inserted_id) && !allowed(usr)) //Check the ID inside, otherwise check the user
to_chat(usr, "<span class='warning'>Required access not found.</span>")
else
var/mat_id = params["id"]
if(!mat_container.materials[mat_id])
return
var/datum/material/mat = mat_container.materials[mat_id]
var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
if(!stored_amount)
return
var/desired = 0
if (params["sheets"])
desired = text2num(params["sheets"])
else
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
var/sheets_to_remove = round(min(desired,50,stored_amount))
var/count = mat_container.retrieve_sheets(sheets_to_remove, mat_id, get_step(src, output_dir))
var/list/mats = list()
mats[mat_id] = MINERAL_MATERIAL_AMOUNT
materials.silo_log(src, "released", -count, "sheets", mats)
return TRUE
if("diskInsert")
var/obj/item/disk/design_disk/disk = usr.get_active_held_item()
if(istype(disk))
if(!usr.transferItemToLoc(disk,src))
return
inserted_disk = disk
else
to_chat(usr, "<span class='warning'>Not a valid Design Disk!</span>")
return TRUE
if("diskEject")
if(inserted_disk)
usr.put_in_hands(inserted_disk)
inserted_disk = null
return TRUE
if("diskUpload")
var/n = text2num(params["design"])
if(inserted_disk && inserted_disk.blueprints && inserted_disk.blueprints[n])
stored_research.add_design(inserted_disk.blueprints[n])
return TRUE
if("Smelt")
if(!mat_container)
return
if(materials.on_hold())
to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
return
var/alloy_id = params["id"]
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
var/desired = 0
if (params["sheets"])
desired = text2num(params["sheets"])
else
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
var/amount = round(min(desired,50,smelt_amount))
mat_container.use_amount(alloy.materials, amount)
materials.silo_log(src, "released", -amount, "sheets", alloy.materials)
var/output
if(ispath(alloy.build_path, /obj/item/stack/sheet))
output = new alloy.build_path(src, amount)
else
output = new alloy.build_path(src)
unload_mineral(output)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
return TRUE
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
do_sparks(5, TRUE, src)
..()
/obj/machinery/mineral/ore_redemption/power_change()
..()
update_icon()
/obj/machinery/mineral/ore_redemption/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
+234
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@@ -0,0 +1,234 @@
GLOBAL_DATUM(ore_silo_default, /obj/machinery/ore_silo)
GLOBAL_LIST_EMPTY(silo_access_logs)
/obj/machinery/ore_silo
name = "ore silo"
desc = "An all-in-one bluespace storage and transmission system for the station's mineral distribution needs."
icon = 'icons/obj/mining.dmi'
icon_state = "silo"
density = TRUE
circuit = /obj/item/circuitboard/machine/ore_silo
var/list/holds = list()
var/list/datum/component/remote_materials/connected = list()
var/log_page = 1
/obj/machinery/ore_silo/Initialize(mapload)
. = ..()
AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
INFINITY,
FALSE,
/obj/item/stack,
null,
null,
TRUE)
if (!GLOB.ore_silo_default && mapload && is_station_level(z))
GLOB.ore_silo_default = src
/obj/machinery/ore_silo/Destroy()
if (GLOB.ore_silo_default == src)
GLOB.ore_silo_default = null
for(var/C in connected)
var/datum/component/remote_materials/mats = C
mats.disconnect_from(src)
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
return ..()
/obj/machinery/ore_silo/proc/remote_attackby(obj/machinery/M, mob/user, obj/item/stack/I)
GET_COMPONENT(materials, /datum/component/material_container)
// stolen from /datum/component/material_container/proc/OnAttackBy
if(user.a_intent != INTENT_HELP)
return
if(I.item_flags & ABSTRACT)
return
if(!istype(I) || (I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION))
to_chat(user, "<span class='warning'>[M] won't accept [I]!</span>")
return
var/item_mats = I.materials & materials.materials
if(!length(item_mats))
to_chat(user, "<span class='warning'>[I] does not contain sufficient materials to be accepted by [M].</span>")
return
// assumes unlimited space...
var/amount = I.amount
materials.user_insert(I, user)
silo_log(M, "deposited", amount, "sheets", item_mats)
return TRUE
/obj/machinery/ore_silo/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/stack))
return remote_attackby(src, user, W)
return ..()
/obj/machinery/ore_silo/ui_interact(mob/user)
user.set_machine(src)
var/datum/browser/popup = new(user, "ore_silo", null, 600, 550)
popup.set_content(generate_ui())
popup.open()
/obj/machinery/ore_silo/proc/generate_ui()
GET_COMPONENT(materials, /datum/component/material_container)
var/list/ui = list("<head><title>Ore Silo</title></head><body><div class='statusDisplay'><h2>Stored Material:</h2>")
var/any = FALSE
for(var/M in materials.materials)
var/datum/material/mat = materials.materials[M]
var/sheets = round(mat.amount) / MINERAL_MATERIAL_AMOUNT
if (sheets)
if (sheets >= 1)
ui += "<a href='?src=[REF(src)];ejectsheet=[mat.id];eject_amt=1'>Eject</a>"
else
ui += "<span class='linkOff'>Eject</span>"
if (sheets >= 20)
ui += "<a href='?src=[REF(src)];ejectsheet=[mat.id];eject_amt=20'>20x</a>"
else
ui += "<span class='linkOff'>20x</span>"
ui += "<b>[mat.name]</b>: [sheets] sheets<br>"
any = TRUE
if(!any)
ui += "Nothing!"
ui += "</div><div class='statusDisplay'><h2>Connected Machines:</h2>"
for(var/C in connected)
var/datum/component/remote_materials/mats = C
var/atom/parent = mats.parent
var/hold_key = "[get_area(parent)]/[mats.category]"
ui += "<a href='?src=[REF(src)];remove=[REF(mats)]'>Remove</a>"
ui += "<a href='?src=[REF(src)];hold[!holds[hold_key]]=[url_encode(hold_key)]'>[holds[hold_key] ? "Allow" : "Hold"]</a>"
ui += " <b>[parent.name]</b> in [get_area_name(parent, TRUE)]<br>"
if(!connected.len)
ui += "Nothing!"
ui += "</div><div class='statusDisplay'><h2>Access Logs:</h2>"
var/list/logs = GLOB.silo_access_logs[REF(src)]
var/len = LAZYLEN(logs)
var/num_pages = 1 + round((len - 1) / 30)
var/page = CLAMP(log_page, 1, num_pages)
if(num_pages > 1)
for(var/i in 1 to num_pages)
if(i == page)
ui += "<span class='linkOff'>[i]</span>"
else
ui += "<a href='?src=[REF(src)];page=[i]'>[i]</a>"
ui += "<ol>"
any = FALSE
for(var/i in (page - 1) * 30 + 1 to min(page * 30, len))
var/datum/ore_silo_log/entry = logs[i]
ui += "<li value=[len + 1 - i]>[entry.formatted]</li>"
any = TRUE
if (!any)
ui += "<li>Nothing!</li>"
ui += "</ol></div>"
return ui.Join()
/obj/machinery/ore_silo/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(href_list["remove"])
var/datum/component/remote_materials/mats = locate(href_list["remove"]) in connected
if (mats)
mats.disconnect_from(src)
connected -= mats
updateUsrDialog()
return TRUE
else if(href_list["hold1"])
holds[href_list["hold1"]] = TRUE
updateUsrDialog()
return TRUE
else if(href_list["hold0"])
holds -= href_list["hold0"]
updateUsrDialog()
return TRUE
else if(href_list["ejectsheet"])
var/eject_sheet = href_list["ejectsheet"]
GET_COMPONENT(materials, /datum/component/material_container)
var/count = materials.retrieve_sheets(text2num(href_list["eject_amt"]), eject_sheet, drop_location())
var/list/matlist = list()
matlist[eject_sheet] = MINERAL_MATERIAL_AMOUNT
silo_log(src, "ejected", -count, "sheets", matlist)
return TRUE
else if(href_list["page"])
log_page = text2num(href_list["page"]) || 1
updateUsrDialog()
return TRUE
/obj/machinery/ore_silo/multitool_act(mob/living/user, obj/item/multitool/I)
if (istype(I))
to_chat(user, "<span class='notice'>You log [src] in the multitool's buffer.</span>")
I.buffer = src
return TRUE
/obj/machinery/ore_silo/proc/silo_log(obj/machinery/M, action, amount, noun, list/mats)
if (!length(mats))
return
var/datum/ore_silo_log/entry = new(M, action, amount, noun, mats)
var/list/logs = GLOB.silo_access_logs[REF(src)]
if(!LAZYLEN(logs))
GLOB.silo_access_logs[REF(src)] = logs = list(entry)
else if(!logs[1].merge(entry))
logs.Insert(1, entry)
updateUsrDialog()
flick("silo_active", src)
/obj/machinery/ore_silo/examine(mob/user)
..()
to_chat(user, "<span class='notice'>[src] can be linked to techfabs, circuit printers and protolathes with a multitool.</span>")
/datum/ore_silo_log
var/name // for VV
var/formatted // for display
var/timestamp
var/machine_name
var/area_name
var/action
var/noun
var/amount
var/list/materials
/datum/ore_silo_log/New(obj/machinery/M, _action, _amount, _noun, list/mats=list())
timestamp = STATION_TIME_TIMESTAMP("hh:mm:ss")
machine_name = M.name
area_name = get_area_name(M, TRUE)
action = _action
amount = _amount
noun = _noun
materials = mats.Copy()
for(var/each in materials)
materials[each] *= abs(_amount)
format()
/datum/ore_silo_log/proc/merge(datum/ore_silo_log/other)
if (other == src || action != other.action || noun != other.noun)
return FALSE
if (machine_name != other.machine_name || area_name != other.area_name)
return FALSE
timestamp = other.timestamp
amount += other.amount
for(var/each in other.materials)
materials[each] += other.materials[each]
format()
return TRUE
/datum/ore_silo_log/proc/format()
name = "[machine_name]: [action] [amount]x [noun]"
var/list/msg = list("([timestamp]) <b>[machine_name]</b> in [area_name]<br>[action] [abs(amount)]x [noun]<br>")
var/sep = ""
for(var/key in materials)
var/val = round(materials[key]) / MINERAL_MATERIAL_AMOUNT
msg += sep
sep = ", "
msg += "[amount < 0 ? "-" : "+"][val] [copytext(key, 2)]"
formatted = msg.Join()
+121
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@@ -0,0 +1,121 @@
/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
desc = "Controls a stacking machine... in theory."
density = FALSE
circuit = /obj/item/circuitboard/machine/stacking_unit_console
var/obj/machinery/mineral/stacking_machine/machine
var/machinedir = SOUTHEAST
/obj/machinery/mineral/stacking_unit_console/Initialize()
. = ..()
machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if (machine)
machine.CONSOLE = src
/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user)
. = ..()
if(!machine)
to_chat(user, "<span class='notice'>[src] is not linked to a machine!</span>")
return
var/obj/item/stack/sheet/s
var/dat
dat += text("<b>Stacking unit console</b><br><br>")
for(var/O in machine.stack_list)
s = machine.stack_list[O]
if(s.amount > 0)
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[REF(src)];release=[s.type]'>Release</A><br>")
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
user << browse(dat, "window=console_stacking_machine")
/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/I)
if(istype(I, /obj/item/multitool))
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, "<span class='notice'>You store linkage information in [I]'s buffer.</span>")
return TRUE
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["release"])
if(!(text2path(href_list["release"]) in machine.stack_list))
return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
inp.amount = 0
machine.unload_mineral(out)
src.updateUsrDialog()
return
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console."
density = TRUE
circuit = /obj/item/circuitboard/machine/stacking_machine
input_dir = EAST
output_dir = WEST
var/obj/machinery/mineral/stacking_unit_console/CONSOLE
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/stack_amt = 50 //amount to stack before releassing
var/datum/component/remote_materials/materials
var/force_connect = FALSE
/obj/machinery/mineral/stacking_machine/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
materials = AddComponent(/datum/component/remote_materials, "stacking", mapload, FALSE, mapload && force_connect)
/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
process_sheet(AM)
/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/multitool/M)
if(istype(M))
if(istype(M.buffer, /obj/machinery/mineral/stacking_unit_console))
CONSOLE = M.buffer
CONSOLE.machine = src
to_chat(user, "<span class='notice'>You link [src] to the console in [M]'s buffer.</span>")
return TRUE
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
var/key = inp.merge_type
var/obj/item/stack/sheet/storage = stack_list[key]
if(!storage) //It's the first of this sheet added
stack_list[key] = storage = new inp.type(src, 0)
storage.amount += inp.amount //Stack the sheets
qdel(inp)
if(materials.silo && !materials.on_hold()) //Dump the sheets to the silo
var/matlist = storage.materials & materials.mat_container.materials
if (length(matlist))
var/inserted = materials.mat_container.insert_stack(storage)
materials.silo_log(src, "collected", inserted, "sheets", matlist)
if (QDELETED(storage))
stack_list -= key
return
while(storage.amount >= stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new inp.type(null, stack_amt)
unload_mineral(out)
storage.amount -= stack_amt
+31
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/**********************Unloading unit**************************/
/obj/machinery/mineral/unloading_machine
name = "unloading machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "unloader"
density = TRUE
input_dir = WEST
output_dir = EAST
speed_process = TRUE
/obj/machinery/mineral/unloading_machine/process()
var/turf/T = get_step(src,input_dir)
if(T)
var/limit
for(var/obj/structure/ore_box/B in T)
for (var/obj/item/stack/ore/O in B)
B.contents -= O
unload_mineral(O)
limit++
if (limit>=10)
return
CHECK_TICK
CHECK_TICK
for(var/obj/item/I in T)
unload_mineral(I)
limit++
if (limit>=10)
return
CHECK_TICK
+366
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/**********************Mining Equipment Vendor**************************/
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = TRUE
circuit = /obj/item/circuitboard/machine/mining_equipment_vendor
var/icon_deny = "mining-deny"
var/obj/item/card/id/inserted_id
var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces.
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
new /datum/data/mining_equipment("50 Point Transfer Card", /obj/item/card/mining_point_card, 50),
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Absinthe", /obj/item/reagent_containers/food/drinks/bottle/absinthe/premium, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("Survival Knife", /obj/item/kitchen/knife/combat/survival, 450),
new /datum/data/mining_equipment("GAR Meson Scanners", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Explorer's Webbing", /obj/item/storage/belt/mining, 500),
new /datum/data/mining_equipment("Larger Ore Bag", /obj/item/storage/bag/ore/large, 500),
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 800),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Mini Extinguisher", /obj/item/extinguisher/mini, 1000),
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffelbag/mining_conscript, 1000),
new /datum/data/mining_equipment("1000 Point Transfer Card", /obj/item/card/mining_point_card/mp1000, 1000),
new /datum/data/mining_equipment("1500 Point Transfer Card", /obj/item/card/mining_point_card/mp1500, 1500),
new /datum/data/mining_equipment("2000 Point Transfer Card", /obj/item/card/mining_point_card/mp2000, 2000),
new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/tank/jetpack/suit, 2000),
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/clothing/suit/space/hardsuit/mining, 2000),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
new /datum/data/mining_equipment("Minebot Cooldown Upgrade", /obj/item/borg/upgrade/modkit/cooldown/minebot, 600),
new /datum/data/mining_equipment("Minebot AI Upgrade", /obj/item/slimepotion/slime/sentience/mining, 1000),
new /datum/data/mining_equipment("KA Minebot Passthrough", /obj/item/borg/upgrade/modkit/minebot_passthrough, 100),
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000)
)
/datum/data/mining_equipment
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, cost)
src.equipment_name = name
src.equipment_path = path
src.cost = cost
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
/obj/machinery/mineral/equipment_vendor/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
. = ..()
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[REF(src)];choice=eject'>Eject ID.</A><br>"
else
dat += "No ID inserted. <A href='?src=[REF(src)];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[REF(src)];purchase=[REF(prize)]'>Purchase</A></td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
to_chat(usr, "<span class='notice'>You eject the ID from [src]'s card slot.</span>")
inserted_id.forceMove(loc)
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/card/id/I = usr.get_active_held_item()
if(istype(I))
if(!usr.transferItemToLoc(I, src))
return
inserted_id = I
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
else
to_chat(usr, "<span class='warning'>Error: No valid ID!</span>")
flick(icon_deny, src)
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if (!prize || !(prize in prize_list))
to_chat(usr, "<span class='warning'>Error: Invalid choice!</span>")
flick(icon_deny, src)
return
if(prize.cost > inserted_id.mining_points)
to_chat(usr, "<span class='warning'>Error: Insufficient points for [prize.equipment_name]!</span>")
flick(icon_deny, src)
else
inserted_id.mining_points -= prize.cost
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
new prize.equipment_path(src.loc)
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
else
to_chat(usr, "<span class='warning'>Error: Please insert a valid ID!</span>")
flick(icon_deny, src)
updateUsrDialog()
return
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/mining_voucher))
RedeemVoucher(I, user)
return
if(istype(I, /obj/item/suit_voucher))
RedeemSVoucher(I, user)
return
if(istype(I, /obj/item/card/id))
var/obj/item/card/id/C = usr.get_active_held_item()
if(istype(C) && !istype(inserted_id))
if(!usr.transferItemToLoc(C, src))
return
inserted_id = C
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
interact(user)
return
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
var/items = list("Survival Capsule and Explorer's Webbing", "Resonator Kit", "Minebot Kit", "Extraction and Rescue Kit", "Crusher Kit", "Mining Conscription Kit")
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in items
if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
return
var/drop_location = drop_location()
switch(selection)
if("Survival Capsule and Explorer's Webbing")
new /obj/item/storage/belt/mining/vendor(drop_location)
if("Resonator Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/resonator(drop_location)
if("Minebot Kit")
new /mob/living/simple_animal/hostile/mining_drone(drop_location)
new /obj/item/weldingtool/hugetank(drop_location)
new /obj/item/clothing/head/welding(drop_location)
new /obj/item/borg/upgrade/modkit/minebot_passthrough(drop_location)
if("Extraction and Rescue Kit")
new /obj/item/extraction_pack(drop_location)
new /obj/item/fulton_core(drop_location)
new /obj/item/stack/marker_beacon/thirty(drop_location)
if("Crusher Kit")
new /obj/item/extinguisher/mini(drop_location)
new /obj/item/twohanded/required/kinetic_crusher(drop_location)
if("Mining Conscription Kit")
new /obj/item/storage/backpack/duffelbag/mining_conscript(drop_location)
SSblackbox.record_feedback("tally", "mining_voucher_redeemed", 1, selection)
qdel(voucher)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
do_sparks(5, TRUE, src)
if(prob(50 / severity) && severity < 3)
qdel(src)
/****************Golem Point Vendor**************************/
/obj/machinery/mineral/equipment_vendor/golem
name = "golem ship equipment vendor"
circuit = /obj/item/circuitboard/machine/mining_equipment_vendor/golem
/obj/machinery/mineral/equipment_vendor/golem/Initialize()
. = ..()
desc += "\nIt seems a few selections have been added."
prize_list += list(
new /datum/data/mining_equipment("Extra Id", /obj/item/card/id/mining, 250),
new /datum/data/mining_equipment("Science Goggles", /obj/item/clothing/glasses/science, 250),
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 300),
new /datum/data/mining_equipment("Toolbelt", /obj/item/storage/belt/utility, 350),
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
new /datum/data/mining_equipment("Sulphuric Acid", /obj/item/reagent_containers/glass/beaker/sulphuric, 500),
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
new /datum/data/mining_equipment("Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1700),
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
)
/**********************Mining Equipment Vendor Items**************************/
/**********************Mining Equipment Voucher**********************/
/obj/item/mining_voucher
name = "mining voucher"
desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
icon = 'icons/obj/mining.dmi'
icon_state = "mining_voucher"
w_class = WEIGHT_CLASS_TINY
/obj/item/suit_voucher
name = "suit voucher"
desc = "A token to redeem a new suit. Use it on a mining equipment vendor."
icon = 'icons/obj/mining.dmi'
icon_state = "mining_voucher"
w_class = WEIGHT_CLASS_TINY
/**********************Mining Point Card**********************/
//mp = Miner Pointers
//c = Cash
//TODO add in cr = Credits for cargo
/obj/item/card/mining_point_card
name = "mining points card"
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard. This one only holds a small 50 points on it."
icon_state = "data_1"
var/points = 50
/obj/item/card/mining_point_card/mp500
desc = "A small card preloaded with 500 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 500
/obj/item/card/mining_point_card/mp1000
desc = "A small card preloaded with 1000 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 1000
/obj/item/card/mining_point_card/mp1500
desc = "A small card preloaded with 1500 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 1500
/obj/item/card/mining_point_card/mp2000
desc = "A small card preloaded with 2000 mining points. Swipe your ID card over it to transfer the points, then discard."
points = 2000
/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(points)
var/obj/item/card/id/C = I
C.mining_points += points
to_chat(user, "<span class='info'>You transfer [points] points to [C].</span>")
points = 0
else
to_chat(user, "<span class='info'>There's no points left on [src].</span>")
..()
/obj/item/card/mining_point_card/examine(mob/user)
..()
to_chat(user, "There's [points] point\s on the card.")
///Conscript kit
/obj/item/card/mining_access_card
name = "mining access card"
desc = "A small card, that when used on any ID, will add mining access."
icon_state = "data_1"
/obj/item/card/mining_access_card/afterattack(atom/movable/AM, mob/user, proximity)
. = ..()
if(istype(AM, /obj/item/card/id) && proximity)
var/obj/item/card/id/I = AM
I.access |= ACCESS_MINING
I.access |= ACCESS_MINING_STATION
I.access |= ACCESS_MINERAL_STOREROOM
I.access |= ACCESS_CARGO
to_chat(user, "You upgrade [I] with mining access.")
qdel(src)
/obj/item/storage/backpack/duffelbag/mining_conscript
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
new /obj/item/pickaxe/mini(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/suit/hooded/explorer/standard(src)
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/mining_access_card(src)
//CITADEL ADDITIONS BELOW
/obj/item/storage/backpack/duffelbag/mining_cloned
name = "mining replacement kit"
desc = "A large bag that has advance tools and a spare jumpsuit, boots, and gloves for a newly cloned miner to get back in the field. Even as a new Id!"
/obj/item/storage/backpack/duffelbag/mining_cloned/PopulateContents()
new /obj/item/pickaxe/mini(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/implanter/tracking/gps(src)
new /obj/item/kitchen/knife/combat/survival(src)
new /obj/item/storage/firstaid/regular(src)
new /obj/item/reagent_containers/hypospray/medipen/survival(src)
new /obj/item/t_scanner/adv_mining_scanner(src)
new /obj/item/clothing/suit/hooded/explorer/standard(src)
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/id/mining(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/glasses/meson/prescription(src)
/obj/machinery/mineral/equipment_vendor/proc/RedeemSVoucher(obj/item/suit_voucher/voucher, mob/redeemer)
var/items = list("Exo-suit", "SEVA suit")
var/selection = input(redeemer, "Pick your suit.", "Suit Voucher Redemption") as null|anything in items
if(!selection || !Adjacent(redeemer) || QDELETED(voucher) || voucher.loc != redeemer)
return
var/drop_location = drop_location()
switch(selection)
if("Exo-suit")
new /obj/item/clothing/suit/hooded/explorer/exo(drop_location)
new /obj/item/clothing/mask/gas/exo(drop_location)
if("SEVA suit")
new /obj/item/clothing/suit/hooded/explorer/seva(drop_location)
new /obj/item/clothing/mask/gas/seva(drop_location)
SSblackbox.record_feedback("tally", "suit_voucher_redeemed", 1, selection)
qdel(voucher)
+91
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@@ -0,0 +1,91 @@
/**********************Light************************/
//this item is intended to give the effect of entering the mine, so that light gradually fades
/obj/effect/light_emitter
name = "Light emitter"
anchored = TRUE
invisibility = 101
var/set_luminosity = 8
var/set_cap = 0
/obj/effect/light_emitter/Initialize()
. = ..()
set_light(set_luminosity, set_cap)
/obj/effect/light_emitter/singularity_pull()
return
/obj/effect/light_emitter/singularity_act()
return
/**********************Miner Lockers**************************/
/obj/structure/closet/wardrobe/miner
name = "mining wardrobe"
icon_door = "mixed"
/obj/structure/closet/wardrobe/miner/PopulateContents()
new /obj/item/storage/backpack/duffelbag(src)
new /obj/item/storage/backpack/explorer(src)
new /obj/item/storage/backpack/satchel/explorer(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/under/rank/miner/lavaland(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/gloves/color/black(src)
/obj/structure/closet/secure_closet/miner
name = "miner's equipment"
icon_state = "mining"
req_access = list(ACCESS_MINING)
/obj/structure/closet/secure_closet/miner/unlocked
locked = FALSE
/obj/structure/closet/secure_closet/miner/PopulateContents()
..()
new /obj/item/stack/sheet/mineral/sandbags(src, 5)
new /obj/item/storage/box/emptysandbags(src)
new /obj/item/shovel(src)
new /obj/item/pickaxe/mini(src)
new /obj/item/radio/headset/headset_cargo/mining(src)
new /obj/item/flashlight/seclite(src)
new /obj/item/storage/bag/plants(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/gun/energy/kinetic_accelerator(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/survivalcapsule(src)
new /obj/item/assault_pod/mining(src)
/**********************Shuttle Computer**************************/
/obj/machinery/computer/shuttle/mining
name = "mining shuttle console"
desc = "Used to call and send the mining shuttle."
req_access = list(ACCESS_MINING)
circuit = /obj/item/circuitboard/computer/mining_shuttle
shuttleId = "mining"
possible_destinations = "mining_home;mining_away;landing_zone_dock;mining_public"
no_destination_swap = 1
var/global/list/dumb_rev_heads = list()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
if(is_station_level(user.z) && user.mind && is_head_revolutionary(user) && !(user.mind in dumb_rev_heads))
to_chat(user, "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>")
dumb_rev_heads += user.mind
return
. = ..()
/**********************Mining car (Crate like thing, not the rail car)**************************/
/obj/structure/closet/crate/miningcar
desc = "A mining car. This one doesn't work on rails, but has to be dragged."
name = "Mining car (not for rails)"
icon_state = "miningcar"
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/**********************Mining drone**********************/
#define MINEDRONE_COLLECT 1
#define MINEDRONE_ATTACK 2
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
gender = NEUTER
icon = 'icons/mob/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = MOUSE_OPACITY_ICON
faction = list("neutral")
a_intent = INTENT_HARM
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
move_to_delay = 10
health = 125
maxHealth = 125
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 10
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = TRUE
stop_automated_movement_when_pulled = TRUE
attacktext = "drills"
attack_sound = 'sound/weapons/circsawhit.ogg'
sentience_type = SENTIENCE_MINEBOT
speak_emote = list("states")
wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
healable = 0
loot = list(/obj/effect/decal/cleanable/robot_debris)
del_on_death = TRUE
var/mode = MINEDRONE_COLLECT
var/light_on = 0
var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
/mob/living/simple_animal/hostile/mining_drone/Initialize()
. = ..()
stored_gun = new(src)
var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
toggle_light_action.Grant(src)
var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
toggle_meson_vision_action.Grant(src)
var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
toggle_mode_action.Grant(src)
var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
dump_ore_action.Grant(src)
var/obj/item/implant/radio/mining/imp = new(src)
imp.implant(src)
access_card = new /obj/item/card/id(src)
var/datum/job/mining/M = new
access_card.access = M.get_access()
SetCollectBehavior()
/mob/living/simple_animal/hostile/mining_drone/Destroy()
for (var/datum/action/innate/minedrone/action in actions)
qdel(action)
return ..()
/mob/living/simple_animal/hostile/mining_drone/sentience_act()
..()
check_friendly_fire = 0
/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
..()
var/t_He = p_they(TRUE)
var/t_him = p_them()
var/t_s = p_s()
if(health < maxHealth)
if(health >= maxHealth * 0.5)
to_chat(user, "<span class='warning'>[t_He] look[t_s] slightly dented.</span>")
else
to_chat(user, "<span class='boldwarning'>[t_He] look[t_s] severely dented!</span>")
to_chat(user, "<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n\
Field repairs can be done with a welder.")
if(stored_gun && stored_gun.max_mod_capacity)
to_chat(user, "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining.")
for(var/A in stored_gun.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
to_chat(user, "<span class='notice'>There is \a [M] installed, using <b>[M.cost]%</b> capacity.</span>")
/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/I)
. = TRUE
if(mode == MINEDRONE_ATTACK)
to_chat(user, "<span class='info'>[src] can't be repaired while in attack mode!</span>")
return
if(maxHealth == health)
to_chat(user, "<span class='info'>[src] is at full integrity.</span>")
return
if(I.use_tool(src, user, 0, volume=40))
adjustBruteLoss(-15)
to_chat(user, "<span class='info'>You repair some of the armor on [src].</span>")
/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner))
to_chat(user, "<span class='info'>You instruct [src] to drop any collected ore.</span>")
DropOre()
return
if(istype(I, /obj/item/crowbar) || istype(I, /obj/item/borg/upgrade/modkit))
I.melee_attack_chain(user, stored_gun, params)
return
..()
/mob/living/simple_animal/hostile/mining_drone/death()
DropOre(0)
if(stored_gun)
for(var/obj/item/borg/upgrade/modkit/M in stored_gun.modkits)
M.uninstall(stored_gun)
deathmessage = "blows apart!"
..()
/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
. = ..()
if(.)
return
if(M.a_intent == INTENT_HELP)
toggle_mode()
switch(mode)
if(MINEDRONE_COLLECT)
to_chat(M, "<span class='info'>[src] has been set to search and store loose ore.</span>")
if(MINEDRONE_ATTACK)
to_chat(M, "<span class='info'>[src] has been set to attack hostile wildlife.</span>")
return
/mob/living/simple_animal/hostile/mining_drone/CanPass(atom/movable/O)
if(istype(O, /obj/item/projectile/kinetic))
var/obj/item/projectile/kinetic/K = O
if(K.kinetic_gun)
for(var/A in K.kinetic_gun.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, /obj/item/borg/upgrade/modkit/minebot_passthrough))
return TRUE
if(istype(O, /obj/item/projectile/destabilizer))
return TRUE
return ..()
/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
mode = MINEDRONE_COLLECT
vision_range = 9
search_objects = 2
wander = TRUE
ranged = FALSE
minimum_distance = 1
retreat_distance = null
icon_state = "mining_drone"
to_chat(src, "<span class='info'>You are set to collect mode. You can now collect loose ore.</span>")
/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
mode = MINEDRONE_ATTACK
vision_range = 7
search_objects = 0
wander = FALSE
ranged = TRUE
retreat_distance = 2
minimum_distance = 1
icon_state = "mining_drone_offense"
to_chat(src, "<span class='info'>You are set to attack mode. You can now attack from range.</span>")
/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
CollectOre()
return
if(isliving(target))
SetOffenseBehavior()
return ..()
/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/A)
if(CheckFriendlyFire(A))
return
stored_gun.afterattack(A, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
for(var/obj/item/stack/ore/O in range(1, src))
O.forceMove(src)
/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
if(!contents.len)
if(message)
to_chat(src, "<span class='notice'>You attempt to dump your stored ore, but you have none.</span>")
return
if(message)
to_chat(src, "<span class='notice'>You dump your stored ore.</span>")
for(var/obj/item/stack/ore/O in contents)
O.forceMove(drop_location())
/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount)
if(mode != MINEDRONE_ATTACK && amount > 0)
SetOffenseBehavior()
. = ..()
/datum/action/innate/minedrone/toggle_meson_vision
name = "Toggle Meson Vision"
button_icon_state = "meson"
/datum/action/innate/minedrone/toggle_meson_vision/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.sight & SEE_TURFS)
user.sight &= ~SEE_TURFS
user.lighting_alpha = initial(user.lighting_alpha)
else
user.sight |= SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
user.sync_lighting_plane_alpha()
to_chat(user, "<span class='notice'>You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"].</span>")
/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
switch(mode)
if(MINEDRONE_ATTACK)
SetCollectBehavior()
else
SetOffenseBehavior()
//Actions for sentient minebots
/datum/action/innate/minedrone
check_flags = AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
background_icon_state = "bg_default"
/datum/action/innate/minedrone/toggle_light
name = "Toggle Light"
button_icon_state = "mech_lights_off"
/datum/action/innate/minedrone/toggle_light/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
if(user.light_on)
user.set_light(0)
else
user.set_light(6)
user.light_on = !user.light_on
to_chat(user, "<span class='notice'>You toggle your light [user.light_on ? "on" : "off"].</span>")
/datum/action/innate/minedrone/toggle_mode
name = "Toggle Mode"
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/minedrone/toggle_mode/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.toggle_mode()
/datum/action/innate/minedrone/dump_ore
name = "Dump Ore"
button_icon_state = "mech_eject"
/datum/action/innate/minedrone/dump_ore/Activate()
var/mob/living/simple_animal/hostile/mining_drone/user = owner
user.DropOre()
/**********************Minebot Upgrades**********************/
//Melee
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/M, mob/user, proximity)
. = ..()
if(!istype(M) || !proximity)
return
upgrade_bot(M, user)
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.melee_damage_upper != initial(M.melee_damage_upper))
to_chat(user, "[src] already has a combat upgrade installed!")
return
M.melee_damage_lower += 7
M.melee_damage_upper += 7
qdel(src)
//Health
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, "[src] already has reinforced armor!")
return
M.maxHealth += 45
M.updatehealth()
qdel(src)
//AI
/obj/item/slimepotion/slime/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
icon_state = "door_electronics"
icon = 'icons/obj/module.dmi'
sentience_type = SENTIENCE_MINEBOT
var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 //this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
if(istype(SM, /mob/living/simple_animal/hostile/mining_drone))
var/mob/living/simple_animal/hostile/mining_drone/M = SM
M.maxHealth = initial(M.maxHealth) + base_health_add
M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
M.move_to_delay = initial(M.move_to_delay) + base_speed_add
if(M.stored_gun)
M.stored_gun.overheat_time += base_cooldown_add
#undef MINEDRONE_COLLECT
#undef MINEDRONE_ATTACK
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/**********************Mint**************************/
/obj/machinery/mineral/mint
name = "coin press"
icon = 'icons/obj/economy.dmi'
icon_state = "coinpress0"
density = TRUE
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = FALSE
var/chosen = MAT_METAL //which material will be used to make coins
var/coinsToProduce = 10
speed_process = TRUE
/obj/machinery/mineral/mint/Initialize()
. = ..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src, input_dir)
if(!T)
return
GET_COMPONENT(materials, /datum/component/material_container)
for(var/obj/item/stack/sheet/O in T)
materials.insert_stack(O, O.amount)
/obj/machinery/mineral/mint/attack_hand(mob/user)
. = ..()
if(.)
return
var/dat = "<b>Coin Press</b><br>"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(!M.amount && chosen != mat_id)
continue
dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
if (chosen == mat_id)
dat += "<b>Chosen</b>"
else
dat += "<A href='?src=[REF(src)];choose=[mat_id]'>Choose</A>"
var/datum/material/M = materials.materials[chosen]
dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
dat += "<A href='?src=[REF(src)];chooseAmt=-10'>-10</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-5'>-5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=-1'>-1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=1'>+1</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=5'>+5</A> "
dat += "<A href='?src=[REF(src)];chooseAmt=10'>+10</A> "
dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
dat += "<br><A href='?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
user << browse(dat, "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "<span class='notice'>The machine is processing.</span>")
return
GET_COMPONENT(materials, /datum/component/material_container)
if(href_list["choose"])
if(materials.materials[href_list["choose"]])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
processing = TRUE
icon_state = "coinpress1"
var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
var/datum/material/M = materials.materials[chosen]
if(!M || !M.coin_type)
updateUsrDialog()
return
while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
create_coins(M.coin_type)
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
processing = FALSE
coinsToProduce = temp_coins
src.updateUsrDialog()
return
/obj/machinery/mineral/mint/proc/create_coins(P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new P(src)
var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T)
if(!M)
M = new /obj/item/storage/bag/money(src)
unload_mineral(M)
O.forceMove(M)
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/*****************************Money bag********************************/
/obj/item/storage/bag/money
name = "money bag"
icon_state = "moneybag"
force = 10
throwforce = 0
resistance_flags = FLAMMABLE
max_integrity = 100
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/bag/money/Initialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 40
STR.max_combined_w_class = 40
STR.can_hold = typecacheof(list(/obj/item/coin, /obj/item/stack/spacecash))
/obj/item/storage/bag/money/vault/PopulateContents()
new /obj/item/coin/silver(src)
new /obj/item/coin/silver(src)
new /obj/item/coin/silver(src)
new /obj/item/coin/silver(src)
new /obj/item/coin/gold(src)
new /obj/item/coin/gold(src)
new /obj/item/coin/adamantine(src)
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#define GIBTONITE_QUALITY_HIGH 3
#define GIBTONITE_QUALITY_MEDIUM 2
#define GIBTONITE_QUALITY_LOW 1
#define ORESTACK_OVERLAYS_MAX 10
/**********************Mineral ores**************************/
/obj/item/stack/ore
name = "rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore"
item_state = "ore"
full_w_class = WEIGHT_CLASS_BULKY
singular_name = "ore chunk"
var/points = 0 //How many points this ore gets you from the ore redemption machine
var/refined_type = null //What this ore defaults to being refined into
novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
var/list/stack_overlays
/obj/item/stack/ore/update_icon()
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
if(difference == 0)
return
else if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
cut_overlays()
if (LAZYLEN(stack_overlays)-difference <= 0)
stack_overlays = null;
else
stack_overlays.len += difference
else if(difference > 0) //amount > stack_overlays, add some.
cut_overlays()
for(var/i in 1 to difference)
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
newore.pixel_x = rand(-8,8)
newore.pixel_y = rand(-8,8)
LAZYADD(stack_overlays, newore)
if (stack_overlays)
add_overlay(stack_overlays)
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
if(!refined_type)
return TRUE
if(I.use_tool(src, user, 0, volume=50, amount=15))
new refined_type(drop_location())
use(1)
return TRUE
/obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume)
. = ..()
if(isnull(refined_type))
return
else
var/probability = (rand(0,100))/100
var/burn_value = probability*amount
var/amountrefined = round(burn_value, 1)
if(amountrefined < 1)
qdel(src)
else
new refined_type(drop_location(),amountrefined)
qdel(src)
/obj/item/stack/ore/uranium
name = "uranium ore"
icon_state = "Uranium ore"
item_state = "Uranium ore"
singular_name = "uranium ore chunk"
points = 30
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/stack/ore/iron
name = "iron ore"
icon_state = "Iron ore"
item_state = "Iron ore"
singular_name = "iron ore chunk"
points = 1
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/metal
/obj/item/stack/ore/glass
name = "sand pile"
icon_state = "Glass ore"
item_state = "Glass ore"
singular_name = "sand pile"
points = 1
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/glass
w_class = WEIGHT_CLASS_TINY
GLOBAL_LIST_INIT(sand_recipes, list(\
new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\
))
/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sand_recipes
. = ..()
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))
return
var/mob/living/carbon/human/C = hit_atom
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
return
if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
visible_message("<span class='danger'>[C]'s mask blocks the sand!</span>")
return
if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
visible_message("<span class='danger'>[C]'s glasses block the sand!</span>")
return
C.adjust_blurriness(6)
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
C.confused += 5
to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
qdel(src)
/obj/item/stack/ore/glass/ex_act(severity, target)
if (severity == EXPLODE_NONE)
return
qdel(src)
/obj/item/stack/ore/glass/basalt
name = "volcanic ash"
icon_state = "volcanic_sand"
icon_state = "volcanic_sand"
singular_name = "volcanic ash pile"
/obj/item/stack/ore/plasma
name = "plasma ore"
icon_state = "Plasma ore"
item_state = "Plasma ore"
singular_name = "plasma ore chunk"
points = 15
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/plasma
/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>")
return TRUE
/obj/item/stack/ore/silver
name = "silver ore"
icon_state = "Silver ore"
item_state = "Silver ore"
singular_name = "silver ore chunk"
points = 16
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/silver
/obj/item/stack/ore/gold
name = "gold ore"
icon_state = "Gold ore"
icon_state = "Gold ore"
singular_name = "gold ore chunk"
points = 18
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/gold
/obj/item/stack/ore/diamond
name = "diamond ore"
icon_state = "Diamond ore"
item_state = "Diamond ore"
singular_name = "diamond ore chunk"
points = 50
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/diamond
/obj/item/stack/ore/bananium
name = "bananium ore"
icon_state = "Bananium ore"
item_state = "Bananium ore"
singular_name = "bananium ore chunk"
points = 60
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/bananium
/obj/item/stack/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
item_state = "Titanium ore"
singular_name = "titanium ore chunk"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium
/obj/item/stack/ore/slag
name = "slag"
desc = "Completely useless."
icon_state = "slag"
item_state = "slag"
singular_name = "slag chunk"
/obj/item/twohanded/required/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
w_class = WEIGHT_CLASS_BULKY
throw_range = 0
var/primed = FALSE
var/det_time = 100
var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
var/attacher = "UNKNOWN"
var/det_timer
/obj/item/twohanded/required/gibtonite/Destroy()
qdel(wires)
wires = null
return ..()
/obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
if(!wires && istype(I, /obj/item/assembly/igniter))
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
wires = new /datum/wires/explosive/gibtonite(src)
attacher = key_name(user)
qdel(I)
add_overlay("Gibtonite_igniter")
return
if(wires && !primed)
if(is_wire_tool(I))
wires.interact(user)
return
if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10)
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
primed = FALSE
if(det_timer)
deltimer(det_timer)
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
icon_state = "Gibtonite ore"
quality = GIBTONITE_QUALITY_LOW
return
..()
/obj/item/twohanded/required/gibtonite/attack_self(user)
if(wires)
wires.interact(user)
else
..()
/obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
GibtoniteReaction(P.firer)
..()
/obj/item/twohanded/required/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
if(!primed)
primed = TRUE
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/notify_admins = 0
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by == 1)
message_admins("An explosion has triggered a [name] to detonate at [ADMIN_VERBOSEJMP(bombturf)].")
else if(triggered_by == 2)
message_admins("A signal has triggered a [name] to detonate at [ADMIN_VERBOSEJMP(bombturf)]. Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]")
else
message_admins("[ADMIN_LOOKUPFLW(attacher)] has triggered a [name] to detonate at [ADMIN_VERBOSEJMP(bombturf)].")
if(triggered_by == 1)
log_game("An explosion has primed a [name] for detonation at [AREACOORD(bombturf)]")
else if(triggered_by == 2)
log_game("A signal has primed a [name] for detonation at [AREACOORD(bombturf)]. Igniter attacher: [key_name(attacher)].")
else
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)]")
det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
/obj/item/twohanded/required/gibtonite/proc/detonate(notify_admins)
if(primed)
switch(quality)
if(GIBTONITE_QUALITY_HIGH)
explosion(src,2,4,9,adminlog = notify_admins)
if(GIBTONITE_QUALITY_MEDIUM)
explosion(src,1,2,5,adminlog = notify_admins)
if(GIBTONITE_QUALITY_LOW)
explosion(src,0,1,3,adminlog = notify_admins)
qdel(src)
/obj/item/stack/ore/Initialize()
. = ..()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
/obj/item/stack/ore/ex_act(severity, target)
if (!severity || severity >= 2)
return
qdel(src)
/*****************************Coin********************************/
// The coin's value is a value of it's materials.
// Yes, the gold standard makes a come-back!
// This is the only way to make coins that are possible to produce on station actually worth anything.
/obj/item/coin
icon = 'icons/obj/economy.dmi'
name = "coin"
icon_state = "coin__heads"
flags_1 = CONDUCT_1
force = 1
throwforce = 2
w_class = WEIGHT_CLASS_TINY
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
var/cooldown = 0
var/value = 1
var/coinflip
/obj/item/coin/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] contemplates suicide with \the [src]!</span>")
if (!attack_self(user))
user.visible_message("<span class='suicide'>[user] couldn't flip \the [src]!</span>")
return SHAME
addtimer(CALLBACK(src, .proc/manual_suicide, user), 10)//10 = time takes for flip animation
return MANUAL_SUICIDE
/obj/item/coin/proc/manual_suicide(mob/living/user)
var/index = sideslist.Find(coinflip)
if (index==2)//tails
user.visible_message("<span class='suicide'>\the [src] lands on [coinflip]! [user] promptly falls over, dead!</span>")
user.adjustOxyLoss(200)
user.death(0)
else
user.visible_message("<span class='suicide'>\the [src] lands on [coinflip]! [user] keeps on living!</span>")
/obj/item/coin/Initialize()
. = ..()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
/obj/item/coin/examine(mob/user)
..()
if(value)
to_chat(user, "<span class='info'>It's worth [value] credit\s.</span>")
/obj/item/coin/gold
name = "gold coin"
cmineral = "gold"
icon_state = "coin_gold_heads"
value = 50
materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("gold" = 4)
/obj/item/coin/silver
name = "silver coin"
cmineral = "silver"
icon_state = "coin_silver_heads"
value = 20
materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("silver" = 4)
/obj/item/coin/diamond
name = "diamond coin"
cmineral = "diamond"
icon_state = "coin_diamond_heads"
value = 500
materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("carbon" = 4)
/obj/item/coin/iron
name = "iron coin"
cmineral = "iron"
icon_state = "coin_iron_heads"
value = 1
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("iron" = 4)
/obj/item/coin/plasma
name = "plasma coin"
cmineral = "plasma"
icon_state = "coin_plasma_heads"
value = 100
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("plasma" = 4)
/obj/item/coin/uranium
name = "uranium coin"
cmineral = "uranium"
icon_state = "coin_uranium_heads"
value = 80
materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("uranium" = 4)
/obj/item/coin/bananium
name = "bananium coin"
cmineral = "bananium"
icon_state = "coin_bananium_heads"
value = 1000 //makes the clown cry
materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
grind_results = list("banana" = 4)
/obj/item/coin/adamantine
name = "adamantine coin"
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
value = 1500
/obj/item/coin/mythril
name = "mythril coin"
cmineral = "mythril"
icon_state = "coin_mythril_heads"
value = 3000
/obj/item/coin/twoheaded
cmineral = "iron"
icon_state = "coin_iron_heads"
desc = "Hey, this coin's the same on both sides!"
sideslist = list("heads")
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
value = 1
grind_results = list("iron" = 4)
/obj/item/coin/antagtoken
name = "antag token"
icon_state = "coin_valid_valid"
cmineral = "valid"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
sideslist = list("valid", "salad")
value = 0
grind_results = list("sodiumchloride" = 4)
/obj/item/coin/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
to_chat(user, "<span class='warning'>There already is a string attached to this coin!</span>")
return
if (CC.use(1))
add_overlay("coin_string_overlay")
string_attached = 1
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
else
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin!</span>")
return
else
..()
/obj/item/coin/wirecutter_act(mob/living/user, obj/item/I)
if(!string_attached)
return TRUE
new /obj/item/stack/cable_coil(drop_location(), 1)
overlays = list()
string_attached = null
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
return TRUE
/obj/item/coin/attack_self(mob/user)
if(cooldown < world.time)
if(string_attached) //does the coin have a wire attached
to_chat(user, "<span class='warning'>The coin won't flip very well with something attached!</span>" )
return FALSE//do not flip the coin
coinflip = pick(sideslist)
cooldown = world.time + 15
flick("coin_[cmineral]_flip", src)
icon_state = "coin_[cmineral]_[coinflip]"
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
var/oldloc = loc
sleep(15)
if(loc == oldloc && user && !user.incapacitated())
user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
"<span class='italics'>You hear the clattering of loose change.</span>")
return TRUE//did the coin flip? useful for suicide_act
#undef ORESTACK_OVERLAYS_MAX
+89
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@@ -0,0 +1,89 @@
/**********************Ore box**************************/
/obj/structure/ore_box
icon = 'icons/obj/mining.dmi'
icon_state = "orebox"
name = "ore box"
desc = "A heavy wooden box, which can be filled with a lot of ores."
density = TRUE
pressure_resistance = 5*ONE_ATMOSPHERE
/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
if (istype(W, /obj/item/stack/ore))
user.transferItemToLoc(W, src)
else if(SEND_SIGNAL(W, COMSIG_CONTAINS_STORAGE))
SEND_SIGNAL(W, COMSIG_TRY_STORAGE_TAKE_TYPE, /obj/item/stack/ore, src)
to_chat(user, "<span class='notice'>You empty the ore in [W] into \the [src].</span>")
else
return ..()
/obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I)
if(I.use_tool(src, user, 50, volume=50))
user.visible_message("[user] pries \the [src] apart.",
"<span class='notice'>You pry apart \the [src].</span>",
"<span class='italics'>You hear splitting wood.</span>")
deconstruct(TRUE, user)
return TRUE
/obj/structure/ore_box/examine(mob/living/user)
if(Adjacent(user) && istype(user))
show_contents(user)
. = ..()
/obj/structure/ore_box/attack_hand(mob/user)
. = ..()
if(.)
return
if(Adjacent(user))
show_contents(user)
/obj/structure/ore_box/attack_robot(mob/user)
if(Adjacent(user))
show_contents(user)
/obj/structure/ore_box/proc/show_contents(mob/user)
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
var/list/assembled = list()
for(var/obj/item/stack/ore/O in src)
assembled[O.type] += O.amount
for(var/type in assembled)
var/obj/item/stack/ore/O = type
dat += "[initial(O.name)] - [assembled[type]]<br>"
dat += text("<br><br><A href='?src=[REF(src)];removeall=1'>Empty box</A>")
user << browse(dat, "window=orebox")
/obj/structure/ore_box/proc/dump_box_contents()
var/drop = drop_location()
for(var/obj/item/stack/ore/O in src)
if(QDELETED(O))
continue
if(QDELETED(src))
break
O.forceMove(drop)
if(TICK_CHECK)
stoplag()
drop = drop_location()
/obj/structure/ore_box/Topic(href, href_list)
if(..())
return
if(!Adjacent(usr))
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["removeall"])
dump_box_contents()
to_chat(usr, "<span class='notice'>You open the release hatch on the box..</span>")
updateUsrDialog()
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
var/obj/item/stack/sheet/mineral/wood/WD = new (loc, 4)
if(user)
WD.add_fingerprint(user)
dump_box_contents()
qdel(src)
/obj/structure/ore_box/onTransitZ()
return
+60
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@@ -0,0 +1,60 @@
/datum/map_template/shelter
var/shelter_id
var/description
var/blacklisted_turfs
var/whitelisted_turfs
var/banned_areas
var/banned_objects
/datum/map_template/shelter/New()
. = ..()
blacklisted_turfs = typecacheof(/turf/closed)
whitelisted_turfs = list()
banned_areas = typecacheof(/area/shuttle)
banned_objects = list()
/datum/map_template/shelter/proc/check_deploy(turf/deploy_location)
var/affected = get_affected_turfs(deploy_location, centered=TRUE)
for(var/turf/T in affected)
var/area/A = get_area(T)
if(is_type_in_typecache(A, banned_areas))
return SHELTER_DEPLOY_BAD_AREA
var/banned = is_type_in_typecache(T, blacklisted_turfs)
var/permitted = is_type_in_typecache(T, whitelisted_turfs)
if(banned && !permitted)
return SHELTER_DEPLOY_BAD_TURFS
for(var/obj/O in T)
if((O.density && O.anchored) || is_type_in_typecache(O, banned_objects))
return SHELTER_DEPLOY_ANCHORED_OBJECTS
return SHELTER_DEPLOY_ALLOWED
/datum/map_template/shelter/alpha
name = "Shelter Alpha"
shelter_id = "shelter_alpha"
description = "A cosy self-contained pressurized shelter, with \
built-in navigation, entertainment, medical facilities and a \
sleeping area! Order now, and we'll throw in a TINY FAN, \
absolutely free!"
mappath = "_maps/templates/shelter_1.dmm"
/datum/map_template/shelter/alpha/New()
. = ..()
whitelisted_turfs = typecacheof(/turf/closed/mineral)
banned_objects = typecacheof(/obj/structure/stone_tile)
/datum/map_template/shelter/beta
name = "Shelter Beta"
shelter_id = "shelter_beta"
description = "An extremely luxurious shelter, containing all \
the amenities of home, including carpeted floors, hot and cold \
running water, a gourmet three course meal, cooking facilities, \
and a deluxe companion to keep you from getting lonely during \
an ash storm."
mappath = "_maps/templates/shelter_2.dmm"
/datum/map_template/shelter/beta/New()
. = ..()
whitelisted_turfs = typecacheof(/turf/closed/mineral)
banned_objects = typecacheof(/obj/structure/stone_tile)