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@@ -0,0 +1,49 @@
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//Asteroid turfs
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/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
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spawnableTurfs = list(/turf/open/floor/plating/asteroid = 100)
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/datum/mapGeneratorModule/bottomLayer/asteroidWalls
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spawnableTurfs = list(/turf/closed/mineral = 100)
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//Border walls
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/datum/mapGeneratorModule/border/asteroidWalls
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spawnableAtoms = list()
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spawnableTurfs = list(/turf/closed/mineral = 100)
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//Random walls
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/datum/mapGeneratorModule/splatterLayer/asteroidWalls
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clusterCheckFlags = CLUSTER_CHECK_NONE
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spawnableAtoms = list()
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spawnableTurfs = list(/turf/closed/mineral = 30)
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//Monsters
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/datum/mapGeneratorModule/splatterLayer/asteroidMonsters
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spawnableTurfs = list()
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spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/basilisk = 10, \
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/mob/living/simple_animal/hostile/asteroid/hivelord = 10, \
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/mob/living/simple_animal/hostile/asteroid/goliath = 10)
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// GENERATORS
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/datum/mapGenerator/asteroid/hollow
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modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
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/datum/mapGeneratorModule/border/asteroidWalls)
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buildmode_name = "Pattern: Asteroid Room \[AIRLESS!\]"
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/datum/mapGenerator/asteroid/hollow/random
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modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
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/datum/mapGeneratorModule/border/asteroidWalls, \
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/datum/mapGeneratorModule/splatterLayer/asteroidWalls)
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buildmode_name = "Pattern: Asteroid Room: Splatter Walls \[AIRLESS!\]"
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/datum/mapGenerator/asteroid/hollow/random/monsters
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modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
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/datum/mapGeneratorModule/border/asteroidWalls, \
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/datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
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/datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
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buildmode_name = "Pattern: Asteroid Room: Splatter Walls + Monsters \[AIRLESS!\]"
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/datum/mapGenerator/asteroid/filled
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modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
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buildmode_name = "Block: Asteroid Walls"
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@@ -0,0 +1,96 @@
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// Very Simple Cellular Automata generators
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// Mostly for better caves
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// Should probably move these up and refactor modules so these can be mixed with other ones
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/datum/mapGenerator/ca
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var/list/b_rule = list() // 0 -> 1, 1 -> 1
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var/list/s_rule = list() // 0 -> 0, 1 -> 1
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var/iterations = 1
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var/loop_edges = 0
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var/edge_value = 1 //if loop_edges = 0
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var/list/old_state
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var/list/current_state
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var/width = 10
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var/height = 10
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var/list/type_map = list(/turf/open/floor/plating, /turf/closed/wall)
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var/turf/start = null
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/datum/mapGenerator/ca/defineRegion(turf/Start, turf/End, replace = 0)
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. = ..()
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var/min_x = min(Start.x,End.x)
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var/max_x = max(Start.x,End.x)
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var/min_y = min(Start.y,End.y)
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var/max_y = max(Start.y,End.y)
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width = max_x - min_x
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height = max_y - min_y
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//We assume 2D everywhere anyway
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start = locate(min_x,min_y,Start.z)
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/datum/mapGenerator/ca/proc/initialize()
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old_state = new/list(width)
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for(var/i = 1,i<=width,i++)
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old_state[i] = new/list(height)
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for(var/j = 1,j<=height,j++)
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old_state[i][j] = rand(0,1)
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current_state = old_state.Copy()
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/datum/mapGenerator/ca/generate()
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//Abandon all hope for efficency all who enter here
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//Maybe some less basic implemetation later, but this is just simple admin tool
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initialize()
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for(var/generation = 0,generation<iterations,generation++)
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for(var/i = 1,i<=width,i++)
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for(var/j = 1,j<=height,j++)
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current_state[i][j] = apply_rule(i,j)
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//copy state over
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old_state = current_state.Copy()
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for(var/i=1,i<=width,i++)
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for(var/j=1,j<=height,j++)
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var/turf/T = locate(start.x+i-1,start.y+j-1,start.z)
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if(T)
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T.ChangeTurf(type_map[current_state[i][j]+1])
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/datum/mapGenerator/ca/proc/apply_rule(i,j)
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var/value = 0
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for(var/dx=-1,dx<=1,dx++)
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for(var/dy=-1,dy<=1,dy++)
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var/n_x = i+dx
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var/n_y = j+dy
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if(n_x < 1 || n_x > width || n_y <1 || n_y > height)
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if(loop_edges)
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if(n_x < 1)
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n_x = width
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else if(n_x > width)
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n_x = 1
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if(n_y < 1)
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n_y = height
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else if(n_y > height)
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n_y = 1
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else
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value += edge_value
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continue
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value += old_state[n_x][n_y]
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value -= old_state[i][j]
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if(value in b_rule)
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return 1
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if(value in s_rule)
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return old_state[i][j]
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return 0
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/datum/mapGenerator/ca/caves
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b_rule = list(5,6,7,8)
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s_rule = list(4)
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type_map = list(/turf/open/floor/plating/asteroid/basalt, /turf/closed/mineral/volcanic)
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iterations = 5
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/datum/mapGenerator/ca/maze
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b_rule = list(3)
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s_rule = list(1,2,3,4,5)
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iterations = 20
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edge_value = 0
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@@ -0,0 +1,33 @@
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/datum/mapGeneratorModule/bottomLayer/cultFloor
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spawnableTurfs = list(/turf/open/floor/engine/cult = 100)
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/datum/mapGeneratorModule/border/cultWalls
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spawnableTurfs = list(/turf/closed/wall/mineral/cult = 100)
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/datum/mapGeneratorModule/bottomLayer/clockFloor
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spawnableTurfs = list(/turf/open/floor/clockwork = 100)
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/datum/mapGeneratorModule/border/clockWalls
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spawnableTurfs = list(/turf/closed/wall/clockwork = 100)
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/datum/mapGenerator/cult //walls and floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
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/datum/mapGeneratorModule/border/cultWalls, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Pattern: Cult Room"
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/datum/mapGenerator/clock //walls and floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
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/datum/mapGeneratorModule/border/clockWalls, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Pattern: Clockwork Room"
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/datum/mapGenerator/cult/floor //floors only
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modules = list(/datum/mapGeneratorModule/bottomLayer/cultFloor, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Block: Cult Floor"
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/datum/mapGenerator/clock/floor //floor only
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modules = list(/datum/mapGeneratorModule/bottomLayer/clockFloor, \
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/datum/mapGeneratorModule/bottomLayer/repressurize)
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buildmode_name = "Block: Clockwork Floor"
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@@ -0,0 +1,27 @@
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/datum/mapGenerator/lavaland
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var/start_z
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var/min_x = 0
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var/min_y = 0
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var/max_x = 0
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var/max_y = 0
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modules = list(/datum/mapGeneratorModule/river)
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buildmode_name = "Pattern: Lava Rivers"
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/datum/mapGenerator/lavaland/defineRegion(turf/Start, turf/End, replace = 0)
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start_z = Start.z
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min_x = min(Start.x,End.x)
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min_y = min(Start.y,End.y)
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max_x = max(Start.x,End.x)
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max_y = max(Start.y,End.y)
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..()
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/datum/mapGeneratorModule/river
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var/river_type = /turf/open/lava/smooth
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var/river_nodes = 4
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/datum/mapGeneratorModule/river/generate()
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var/datum/mapGenerator/lavaland/L = mother
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if(!istype(L))
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return
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spawn_rivers(L.start_z, river_nodes, river_type, min_x = L.min_x, min_y = L.min_y, max_x = L.max_x, max_y = L.max_y)
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@@ -0,0 +1,33 @@
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/datum/mapGeneratorModule/bottomLayer/lavaland_default
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spawnableTurfs = list(/turf/open/floor/plating/asteroid/basalt/lava_land_surface = 100)
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/datum/mapGeneratorModule/bottomLayer/lavaland_mineral
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spawnableTurfs = list(/turf/closed/mineral/random/volcanic = 100)
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/datum/mapGeneratorModule/bottomLayer/lavaland_mineral/dense
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spawnableTurfs = list(/turf/closed/mineral/random/high_chance/volcanic = 100)
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/datum/mapGeneratorModule/splatterLayer/lavalandMonsters
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spawnableTurfs = list()
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spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast = 10,
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion = 10,
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/mob/living/simple_animal/hostile/asteroid/basilisk/watcher = 10)
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/datum/mapGeneratorModule/splatterLayer/lavalandTendrils
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spawnableTurfs = list()
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spawnableAtoms = list(/mob/living/simple_animal/hostile/spawner/lavaland = 5,
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/mob/living/simple_animal/hostile/spawner/lavaland/legion = 5,
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/mob/living/simple_animal/hostile/spawner/lavaland/goliath = 5)
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/datum/mapGenerator/lavaland/ground_only
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modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_default)
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buildmode_name = "Block: Lavaland Floor"
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/datum/mapGenerator/lavaland/dense_ores
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modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_mineral/dense)
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buildmode_name = "Block: Lavaland Ores: Dense"
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/datum/mapGenerator/lavaland/normal_ores
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modules = list(/datum/mapGeneratorModule/bottomLayer/lavaland_mineral)
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buildmode_name = "Block: Lavaland Ores"
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@@ -0,0 +1,11 @@
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//Exists primarily as a test type.
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/datum/mapGenerator/nature
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modules = list(/datum/mapGeneratorModule/bottomLayer/grassTurfs, \
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/datum/mapGeneratorModule/pineTrees, \
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/datum/mapGeneratorModule/deadTrees, \
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/datum/mapGeneratorModule/randBushes, \
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/datum/mapGeneratorModule/randRocks, \
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/datum/mapGeneratorModule/denseLayer/grassTufts)
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buildmode_name = "Pattern: Nature"
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@@ -0,0 +1,111 @@
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/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel
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spawnableTurfs = list(/turf/open/floor/plasteel = 100)
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var/ignore_wall = FALSE
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allowAtomsOnSpace = TRUE
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/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/place(turf/T)
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if(isclosedturf(T) && !ignore_wall)
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return FALSE
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return ..()
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/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/flatten
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ignore_wall = TRUE
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/datum/mapGeneratorModule/border/normalWalls
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spawnableAtoms = list()
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spawnableTurfs = list(/turf/closed/wall = 100)
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allowAtomsOnSpace = TRUE
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/datum/mapGeneratorModule/reload_station_map/generate()
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if(!istype(mother, /datum/mapGenerator/repair/reload_station_map))
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return
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var/datum/mapGenerator/repair/reload_station_map/mother1 = mother
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GLOB.reloading_map = TRUE
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// This is kind of finicky on multi-Z maps but the reader would need to be
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// changed to allow Z cropping and that's a mess
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var/z_offset = SSmapping.station_start
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var/list/bounds
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for (var/path in SSmapping.config.GetFullMapPaths())
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var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, measureOnly = FALSE, no_changeturf = FALSE, cropMap=TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high)
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bounds = parsed?.bounds
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z_offset += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1
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|
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var/list/obj/machinery/atmospherics/atmos_machines = list()
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var/list/obj/structure/cable/cables = list()
|
||||
var/list/atom/atoms = list()
|
||||
|
||||
repopulate_sorted_areas()
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||||
|
||||
for(var/L in block(locate(bounds[MAP_MINX], bounds[MAP_MINY], SSmapping.station_start),
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locate(bounds[MAP_MAXX], bounds[MAP_MAXY], z_offset - 1)))
|
||||
set waitfor = FALSE
|
||||
var/turf/B = L
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atoms += B
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for(var/A in B)
|
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atoms += A
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if(istype(A,/obj/structure/cable))
|
||||
cables += A
|
||||
continue
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if(istype(A,/obj/machinery/atmospherics))
|
||||
atmos_machines += A
|
||||
|
||||
SSatoms.InitializeAtoms(atoms)
|
||||
SSmachines.setup_template_powernets(cables)
|
||||
SSair.setup_template_machinery(atmos_machines)
|
||||
GLOB.reloading_map = FALSE
|
||||
|
||||
/datum/mapGenerator/repair
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel,
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Repair: Floor"
|
||||
|
||||
/datum/mapGenerator/repair/delete_walls
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/flatten,
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Repair: Floor: Flatten Walls"
|
||||
|
||||
/datum/mapGenerator/repair/enclose_room
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/repairFloorPlasteel/flatten,
|
||||
/datum/mapGeneratorModule/border/normalWalls,
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Repair: Generate Aired Room"
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/massdelete/no_delete_mobs)
|
||||
var/x_low = 0
|
||||
var/x_high = 0
|
||||
var/y_low = 0
|
||||
var/y_high = 0
|
||||
var/z = 0
|
||||
var/cleanload = FALSE
|
||||
var/datum/mapGeneratorModule/reload_station_map/loader
|
||||
buildmode_name = "Repair: Reload Block \[DO NOT USE\]"
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map/clean
|
||||
buildmode_name = "Repair: Reload Block - Mass Delete"
|
||||
cleanload = TRUE
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map/clean/in_place
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/massdelete/regeneration_delete)
|
||||
buildmode_name = "Repair: Reload Block - Mass Delete - In Place"
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map/defineRegion(turf/start, turf/end)
|
||||
. = ..()
|
||||
if(!is_station_level(start.z) || !is_station_level(end.z))
|
||||
return
|
||||
x_low = min(start.x, end.x)
|
||||
y_low = min(start.y, end.y)
|
||||
x_high = max(start.x, end.x)
|
||||
y_high = max(start.y, end.y)
|
||||
z = SSmapping.station_start
|
||||
|
||||
GLOBAL_VAR_INIT(reloading_map, FALSE)
|
||||
|
||||
/datum/mapGenerator/repair/reload_station_map/generate(clean = cleanload)
|
||||
if(!loader)
|
||||
loader = new
|
||||
if(cleanload)
|
||||
..() //Trigger mass deletion.
|
||||
modules |= loader
|
||||
syncModules()
|
||||
loader.generate()
|
||||
@@ -0,0 +1,17 @@
|
||||
/datum/mapGeneratorModule/bottomLayer/shuttleFloor
|
||||
spawnableTurfs = list(/turf/open/floor/plasteel/shuttle = 100)
|
||||
|
||||
/datum/mapGeneratorModule/border/shuttleWalls
|
||||
spawnableAtoms = list()
|
||||
spawnableTurfs = list(/turf/closed/wall/mineral/titanium = 100)
|
||||
// Generators
|
||||
|
||||
/datum/mapGenerator/shuttle/full
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor, \
|
||||
/datum/mapGeneratorModule/border/shuttleWalls,\
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room"
|
||||
|
||||
/datum/mapGenerator/shuttle/floor
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor)
|
||||
buildmode_name = "Block: Shuttle Floor"
|
||||
@@ -0,0 +1,57 @@
|
||||
|
||||
// Modules
|
||||
|
||||
/turf/open/floor/plasteel/shuttle/red/syndicate
|
||||
name = "floor" //Not Brig Floor
|
||||
|
||||
/datum/mapGeneratorModule/bottomLayer/syndieFloor
|
||||
spawnableTurfs = list(/turf/open/floor/plasteel/shuttle/red/syndicate = 100)
|
||||
|
||||
/datum/mapGeneratorModule/border/syndieWalls
|
||||
spawnableAtoms = list()
|
||||
spawnableTurfs = list(/turf/closed/wall/r_wall = 100)
|
||||
|
||||
|
||||
/datum/mapGeneratorModule/syndieFurniture
|
||||
clusterCheckFlags = CLUSTER_CHECK_ALL
|
||||
spawnableTurfs = list()
|
||||
spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
|
||||
/obj/structure/frame/computer = 15, /obj/item/storage/toolbox/syndicate = 15 ,\
|
||||
/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
|
||||
|
||||
/datum/mapGeneratorModule/splatterLayer/syndieMobs
|
||||
spawnableAtoms = list(/mob/living/simple_animal/hostile/syndicate = 30, \
|
||||
/mob/living/simple_animal/hostile/syndicate/melee = 20, \
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged = 20, \
|
||||
/mob/living/simple_animal/hostile/viscerator = 30)
|
||||
spawnableTurfs = list()
|
||||
|
||||
// Generators
|
||||
|
||||
/datum/mapGenerator/syndicate/empty //walls and floor only
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
|
||||
/datum/mapGeneratorModule/border/syndieWalls,\
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate"
|
||||
|
||||
/datum/mapGenerator/syndicate/mobsonly
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
|
||||
/datum/mapGeneratorModule/border/syndieWalls,\
|
||||
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate: Mobs"
|
||||
|
||||
/datum/mapGenerator/syndicate/furniture
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
|
||||
/datum/mapGeneratorModule/border/syndieWalls,\
|
||||
/datum/mapGeneratorModule/syndieFurniture, \
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate: Furniture"
|
||||
|
||||
/datum/mapGenerator/syndicate/full
|
||||
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
|
||||
/datum/mapGeneratorModule/border/syndieWalls,\
|
||||
/datum/mapGeneratorModule/syndieFurniture, \
|
||||
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
|
||||
/datum/mapGeneratorModule/bottomLayer/repressurize)
|
||||
buildmode_name = "Pattern: Shuttle Room: Syndicate: All"
|
||||
Reference in New Issue
Block a user