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Quotefox
2019-09-23 18:26:34 +02:00
commit 7091cdbe8c
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// Replaces chemgrenade stuff, allowing reagent explosions to be called from anywhere.
// It should be called using a location, the range, and a list of reagents involved.
// Threatscale is a multiplier for the 'threat' of the grenade. If you're increasing the affected range drastically, you might want to improve this.
// Extra heat affects the temperature of the mixture, and may cause it to react in different ways.
/proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1)
if(!isturf(epicenter) || !reactants.len || threatscale <= 0)
return
var/has_reagents
var/total_reagents
for(var/datum/reagents/R in reactants)
if(R.total_volume)
has_reagents = 1
total_reagents += R.total_volume
if(!has_reagents)
return
var/datum/reagents/splash_holder = new/datum/reagents(total_reagents*threatscale)
splash_holder.my_atom = epicenter // For some reason this is setting my_atom to null, and causing runtime errors.
var/total_temp = 0
for(var/datum/reagents/R in reactants)
R.trans_to(splash_holder, R.total_volume, threatscale, 1, 1)
total_temp += R.chem_temp
splash_holder.chem_temp = (total_temp/reactants.len) + extra_heat // Average temperature of reagents + extra heat.
splash_holder.handle_reactions() // React them now.
if(splash_holder.total_volume && affected_range >= 0) //The possible reactions didnt use up all reagents, so we spread it around.
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
steam.set_up(10, 0, epicenter)
steam.attach(epicenter)
steam.start()
var/list/viewable = view(affected_range, epicenter)
var/list/accessible = list(epicenter)
for(var/i=1; i<=affected_range; i++)
var/list/turflist = list()
for(var/turf/T in (orange(i, epicenter) - orange(i-1, epicenter)))
turflist |= T
for(var/turf/T in turflist)
if(!(get_dir(T,epicenter) in GLOB.cardinals) && (abs(T.x - epicenter.x) == abs(T.y - epicenter.y) ))
turflist.Remove(T)
turflist.Add(T) // we move the purely diagonal turfs to the end of the list.
for(var/turf/T in turflist)
if(accessible[T])
continue
for(var/thing in T.GetAtmosAdjacentTurfs(alldir = TRUE))
var/turf/NT = thing
if(!(NT in accessible))
continue
if(!(get_dir(T,NT) in GLOB.cardinals))
continue
accessible[T] = 1
break
var/list/reactable = accessible
for(var/turf/T in accessible)
for(var/atom/A in T.GetAllContents())
if(!(A in viewable))
continue
reactable |= A
if(extra_heat >= 300)
T.hotspot_expose(extra_heat*2, 5)
if(!reactable.len) //Nothing to react with. Probably means we're in nullspace.
return
for(var/thing in reactable)
var/atom/A = thing
var/distance = max(1,get_dist(A, epicenter))
var/fraction = 0.5/(2 ** distance) //50/25/12/6... for a 200u splash, 25/12/6/3... for a 100u, 12/6/3/1 for a 50u
splash_holder.reaction(A, TOUCH, fraction)
qdel(splash_holder)
return 1
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/proc/mix_color_from_reagents(list/reagent_list)
if(!istype(reagent_list))
return
var/mixcolor
var/vol_counter = 0
var/vol_temp
for(var/datum/reagent/R in reagent_list)
vol_temp = R.volume
vol_counter += vol_temp
if(!mixcolor)
mixcolor = R.color
else if (length(mixcolor) >= length(R.color))
mixcolor = BlendRGB(mixcolor, R.color, vol_temp/vol_counter)
else
mixcolor = BlendRGB(R.color, mixcolor, vol_temp/vol_counter)
return mixcolor
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/obj/machinery/chem_dispenser
name = "chem dispenser"
desc = "Creates and dispenses chemicals."
density = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
use_power = IDLE_POWER_USE
idle_power_usage = 40
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_dispenser
var/obj/item/stock_parts/cell/cell
var/powerefficiency = 0.1
var/amount = 30
var/recharge_amount = 10
var/recharge_counter = 0
var/mutable_appearance/beaker_overlay
var/working_state = "dispenser_working"
var/nopower_state = "dispenser_nopower"
var/has_panel_overlay = TRUE
var/macrotier = 1
var/obj/item/reagent_containers/beaker = null
var/list/dispensable_reagents = list(
"hydrogen",
"lithium",
"carbon",
"nitrogen",
"oxygen",
"fluorine",
"sodium",
"aluminium",
"silicon",
"phosphorus",
"sulfur",
"chlorine",
"potassium",
"iron",
"copper",
"mercury",
"radium",
"water",
"ethanol",
"sugar",
"sacid",
"welding_fuel",
"silver",
"iodine",
"bromine",
"stable_plasma"
)
//these become available once upgraded.
var/list/upgrade_reagents = list(
"oil",
"ammonia",
"ash"
)
var/list/upgrade_reagents2 = list(
"acetone",
"phenol",
"diethylamine"
)
var/list/upgrade_reagents3 = list(
"mine_salve",
"toxin"
)
var/list/emagged_reagents = list(
"space_drugs",
"plasma",
"frostoil",
"carpotoxin",
"histamine",
"morphine"
)
var/list/saved_recipes = list()
/obj/machinery/chem_dispenser/Initialize()
. = ..()
dispensable_reagents = sortList(dispensable_reagents)
update_icon()
/obj/machinery/chem_dispenser/Destroy()
QDEL_NULL(beaker)
QDEL_NULL(cell)
return ..()
/obj/machinery/chem_dispenser/examine(mob/user)
..()
if(panel_open)
to_chat(user, "<span class='notice'>[src]'s maintenance hatch is open!</span>")
if(in_range(user, src) || isobserver(user))
to_chat(user, "<span class='notice'>The status display reads: <br>Recharging <b>[recharge_amount]</b> power units per interval.<br>Power efficiency increased by <b>[(powerefficiency*1000)-100]%</b>.<span>")
switch(macrotier)
if(1)
to_chat(user, "<span class='notice'>Macro granularity at <b>5u</b>.<span>")
if(2)
to_chat(user, "<span class='notice'>Macro granularity at <b>3u</b>.<span>")
if(3)
to_chat(user, "<span class='notice'>Macro granularity at <b>2u</b>.<span>")
if(4)
to_chat(user, "<span class='notice'>Macro granularity at <b>1u</b>.<span>")
/obj/machinery/chem_dispenser/process()
if (recharge_counter >= 4)
if(!is_operational())
return
var/usedpower = cell.give(recharge_amount)
if(usedpower)
use_power(250*recharge_amount)
recharge_counter = 0
return
recharge_counter++
/obj/machinery/chem_dispenser/proc/display_beaker()
..()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
b_o.pixel_y = -4
b_o.pixel_x = -7
return b_o
/obj/machinery/chem_dispenser/proc/work_animation()
if(working_state)
flick(working_state,src)
/obj/machinery/chem_dispenser/power_change()
..()
icon_state = "[(nopower_state && !powered()) ? nopower_state : initial(icon_state)]"
/obj/machinery/chem_dispenser/update_icon()
cut_overlays()
if(has_panel_overlay && panel_open)
add_overlay(mutable_appearance(icon, "[initial(icon_state)]_panel-o"))
if(beaker)
beaker_overlay = display_beaker()
add_overlay(beaker_overlay)
/obj/machinery/chem_dispenser/emag_act(mob/user)
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>[src] has no functional safeties to emag.</span>")
return
to_chat(user, "<span class='notice'>You short out [src]'s safeties.</span>")
dispensable_reagents |= emagged_reagents//add the emagged reagents to the dispensable ones
obj_flags |= EMAGGED
/obj/machinery/chem_dispenser/ex_act(severity, target)
if(severity < 3)
..()
/obj/machinery/chem_dispenser/contents_explosion(severity, target)
..()
if(beaker)
beaker.ex_act(severity, target)
/obj/machinery/chem_dispenser/handle_atom_del(atom/A)
..()
if(A == beaker)
beaker = null
cut_overlays()
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
/obj/machinery/chem_dispenser/ui_data(mob/user)
var/data = list()
data["amount"] = amount
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
data["maxEnergy"] = cell.maxcharge * powerefficiency
data["isBeakerLoaded"] = beaker ? 1 : 0
var/beakerContents[0]
var/beakerCurrentVolume = 0
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
beakerCurrentVolume += R.volume
data["beakerContents"] = beakerContents
if (beaker)
data["beakerCurrentVolume"] = beakerCurrentVolume
data["beakerMaxVolume"] = beaker.volume
data["beakerTransferAmounts"] = beaker.possible_transfer_amounts
data["beakerCurrentpH"] = beaker.reagents.pH
//pH accuracy
for(var/obj/item/stock_parts/capacitor/C in component_parts)
data["partRating"]= 10**(C.rating-1)
else
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
data["beakerTransferAmounts"] = null
data["beakerCurrentpH"] = null
var/chemicals[0]
var/recipes[0]
var/is_hallucinating = FALSE
if(user.hallucinating())
is_hallucinating = TRUE
for(var/re in dispensable_reagents)
var/datum/reagent/temp = GLOB.chemical_reagents_list[re]
if(temp)
var/chemname = temp.name
if(is_hallucinating && prob(5))
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
chemicals.Add(list(list("title" = chemname, "id" = temp.id)))
for(var/recipe in saved_recipes)
recipes.Add(list(recipe))
data["chemicals"] = chemicals
data["recipes"] = recipes
return data
/obj/machinery/chem_dispenser/ui_act(action, params)
if(..())
return
switch(action)
if("amount")
if(!is_operational() || QDELETED(beaker))
return
var/target = text2num(params["target"])
if(target in beaker.possible_transfer_amounts)
amount = target
work_animation()
. = TRUE
if("dispense")
if(!is_operational() || QDELETED(cell))
return
var/reagent = params["reagent"]
if(beaker && dispensable_reagents.Find(reagent))
var/datum/reagents/R = beaker.reagents
var/free = R.maximum_volume - R.total_volume
var/actual = min(amount, (cell.charge * powerefficiency)*10, free)
if(!cell.use(actual / powerefficiency))
say("Not enough energy to complete operation!")
return
R.add_reagent(reagent, actual)
work_animation()
. = TRUE
if("remove")
if(!is_operational())
return
var/amount = text2num(params["amount"])
if(beaker && amount in beaker.possible_transfer_amounts)
beaker.reagents.remove_all(amount)
work_animation()
. = TRUE
if("eject")
replace_beaker(usr)
. = TRUE //no afterattack
if("dispense_recipe")
if(!is_operational() || QDELETED(cell))
return
var/recipe_to_use = params["recipe"]
var/list/chemicals_to_dispense = process_recipe_list(recipe_to_use)
var/res = get_macro_resolution()
for(var/key in chemicals_to_dispense) // i suppose you could edit the list locally before passing it
var/list/keysplit = splittext(key," ")
var/r_id = keysplit[1]
if(beaker && dispensable_reagents.Find(r_id)) // but since we verify we have the reagent, it'll be fine
var/datum/reagents/R = beaker.reagents
var/free = R.maximum_volume - R.total_volume
var/actual = min(max(chemicals_to_dispense[key], res), (cell.charge * powerefficiency)*10, free)
if(actual)
if(!cell.use(actual / powerefficiency))
say("Not enough energy to complete operation!")
return
R.add_reagent(r_id, actual)
work_animation()
if("clear_recipes")
if(!is_operational())
return
var/yesno = alert("Clear all recipes?",, "Yes","No")
if(yesno == "Yes")
saved_recipes = list()
if("add_recipe")
if(!is_operational())
return
var/name = stripped_input(usr,"Name","What do you want to name this recipe?", "Recipe", MAX_NAME_LEN)
var/recipe = stripped_input(usr,"Recipe","Insert recipe with chem IDs")
if(!usr.canUseTopic(src, !issilicon(usr)))
return
if(name && recipe)
var/list/first_process = splittext(recipe, ";")
if(!LAZYLEN(first_process))
return
var/res = get_macro_resolution()
var/resmismatch = FALSE
for(var/reagents in first_process)
var/list/reagent = splittext(reagents, "=")
if(dispensable_reagents.Find(reagent[1]))
if (!resmismatch && !check_macro_part(reagents, res))
resmismatch = TRUE
continue
else
var/chemid = reagent[1]
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
to_chat(usr, "<span class ='danger'>[src] cannot find Chemical ID: <b>[chemid]</b>!</span>")
playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
return
if (resmismatch && alert("[src] is not yet capable of replicating this recipe with the precision it needs, do you want to save it anyway?",, "Yes","No") == "No")
return
saved_recipes += list(list("recipe_name" = name, "contents" = recipe))
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I))
update_icon()
return
if(default_deconstruction_crowbar(I))
return
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
var/obj/item/reagent_containers/B = I
. = TRUE //no afterattack
if(!user.transferItemToLoc(B, src))
return
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
updateUsrDialog()
update_icon()
else if(user.a_intent != INTENT_HARM && !istype(I, /obj/item/card/emag))
to_chat(user, "<span class='warning'>You can't load [I] into [src]!</span>")
return ..()
else
return ..()
/obj/machinery/chem_dispenser/get_cell()
return cell
/obj/machinery/chem_dispenser/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/list/datum/reagents/R = list()
var/total = min(rand(7,15), FLOOR(cell.charge*powerefficiency, 1))
var/datum/reagents/Q = new(total*10)
if(beaker && beaker.reagents)
R += beaker.reagents
for(var/i in 1 to total)
Q.add_reagent(pick(dispensable_reagents), 10)
R += Q
chem_splash(get_turf(src), 3, R)
if(beaker && beaker.reagents)
beaker.reagents.remove_all()
cell.use(total/powerefficiency)
cell.emp_act(severity)
work_animation()
visible_message("<span class='danger'>[src] malfunctions, spraying chemicals everywhere!</span>")
/obj/machinery/chem_dispenser/RefreshParts()
recharge_amount = initial(recharge_amount)
var/newpowereff = 0.0666666
for(var/obj/item/stock_parts/cell/P in component_parts)
cell = P
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
newpowereff += 0.0166666666*M.rating
for(var/obj/item/stock_parts/capacitor/C in component_parts)
recharge_amount *= C.rating
for(var/obj/item/stock_parts/manipulator/M in component_parts)
if (M.rating > macrotier)
macrotier = M.rating
if (M.rating > 1)
dispensable_reagents |= upgrade_reagents
if (M.rating > 2)
dispensable_reagents |= upgrade_reagents2
if (M.rating > 3)
dispensable_reagents |= upgrade_reagents3
powerefficiency = round(newpowereff, 0.01)
/obj/machinery/chem_dispenser/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/chem_dispenser/on_deconstruction()
cell = null
if(beaker)
beaker.forceMove(drop_location())
beaker = null
return ..()
/obj/machinery/chem_dispenser/proc/get_macro_resolution()
. = 5
if (macrotier > 1)
. -= macrotier // 5 for tier1, 3 for 2, 2 for 3, 1 for 4.
/obj/machinery/chem_dispenser/proc/check_macro(macro)
var/res = get_macro_resolution()
for (var/reagent in splittext(trim(macro), ";"))
if (!check_macro_part(reagent, res))
return FALSE
return TRUE
/obj/machinery/chem_dispenser/proc/check_macro_part(var/part, var/res = get_macro_resolution())
var/detail = splittext(part, "=")
if (round(text2num(detail[2]), res) != text2num(detail[2]))
return FALSE
return TRUE
/obj/machinery/chem_dispenser/proc/process_recipe_list(var/fucking_hell)
var/list/key_list = list()
var/list/final_list = list()
var/list/first_process = splittext(fucking_hell, ";")
for(var/reagents in first_process)
var/list/fuck = splittext(reagents, "=")
final_list += list(avoid_assoc_duplicate_keys(fuck[1],key_list) = text2num(fuck[2]))
return final_list
/obj/machinery/chem_dispenser/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return
/obj/machinery/chem_dispenser/drinks/Initialize()
. = ..()
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE)
/obj/machinery/chem_dispenser/drinks/setDir()
var/old = dir
. = ..()
if(dir != old)
update_icon() // the beaker needs to be re-positioned if we rotate
/obj/machinery/chem_dispenser/drinks/display_beaker()
var/mutable_appearance/b_o = beaker_overlay || mutable_appearance(icon, "disp_beaker")
switch(dir)
if(NORTH)
b_o.pixel_y = 7
b_o.pixel_x = rand(-9, 9)
if(EAST)
b_o.pixel_x = 4
b_o.pixel_y = rand(-5, 7)
if(WEST)
b_o.pixel_x = -5
b_o.pixel_y = rand(-5, 7)
else//SOUTH
b_o.pixel_y = -7
b_o.pixel_x = rand(-9, 9)
return b_o
/obj/machinery/chem_dispenser/drinks
name = "soda dispenser"
desc = "Contains a large reservoir of soft drinks."
icon = 'icons/obj/chemical.dmi'
icon_state = "soda_dispenser"
has_panel_overlay = FALSE
amount = 10
pixel_y = 6
layer = WALL_OBJ_LAYER
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks
working_state = null
nopower_state = null
pass_flags = PASSTABLE
dispensable_reagents = list(
"water",
"ice",
"coffee",
"cream",
"tea",
"icetea",
"cola",
"spacemountainwind",
"dr_gibb",
"space_up",
"tonic",
"sodawater",
"lemon_lime",
"pwr_game",
"shamblers",
"sugar",
"orangejuice",
"grenadine",
"limejuice",
"tomatojuice",
"lemonjuice",
"menthol"
)
upgrade_reagents = list(
"mushroomhallucinogen",
"nothing",
"cryoxadone"
)
upgrade_reagents2 = list(
"banana",
"berryjuice"
)
upgrade_reagents3 = null
emagged_reagents = list(
"thirteenloko",
"changelingsting",
"whiskeycola",
"mindbreaker",
"tirizene"
)
/obj/machinery/chem_dispenser/drinks/fullupgrade //fully ugpraded stock parts, emagged
desc = "Contains a large reservoir of soft drinks. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
/obj/machinery/chem_dispenser/drinks/fullupgrade/Initialize()
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/drinks/beer
name = "booze dispenser"
desc = "Contains a large reservoir of the good stuff."
icon = 'icons/obj/chemical.dmi'
icon_state = "booze_dispenser"
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks/beer
dispensable_reagents = list(
"beer",
"kahlua",
"whiskey",
"wine",
"vodka",
"gin",
"rum",
"tequila",
"vermouth",
"cognac",
"ale",
"absinthe",
"hcider",
"creme_de_menthe",
"creme_de_cacao",
"triple_sec",
"sake",
"applejack"
)
upgrade_reagents = list(
"ethanol",
"fernet"
)
upgrade_reagents2 = null
upgrade_reagents3 = null
emagged_reagents = list(
"iron",
"alexander",
"clownstears",
"minttoxin",
"atomicbomb",
"aphro",
"aphro+"
)
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade //fully ugpraded stock parts, emagged
desc = "Contains a large reservoir of the good stuff. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
/obj/machinery/chem_dispenser/drinks/beer/fullupgrade/Initialize()
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser/drinks/beer(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/mutagen
name = "mutagen dispenser"
desc = "Creates and dispenses mutagen."
dispensable_reagents = list("mutagen")
upgrade_reagents = null
emagged_reagents = list("plasma")
/obj/machinery/chem_dispenser/mutagensaltpeter
name = "botanical chemical dispenser"
desc = "Creates and dispenses chemicals useful for botany."
flags_1 = NODECONSTRUCT_1
dispensable_reagents = list(
"mutagen",
"saltpetre",
"eznutriment",
"left4zednutriment",
"robustharvestnutriment",
"water",
"plantbgone",
"weedkiller",
"pestkiller",
"cryoxadone",
"ammonia",
"ash",
"diethylamine")
//same as above.
upgrade_reagents = null
upgrade_reagents2 = null
upgrade_reagents3 = null
/obj/machinery/chem_dispenser/mutagensaltpeter/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
/obj/machinery/chem_dispenser/fullupgrade //fully ugpraded stock parts, emagged
desc = "Creates and dispenses chemicals. This model has had its safeties shorted out."
obj_flags = CAN_BE_HIT | EMAGGED
flags_1 = NODECONSTRUCT_1
/obj/machinery/chem_dispenser/fullupgrade/Initialize()
. = ..()
dispensable_reagents |= emagged_reagents //adds emagged reagents
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
@@ -0,0 +1,142 @@
/obj/machinery/chem_heater
name = "chemical heater"
density = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0b"
use_power = IDLE_POWER_USE
idle_power_usage = 40
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_heater
var/obj/item/reagent_containers/beaker = null
var/target_temperature = 300
var/heater_coefficient = 0.1
var/on = FALSE
/obj/machinery/chem_heater/Destroy()
QDEL_NULL(beaker)
return ..()
/obj/machinery/chem_heater/handle_atom_del(atom/A)
. = ..()
if(A == beaker)
beaker = null
update_icon()
/obj/machinery/chem_heater/update_icon()
if(beaker)
icon_state = "mixer1b"
else
icon_state = "mixer0b"
/obj/machinery/chem_heater/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return
/obj/machinery/chem_heater/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/chem_heater/RefreshParts()
heater_coefficient = 0.1
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
heater_coefficient *= M.rating
/obj/machinery/chem_heater/process()
..()
if(stat & NOPOWER)
return
if(on)
if(beaker && beaker.reagents.total_volume)
beaker.reagents.adjust_thermal_energy((target_temperature - beaker.reagents.chem_temp) * heater_coefficient * SPECIFIC_HEAT_DEFAULT * beaker.reagents.total_volume)
beaker.reagents.handle_reactions()
/obj/machinery/chem_heater/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mixer0b", "mixer0b", I))
return
if(default_deconstruction_crowbar(I))
return
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
. = TRUE //no afterattack
var/obj/item/reagent_containers/B = I
if(!user.transferItemToLoc(B, src))
return
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
updateUsrDialog()
update_icon()
return
return ..()
/obj/machinery/chem_heater/on_deconstruction()
replace_beaker()
return ..()
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data()
var/data = list()
data["targetTemp"] = target_temperature
data["isActive"] = on
data["isBeakerLoaded"] = beaker ? 1 : 0
data["currentTemp"] = beaker ? beaker.reagents.chem_temp : null
data["currentpH"] = beaker ? beaker.reagents.pH : null
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
data["beakerMaxVolume"] = beaker ? beaker.volume : null
//purity and pH accuracy
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
data["partRating"]= 10**(M.rating-1)
if(M.rating == 4)
data["showPurity"] = 1
else
data["showPurity"] = 0
var beakerContents[0]
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume, "purity" = R.purity))) // list in a list because Byond merges the first list...
data["beakerContents"] = beakerContents
return data
/obj/machinery/chem_heater/ui_act(action, params)
if(..())
return
switch(action)
if("power")
on = !on
. = TRUE
if("temperature")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New target temperature:", name, target_temperature) as num|null
if(!isnull(target) && !..())
. = TRUE
else if(adjust)
target = target_temperature + adjust
else if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
target_temperature = CLAMP(target, 0, 1000)
if("eject")
on = FALSE
replace_beaker(usr)
. = TRUE
@@ -0,0 +1,454 @@
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
#define RANDOM_PILL_STYLE 22 //Dont change this one though
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to separate chemicals and distribute them in a variety of forms."
density = TRUE
layer = BELOW_OBJ_LAYER
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
use_power = IDLE_POWER_USE
idle_power_usage = 20
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_master
var/obj/item/reagent_containers/beaker = null
var/obj/item/storage/pill_bottle/bottle = null
var/mode = 1
var/condi = FALSE
var/chosenPillStyle = 1
var/screen = "home"
var/analyzeVars[0]
var/useramount = 30 // Last used amount
var/list/pillStyles
var/fermianalyze //Give more detail on fermireactions on analysis
/obj/machinery/chem_master/Initialize()
create_reagents(100)
//Calculate the span tags and ids fo all the available pill icons
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pillStyles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
pillStyles += list(SL)
. = ..()
/obj/machinery/chem_master/Destroy()
QDEL_NULL(beaker)
QDEL_NULL(bottle)
return ..()
/obj/machinery/chem_master/RefreshParts()
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/beaker/B in component_parts)
reagents.maximum_volume += B.reagents.maximum_volume
/obj/machinery/chem_master/ex_act(severity, target)
if(severity < 3)
..()
/obj/machinery/chem_master/contents_explosion(severity, target)
..()
if(beaker)
beaker.ex_act(severity, target)
if(bottle)
bottle.ex_act(severity, target)
/obj/machinery/chem_master/handle_atom_del(atom/A)
..()
if(A == beaker)
beaker = null
reagents.clear_reagents()
update_icon()
else if(A == bottle)
bottle = null
/obj/machinery/chem_master/update_icon()
cut_overlays()
if (stat & BROKEN)
add_overlay("waitlight")
if(beaker)
icon_state = "mixer1"
else
icon_state = "mixer0"
/obj/machinery/chem_master/blob_act(obj/structure/blob/B)
if (prob(50))
qdel(src)
/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", I))
return
else if(default_deconstruction_crowbar(I))
return
if(default_unfasten_wrench(user, I))
return
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
. = TRUE // no afterattack
if(panel_open)
to_chat(user, "<span class='warning'>You can't use the [src.name] while its panel is opened!</span>")
return
var/obj/item/reagent_containers/B = I
if(!user.transferItemToLoc(B, src))
return
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
updateUsrDialog()
update_icon()
else if(!condi && istype(I, /obj/item/storage/pill_bottle))
if(!user.transferItemToLoc(I, src))
return
replace_pillbottle(user, I)
to_chat(user, "<span class='notice'>You add [I] into the dispenser slot.</span>")
updateUsrDialog()
else
return ..()
/obj/machinery/chem_master/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return
/obj/machinery/chem_master/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/chem_master/proc/replace_pillbottle(mob/living/user, obj/item/storage/pill_bottle/new_bottle)
if(bottle)
bottle.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
else
adjust_item_drop_location(bottle)
if(new_bottle)
bottle = new_bottle
else
bottle = null
update_icon()
return TRUE
/obj/machinery/chem_master/on_deconstruction()
replace_beaker(usr)
replace_pillbottle(usr)
return ..()
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/chem_master/ui_data(mob/user)
var/list/data = list()
data["isBeakerLoaded"] = beaker ? 1 : 0
data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null
data["beakerMaxVolume"] = beaker ? beaker.volume : null
data["mode"] = mode
data["condi"] = condi
data["screen"] = screen
data["analyzeVars"] = analyzeVars
data["fermianalyze"] = fermianalyze
data["chosenPillStyle"] = chosenPillStyle
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
data["pillBotContent"] = bottle.contents.len
data["pillBotMaxContent"] = STRB.max_items
var/beakerContents[0]
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
beakerContents.Add(list(list("name" = R.name, "id" = R.id, "volume" = R.volume))) // list in a list because Byond merges the first list...
data["beakerContents"] = beakerContents
var/bufferContents[0]
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
bufferContents.Add(list(list("name" = N.name, "id" = N.id, "volume" = N.volume))) // ^
data["bufferContents"] = bufferContents
//Calculated at init time as it never changes
data["pillStyles"] = pillStyles
return data
/obj/machinery/chem_master/ui_act(action, params)
if(..())
return
switch(action)
if("eject")
replace_beaker(usr)
. = TRUE
if("ejectp")
replace_pillbottle(usr)
. = TRUE
if("transferToBuffer")
if(beaker)
var/id = params["id"]
var/amount = text2num(params["amount"])
if (amount > 0)
end_fermi_reaction()
beaker.reagents.trans_id_to(src, id, amount)
. = TRUE
else if (amount == -1) // -1 means custom amount
useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null
if (useramount > 0)
end_fermi_reaction()
beaker.reagents.trans_id_to(src, id, useramount)
. = TRUE
if("transferFromBuffer")
var/id = params["id"]
var/amount = text2num(params["amount"])
if (amount > 0)
if(mode)
reagents.trans_id_to(beaker, id, amount)
. = TRUE
else
reagents.remove_reagent(id, amount)
. = TRUE
if("toggleMode")
mode = !mode
. = TRUE
if("createPill")
var/many = params["many"]
if(reagents.total_volume == 0)
return
if(!condi)
var/amount = 1
var/vol_each = min(reagents.total_volume, 50)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many pills?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 50)
var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/pill/P
var/target_loc = bottle ? bottle : drop_location()
var/drop_threshold = INFINITY
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i in 1 to amount)
if(i < drop_threshold)
P = new(target_loc)
else
P = new(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
else
var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P,10)
. = TRUE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if("createPatch")
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount = 1
var/vol_each = min(reagents.total_volume, 40)
if(text2num(many))
amount = CLAMP(round(input(usr, "Max 10. Buffer content will be split evenly.", "How many patches?", amount) as num|null), 0, 10)
if(!amount)
return
vol_each = min(reagents.total_volume / amount, 40)
var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/pill/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
. = TRUE
if("createBottle")
var/many = params["many"]
if(reagents.total_volume == 0)
return
if(condi)
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, P.volume)
else
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 30)
if(text2num(many))
amount_full = round(reagents.total_volume / 30)
vol_part = reagents.total_volume % 30
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, 30)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
//CITADEL ADD Hypospray Vials
if("createVial")
var/many = params["many"]
if(reagents.total_volume == 0)
return
var/amount_full = 0
var/vol_part = min(reagents.total_volume, 60)
if(text2num(many))
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount_full; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, 60)
if(vol_part)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_part)
. = TRUE
//END CITADEL ADDITIONS
if("analyze")
var/datum/reagent/R = GLOB.chemical_reagents_list[params["id"]]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
if(istype(R, /datum/reagent/fermi))
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = initial(R.purity), "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return
if("goScreen")
screen = params["screen"]
. = TRUE
/obj/machinery/chem_master/proc/end_fermi_reaction()//Ends any reactions upon moving.
if(beaker.reagents.fermiIsReacting)
beaker.reagents.fermiEnd()
/obj/machinery/chem_master/proc/isgoodnumber(num)
if(isnum(num))
if(num > 200)
num = 200
else if(num < 0)
num = 0
else
num = round(num)
return num
else
return 0
/obj/machinery/chem_master/adjust_item_drop_location(atom/movable/AM) // Special version for chemmasters and condimasters
if (AM == beaker)
AM.pixel_x = -8
AM.pixel_y = 8
return null
else if (AM == bottle)
if (length(bottle.contents))
AM.pixel_x = -13
else
AM.pixel_x = -7
AM.pixel_y = -8
return null
else
var/md5 = md5(AM.name)
for (var/i in 1 to 32)
. += hex2num(md5[i])
. = . % 9
AM.pixel_x = ((.%3)*6)
AM.pixel_y = -8 + (round( . / 3)*8)
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
@@ -0,0 +1,67 @@
/obj/machinery/chem_dispenser/chem_synthesizer //formerly SCP-294 made by mrty, but now only for testing purposes
name = "\improper debug chemical synthesizer"
desc = "If you see this, yell at adminbus."
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
amount = 10
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
flags_1 = NODECONSTRUCT_1
use_power = NO_POWER_USE
var/static/list/shortcuts = list(
"meth" = "methamphetamine",
"tricord" = "tricordrazine"
)
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_synthesizer", name, 390, 330, master_ui, state)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
if(..())
return
switch(action)
if("ejectBeaker")
if(beaker)
beaker.forceMove(drop_location())
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
. = TRUE
if("input")
var/input_reagent = replacetext(lowertext(input("Enter the name of any liquid", "Input") as text), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
if(shortcuts[input_reagent])
input_reagent = shortcuts[input_reagent]
else
input_reagent = find_reagent(input_reagent)
if(!input_reagent || !GLOB.chemical_reagents_list[input_reagent])
say("OUT OF RANGE")
return
else
if(!beaker)
return
else if(!beaker.reagents && !QDELETED(beaker))
beaker.create_reagents(beaker.volume)
beaker.reagents.add_reagent(input_reagent, amount)
if("makecup")
if(beaker)
return
beaker = new /obj/item/reagent_containers/glass/beaker/bluespace(src)
visible_message("<span class='notice'>[src] dispenses a bluespace beaker.</span>")
if("amount")
var/input = input("Units to dispense", "Units") as num|null
if(input)
amount = input
update_icon()
/obj/machinery/chem_dispenser/chem_synthesizer/proc/find_reagent(input)
. = FALSE
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
return input
else
for(var/X in GLOB.chemical_reagents_list)
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
if(input == replacetext(lowertext(R.name), " ", ""))
return X
@@ -0,0 +1,249 @@
#define MAIN_SCREEN 1
#define SYMPTOM_DETAILS 2
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
desc = "Used to work with viruses."
density = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/circuitboard/computer/pandemic
use_power = TRUE
idle_power_usage = 20
resistance_flags = ACID_PROOF
var/wait
var/mode = MAIN_SCREEN
var/datum/symptom/selected_symptom
var/obj/item/reagent_containers/beaker
/obj/machinery/computer/pandemic/Initialize()
. = ..()
update_icon()
/obj/machinery/computer/pandemic/Destroy()
QDEL_NULL(beaker)
return ..()
/obj/machinery/computer/pandemic/handle_atom_del(atom/A)
. = ..()
if(A == beaker)
beaker = null
update_icon()
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
if(!beaker || !beaker.reagents)
return
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B && B.data[thing])
return B.data[thing][index]
/obj/machinery/computer/pandemic/proc/get_virus_id_by_index(index)
var/datum/disease/D = get_by_index("viruses", index)
if(D)
return D.GetDiseaseID()
/obj/machinery/computer/pandemic/proc/get_viruses_data(datum/reagent/blood/B)
. = list()
var/list/V = B.get_diseases()
var/index = 1
for(var/virus in V)
var/datum/disease/D = virus
if(!istype(D) || D.visibility_flags & HIDDEN_PANDEMIC)
continue
var/list/this = list()
this["name"] = D.name
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
var/disease_name = SSdisease.get_disease_name(A.GetDiseaseID())
if((disease_name == "Unknown") && A.mutable)
this["can_rename"] = TRUE
this["name"] = disease_name
this["is_adv"] = TRUE
this["symptoms"] = list()
var/symptom_index = 1
for(var/symptom in A.symptoms)
var/datum/symptom/S = symptom
var/list/this_symptom = list()
this_symptom["name"] = S.name
this_symptom["sym_index"] = symptom_index
symptom_index++
this["symptoms"] += list(this_symptom)
this["resistance"] = A.totalResistance()
this["stealth"] = A.totalStealth()
this["stage_speed"] = A.totalStageSpeed()
this["transmission"] = A.totalTransmittable()
this["index"] = index++
this["agent"] = D.agent
this["description"] = D.desc || "none"
this["spread"] = D.spread_text || "none"
this["cure"] = D.cure_text || "none"
. += list(this)
/obj/machinery/computer/pandemic/proc/get_symptom_data(datum/symptom/S)
. = list()
var/list/this = list()
this["name"] = S.name
this["desc"] = S.desc
this["stealth"] = S.stealth
this["resistance"] = S.resistance
this["stage_speed"] = S.stage_speed
this["transmission"] = S.transmittable
this["level"] = S.level
this["neutered"] = S.neutered
this["threshold_desc"] = S.threshold_desc
. += this
/obj/machinery/computer/pandemic/proc/get_resistance_data(datum/reagent/blood/B)
. = list()
if(!islist(B.data["resistances"]))
return
var/list/resistances = B.data["resistances"]
for(var/id in resistances)
var/list/this = list()
var/datum/disease/D = SSdisease.archive_diseases[id]
if(D)
this["id"] = id
this["name"] = D.name
. += list(this)
/obj/machinery/computer/pandemic/proc/reset_replicator_cooldown()
wait = FALSE
update_icon()
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
/obj/machinery/computer/pandemic/update_icon()
if(stat & BROKEN)
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
return
icon_state = "mixer[(beaker) ? "1" : "0"][powered() ? "" : "_nopower"]"
if(wait)
add_overlay("waitlight")
else
cut_overlays()
/obj/machinery/computer/pandemic/proc/eject_beaker()
if(beaker)
beaker.forceMove(drop_location())
beaker = null
update_icon()
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pandemic", name, 700, 500, master_ui, state)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
var/list/data = list()
data["is_ready"] = !wait
data["mode"] = mode
switch(mode)
if(MAIN_SCREEN)
if(beaker)
data["has_beaker"] = TRUE
if(!beaker.reagents.total_volume || !beaker.reagents.reagent_list)
data["beaker_empty"] = TRUE
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B)
data["has_blood"] = TRUE
data["blood"] = list()
data["blood"]["dna"] = B.data["blood_DNA"] || "none"
data["blood"]["type"] = B.data["blood_type"] || "none"
data["viruses"] = get_viruses_data(B)
data["resistances"] = get_resistance_data(B)
if(SYMPTOM_DETAILS)
data["symptom"] = get_symptom_data(selected_symptom)
return data
/obj/machinery/computer/pandemic/ui_act(action, params)
if(..())
return
switch(action)
if("eject_beaker")
eject_beaker()
. = TRUE
if("empty_beaker")
if(beaker)
beaker.reagents.clear_reagents()
. = TRUE
if("empty_eject_beaker")
if(beaker)
beaker.reagents.clear_reagents()
eject_beaker()
. = TRUE
if("rename_disease")
var/id = get_virus_id_by_index(text2num(params["index"]))
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
if(!A.mutable)
return
if(A)
var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN)
if(!new_name || ..())
return
A.AssignName(new_name)
. = TRUE
if("create_culture_bottle")
var/id = get_virus_id_by_index(text2num(params["index"]))
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
if(!istype(A) || !A.mutable)
to_chat(usr, "<span class='warning'>ERROR: Cannot replicate virus strain.</span>")
return
A = A.Copy()
var/list/data = list("viruses" = list(A))
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
B.name = "[A.name] culture bottle"
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
B.reagents.add_reagent("blood", 20, data)
wait = TRUE
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
. = TRUE
if("create_vaccine_bottle")
var/id = params["index"]
var/datum/disease/D = SSdisease.archive_diseases[id]
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine", 15, list(id))
wait = TRUE
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
. = TRUE
if("symptom_details")
var/picked_symptom_index = text2num(params["picked_symptom"])
var/index = text2num(params["index"])
var/datum/disease/advance/A = get_by_index("viruses", index)
var/datum/symptom/S = A.symptoms[picked_symptom_index]
mode = SYMPTOM_DETAILS
selected_symptom = S
. = TRUE
if("back")
mode = MAIN_SCREEN
selected_symptom = null
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
return
if(!user.transferItemToLoc(I, src))
return
beaker = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
else
return ..()
/obj/machinery/computer/pandemic/on_deconstruction()
eject_beaker()
. = ..()
@@ -0,0 +1,316 @@
#define MILK_TO_BUTTER_COEFF 15
/obj/machinery/reagentgrinder
name = "\improper All-In-One Grinder"
desc = "From BlenderTech. Will It Blend? Let's test it out!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = BELOW_OBJ_LAYER
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/reagentgrinder
pass_flags = PASSTABLE
resistance_flags = ACID_PROOF
var/operating = FALSE
var/obj/item/reagent_containers/beaker = null
var/limit = 10
var/speed = 1
var/list/holdingitems
var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")
var/static/radial_eject = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_eject")
var/static/radial_grind = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_grind")
var/static/radial_juice = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_juice")
var/static/radial_mix = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_mix")
/obj/machinery/reagentgrinder/Initialize()
. = ..()
holdingitems = list()
beaker = new /obj/item/reagent_containers/glass/beaker/large(src)
beaker.desc += " May contain blended dust. Don't breathe this in!"
/obj/machinery/reagentgrinder/constructed/Initialize()
. = ..()
holdingitems = list()
QDEL_NULL(beaker)
update_icon()
/obj/machinery/reagentgrinder/Destroy()
if(beaker)
beaker.forceMove(drop_location())
drop_all_items()
return ..()
/obj/machinery/reagentgrinder/contents_explosion(severity, target)
if(beaker)
beaker.ex_act(severity, target)
/obj/machinery/reagentgrinder/RefreshParts()
speed = 1
for(var/obj/item/stock_parts/manipulator/M in component_parts)
speed = M.rating
/obj/machinery/reagentgrinder/handle_atom_del(atom/A)
. = ..()
if(A == beaker)
beaker = null
update_icon()
if(holdingitems[A])
holdingitems -= A
/obj/machinery/reagentgrinder/proc/drop_all_items()
for(var/i in holdingitems)
var/atom/movable/AM = i
AM.forceMove(drop_location())
holdingitems = list()
/obj/machinery/reagentgrinder/update_icon()
if(beaker)
icon_state = "juicer1"
else
icon_state = "juicer0"
/obj/machinery/reagentgrinder/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/reagentgrinder/attackby(obj/item/I, mob/user, params)
//You can only screw open empty grinder
if(!beaker && !length(holdingitems) && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
return
if(default_deconstruction_crowbar(I))
return
if(default_unfasten_wrench(user, I))
return
if(panel_open) //Can't insert objects when its screwed open
return TRUE
if (istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
var/obj/item/reagent_containers/B = I
. = TRUE
if(!user.transferItemToLoc(B, src))
return
replace_beaker(user, B)
to_chat(user, "<span class='notice'>You add [B] to [src].</span>")
update_icon()
return
if(holdingitems.len >= limit)
to_chat(user, "<span class='warning'>[src] is filled to capacity!</span>")
return TRUE
//Fill machine with a bag!
if(istype(I, /obj/item/storage/bag))
var/list/inserted = list()
if(SEND_SIGNAL(I, COMSIG_TRY_STORAGE_TAKE_TYPE, /obj/item/reagent_containers/food/snacks/grown, src, limit - length(holdingitems), null, null, user, inserted))
for(var/i in inserted)
holdingitems[i] = TRUE
if(!I.contents.len)
to_chat(user, "<span class='notice'>You empty [I] into [src].</span>")
else
to_chat(user, "<span class='notice'>You fill [src] to the brim.</span>")
return TRUE
if(!I.grind_results && !I.juice_results)
if(user.a_intent == INTENT_HARM)
return ..()
else
to_chat(user, "<span class='warning'>You cannot grind [I] into reagents!</span>")
return TRUE
if(!I.grind_requirements(src)) //Error messages should be in the objects' definitions
return
if(user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You add [I] to [src].</span>")
holdingitems[I] = TRUE
return FALSE
/obj/machinery/reagentgrinder/ui_interact(mob/user) // The microwave Menu //I am reasonably certain that this is not a microwave
. = ..()
if(operating || !user.canUseTopic(src, !issilicon(user)))
return
var/list/options = list()
if(beaker || length(holdingitems))
options["eject"] = radial_eject
if(isAI(user))
if(stat & NOPOWER)
return
options["examine"] = radial_examine
// if there is no power or it's broken, the procs will fail but the buttons will still show
if(length(holdingitems))
options["grind"] = radial_grind
options["juice"] = radial_juice
else if(beaker?.reagents.total_volume)
options["mix"] = radial_mix
var/choice
if(length(options) < 1)
return
if(length(options) == 1)
for(var/key in options)
choice = key
else
choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
// post choice verification
if(operating || (isAI(user) && stat & NOPOWER) || !user.canUseTopic(src, !issilicon(user)))
return
switch(choice)
if("eject")
eject(user)
if("grind")
grind(user)
if("juice")
juice(user)
if("mix")
mix(user)
if("examine")
examine(user)
/obj/machinery/reagentgrinder/examine(mob/user)
. = ..()
if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
to_chat(user, "<span class='warning'>You're too far away to examine [src]'s contents and display!</span>")
return
if(operating)
to_chat(user, "<span class='warning'>\The [src] is operating.</span>")
return
if(beaker || length(holdingitems))
to_chat(user, "<span class='notice'>\The [src] contains:</span>")
if(beaker)
to_chat(user, "<span class='notice'>- \A [beaker].</span>")
for(var/i in holdingitems)
var/obj/item/O = i
to_chat(user, "<span class='notice'>- \A [O.name].</span>")
if(!(stat & (NOPOWER|BROKEN)))
to_chat(user, "<span class='notice'>The status display reads:</span>")
to_chat(user, "<span class='notice'>- Grinding reagents at <b>[speed*100]%</b>.<span>")
if(beaker)
for(var/datum/reagent/R in beaker.reagents.reagent_list)
to_chat(user, "<span class='notice'>- [R.volume] units of [R.name].</span>")
/obj/machinery/reagentgrinder/proc/eject(mob/user)
for(var/i in holdingitems)
var/obj/item/O = i
O.forceMove(drop_location())
holdingitems -= O
if(beaker)
replace_beaker(user)
/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O)
holdingitems -= O
qdel(O)
/obj/machinery/reagentgrinder/proc/shake_for(duration)
var/offset = prob(50) ? -2 : 2
var/old_pixel_x = pixel_x
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = -1) //start shaking
addtimer(CALLBACK(src, .proc/stop_shaking, old_pixel_x), duration)
/obj/machinery/reagentgrinder/proc/stop_shaking(old_px)
animate(src)
pixel_x = old_px
/obj/machinery/reagentgrinder/proc/operate_for(time, silent = FALSE, juicing = FALSE)
shake_for(time / speed)
operating = TRUE
if(!silent)
if(!juicing)
playsound(src, 'sound/machines/blender.ogg', 50, 1)
else
playsound(src, 'sound/machines/juicer.ogg', 20, 1)
addtimer(CALLBACK(src, .proc/stop_operating), time / speed)
/obj/machinery/reagentgrinder/proc/stop_operating()
operating = FALSE
/obj/machinery/reagentgrinder/proc/juice()
power_change()
if(!beaker || stat & (NOPOWER|BROKEN) || beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
return
operate_for(50, juicing = TRUE)
for(var/obj/item/i in holdingitems)
if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/obj/item/I = i
if(I.juice_results)
juice_item(I)
/obj/machinery/reagentgrinder/proc/juice_item(obj/item/I) //Juicing results can be found in respective object definitions
if(I.on_juice(src) == -1)
to_chat(usr, "<span class='danger'>[src] shorts out as it tries to juice up [I], and transfers it back to storage.</span>")
return
beaker.reagents.add_reagent_list(I.juice_results)
remove_object(I)
/obj/machinery/reagentgrinder/proc/grind()
power_change()
if(!beaker || stat & (NOPOWER|BROKEN) || beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
return
operate_for(60)
for(var/i in holdingitems)
if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
break
var/obj/item/I = i
if(I.grind_results)
grind_item(i)
/obj/machinery/reagentgrinder/proc/grind_item(obj/item/I) //Grind results can be found in respective object definitions
if(I.on_grind(src) == -1) //Call on_grind() to change amount as needed, and stop grinding the item if it returns -1
to_chat(usr, "<span class='danger'>[src] shorts out as it tries to grind up [I], and transfers it back to storage.</span>")
return
beaker.reagents.add_reagent_list(I.grind_results)
if(I.reagents)
I.reagents.trans_to(beaker, I.reagents.total_volume)
remove_object(I)
/obj/machinery/reagentgrinder/proc/mix(mob/user)
//For butter and other things that would change upon shaking or mixing
power_change()
if(!beaker || stat & (NOPOWER|BROKEN))
return
operate_for(50, juicing = TRUE)
addtimer(CALLBACK(src, /obj/machinery/reagentgrinder/proc/mix_complete), 50)
/obj/machinery/reagentgrinder/proc/mix_complete()
if(beaker?.reagents.total_volume)
//Recipe to make Butter
var/butter_amt = FLOOR(beaker.reagents.get_reagent_amount("milk") / MILK_TO_BUTTER_COEFF, 1)
beaker.reagents.remove_reagent("milk", MILK_TO_BUTTER_COEFF * butter_amt)
for(var/i in 1 to butter_amt)
new /obj/item/reagent_containers/food/snacks/butter(drop_location())
//Recipe to make Mayonnaise
if (beaker.reagents.has_reagent("eggyolk"))
var/amount = beaker.reagents.get_reagent_amount("eggyolk")
beaker.reagents.remove_reagent("eggyolk", amount)
beaker.reagents.add_reagent("mayonnaise", amount)
//Moonsugar for skooma
if(beaker.reagents.has_reagent("sugar") && beaker.reagents.has_reagent("moonshine"))
var/amount = min(beaker.reagents.get_reagent_amount("sugar"), beaker.reagents.get_reagent_amount("moonshine"))
beaker.reagents.remove_reagent("sugar", amount)
beaker.reagents.remove_reagent("moonshine", amount)
beaker.reagents.add_reagent("moonsugar", amount*2)
@@ -0,0 +1,152 @@
#define REAGENTS_BASE_VOLUME 100 // actual volume is REAGENTS_BASE_VOLUME plus REAGENTS_BASE_VOLUME * rating for each matterbin
/obj/machinery/smoke_machine
name = "smoke machine"
desc = "A machine with a centrifuge installed into it. It produces smoke with any reagents you put into the machine."
icon = 'icons/obj/chemical.dmi'
icon_state = "smoke0"
density = TRUE
circuit = /obj/item/circuitboard/machine/smoke_machine
var/efficiency = 10
var/on = FALSE
var/cooldown = 0
var/screen = "home"
var/useramount = 30 // Last used amount
var/setting = 1 // displayed range is 3 * setting
var/max_range = 3 // displayed max range is 3 * max range
/datum/effect_system/smoke_spread/chem/smoke_machine/set_up(datum/reagents/carry, setting=1, efficiency=10, loc)
amount = setting
carry.copy_to(chemholder, 20)
carry.remove_any(amount * 16 / efficiency)
location = loc
/datum/effect_system/smoke_spread/chem/smoke_machine
effect_type = /obj/effect/particle_effect/smoke/chem/smoke_machine
/obj/effect/particle_effect/smoke/chem/smoke_machine
opaque = FALSE
alpha = 100
/obj/machinery/smoke_machine/Initialize()
. = ..()
create_reagents(REAGENTS_BASE_VOLUME)
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating
/obj/machinery/smoke_machine/update_icon()
if((!is_operational()) || (!on) || (reagents.total_volume == 0))
if (panel_open)
icon_state = "smoke0-o"
else
icon_state = "smoke0"
else
icon_state = "smoke1"
return ..()
/obj/machinery/smoke_machine/RefreshParts()
var/new_volume = REAGENTS_BASE_VOLUME
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
new_volume += REAGENTS_BASE_VOLUME * B.rating
if(!reagents)
create_reagents(new_volume)
reagents.maximum_volume = new_volume
if(new_volume < reagents.total_volume)
reagents.reaction(loc, TOUCH) // if someone manages to downgrade it without deconstructing
reagents.clear_reagents()
efficiency = 9
for(var/obj/item/stock_parts/capacitor/C in component_parts)
efficiency += C.rating
max_range = 1
for(var/obj/item/stock_parts/manipulator/M in component_parts)
max_range += M.rating
max_range = max(3, max_range)
/obj/machinery/smoke_machine/process()
..()
if(!is_operational())
return
if(reagents.total_volume == 0)
on = FALSE
update_icon()
return
var/turf/T = get_turf(src)
var/smoke_test = locate(/obj/effect/particle_effect/smoke) in T
if(on && !smoke_test)
update_icon()
var/datum/effect_system/smoke_spread/chem/smoke_machine/smoke = new()
smoke.set_up(reagents, setting*3, efficiency, T)
smoke.start()
/obj/machinery/smoke_machine/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this)
if(units)
to_chat(user, "<span class='notice'>You transfer [units] units of the solution to [src].</span>")
log_combat(usr, src, "has added [english_list(RC.reagents.reagent_list)] to [src]")
return
if(default_unfasten_wrench(user, I, 40))
on = FALSE
return
if(default_deconstruction_screwdriver(user, "smoke0-o", "smoke0", I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/smoke_machine/deconstruct()
reagents.reaction(loc, TOUCH)
reagents.clear_reagents()
return ..()
/obj/machinery/smoke_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smoke_machine", name, 450, 350, master_ui, state)
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)
var/data = list()
var/TankContents[0]
var/TankCurrentVolume = 0
for(var/datum/reagent/R in reagents.reagent_list)
TankContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
TankCurrentVolume += R.volume
data["TankContents"] = TankContents
data["isTankLoaded"] = reagents.total_volume ? TRUE : FALSE
data["TankCurrentVolume"] = reagents.total_volume ? reagents.total_volume : null
data["TankMaxVolume"] = reagents.maximum_volume
data["active"] = on
data["setting"] = setting
data["screen"] = screen
data["maxSetting"] = max_range
return data
/obj/machinery/smoke_machine/ui_act(action, params)
if(..() || !anchored)
return
switch(action)
if("purge")
reagents.clear_reagents()
update_icon()
. = TRUE
if("setting")
var/amount = text2num(params["amount"])
if(amount in 1 to max_range)
setting = amount
. = TRUE
if("power")
on = !on
update_icon()
if(on)
message_admins("[ADMIN_LOOKUPFLW(usr)] activated a smoke machine that contains [english_list(reagents.reagent_list)] at [ADMIN_VERBOSEJMP(src)].")
log_game("[key_name(usr)] activated a smoke machine that contains [english_list(reagents.reagent_list)] at [AREACOORD(src)].")
log_combat(usr, src, "has activated [src] which contains [english_list(reagents.reagent_list)] at [AREACOORD(src)].")
if("goScreen")
screen = params["screen"]
. = TRUE
#undef REAGENTS_BASE_VOLUME
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**NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.**
```
Structure: /////////////////// //////////////////////////
// Mob or object // -------> // Reagents var (datum) // Is a reference to the datum that holds the reagents.
/////////////////// //////////////////////////
| |
The object that holds everything. V
reagent_list var (list) A List of datums, each datum is a reagent.
| | |
V V V
reagents (datums) Reagents. I.e. Water , cryoxadone or mercury.
```
# Random important notes:
An objects on_reagent_change will be called every time the objects reagents change. Useful if you want to update the objects icon etc.
# About the Holder:
The holder (reagents datum) is the datum that holds a list of all reagents currently in the object.It also has all the procs needed to manipulate reagents
```
remove_any(var/amount)
This proc removes reagents from the holder until the passed amount
is matched. It'll try to remove some of ALL reagents contained.
remove_all(var/amount)
This proc removes reagents from the holder equally.
trans_to(var/obj/target, var/amount)
This proc equally transfers the contents of the holder to another
objects holder. You need to pass it the object (not the holder) you want
to transfer to and the amount you want to transfer. Its return value is the
actual amount transfered (if one of the objects is full/empty)
trans_id_to(var/obj/target, var/reagent, var/amount)
Same as above but only for a specific reagent in the reagent list.
If the specified amount is greater than what is available, it will use
the amount of the reagent that is available. If no reagent exists, returns null.
metabolize(var/mob/living/carbon/C)
This proc is called by the mobs life proc. It simply calls on_mob_life for
all contained reagents. You shouldnt have to use this one directly.
handle_reactions()
This proc check all recipes and, on a match, uses them.
It will also call the recipe's on_reaction proc (for explosions or w/e).
Currently, this proc is automatically called by trans_to.
isolate_reagent(var/reagent)
Pass it a reagent id and it will remove all reagents but that one.
It's that simple.
del_reagent(var/reagent)
Completely remove the reagent with the matching id.
reaction_fire(exposed_temp)
Simply calls the reaction_fire procs of all contained reagents.
update_total()
This one simply updates the total volume of the holder.
(the volume of all reagents added together)
clear_reagents()
This proc removes ALL reagents from the holder.
reaction(var/atom/A, var/method=TOUCH, var/volume_modifier=0)
This proc calls the appropriate reaction procs of the reagents.
I.e. if A is an object, it will call the reagents reaction_obj
proc. The method var is used for reaction on mobs. It simply tells
us if the mob TOUCHed the reagent, if it INGESTed the reagent, if the reagent
was VAPORIZEd on them, if the reagent was INJECTed, or transfered via a PATCH to them.
Since the volume can be checked in a reagents proc, you might want to
use the volume_modifier var to modifiy the passed value without actually
changing the volume of the reagents.
If you're not sure if you need to use this the answer is very most likely 'No'.
You'll want to use this proc whenever an atom first comes in
contact with the reagents of a holder. (in the 'splash' part of a beaker i.e.)
More on the reaction in the reagent part of this readme.
add_reagent(var/reagent, var/amount, var/data)
Attempts to add X of the matching reagent to the holder.
You wont use this much. Mostly in new procs for pre-filled
objects.
remove_reagent(var/reagent, var/amount)
The exact opposite of the add_reagent proc.
has_reagent(var/reagent, var/amount)
Returns 1 if the holder contains this reagent.
Or 0 if not.
If you pass it an amount it will additionally check
if the amount is matched. This is optional.
get_reagent_amount(var/reagent)
Returns the amount of the matching reagent inside the
holder. Returns 0 if the reagent is missing.
Important variables:
total_volume
This variable contains the total volume of all reagents in this holder.
reagent_list
This is a list of all contained reagents. More specifically, references
to the reagent datums.
maximum_volume
This is the maximum volume of the holder.
my_atom
This is the atom the holder is 'in'. Useful if you need to find the location.
(i.e. for explosions)
```
# About Reagents:
Reagents are all the things you can mix and fille in bottles etc. This can be anything from rejuvs over water to ... iron. Each reagent also has a few procs - i'll explain those below.
```
reaction_mob(var/mob/living/L, var/method=TOUCH)
This is called by the holder's reation proc.
This version is only called when the reagent
reacts with a mob. The method var can be either
TOUCH or INGEST. You'll want to put stuff like
acid-facemelting in here.
reaction_obj(var/obj/O)
This is called by the holder's reation proc.
This version is called when the reagents reacts
with an object. You'll want to put stuff like
object melting in here ... or something. i dunno.
reaction_turf(var/turf/T)
This is called by the holder's reation proc.
This version is called when the reagents reacts
with a turf. You'll want to put stuff like extra
slippery floors for lube or something in here.
on_mob_life(var/mob/living/L)
This proc is called everytime the mobs life proc executes.
This is the place where you put damage for toxins ,
drowsyness for sleep toxins etc etc.
You'll want to call the parents proc by using ..() .
If you dont, the chemical will stay in the mob forever -
unless you write your own piece of code to slowly remove it.
(Should be pretty easy, 1 line of code)
```
## Important variables:
```
holder
This variable contains a reference to the holder the chemical is 'in'
volume
This is the volume of the reagent.
id
The id of the reagent
name
The name of the reagent.
data
This var can be used for whatever the fuck you want. I used it for the sleep
toxins to make them work slowly instead of instantly. You could also use this
for DNA in a blood reagent or ... well whatever you want.
color
This is a hexadecimal color that represents the reagent outside of containers,
you define it as "#RRGGBB", or, red green blue. You can also define it using the
rgb() proc, which returns a hexadecimal value too. The color is black by default.
```
A good website for color calculations: http://www.psyclops.com/tools/rgb/
# About Recipes:
Recipes are simple datums that contain a list of required reagents and a result. They also have a proc that is called when the recipe is matched.
```
on_reaction(var/datum/reagents/holder, var/created_volume)
This proc is called when the recipe is matched.
You'll want to add explosions etc here.
To find the location you'll have to do something
like get_turf(holder.my_atom)
name & id
Should be pretty obvious.
results
This var contains a list of the id(s) of the resulting reagents and their result amounts.
I recommend you set this to the total volume of all required reagent.
required_reagents
This is a list of ids of the required reagents.
Each id also needs an associated value that gives us the minimum required amount
of that reagent. The handle_reaction proc can detect mutiples of the same recipes
so for most cases you want to set the required amount to 1.
required_catalysts
This is a list of the ids of the required catalysts.
Functionally similar to required_reagents, it is a list of reagents that are required
for the reaction. However, unlike required_reagents, catalysts are NOT consumed.
They mearly have to be present in the container.
required_container
The container the recipe has to take place in in order to happen. Leave this blank/null
if you want the reaction to happen anywhere.
required_other
Basically like a reagent's data variable. You can set extra requirements for a
reaction with this.
required_temp
This is the required temperature.
```
# About the Tools:
By default, all atom have a reagents var - but its empty. if you want to use an object for the chem. system you'll need to add something like this in its new proc:
```
var/datum/reagents/R = new/datum/reagents(100) <<<<< create a new datum , 100 is the maximum_volume of the new holder datum.
reagents = R <<<<< assign the new datum to the objects reagents var
R.my_atom = src <<<<< set the holders my_atom to src so that we know where we are.
This can also be done by calling a convenience proc:
atom/proc/create_reagents(var/max_volume)
```
## Other important stuff:
```
amount_per_transfer_from_this var
This var is mostly used by beakers and bottles.
It simply tells us how much to transfer when
'pouring' our reagents into something else.
atom/proc/is_open_container()
Checks atom/var/reagents.reagents_holder_flags & OPENCONTAINER.
If this returns 1 , you can use syringes, beakers etc
to manipulate the contents of this object.
If it's 0, you'll need to write your own custom reagent
transfer code since you will not be able to use the standard
tools to manipulate it.
atom/proc/is_injectable()
Checks if something can be injected to.
If this returns 1, you can use syringes and droppers
to draw from and add to the contents of this object.
atom/proc/is_drawable()
Checks if something can be drawn from.
If this returns 1, you can use syringes and droppers
to draw from the contents of this object.
```
# GOON CHEMS README:
Credit goes to Cogwerks, and all the other goonstation coders for the original idea and implementation of this over at goonstation.
- THE REQUESTED DON'T PORT LIST: IF YOU PORT THESE THE GOONS WILL MURDER US IN OUR SLEEP SO PLEASE DON'T KTHX - Iamgoofball
- Any of the Secret Chems
- Goon in-joke chems (Eg. Cat Drugs, Hairgrownium)
- Liquid Electricity
- Rajajajah
+149
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#define REM REAGENTS_EFFECT_MULTIPLIER
//Various reagents
//Toxin & acid reagents
//Hydroponics stuff
/datum/reagent
var/name = "Reagent"
var/id = "reagent"
var/description = ""
var/specific_heat = SPECIFIC_HEAT_DEFAULT //J/(K*mol)
var/taste_description = "metaphorical salt"
var/taste_mult = 1 //how this taste compares to others. Higher values means it is more noticable
var/glass_name = "glass of ...what?" // use for specialty drinks.
var/glass_desc = "You can't really tell what this is."
var/glass_icon_state = null // Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass.
var/shot_glass_icon_state = null
var/datum/reagents/holder = null
var/reagent_state = LIQUID
var/list/data
var/current_cycle = 0
var/volume = 0 //pretend this is moles
var/color = "#000000" // rgb: 0, 0, 0
var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun)
var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob
var/overrides_metab = 0
var/overdose_threshold = 0
var/addiction_threshold = 0
var/addiction_stage = 0
var/addiction_stage1_end = 10
var/addiction_stage2_end = 20
var/addiction_stage3_end = 30
var/addiction_stage4_end = 40
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
var/self_consuming = FALSE
//Fermichem vars:
var/purity = 1 //How pure a chemical is from 0 - 1.
var/addProc = FALSE //If the chemical should force an on_new() call
var/turf/loc = null //Should be the creation location!
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
var/metabolizing = FALSE
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
. = ..()
holder = null
/datum/reagent/proc/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1, touch_protection = 0)
if(!istype(M))
return 0
if(method == VAPOR) //smoke, foam, spray
if(M.reagents)
var/modifier = CLAMP((1 - touch_protection), 0, 1)
var/amount = round(reac_volume*modifier, 0.1)
if(amount >= 0.5)
M.reagents.add_reagent(id, amount)
return 1
/datum/reagent/proc/reaction_obj(obj/O, volume)
return
/datum/reagent/proc/reaction_turf(turf/T, volume)
return
/datum/reagent/proc/on_mob_life(mob/living/carbon/M)
current_cycle++
if(holder)
holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
return
// Called when this reagent is first added to a mob
/datum/reagent/proc/on_mob_add(mob/living/L)
return
// Called when this reagent is removed while inside a mob
/datum/reagent/proc/on_mob_delete(mob/living/L)
return
// Called when this reagent first starts being metabolized by a liver
/datum/reagent/proc/on_mob_metabolize(mob/living/L)
return
// Called when this reagent stops being metabolized by a liver
/datum/reagent/proc/on_mob_end_metabolize(mob/living/L)
return
/datum/reagent/proc/on_move(mob/M)
return
// Called after add_reagents creates a new reagent.
/datum/reagent/proc/on_new(data)
return
// Called when two reagents of the same are mixing.
/datum/reagent/proc/on_merge(data)
return
/datum/reagent/proc/on_update(atom/A)
return
// Called when the reagent container is hit by an explosion
/datum/reagent/proc/on_ex_act(severity)
return
// Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects
/datum/reagent/proc/overdose_process(mob/living/M)
return
/datum/reagent/proc/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You feel like you took too much of [name]!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/overdose, name)
return
/datum/reagent/proc/addiction_act_stage1(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_light, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like having some [name] right about now.</span>")
return
/datum/reagent/proc/addiction_act_stage2(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_medium, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like you need [name]. You just can't get enough.</span>")
return
/datum/reagent/proc/addiction_act_stage3(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_severe, name)
if(prob(30))
to_chat(M, "<span class='danger'>You have an intense craving for [name].</span>")
return
/datum/reagent/proc/addiction_act_stage4(mob/living/M)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/withdrawal_critical, name)
if(prob(30))
to_chat(M, "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>")
return
/proc/pretty_string_from_reagent_list(list/reagent_list)
//Convert reagent list to a printable string for logging etc
var/list/rs = list()
for (var/datum/reagent/R in reagent_list)
rs += "[R.name], [R.volume]"
return rs.Join(" | ")
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// These can only be applied by blobs. They are what blobs are made out of.
/datum/reagent/blob
name = "Unknown"
description = "shouldn't exist and you should adminhelp immediately."
color = "#FFFFFF"
taste_description = "bad code and slime"
var/complementary_color = "#000000" //a color that's complementary to the normal blob color
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
var/effectdesc = null //any long, blob-tile specific effects
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
var/analyzerdesceffect = "N/A"
var/blobbernaut_message = "slams" //blobbernaut attack verb
var/message = "The blob strikes you" //message sent to any mob hit by the blob
var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
can_synth = FALSE
/datum/reagent/blob/proc/send_message(mob/living/M)
var/totalmessage = message
if(message_living && !issilicon(M))
totalmessage += message_living
totalmessage += "!"
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.
/datum/reagent/blob/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag) //when the blob takes damage, do this
return damage
/datum/reagent/blob/proc/death_reaction(obj/structure/blob/B, damage_flag) //when a blob dies, do this
return
/datum/reagent/blob/proc/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O) //when the blob expands, do this
return
/datum/reagent/blob/proc/tesla_reaction(obj/structure/blob/B, power) //when the blob is hit by a tesla bolt, do this
return 1 //return 0 to ignore damage
/datum/reagent/blob/proc/extinguish_reaction(obj/structure/blob/B) //when the blob is hit with water, do this
return
/datum/reagent/blob/proc/emp_reaction(obj/structure/blob/B, severity) //when the blob is hit with an emp, do this
return
//does brute damage but can replicate when damaged and has a chance of expanding again
/datum/reagent/blob/replicating_foam
name = "Replicating Foam"
id = "replicating_foam"
description = "will do medium brute damage and occasionally expand again when expanding."
shortdesc = "will do medium brute damage."
effectdesc = "will also expand when attacked with burn damage, but takes more brute damage."
taste_description = "duplication"
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "Expands when attacked with burn damage, will occasionally expand again when expanding, and is fragile to brute damage."
color = "#7B5A57"
complementary_color = "#57787B"
/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)
/datum/reagent/blob/replicating_foam/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE)
damage = damage * 2
else if(damage_type == BURN && damage > 0 && B.obj_integrity - damage > 0 && prob(60))
var/obj/structure/blob/newB = B.expand(null, null, 0)
if(newB)
newB.obj_integrity = B.obj_integrity - damage
newB.update_icon()
return ..()
/datum/reagent/blob/replicating_foam/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(30))
newB.expand(null, null, 0) //do it again!
//does massive brute and burn damage, but can only expand manually
/datum/reagent/blob/networked_fibers
name = "Networked Fibers"
id = "networked_fibers"
description = "will do high brute and burn damage and will generate resources quicker, but can only expand manually."
shortdesc = "will do high brute and burn damage."
taste_description = "efficiency"
effectdesc = "will move your core when manually expanding near it."
analyzerdescdamage = "Does high brute and burn damage."
analyzerdesceffect = "Is highly mobile and generates resources rapidly."
color = "#CDC0B0"
complementary_color = "#FFF68F"
/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BURN)
/datum/reagent/blob/networked_fibers/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(!O && newB.overmind)
if(!istype(B, /obj/structure/blob/node))
newB.overmind.add_points(1)
qdel(newB)
else
var/area/A = get_area(T)
if(!isspaceturf(T) && !istype(A, /area/shuttle))
for(var/obj/structure/blob/core/C in range(1, newB))
if(C.overmind == O)
newB.forceMove(get_turf(C))
C.forceMove(T)
C.setDir(get_dir(newB, C))
O.add_points(1)
//does brute damage, shifts away when damaged
/datum/reagent/blob/shifting_fragments
name = "Shifting Fragments"
id = "shifting_fragments"
description = "will do medium brute damage."
effectdesc = "will also cause blob parts to shift away when attacked."
taste_description = "something other-dimensional"
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "When attacked, may shift away from the attacker."
color = "#C8963C"
complementary_color = "#3C6EC8"
/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)
/datum/reagent/blob/shifting_fragments/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
newB.forceMove(get_turf(B))
B.forceMove(T)
/datum/reagent/blob/shifting_fragments/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage > 0 && B.obj_integrity - damage > 0 && prob(60-damage))
var/list/blobstopick = list()
for(var/obj/structure/blob/OB in orange(1, B))
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind.blob_reagent_datum.id == B.overmind.blob_reagent_datum.id)
blobstopick += OB //as long as the blob picked is valid; ie, a normal or shield blob that has the same chemical as we do, we can swap with it
if(blobstopick.len)
var/obj/structure/blob/targeted = pick(blobstopick) //randomize the blob chosen, because otherwise it'd tend to the lower left
var/turf/T = get_turf(targeted)
targeted.forceMove(get_turf(B))
B.forceMove(T) //swap the blobs
return ..()
//sets you on fire, does burn damage, explodes into flame when burnt, weak to water
/datum/reagent/blob/blazing_oil
name = "Blazing Oil"
id = "blazing_oil"
description = "will do medium burn damage and set targets on fire."
effectdesc = "will also release bursts of flame when burnt, but takes damage from water."
taste_description = "burning oil"
analyzerdescdamage = "Does medium burn damage and sets targets on fire."
analyzerdesceffect = "Releases fire when burnt, but takes damage from water and other extinguishing liquids."
color = "#B68D00"
complementary_color = "#BE5532"
blobbernaut_message = "splashes"
message = "The blob splashes you with burning oil"
message_living = ", and you feel your skin char and melt"
/datum/reagent/blob/blazing_oil/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_fire_stacks(round(reac_volume/10))
M.IgniteMob()
if(M)
M.apply_damage(0.8*reac_volume, BURN)
if(iscarbon(M))
M.emote("scream")
/datum/reagent/blob/blazing_oil/extinguish_reaction(obj/structure/blob/B)
B.take_damage(1.5, BURN, "energy")
/datum/reagent/blob/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BURN && damage_flag != "energy")
for(var/turf/open/T in range(1, B))
var/obj/structure/blob/C = locate() in T
if(!(C && C.overmind && C.overmind.blob_reagent_datum.id == B.overmind.blob_reagent_datum.id) && prob(80))
new /obj/effect/hotspot(T)
if(damage_flag == "fire")
return 0
return ..()
//does toxin damage, hallucination, targets think they're not hurt at all
/datum/reagent/blob/regenerative_materia
name = "Regenerative Materia"
id = "regenerative_materia"
description = "will do toxin damage and cause targets to believe they are fully healed."
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
taste_description = "heaven"
color = "#5e7842"
complementary_color = "#CD7794"
message_living = ", and you feel <i>alive</i>"
/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_drugginess(reac_volume)
if(M.reagents)
M.reagents.add_reagent("regenerative_materia", 0.2*reac_volume)
M.reagents.add_reagent("spore", 0.2*reac_volume)
M.apply_damage(0.7*reac_volume, TOX)
/datum/reagent/blob/regenerative_materia/on_mob_life(mob/living/carbon/C)
C.adjustToxLoss(1*REM)
C.hal_screwyhud = SCREWYHUD_HEALTHY //fully healed, honest
..()
/datum/reagent/blob/regenerative_materia/on_mob_end_metabolize(mob/living/M)
if(iscarbon(M))
var/mob/living/carbon/N = M
N.hal_screwyhud = 0
..()
//kills sleeping targets and turns them into blob zombies, produces fragile spores when killed or on expanding
/datum/reagent/blob/zombifying_pods
name = "Zombifying Pods"
id = "zombifying_pods"
description = "will do very low toxin damage and harvest sleeping targets for additional resources and a blob zombie."
effectdesc = "will also produce fragile spores when killed and on expanding."
taste_description = "fungi"
shortdesc = "will do very low toxin damage and harvest sleeping targets for additional resources(for your overmind) and a blob zombie."
analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies."
analyzerdesceffect = "Produces spores when expanding and when killed."
color = "#E88D5D"
complementary_color = "#823ABB"
message_living = ", and you feel tired"
/datum/reagent/blob/zombifying_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, TOX)
if(O && ishuman(M) && M.stat == UNCONSCIOUS)
M.death() //sleeping in a fight? bad plan.
var/points = rand(5, 10)
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
BS.overmind = O
BS.update_icons()
O.blob_mobs.Add(BS)
BS.Zombify(M)
O.add_points(points)
to_chat(O, "<span class='notice'>Gained [points] resources from the zombification of [M].</span>")
/datum/reagent/blob/zombifying_pods/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore.
B.visible_message("<span class='warning'><b>A spore floats free of the blob!</b></span>")
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc)
BS.overmind = B.overmind
BS.update_icons()
B.overmind.blob_mobs.Add(BS)
return ..()
/datum/reagent/blob/zombifying_pods/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(10))
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T)
BS.overmind = B.overmind
BS.update_icons()
newB.overmind.blob_mobs.Add(BS)
//does tons of oxygen damage and a little stamina, immune to tesla bolts, weak to EMP
/datum/reagent/blob/energized_jelly
name = "Energized Jelly"
id = "energized_jelly"
description = "will cause low stamina and high oxygen damage, and cause targets to be unable to breathe."
taste_description = "gelatin"
effectdesc = "will also conduct electricity, but takes damage from EMPs."
analyzerdescdamage = "Does low stamina damage, high oxygen damage, and prevents targets from breathing."
analyzerdesceffect = "Is immune to electricity and will easily conduct it, but is weak to EMPs."
color = "#EFD65A"
complementary_color = "#00E5B1"
message_living = ", and you feel a horrible tingling sensation"
/datum/reagent/blob/energized_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.losebreath += round(0.2*reac_volume)
M.adjustStaminaLoss(0.4*reac_volume)
if(M)
M.apply_damage(0.6*reac_volume, OXY)
/datum/reagent/blob/energized_jelly/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && B.obj_integrity - damage <= 0 && prob(10))
do_sparks(rand(2, 4), FALSE, B)
return ..()
/datum/reagent/blob/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
return 0
/datum/reagent/blob/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
var/damage = rand(30, 50) - severity * rand(10, 15)
B.take_damage(damage, BURN, "energy")
//does aoe brute damage when hitting targets, is immune to explosions
/datum/reagent/blob/explosive_lattice
name = "Explosive Lattice"
id = "explosive_lattice"
description = "will do brute damage in an area around targets."
taste_description = "the bomb"
effectdesc = "will also resist explosions, but takes increased damage from fire and other energy sources."
analyzerdescdamage = "Does medium brute damage and causes damage to everyone near its targets."
analyzerdesceffect = "Is highly resistant to explosions, but takes increased damage from fire and other energy sources."
color = "#8B2500"
complementary_color = "#00668B"
blobbernaut_message = "blasts"
message = "The blob blasts you"
/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
var/initial_volume = reac_volume
reac_volume = ..()
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
E.alpha = 150
for(var/mob/living/L in orange(get_turf(M), 1))
if(ROLE_BLOB in L.faction) //no friendly fire
continue
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
L.apply_damage(0.4*aoe_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BRUTE)
else
M.apply_damage(0.6*reac_volume, BRUTE)
/datum/reagent/blob/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "bomb")
return 0
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
return damage * 1.5
return ..()
//does brute, burn, and toxin damage, and cools targets down
/datum/reagent/blob/cryogenic_poison
name = "Cryogenic Poison"
id = "cryogenic_poison"
description = "will inject targets with a freezing poison that does high damage over time."
analyzerdescdamage = "Injects targets with a freezing poison that will gradually solidify the target's internal organs."
color = "#8BA6E9"
taste_description = "brain freeze"
complementary_color = "#7D6EB4"
blobbernaut_message = "injects"
message = "The blob stabs you"
message_living = ", and you feel like your insides are solidifying"
/datum/reagent/blob/cryogenic_poison/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(M.reagents)
M.reagents.add_reagent("frostoil", 0.3*reac_volume)
M.reagents.add_reagent("ice", 0.3*reac_volume)
M.reagents.add_reagent("cryogenic_poison", 0.3*reac_volume)
M.apply_damage(0.2*reac_volume, BRUTE)
/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.3*REM, 0)
M.adjustFireLoss(0.3*REM, 0)
M.adjustToxLoss(0.3*REM, 0)
. = 1
..()
//does burn damage and EMPs, slightly fragile
/datum/reagent/blob/electromagnetic_web
name = "Electromagnetic Web"
id = "electromagnetic_web"
description = "will do high burn damage and EMP targets."
taste_description = "pop rocks"
effectdesc = "will also take massively increased damage and release an EMP when killed."
analyzerdescdamage = "Does low burn damage and EMPs targets."
analyzerdesceffect = "Is fragile to all types of damage, but takes massive damage from brute. In addition, releases a small EMP when killed."
color = "#83ECEC"
complementary_color = "#EC8383"
blobbernaut_message = "lashes"
message = "The blob lashes you"
message_living = ", and you hear a faint buzzing"
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(prob(reac_volume*2))
M.emp_act(EMP_LIGHT)
if(M)
M.apply_damage(reac_volume, BURN)
/datum/reagent/blob/electromagnetic_web/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE) //take full brute
switch(B.brute_resist)
if(0.5)
return damage * 2
if(0.25)
return damage * 4
if(0.1)
return damage * 10
return damage * 1.25 //a laser will do 25 damage, which will kill any normal blob
/datum/reagent/blob/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
//does brute damage, bonus damage for each nearby blob, and spreads damage out
/datum/reagent/blob/synchronous_mesh
name = "Synchronous Mesh"
id = "synchronous_mesh"
description = "will do massively increased brute damage for each blob near the target."
effectdesc = "will also spread damage between each blob near the attacked blob."
taste_description = "toxic mold"
analyzerdescdamage = "Does brute damage, increasing for each blob near the target."
analyzerdesceffect = "When attacked, spreads damage between all blobs near the attacked blob."
color = "#65ADA2"
complementary_color = "#AD6570"
blobbernaut_message = "synchronously strikes"
message = "The blobs strike you"
/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.2*reac_volume, BRUTE)
if(M && reac_volume)
for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
if(M)
B.blob_attack_animation(M) //show them they're getting a bad time
M.apply_damage(0.3*reac_volume, BRUTE)
/datum/reagent/blob/synchronous_mesh/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") //the cause isn't fire or bombs, so split the damage
var/damagesplit = 1 //maximum split is 9, reducing the damage each blob takes to 11% but doing that damage to 9 blobs
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blob_reagent_datum.id == B.overmind.blob_reagent_datum.id) //if it doesn't have the same chemical or is a core or node, don't split damage to it
damagesplit += 1
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blob_reagent_datum.id == B.overmind.blob_reagent_datum.id) //only hurt blobs that have the same overmind chemical and aren't cores or nodes
C.take_damage(damage/damagesplit, CLONE, 0, 0)
return damage / damagesplit
else
return damage * 1.25
//does brute damage through armor and bio resistance
/datum/reagent/blob/reactive_spines
name = "Reactive Spines"
id = "reactive_spines"
description = "will do medium brute damage through armor and bio resistance."
taste_description = "rock"
effectdesc = "will also react when attacked with brute damage, attacking all near the attacked blob."
analyzerdescdamage = "Does medium brute damage, ignoring armor and bio resistance."
analyzerdesceffect = "When attacked with brute damage, will lash out, attacking everything near it."
color = "#9ACD32"
complementary_color = "#FFA500"
blobbernaut_message = "stabs"
message = "The blob stabs you"
/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
M.adjustBruteLoss(0.8*reac_volume)
/datum/reagent/blob/reactive_spines/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage && damage_type == BRUTE && B.obj_integrity - damage > 0) //is there any damage, is it brute, and will we be alive
if(damage_flag == "melee")
B.visible_message("<span class='boldwarning'>The blob retaliates, lashing out!</span>")
for(var/atom/A in range(1, B))
A.blob_act(B)
return ..()
//does low brute damage, oxygen damage, and stamina damage and wets tiles when damaged
/datum/reagent/blob/pressurized_slime
name = "Pressurized Slime"
id = "pressurized_slime"
description = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
effectdesc = "will also wet tiles near blobs that are attacked or killed."
taste_description = "a sponge"
analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
analyzerdesceffect = "When attacked or killed, wets nearby tiles, extinguishing anything on them."
color = "#AAAABB"
complementary_color = "#BBBBAA"
blobbernaut_message = "emits slime at"
message = "The blob splashes into you"
message_living = ", and you gasp for breath"
/datum/reagent/blob/pressurized_slime/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
var/turf/open/T = get_turf(M)
if(istype(T) && prob(reac_volume))
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
M.adjust_fire_stacks(-(reac_volume / 10))
M.ExtinguishMob()
M.apply_damage(0.4*reac_volume, BRUTE)
if(M)
M.apply_damage(0.4*reac_volume, OXY)
if(M)
M.adjustStaminaLoss(0.2*reac_volume)
/datum/reagent/blob/pressurized_slime/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") || damage_type != BURN)
extinguisharea(B, damage)
return ..()
/datum/reagent/blob/pressurized_slime/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
B.visible_message("<span class='boldwarning'>The blob ruptures, spraying the area with liquid!</span>")
extinguisharea(B, 50)
/datum/reagent/blob/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
for(var/turf/open/T in range(1, B))
if(prob(probchance))
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
for(var/obj/O in T)
O.extinguish()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-2.5)
L.ExtinguishMob()
@@ -0,0 +1,885 @@
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/reagent/consumable/orangejuice
name = "Orange Juice"
id = "orangejuice"
description = "Both delicious AND rich in Vitamin C, what more do you need?"
color = "#E78108" // rgb: 231, 129, 8
taste_description = "oranges"
glass_icon_state = "glass_orange"
glass_name = "glass of orange juice"
glass_desc = "Vitamins! Yay!"
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
if(M.getOxyLoss() && prob(30))
M.adjustOxyLoss(-1, 0)
. = 1
..()
/datum/reagent/consumable/tomatojuice
name = "Tomato Juice"
id = "tomatojuice"
description = "Tomatoes made into juice. What a waste of big, juicy tomatoes, huh?"
color = "#731008" // rgb: 115, 16, 8
taste_description = "tomatoes"
glass_icon_state = "glass_red"
glass_name = "glass of tomato juice"
glass_desc = "Are you sure this is tomato juice?"
/datum/reagent/consumable/tomatojuice/on_mob_life(mob/living/carbon/M)
if(M.getFireLoss() && prob(20))
M.heal_bodypart_damage(0,1, 0)
. = 1
..()
/datum/reagent/consumable/limejuice
name = "Lime Juice"
id = "limejuice"
description = "The sweet-sour juice of limes."
color = "#365E30" // rgb: 54, 94, 48
taste_description = "unbearable sourness"
glass_icon_state = "glass_green"
glass_name = "glass of lime juice"
glass_desc = "A glass of sweet-sour lime juice."
/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
if(M.getToxLoss() && prob(20))
M.adjustToxLoss(-1*REM, 0)
. = 1
..()
/datum/reagent/consumable/carrotjuice
name = "Carrot Juice"
id = "carrotjuice"
description = "It is just like a carrot but without crunching."
color = "#973800" // rgb: 151, 56, 0
taste_description = "carrots"
glass_icon_state = "carrotjuice"
glass_name = "glass of carrot juice"
glass_desc = "It's just like a carrot but without crunching."
/datum/reagent/consumable/carrotjuice/on_mob_life(mob/living/carbon/M)
M.adjust_blurriness(-1)
M.adjust_blindness(-1)
switch(current_cycle)
if(1 to 20)
//nothing
if(21 to INFINITY)
if(prob(current_cycle-10))
M.cure_nearsighted(list(EYE_DAMAGE))
..()
return
/datum/reagent/consumable/berryjuice
name = "Berry Juice"
id = "berryjuice"
description = "A delicious blend of several different kinds of berries."
color = "#863333" // rgb: 134, 51, 51
taste_description = "berries"
glass_icon_state = "berryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's jam. Who cares?"
/datum/reagent/consumable/applejuice
name = "Apple Juice"
id = "applejuice"
description = "The sweet juice of an apple, fit for all ages."
color = "#ECFF56" // rgb: 236, 255, 86
taste_description = "apples"
/datum/reagent/consumable/poisonberryjuice
name = "Poison Berry Juice"
id = "poisonberryjuice"
description = "A tasty juice blended from various kinds of very deadly and toxic berries."
color = "#863353" // rgb: 134, 51, 83
taste_description = "berries"
glass_icon_state = "poisonberryjuice"
glass_name = "glass of berry juice"
glass_desc = "Berry juice. Or maybe it's poison. Who cares?"
/datum/reagent/consumable/poisonberryjuice/on_mob_life(mob/living/carbon/M)
M.adjustToxLoss(1, 0)
. = 1
..()
/datum/reagent/consumable/watermelonjuice
name = "Watermelon Juice"
id = "watermelonjuice"
description = "Delicious juice made from watermelon."
color = "#863333" // rgb: 134, 51, 51
taste_description = "juicy watermelon"
glass_icon_state = "glass_red"
glass_name = "glass of watermelon juice"
glass_desc = "A glass of watermelon juice."
/datum/reagent/consumable/lemonjuice
name = "Lemon Juice"
id = "lemonjuice"
description = "This juice is VERY sour."
color = "#863333" // rgb: 175, 175, 0
taste_description = "sourness"
glass_icon_state = "lemonglass"
glass_name = "glass of lemon juice"
glass_desc = "Sour..."
/datum/reagent/consumable/banana
name = "Banana Juice"
id = "banana"
description = "The raw essence of a banana. HONK"
color = "#863333" // rgb: 175, 175, 0
taste_description = "banana"
glass_icon_state = "banana"
glass_name = "glass of banana juice"
glass_desc = "The raw essence of a banana. HONK."
/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
M.heal_bodypart_damage(1,1, 0)
. = 1
..()
/datum/reagent/consumable/nothing
name = "Nothing"
id = "nothing"
description = "Absolutely nothing."
taste_description = "nothing"
glass_icon_state = "nothing"
glass_name = "nothing"
glass_desc = "Absolutely nothing."
shot_glass_icon_state = "shotglass"
/datum/reagent/consumable/nothing/on_mob_life(mob/living/carbon/M)
if(ishuman(M) && M.job == "Mime")
M.heal_bodypart_damage(1,1, 0)
. = 1
..()
/datum/reagent/consumable/laughter
name = "Laughter"
id = "laughter"
description = "Some say that this is the best medicine, but recent studies have proven that to be untrue."
metabolization_rate = INFINITY
color = "#FF4DD2"
taste_description = "laughter"
/datum/reagent/consumable/laughter/on_mob_life(mob/living/carbon/M)
M.emote("laugh")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_laughter)
..()
/datum/reagent/consumable/superlaughter
name = "Super Laughter"
id = "superlaughter"
description = "Funny until you're the one laughing."
metabolization_rate = 1.5 * REAGENTS_METABOLISM
color = "#FF4DD2"
taste_description = "laughter"
/datum/reagent/consumable/superlaughter/on_mob_life(mob/living/carbon/M)
if(prob(30))
M.visible_message("<span class='danger'>[M] bursts out into a fit of uncontrollable laughter!</span>", "<span class='userdanger'>You burst out in a fit of uncontrollable laughter!</span>")
M.Stun(5)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "chemical_laughter", /datum/mood_event/chemical_superlaughter)
..()
/datum/reagent/consumable/potato_juice
name = "Potato Juice"
id = "potato"
description = "Juice of the potato. Bleh."
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
taste_description = "irish sadness"
glass_icon_state = "glass_brown"
glass_name = "glass of potato juice"
glass_desc = "Bleh..."
/datum/reagent/consumable/grapejuice
name = "Grape Juice"
id = "grapejuice"
description = "The juice of a bunch of grapes. Guaranteed non-alcoholic."
color = "#290029" // dark purple
taste_description = "grape soda"
/datum/reagent/consumable/milk
name = "Milk"
id = "milk"
description = "An opaque white liquid produced by the mammary glands of mammals."
color = "#DFDFDF" // rgb: 223, 223, 223
taste_description = "milk"
glass_icon_state = "glass_white"
glass_name = "glass of milk"
glass_desc = "White and nutritious goodness!"
/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
M.heal_bodypart_damage(1.5,0, 0)
. = 1
else
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
. = 1
if(holder.has_reagent("capsaicin"))
holder.remove_reagent("capsaicin", 2)
..()
/datum/reagent/consumable/soymilk
name = "Soy Milk"
id = "soymilk"
description = "An opaque white liquid made from soybeans."
color = "#DFDFC7" // rgb: 223, 223, 199
taste_description = "soy milk"
glass_icon_state = "glass_white"
glass_name = "glass of soy milk"
glass_desc = "White and nutritious soy goodness!"
/datum/reagent/consumable/soymilk/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
. = 1
..()
/datum/reagent/consumable/cream
name = "Cream"
id = "cream"
description = "The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?"
color = "#DFD7AF" // rgb: 223, 215, 175
taste_description = "creamy milk"
glass_icon_state = "glass_white"
glass_name = "glass of cream"
glass_desc = "Ewwww..."
/datum/reagent/consumable/cream/on_mob_life(mob/living/carbon/M)
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
. = 1
..()
/datum/reagent/consumable/coffee
name = "Coffee"
id = "coffee"
description = "Coffee is a brewed drink prepared from roasted seeds, commonly called coffee beans, of the coffee plant."
color = "#482000" // rgb: 72, 32, 0
nutriment_factor = 0
overdose_threshold = 80
taste_description = "bitterness"
glass_icon_state = "glass_brown"
glass_name = "glass of coffee"
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
/datum/reagent/consumable/coffee/overdose_process(mob/living/M)
M.Jitter(5)
..()
/datum/reagent/consumable/coffee/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.AdjustSleeping(-40, FALSE)
//310.15 is the normal bodytemp.
M.adjust_bodytemperature(25 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
if(holder.has_reagent("frostoil"))
holder.remove_reagent("frostoil", 5)
..()
. = 1
/datum/reagent/consumable/tea
name = "Tea"
id = "tea"
description = "Tasty black tea, it has antioxidants, it's good for you!"
color = "#101000" // rgb: 16, 16, 0
nutriment_factor = 0
taste_description = "tart black tea"
glass_icon_state = "teaglass"
glass_name = "glass of tea"
glass_desc = "Drinking it from here would not seem right."
/datum/reagent/consumable/tea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
M.drowsyness = max(0,M.drowsyness-1)
M.jitteriness = max(0,M.jitteriness-3)
M.AdjustSleeping(-20, FALSE)
if(M.getToxLoss() && prob(20))
M.adjustToxLoss(-1, 0)
M.adjust_bodytemperature(20 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
..()
. = 1
/datum/reagent/consumable/lemonade
name = "Lemonade"
id = "lemonade"
description = "Sweet, tangy lemonade. Good for the soul."
quality = DRINK_NICE
taste_description = "sunshine and summertime"
glass_icon_state = "lemonpitcher"
glass_name = "pitcher of lemonade"
glass_desc = "This drink leaves you feeling nostalgic for some reason."
/datum/reagent/consumable/tea/arnold_palmer
name = "Arnold Palmer"
id = "arnold_palmer"
description = "Encourages the patient to go golfing."
color = "#FFB766"
quality = DRINK_NICE
nutriment_factor = 2
taste_description = "bitter tea"
glass_icon_state = "arnold_palmer"
glass_name = "Arnold Palmer"
glass_desc = "You feel like taking a few golf swings after a few swigs of this."
/datum/reagent/consumable/tea/arnold_palmer/on_mob_life(mob/living/carbon/M)
if(prob(5))
to_chat(M, "<span class = 'notice'>[pick("You remember to square your shoulders.","You remember to keep your head down.","You can't decide between squaring your shoulders and keeping your head down.","You remember to relax.","You think about how someday you'll get two strokes off your golf game.")]</span>")
..()
. = 1
/datum/reagent/consumable/icecoffee
name = "Iced Coffee"
id = "icecoffee"
description = "Coffee and ice, refreshing and cool."
color = "#102838" // rgb: 16, 40, 56
nutriment_factor = 0
taste_description = "bitter coldness"
glass_icon_state = "icedcoffeeglass"
glass_name = "iced coffee"
glass_desc = "A drink to perk you up and refresh you!"
/datum/reagent/consumable/icecoffee/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.AdjustSleeping(-40, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
M.Jitter(5)
..()
. = 1
/datum/reagent/consumable/icetea
name = "Iced Tea"
id = "icetea"
description = "No relation to a certain rap artist/actor."
color = "#104038" // rgb: 16, 64, 56
nutriment_factor = 0
taste_description = "sweet tea"
glass_icon_state = "icedteaglass"
glass_name = "iced tea"
glass_desc = "All natural, antioxidant-rich flavour sensation."
/datum/reagent/consumable/icetea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
M.drowsyness = max(0,M.drowsyness-1)
M.AdjustSleeping(-40, FALSE)
if(M.getToxLoss() && prob(20))
M.adjustToxLoss(-1, 0)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
. = 1
/datum/reagent/consumable/space_cola
name = "Cola"
id = "cola"
description = "A refreshing beverage."
color = "#100800" // rgb: 16, 8, 0
taste_description = "cola"
glass_icon_state = "glass_brown"
glass_name = "glass of Space Cola"
glass_desc = "A glass of refreshing Space Cola."
/datum/reagent/consumable/space_cola/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-5)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/nuka_cola
name = "Nuka Cola"
id = "nuka_cola"
description = "Cola, cola never changes."
color = "#100800" // rgb: 16, 8, 0
quality = DRINK_VERYGOOD
taste_description = "the future"
glass_icon_state = "nuka_colaglass"
glass_name = "glass of Nuka Cola"
glass_desc = "Don't cry, Don't raise your eye, It's only nuclear wasteland."
/datum/reagent/consumable/nuka_cola/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id)
/datum/reagent/consumable/nuka_cola/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id)
..()
/datum/reagent/consumable/nuka_cola/on_mob_life(mob/living/carbon/M)
M.Jitter(20)
M.set_drugginess(30)
M.dizziness +=1.5
M.drowsyness = 0
M.AdjustSleeping(-40, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
. = 1
/datum/reagent/consumable/spacemountainwind
name = "SM Wind"
id = "spacemountainwind"
description = "Blows right through you like a space wind."
color = "#102000" // rgb: 16, 32, 0
taste_description = "sweet citrus soda"
glass_icon_state = "Space_mountain_wind_glass"
glass_name = "glass of Space Mountain Wind"
glass_desc = "Space Mountain Wind. As you know, there are no mountains in space, only wind."
/datum/reagent/consumable/spacemountainwind/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-7)
M.AdjustSleeping(-20, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
M.Jitter(5)
..()
. = 1
/datum/reagent/consumable/dr_gibb
name = "Dr. Gibb"
id = "dr_gibb"
description = "A delicious blend of 42 different flavours."
color = "#102000" // rgb: 16, 32, 0
taste_description = "cherry soda" // FALSE ADVERTISING
glass_icon_state = "dr_gibb_glass"
glass_name = "glass of Dr. Gibb"
glass_desc = "Dr. Gibb. Not as dangerous as the glass_name might imply."
/datum/reagent/consumable/dr_gibb/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-6)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/space_up
name = "Space-Up"
id = "space_up"
description = "Tastes like a hull breach in your mouth."
color = "#00FF00" // rgb: 0, 255, 0
taste_description = "cherry soda"
glass_icon_state = "space-up_glass"
glass_name = "glass of Space-Up"
glass_desc = "Space-up. It helps you keep your cool."
/datum/reagent/consumable/space_up/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/lemon_lime
name = "Lemon Lime"
description = "A tangy substance made of 0.5% natural citrus!"
id = "lemon_lime"
color = "#8CFF00" // rgb: 135, 255, 0
taste_description = "tangy lime and lemon soda"
glass_icon_state = "glass_yellow"
glass_name = "glass of lemon-lime"
glass_desc = "You're pretty certain a real fruit has never actually touched this."
/datum/reagent/consumable/lemon_lime/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/pwr_game
name = "Pwr Game"
description = "The only drink with the PWR that true gamers crave."
id = "pwr_game"
color = "#9385bf" // rgb: 58, 52, 75
taste_description = "sweet and salty tang"
glass_icon_state = "glass_red"
glass_name = "glass of Pwr Game"
glass_desc = "Goes well with a Vlad's salad."
/datum/reagent/consumable/pwr_game/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/shamblers
name = "Shambler's Juice"
description = "~Shake me up some of that Shambler's Juice!~"
id = "shamblers"
color = "#f00060" // rgb: 94, 0, 38
taste_description = "carbonated metallic soda"
glass_icon_state = "glass_red"
glass_name = "glass of Shambler's juice"
glass_desc = "Mmm mm, shambly."
/datum/reagent/consumable/shamblers/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/grey_bull
name = "Grey Bull"
id = "grey_bull"
description = "Grey Bull, it gives you gloves!"
color = "#EEFF00" // rgb: 238, 255, 0
quality = DRINK_VERYGOOD
taste_description = "carbonated oil"
glass_icon_state = "grey_bull_glass"
glass_name = "glass of Grey Bull"
glass_desc = "Surprisingly it isnt grey."
/datum/reagent/consumable/grey_bull/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_SHOCKIMMUNE, id)
/datum/reagent/consumable/grey_bull/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_SHOCKIMMUNE, id)
..()
/datum/reagent/consumable/grey_bull/on_mob_life(mob/living/carbon/M)
M.Jitter(20)
M.dizziness +=1
M.drowsyness = 0
M.AdjustSleeping(-40, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/sodawater
name = "Soda Water"
id = "sodawater"
description = "A can of club soda. Why not make a scotch and soda?"
color = "#619494" // rgb: 97, 148, 148
taste_description = "carbonated water"
glass_icon_state = "glass_clear"
glass_name = "glass of soda water"
glass_desc = "Soda water. Why not make a scotch and soda?"
/datum/reagent/consumable/sodawater/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/tonic
name = "Tonic Water"
id = "tonic"
description = "It tastes strange but at least the quinine keeps the Space Malaria at bay."
color = "#0064C8" // rgb: 0, 100, 200
taste_description = "tart and fresh"
glass_icon_state = "glass_clear"
glass_name = "glass of tonic water"
glass_desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
/datum/reagent/consumable/tonic/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.AdjustSleeping(-40, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
. = 1
/datum/reagent/consumable/ice
name = "Ice"
id = "ice"
description = "Frozen water, your dentist wouldn't like you chewing this."
reagent_state = SOLID
color = "#619494" // rgb: 97, 148, 148
taste_description = "ice"
glass_icon_state = "iceglass"
glass_name = "glass of ice"
glass_desc = "Generally, you're supposed to put something else in there too..."
/datum/reagent/consumable/ice/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/soy_latte
name = "Soy Latte"
id = "soy_latte"
description = "A nice and tasty beverage while you are reading your hippie books."
color = "#664300" // rgb: 102, 67, 0
quality = DRINK_NICE
taste_description = "creamy coffee"
glass_icon_state = "soy_latte"
glass_name = "soy latte"
glass_desc = "A nice and refreshing beverage while you're reading."
/datum/reagent/consumable/soy_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.SetSleeping(0, FALSE)
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
M.Jitter(5)
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
..()
. = 1
/datum/reagent/consumable/cafe_latte
name = "Cafe Latte"
id = "cafe_latte"
description = "A nice, strong and tasty beverage while you are reading."
color = "#664300" // rgb: 102, 67, 0
quality = DRINK_NICE
taste_description = "bitter cream"
glass_icon_state = "cafe_latte"
glass_name = "cafe latte"
glass_desc = "A nice, strong and refreshing beverage while you're reading."
/datum/reagent/consumable/cafe_latte/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-5)
M.drowsyness = max(0,M.drowsyness-3)
M.SetSleeping(0, FALSE)
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
M.Jitter(5)
if(M.getBruteLoss() && prob(20))
M.heal_bodypart_damage(1,0, 0)
..()
. = 1
/datum/reagent/consumable/doctor_delight
name = "The Doctor's Delight"
id = "doctorsdelight"
description = "A gulp a day keeps the Medibot away! A mixture of juices that heals most damage types fairly quickly at the cost of hunger."
color = "#FF8CFF" // rgb: 255, 140, 255
quality = DRINK_VERYGOOD
taste_description = "homely fruit"
glass_icon_state = "doctorsdelightglass"
glass_name = "Doctor's Delight"
glass_desc = "The space doctor's favorite. Guaranteed to restore bodily injury; side effects include cravings and hunger."
/datum/reagent/consumable/doctor_delight/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(-0.5, 0)
M.adjustFireLoss(-0.5, 0)
M.adjustToxLoss(-0.5, 0)
M.adjustOxyLoss(-0.5, 0)
if(M.nutrition && (M.nutrition - 2 > 0))
if(!(M.mind && M.mind.assigned_role == "Medical Doctor")) //Drains the nutrition of the holder. Not medical doctors though, since it's the Doctor's Delight!
M.nutrition -= 2
..()
. = 1
/datum/reagent/consumable/chocolatepudding
name = "Chocolate Pudding"
id = "chocolatepudding"
description = "A great dessert for chocolate lovers."
color = "#800000"
quality = DRINK_VERYGOOD
nutriment_factor = 4 * REAGENTS_METABOLISM
taste_description = "sweet chocolate"
glass_icon_state = "chocolatepudding"
glass_name = "chocolate pudding"
glass_desc = "Tasty."
/datum/reagent/consumable/vanillapudding
name = "Vanilla Pudding"
id = "vanillapudding"
description = "A great dessert for vanilla lovers."
color = "#FAFAD2"
quality = DRINK_VERYGOOD
nutriment_factor = 4 * REAGENTS_METABOLISM
taste_description = "sweet vanilla"
glass_icon_state = "vanillapudding"
glass_name = "vanilla pudding"
glass_desc = "Tasty."
/datum/reagent/consumable/cherryshake
name = "Cherry Shake"
id = "cherryshake"
description = "A cherry flavored milkshake."
color = "#FFB6C1"
quality = DRINK_VERYGOOD
nutriment_factor = 4 * REAGENTS_METABOLISM
taste_description = "creamy cherry"
glass_icon_state = "cherryshake"
glass_name = "cherry shake"
glass_desc = "A cherry flavored milkshake."
/datum/reagent/consumable/bluecherryshake
name = "Blue Cherry Shake"
id = "bluecherryshake"
description = "An exotic milkshake."
color = "#00F1FF"
quality = DRINK_VERYGOOD
nutriment_factor = 4 * REAGENTS_METABOLISM
taste_description = "creamy blue cherry"
glass_icon_state = "bluecherryshake"
glass_name = "blue cherry shake"
glass_desc = "An exotic blue milkshake."
/datum/reagent/consumable/pumpkin_latte
name = "Pumpkin Latte"
id = "pumpkin_latte"
description = "A mix of pumpkin juice and coffee."
color = "#F4A460"
quality = DRINK_VERYGOOD
nutriment_factor = 3 * REAGENTS_METABOLISM
taste_description = "creamy pumpkin"
glass_icon_state = "pumpkin_latte"
glass_name = "pumpkin latte"
glass_desc = "A mix of coffee and pumpkin juice."
/datum/reagent/consumable/gibbfloats
name = "Gibb Floats"
id = "gibbfloats"
description = "Ice cream on top of a Dr. Gibb glass."
color = "#B22222"
quality = DRINK_NICE
nutriment_factor = 3 * REAGENTS_METABOLISM
taste_description = "creamy cherry"
glass_icon_state = "gibbfloats"
glass_name = "Gibbfloat"
glass_desc = "Dr. Gibb with ice cream on top."
/datum/reagent/consumable/pumpkinjuice
name = "Pumpkin Juice"
id = "pumpkinjuice"
description = "Juiced from real pumpkin."
color = "#FFA500"
taste_description = "pumpkin"
/datum/reagent/consumable/blumpkinjuice
name = "Blumpkin Juice"
id = "blumpkinjuice"
description = "Juiced from real blumpkin."
color = "#00BFFF"
taste_description = "a mouthful of pool water"
/datum/reagent/consumable/triple_citrus
name = "Triple Citrus"
id = "triple_citrus"
description = "A solution."
color = "#fff12b"
quality = DRINK_NICE
taste_description = "extreme bitterness"
glass_icon_state = "triplecitrus" //needs own sprite mine are trash
glass_name = "glass of triple citrus"
glass_desc = "A mixture of citrus juices. Tangy, yet smooth."
/datum/reagent/consumable/grape_soda
name = "Grape soda"
id = "grapesoda"
description = "Beloved of children and teetotalers."
color = "#E6CDFF"
taste_description = "grape soda"
glass_name = "glass of grape juice"
glass_desc = "It's grape (soda)!"
/datum/reagent/consumable/grape_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/milk/chocolate_milk
name = "Chocolate Milk"
id = "chocolate_milk"
description = "Milk for cool kids."
color = "#7D4E29"
quality = DRINK_NICE
taste_description = "chocolate milk"
/datum/reagent/consumable/menthol
name = "Menthol"
id = "menthol"
description = "Alleviates coughing symptoms one might have."
color = "#80AF9C"
taste_description = "mint"
glass_icon_state = "glass_green"
glass_name = "glass of menthol"
glass_desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
/datum/reagent/consumable/grenadine
name = "Grenadine"
id = "grenadine"
description = "Not cherry flavored!"
color = "#EA1D26"
taste_description = "sweet pomegranates"
glass_name = "glass of grenadine"
glass_desc = "Delicious flavored syrup."
/datum/reagent/consumable/parsnipjuice
name = "Parsnip Juice"
id = "parsnipjuice"
description = "Why..."
color = "#FFA500"
taste_description = "parsnip"
glass_name = "glass of parsnip juice"
/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
name = "Peach Juice"
id = "peachjuice"
description = "Just peachy."
color = "#E78108"
taste_description = "peaches"
glass_name = "glass of peach juice"
/datum/reagent/consumable/cream_soda
name = "Cream Soda"
id = "cream_soda"
description = "A classic space-American vanilla flavored soft drink."
color = "#dcb137"
quality = DRINK_VERYGOOD
taste_description = "fizzy vanilla"
glass_icon_state = "cream_soda"
glass_name = "Cream Soda"
glass_desc = "A classic space-American vanilla flavored soft drink."
/datum/reagent/consumable/cream_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/red_queen
name = "Red Queen"
id = "red_queen"
description = "DRINK ME."
color = "#e6ddc3"
quality = DRINK_GOOD
taste_description = "wonder"
glass_icon_state = "red_queen"
glass_name = "Red Queen"
glass_desc = "DRINK ME."
var/current_size = 1
/datum/reagent/consumable/red_queen/on_mob_life(mob/living/carbon/H)
if(prob(75))
return ..()
var/newsize = pick(0.5, 0.75, 1, 1.50, 2)
H.resize = newsize/current_size
current_size = newsize
H.update_transform()
if(prob(40))
H.emote("sneeze")
..()
/datum/reagent/consumable/red_queen/on_mob_end_metabolize(mob/living/M)
M.resize = 1/current_size
M.update_transform()
..()
/datum/reagent/consumable/pinkmilk
name = "Strawberry Milk"
id = "pinkmilk"
description = "A drink of a bygone era of milk and artificial sweetener back on a rock."
color = "#f76aeb"//rgb(247, 106, 235)
glass_icon_state = "pinkmilk"
quality = DRINK_FANTASTIC //Love drink
taste_description = "sweet strawberry and milk cream"
glass_name = "tall glass of strawberry milk"
glass_desc = "Delicious flavored strawberry syrup mixed with milk."
/datum/reagent/consumable/tea/pinkmilk/on_mob_life(mob/living/carbon/M)
if(prob(15))
to_chat(M, "<span class = 'notice'>[pick("You cant help to smile.","You feel nostalgia all of sudden.","You remember to relax.")]</span>")
..()
. = 1
/datum/reagent/consumable/pinktea //Tiny Tim song
name = "Strawberry Tea"
id = "pinktea"
description = "A timeless classic!"
color = "#f76aeb"//rgb(247, 106, 235)
glass_icon_state = "pinktea"
quality = DRINK_FANTASTIC //Love drink
taste_description = "sweet tea with a hint of strawberry"
glass_name = "mug of strawberry tea"
glass_desc = "Delicious traditional tea flavored with strawberries."
/datum/reagent/consumable/tea/pinktea/on_mob_life(mob/living/carbon/M)
if(prob(10))
to_chat(M, "<span class = 'notice'>[pick("Diamond skies where white deer fly.","Sipping strawberry tea.","Silver raindrops drift through timeless, Neverending June.","Crystal ... pearls free, with love!","Beaming love into me.")]</span>")
..()
. = 1
@@ -0,0 +1,528 @@
/datum/reagent/drug
name = "Drug"
id = "drug"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
var/trippy = TRUE //Does this drug make you trip?
/datum/reagent/drug/on_mob_end_metabolize(mob/living/M)
if(trippy)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "[id]_high")
/datum/reagent/drug/space_drugs
name = "Space drugs"
id = "space_drugs"
description = "An illegal chemical compound used as drug."
color = "#60A584" // rgb: 96, 165, 132
overdose_threshold = 30
pH = 9
/datum/reagent/drug/space_drugs/on_mob_life(mob/living/carbon/M)
M.set_drugginess(15)
if(isturf(M.loc) && !isspaceturf(M.loc))
if(M.canmove)
if(prob(10))
step(M, pick(GLOB.cardinals))
if(prob(7))
M.emote(pick("twitch","drool","moan","giggle"))
..()
/datum/reagent/drug/space_drugs/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You start tripping hard!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/overdose, name)
/datum/reagent/drug/space_drugs/overdose_process(mob/living/M)
if(M.hallucination < volume && prob(20))
M.hallucination += 5
..()
/datum/reagent/drug/nicotine
name = "Nicotine"
id = "nicotine"
description = "Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage."
reagent_state = LIQUID
color = "#60A584" // rgb: 96, 165, 132
addiction_threshold = 30
taste_description = "smoke"
trippy = FALSE
pH = 8
/datum/reagent/drug/nicotine/on_mob_life(mob/living/carbon/M)
if(prob(1))
var/smoke_message = pick("You feel relaxed.", "You feel calmed.","You feel alert.","You feel rugged.")
to_chat(M, "<span class='notice'>[smoke_message]</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "smoked", /datum/mood_event/smoked, name)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-0.5*REM, 0)
..()
. = 1
/datum/reagent/drug/crank
name = "Crank"
id = "crank"
description = "Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage."
reagent_state = LIQUID
color = "#FA00C8"
overdose_threshold = 20
addiction_threshold = 10
pH = 10
/datum/reagent/drug/crank/on_mob_life(mob/living/carbon/M)
if(prob(5))
var/high_message = pick("You feel jittery.", "You feel like you gotta go fast.", "You feel like you need to step it up.")
to_chat(M, "<span class='notice'>[high_message]</span>")
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
..()
. = 1
/datum/reagent/drug/crank/overdose_process(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustToxLoss(2*REM, 0)
M.adjustBruteLoss(2*REM, 0)
..()
. = 1
/datum/reagent/drug/crank/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(5*REM)
..()
/datum/reagent/drug/crank/addiction_act_stage2(mob/living/M)
M.adjustToxLoss(5*REM, 0)
..()
. = 1
/datum/reagent/drug/crank/addiction_act_stage3(mob/living/M)
M.adjustBruteLoss(5*REM, 0)
..()
. = 1
/datum/reagent/drug/crank/addiction_act_stage4(mob/living/M)
M.adjustBrainLoss(3*REM)
M.adjustToxLoss(5*REM, 0)
M.adjustBruteLoss(5*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil
name = "Krokodil"
id = "krokodil"
description = "Cools and calms you down. If overdosed it will deal significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the subject's skin falls off."
reagent_state = LIQUID
color = "#0064B4"
overdose_threshold = 20
addiction_threshold = 15
pH = 9
/datum/reagent/drug/krokodil/on_mob_life(mob/living/carbon/M)
var/high_message = pick("You feel calm.", "You feel collected.", "You feel like you need to relax.")
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
..()
/datum/reagent/drug/krokodil/overdose_process(mob/living/M)
M.adjustBrainLoss(0.25*REM)
M.adjustToxLoss(0.25*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil/addiction_act_stage1(mob/living/M)
M.adjustBrainLoss(2*REM)
M.adjustToxLoss(2*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil/addiction_act_stage2(mob/living/M)
if(prob(25))
to_chat(M, "<span class='danger'>Your skin feels loose...</span>")
..()
/datum/reagent/drug/krokodil/addiction_act_stage3(mob/living/M)
if(prob(25))
to_chat(M, "<span class='danger'>Your skin starts to peel away...</span>")
M.adjustBruteLoss(3*REM, 0)
..()
. = 1
/datum/reagent/drug/krokodil/addiction_act_stage4(mob/living/carbon/human/M)
CHECK_DNA_AND_SPECIES(M)
if(!istype(M.dna.species, /datum/species/krokodil_addict))
to_chat(M, "<span class='userdanger'>Your skin falls off easily!</span>")
M.adjustBruteLoss(50*REM, 0) // holy shit your skin just FELL THE FUCK OFF
M.set_species(/datum/species/krokodil_addict)
else
M.adjustBruteLoss(5*REM, 0)
..()
. = 1
/datum/reagent/drug/methamphetamine
name = "Methamphetamine"
id = "methamphetamine"
description = "Reduces stun times by about 300%, speeds the user up, and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage."
reagent_state = LIQUID
color = "#FAFAFA"
overdose_threshold = 20
addiction_threshold = 10
metabolization_rate = 0.75 * REAGENTS_METABOLISM
var/brain_damage = TRUE
var/jitter = TRUE
var/confusion = TRUE
pH = 5
/datum/reagent/drug/methamphetamine/on_mob_metabolize(mob/living/L)
..()
L.ignore_slowdown(id)
/datum/reagent/drug/methamphetamine/on_mob_end_metabolize(mob/living/L)
L.unignore_slowdown(id)
..()
/datum/reagent/drug/methamphetamine/on_mob_life(mob/living/carbon/M)
var/high_message = pick("You feel hyper.", "You feel like you need to go faster.", "You feel like you can run the world.")
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.AdjustUnconscious(-40, 0)
M.adjustStaminaLoss(-7.5 * REM, 0)
if(jitter)
M.Jitter(2)
if(brain_damage)
M.adjustBrainLoss(rand(1,4))
M.heal_overall_damage(2, 2)
if(prob(5))
M.emote(pick("twitch", "shiver"))
..()
. = 1
/datum/reagent/drug/methamphetamine/overdose_process(mob/living/M)
if(M.canmove && !ismovableatom(M.loc))
for(var/i in 1 to 4)
step(M, pick(GLOB.cardinals))
if(prob(20))
M.emote("laugh")
if(prob(33))
M.visible_message("<span class='danger'>[M]'s hands flip out and flail everywhere!</span>")
M.drop_all_held_items()
..()
M.adjustToxLoss(1, 0)
M.adjustBrainLoss(pick(0.5, 0.6, 0.7, 0.8, 0.9, 1))
. = 1
/datum/reagent/drug/methamphetamine/addiction_act_stage1(mob/living/M)
M.Jitter(5)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage2(mob/living/M)
M.Jitter(10)
M.Dizzy(10)
if(prob(30))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage3(mob/living/M)
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 4, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(15)
M.Dizzy(15)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage4(mob/living/carbon/human/M)
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(20)
M.Dizzy(20)
M.adjustToxLoss(5, 0)
if(prob(50))
M.emote(pick("twitch","drool","moan"))
..()
. = 1
/datum/reagent/drug/methamphetamine/changeling
id = "changelingmeth"
name = "Changeling Adrenaline"
addiction_threshold = 35
overdose_threshold = 35
jitter = FALSE
brain_damage = FALSE
/datum/reagent/drug/bath_salts
name = "Bath Salts"
id = "bath_salts"
description = "Makes you impervious to stuns and grants a stamina regeneration buff, but you will be a nearly uncontrollable tramp-bearded raving lunatic."
reagent_state = LIQUID
color = "#FAFAFA"
overdose_threshold = 20
addiction_threshold = 10
taste_description = "salt" // because they're bathsalts?
var/datum/brain_trauma/special/psychotic_brawling/bath_salts/rage
pH = 8.2
/datum/reagent/drug/bath_salts/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_STUNIMMUNE, id)
ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, id)
if(iscarbon(L))
var/mob/living/carbon/C = L
rage = new()
C.gain_trauma(rage, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/reagent/drug/bath_salts/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_STUNIMMUNE, id)
REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, id)
if(rage)
QDEL_NULL(rage)
..()
/datum/reagent/drug/bath_salts/on_mob_life(mob/living/carbon/M)
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.adjustStaminaLoss(-5, 0)
M.adjustBrainLoss(4)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
step(M, pick(GLOB.cardinals))
step(M, pick(GLOB.cardinals))
..()
. = 1
/datum/reagent/drug/bath_salts/overdose_process(mob/living/M)
M.hallucination += 5
if(M.canmove && !ismovableatom(M.loc))
for(var/i in 1 to 8)
step(M, pick(GLOB.cardinals))
if(prob(20))
M.emote(pick("twitch","drool","moan"))
if(prob(33))
M.drop_all_held_items()
..()
/datum/reagent/drug/bath_salts/addiction_act_stage1(mob/living/M)
M.hallucination += 10
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(5)
M.adjustBrainLoss(10)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/bath_salts/addiction_act_stage2(mob/living/M)
M.hallucination += 20
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(10)
M.Dizzy(10)
M.adjustBrainLoss(10)
if(prob(30))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/bath_salts/addiction_act_stage3(mob/living/M)
M.hallucination += 30
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 12, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(15)
M.Dizzy(15)
M.adjustBrainLoss(10)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/bath_salts/addiction_act_stage4(mob/living/carbon/human/M)
M.hallucination += 30
if(M.canmove && !ismovableatom(M.loc))
for(var/i = 0, i < 16, i++)
step(M, pick(GLOB.cardinals))
M.Jitter(50)
M.Dizzy(50)
M.adjustToxLoss(5, 0)
M.adjustBrainLoss(10)
if(prob(50))
M.emote(pick("twitch","drool","moan"))
..()
. = 1
/datum/reagent/drug/aranesp
name = "Aranesp"
id = "aranesp"
description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage."
reagent_state = LIQUID
color = "#78FFF0"
pH = 9.2
/datum/reagent/drug/aranesp/on_mob_life(mob/living/carbon/M)
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
if(prob(5))
to_chat(M, "<span class='notice'>[high_message]</span>")
M.adjustStaminaLoss(-18, 0)
M.adjustToxLoss(0.5, 0)
if(prob(50))
M.losebreath++
M.adjustOxyLoss(1, 0)
..()
. = 1
/datum/reagent/drug/happiness
name = "Happiness"
id = "happiness"
description = "Fills you with ecstasic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings."
reagent_state = LIQUID
color = "#FFF378"
addiction_threshold = 10
overdose_threshold = 20
pH = 10.5
/datum/reagent/drug/happiness/on_mob_add(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_FEARLESS, id)
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug)
/datum/reagent/drug/happiness/on_mob_delete(mob/living/L)
REMOVE_TRAIT(L, TRAIT_FEARLESS, id)
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "happiness_drug")
..()
/datum/reagent/drug/happiness/on_mob_life(mob/living/carbon/M)
M.jitteriness = 0
M.confused = 0
M.disgust = 0
M.adjustBrainLoss(0.2)
..()
. = 1
/datum/reagent/drug/happiness/overdose_process(mob/living/M)
if(prob(30))
var/reaction = rand(1,3)
switch(reaction)
if(1)
M.emote("laugh")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_good_od)
if(2)
M.emote("sway")
M.Dizzy(25)
if(3)
M.emote("frown")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "happiness_drug", /datum/mood_event/happiness_drug_bad_od)
M.adjustBrainLoss(0.5)
..()
. = 1
/datum/reagent/drug/happiness/addiction_act_stage1(mob/living/M)// all work and no play makes jack a dull boy
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_DISTURBED))
M.Jitter(5)
if(prob(20))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage2(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_UNSTABLE))
M.Jitter(10)
if(prob(30))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage3(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(min(mood.sanity, SANITY_CRAZY))
M.Jitter(15)
if(prob(40))
M.emote(pick("twitch","laugh","frown"))
..()
/datum/reagent/drug/happiness/addiction_act_stage4(mob/living/carbon/human/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
mood.setSanity(SANITY_INSANE)
M.Jitter(20)
if(prob(50))
M.emote(pick("twitch","laugh","frown"))
..()
. = 1
/datum/reagent/drug/skooma
name = "Skooma"
id = "skooma"
description = "An ancient, highly-addictive drug of long-forgotten times. It greatly improves the user's speed and strength, but heavily impedes their intelligence and agility."
reagent_state = LIQUID
color = "#F3E0F9"
taste_description = "ancient, unfulfilled prophecies"
addiction_threshold = 1
addiction_stage3_end = 40
addiction_stage4_end = 240
pH = 12.5
/datum/reagent/drug/skooma/on_mob_metabolize(mob/living/L)
. = ..()
ADD_TRAIT(L, TRAIT_GOTTAGOFAST, id)
L.next_move_modifier *= 2
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.physiology)
H.physiology.stamina_mod *= 0.5
if(H.dna && H.dna.species)
H.dna.species.punchdamagehigh *= 5
/datum/reagent/drug/skooma/on_mob_end_metabolize(mob/living/L)
. = ..()
REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, id)
L.next_move_modifier *= 0.5
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.physiology)
H.physiology.stamina_mod *= 2
if(H.dna && H.dna.species)
H.dna.species.punchdamagehigh *= 0.2
/datum/reagent/drug/skooma/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(1*REM)
M.adjustToxLoss(1*REM)
if(prob(10))
M.adjust_blurriness(2)
..()
. = 1
/datum/reagent/drug/skooma/addiction_act_stage1(mob/living/M)
M.Jitter(10)
if(prob(50))
M.adjust_blurriness(2)
..()
/datum/reagent/drug/skooma/addiction_act_stage2(mob/living/M)
M.Jitter(20)
M.Dizzy(10)
M.adjust_blurriness(2)
..()
/datum/reagent/drug/skooma/addiction_act_stage3(mob/living/M)
M.Jitter(50)
M.Dizzy(20)
M.adjust_blurriness(4)
if(prob(20))
M.emote(pick("twitch","drool","moan"))
..()
/datum/reagent/drug/skooma/addiction_act_stage4(mob/living/M)
M.Jitter(50)
M.Dizzy(50)
M.adjust_blurriness(10)
if(prob(50)) //This proc will be called about 200 times and the adjustbrainloss() below only has to be called 40 times to kill. This will make surviving skooma addiction pretty rare without mannitol usage.
M.adjustBrainLoss(5)
if(prob(40))
M.emote(pick("twitch","drool","moan"))
..()
@@ -0,0 +1,761 @@
///////////////////////////////////////////////////////////////////
//Food Reagents
//////////////////////////////////////////////////////////////////
// Part of the food code. Also is where all the food
// condiments, additives, and such go.
/datum/reagent/consumable
name = "Consumable"
id = "consumable"
taste_description = "generic food"
taste_mult = 4
var/nutriment_factor = 1 * REAGENTS_METABOLISM
var/quality = 0 //affects mood, typically higher for mixed drinks with more complex recipes
/datum/reagent/consumable/on_mob_life(mob/living/carbon/M)
current_cycle++
M.nutrition += nutriment_factor
holder.remove_reagent(src.id, metabolization_rate)
/datum/reagent/consumable/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == INGEST)
if (quality && !HAS_TRAIT(M, TRAIT_AGEUSIA))
switch(quality)
if (DRINK_NICE)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_nice)
if (DRINK_GOOD)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_good)
if (DRINK_VERYGOOD)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_verygood)
if (DRINK_FANTASTIC)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_fantastic)
if (FOOD_AMAZING)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_food", /datum/mood_event/amazingtaste)
return ..()
/datum/reagent/consumable/nutriment
name = "Nutriment"
id = "nutriment"
description = "All the vitamins, minerals, and carbohydrates the body needs in pure form."
reagent_state = SOLID
nutriment_factor = 15 * REAGENTS_METABOLISM
color = "#664330" // rgb: 102, 67, 48
var/brute_heal = 1
var/burn_heal = 0
/datum/reagent/consumable/nutriment/on_mob_life(mob/living/carbon/M)
if(prob(50))
M.heal_bodypart_damage(brute_heal,burn_heal, 0)
. = 1
..()
/datum/reagent/consumable/nutriment/on_new(list/supplied_data)
// taste data can sometimes be ("salt" = 3, "chips" = 1)
// and we want it to be in the form ("salt" = 0.75, "chips" = 0.25)
// which is called "normalizing"
if(!supplied_data)
supplied_data = data
// if data isn't an associative list, this has some WEIRD side effects
// TODO probably check for assoc list?
data = counterlist_normalise(supplied_data)
/datum/reagent/consumable/nutriment/on_merge(list/newdata, newvolume)
if(!islist(newdata) || !newdata.len)
return
// data for nutriment is one or more (flavour -> ratio)
// where all the ratio values adds up to 1
var/list/taste_amounts = list()
if(data)
taste_amounts = data.Copy()
counterlist_scale(taste_amounts, volume)
var/list/other_taste_amounts = newdata.Copy()
counterlist_scale(other_taste_amounts, newvolume)
counterlist_combine(taste_amounts, other_taste_amounts)
counterlist_normalise(taste_amounts)
data = taste_amounts
/datum/reagent/consumable/nutriment/vitamin
name = "Vitamin"
id = "vitamin"
description = "All the best vitamins, minerals, and carbohydrates the body needs in pure form."
brute_heal = 1
burn_heal = 1
/datum/reagent/consumable/nutriment/vitamin/on_mob_life(mob/living/carbon/M)
if(M.satiety < 600)
M.satiety += 30
. = ..()
/datum/reagent/consumable/cooking_oil
name = "Cooking Oil"
id = "cooking_oil"
description = "A variety of cooking oil derived from fat or plants. Used in food preparation and frying."
color = "#EADD6B" //RGB: 234, 221, 107 (based off of canola oil)
taste_mult = 0.8
taste_description = "oil"
nutriment_factor = 7 * REAGENTS_METABOLISM //Not very healthy on its own
metabolization_rate = 10 * REAGENTS_METABOLISM
var/fry_temperature = 450 //Around ~350 F (117 C) which deep fryers operate around in the real world
var/boiling //Used in mob life to determine if the oil kills, and only on touch application
/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
if(holder && holder.chem_temp >= fry_temperature)
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
F.fry(volume)
F.reagents.add_reagent("cooking_oil", reac_volume)
/datum/reagent/consumable/cooking_oil/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1, touch_protection = 0)
if(!istype(M))
return
if(holder && holder.chem_temp >= fry_temperature)
boiling = TRUE
if(method == VAPOR || method == TOUCH) //Directly coats the mob, and doesn't go into their bloodstream
if(boiling)
M.visible_message("<span class='warning'>The boiling oil sizzles as it covers [M]!</span>", \
"<span class='userdanger'>You're covered in boiling oil!</span>")
M.emote("scream")
playsound(M, 'sound/machines/fryer/deep_fryer_emerge.ogg', 25, TRUE)
var/oil_damage = (holder.chem_temp / fry_temperature) * 0.33 //Damage taken per unit
M.adjustFireLoss(min(35, oil_damage * reac_volume)) //Damage caps at 35
else
..()
return TRUE
/datum/reagent/consumable/cooking_oil/reaction_turf(turf/open/T, reac_volume)
if(!istype(T))
return
if(reac_volume >= 5)
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
T.name = "deep-fried [initial(T.name)]"
T.add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY)
/datum/reagent/consumable/sugar
name = "Sugar"
id = "sugar"
description = "The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255, 255, 255
taste_mult = 1.5 // stop sugar drowning out other flavours
nutriment_factor = 10 * REAGENTS_METABOLISM
metabolization_rate = 2 * REAGENTS_METABOLISM
overdose_threshold = 200 // Hyperglycaemic shock
taste_description = "sweetness"
/datum/reagent/consumable/sugar/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You go into hyperglycaemic shock! Lay off the twinkies!</span>")
M.AdjustSleeping(600, FALSE)
. = 1
/datum/reagent/consumable/sugar/overdose_process(mob/living/M)
M.AdjustSleeping(40, FALSE)
..()
. = 1
/datum/reagent/consumable/virus_food
name = "Virus Food"
id = "virusfood"
description = "A mixture of water and milk. Virus cells can use this mixture to reproduce."
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#899613" // rgb: 137, 150, 19
taste_description = "watery milk"
/datum/reagent/consumable/soysauce
name = "Soysauce"
id = "soysauce"
description = "A salty sauce made from the soy plant."
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#792300" // rgb: 121, 35, 0
taste_description = "umami"
/datum/reagent/consumable/ketchup
name = "Ketchup"
id = "ketchup"
description = "Ketchup, catsup, whatever. It's tomato paste."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#731008" // rgb: 115, 16, 8
taste_description = "ketchup"
/datum/reagent/consumable/capsaicin
name = "Capsaicin Oil"
id = "capsaicin"
description = "This is what makes chilis hot."
color = "#B31008" // rgb: 179, 16, 8
taste_description = "hot peppers"
taste_mult = 1.5
/datum/reagent/consumable/capsaicin/on_mob_life(mob/living/carbon/M)
var/heating = 0
switch(current_cycle)
if(1 to 15)
heating = 5 * TEMPERATURE_DAMAGE_COEFFICIENT
if(holder.has_reagent("cryostylane"))
holder.remove_reagent("cryostylane", 5)
if(isslime(M))
heating = rand(5,20)
if(15 to 25)
heating = 10 * TEMPERATURE_DAMAGE_COEFFICIENT
if(isslime(M))
heating = rand(10,20)
if(25 to 35)
heating = 15 * TEMPERATURE_DAMAGE_COEFFICIENT
if(isslime(M))
heating = rand(15,20)
if(35 to INFINITY)
heating = 20 * TEMPERATURE_DAMAGE_COEFFICIENT
if(isslime(M))
heating = rand(20,25)
M.adjust_bodytemperature(heating)
..()
/datum/reagent/consumable/frostoil
name = "Frost Oil"
id = "frostoil"
description = "A special oil that noticably chills the body. Extracted from Icepeppers and slimes."
color = "#8BA6E9" // rgb: 139, 166, 233
taste_description = "mint"
pH = 13 //HMM! I wonder
/datum/reagent/consumable/frostoil/on_mob_life(mob/living/carbon/M)
var/cooling = 0
switch(current_cycle)
if(1 to 15)
cooling = -10 * TEMPERATURE_DAMAGE_COEFFICIENT
if(holder.has_reagent("capsaicin"))
holder.remove_reagent("capsaicin", 5)
if(isslime(M))
cooling = -rand(5,20)
if(15 to 25)
cooling = -20 * TEMPERATURE_DAMAGE_COEFFICIENT
if(isslime(M))
cooling = -rand(10,20)
if(25 to 35)
cooling = -30 * TEMPERATURE_DAMAGE_COEFFICIENT
if(prob(1))
M.emote("shiver")
if(isslime(M))
cooling = -rand(15,20)
if(35 to INFINITY)
cooling = -40 * TEMPERATURE_DAMAGE_COEFFICIENT
if(prob(5))
M.emote("shiver")
if(isslime(M))
cooling = -rand(20,25)
M.adjust_bodytemperature(cooling, 50)
..()
/datum/reagent/consumable/frostoil/reaction_turf(turf/T, reac_volume)
if(reac_volume >= 5)
for(var/mob/living/simple_animal/slime/M in T)
M.adjustToxLoss(rand(15,30))
if(reac_volume >= 1) // Make Freezy Foam and anti-fire grenades!
if(isopenturf(T))
var/turf/open/OT = T
OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=100, wet_time_to_add=reac_volume SECONDS) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
OT.air.temperature -= MOLES_CELLSTANDARD*100*reac_volume/OT.air.heat_capacity() // reduces environment temperature by 5K per unit.
/datum/reagent/consumable/condensedcapsaicin
name = "Condensed Capsaicin"
id = "condensedcapsaicin"
description = "A chemical agent used for self-defense and in police work."
color = "#B31008" // rgb: 179, 16, 8
taste_description = "scorching agony"
pH = 7.4
/datum/reagent/consumable/condensedcapsaicin/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!ishuman(M) && !ismonkey(M))
return
var/mob/living/carbon/victim = M
if(method == TOUCH || method == VAPOR)
//check for protection
var/mouth_covered = 0
var/eyes_covered = 0
var/obj/item/safe_thing = null
//monkeys and humans can have masks
if( victim.wear_mask )
if ( victim.wear_mask.flags_cover & MASKCOVERSEYES )
eyes_covered = 1
safe_thing = victim.wear_mask
if ( victim.wear_mask.flags_cover & MASKCOVERSMOUTH )
mouth_covered = 1
safe_thing = victim.wear_mask
//only humans can have helmets and glasses
if(ishuman(victim))
var/mob/living/carbon/human/H = victim
if( H.head )
if ( H.head.flags_cover & HEADCOVERSEYES )
eyes_covered = 1
safe_thing = H.head
if ( H.head.flags_cover & HEADCOVERSMOUTH )
mouth_covered = 1
safe_thing = H.head
if(H.glasses)
eyes_covered = 1
if ( !safe_thing )
safe_thing = H.glasses
//actually handle the pepperspray effects
if ( eyes_covered && mouth_covered )
return
else if ( mouth_covered ) // Reduced effects if partially protected
if(prob(5))
victim.emote("scream")
victim.blur_eyes(3)
victim.blind_eyes(2)
victim.confused = max(M.confused, 3)
victim.damageoverlaytemp = 60
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 3, 15))
return
else if ( eyes_covered ) // Eye cover is better than mouth cover
victim.blur_eyes(3)
victim.damageoverlaytemp = 30
return
else // Oh dear :D
if(prob(5))
victim.emote("scream")
victim.blur_eyes(5)
victim.blind_eyes(3)
victim.confused = max(M.confused, 6)
victim.damageoverlaytemp = 75
victim.Knockdown(80, override_hardstun = 0.1, override_stamdmg = min(reac_volume * 5, 25))
victim.update_damage_hud()
/datum/reagent/consumable/condensedcapsaicin/on_mob_life(mob/living/carbon/M)
if(prob(5))
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!")]</span>")
..()
/datum/reagent/consumable/sodiumchloride
name = "Table Salt"
id = "sodiumchloride"
description = "A salt made of sodium chloride. Commonly used to season food."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
taste_description = "salt"
/datum/reagent/consumable/sodiumchloride/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!istype(M))
return
if(M.has_bane(BANE_SALT))
M.mind.disrupt_spells(-200)
/datum/reagent/consumable/sodiumchloride/reaction_turf(turf/T, reac_volume) //Creates an umbra-blocking salt pile
if(!istype(T))
return
if(reac_volume < 1)
return
new/obj/effect/decal/cleanable/salt(T)
/datum/reagent/consumable/blackpepper
name = "Black Pepper"
id = "blackpepper"
description = "A powder ground from peppercorns. *AAAACHOOO*"
reagent_state = SOLID
// no color (ie, black)
taste_description = "pepper"
/datum/reagent/consumable/coco
name = "Coco Powder"
id = "cocoa"
description = "A fatty, bitter paste made from coco beans."
reagent_state = SOLID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
taste_description = "bitterness"
/datum/reagent/consumable/hot_coco
name = "Hot Chocolate"
id = "hot_coco"
description = "Made with love! And coco beans."
nutriment_factor = 3 * REAGENTS_METABOLISM
color = "#403010" // rgb: 64, 48, 16
taste_description = "creamy chocolate"
glass_icon_state = "chocolateglass"
glass_name = "glass of chocolate"
glass_desc = "Tasty."
/datum/reagent/consumable/hot_coco/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(5 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
..()
/datum/reagent/drug/mushroomhallucinogen
name = "Mushroom Hallucinogen"
id = "mushroomhallucinogen"
description = "A strong hallucinogenic drug derived from certain species of mushroom."
color = "#E700E7" // rgb: 231, 0, 231
metabolization_rate = 0.2 * REAGENTS_METABOLISM
taste_description = "mushroom"
pH = 11
/datum/reagent/drug/mushroomhallucinogen/on_mob_life(mob/living/carbon/M)
M.slurring = max(M.slurring,50)
switch(current_cycle)
if(1 to 5)
M.Dizzy(5)
M.set_drugginess(30)
if(prob(10))
M.emote(pick("twitch","giggle"))
if(5 to 10)
M.Jitter(10)
M.Dizzy(10)
M.set_drugginess(35)
if(prob(20))
M.emote(pick("twitch","giggle"))
if (10 to INFINITY)
M.Jitter(20)
M.Dizzy(20)
M.set_drugginess(40)
if(prob(30))
M.emote(pick("twitch","giggle"))
..()
/datum/reagent/consumable/sprinkles
name = "Sprinkles"
id = "sprinkles"
description = "Multi-colored little bits of sugar, commonly found on donuts. Loved by cops."
color = "#FF00FF" // rgb: 255, 0, 255
taste_description = "childhood whimsy"
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.heal_bodypart_damage(1,1, 0)
. = 1
..()
/datum/reagent/consumable/peanut_butter
name = "Peanut Butter"
id = "peanut_butter"
description = "A popular food paste made from ground dry-roasted peanuts."
color = "#C29261"
nutriment_factor = 15 * REAGENTS_METABOLISM
taste_description = "peanuts"
/datum/reagent/consumable/cornoil
name = "Corn Oil"
id = "cornoil"
description = "An oil derived from various types of corn."
nutriment_factor = 20 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
taste_description = "slime"
/datum/reagent/consumable/cornoil/reaction_turf(turf/open/T, reac_volume)
if (!istype(T))
return
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume*2 SECONDS)
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
if(hotspot)
var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles())
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
lowertemp.react(src)
T.assume_air(lowertemp)
qdel(hotspot)
/datum/reagent/consumable/enzyme
name = "Universal Enzyme"
id = "enzyme"
description = "A universal enzyme used in the preperation of certain chemicals and foods."
color = "#365E30" // rgb: 54, 94, 48
taste_description = "sweetness"
/datum/reagent/consumable/dry_ramen
name = "Dry Ramen"
id = "dry_ramen"
description = "Space age food, since August 25, 1958. Contains dried noodles, vegetables, and chemicals that boil in contact with water."
reagent_state = SOLID
color = "#302000" // rgb: 48, 32, 0
taste_description = "dry and cheap noodles"
/datum/reagent/consumable/hot_ramen
name = "Hot Ramen"
id = "hot_ramen"
description = "The noodles are boiled, the flavors are artificial, just like being back in school."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
taste_description = "wet and cheap noodles"
/datum/reagent/consumable/hot_ramen/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/hell_ramen
name = "Hell Ramen"
id = "hell_ramen"
description = "The noodles are boiled, the flavors are artificial, just like being back in school."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#302000" // rgb: 48, 32, 0
taste_description = "wet and cheap noodles on fire"
/datum/reagent/consumable/hell_ramen/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(10 * TEMPERATURE_DAMAGE_COEFFICIENT)
..()
/datum/reagent/consumable/flour
name = "Flour"
id = "flour"
description = "This is what you rub all over yourself to pretend to be a ghost."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 0, 0, 0
taste_description = "chalky wheat"
/datum/reagent/consumable/flour/reaction_turf(turf/T, reac_volume)
if(!isspaceturf(T))
var/obj/effect/decal/cleanable/flour/reagentdecal = new/obj/effect/decal/cleanable/flour(T)
reagentdecal = locate() in T //Might have merged with flour already there.
if(reagentdecal)
reagentdecal.reagents.add_reagent("flour", reac_volume)
/datum/reagent/consumable/cherryjelly
name = "Cherry Jelly"
id = "cherryjelly"
description = "Totally the best. Only to be spread on foods with excellent lateral symmetry."
color = "#801E28" // rgb: 128, 30, 40
taste_description = "cherry"
/datum/reagent/consumable/bluecherryjelly
name = "Blue Cherry Jelly"
id = "bluecherryjelly"
description = "Blue and tastier kind of cherry jelly."
color = "#00F0FF"
taste_description = "blue cherry"
/datum/reagent/consumable/rice
name = "Rice"
id = "rice"
description = "tiny nutritious grains"
reagent_state = SOLID
nutriment_factor = 3 * REAGENTS_METABOLISM
color = "#FFFFFF" // rgb: 0, 0, 0
taste_description = "rice"
/datum/reagent/consumable/vanilla
name = "Vanilla Powder"
id = "vanilla"
description = "A fatty, bitter paste made from vanilla pods."
reagent_state = SOLID
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#FFFACD"
taste_description = "vanilla"
/datum/reagent/consumable/eggyolk
name = "Egg Yolk"
id = "eggyolk"
description = "It's full of protein."
nutriment_factor = 3 * REAGENTS_METABOLISM
color = "#FFB500"
taste_description = "egg"
/datum/reagent/consumable/corn_starch
name = "Corn Starch"
id = "corn_starch"
description = "A slippery solution."
color = "#f7f6e4"
taste_description = "slime"
/datum/reagent/consumable/corn_syrup
name = "Corn Syrup"
id = "corn_syrup"
description = "Decays into sugar."
color = "#fff882"
metabolization_rate = 3 * REAGENTS_METABOLISM
taste_description = "sweet slime"
/datum/reagent/consumable/corn_syrup/on_mob_life(mob/living/carbon/M)
holder.add_reagent("sugar", 3)
..()
/datum/reagent/consumable/honey
name = "honey"
id = "honey"
description = "Sweet sweet honey that decays into sugar. Has antibacterial and natural healing properties."
color = "#d3a308"
nutriment_factor = 15 * REAGENTS_METABOLISM
metabolization_rate = 1 * REAGENTS_METABOLISM
taste_description = "sweetness"
/datum/reagent/consumable/honey/on_mob_life(mob/living/carbon/M)
M.reagents.add_reagent("sugar",3)
if(prob(55))
M.adjustBruteLoss(-1*REM, 0)
M.adjustFireLoss(-1*REM, 0)
M.adjustOxyLoss(-1*REM, 0)
M.adjustToxLoss(-1*REM, 0)
..()
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscarbon(M) && (method in list(TOUCH, VAPOR, PATCH)))
var/mob/living/carbon/C = M
for(var/s in C.surgeries)
var/datum/surgery/S = s
S.success_multiplier = max(0.6, S.success_multiplier) // +60% success probability on each step, compared to bacchus' blessing's ~46%
..()
/datum/reagent/consumable/mayonnaise
name = "Mayonnaise"
id = "mayonnaise"
description = "An white and oily mixture of mixed egg yolks."
color = "#DFDFDF"
taste_description = "mayonnaise"
/datum/reagent/consumable/tearjuice
name = "Tear Juice"
id = "tearjuice"
description = "A blinding substance extracted from certain onions."
color = "#c0c9a0"
taste_description = "bitterness"
pH = 5
/datum/reagent/consumable/tearjuice/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(!istype(M))
return
var/unprotected = FALSE
switch(method)
if(INGEST)
unprotected = TRUE
if(INJECT)
unprotected = FALSE
else //Touch or vapor
if(!M.is_mouth_covered() && !M.is_eyes_covered())
unprotected = TRUE
if(unprotected)
if(!M.getorganslot(ORGAN_SLOT_EYES)) //can't blind somebody with no eyes
to_chat(M, "<span class = 'notice'>Your eye sockets feel wet.</span>")
else
if(!M.eye_blurry)
to_chat(M, "<span class = 'warning'>Tears well up in your eyes!</span>")
M.blind_eyes(2)
M.blur_eyes(5)
..()
/datum/reagent/consumable/tearjuice/on_mob_life(mob/living/carbon/M)
..()
if(M.eye_blurry) //Don't worsen vision if it was otherwise fine
M.blur_eyes(4)
if(prob(10))
to_chat(M, "<span class = 'warning'>Your eyes sting!</span>")
M.blind_eyes(2)
/datum/reagent/consumable/nutriment/stabilized
name = "Stabilized Nutriment"
id = "stabilizednutriment"
description = "A bioengineered protien-nutrient structure designed to decompose in high saturation. In layman's terms, it won't get you fat."
reagent_state = SOLID
nutriment_factor = 15 * REAGENTS_METABOLISM
color = "#664330" // rgb: 102, 67, 48
/datum/reagent/consumable/nutriment/stabilized/on_mob_life(mob/living/carbon/M)
if(M.nutrition > NUTRITION_LEVEL_FULL - 25)
M.nutrition -= 3*nutriment_factor
..()
////Lavaland Flora Reagents////
/datum/reagent/consumable/entpoly
name = "Entropic Polypnium"
id = "entpoly"
description = "An ichor, derived from a certain mushroom, makes for a bad time."
color = "#1d043d"
taste_description = "bitter mushroom"
pH = 12
/datum/reagent/consumable/entpoly/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 10)
M.Unconscious(40, 0)
. = 1
if(prob(20))
M.losebreath += 4
M.adjustBrainLoss(2*REM, 150)
M.adjustToxLoss(3*REM,0)
M.adjustStaminaLoss(10*REM,0)
M.blur_eyes(5)
. = TRUE
..()
/datum/reagent/consumable/tinlux
name = "Tinea Luxor"
id = "tinlux"
description = "A stimulating ichor which causes luminescent fungi to grow on the skin. "
color = "#b5a213"
taste_description = "tingling mushroom"
pH = 11.2
/datum/reagent/consumable/tinlux/reaction_mob(mob/living/M)
M.set_light(2)
/datum/reagent/consumable/tinlux/on_mob_end_metabolize(mob/living/M)
M.set_light(-2)
/datum/reagent/consumable/vitfro
name = "Vitrium Froth"
id = "vitfro"
description = "A bubbly paste that heals wounds of the skin."
color = "#d3a308"
nutriment_factor = 3 * REAGENTS_METABOLISM
taste_description = "fruity mushroom"
pH = 10.4
/datum/reagent/consumable/vitfro/on_mob_life(mob/living/carbon/M)
if(prob(80))
M.adjustBruteLoss(-1*REM, 0)
M.adjustFireLoss(-1*REM, 0)
. = TRUE
..()
/datum/reagent/consumable/clownstears
name = "Clown's Tears"
id = "clownstears"
description = "The sorrow and melancholy of a thousand bereaved clowns, forever denied their Honkmechs."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#eef442" // rgb: 238, 244, 66
taste_description = "mournful honking"
pH = 9.2
/datum/reagent/consumable/astrotame
name = "Astrotame"
id = "astrotame"
description = "A space age artifical sweetener."
nutriment_factor = 0
metabolization_rate = 2 * REAGENTS_METABOLISM
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255, 255, 255
taste_mult = 8
taste_description = "sweetness"
overdose_threshold = 17
/datum/reagent/consumable/astrotame/overdose_process(mob/living/carbon/M)
if(M.disgust < 80)
M.adjust_disgust(10)
..()
. = TRUE
/datum/reagent/consumable/secretsauce
name = "secret sauce"
id = "secret_sauce"
description = "What could it be."
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#792300"
taste_description = "indescribable"
quality = FOOD_AMAZING
taste_mult = 100
can_synth = FALSE
pH = 6.1
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,286 @@
/datum/reagent/thermite
name = "Thermite"
id = "thermite"
description = "Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls."
reagent_state = SOLID
color = "#550000"
taste_description = "sweet tasting metal"
/datum/reagent/thermite/reaction_turf(turf/T, reac_volume)
if(reac_volume >= 1)
T.AddComponent(/datum/component/thermite, reac_volume)
/datum/reagent/thermite/on_mob_life(mob/living/carbon/M)
M.adjustFireLoss(1, 0)
..()
return TRUE
/datum/reagent/nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol."
color = "#808080" // rgb: 128, 128, 128
taste_description = "oil"
/datum/reagent/stabilizing_agent
name = "Stabilizing Agent"
id = "stabilizing_agent"
description = "Keeps unstable chemicals stable. This does not work on everything."
reagent_state = LIQUID
color = "#FFFF00"
taste_description = "metal"
/datum/reagent/clf3
name = "Chlorine Trifluoride"
id = "clf3"
description = "Makes a temporary 3x3 fireball when it comes into existence, so be careful when mixing. ClF3 applied to a surface burns things that wouldn't otherwise burn, sometimes through the very floors of the station and exposing it to the vacuum of space."
reagent_state = LIQUID
color = "#FFC8C8"
metabolization_rate = 4
taste_description = "burning"
/datum/reagent/clf3/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(2)
var/burndmg = max(0.3*M.fire_stacks, 0.3)
M.adjustFireLoss(burndmg, 0)
..()
return TRUE
/datum/reagent/clf3/reaction_turf(turf/T, reac_volume)
if(isplatingturf(T))
var/turf/open/floor/plating/F = T
if(prob(10 + F.burnt + 5*F.broken)) //broken or burnt plating is more susceptible to being destroyed
F.ScrapeAway()
if(isfloorturf(T))
var/turf/open/floor/F = T
if(prob(reac_volume))
F.make_plating()
else if(prob(reac_volume))
F.burn_tile()
if(isfloorturf(F))
for(var/turf/turf in range(1,F))
if(!locate(/obj/effect/hotspot) in turf)
new /obj/effect/hotspot(F)
if(iswallturf(T))
var/turf/closed/wall/W = T
if(prob(reac_volume))
W.ScrapeAway()
/datum/reagent/clf3/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(istype(M))
if(method != INGEST && method != INJECT)
M.adjust_fire_stacks(min(reac_volume/5, 10))
M.IgniteMob()
if(!locate(/obj/effect/hotspot) in M.loc)
new /obj/effect/hotspot(M.loc)
/datum/reagent/sorium
name = "Sorium"
id = "sorium"
description = "Sends everything flying from the detonation point."
reagent_state = LIQUID
color = "#5A64C8"
taste_description = "air and bitterness"
/datum/reagent/liquid_dark_matter
name = "Liquid Dark Matter"
id = "liquid_dark_matter"
description = "Sucks everything into the detonation point."
reagent_state = LIQUID
color = "#210021"
taste_description = "compressed bitterness"
/datum/reagent/blackpowder
name = "Black Powder"
id = "blackpowder"
description = "Explodes. Violently."
reagent_state = LIQUID
color = "#000000"
metabolization_rate = 0.05
taste_description = "salt"
/datum/reagent/blackpowder/on_mob_life(mob/living/carbon/M)
..()
if(isplasmaman(M))
M.hallucination += 5
/datum/reagent/blackpowder/on_ex_act()
var/location = get_turf(holder.my_atom)
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(1 + round(volume/6, 1), location, 0, 0, message = 0)
e.start()
holder.clear_reagents()
/datum/reagent/flash_powder
name = "Flash Powder"
id = "flash_powder"
description = "Makes a very bright flash."
reagent_state = LIQUID
color = "#C8C8C8"
taste_description = "salt"
/datum/reagent/smoke_powder
name = "Smoke Powder"
id = "smoke_powder"
description = "Makes a large cloud of smoke that can carry reagents."
reagent_state = LIQUID
color = "#C8C8C8"
taste_description = "smoke"
/datum/reagent/sonic_powder
name = "Sonic Powder"
id = "sonic_powder"
description = "Makes a deafening noise."
reagent_state = LIQUID
color = "#C8C8C8"
taste_description = "loud noises"
/datum/reagent/phlogiston
name = "Phlogiston"
id = "phlogiston"
description = "Catches you on fire and makes you ignite."
reagent_state = LIQUID
color = "#FA00AF"
taste_description = "burning"
/datum/reagent/phlogiston/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
M.adjust_fire_stacks(1)
var/burndmg = max(0.3*M.fire_stacks, 0.3)
M.adjustFireLoss(burndmg, 0)
M.IgniteMob()
..()
/datum/reagent/phlogiston/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(1)
var/burndmg = max(0.3*M.fire_stacks, 0.3)
M.adjustFireLoss(burndmg, 0)
..()
return TRUE
/datum/reagent/napalm
name = "Napalm"
id = "napalm"
description = "Very flammable."
reagent_state = LIQUID
color = "#FA00AF"
taste_description = "burning"
/datum/reagent/napalm/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(1)
..()
/datum/reagent/napalm/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(istype(M))
if(method != INGEST && method != INJECT)
M.adjust_fire_stacks(min(reac_volume/4, 20))
/datum/reagent/cryostylane
name = "Cryostylane"
id = "cryostylane"
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container 0K."
color = "#0000DC"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
/datum/reagent/cryostylane/on_mob_life(mob/living/carbon/M) //TODO: code freezing into an ice cube
if(M.reagents.has_reagent("oxygen"))
M.reagents.remove_reagent("oxygen", 0.5)
M.adjust_bodytemperature(-15)
..()
/datum/reagent/cryostylane/reaction_turf(turf/T, reac_volume)
if(reac_volume >= 5)
for(var/mob/living/simple_animal/slime/M in T)
M.adjustToxLoss(rand(15,30))
/datum/reagent/pyrosium
name = "Pyrosium"
id = "pyrosium"
description = "Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container."
color = "#64FAC8"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "bitterness"
/datum/reagent/pyrosium/on_mob_life(mob/living/carbon/M)
if(M.reagents.has_reagent("oxygen"))
M.reagents.remove_reagent("oxygen", 0.5)
M.adjust_bodytemperature(15)
..()
/datum/reagent/teslium //Teslium. Causes periodic shocks, and makes shocks against the target much more effective.
name = "Teslium"
id = "teslium"
description = "An unstable, electrically-charged metallic slurry. Periodically electrocutes its victim, and makes electrocutions against them more deadly. Excessively heating teslium results in dangerous destabilization. Do not allow to come into contact with water."
reagent_state = LIQUID
color = "#20324D" //RGB: 32, 50, 77
metabolization_rate = 0.5 * REAGENTS_METABOLISM
taste_description = "charged metal"
var/shock_timer = 0
/datum/reagent/teslium/on_mob_life(mob/living/carbon/M)
shock_timer++
if(shock_timer >= rand(5,30)) //Random shocks are wildly unpredictable
shock_timer = 0
M.electrocute_act(rand(5,20), "Teslium in their body", 1, 1) //Override because it's caused from INSIDE of you
playsound(M, "sparks", 50, 1)
..()
/datum/reagent/teslium/energized_jelly
name = "Energized Jelly"
id = "energized_jelly"
description = "Electrically-charged jelly. Boosts jellypeople's nervous system, but only shocks other lifeforms."
reagent_state = LIQUID
color = "#CAFF43"
taste_description = "jelly"
/datum/reagent/teslium/energized_jelly/on_mob_life(mob/living/carbon/M)
if(isjellyperson(M))
shock_timer = 0 //immune to shocks
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.AdjustUnconscious(-40, 0)
M.adjustStaminaLoss(-2, 0)
if(isluminescent(M))
var/mob/living/carbon/human/H = M
var/datum/species/jelly/luminescent/L = H.dna.species
L.extract_cooldown = max(0, L.extract_cooldown - 20)
..()
/datum/reagent/firefighting_foam
name = "Firefighting Foam"
id = "firefighting_foam"
description = "A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers found on NT vessels."
reagent_state = LIQUID
color = "#A6FAFF55"
taste_description = "the inside of a fire extinguisher"
/datum/reagent/firefighting_foam/reaction_turf(turf/open/T, reac_volume)
if (!istype(T))
return
if(reac_volume >= 1)
var/obj/effect/particle_effect/foam/firefighting/F = (locate(/obj/effect/particle_effect/foam) in T)
if(!F)
F = new(T)
else if(istype(F))
F.lifetime = initial(F.lifetime) //reduce object churn a little bit when using smoke by keeping existing foam alive a bit longer
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
if(hotspot && !isspaceturf(T))
if(T.air)
var/datum/gas_mixture/G = T.air
if(G.temperature > T20C)
G.temperature = max(G.temperature/2,T20C)
G.react(src)
qdel(hotspot)
/datum/reagent/firefighting_foam/reaction_obj(obj/O, reac_volume)
O.extinguish()
/datum/reagent/firefighting_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method in list(VAPOR, TOUCH))
M.adjust_fire_stacks(-reac_volume)
M.ExtinguishMob()
..()
@@ -0,0 +1,971 @@
//////////////////////////Poison stuff (Toxins & Acids)///////////////////////
/datum/reagent/toxin
name = "Toxin"
id = "toxin"
description = "A toxic chemical."
color = "#CF3600" // rgb: 207, 54, 0
taste_description = "bitterness"
taste_mult = 1.2
var/toxpwr = 1.5
/datum/reagent/toxin/on_mob_life(mob/living/carbon/M)
if(toxpwr)
M.adjustToxLoss(toxpwr*REM, 0)
. = TRUE
..()
/datum/reagent/toxin/amatoxin
name = "Amatoxin"
id = "amatoxin"
description = "A powerful poison derived from certain species of mushroom."
color = "#792300" // rgb: 121, 35, 0
toxpwr = 2.5
taste_description = "mushroom"
pH = 13
/datum/reagent/toxin/mutagen
name = "Unstable mutagen"
id = "mutagen"
description = "Might cause unpredictable mutations. Keep away from children."
color = "#00FF00"
toxpwr = 0
taste_description = "slime"
taste_mult = 0.9
pH = 2
/datum/reagent/toxin/mutagen/reaction_mob(mob/living/carbon/M, method=TOUCH, reac_volume)
if(!..())
return
if(!M.has_dna())
return //No robots, AIs, aliens, Ians or other mobs should be affected by this.
if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT)
M.randmuti()
if(prob(98))
M.randmutb()
else
M.randmutg()
M.updateappearance()
M.domutcheck()
..()
/datum/reagent/toxin/mutagen/on_mob_life(mob/living/carbon/C)
C.apply_effect(5,EFFECT_IRRADIATE,0)
return ..()
/datum/reagent/toxin/plasma
name = "Plasma"
id = "plasma"
description = "Plasma in its liquid form."
taste_description = "bitterness"
specific_heat = SPECIFIC_HEAT_PLASMA
taste_mult = 1.5
color = "#8228A0"
toxpwr = 3
pH = 4
/datum/reagent/toxin/plasma/on_mob_life(mob/living/carbon/C)
if(holder.has_reagent("epinephrine"))
holder.remove_reagent("epinephrine", 2*REM)
C.adjustPlasma(20)
return ..()
/datum/reagent/toxin/plasma/reaction_obj(obj/O, reac_volume)
if((!O) || (!reac_volume))
return 0
var/temp = holder ? holder.chem_temp : T20C
O.atmos_spawn_air("plasma=[reac_volume];TEMP=[temp]")
/datum/reagent/toxin/plasma/reaction_turf(turf/open/T, reac_volume)
if(istype(T))
var/temp = holder ? holder.chem_temp : T20C
T.atmos_spawn_air("plasma=[reac_volume];TEMP=[temp]")
return
/datum/reagent/toxin/plasma/reaction_mob(mob/living/M, method=TOUCH, reac_volume)//Splashing people with plasma is stronger than fuel!
if(method == TOUCH || method == VAPOR)
M.adjust_fire_stacks(reac_volume / 5)
return
..()
/datum/reagent/toxin/lexorin
name = "Lexorin"
id = "lexorin"
description = "A powerful poison used to stop respiration."
color = "#7DC3A0"
toxpwr = 0
taste_description = "acid"
pH = 1.2
/datum/reagent/toxin/lexorin/on_mob_life(mob/living/carbon/C)
. = TRUE
if(HAS_TRAIT(C, TRAIT_NOBREATH))
. = FALSE
if(.)
C.adjustOxyLoss(5, 0)
C.losebreath += 2
if(prob(20))
C.emote("gasp")
..()
/datum/reagent/toxin/slimejelly
name = "Slime Jelly"
id = "slimejelly"
description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL."
color = "#801E28" // rgb: 128, 30, 40
toxpwr = 0
taste_description = "slime"
taste_mult = 1.3
pH = 10
/datum/reagent/toxin/slimejelly/on_mob_life(mob/living/carbon/M)
if(prob(10))
to_chat(M, "<span class='danger'>Your insides are burning!</span>")
M.adjustToxLoss(rand(20,60)*REM, 0)
. = 1
else if(prob(40))
M.heal_bodypart_damage(5*REM)
. = 1
..()
/datum/reagent/toxin/minttoxin
name = "Mint Toxin"
id = "minttoxin"
description = "Useful for dealing with undesirable customers."
color = "#CF3600" // rgb: 207, 54, 0
toxpwr = 0
taste_description = "mint"
pH = 8
/datum/reagent/toxin/minttoxin/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_FAT))
M.gib()
return ..()
/datum/reagent/toxin/carpotoxin
name = "Carpotoxin"
id = "carpotoxin"
description = "A deadly neurotoxin produced by the dreaded spess carp."
color = "#003333" // rgb: 0, 51, 51
toxpwr = 2
taste_description = "fish"
pH = 12
/datum/reagent/toxin/zombiepowder
name = "Zombie Powder"
id = "zombiepowder"
description = "A strong neurotoxin that puts the subject into a death-like state."
reagent_state = SOLID
color = "#669900" // rgb: 102, 153, 0
toxpwr = 0.5
taste_description = "death"
pH = 13
/datum/reagent/toxin/zombiepowder/on_mob_metabolize(mob/living/L)
..()
L.fakedeath(id)
/datum/reagent/toxin/zombiepowder/on_mob_end_metabolize(mob/living/L)
L.cure_fakedeath(id)
..()
/datum/reagent/toxin/zombiepowder/on_mob_life(mob/living/carbon/M)
M.adjustOxyLoss(0.5*REM, 0)
..()
. = 1
/datum/reagent/toxin/ghoulpowder
name = "Ghoul Powder"
id = "ghoulpowder"
description = "A strong neurotoxin that slows metabolism to a death-like state, while keeping the patient fully active. Causes toxin buildup if used too long."
reagent_state = SOLID
color = "#664700" // rgb: 102, 71, 0
toxpwr = 0.8
taste_description = "death"
pH = 14.5
/datum/reagent/toxin/ghoulpowder/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_FAKEDEATH, id)
/datum/reagent/toxin/ghoulpowder/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_FAKEDEATH, id)
..()
/datum/reagent/toxin/ghoulpowder/on_mob_life(mob/living/carbon/M)
M.adjustOxyLoss(1*REM, 0)
..()
. = 1
/datum/reagent/toxin/mindbreaker
name = "Mindbreaker Toxin"
id = "mindbreaker"
description = "A powerful hallucinogen. Not a thing to be messed with. For some mental patients. it counteracts their symptoms and anchors them to reality."
color = "#B31008" // rgb: 139, 166, 233
toxpwr = 0
taste_description = "sourness"
pH = 11
/datum/reagent/toxin/mindbreaker/on_mob_life(mob/living/carbon/M)
M.hallucination += 5
return ..()
/datum/reagent/toxin/plantbgone
name = "Plant-B-Gone"
id = "plantbgone"
description = "A harmful toxic mixture to kill plantlife. Do not ingest!"
color = "#49002E" // rgb: 73, 0, 46
toxpwr = 1
taste_mult = 1
pH = 2
/datum/reagent/toxin/plantbgone/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/structure/alien/weeds))
var/obj/structure/alien/weeds/alien_weeds = O
alien_weeds.take_damage(rand(15,35), BRUTE, 0) // Kills alien weeds pretty fast
else if(istype(O, /obj/structure/glowshroom)) //even a small amount is enough to kill it
qdel(O)
else if(istype(O, /obj/structure/spacevine))
var/obj/structure/spacevine/SV = O
SV.on_chem_effect(src)
/datum/reagent/toxin/plantbgone/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == VAPOR)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.wear_mask) // If not wearing a mask
var/damage = min(round(0.4*reac_volume, 0.1),10)
C.adjustToxLoss(damage)
/datum/reagent/toxin/plantbgone/weedkiller
name = "Weed Killer"
id = "weedkiller"
description = "A harmful toxic mixture to kill weeds. Do not ingest!"
color = "#4B004B" // rgb: 75, 0, 75
pH = 3
/datum/reagent/toxin/pestkiller
name = "Pest Killer"
id = "pestkiller"
description = "A harmful toxic mixture to kill pests. Do not ingest!"
color = "#4B004B" // rgb: 75, 0, 75
toxpwr = 1
pH = 3.2
/datum/reagent/toxin/pestkiller/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
..()
if(MOB_BUG in M.mob_biotypes)
var/damage = min(round(0.4*reac_volume, 0.1),10)
M.adjustToxLoss(damage)
/datum/reagent/toxin/spore
name = "Spore Toxin"
id = "spore"
description = "A natural toxin produced by blob spores that inhibits vision when ingested."
color = "#9ACD32"
toxpwr = 1
pH = 11
/datum/reagent/toxin/spore/on_mob_life(mob/living/carbon/C)
C.damageoverlaytemp = 60
C.update_damage_hud()
C.blur_eyes(3)
return ..()
/datum/reagent/toxin/spore_burning
name = "Burning Spore Toxin"
id = "spore_burning"
description = "A natural toxin produced by blob spores that induces combustion in its victim."
color = "#9ACD32"
toxpwr = 0.5
taste_description = "burning"
pH = 13
/datum/reagent/toxin/spore_burning/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(2)
M.IgniteMob()
return ..()
/datum/reagent/toxin/chloralhydrate
name = "Chloral Hydrate"
id = "chloralhydrate"
description = "A powerful sedative that induces confusion and drowsiness before putting its target to sleep."
reagent_state = SOLID
color = "#000067" // rgb: 0, 0, 103
toxpwr = 0
metabolization_rate = 1.5 * REAGENTS_METABOLISM
pH = 11
/datum/reagent/toxin/chloralhydrate/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
if(1 to 10)
M.confused += 2
M.drowsyness += 2
if(10 to 50)
M.Sleeping(40, 0)
. = 1
if(51 to INFINITY)
M.Sleeping(40, 0)
M.adjustToxLoss((current_cycle - 50)*REM, 0)
. = 1
..()
/datum/reagent/toxin/chloralhydratedelayed //sedates half as quickly and does not cause toxloss. same name/desc so it doesn't give away sleepypens
name = "Chloral Hydrate"
id = "chloralhydratedelayed"
description = "A powerful sedative that induces confusion and drowsiness before putting its target to sleep."
reagent_state = SOLID
color = "#000067" // rgb: 0, 0, 103
toxpwr = 0
metabolization_rate = 1 * REAGENTS_METABOLISM
/datum/reagent/toxin/chloralhydratedelayed/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
if(10 to 20)
M.confused += 1
M.drowsyness += 1
M.adjustStaminaLoss(7.5)
if(20 to INFINITY)
M.Sleeping(40, 0)
..()
/datum/reagent/toxin/fakebeer //disguised as normal beer for use by emagged brobots
name = "Beer"
id = "fakebeer"
description = "A specially-engineered sedative disguised as beer. It induces instant sleep in its target."
color = "#664300" // rgb: 102, 67, 0
metabolization_rate = 1.5 * REAGENTS_METABOLISM
taste_description = "piss water"
glass_icon_state = "beerglass"
glass_name = "glass of beer"
glass_desc = "A freezing pint of beer."
pH = 2
/datum/reagent/toxin/fakebeer/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
if(1 to 50)
M.Sleeping(40, 0)
if(51 to INFINITY)
M.Sleeping(40, 0)
M.adjustToxLoss((current_cycle - 50)*REM, 0)
return ..()
/datum/reagent/toxin/coffeepowder
name = "Coffee Grounds"
id = "coffeepowder"
description = "Finely ground coffee beans, used to make coffee."
reagent_state = SOLID
color = "#5B2E0D" // rgb: 91, 46, 13
toxpwr = 0.5
pH = 4.2
/datum/reagent/toxin/teapowder
name = "Ground Tea Leaves"
id = "teapowder"
description = "Finely shredded tea leaves, used for making tea."
reagent_state = SOLID
color = "#7F8400" // rgb: 127, 132, 0
toxpwr = 0.5
pH = 4.9
/datum/reagent/toxin/mutetoxin //the new zombie powder.
name = "Mute Toxin"
id = "mutetoxin"
description = "A nonlethal poison that inhibits speech in its victim."
color = "#F0F8FF" // rgb: 240, 248, 255
toxpwr = 0
taste_description = "silence"
pH = 12.2
/datum/reagent/toxin/mutetoxin/on_mob_life(mob/living/carbon/M)
M.silent = max(M.silent, 3)
..()
/datum/reagent/toxin/staminatoxin
name = "Tirizene"
id = "tirizene"
description = "A nonlethal poison that causes extreme fatigue and weakness in its victim."
color = "#6E2828"
data = 13
toxpwr = 0
/datum/reagent/toxin/staminatoxin/on_mob_life(mob/living/carbon/M)
M.adjustStaminaLoss(REM * data, 0)
data = max(data - 1, 3)
..()
. = 1
/datum/reagent/toxin/polonium
name = "Polonium"
id = "polonium"
description = "An extremely radioactive material in liquid form. Ingestion results in fatal irradiation."
reagent_state = LIQUID
color = "#787878"
metabolization_rate = 0.125 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/polonium/on_mob_life(mob/living/carbon/M)
M.radiation += 4
..()
/datum/reagent/toxin/histamine
name = "Histamine"
id = "histamine"
description = "Histamine's effects become more dangerous depending on the dosage amount. They range from mildly annoying to incredibly lethal."
reagent_state = LIQUID
color = "#FA6464"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
overdose_threshold = 30
toxpwr = 0
/datum/reagent/toxin/histamine/on_mob_life(mob/living/carbon/M)
if(prob(50))
switch(pick(1, 2, 3, 4))
if(1)
to_chat(M, "<span class='danger'>You can barely see!</span>")
M.blur_eyes(3)
if(2)
M.emote("cough")
if(3)
M.emote("sneeze")
if(4)
if(prob(75))
to_chat(M, "You scratch at an itch.")
M.adjustBruteLoss(2*REM, 0)
. = 1
..()
/datum/reagent/toxin/histamine/overdose_process(mob/living/M)
M.adjustOxyLoss(2*REM, 0)
M.adjustBruteLoss(2*REM, 0)
M.adjustToxLoss(2*REM, 0)
..()
. = 1
/datum/reagent/toxin/formaldehyde
name = "Formaldehyde"
id = "formaldehyde"
description = "Formaldehyde, on its own, is a fairly weak toxin. It contains trace amounts of Histamine, very rarely making it decay into Histamine."
reagent_state = LIQUID
color = "#B4004B"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
toxpwr = 1
/datum/reagent/toxin/formaldehyde/on_mob_life(mob/living/carbon/M)
if(prob(5))
holder.add_reagent("histamine", pick(5,15))
holder.remove_reagent("formaldehyde", 1.2)
else
return ..()
/datum/reagent/toxin/venom
name = "Venom"
id = "venom"
description = "An exotic poison extracted from highly toxic fauna. Causes scaling amounts of toxin damage and bruising depending and dosage. Often decays into Histamine."
reagent_state = LIQUID
color = "#F0FFF0"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/venom/on_mob_life(mob/living/carbon/M)
toxpwr = 0.2*volume
M.adjustBruteLoss((0.3*volume)*REM, 0)
. = 1
if(prob(15))
M.reagents.add_reagent("histamine", pick(5,10))
M.reagents.remove_reagent("venom", 1.1)
else
..()
/datum/reagent/toxin/fentanyl
name = "Fentanyl"
id = "fentanyl"
description = "Fentanyl will inhibit brain function and cause toxin damage before eventually knocking out its victim."
reagent_state = LIQUID
color = "#64916E"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/fentanyl/on_mob_life(mob/living/carbon/M)
M.adjustBrainLoss(3*REM, 150)
if(M.toxloss <= 60)
M.adjustToxLoss(1*REM, 0)
if(current_cycle >= 18)
M.Sleeping(40, 0)
..()
return TRUE
/datum/reagent/toxin/cyanide
name = "Cyanide"
id = "cyanide"
description = "An infamous poison known for its use in assassination. Causes small amounts of toxin damage with a small chance of oxygen damage or a stun."
reagent_state = LIQUID
color = "#00B4FF"
metabolization_rate = 0.125 * REAGENTS_METABOLISM
toxpwr = 1.25
/datum/reagent/toxin/cyanide/on_mob_life(mob/living/carbon/M)
if(prob(5))
M.losebreath += 1
if(prob(8))
to_chat(M, "You feel horrendously weak!")
M.Stun(40, 0)
M.adjustToxLoss(2*REM, 0)
return ..()
/datum/reagent/toxin/bad_food
name = "Bad Food"
id = "bad_food"
description = "The result of some abomination of cookery, food so bad it's toxic."
reagent_state = LIQUID
color = "#d6d6d8"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
toxpwr = 0.5
taste_description = "bad cooking"
/datum/reagent/toxin/itching_powder
name = "Itching Powder"
id = "itching_powder"
description = "A powder that induces itching upon contact with the skin. Causes the victim to scratch at their itches and has a very low chance to decay into Histamine."
reagent_state = LIQUID
color = "#C8C8C8"
metabolization_rate = 0.4 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/itching_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(method == TOUCH || method == VAPOR)
M.reagents.add_reagent("itching_powder", reac_volume)
/datum/reagent/toxin/itching_powder/on_mob_life(mob/living/carbon/M)
if(prob(15))
to_chat(M, "You scratch at your head.")
M.adjustBruteLoss(0.2*REM, 0)
. = 1
if(prob(15))
to_chat(M, "You scratch at your leg.")
M.adjustBruteLoss(0.2*REM, 0)
. = 1
if(prob(15))
to_chat(M, "You scratch at your arm.")
M.adjustBruteLoss(0.2*REM, 0)
. = 1
if(prob(3))
M.reagents.add_reagent("histamine",rand(1,3))
M.reagents.remove_reagent("itching_powder",1.2)
return
..()
/datum/reagent/toxin/initropidril
name = "Initropidril"
id = "initropidril"
description = "A powerful poison with insidious effects. It can cause stuns, lethal breathing failure, and cardiac arrest."
reagent_state = LIQUID
color = "#7F10C0"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
toxpwr = 2.5
/datum/reagent/toxin/initropidril/on_mob_life(mob/living/carbon/C)
if(prob(25))
var/picked_option = rand(1,3)
switch(picked_option)
if(1)
C.Knockdown(60, 0)
. = TRUE
if(2)
C.losebreath += 10
C.adjustOxyLoss(rand(5,25), 0)
. = TRUE
if(3)
if(!C.undergoing_cardiac_arrest() && C.can_heartattack())
C.set_heartattack(TRUE)
if(C.stat == CONSCIOUS)
C.visible_message("<span class='userdanger'>[C] clutches at [C.p_their()] chest as if [C.p_their()] heart stopped!</span>")
else
C.losebreath += 10
C.adjustOxyLoss(rand(5,25), 0)
. = TRUE
return ..() || .
/datum/reagent/toxin/pancuronium
name = "Pancuronium"
id = "pancuronium"
description = "An undetectable toxin that swiftly incapacitates its victim. May also cause breathing failure."
reagent_state = LIQUID
color = "#195096"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
toxpwr = 0
taste_mult = 0 // undetectable, I guess?
/datum/reagent/toxin/pancuronium/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 10)
M.Stun(40, 0)
. = TRUE
if(prob(20))
M.losebreath += 4
..()
/datum/reagent/toxin/sodium_thiopental
name = "Sodium Thiopental"
id = "sodium_thiopental"
description = "Sodium Thiopental induces heavy weakness in its target as well as unconsciousness."
reagent_state = LIQUID
color = "#6496FA"
metabolization_rate = 0.75 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/sodium_thiopental/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 10)
M.Sleeping(40, 0)
M.adjustStaminaLoss(10*REM, 0)
..()
return TRUE
/datum/reagent/toxin/sulfonal
name = "Sulfonal"
id = "sulfonal"
description = "A stealthy poison that deals minor toxin damage and eventually puts the target to sleep."
reagent_state = LIQUID
color = "#7DC3A0"
metabolization_rate = 0.125 * REAGENTS_METABOLISM
toxpwr = 0.5
/datum/reagent/toxin/sulfonal/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 22)
M.Sleeping(40, 0)
return ..()
/datum/reagent/toxin/amanitin
name = "Amanitin"
id = "amanitin"
description = "A very powerful delayed toxin. Upon full metabolization, a massive amount of toxin damage will be dealt depending on how long it has been in the victim's bloodstream."
reagent_state = LIQUID
color = "#FFFFFF"
toxpwr = 0
metabolization_rate = 0.5 * REAGENTS_METABOLISM
/datum/reagent/toxin/amanitin/on_mob_end_metabolize(mob/living/M)
var/toxdamage = current_cycle*3*REM
M.log_message("has taken [toxdamage] toxin damage from amanitin toxin", LOG_ATTACK)
M.adjustToxLoss(toxdamage)
..()
/datum/reagent/toxin/lipolicide
name = "Lipolicide"
id = "lipolicide"
description = "A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body."
taste_description = "mothballs"
reagent_state = LIQUID
color = "#F0FFF0"
metabolization_rate = 0.5 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/lipolicide/on_mob_life(mob/living/carbon/M)
if(M.nutrition <= NUTRITION_LEVEL_STARVING)
M.adjustToxLoss(1*REM, 0)
M.nutrition = max(M.nutrition - 3, 0) // making the chef more valuable, one meme trap at a time
M.overeatduration = 0
return ..()
/datum/reagent/toxin/coniine
name = "Coniine"
id = "coniine"
description = "Coniine metabolizes extremely slowly, but deals high amounts of toxin damage and stops breathing."
reagent_state = LIQUID
color = "#7DC3A0"
metabolization_rate = 0.06 * REAGENTS_METABOLISM
toxpwr = 1.75
/datum/reagent/toxin/coniine/on_mob_life(mob/living/carbon/M)
M.losebreath += 5
return ..()
/datum/reagent/toxin/spewium
name = "Spewium"
id = "spewium"
description = "A powerful emetic, causes uncontrollable vomiting. May result in vomiting organs at high doses."
reagent_state = LIQUID
color = "#2f6617" //A sickly green color
metabolization_rate = REAGENTS_METABOLISM
overdose_threshold = 29
toxpwr = 0
taste_description = "vomit"
/datum/reagent/toxin/spewium/on_mob_life(mob/living/carbon/C)
.=..()
if(current_cycle >=11 && prob(min(50,current_cycle)))
C.vomit(10, prob(10), prob(50), rand(0,4), TRUE, prob(30))
for(var/datum/reagent/toxin/R in C.reagents.reagent_list)
if(R != src)
C.reagents.remove_reagent(R.id,1)
/datum/reagent/toxin/spewium/overdose_process(mob/living/carbon/C)
. = ..()
if(current_cycle >=33 && prob(15))
C.spew_organ()
C.vomit(0, TRUE, TRUE, 4)
to_chat(C, "<span class='userdanger'>You feel something lumpy come up as you vomit.</span>")
/datum/reagent/toxin/curare
name = "Curare"
id = "curare"
description = "Causes slight toxin damage followed by chain-stunning and oxygen damage."
reagent_state = LIQUID
color = "#191919"
metabolization_rate = 0.125 * REAGENTS_METABOLISM
toxpwr = 1
/datum/reagent/toxin/curare/on_mob_life(mob/living/carbon/M)
if(current_cycle >= 11)
M.Knockdown(60, 0)
M.adjustOxyLoss(1*REM, 0)
. = 1
..()
/datum/reagent/toxin/heparin //Based on a real-life anticoagulant. I'm not a doctor, so this won't be realistic.
name = "Heparin"
id = "heparin"
description = "A powerful anticoagulant. Victims will bleed uncontrollably and suffer scaling bruising."
reagent_state = LIQUID
color = "#C8C8C8" //RGB: 200, 200, 200
metabolization_rate = 0.2 * REAGENTS_METABOLISM
toxpwr = 0
/datum/reagent/toxin/heparin/on_mob_life(mob/living/carbon/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = min(H.bleed_rate + 2, 8)
H.adjustBruteLoss(1, 0) //Brute damage increases with the amount they're bleeding
. = 1
return ..() || .
/datum/reagent/toxin/rotatium //Rotatium. Fucks up your rotation and is hilarious
name = "Rotatium"
id = "rotatium"
description = "A constantly swirling, oddly colourful fluid. Causes the consumer's sense of direction and hand-eye coordination to become wild."
reagent_state = LIQUID
color = "#AC88CA" //RGB: 172, 136, 202
metabolization_rate = 0.6 * REAGENTS_METABOLISM
toxpwr = 0.5
taste_description = "spinning"
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/carbon/M)
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
animate(transform = matrix(-rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING)
return ..()
/datum/reagent/toxin/rotatium/on_mob_end_metabolize(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
/datum/reagent/toxin/skewium
name = "Skewium"
id = "skewium"
description = "A strange, dull coloured liquid that appears to warp back and forth inside its container. Causes any consumer to experience a visual phenomena similar to said warping."
reagent_state = LIQUID
color = "#ADBDCD"
metabolization_rate = 0.8 * REAGENTS_METABOLISM
toxpwr = 0.25
taste_description = "skewing"
/datum/reagent/toxin/skewium/on_mob_life(mob/living/carbon/M)
/*
if(M.hud_used)
if(current_cycle >= 5 && current_cycle % 3 == 0)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/matrix/skew = matrix()
var/intensity = 8
skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
var/matrix/newmatrix = skew
if(prob(33)) // 1/3rd of the time, let's make it stack with the previous matrix! Mwhahahaha!
var/obj/screen/plane_master/PM = M.hud_used.plane_masters["[GAME_PLANE]"]
newmatrix = skew * PM.transform
for(var/whole_screen in screens)
animate(whole_screen, transform = newmatrix, time = 5, easing = QUAD_EASING, loop = -1)
animate(transform = -newmatrix, time = 5, easing = QUAD_EASING)
*/
return ..()
/datum/reagent/toxin/skewium/on_mob_end_metabolize(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
/datum/reagent/toxin/anacea
name = "Anacea"
id = "anacea"
description = "A toxin that quickly purges medicines and metabolizes very slowly."
reagent_state = LIQUID
color = "#3C5133"
metabolization_rate = 0.08 * REAGENTS_METABOLISM
toxpwr = 0.15
/datum/reagent/toxin/anacea/on_mob_life(mob/living/carbon/M)
var/remove_amt = 5
if(holder.has_reagent("calomel") || holder.has_reagent("pen_acid") || holder.has_reagent("pen_jelly"))
remove_amt = 0.5
for(var/datum/reagent/medicine/R in M.reagents.reagent_list)
M.reagents.remove_reagent(R.id,remove_amt)
return ..()
//ACID
/datum/reagent/toxin/acid
name = "Sulphuric acid"
id = "sacid"
description = "A strong mineral acid with the molecular formula H2SO4."
color = "#00FF32"
toxpwr = 1
var/acidpwr = 10 //the amount of protection removed from the armour
taste_description = "acid"
self_consuming = TRUE
pH = 2.75
/datum/reagent/toxin/acid/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
if(!istype(C))
return
reac_volume = round(reac_volume,0.1)
if(method == INGEST)
C.adjustBruteLoss(min(6*toxpwr, reac_volume * toxpwr))
return
if(method == INJECT)
C.adjustBruteLoss(1.5 * min(6*toxpwr, reac_volume * toxpwr))
return
C.acid_act(acidpwr, reac_volume)
/datum/reagent/toxin/acid/reaction_obj(obj/O, reac_volume)
if(ismob(O.loc)) //handled in human acid_act()
return
reac_volume = round(reac_volume,0.1)
O.acid_act(acidpwr, reac_volume)
/datum/reagent/toxin/acid/reaction_turf(turf/T, reac_volume)
if (!istype(T))
return
reac_volume = round(reac_volume,0.1)
T.acid_act(acidpwr, reac_volume)
/datum/reagent/toxin/acid/fluacid
name = "Fluorosulfuric acid"
id = "facid"
description = "Fluorosulfuric acid is an extremely corrosive chemical substance."
color = "#5050FF"
toxpwr = 2
acidpwr = 42.0
/datum/reagent/toxin/acid/fluacid/on_mob_life(mob/living/carbon/M)
M.adjustFireLoss(current_cycle/10, 0)
. = 1
..()
/datum/reagent/toxin/delayed
name = "Toxin Microcapsules"
id = "delayed_toxin"
description = "Causes heavy toxin damage after a brief time of inactivity."
reagent_state = LIQUID
metabolization_rate = 0 //stays in the system until active.
var/actual_metaboliztion_rate = REAGENTS_METABOLISM
toxpwr = 0
var/actual_toxpwr = 5
var/delay = 30
/datum/reagent/toxin/delayed/on_mob_life(mob/living/carbon/M)
if(current_cycle > delay)
holder.remove_reagent(id, actual_metaboliztion_rate * M.metabolism_efficiency)
M.adjustToxLoss(actual_toxpwr*REM, 0)
if(prob(10))
M.Knockdown(20, 0)
. = 1
..()
/datum/reagent/toxin/mimesbane
name = "Mime's Bane"
id = "mimesbane"
description = "A nonlethal neurotoxin that interferes with the victim's ability to gesture."
color = "#F0F8FF" // rgb: 240, 248, 255
toxpwr = 0
taste_description = "stillness"
/datum/reagent/toxin/mimesbane/on_mob_metabolize(mob/living/L)
ADD_TRAIT(L, TRAIT_EMOTEMUTE, id)
/datum/reagent/toxin/mimesbane/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_EMOTEMUTE, id)
/datum/reagent/toxin/bonehurtingjuice //oof ouch
name = "Bone Hurting Juice"
id = "bonehurtingjuice"
description = "A strange substance that looks a lot like water. Drinking it is oddly tempting. Oof ouch."
color = "#AAAAAA77" //RGBA: 170, 170, 170, 77
toxpwr = 0
taste_description = "bone hurting"
overdose_threshold = 20
/datum/reagent/toxin/bonehurtingjuice/on_mob_add(mob/living/carbon/M)
M.say("oof ouch my bones", forced = /datum/reagent/toxin/bonehurtingjuice)
/datum/reagent/toxin/bonehurtingjuice/on_mob_life(mob/living/carbon/M)
M.adjustStaminaLoss(7.5, 0)
if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER))
M.adjustBruteLoss(3.5, 0)
if(prob(12))
switch(rand(1, 3))
if(1)
var/list/possible_says = list("oof.", "ouch!", "my bones.", "oof ouch.", "oof ouch my bones.")
M.say(pick(possible_says), forced = /datum/reagent/toxin/bonehurtingjuice)
if(2)
var/list/possible_mes = list("oofs softly.", "looks like their bones hurt.", "grimaces, as though their bones hurt.")
M.say("*custom " + pick(possible_mes), forced = /datum/reagent/toxin/bonehurtingjuice)
if(3)
to_chat(M, "<span class='warning'>Your bones hurt!</span>")
return ..()
/datum/reagent/toxin/bonehurtingjuice/overdose_process(mob/living/carbon/M)
if(prob(6) && iscarbon(M)) //big oof
var/selected_part
switch(rand(1, 4)) //God help you if the same limb gets picked twice quickly.
if(1)
selected_part = BODY_ZONE_L_ARM
if(2)
selected_part = BODY_ZONE_R_ARM
if(3)
selected_part = BODY_ZONE_L_LEG
if(4)
selected_part = BODY_ZONE_R_LEG
var/obj/item/bodypart/bp = M.get_bodypart(selected_part)
if(M.dna.species.type != /datum/species/skeleton || M.dna.species.type != /datum/species/plasmaman || M.dna.species.type != /datum/species/golem/bone) //We're so sorry skeletons, you're so misunderstood
if(bp)
bp.receive_damage(0, 0, 200)
playsound(M, get_sfx("desceration"), 50, TRUE, -1)
M.visible_message("<span class='warning'>[M]'s bones hurt too much!!</span>", "<span class='danger'>Your bones hurt too much!!</span>")
M.say("OOF!!", forced = /datum/reagent/toxin/bonehurtingjuice)
else //SUCH A LUST FOR REVENGE!!!
to_chat(M, "<span class='warning'>A phantom limb hurts!</span>")
M.say("Why are we still here, just to suffer?", forced = /datum/reagent/toxin/bonehurtingjuice)
else //you just want to socialize
if(bp)
playsound(M, get_sfx("desceration"), 50, TRUE, -1)
M.visible_message("<span class='warning'>[M] rattles loudly and flails around!!</span>", "<span class='danger'>Your bones hurt so much that your missing muscles spasm!!</span>")
M.say("OOF!!", forced=/datum/reagent/toxin/bonehurtingjuice)
bp.receive_damage(200, 0, 0) //But I don't think we should
else
to_chat(M, "<span class='warning'>Your missing arm aches from wherever you left it.</span>")
M.emote("sigh")
return ..()
@@ -0,0 +1,97 @@
/datum/chemical_reaction
var/name = null
var/id = null
var/list/results = new/list()
var/list/required_reagents = new/list()
var/list/required_catalysts = new/list()
// Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things
var/required_container = null // the exact container path required for the reaction to happen
var/required_other = 0 // an integer required for the reaction to happen
var/mob_react = TRUE //Determines if a chemical reaction can occur inside a mob
var/required_temp = 0
var/is_cold_recipe = 0 // Set to 1 if you want the recipe to only react when it's BELOW the required temp.
var/special_react = FALSE //Determines if the recipe has special conditions for it to react. Mainly used for ling blood tests
var/mix_message = "The solution begins to bubble." //The message shown to nearby people upon mixing, if applicable
var/mix_sound = 'sound/effects/bubbles.ogg' //The sound played upon mixing, if applicable
//FermiChem!
var/OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
var/OptimalTempMax = 800 // Upper end for above
var/ExplodeTemp = 900 // Temperature at which reaction explodes - If any reaction is this hot, it explodes!
var/OptimalpHMin = 5 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
var/OptimalpHMax = 10 // Higest value for above
var/ReactpHLim = 3 // How far out pH wil react, giving impurity place (Exponential phase)
var/CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)//Not implemented yet
var/CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
var/CurveSharppH = 2 // How sharp the pH exponential curve is (to the power of value)
var/ThermicConstant = 1 // Temperature change per 1u produced
var/HIonRelease = 0.1 // pH change per 1u reaction
var/RateUpLim = 10 // Optimal/max rate possible if all conditions are perfect
var/FermiChem = FALSE // If the chemical uses the Fermichem reaction mechanics//If the chemical uses the Fermichem reaction mechanics
var/FermiExplode = FALSE // If the chemical explodes in a special way
var/PurityMin = 0.15 //If purity is below 0.15, it explodes too. Set to 0 to disable this.
/datum/chemical_reaction/proc/on_reaction(datum/reagents/holder, created_volume, specialreact)
return
//I recommend you set the result amount to the total volume of all components.
/datum/chemical_reaction/proc/check_special_react(datum/reagents/holder)
return
/datum/chemical_reaction/proc/chemical_mob_spawn(datum/reagents/holder, amount_to_spawn, reaction_name, mob_class = HOSTILE_SPAWN, mob_faction = "chemicalsummon")
if(holder && holder.my_atom)
var/atom/A = holder.my_atom
var/turf/T = get_turf(A)
var/message = "A [reaction_name] reaction has occurred in [ADMIN_VERBOSEJMP(T)]"
message += " (<A HREF='?_src_=vars;Vars=[REF(A)]'>VV</A>)"
var/mob/M = get(A, /mob)
if(M)
message += " - Carried By: [ADMIN_LOOKUPFLW(M)]"
else
message += " - Last Fingerprint: [(A.fingerprintslast ? A.fingerprintslast : "N/A")]"
message_admins(message, 0, 1)
log_game("[reaction_name] chemical mob spawn reaction occuring at [AREACOORD(T)] carried by [key_name(M)] with last fingerprint [A.fingerprintslast? A.fingerprintslast : "N/A"]")
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/C in viewers(get_turf(holder.my_atom), null))
C.flash_act()
for(var/i in 1 to amount_to_spawn)
var/mob/living/simple_animal/S = create_random_mob(get_turf(holder.my_atom), mob_class)
S.faction |= mob_faction
if(prob(50))
for(var/j = 1, j <= rand(1, 3), j++)
step(S, pick(NORTH,SOUTH,EAST,WEST))
/datum/chemical_reaction/proc/goonchem_vortex(turf/T, setting_type, range)
for(var/atom/movable/X in orange(range, T))
if(iseffect(X))
continue
if(!X.anchored)
var/distance = get_dist(X, T)
var/moving_power = max(range - distance, 1)
if(moving_power > 2) //if the vortex is powerful and we're close, we get thrown
if(setting_type)
var/atom/throw_target = get_edge_target_turf(X, get_dir(X, get_step_away(X, T)))
X.throw_at(throw_target, moving_power, 1)
else
X.throw_at(T, moving_power, 1)
else
spawn(0) //so everything moves at the same time.
if(setting_type)
for(var/i = 0, i < moving_power, i++)
sleep(2)
if(!step_away(X, T))
break
else
for(var/i = 0, i < moving_power, i++)
sleep(2)
if(!step_towards(X, T))
break
@@ -0,0 +1,64 @@
/datum/chemical_reaction/space_drugs
name = "Space Drugs"
id = "space_drugs"
results = list("space_drugs" = 3)
required_reagents = list("mercury" = 1, "sugar" = 1, "lithium" = 1)
/datum/chemical_reaction/crank
name = "Crank"
id = "crank"
results = list("crank" = 5)
required_reagents = list("diphenhydramine" = 1, "ammonia" = 1, "lithium" = 1, "sacid" = 1, "welding_fuel" = 1)
mix_message = "The mixture violently reacts, leaving behind a few crystalline shards."
required_temp = 390
/datum/chemical_reaction/krokodil
name = "Krokodil"
id = "krokodil"
results = list("krokodil" = 6)
required_reagents = list("diphenhydramine" = 1, "morphine" = 1, "cleaner" = 1, "potassium" = 1, "phosphorus" = 1, "welding_fuel" = 1)
mix_message = "The mixture dries into a pale blue powder."
required_temp = 380
/datum/chemical_reaction/methamphetamine
name = "methamphetamine"
id = "methamphetamine"
results = list("methamphetamine" = 4)
required_reagents = list("ephedrine" = 1, "iodine" = 1, "phosphorus" = 1, "hydrogen" = 1)
required_temp = 374
/datum/chemical_reaction/bath_salts
name = "bath_salts"
id = "bath_salts"
results = list("bath_salts" = 7)
required_reagents = list("bad_food" = 1, "saltpetre" = 1, "nutriment" = 1, "cleaner" = 1, "enzyme" = 1, "tea" = 1, "mercury" = 1)
required_temp = 374
/datum/chemical_reaction/aranesp
name = "aranesp"
id = "aranesp"
results = list("aranesp" = 3)
required_reagents = list("epinephrine" = 1, "atropine" = 1, "morphine" = 1)
/datum/chemical_reaction/happiness
name = "Happiness"
id = "happiness"
results = list("happiness" = 4)
required_reagents = list("nitrous_oxide" = 2, "epinephrine" = 1, "ethanol" = 1)
required_catalysts = list("plasma" = 5)
/datum/chemical_reaction/skooma
name = "skooma"
id = "skooma"
results = list("skooma" = 2, "moonshine" = 4, "sugar" = 4)
required_temp = 280
is_cold_recipe = TRUE
required_reagents = list("moonsugar" = 10, "morphine" = 5)
/datum/chemical_reaction/skoomarevert
name = "skoomarevert"
id = "skoomarevert"
results = list("moonsugar" = 1, "morphine" = 2.5)
required_temp = 315 //a little above normal body temperature
required_reagents = list("skooma" = 1)
@@ -0,0 +1,272 @@
/datum/chemical_reaction/leporazine
name = "Leporazine"
id = "leporazine"
results = list("leporazine" = 2)
required_reagents = list("silicon" = 1, "copper" = 1)
required_catalysts = list("plasma" = 5)
/datum/chemical_reaction/rezadone
name = "Rezadone"
id = "rezadone"
results = list("rezadone" = 3)
required_reagents = list("carpotoxin" = 1, "cryptobiolin" = 1, "copper" = 1)
/datum/chemical_reaction/spaceacillin
name = "Spaceacillin"
id = "spaceacillin"
results = list("spaceacillin" = 2)
required_reagents = list("cryptobiolin" = 1, "epinephrine" = 1)
/datum/chemical_reaction/inacusiate
name = "inacusiate"
id = "inacusiate"
results = list("inacusiate" = 2)
required_reagents = list("water" = 1, "carbon" = 1, "charcoal" = 1)
/datum/chemical_reaction/synaptizine
name = "Synaptizine"
id = "synaptizine"
results = list("synaptizine" = 3)
required_reagents = list("sugar" = 1, "lithium" = 1, "water" = 1)
/datum/chemical_reaction/charcoal
name = "Charcoal"
id = "charcoal"
results = list("charcoal" = 2)
required_reagents = list("ash" = 1, "sodiumchloride" = 1)
mix_message = "The mixture yields a fine black powder."
required_temp = 380
/datum/chemical_reaction/silver_sulfadiazine
name = "Silver Sulfadiazine"
id = "silver_sulfadiazine"
results = list("silver_sulfadiazine" = 5)
required_reagents = list("ammonia" = 1, "silver" = 1, "sulfur" = 1, "oxygen" = 1, "chlorine" = 1)
/datum/chemical_reaction/salglu_solution
name = "Saline-Glucose Solution"
id = "salglu_solution"
results = list("salglu_solution" = 3)
required_reagents = list("sodiumchloride" = 1, "water" = 1, "sugar" = 1)
/datum/chemical_reaction/mine_salve
name = "Miner's Salve"
id = "mine_salve"
results = list("mine_salve" = 3)
required_reagents = list("oil" = 1, "water" = 1, "iron" = 1)
/datum/chemical_reaction/mine_salve2
name = "Miner's Salve"
id = "mine_salve"
results = list("mine_salve" = 15)
required_reagents = list("plasma" = 5, "iron" = 5, "sugar" = 1) // A sheet of plasma, a twinkie and a sheet of metal makes four of these
/datum/chemical_reaction/synthflesh
name = "Synthflesh"
id = "synthflesh"
results = list("synthflesh" = 3)
required_reagents = list("blood" = 1, "carbon" = 1, "styptic_powder" = 1)
/datum/chemical_reaction/styptic_powder
name = "Styptic Powder"
id = "styptic_powder"
results = list("styptic_powder" = 4)
required_reagents = list("aluminium" = 1, "hydrogen" = 1, "oxygen" = 1, "sacid" = 1)
mix_message = "The solution yields an astringent powder."
/datum/chemical_reaction/calomel
name = "Calomel"
id = "calomel"
results = list("calomel" = 2)
required_reagents = list("mercury" = 1, "chlorine" = 1)
required_temp = 374
/datum/chemical_reaction/potass_iodide
name = "Potassium Iodide"
id = "potass_iodide"
results = list("potass_iodide" = 2)
required_reagents = list("potassium" = 1, "iodine" = 1)
/datum/chemical_reaction/pen_acid
name = "Pentetic Acid"
id = "pen_acid"
results = list("pen_acid" = 6)
required_reagents = list("welding_fuel" = 1, "chlorine" = 1, "ammonia" = 1, "formaldehyde" = 1, "sodium" = 1, "cyanide" = 1)
/datum/chemical_reaction/pen_jelly
name = "Pentetic Jelly"
id = "pen_jelly"
results = list("pen_jelly" = 2)
required_reagents = list("pen_acid" = 1, "slimejelly" = 1)
/datum/chemical_reaction/sal_acid
name = "Salicyclic Acid"
id = "sal_acid"
results = list("sal_acid" = 5)
required_reagents = list("sodium" = 1, "phenol" = 1, "carbon" = 1, "oxygen" = 1, "sacid" = 1)
/datum/chemical_reaction/oxandrolone
name = "Oxandrolone"
id = "oxandrolone"
results = list("oxandrolone" = 6)
required_reagents = list("carbon" = 3, "phenol" = 1, "hydrogen" = 1, "oxygen" = 1)
/datum/chemical_reaction/salbutamol
name = "Salbutamol"
id = "salbutamol"
results = list("salbutamol" = 5)
required_reagents = list("sal_acid" = 1, "lithium" = 1, "aluminium" = 1, "bromine" = 1, "ammonia" = 1)
/datum/chemical_reaction/perfluorodecalin
name = "Perfluorodecalin"
id = "perfluorodecalin"
results = list("perfluorodecalin" = 3)
required_reagents = list("hydrogen" = 1, "fluorine" = 1, "oil" = 1)
required_temp = 370
mix_message = "The mixture rapidly turns into a dense pink liquid."
/datum/chemical_reaction/ephedrine
name = "Ephedrine"
id = "ephedrine"
results = list("ephedrine" = 4)
required_reagents = list("sugar" = 1, "oil" = 1, "hydrogen" = 1, "diethylamine" = 1)
mix_message = "The solution fizzes and gives off toxic fumes."
/datum/chemical_reaction/diphenhydramine
name = "Diphenhydramine"
id = "diphenhydramine"
results = list("diphenhydramine" = 4)
required_reagents = list("oil" = 1, "carbon" = 1, "bromine" = 1, "diethylamine" = 1, "ethanol" = 1)
mix_message = "The mixture dries into a pale blue powder."
/datum/chemical_reaction/oculine
name = "Oculine"
id = "oculine"
results = list("oculine" = 3)
required_reagents = list("charcoal" = 1, "carbon" = 1, "hydrogen" = 1)
mix_message = "The mixture sputters loudly and becomes a pale pink color."
/datum/chemical_reaction/atropine
name = "Atropine"
id = "atropine"
results = list("atropine" = 5)
required_reagents = list("ethanol" = 1, "acetone" = 1, "diethylamine" = 1, "phenol" = 1, "sacid" = 1)
/datum/chemical_reaction/epinephrine
name = "Epinephrine"
id = "epinephrine"
results = list("epinephrine" = 6)
required_reagents = list("phenol" = 1, "acetone" = 1, "diethylamine" = 1, "oxygen" = 1, "chlorine" = 1, "hydrogen" = 1)
/datum/chemical_reaction/strange_reagent
name = "Strange Reagent"
id = "strange_reagent"
results = list("strange_reagent" = 3)
required_reagents = list("omnizine" = 1, "holywater" = 1, "mutagen" = 1)
/datum/chemical_reaction/mannitol
name = "Mannitol"
id = "mannitol"
results = list("mannitol" = 3)
required_reagents = list("sugar" = 1, "hydrogen" = 1, "water" = 1)
mix_message = "The solution slightly bubbles, becoming thicker."
/datum/chemical_reaction/mutadone
name = "Mutadone"
id = "mutadone"
results = list("mutadone" = 3)
required_reagents = list("mutagen" = 1, "acetone" = 1, "bromine" = 1)
/datum/chemical_reaction/neurine
name = "Neurine"
id = "neurine"
results = list("neurine" = 3)
required_reagents = list("mannitol" = 1, "acetone" = 1, "oxygen" = 1)
/datum/chemical_reaction/antihol
name = "antihol"
id = "antihol"
results = list("antihol" = 3)
required_reagents = list("ethanol" = 1, "charcoal" = 1, "copper" = 1)
/datum/chemical_reaction/cryoxadone
name = "Cryoxadone"
id = "cryoxadone"
results = list("cryoxadone" = 3)
required_reagents = list("stable_plasma" = 1, "acetone" = 1, "mutagen" = 1)
/datum/chemical_reaction/pyroxadone
name = "Pyroxadone"
id = "pyroxadone"
results = list("pyroxadone" = 2)
required_reagents = list("cryoxadone" = 1, "slimejelly" = 1)
/datum/chemical_reaction/clonexadone
name = "Clonexadone"
id = "clonexadone"
results = list("clonexadone" = 2)
required_reagents = list("cryoxadone" = 1, "sodium" = 1)
required_catalysts = list("plasma" = 5)
/datum/chemical_reaction/haloperidol
name = "Haloperidol"
id = "haloperidol"
results = list("haloperidol" = 5)
required_reagents = list("chlorine" = 1, "fluorine" = 1, "aluminium" = 1, "potass_iodide" = 1, "oil" = 1)
/datum/chemical_reaction/bicaridine
name = "Bicaridine"
id = "bicaridine"
results = list("bicaridine" = 3)
required_reagents = list("carbon" = 1, "oxygen" = 1, "sugar" = 1)
/datum/chemical_reaction/kelotane
name = "Kelotane"
id = "kelotane"
results = list("kelotane" = 2)
required_reagents = list("carbon" = 1, "silicon" = 1)
/datum/chemical_reaction/antitoxin
name = "Antitoxin"
id = "antitoxin"
results = list("antitoxin" = 3)
required_reagents = list("nitrogen" = 1, "silicon" = 1, "potassium" = 1)
/datum/chemical_reaction/tricordrazine
name = "Tricordrazine"
id = "tricordrazine"
results = list("tricordrazine" = 3)
required_reagents = list("bicaridine" = 1, "kelotane" = 1, "antitoxin" = 1)
/datum/chemical_reaction/regen_jelly
name = "Regenerative Jelly"
id = "regen_jelly"
results = list("regen_jelly" = 2)
required_reagents = list("tricordrazine" = 1, "slimejelly" = 1)
/datum/chemical_reaction/corazone
name = "Corazone"
id = "corazone"
results = list("corazone" = 3)
required_reagents = list("phenol" = 2, "lithium" = 1)
/datum/chemical_reaction/morphine
name = "Morphine"
id = "morphine"
results = list("morphine" = 2)
required_reagents = list("carbon" = 2, "hydrogen" = 2, "ethanol" = 1, "oxygen" = 1)
required_temp = 480
/datum/chemical_reaction/modafinil
name = "Modafinil"
id = "modafinil"
results = list("modafinil" = 5)
required_reagents = list("diethylamine" = 1, "ammonia" = 1, "phenol" = 1, "acetone" = 1, "sacid" = 1)
required_catalysts = list("bromine" = 1) // as close to the real world synthesis as possible
/datum/chemical_reaction/psicodine
name = "Psicodine"
id = "psicodine"
results = list("psicodine" = 5)
required_reagents = list( "mannitol" = 2, "water" = 2, "impedrezene" = 1)
@@ -0,0 +1,637 @@
/datum/chemical_reaction/sterilizine
name = "Sterilizine"
id = "sterilizine"
results = list("sterilizine" = 3)
required_reagents = list("ethanol" = 1, "charcoal" = 1, "chlorine" = 1)
/datum/chemical_reaction/lube
name = "Space Lube"
id = "lube"
results = list("lube" = 4)
required_reagents = list("water" = 1, "silicon" = 1, "oxygen" = 1)
/datum/chemical_reaction/spraytan
name = "Spray Tan"
id = "spraytan"
results = list("spraytan" = 2)
required_reagents = list("orangejuice" = 1, "oil" = 1)
/datum/chemical_reaction/spraytan2
name = "Spray Tan"
id = "spraytan"
results = list("spraytan" = 2)
required_reagents = list("orangejuice" = 1, "cornoil" = 1)
/datum/chemical_reaction/impedrezene
name = "Impedrezene"
id = "impedrezene"
results = list("impedrezene" = 2)
required_reagents = list("mercury" = 1, "oxygen" = 1, "sugar" = 1)
/datum/chemical_reaction/cryptobiolin
name = "Cryptobiolin"
id = "cryptobiolin"
results = list("cryptobiolin" = 3)
required_reagents = list("potassium" = 1, "oxygen" = 1, "sugar" = 1)
/datum/chemical_reaction/glycerol
name = "Glycerol"
id = "glycerol"
results = list("glycerol" = 1)
required_reagents = list("cornoil" = 3, "sacid" = 1)
/datum/chemical_reaction/sodiumchloride
name = "Sodium Chloride"
id = "sodiumchloride"
results = list("sodiumchloride" = 3)
required_reagents = list("water" = 1, "sodium" = 1, "chlorine" = 1)
/datum/chemical_reaction/plasmasolidification
name = "Solid Plasma"
id = "solidplasma"
required_reagents = list("iron" = 5, "frostoil" = 5, "plasma" = 20)
mob_react = FALSE
/datum/chemical_reaction/plasmasolidification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/sheet/mineral/plasma(location)
/datum/chemical_reaction/goldsolidification
name = "Solid Gold"
id = "solidgold"
required_reagents = list("frostoil" = 5, "gold" = 20, "iron" = 1)
mob_react = FALSE
/datum/chemical_reaction/goldsolidification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/sheet/mineral/gold(location)
/datum/chemical_reaction/capsaicincondensation
name = "Capsaicincondensation"
id = "capsaicincondensation"
results = list("condensedcapsaicin" = 5)
required_reagents = list("capsaicin" = 1, "ethanol" = 5)
/datum/chemical_reaction/soapification
name = "Soapification"
id = "soapification"
required_reagents = list("liquidgibs" = 10, "lye" = 10) // requires two scooped gib tiles
required_temp = 374
mob_react = FALSE
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/soap/homemade(location)
/datum/chemical_reaction/candlefication
name = "Candlefication"
id = "candlefication"
required_reagents = list("liquidgibs" = 5, "oxygen" = 5) //
required_temp = 374
mob_react = FALSE
/datum/chemical_reaction/candlefication/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/candle(location)
/datum/chemical_reaction/meatification
name = "Meatification"
id = "meatification"
required_reagents = list("liquidgibs" = 10, "nutriment" = 10, "carbon" = 10)
mob_react = FALSE
/datum/chemical_reaction/meatification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/reagent_containers/food/snacks/meat/slab/meatproduct(location)
return
/datum/chemical_reaction/carbondioxide
name = "Direct Carbon Oxidation"
id = "burningcarbon"
results = list("co2" = 3)
required_reagents = list("carbon" = 1, "oxygen" = 2)
required_temp = 777 // pure carbon isn't especially reactive.
/datum/chemical_reaction/nitrous_oxide
name = "Nitrous Oxide"
id = "nitrous_oxide"
results = list("nitrous_oxide" = 5)
required_reagents = list("ammonia" = 2, "nitrogen" = 1, "oxygen" = 2)
required_temp = 525
//Technically a mutation toxin
/datum/chemical_reaction/mulligan
name = "Mulligan"
id = "mulligan"
results = list("mulligan" = 1)
required_reagents = list("slime_toxin" = 1, "mutagen" = 1)
/datum/chemical_reaction/fermis_plush
name = "Fermis plush"
id = "fermis_plush"
required_reagents = list("sugar" = 10, "blood" = 10, "stable_plasma" = 10)
mob_react = FALSE
required_temp = 400
/datum/chemical_reaction/fermis_plush/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i+=10)
new /obj/item/toy/plush/catgirl/fermis(location)
////////////////////////////////// VIROLOGY //////////////////////////////////////////
/datum/chemical_reaction/virus_food
name = "Virus Food"
id = "virusfood"
results = list("virusfood" = 15)
required_reagents = list("water" = 5, "milk" = 5)
/datum/chemical_reaction/virus_food_mutagen
name = "mutagenic agar"
id = "mutagenvirusfood"
results = list("mutagenvirusfood" = 1)
required_reagents = list("mutagen" = 1, "virusfood" = 1)
/datum/chemical_reaction/virus_food_synaptizine
name = "virus rations"
id = "synaptizinevirusfood"
results = list("synaptizinevirusfood" = 1)
required_reagents = list("synaptizine" = 1, "virusfood" = 1)
/datum/chemical_reaction/virus_food_plasma
name = "virus plasma"
id = "plasmavirusfood"
results = list("plasmavirusfood" = 1)
required_reagents = list("plasma" = 1, "virusfood" = 1)
/datum/chemical_reaction/virus_food_plasma_synaptizine
name = "weakened virus plasma"
id = "weakplasmavirusfood"
results = list("weakplasmavirusfood" = 2)
required_reagents = list("synaptizine" = 1, "plasmavirusfood" = 1)
/datum/chemical_reaction/virus_food_mutagen_sugar
name = "sucrose agar"
id = "sugarvirusfood"
results = list("sugarvirusfood" = 2)
required_reagents = list("sugar" = 1, "mutagenvirusfood" = 1)
/datum/chemical_reaction/virus_food_mutagen_salineglucose
name = "sucrose agar"
id = "salineglucosevirusfood"
results = list("sugarvirusfood" = 2)
required_reagents = list("salglu_solution" = 1, "mutagenvirusfood" = 1)
/datum/chemical_reaction/virus_food_uranium
name = "Decaying uranium gel"
id = "uraniumvirusfood"
results = list("uraniumvirusfood" = 1)
required_reagents = list("uranium" = 1, "virusfood" = 1)
/datum/chemical_reaction/virus_food_uranium_plasma
name = "Unstable uranium gel"
id = "uraniumvirusfood_plasma"
results = list("uraniumplasmavirusfood_unstable" = 1)
required_reagents = list("uranium" = 5, "plasmavirusfood" = 1)
/datum/chemical_reaction/virus_food_uranium_plasma_gold
name = "Stable uranium gel"
id = "uraniumvirusfood_gold"
results = list("uraniumplasmavirusfood_stable" = 1)
required_reagents = list("uranium" = 10, "gold" = 10, "plasma" = 1)
/datum/chemical_reaction/virus_food_uranium_plasma_silver
name = "Stable uranium gel"
id = "uraniumvirusfood_silver"
results = list("uraniumplasmavirusfood_stable" = 1)
required_reagents = list("uranium" = 10, "silver" = 10, "plasma" = 1)
/datum/chemical_reaction/mix_virus
name = "Mix Virus"
id = "mixvirus"
results = list("blood" = 1)
required_reagents = list("virusfood" = 1)
required_catalysts = list("blood" = 1)
var/level_min = 1
var/level_max = 2
/datum/chemical_reaction/mix_virus/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Evolve(level_min, level_max)
/datum/chemical_reaction/mix_virus/mix_virus_2
name = "Mix Virus 2"
id = "mixvirus2"
required_reagents = list("mutagen" = 1)
level_min = 2
level_max = 4
/datum/chemical_reaction/mix_virus/mix_virus_3
name = "Mix Virus 3"
id = "mixvirus3"
required_reagents = list("plasma" = 1)
level_min = 4
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_4
name = "Mix Virus 4"
id = "mixvirus4"
required_reagents = list("uranium" = 1)
level_min = 5
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_5
name = "Mix Virus 5"
id = "mixvirus5"
required_reagents = list("mutagenvirusfood" = 1)
level_min = 3
level_max = 3
/datum/chemical_reaction/mix_virus/mix_virus_6
name = "Mix Virus 6"
id = "mixvirus6"
required_reagents = list("sugarvirusfood" = 1)
level_min = 4
level_max = 4
/datum/chemical_reaction/mix_virus/mix_virus_7
name = "Mix Virus 7"
id = "mixvirus7"
required_reagents = list("weakplasmavirusfood" = 1)
level_min = 5
level_max = 5
/datum/chemical_reaction/mix_virus/mix_virus_8
name = "Mix Virus 8"
id = "mixvirus8"
required_reagents = list("plasmavirusfood" = 1)
level_min = 6
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_9
name = "Mix Virus 9"
id = "mixvirus9"
required_reagents = list("synaptizinevirusfood" = 1)
level_min = 1
level_max = 1
/datum/chemical_reaction/mix_virus/mix_virus_10
name = "Mix Virus 10"
id = "mixvirus10"
required_reagents = list("uraniumvirusfood" = 1)
level_min = 6
level_max = 7
/datum/chemical_reaction/mix_virus/mix_virus_11
name = "Mix Virus 11"
id = "mixvirus11"
required_reagents = list("uraniumplasmavirusfood_unstable" = 1)
level_min = 7
level_max = 7
/datum/chemical_reaction/mix_virus/mix_virus_12
name = "Mix Virus 12"
id = "mixvirus12"
required_reagents = list("uraniumplasmavirusfood_stable" = 1)
level_min = 8
level_max = 8
/datum/chemical_reaction/mix_virus/rem_virus
name = "Devolve Virus"
id = "remvirus"
required_reagents = list("synaptizine" = 1)
required_catalysts = list("blood" = 1)
/datum/chemical_reaction/mix_virus/rem_virus/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Devolve()
/datum/chemical_reaction/mix_virus/neuter_virus
name = "Neuter Virus"
id = "neutervirus"
required_reagents = list("formaldehyde" = 1)
required_catalysts = list("blood" = 1)
/datum/chemical_reaction/mix_virus/neuter_virus/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Neuter()
////////////////////////////////// foam and foam precursor ///////////////////////////////////////////////////
/datum/chemical_reaction/surfactant
name = "Foam surfactant"
id = "foam surfactant"
results = list("fluorosurfactant" = 5)
required_reagents = list("fluorine" = 2, "carbon" = 2, "sacid" = 1)
/datum/chemical_reaction/foam
name = "Foam"
id = "foam"
required_reagents = list("fluorosurfactant" = 1, "water" = 1)
mob_react = FALSE
/datum/chemical_reaction/foam/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out foam!</span>")
var/datum/effect_system/foam_spread/s = new()
s.set_up(created_volume*2, location, holder)
s.start()
holder.clear_reagents()
return
/datum/chemical_reaction/metalfoam
name = "Metal Foam"
id = "metalfoam"
required_reagents = list("aluminium" = 3, "foaming_agent" = 1, "facid" = 1)
mob_react = FALSE
/datum/chemical_reaction/metalfoam/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out a metallic foam!</span>")
var/datum/effect_system/foam_spread/metal/s = new()
s.set_up(created_volume*5, location, holder, 1)
s.start()
holder.clear_reagents()
/datum/chemical_reaction/smart_foam
name = "Smart Metal Foam"
id = "smart_metal_foam"
required_reagents = list("aluminium" = 3, "smart_foaming_agent" = 1, "facid" = 1)
mob_react = TRUE
/datum/chemical_reaction/smart_foam/on_reaction(datum/reagents/holder, created_volume)
var/turf/location = get_turf(holder.my_atom)
location.visible_message("<span class='danger'>The solution spews out metallic foam!</span>")
var/datum/effect_system/foam_spread/metal/smart/s = new()
s.set_up(created_volume * 5, location, holder, TRUE)
s.start()
holder.clear_reagents()
/datum/chemical_reaction/ironfoam
name = "Iron Foam"
id = "ironlfoam"
required_reagents = list("iron" = 3, "foaming_agent" = 1, "facid" = 1)
mob_react = FALSE
/datum/chemical_reaction/ironfoam/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out a metallic foam!</span>")
var/datum/effect_system/foam_spread/metal/s = new()
s.set_up(created_volume*5, location, holder, 2)
s.start()
holder.clear_reagents()
/datum/chemical_reaction/foaming_agent
name = "Foaming Agent"
id = "foaming_agent"
results = list("foaming_agent" = 1)
required_reagents = list("lithium" = 1, "hydrogen" = 1)
/datum/chemical_reaction/smart_foaming_agent
name = "Smart foaming Agent"
id = "smart_foaming_agent"
results = list("smart_foaming_agent" = 3)
required_reagents = list("foaming_agent" = 3, "acetone" = 1, "iron" = 1)
mix_message = "The solution mixes into a frothy metal foam and conforms to the walls of its container."
/////////////////////////////// Cleaning and hydroponics /////////////////////////////////////////////////
/datum/chemical_reaction/ammonia
name = "Ammonia"
id = "ammonia"
results = list("ammonia" = 3)
required_reagents = list("hydrogen" = 3, "nitrogen" = 1)
/datum/chemical_reaction/diethylamine
name = "Diethylamine"
id = "diethylamine"
results = list("diethylamine" = 2)
required_reagents = list ("ammonia" = 1, "ethanol" = 1)
/datum/chemical_reaction/space_cleaner
name = "Space cleaner"
id = "cleaner"
results = list("cleaner" = 2)
required_reagents = list("ammonia" = 1, "water" = 1)
/datum/chemical_reaction/plantbgone
name = "Plant-B-Gone"
id = "plantbgone"
results = list("plantbgone" = 5)
required_reagents = list("toxin" = 1, "water" = 4)
/datum/chemical_reaction/weedkiller
name = "Weed Killer"
id = "weedkiller"
results = list("weedkiller" = 5)
required_reagents = list("toxin" = 1, "ammonia" = 4)
/datum/chemical_reaction/pestkiller
name = "Pest Killer"
id = "pestkiller"
results = list("pestkiller" = 5)
required_reagents = list("toxin" = 1, "ethanol" = 4)
/datum/chemical_reaction/drying_agent
name = "Drying agent"
id = "drying_agent"
results = list("drying_agent" = 3)
required_reagents = list("stable_plasma" = 2, "ethanol" = 1, "sodium" = 1)
//////////////////////////////////// Other goon stuff ///////////////////////////////////////////
/datum/chemical_reaction/acetone
name = "acetone"
id = "acetone"
results = list("acetone" = 3)
required_reagents = list("oil" = 1, "welding_fuel" = 1, "oxygen" = 1)
/datum/chemical_reaction/carpet
name = "carpet"
id = "carpet"
results = list("carpet" = 2)
required_reagents = list("space_drugs" = 1, "blood" = 1)
/datum/chemical_reaction/oil
name = "Oil"
id = "oil"
results = list("oil" = 3)
required_reagents = list("welding_fuel" = 1, "carbon" = 1, "hydrogen" = 1)
/datum/chemical_reaction/phenol
name = "phenol"
id = "phenol"
results = list("phenol" = 3)
required_reagents = list("water" = 1, "chlorine" = 1, "oil" = 1)
/datum/chemical_reaction/ash
name = "Ash"
id = "ash"
results = list("ash" = 1)
required_reagents = list("oil" = 1)
required_temp = 480
/datum/chemical_reaction/colorful_reagent
name = "colorful_reagent"
id = "colorful_reagent"
results = list("colorful_reagent" = 5)
required_reagents = list("stable_plasma" = 1, "radium" = 1, "space_drugs" = 1, "cryoxadone" = 1, "triple_citrus" = 1)
/datum/chemical_reaction/life
name = "Life"
id = "life"
required_reagents = list("strange_reagent" = 1, "synthflesh" = 1, "blood" = 1)
required_temp = 374
/datum/chemical_reaction/life/on_reaction(datum/reagents/holder, created_volume)
chemical_mob_spawn(holder, rand(1, round(created_volume, 1)), "Life") // Lol.
//This is missing, I'm adding it back (see tgwiki). Not sure why we don't have it.
/datum/chemical_reaction/life_friendly
name = "Life (Friendly)"
id = "life_friendly"
required_reagents = list("strange_reagent" = 1, "synthflesh" = 1, "sugar" = 1)
required_temp = 374
/datum/chemical_reaction/life_friendly/on_reaction(datum/reagents/holder, created_volume)
chemical_mob_spawn(holder, rand(1, round(created_volume, 1)), "Life (friendly)", FRIENDLY_SPAWN) //Pray for cute cats
/datum/chemical_reaction/corgium
name = "corgium"
id = "corgium"
required_reagents = list("nutriment" = 1, "colorful_reagent" = 1, "strange_reagent" = 1, "blood" = 1)
required_temp = 374
/datum/chemical_reaction/corgium/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = rand(1, created_volume), i <= created_volume, i++) // More lulz.
new /mob/living/simple_animal/pet/dog/corgi(location)
..()
/datum/chemical_reaction/hair_dye
name = "hair_dye"
id = "hair_dye"
results = list("hair_dye" = 5)
required_reagents = list("colorful_reagent" = 1, "radium" = 1, "space_drugs" = 1)
/datum/chemical_reaction/barbers_aid
name = "barbers_aid"
id = "barbers_aid"
results = list("barbers_aid" = 5)
required_reagents = list("carpet" = 1, "radium" = 1, "space_drugs" = 1)
/datum/chemical_reaction/concentrated_barbers_aid
name = "concentrated_barbers_aid"
id = "concentrated_barbers_aid"
results = list("concentrated_barbers_aid" = 2)
required_reagents = list("barbers_aid" = 1, "mutagen" = 1)
/datum/chemical_reaction/saltpetre
name = "saltpetre"
id = "saltpetre"
results = list("saltpetre" = 3)
required_reagents = list("potassium" = 1, "nitrogen" = 1, "oxygen" = 3)
/datum/chemical_reaction/lye
name = "lye"
id = "lye"
results = list("lye" = 3)
required_reagents = list("sodium" = 1, "hydrogen" = 1, "oxygen" = 1)
/datum/chemical_reaction/lye2
name = "lye"
id = "lye"
results = list("lye" = 2)
required_reagents = list("ash" = 1, "water" = 1, "carbon" = 1)
/datum/chemical_reaction/royal_bee_jelly
name = "royal bee jelly"
id = "royal_bee_jelly"
results = list("royal_bee_jelly" = 5)
required_reagents = list("mutagen" = 10, "honey" = 40)
/datum/chemical_reaction/laughter
name = "laughter"
id = "laughter"
results = list("laughter" = 10) // Fuck it. I'm not touching this one.
required_reagents = list("sugar" = 1, "banana" = 1)
/datum/chemical_reaction/plastic_polymers
name = "plastic polymers"
id = "plastic_polymers"
required_reagents = list("oil" = 5, "sacid" = 2, "ash" = 3)
required_temp = 374 //lazily consistent with soap & other crafted objects generically created with heat.
/datum/chemical_reaction/plastic_polymers/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i in 1 to created_volume)
new /obj/item/stack/sheet/plastic(location)
/datum/chemical_reaction/pax
name = "pax"
id = "pax"
results = list("pax" = 3)
required_reagents = list("mindbreaker" = 1, "synaptizine" = 1, "water" = 1)
/datum/chemical_reaction/cat
name = "felined mutation toxic"
id = "cats"
results = list("felinidmutationtoxin" = 1)
required_reagents = list("mindbreaker" = 1, "ammonia" = 1, "water" = 1, "aphro" = 10, "stablemutationtoxin" = 1) // Maybe aphro+ if it becomes a shitty meme
required_temp = 450
/datum/chemical_reaction/moff
name = "moth mutation toxic"
id = "moffs"
results = list("mothmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 2, "ammonia" = 5, "lithium" = 1, "stablemutationtoxin" = 1)
required_temp = 320
/datum/chemical_reaction/notlight //Harder to make do to it being a hard race to play
name = "shadow muatatuin toxic"
id = "notlight"
results = list("shadowmutationtoxin" = 1)
required_reagents = list("liquid_dark_matter" = 5, "synaptizine" = 10, "oculine" = 10, "stablemutationtoxin" = 1)
required_temp = 600
@@ -0,0 +1,498 @@
/datum/chemical_reaction/reagent_explosion
name = "Generic explosive"
id = "reagent_explosion"
var/strengthdiv = 10
var/modifier = 0
var/noexplosion = FALSE
/datum/chemical_reaction/reagent_explosion/on_reaction(datum/reagents/holder, created_volume, turf/override)
if(!noexplosion)
var/turf/T = override || get_turf(holder.my_atom)
var/inside_msg
if(ismob(holder.my_atom))
var/mob/M = holder.my_atom
inside_msg = " inside [ADMIN_LOOKUPFLW(M)]"
var/lastkey = holder.my_atom.fingerprintslast
var/touch_msg = "N/A"
if(lastkey)
var/mob/toucher = get_mob_by_key(lastkey)
touch_msg = "[ADMIN_LOOKUPFLW(toucher)]"
message_admins("Reagent explosion reaction occurred at [ADMIN_VERBOSEJMP(T)][inside_msg]. Last Fingerprint: [touch_msg].")
log_game("Reagent explosion reaction occurred at [AREACOORD(T)]. Last Fingerprint: [lastkey ? lastkey : "N/A"]." )
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(modifier + round(created_volume/strengthdiv, 1), T, 0, 0)
e.start()
holder.clear_reagents()
/datum/chemical_reaction/reagent_explosion/nitroglycerin
name = "Nitroglycerin"
id = "nitroglycerin"
results = list("nitroglycerin" = 2)
required_reagents = list("glycerol" = 1, "facid" = 1, "sacid" = 1)
strengthdiv = 2
/datum/chemical_reaction/reagent_explosion/nitroglycerin/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
holder.remove_reagent("nitroglycerin", created_volume*2)
..()
/datum/chemical_reaction/reagent_explosion/nitroglycerin_explosion
name = "Nitroglycerin explosion"
id = "nitroglycerin_explosion"
required_reagents = list("nitroglycerin" = 1)
required_temp = 474
strengthdiv = 2
/datum/chemical_reaction/reagent_explosion/potassium_explosion
name = "Explosion"
id = "potassium_explosion"
required_reagents = list("water" = 1, "potassium" = 1)
strengthdiv = 10
/datum/chemical_reaction/reagent_explosion/potassium_explosion/holyboom
name = "Holy Explosion"
id = "holyboom"
required_reagents = list("holywater" = 1, "potassium" = 1)
/datum/chemical_reaction/reagent_explosion/potassium_explosion/holyboom/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
if(created_volume >= 150)
playsound(get_turf(holder.my_atom), 'sound/effects/pray.ogg', 80, 0, round(created_volume/48))
strengthdiv = 8
for(var/mob/living/simple_animal/revenant/R in get_hearers_in_view(7,get_turf(holder.my_atom)))
var/deity
if(GLOB.deity)
deity = GLOB.deity
else
deity = "Christ"
to_chat(R, "<span class='userdanger'>The power of [deity] compels you!</span>")
R.stun(20)
R.reveal(100)
R.adjustHealth(50)
sleep(20)
for(var/mob/living/carbon/C in get_hearers_in_view(round(created_volume/48,1),get_turf(holder.my_atom)))
if(iscultist(C))
to_chat(C, "<span class='userdanger'>The divine explosion sears you!</span>")
C.Knockdown(40)
C.adjust_fire_stacks(5)
C.IgniteMob()
..(holder, created_volume, T)
/datum/chemical_reaction/blackpowder
name = "Black Powder"
id = "blackpowder"
results = list("blackpowder" = 3)
required_reagents = list("saltpetre" = 1, "charcoal" = 1, "sulfur" = 1)
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion
name = "Black Powder Kaboom"
id = "blackpowder_explosion"
required_reagents = list("blackpowder" = 1)
required_temp = 474
strengthdiv = 6
modifier = 1
mix_message = "<span class='boldannounce'>Sparks start flying around the black powder!</span>"
/datum/chemical_reaction/reagent_explosion/blackpowder_explosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
sleep(rand(50,100))
..(holder, created_volume, T)
/datum/chemical_reaction/thermite
name = "Thermite"
id = "thermite"
results = list("thermite" = 3)
required_reagents = list("aluminium" = 1, "iron" = 1, "oxygen" = 1)
/datum/chemical_reaction/emp_pulse
name = "EMP Pulse"
id = "emp_pulse"
required_reagents = list("uranium" = 1, "iron" = 1) // Yes, laugh, it's the best recipe I could think of that makes a little bit of sense
/datum/chemical_reaction/emp_pulse/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
// 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
// 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
empulse(location, round(created_volume / 12), round(created_volume / 7), 1)
holder.clear_reagents()
/datum/chemical_reaction/beesplosion
name = "Bee Explosion"
id = "beesplosion"
required_reagents = list("honey" = 1, "strange_reagent" = 1, "radium" = 1)
/datum/chemical_reaction/beesplosion/on_reaction(datum/reagents/holder, created_volume)
var/location = holder.my_atom.drop_location()
if(created_volume < 5)
playsound(location,'sound/effects/sparks1.ogg', 100, TRUE)
else
playsound(location,'sound/creatures/bee.ogg', 100, TRUE)
var/list/beeagents = list()
for(var/X in holder.reagent_list)
var/datum/reagent/R = X
if(required_reagents[R.id])
continue
beeagents += R
var/bee_amount = round(created_volume * 0.2)
for(var/i in 1 to bee_amount)
var/mob/living/simple_animal/hostile/poison/bees/short/new_bee = new(location)
if(LAZYLEN(beeagents))
new_bee.assign_reagent(pick(beeagents))
/datum/chemical_reaction/stabilizing_agent
name = "stabilizing_agent"
id = "stabilizing_agent"
results = list("stabilizing_agent" = 3)
required_reagents = list("iron" = 1, "oxygen" = 1, "hydrogen" = 1)
/datum/chemical_reaction/clf3
name = "Chlorine Trifluoride"
id = "clf3"
results = list("clf3" = 4)
required_reagents = list("chlorine" = 1, "fluorine" = 3)
required_temp = 424
/datum/chemical_reaction/clf3/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
for(var/turf/turf in range(1,T))
new /obj/effect/hotspot(turf)
holder.chem_temp = 1000 // hot as shit
/datum/chemical_reaction/reagent_explosion/methsplosion
name = "Meth explosion"
id = "methboom1"
required_temp = 380 //slightly above the meth mix time.
required_reagents = list("methamphetamine" = 1)
strengthdiv = 6
modifier = 1
mob_react = FALSE
/datum/chemical_reaction/reagent_explosion/methsplosion/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
for(var/turf/turf in range(1,T))
new /obj/effect/hotspot(turf)
holder.chem_temp = 1000 // hot as shit
..()
/datum/chemical_reaction/reagent_explosion/methsplosion/methboom2
id = "methboom2"
required_reagents = list("diethylamine" = 1, "iodine" = 1, "phosphorus" = 1, "hydrogen" = 1) //diethylamine is often left over from mixing the ephedrine.
required_temp = 300 //room temperature, chilling it even a little will prevent the explosion
/datum/chemical_reaction/sorium
name = "Sorium"
id = "sorium"
results = list("sorium" = 4)
required_reagents = list("mercury" = 1, "oxygen" = 1, "nitrogen" = 1, "carbon" = 1)
/datum/chemical_reaction/sorium/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
holder.remove_reagent("sorium", created_volume*4)
var/turf/T = get_turf(holder.my_atom)
var/range = CLAMP(sqrt(created_volume*4), 1, 6)
goonchem_vortex(T, 1, range)
/datum/chemical_reaction/sorium_vortex
name = "sorium_vortex"
id = "sorium_vortex"
required_reagents = list("sorium" = 1)
required_temp = 474
/datum/chemical_reaction/sorium_vortex/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
var/range = CLAMP(sqrt(created_volume), 1, 6)
goonchem_vortex(T, 1, range)
/datum/chemical_reaction/liquid_dark_matter
name = "Liquid Dark Matter"
id = "liquid_dark_matter"
results = list("liquid_dark_matter" = 3)
required_reagents = list("stable_plasma" = 1, "radium" = 1, "carbon" = 1)
/datum/chemical_reaction/liquid_dark_matter/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
holder.remove_reagent("liquid_dark_matter", created_volume*3)
var/turf/T = get_turf(holder.my_atom)
var/range = CLAMP(sqrt(created_volume*3), 1, 6)
goonchem_vortex(T, 0, range)
/datum/chemical_reaction/ldm_vortex
name = "LDM Vortex"
id = "ldm_vortex"
required_reagents = list("liquid_dark_matter" = 1)
required_temp = 474
/datum/chemical_reaction/ldm_vortex/on_reaction(datum/reagents/holder, created_volume)
var/turf/T = get_turf(holder.my_atom)
var/range = CLAMP(sqrt(created_volume/2), 1, 6)
goonchem_vortex(T, 0, range)
/datum/chemical_reaction/flash_powder
name = "Flash powder"
id = "flash_powder"
results = list("flash_powder" = 3)
required_reagents = list("aluminium" = 1, "potassium" = 1, "sulfur" = 1 )
/datum/chemical_reaction/flash_powder/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
var/location = get_turf(holder.my_atom)
do_sparks(2, TRUE, location)
var/range = created_volume/3
if(isatom(holder.my_atom))
var/atom/A = holder.my_atom
A.flash_lighting_fx(_range = (range + 2), _reset_lighting = FALSE)
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
else
C.Stun(100)
holder.remove_reagent("flash_powder", created_volume*3)
/datum/chemical_reaction/flash_powder_flash
name = "Flash powder activation"
id = "flash_powder_flash"
required_reagents = list("flash_powder" = 1)
required_temp = 374
/datum/chemical_reaction/flash_powder_flash/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
do_sparks(2, TRUE, location)
var/range = created_volume/10
if(isatom(holder.my_atom))
var/atom/A = holder.my_atom
A.flash_lighting_fx(_range = (range + 2), _reset_lighting = FALSE)
for(var/mob/living/carbon/C in get_hearers_in_view(range, location))
if(C.flash_act())
if(get_dist(C, location) < 4)
C.Knockdown(60)
else
C.Stun(100)
/datum/chemical_reaction/smoke_powder
name = "smoke_powder"
id = "smoke_powder"
results = list("smoke_powder" = 3)
required_reagents = list("potassium" = 1, "sugar" = 1, "phosphorus" = 1)
/datum/chemical_reaction/smoke_powder/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
holder.remove_reagent("smoke_powder", created_volume*3)
var/smoke_radius = round(sqrt(created_volume * 1.5), 1)
var/location = get_turf(holder.my_atom)
var/datum/effect_system/smoke_spread/chem/S = new
S.attach(location)
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
if(S)
S.set_up(holder, smoke_radius, location, 0)
S.start()
if(holder && holder.my_atom)
holder.clear_reagents()
/datum/chemical_reaction/smoke_powder_smoke
name = "smoke_powder_smoke"
id = "smoke_powder_smoke"
required_reagents = list("smoke_powder" = 1)
required_temp = 374
mob_react = FALSE
/datum/chemical_reaction/smoke_powder_smoke/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
var/smoke_radius = round(sqrt(created_volume / 2), 1)
var/datum/effect_system/smoke_spread/chem/S = new
S.attach(location)
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
if(S)
S.set_up(holder, smoke_radius, location, 0)
S.start()
if(holder && holder.my_atom)
holder.clear_reagents()
/datum/chemical_reaction/sonic_powder
name = "sonic_powder"
id = "sonic_powder"
results = list("sonic_powder" = 3)
required_reagents = list("oxygen" = 1, "cola" = 1, "phosphorus" = 1)
/datum/chemical_reaction/sonic_powder/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
holder.remove_reagent("sonic_powder", created_volume*3)
var/location = get_turf(holder.my_atom)
playsound(location, 'sound/effects/bang.ogg', 25, 1)
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/3, location))
C.soundbang_act(1, 100, rand(0, 5))
/datum/chemical_reaction/sonic_powder_deafen
name = "sonic_powder_deafen"
id = "sonic_powder_deafen"
required_reagents = list("sonic_powder" = 1)
required_temp = 374
/datum/chemical_reaction/sonic_powder_deafen/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
playsound(location, 'sound/effects/bang.ogg', 25, 1)
for(var/mob/living/carbon/C in get_hearers_in_view(created_volume/10, location))
C.soundbang_act(1, 100, rand(0, 5))
/datum/chemical_reaction/phlogiston
name = "phlogiston"
id = "phlogiston"
results = list("phlogiston" = 3)
required_reagents = list("phosphorus" = 1, "sacid" = 1, "stable_plasma" = 1)
/datum/chemical_reaction/phlogiston/on_reaction(datum/reagents/holder, created_volume)
if(holder.has_reagent("stabilizing_agent"))
return
var/turf/open/T = get_turf(holder.my_atom)
if(istype(T))
T.atmos_spawn_air("plasma=[created_volume];TEMP=1000")
holder.clear_reagents()
return
/datum/chemical_reaction/napalm
name = "Napalm"
id = "napalm"
results = list("napalm" = 3)
required_reagents = list("oil" = 1, "welding_fuel" = 1, "ethanol" = 1 )
/datum/chemical_reaction/cryostylane
name = "cryostylane"
id = "cryostylane"
results = list("cryostylane" = 3)
required_reagents = list("water" = 1, "stable_plasma" = 1, "nitrogen" = 1)
/datum/chemical_reaction/cryostylane/on_reaction(datum/reagents/holder, created_volume)
holder.chem_temp = 20 // cools the fuck down
return
/datum/chemical_reaction/cryostylane_oxygen
name = "ephemeral cryostylane reaction"
id = "cryostylane_oxygen"
results = list("cryostylane" = 1)
required_reagents = list("cryostylane" = 1, "oxygen" = 1)
mob_react = FALSE
/datum/chemical_reaction/cryostylane_oxygen/on_reaction(datum/reagents/holder, created_volume)
holder.chem_temp = max(holder.chem_temp - 10*created_volume,0)
/datum/chemical_reaction/pyrosium_oxygen
name = "ephemeral pyrosium reaction"
id = "pyrosium_oxygen"
results = list("pyrosium" = 1)
required_reagents = list("pyrosium" = 1, "oxygen" = 1)
mob_react = FALSE
/datum/chemical_reaction/pyrosium_oxygen/on_reaction(datum/reagents/holder, created_volume)
holder.chem_temp += 10*created_volume
/datum/chemical_reaction/pyrosium
name = "pyrosium"
id = "pyrosium"
results = list("pyrosium" = 3)
required_reagents = list("stable_plasma" = 1, "radium" = 1, "phosphorus" = 1)
/datum/chemical_reaction/pyrosium/on_reaction(datum/reagents/holder, created_volume)
holder.chem_temp = 20 // also cools the fuck down
return
/datum/chemical_reaction/teslium
name = "Teslium"
id = "teslium"
results = list("teslium" = 3)
required_reagents = list("stable_plasma" = 1, "silver" = 1, "blackpowder" = 1)
mix_message = "<span class='danger'>A jet of sparks flies from the mixture as it merges into a flickering slurry.</span>"
required_temp = 400
/datum/chemical_reaction/energized_jelly
name = "Energized Jelly"
id = "energized_jelly"
results = list("energized_jelly" = 2)
required_reagents = list("slimejelly" = 1, "teslium" = 1)
mix_message = "<span class='danger'>The slime jelly starts glowing intermittently.</span>"
/datum/chemical_reaction/reagent_explosion/teslium_lightning
name = "Teslium Destabilization"
id = "teslium_lightning"
required_reagents = list("teslium" = 1, "water" = 1)
strengthdiv = 100
modifier = -100
noexplosion = TRUE
mix_message = "<span class='boldannounce'>The teslium starts to spark as electricity arcs away from it!</span>"
mix_sound = 'sound/machines/defib_zap.ogg'
var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN
/datum/chemical_reaction/reagent_explosion/teslium_lightning/on_reaction(datum/reagents/holder, created_volume)
var/T1 = created_volume * 20 //100 units : Zap 3 times, with powers 2000/5000/12000. Tesla revolvers have a power of 10000 for comparison.
var/T2 = created_volume * 50
var/T3 = created_volume * 120
sleep(5)
if(created_volume >= 75)
tesla_zap(holder.my_atom, 7, T1, tesla_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
sleep(15)
if(created_volume >= 40)
tesla_zap(holder.my_atom, 7, T2, tesla_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
sleep(15)
if(created_volume >= 10) //10 units minimum for lightning, 40 units for secondary blast, 75 units for tertiary blast.
tesla_zap(holder.my_atom, 7, T3, tesla_flags)
playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
..()
/datum/chemical_reaction/reagent_explosion/teslium_lightning/heat
id = "teslium_lightning2"
required_temp = 474
required_reagents = list("teslium" = 1)
/datum/chemical_reaction/reagent_explosion/nitrous_oxide
name = "N2O explosion"
id = "n2o_explosion"
required_reagents = list("nitrous_oxide" = 1)
strengthdiv = 7
required_temp = 575
modifier = 1
/datum/chemical_reaction/firefighting_foam
name = "Firefighting Foam"
id = "firefighting_foam"
results = list("firefighting_foam" = 3)
required_reagents = list("stabilizing_agent" = 1,"fluorosurfactant" = 1,"carbon" = 1)
required_temp = 200
is_cold_recipe = 1
/datum/chemical_reaction/reagent_explosion/lingblood
name = "Changeling Blood Reaction"
id = "ling_blood_reaction"
results = list("ash" = 1)
required_reagents = list("blood" = 1)
strengthdiv = 4 //The explosion should be somewhat strong if a full 15u is heated within a syringe. !!fun!!
required_temp = 666
special_react = TRUE
mix_sound = 'sound/effects/lingbloodhiss.ogg'
mix_message = "The blood bubbles and sizzles violently!"
/datum/chemical_reaction/reagent_explosion/lingblood/check_special_react(datum/reagents/holder)
if(!holder)
return FALSE
var/list/D = holder.get_data("blood")
if(D && D["changeling_loudness"])
return (D["changeling_loudness"] >= 4 ? D["changeling_loudness"] : FALSE)
else
return FALSE
/datum/chemical_reaction/reagent_explosion/lingblood/on_reaction(datum/reagents/holder, created_volume, specialreact)
if(specialreact >= 10)
return ..()
else
return FALSE
@@ -0,0 +1,678 @@
/datum/chemical_reaction/slime
var/deletes_extract = TRUE
/datum/chemical_reaction/slime/on_reaction(datum/reagents/holder)
SSblackbox.record_feedback("tally", "slime_cores_used", 1, "type")
if(deletes_extract)
delete_extract(holder)
/datum/chemical_reaction/slime/proc/delete_extract(datum/reagents/holder)
var/obj/item/slime_extract/M = holder.my_atom
if(M.Uses <= 0 && !results.len) //if the slime doesn't output chemicals
qdel(M)
//Grey
/datum/chemical_reaction/slime/slimespawn
name = "Slime Spawn"
id = "m_spawn"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/grey
required_other = TRUE
/datum/chemical_reaction/slime/slimespawn/on_reaction(datum/reagents/holder)
var/mob/living/simple_animal/slime/S = new(get_turf(holder.my_atom), "grey")
S.visible_message("<span class='danger'>Infused with plasma, the core begins to quiver and grow, and a new baby slime emerges from it!</span>")
..()
/datum/chemical_reaction/slime/slimeinaprov
name = "Slime epinephrine"
id = "m_inaprov"
results = list("epinephrine" = 3)
required_reagents = list("water" = 5)
required_other = TRUE
required_container = /obj/item/slime_extract/grey
/datum/chemical_reaction/slime/slimemonkey
name = "Slime Monkey"
id = "m_monkey"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/grey
required_other = TRUE
/datum/chemical_reaction/slime/slimemonkey/on_reaction(datum/reagents/holder)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/monkeycube(get_turf(holder.my_atom))
..()
//Green
/datum/chemical_reaction/slime/slimemutate
name = "Mutation Toxin"
id = "slimetoxin"
results = list("slime_toxin" = 1)
required_reagents = list("plasma" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/green
/datum/chemical_reaction/slime/slimehuman
name = "Human Mutation Toxin"
id = "humanmuttoxin"
results = list("stablemutationtoxin" = 1)
required_reagents = list("blood" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/green
/datum/chemical_reaction/slime/slimelizard
name = "Lizard Mutation Toxin"
id = "lizardmuttoxin"
results = list("lizardmutationtoxin" = 1)
required_reagents = list("radium" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/green
//Metal
/datum/chemical_reaction/slime/slimemetal
name = "Slime Metal"
id = "m_metal"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/metal
required_other = TRUE
/datum/chemical_reaction/slime/slimemetal/on_reaction(datum/reagents/holder)
var/turf/location = get_turf(holder.my_atom)
new /obj/item/stack/sheet/plasteel(location, 5)
new /obj/item/stack/sheet/metal(location, 15)
..()
/datum/chemical_reaction/slime/slimeglass
name = "Slime Glass"
id = "m_glass"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/metal
required_other = TRUE
/datum/chemical_reaction/slime/slimeglass/on_reaction(datum/reagents/holder)
var/turf/location = get_turf(holder.my_atom)
new /obj/item/stack/sheet/rglass(location, 5)
new /obj/item/stack/sheet/glass(location, 15)
..()
//Gold
/datum/chemical_reaction/slime/slimemobspawn
name = "Slime Crit"
id = "m_tele"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/gold
required_other = TRUE
deletes_extract = FALSE //we do delete, but we don't do so instantly
/datum/chemical_reaction/slime/slimemobspawn/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
summon_mobs(holder, T)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimemobspawn/proc/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("<span class='danger'>The slime extract begins to vibrate violently!</span>")
addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 5, "Gold Slime", HOSTILE_SPAWN), 50)
/datum/chemical_reaction/slime/slimemobspawn/lesser
name = "Slime Crit Lesser"
id = "m_tele3"
required_reagents = list("blood" = 1)
/datum/chemical_reaction/slime/slimemobspawn/lesser/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("<span class='danger'>The slime extract begins to vibrate violently!</span>")
addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 3, "Lesser Gold Slime", HOSTILE_SPAWN, "neutral"), 50)
/datum/chemical_reaction/slime/slimemobspawn/friendly
name = "Slime Crit Friendly"
id = "m_tele5"
required_reagents = list("water" = 1)
/datum/chemical_reaction/slime/slimemobspawn/friendly/summon_mobs(datum/reagents/holder, turf/T)
T.visible_message("<span class='danger'>The slime extract begins to vibrate adorably!</span>")
addtimer(CALLBACK(src, .proc/chemical_mob_spawn, holder, 1, "Friendly Gold Slime", FRIENDLY_SPAWN, "neutral"), 50)
//Silver
/datum/chemical_reaction/slime/slimebork
name = "Slime Bork"
id = "m_tele2"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/silver
required_other = TRUE
/datum/chemical_reaction/slime/slimebork/on_reaction(datum/reagents/holder)
//BORK BORK BORK
var/turf/T = get_turf(holder.my_atom)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
for(var/mob/living/carbon/C in viewers(T, null))
C.flash_act()
for(var/i in 1 to 4 + rand(1,2))
var/chosen = getbork()
var/obj/B = new chosen(T)
if(prob(5))//Fry it!
var/obj/item/reagent_containers/food/snacks/deepfryholder/fried
fried = new(T, B)
fried.fry() // actually set the name and colour it
B = fried
if(prob(50))
for(var/j in 1 to rand(1, 3))
step(B, pick(NORTH,SOUTH,EAST,WEST))
..()
/datum/chemical_reaction/slime/slimebork/proc/getbork()
return get_random_food()
/datum/chemical_reaction/slime/slimebork/drinks
name = "Slime Bork 2"
id = "m_tele4"
required_reagents = list("water" = 1)
/datum/chemical_reaction/slime/slimebork/drinks/getbork()
return get_random_drink()
//Blue
/datum/chemical_reaction/slime/slimefrost
name = "Slime Frost Oil"
id = "m_frostoil"
results = list("frostoil" = 10)
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/blue
required_other = TRUE
/datum/chemical_reaction/slime/slimestabilizer
name = "Slime Stabilizer"
id = "m_slimestabilizer"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/blue
required_other = TRUE
/datum/chemical_reaction/slime/slimestabilizer/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/stabilizer(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimefoam
name = "Slime Foam"
id = "m_foam"
results = list("fluorosurfactant" = 20, "water" = 20)
required_reagents = list("water" = 5)
required_container = /obj/item/slime_extract/blue
required_other = TRUE
//Dark Blue
/datum/chemical_reaction/slime/slimefreeze
name = "Slime Freeze"
id = "m_freeze"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/darkblue
required_other = TRUE
deletes_extract = FALSE
/datum/chemical_reaction/slime/slimefreeze/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("<span class='danger'>The slime extract starts to feel extremely cold!</span>")
addtimer(CALLBACK(src, .proc/freeze, holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimefreeze/proc/freeze(datum/reagents/holder)
if(holder && holder.my_atom)
var/turf/open/T = get_turf(holder.my_atom)
if(istype(T))
var/datum/gas/gastype = /datum/gas/nitrogen
T.atmos_spawn_air("[initial(gastype.id)]=50;TEMP=2.7")
/datum/chemical_reaction/slime/slimefireproof
name = "Slime Fireproof"
id = "m_fireproof"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/darkblue
required_other = TRUE
/datum/chemical_reaction/slime/slimefireproof/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/fireproof(get_turf(holder.my_atom))
..()
//Orange
/datum/chemical_reaction/slime/slimecasp
name = "Slime Capsaicin Oil"
id = "m_capsaicinoil"
results = list("capsaicin" = 10)
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/orange
required_other = TRUE
/datum/chemical_reaction/slime/slimefire
name = "Slime fire"
id = "m_fire"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/orange
required_other = TRUE
deletes_extract = FALSE
/datum/chemical_reaction/slime/slimefire/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("<span class='danger'>The slime extract begins to vibrate adorably!</span>")
addtimer(CALLBACK(src, .proc/slime_burn, holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimefire/proc/slime_burn(datum/reagents/holder)
if(holder && holder.my_atom)
var/turf/open/T = get_turf(holder.my_atom)
if(istype(T))
T.atmos_spawn_air("plasma=50;TEMP=1000")
/datum/chemical_reaction/slime/slimesmoke
name = "Slime Smoke"
id = "m_smoke"
results = list("phosphorus" = 10, "potassium" = 10, "sugar" = 10)
required_reagents = list("water" = 5)
required_container = /obj/item/slime_extract/orange
required_other = TRUE
//Yellow
/datum/chemical_reaction/slime/slimeoverload
name = "Slime EMP"
id = "m_emp"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/yellow
required_other = TRUE
/datum/chemical_reaction/slime/slimeoverload/on_reaction(datum/reagents/holder, created_volume)
empulse(get_turf(holder.my_atom), 3, 7)
..()
/datum/chemical_reaction/slime/slimecell
name = "Slime Powercell"
id = "m_cell"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/yellow
required_other = TRUE
/datum/chemical_reaction/slime/slimecell/on_reaction(datum/reagents/holder, created_volume)
new /obj/item/stock_parts/cell/high/slime(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimeglow
name = "Slime Glow"
id = "m_glow"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/yellow
required_other = TRUE
/datum/chemical_reaction/slime/slimeglow/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("<span class='danger'>The slime begins to emit a soft light. Squeezing it will cause it to grow brightly.</span>")
new /obj/item/flashlight/slime(T)
..()
//Purple
/datum/chemical_reaction/slime/slimepsteroid
name = "Slime Steroid"
id = "m_steroid"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/purple
required_other = TRUE
/datum/chemical_reaction/slime/slimepsteroid/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/steroid(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimeregen
name = "Slime Regen"
id = "m_regen"
results = list("regen_jelly" = 5)
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/purple
required_other = TRUE
//Dark Purple
/datum/chemical_reaction/slime/slimeplasma
name = "Slime Plasma"
id = "m_plasma"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/darkpurple
required_other = TRUE
/datum/chemical_reaction/slime/slimeplasma/on_reaction(datum/reagents/holder)
new /obj/item/stack/sheet/mineral/plasma(get_turf(holder.my_atom), 3)
..()
//Red
/datum/chemical_reaction/slime/slimemutator
name = "Slime Mutator"
id = "m_slimemutator"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/red
required_other = TRUE
/datum/chemical_reaction/slime/slimemutator/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/mutator(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimebloodlust
name = "Bloodlust"
id = "m_bloodlust"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/red
required_other = TRUE
/datum/chemical_reaction/slime/slimebloodlust/on_reaction(datum/reagents/holder)
for(var/mob/living/simple_animal/slime/slime in viewers(get_turf(holder.my_atom), null))
if(slime.docile) //Undoes docility, but doesn't make rabid.
slime.visible_message("<span class='danger'>[slime] forgets its training, becoming wild once again!</span>")
slime.docile = FALSE
slime.update_name()
continue
slime.rabid = 1
slime.visible_message("<span class='danger'>The [slime] is driven into a frenzy!</span>")
..()
/datum/chemical_reaction/slime/slimespeed
name = "Slime Speed"
id = "m_speed"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/red
required_other = TRUE
/datum/chemical_reaction/slime/slimespeed/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/speed(get_turf(holder.my_atom))
..()
//Pink
/datum/chemical_reaction/slime/docility
name = "Docility Potion"
id = "m_potion"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/pink
required_other = TRUE
/datum/chemical_reaction/slime/docility/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/docility(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/gender
name = "Gender Potion"
id = "m_gender"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/pink
required_other = TRUE
/datum/chemical_reaction/slime/gender/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/genderchange(get_turf(holder.my_atom))
..()
//Black
/datum/chemical_reaction/slime/slimemutate2
name = "Advanced Mutation Toxin"
id = "mutationtoxin2"
results = list("amutationtoxin" = 1)
required_reagents = list("plasma" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/black
//Oil
/datum/chemical_reaction/slime/slimeexplosion
name = "Slime Explosion"
id = "m_explosion"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/oil
required_other = TRUE
deletes_extract = FALSE
/datum/chemical_reaction/slime/slimeexplosion/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
var/lastkey = holder.my_atom.fingerprintslast
var/touch_msg = "N/A"
if(lastkey)
var/mob/toucher = get_mob_by_key(lastkey)
touch_msg = "[ADMIN_LOOKUPFLW(toucher)]."
message_admins("Slime Explosion reaction started at [ADMIN_VERBOSEJMP(T)]. Last Fingerprint: [touch_msg]")
log_game("Slime Explosion reaction started at [AREACOORD(T)]. Last Fingerprint: [lastkey ? lastkey : "N/A"].")
T.visible_message("<span class='danger'>The slime extract begins to vibrate violently !</span>")
addtimer(CALLBACK(src, .proc/boom, holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
..()
M.qdel_timer = addtimer(CALLBACK(src, .proc/delete_extract, holder), 55, TIMER_STOPPABLE)
/datum/chemical_reaction/slime/slimeexplosion/proc/boom(datum/reagents/holder)
if(holder && holder.my_atom)
explosion(get_turf(holder.my_atom), 1 ,3, 6)
/datum/chemical_reaction/slime/slimecornoil
name = "Slime Corn Oil"
id = "m_cornoil"
results = list("cornoil" = 10)
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/oil
required_other = TRUE
//Light Pink
/datum/chemical_reaction/slime/slimepotion2
name = "Slime Potion 2"
id = "m_potion2"
required_container = /obj/item/slime_extract/lightpink
required_reagents = list("plasma" = 1)
required_other = TRUE
/datum/chemical_reaction/slime/slimepotion2/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/sentience(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/renaming
name = "Renaming Potion"
id = "m_renaming_potion"
required_container = /obj/item/slime_extract/lightpink
required_reagents = list("water" = 1)
required_other = TRUE
/datum/chemical_reaction/slime/renaming/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/slime/renaming(holder.my_atom.drop_location())
..()
//Adamantine
/datum/chemical_reaction/slime/adamantine
name = "Adamantine"
id = "adamantine"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/adamantine
required_other = TRUE
/datum/chemical_reaction/slime/adamantine/on_reaction(datum/reagents/holder)
new /obj/item/stack/sheet/mineral/adamantine(get_turf(holder.my_atom))
..()
//Bluespace
/datum/chemical_reaction/slime/slimefloor2
name = "Bluespace Floor"
id = "m_floor2"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/bluespace
required_other = TRUE
/datum/chemical_reaction/slime/slimefloor2/on_reaction(datum/reagents/holder, created_volume)
new /obj/item/stack/tile/bluespace(get_turf(holder.my_atom), 25)
..()
/datum/chemical_reaction/slime/slimecrystal
name = "Slime Crystal"
id = "m_crystal"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/bluespace
required_other = TRUE
/datum/chemical_reaction/slime/slimecrystal/on_reaction(datum/reagents/holder, created_volume)
var/obj/item/stack/ore/bluespace_crystal/BC = new (get_turf(holder.my_atom))
BC.visible_message("<span class='notice'>The [BC.name] appears out of thin air!</span>")
..()
/datum/chemical_reaction/slime/slimeradio
name = "Slime Radio"
id = "m_radio"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/bluespace
required_other = TRUE
/datum/chemical_reaction/slime/slimeradio/on_reaction(datum/reagents/holder, created_volume)
new /obj/item/slimepotion/slime/slimeradio(get_turf(holder.my_atom))
..()
//Cerulean
/datum/chemical_reaction/slime/slimepsteroid2
name = "Slime Steroid 2"
id = "m_steroid2"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/cerulean
required_other = TRUE
/datum/chemical_reaction/slime/slimepsteroid2/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/enhancer(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slime_territory
name = "Slime Territory"
id = "s_territory"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/cerulean
required_other = TRUE
/datum/chemical_reaction/slime/slime_territory/on_reaction(datum/reagents/holder)
new /obj/item/areaeditor/blueprints/slime(get_turf(holder.my_atom))
..()
//Sepia
/datum/chemical_reaction/slime/slimestop
name = "Slime Stop"
id = "m_stop"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/sepia
required_other = TRUE
/datum/chemical_reaction/slime/slimestop/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
var/list/M = list(get_mob_by_key(holder.my_atom.fingerprintslast))
new /obj/effect/timestop(T, null, null, M)
..()
/datum/chemical_reaction/slime/slimecamera
name = "Slime Camera"
id = "m_camera"
required_reagents = list("water" = 1)
required_container = /obj/item/slime_extract/sepia
required_other = TRUE
/datum/chemical_reaction/slime/slimecamera/on_reaction(datum/reagents/holder)
new /obj/item/camera(get_turf(holder.my_atom))
new /obj/item/camera_film(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimefloor
name = "Sepia Floor"
id = "m_floor"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/sepia
required_other = TRUE
/datum/chemical_reaction/slime/slimefloor/on_reaction(datum/reagents/holder)
new /obj/item/stack/tile/sepia(get_turf(holder.my_atom), 25)
..()
//Pyrite
/datum/chemical_reaction/slime/slimepaint
name = "Slime Paint"
id = "s_paint"
required_reagents = list("plasma" = 1)
required_container = /obj/item/slime_extract/pyrite
required_other = TRUE
/datum/chemical_reaction/slime/slimepaint/on_reaction(datum/reagents/holder)
var/chosen = pick(subtypesof(/obj/item/paint))
new chosen(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/slimecrayon
name = "Slime Crayon"
id = "s_crayon"
required_reagents = list("blood" = 1)
required_container = /obj/item/slime_extract/pyrite
required_other = TRUE
/datum/chemical_reaction/slime/slimecrayon/on_reaction(datum/reagents/holder)
var/chosen = pick(difflist(subtypesof(/obj/item/toy/crayon),typesof(/obj/item/toy/crayon/spraycan)))
new chosen(get_turf(holder.my_atom))
..()
//Rainbow :o)
/datum/chemical_reaction/slime/slimeRNG
name = "Random Core"
id = "slimerng"
required_reagents = list("plasma" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/rainbow
/datum/chemical_reaction/slime/slimeRNG/on_reaction(datum/reagents/holder, created_volume)
if(created_volume >= 5)
var/obj/item/grenade/clusterbuster/slime/S = new (get_turf(holder.my_atom))
S.visible_message("<span class='danger'>Infused with plasma, the core begins to expand uncontrollably!</span>")
S.icon_state = "[S.base_state]_active"
S.active = TRUE
addtimer(CALLBACK(S, /obj/item/grenade.proc/prime), rand(15,60))
qdel(holder.my_atom) //deleto
else
var/mob/living/simple_animal/slime/random/S = new (get_turf(holder.my_atom))
S.visible_message("<span class='danger'>Infused with plasma, the core begins to quiver and grow, and a new baby slime emerges from it!</span>")
..()
/datum/chemical_reaction/slime/slimebomb
name = "Clusterblorble"
id = "slimebomb"
required_reagents = list("slimejelly" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/rainbow
/datum/chemical_reaction/slime/slimebomb/on_reaction(datum/reagents/holder, created_volume)
var/obj/item/grenade/clusterbuster/slime/volatile/S = new (holder.my_atom.loc)
S.visible_message("<span class='danger'>Infused with slime jelly, the core begins to expand uncontrollably!</span>")
S.icon_state = "[S.base_state]_active"
S.active = TRUE
addtimer(CALLBACK(S, /obj/item/grenade.proc/prime), rand(15,60))
qdel(holder.my_atom) //deleto
..()
/datum/chemical_reaction/slime/slime_transfer
name = "Transfer Potion"
id = "slimetransfer"
required_reagents = list("blood" = 1)
required_other = TRUE
required_container = /obj/item/slime_extract/rainbow
/datum/chemical_reaction/slime/slime_transfer/on_reaction(datum/reagents/holder)
new /obj/item/slimepotion/transference(get_turf(holder.my_atom))
..()
/datum/chemical_reaction/slime/flight_potion
name = "Flight Potion"
id = "flightpotion"
required_reagents = list("holywater" = 5, "uranium" = 5)
required_other = TRUE
required_container = /obj/item/slime_extract/rainbow
/datum/chemical_reaction/slime/flight_potion/on_reaction(datum/reagents/holder)
new /obj/item/reagent_containers/glass/bottle/potion/flight(get_turf(holder.my_atom))
..()
@@ -0,0 +1,212 @@
GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related food types
/proc/build_reagents_to_food()
. = list()
for (var/type in subtypesof(/obj/item/reagent_containers/food))
var/obj/item/reagent_containers/food/item = new type()
for(var/r in item.list_reagents)
if (!.[r])
.[r] = list()
.[r] += type
qdel(item)
//dang plant snowflake
for (var/type in subtypesof(/obj/item/seeds))
var/obj/item/seeds/item = new type()
for(var/r in item.reagents_add)
if (!.[r])
.[r] = list()
.[r] += type
qdel(item)
#define RNGCHEM_INPUT "input"
#define RNGCHEM_CATALYSTS "catalysts"
#define RNGCHEM_OUTPUT "output"
/datum/chemical_reaction/randomized
name = "semi randomized reaction"
var/persistent = FALSE
var/persistence_period = 7 //Will reset every x days
var/created //creation timestamp
var/randomize_container = FALSE
var/list/possible_containers = list()
var/randomize_req_temperature = TRUE
var/min_temp = 1
var/max_temp = 600
var/randomize_inputs = TRUE
var/min_input_reagent_amount = 1
var/max_input_reagent_amount = 10
var/min_input_reagents = 2
var/max_input_reagents = 5
var/list/possible_reagents = list()
var/min_catalysts = 0
var/max_catalysts = 2
var/list/possible_catalysts = list()
var/randomize_results = FALSE
var/min_output_reagent_amount = 1
var/max_output_reagent_amount = 5
var/min_result_reagents = 1
var/max_result_reagents = 1
var/list/possible_results = list()
/datum/chemical_reaction/randomized/proc/GenerateRecipe()
created = world.time
if(randomize_container)
required_container = pick(possible_containers)
if(randomize_req_temperature)
required_temp = rand(min_temp,max_temp)
is_cold_recipe = pick(TRUE,FALSE)
if(randomize_results)
results = list()
var/list/remaining_possible_results = GetPossibleReagents(RNGCHEM_OUTPUT)
var/out_reagent_count = min(rand(min_result_reagents,max_result_reagents),remaining_possible_results.len)
for(var/i in 1 to out_reagent_count)
var/r_id = pick_n_take(remaining_possible_results)
results[r_id] = rand(min_output_reagent_amount,max_output_reagent_amount)
if(randomize_inputs)
var/list/remaining_possible_reagents = GetPossibleReagents(RNGCHEM_INPUT)
var/list/remaining_possible_catalysts = GetPossibleReagents(RNGCHEM_CATALYSTS)
//We're going to assume we're not doing any weird partial reactions for now.
for(var/reagent_type in results)
remaining_possible_catalysts -= reagent_type
remaining_possible_reagents -= reagent_type
var/in_reagent_count = min(rand(min_input_reagents,max_input_reagents),remaining_possible_reagents.len)
if(in_reagent_count <= 0)
return FALSE
required_reagents = list()
for(var/i in 1 to in_reagent_count)
var/r_id = pick_n_take(remaining_possible_reagents)
required_reagents[r_id] = rand(min_input_reagent_amount,max_input_reagent_amount)
remaining_possible_catalysts -= r_id //Can't have same reagents both as catalyst and reagent. Or can we ?
required_catalysts = list()
var/in_catalyst_count = min(rand(min_catalysts,max_catalysts),remaining_possible_catalysts.len)
for(var/i in 1 to in_catalyst_count)
var/r_id = pick_n_take(remaining_possible_catalysts)
required_catalysts[r_id] = rand(min_input_reagent_amount,max_input_reagent_amount)
return TRUE
/datum/chemical_reaction/randomized/proc/GetPossibleReagents(kind)
switch(kind)
if(RNGCHEM_INPUT)
return possible_reagents.Copy()
if(RNGCHEM_CATALYSTS)
return possible_catalysts.Copy()
if(RNGCHEM_OUTPUT)
return possible_results.Copy()
/datum/chemical_reaction/randomized/proc/HasConflicts()
for(var/x in required_reagents)
for(var/datum/chemical_reaction/R in GLOB.chemical_reactions_list[x])
if(chem_recipes_do_conflict(R,src))
return TRUE
return FALSE
/datum/chemical_reaction/randomized/proc/unwrap_reagent_list(list/textreagents)
. = list()
for(var/R in textreagents)
var/pathR = text2path(R)
if(!pathR)
return null
.[pathR] = textreagents[R]
/datum/chemical_reaction/randomized/proc/LoadOldRecipe(recipe_data)
created = text2num(recipe_data["timestamp"])
var/req_reag = unwrap_reagent_list(recipe_data["required_reagents"])
if(!req_reag)
return FALSE
required_reagents = req_reag
var/req_catalysts = unwrap_reagent_list(recipe_data["required_catalysts"])
if(!req_catalysts)
return FALSE
required_catalysts = req_catalysts
required_temp = recipe_data["required_temp"]
is_cold_recipe = recipe_data["is_cold_recipe"]
var/temp_results = unwrap_reagent_list(recipe_data["results"])
if(!temp_results)
return FALSE
results = temp_results
var/containerpath = text2path(recipe_data["required_container"])
if(!containerpath)
return FALSE
required_container = containerpath
return TRUE
/datum/chemical_reaction/randomized/secret_sauce
name = "secret sauce creation"
id = "secretsauce"
persistent = TRUE
persistence_period = 7 //Reset every week
randomize_container = TRUE
possible_containers = list(/obj/item/reagent_containers/glass/bucket) //easy way to ensure no common conflicts
randomize_req_temperature = TRUE
results = list("secret_sauce" =1)
/datum/chemical_reaction/randomized/secret_sauce/GetPossibleReagents(kind)
switch(kind)
if(RNGCHEM_INPUT,RNGCHEM_CATALYSTS)
var/food_reagent_ids = list()
for(var/key in GLOB.food_reagents)
food_reagent_ids += key
return food_reagent_ids
return ..()
/obj/item/paper/secretrecipe
name = "old recipe"
var/recipe_id = "secretsauce"
/obj/item/paper/secretrecipe/examine(mob/user) //Extra secret
if(isobserver(user))
return
. = ..()
/obj/item/paper/secretrecipe/Initialize()
. = ..()
if(SSpersistence.initialized)
UpdateInfo()
else
SSticker.OnRoundstart(CALLBACK(src,.proc/UpdateInfo))
/obj/item/paper/secretrecipe/proc/UpdateInfo()
var/datum/chemical_reaction/recipe = get_chemical_reaction(recipe_id)
if(!recipe)
info = "This recipe is illegible."
var/list/dat = list("<ul>")
for(var/rid in recipe.required_reagents)
var/datum/reagent/R = GLOB.chemical_reagents_list[rid]
dat += "<li>[recipe.required_reagents[rid]]u of [R.name]</li>"
dat += "</ul>"
if(recipe.required_catalysts.len)
dat += "With following present: <ul>"
for(var/rid in recipe.required_catalysts)
var/datum/reagent/R = GLOB.chemical_reagents_list[rid]
dat += "<li>[recipe.required_catalysts[rid]]u of [R.name]</li>"
dat += "</ul>"
dat += "Mix slowly"
if(recipe.required_container)
var/obj/item/I = recipe.required_container
dat += " in [initial(I.name)]"
if(recipe.required_temp != 0)
if(recipe.is_cold_recipe)
dat += " below [recipe.required_temp] degrees"
else
dat += " above [recipe.required_temp] degrees"
dat += "."
info = dat.Join("")
update_icon()
@@ -0,0 +1,128 @@
/datum/chemical_reaction/formaldehyde
name = "formaldehyde"
id = "Formaldehyde"
results = list("formaldehyde" = 3)
required_reagents = list("ethanol" = 1, "oxygen" = 1, "silver" = 1)
required_temp = 420
/datum/chemical_reaction/fentanyl
name = "fentanyl"
id = "fentanyl"
results = list("fentanyl" = 1)
required_reagents = list("space_drugs" = 1)
required_temp = 674
/datum/chemical_reaction/cyanide
name = "Cyanide"
id = "cyanide"
results = list("cyanide" = 3)
required_reagents = list("oil" = 1, "ammonia" = 1, "oxygen" = 1)
required_temp = 380
/datum/chemical_reaction/itching_powder
name = "Itching Powder"
id = "itching_powder"
results = list("itching_powder" = 3)
required_reagents = list("welding_fuel" = 1, "ammonia" = 1, "charcoal" = 1)
/datum/chemical_reaction/facid
name = "Fluorosulfuric acid"
id = "facid"
results = list("facid" = 4)
required_reagents = list("sacid" = 1, "fluorine" = 1, "hydrogen" = 1, "potassium" = 1)
required_temp = 380
/datum/chemical_reaction/sulfonal
name = "sulfonal"
id = "sulfonal"
results = list("sulfonal" = 3)
required_reagents = list("acetone" = 1, "diethylamine" = 1, "sulfur" = 1)
/datum/chemical_reaction/lipolicide
name = "lipolicide"
id = "lipolicide"
results = list("lipolicide" = 3)
required_reagents = list("mercury" = 1, "diethylamine" = 1, "ephedrine" = 1)
/datum/chemical_reaction/mutagen
name = "Unstable mutagen"
id = "mutagen"
results = list("mutagen" = 3)
required_reagents = list("radium" = 1, "phosphorus" = 1, "chlorine" = 1)
/datum/chemical_reaction/lexorin
name = "Lexorin"
id = "lexorin"
results = list("lexorin" = 3)
required_reagents = list("plasma" = 1, "hydrogen" = 1, "oxygen" = 1)
/datum/chemical_reaction/chloralhydrate
name = "Chloral Hydrate"
id = "chloralhydrate"
results = list("chloralhydrate" = 1)
required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
/datum/chemical_reaction/mutetoxin //i'll just fit this in here snugly between other unfun chemicals :v
name = "Mute Toxin"
id = "mutetoxin"
results = list("mutetoxin" = 2)
required_reagents = list("uranium" = 2, "water" = 1, "carbon" = 1)
/datum/chemical_reaction/zombiepowder
name = "Zombie Powder"
id = "zombiepowder"
results = list("zombiepowder" = 2)
required_reagents = list("carpotoxin" = 5, "morphine" = 5, "copper" = 5)
/datum/chemical_reaction/ghoulpowder
name = "Ghoul Powder"
id = "ghoulpowder"
results = list("ghoulpowder" = 2)
required_reagents = list("zombiepowder" = 1, "epinephrine" = 1)
/datum/chemical_reaction/mindbreaker
name = "Mindbreaker Toxin"
id = "mindbreaker"
results = list("mindbreaker" = 5)
required_reagents = list("silicon" = 1, "hydrogen" = 1, "charcoal" = 1)
/datum/chemical_reaction/heparin
name = "Heparin"
id = "Heparin"
results = list("heparin" = 4)
required_reagents = list("formaldehyde" = 1, "sodium" = 1, "chlorine" = 1, "lithium" = 1)
mix_message = "<span class='danger'>The mixture thins and loses all color.</span>"
/datum/chemical_reaction/rotatium
name = "Rotatium"
id = "Rotatium"
results = list("rotatium" = 3)
required_reagents = list("mindbreaker" = 1, "teslium" = 1, "fentanyl" = 1)
mix_message = "<span class='danger'>After sparks, fire, and the smell of mindbreaker, the mix is constantly spinning with no stop in sight.</span>"
/datum/chemical_reaction/skewium
name = "Skewium"
id = "Skewium"
results = list("skewium" = 5)
required_reagents = list("rotatium" = 2, "plasma" = 2, "sacid" = 1)
mix_message = "<span class='danger'>Wow! it turns out if you mix rotatium with some plasma and sulphuric acid, it gets even worse!</span>"
/datum/chemical_reaction/anacea
name = "Anacea"
id = "anacea"
results = list("anacea" = 3)
required_reagents = list("haloperidol" = 1, "impedrezene" = 1, "radium" = 1)
/datum/chemical_reaction/mimesbane
name = "Mime's Bane"
id = "mimesbane"
results = list("mimesbane" = 3)
required_reagents = list("radium" = 1, "mutetoxin" = 1, "nothing" = 1)
/datum/chemical_reaction/bonehurtingjuice
name = "Bone Hurting Juice"
id = "bonehurtingjuice"
results = list("bonehurtingjuice" = 5)
required_reagents = list("mutagen" = 1, "itching_powder" = 3, "milk" = 1)
mix_message = "<span class='danger'>The mixture suddenly becomes clear and looks a lot like water. You feel a strong urge to drink it.</span>"
+177
View File
@@ -0,0 +1,177 @@
#define PH_WEAK (1 << 0)
#define TEMP_WEAK (1 << 1)
/obj/item/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
var/volume = 30
var/reagent_flags
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/spillable = FALSE
var/beaker_weakness_bitflag = NONE//Bitflag!
var/container_HP = 2
/obj/item/reagent_containers/Initialize(mapload, vol)
. = ..()
if(isnum(vol) && vol > 0)
volume = vol
create_reagents(volume, reagent_flags)
if(spawned_disease)
var/datum/disease/F = new spawned_disease()
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
/obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/reagent_containers/attack_self(mob/user)
if(possible_transfer_amounts.len)
var/i=0
for(var/A in possible_transfer_amounts)
i++
if(A == amount_per_transfer_from_this)
if(i<possible_transfer_amounts.len)
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
else
amount_per_transfer_from_this = possible_transfer_amounts[1]
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
return
/obj/item/reagent_containers/attack(mob/M, mob/user, def_zone)
if(user.a_intent == INTENT_HARM)
return ..()
/obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return 0
var/mob/living/carbon/C = eater
var/covered = ""
if(C.is_mouth_covered(head_only = 1))
covered = "headgear"
else if(C.is_mouth_covered(mask_only = 1))
covered = "mask"
if(covered)
var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
return 0
return 1
/obj/item/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
if(!QDELETED(src))
..()
/obj/item/reagent_containers/fire_act(exposed_temperature, exposed_volume)
reagents.expose_temperature(exposed_temperature)
..()
/obj/item/reagent_containers/throw_impact(atom/target)
. = ..()
SplashReagents(target, TRUE)
/obj/item/reagent_containers/proc/bartender_check(atom/target)
. = FALSE
if(target.CanPass(src, get_turf(src)) && thrownby && thrownby.actions)
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
if(D.active)
return TRUE
/obj/item/reagent_containers/proc/ForceResetRotation()
transform = initial(transform)
/obj/item/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
if(!reagents || !reagents.total_volume || !spillable)
return
if(ismob(target) && target.reagents)
if(thrown)
reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
var/mob/M = target
var/R
target.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
"<span class='userdanger'>[M] has been splashed with something!</span>")
for(var/datum/reagent/A in reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
if(thrownby)
log_combat(thrownby, M, "splashed", R)
reagents.reaction(target, TOUCH)
else if(bartender_check(target) && thrown)
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
transform = initial(transform)
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
return
else
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [AREACOORD(target)].")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [ADMIN_VERBOSEJMP(target)].")
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
reagents.reaction(target, TOUCH)
if(QDELETED(src))
return
reagents.clear_reagents()
//melts plastic beakers
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
reagents.expose_temperature(1000)
if(beaker_weakness_bitflag & TEMP_WEAK)
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
for(var/mob/H in seen)
to_chat(H, "<span class='notice'>[iconhtml] \The [src]'s melts from the temperature!</span>")
playsound(get_turf(src), 'sound/FermiChem/heatmelt.ogg', 80, 1)
qdel(src)
..()
//melts plastic beakers
/obj/item/reagent_containers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
reagents.expose_temperature(exposed_temperature)
temp_check()
/obj/item/reagent_containers/proc/temp_check()
if(beaker_weakness_bitflag & TEMP_WEAK)
if(reagents.chem_temp >= 444)//assuming polypropylene
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the temperature!</span>")
playsound(get_turf(src), 'sound/FermiChem/heatmelt.ogg', 80, 1)
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using glass or meta beakers for high temperature reactions? These are immune to temperature effects.</i></span>")
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from temperature")
qdel(src)
//melts glass beakers
/obj/item/reagent_containers/proc/pH_check()
if(beaker_weakness_bitflag & PH_WEAK)
if((reagents.pH < 0.5) || (reagents.pH > 13.5))
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
container_HP--
if(container_HP <= 0)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the extreme pH!</span>")
playsound(get_turf(src), 'sound/FermiChem/acidmelt.ogg', 80, 1)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from pH")
qdel(src)
else
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s is damaged by the extreme pH and begins to deform!</span>")
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using plastic beakers (XL) or metabeakers for high pH reactions? These beakers are immune to pH effects.</i></span>")
@@ -0,0 +1,92 @@
/obj/item/reagent_containers/blood
name = "blood pack"
desc = "Contains blood used for transfusion. Must be attached to an IV drip."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "bloodpack"
volume = 200
var/blood_type = null
var/labelled = 0
/obj/item/reagent_containers/blood/Initialize()
. = ..()
if(blood_type != null)
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
update_icon()
/obj/item/reagent_containers/blood/on_reagent_change(changetype)
if(reagents)
var/datum/reagent/blood/B = reagents.has_reagent("blood")
if(B && B.data && B.data["blood_type"])
blood_type = B.data["blood_type"]
else
blood_type = null
update_pack_name()
update_icon()
/obj/item/reagent_containers/blood/proc/update_pack_name()
if(!labelled)
if(blood_type)
name = "blood pack - [blood_type]"
else
name = "blood pack"
/obj/item/reagent_containers/blood/update_icon()
cut_overlays()
var/v = min(round(reagents.total_volume / volume * 10), 10)
if(v > 0)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "bloodpack1")
filling.icon_state = "bloodpack[v]"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/blood/random
icon_state = "random_bloodpack"
/obj/item/reagent_containers/blood/random/Initialize()
icon_state = "bloodpack"
blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-", "L")
return ..()
/obj/item/reagent_containers/blood/APlus
blood_type = "A+"
/obj/item/reagent_containers/blood/AMinus
blood_type = "A-"
/obj/item/reagent_containers/blood/BPlus
blood_type = "B+"
/obj/item/reagent_containers/blood/BMinus
blood_type = "B-"
/obj/item/reagent_containers/blood/OPlus
blood_type = "O+"
/obj/item/reagent_containers/blood/OMinus
blood_type = "O-"
/obj/item/reagent_containers/blood/lizard
blood_type = "L"
/obj/item/reagent_containers/blood/universal
blood_type = "U"
/obj/item/reagent_containers/blood/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/pen) || istype(I, /obj/item/toy/crayon))
if(!user.is_literate())
to_chat(user, "<span class='notice'>You scribble illegibly on the label of [src]!</span>")
return
var/t = stripped_input(user, "What would you like to label the blood pack?", name, null, 53)
if(!user.canUseTopic(src, BE_CLOSE))
return
if(user.get_active_held_item() != I)
return
if(t)
labelled = 1
name = "blood pack - [t]"
else
labelled = 0
update_pack_name()
else
return ..()
@@ -0,0 +1,257 @@
/*
Contains:
Borg Hypospray
Borg Shaker
Nothing to do with hydroponics in here. Sorry to dissapoint you.
*/
/*
Borg Hypospray
*/
/obj/item/reagent_containers/borghypo
name = "cyborg hypospray"
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "borghypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = list()
var/mode = 1
var/charge_cost = 50
var/charge_tick = 0
var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
var/list/datum/reagents/reagent_list = list()
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution")
var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
//Used as list for input() in shakers.
/obj/item/reagent_containers/borghypo/Initialize()
. = ..()
for(var/R in reagent_ids)
add_reagent(R)
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/borghypo/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
charge_tick++
if(charge_tick >= recharge_time)
regenerate_reagents()
charge_tick = 0
//update_icon()
return 1
// Use this to add more chemicals for the borghypo to produce.
/obj/item/reagent_containers/borghypo/proc/add_reagent(reagent)
reagent_ids |= reagent
var/datum/reagents/RG = new(30)
RG.my_atom = src
reagent_list += RG
var/datum/reagents/R = reagent_list[reagent_list.len]
R.add_reagent(reagent, 30)
modes[reagent] = modes.len + 1
/obj/item/reagent_containers/borghypo/proc/del_reagent(reagent)
reagent_ids -= reagent
var/datum/reagents/RG
var/datum/reagents/TRG
for(var/i in 1 to reagent_ids.len)
TRG = reagent_list[i]
if (TRG.has_reagent(reagent))
RG = TRG
break
if (RG)
reagent_list -= RG
RG.del_reagent(reagent)
modes[reagent] = modes.len - 1
/obj/item/reagent_containers/borghypo/proc/regenerate_reagents()
if(iscyborg(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
for(var/i in 1 to reagent_ids.len)
var/datum/reagents/RG = reagent_list[i]
if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
R.cell.use(charge_cost) //Take power from borg...
RG.add_reagent(reagent_ids[i], 5) //And fill hypo with reagent.
/obj/item/reagent_containers/borghypo/attack(mob/living/carbon/M, mob/user)
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
to_chat(user, "<span class='notice'>The injector is empty.</span>")
return
if(!istype(M))
return
if(R.total_volume && M.can_inject(user, 1, user.zone_selected,bypass_protection))
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
to_chat(user, "<span class='notice'>You inject [M] with the injector.</span>")
var/fraction = min(amount_per_transfer_from_this/R.total_volume, 1)
R.reaction(M, INJECT, fraction)
if(M.reagents)
var/trans = R.trans_to(M, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>[trans] unit\s injected. [R.total_volume] unit\s remaining.</span>")
var/list/injected = list()
for(var/datum/reagent/RG in R.reagent_list)
injected += RG.name
log_combat(user, M, "injected", src, "(CHEMICALS: [english_list(injected)])")
/obj/item/reagent_containers/borghypo/attack_self(mob/user)
var/chosen_reagent = modes[input(user, "What reagent do you want to dispense?") as null|anything in reagent_ids]
if(!chosen_reagent)
return
mode = chosen_reagent
playsound(loc, 'sound/effects/pop.ogg', 50, 0)
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_ids[mode]]
to_chat(user, "<span class='notice'>[src] is now dispensing '[R.name]'.</span>")
return
/obj/item/reagent_containers/borghypo/examine(mob/user)
usr = user
..()
DescribeContents() //Because using the standardized reagents datum was just too cool for whatever fuckwit wrote this
/obj/item/reagent_containers/borghypo/proc/DescribeContents()
var/empty = 1
for(var/datum/reagents/RS in reagent_list)
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
to_chat(usr, "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>")
empty = 0
if(empty)
to_chat(usr, "<span class='warning'>It is currently empty! Allow some time for the internal syntheszier to produce more.</span>")
/obj/item/reagent_containers/borghypo/hacked
icon_state = "borghypo_s"
reagent_ids = list ("facid", "mutetoxin", "cyanide", "sodium_thiopental", "heparin", "lexorin")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/clown
name = "laughter injector"
desc = "Keeps the crew happy and productive!"
reagent_ids = list("laughter")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/clown/hacked
name = "laughter injector"
desc = "Keeps the crew so happy they don't work!"
reagent_ids = list("superlaughter")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/syndicate
name = "syndicate cyborg hypospray"
desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide, for radiation poisoning, and morphine, for offense."
icon_state = "borghypo_s"
charge_cost = 20
recharge_time = 2
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine")
bypass_protection = 1
accepts_reagent_upgrades = FALSE
/*
Borg Shaker
*/
/obj/item/reagent_containers/borghypo/borgshaker
name = "cyborg shaker"
desc = "An advanced drink synthesizer and mixer."
icon = 'icons/obj/drinks.dmi'
icon_state = "shaker"
possible_transfer_amounts = list(5,10,20)
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
recharge_time = 3
accepts_reagent_upgrades = FALSE
reagent_ids = list("beer", "orangejuice", "grenadine", "limejuice", "tomatojuice", "cola", "tonic", "sodawater", "ice", "cream", "whiskey", "vodka", "rum", "gin", "tequila", "vermouth", "wine", "kahlua", "cognac", "ale", "milk", "coffee", "banana", "lemonjuice")
/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
return //Can't inject stuff with a shaker, can we? //not with that attitude
/obj/item/reagent_containers/borghypo/borgshaker/regenerate_reagents()
if(iscyborg(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
for(var/i in modes) //Lots of reagents in this one, so it's best to regenrate them all at once to keep it from being tedious.
var/valueofi = modes[i]
var/datum/reagents/RG = reagent_list[valueofi]
if(RG.total_volume < RG.maximum_volume)
R.cell.use(charge_cost)
RG.add_reagent(reagent_ids[valueofi], 5)
/obj/item/reagent_containers/borghypo/borgshaker/afterattack(obj/target, mob/user, proximity)
. = ..()
if(!proximity)
return
else if(target.is_refillable())
var/datum/reagents/R = reagent_list[mode]
if(!R.total_volume)
to_chat(user, "<span class='warning'>[src] is currently out of this ingredient! Please allow some time for the synthesizer to produce more.</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
var/trans = R.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
/obj/item/reagent_containers/borghypo/borgshaker/DescribeContents()
var/empty = 1
var/datum/reagents/RS = reagent_list[mode]
var/datum/reagent/R = locate() in RS.reagent_list
if(R)
to_chat(usr, "<span class='notice'>It currently has [R.volume] unit\s of [R.name] stored.</span>")
empty = 0
if(empty)
to_chat(usr, "<span class='warning'>It is currently empty! Please allow some time for the synthesizer to produce more.</span>")
/obj/item/reagent_containers/borghypo/borgshaker/hacked
name = "cyborg shaker"
desc = "Will mix drinks that knock them dead."
icon = 'icons/obj/drinks.dmi'
icon_state = "threemileislandglass"
possible_transfer_amounts = list(5,10,20)
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
recharge_time = 3
accepts_reagent_upgrades = FALSE
reagent_ids = list("fakebeer", "fernet")
/obj/item/reagent_containers/borghypo/peace
name = "Peace Hypospray"
reagent_ids = list("dizzysolution","tiresolution","synthpax")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/peace/hacked
desc = "Everything's peaceful in death!"
icon_state = "borghypo_s"
reagent_ids = list("dizzysolution","tiresolution","synthpax","tirizene","sulfonal","sodium_thiopental","cyanide","fentanyl")
accepts_reagent_upgrades = FALSE
/obj/item/reagent_containers/borghypo/epi
name = "epinephrine injector"
desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients."
reagent_ids = list("epinephrine")
accepts_reagent_upgrades = FALSE
@@ -0,0 +1,406 @@
//Not to be confused with /obj/item/reagent_containers/food/drinks/bottle
/obj/item/reagent_containers/glass/bottle
name = "bottle"
desc = "A small bottle."
icon_state = "bottle"
item_state = "atoxinbottle"
possible_transfer_amounts = list(5,10,15,25,30)
volume = 30
/obj/item/reagent_containers/glass/bottle/Initialize()
. = ..()
if(!icon_state)
icon_state = "bottle"
update_icon()
/obj/item/reagent_containers/glass/bottle/on_reagent_change(changetype)
update_icon()
/obj/item/reagent_containers/glass/bottle/update_icon()
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]-10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
if(10 to 29)
filling.icon_state = "[icon_state]25"
if(30 to 49)
filling.icon_state = "[icon_state]50"
if(50 to 69)
filling.icon_state = "[icon_state]75"
if(70 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/glass/bottle/epinephrine
name = "epinephrine bottle"
desc = "A small bottle. Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 30)
/obj/item/reagent_containers/glass/bottle/toxin
name = "toxin bottle"
desc = "A small bottle of toxins. Do not drink, it is poisonous."
list_reagents = list("toxin" = 30)
/obj/item/reagent_containers/glass/bottle/cyanide
name = "cyanide bottle"
desc = "A small bottle of cyanide. Bitter almonds?"
list_reagents = list("cyanide" = 30)
/obj/item/reagent_containers/glass/bottle/spewium
name = "spewium bottle"
desc = "A small bottle of spewium."
list_reagents = list("spewium" = 30)
/obj/item/reagent_containers/glass/bottle/morphine
name = "morphine bottle"
desc = "A small bottle of morphine."
icon = 'icons/obj/chemical.dmi'
list_reagents = list("morphine" = 30)
/obj/item/reagent_containers/glass/bottle/chloralhydrate
name = "Chloral Hydrate Bottle"
desc = "A small bottle of Choral Hydrate. Mickey's Favorite!"
icon_state = "bottle20"
list_reagents = list("chloralhydrate" = 15)
/obj/item/reagent_containers/glass/bottle/charcoal
name = "charcoal bottle"
desc = "A small bottle of charcoal, which removes toxins and other chemicals from the bloodstream."
list_reagents = list("charcoal" = 30)
/obj/item/reagent_containers/glass/bottle/mutagen
name = "unstable mutagen bottle"
desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact."
list_reagents = list("mutagen" = 30)
/obj/item/reagent_containers/glass/bottle/plasma
name = "liquid plasma bottle"
desc = "A small bottle of liquid plasma. Extremely toxic and reacts with micro-organisms inside blood."
list_reagents = list("plasma" = 30)
/obj/item/reagent_containers/glass/bottle/synaptizine
name = "synaptizine bottle"
desc = "A small bottle of synaptizine."
list_reagents = list("synaptizine" = 30)
/obj/item/reagent_containers/glass/bottle/formaldehyde
name = "formaldehyde bottle"
desc = "A small bottle of formaldehyde."
list_reagents = list("formaldehyde" = 30)
/obj/item/reagent_containers/glass/bottle/ammonia
name = "ammonia bottle"
desc = "A small bottle of ammonia."
list_reagents = list("ammonia" = 30)
/obj/item/reagent_containers/glass/bottle/diethylamine
name = "diethylamine bottle"
desc = "A small bottle of diethylamine."
list_reagents = list("diethylamine" = 30)
/obj/item/reagent_containers/glass/bottle/facid
name = "Fluorosulfuric Acid Bottle"
desc = "A small bottle. Contains a small amount of fluorosulfuric acid."
list_reagents = list("facid" = 30)
/obj/item/reagent_containers/glass/bottle/adminordrazine
name = "Adminordrazine Bottle"
desc = "A small bottle. Contains the liquid essence of the gods."
icon = 'icons/obj/drinks.dmi'
icon_state = "holyflask"
list_reagents = list("adminordrazine" = 30)
/obj/item/reagent_containers/glass/bottle/capsaicin
name = "Capsaicin Bottle"
desc = "A small bottle. Contains hot sauce."
list_reagents = list("capsaicin" = 30)
/obj/item/reagent_containers/glass/bottle/frostoil
name = "Frost Oil Bottle"
desc = "A small bottle. Contains cold sauce."
list_reagents = list("frostoil" = 30)
/obj/item/reagent_containers/glass/bottle/traitor
name = "syndicate bottle"
desc = "A small bottle. Contains a random nasty chemical."
icon = 'icons/obj/chemical.dmi'
var/extra_reagent = null
/obj/item/reagent_containers/glass/bottle/traitor/Initialize()
. = ..()
extra_reagent = pick("polonium", "histamine", "formaldehyde", "venom", "fentanyl", "cyanide")
reagents.add_reagent("[extra_reagent]", 3)
/obj/item/reagent_containers/glass/bottle/polonium
name = "polonium bottle"
desc = "A small bottle. Contains Polonium."
list_reagents = list("polonium" = 30)
/obj/item/reagent_containers/glass/bottle/magillitis
name = "magillitis bottle"
desc = "A small bottle. Contains a serum known only as 'magillitis'."
list_reagents = list("magillitis" = 5)
/obj/item/reagent_containers/glass/bottle/venom
name = "venom bottle"
desc = "A small bottle. Contains Venom."
list_reagents = list("venom" = 30)
/obj/item/reagent_containers/glass/bottle/fentanyl
name = "fentanyl bottle"
desc = "A small bottle. Contains Fentanyl."
list_reagents = list("fentanyl" = 30)
/obj/item/reagent_containers/glass/bottle/formaldehyde
name = "formaldehyde bottle"
desc = "A small bottle. Contains Formaldehyde."
list_reagents = list("formaldehyde" = 30)
/obj/item/reagent_containers/glass/bottle/initropidril
name = "initropidril bottle"
desc = "A small bottle. Contains initropidril."
list_reagents = list("initropidril" = 30)
/obj/item/reagent_containers/glass/bottle/pancuronium
name = "pancuronium bottle"
desc = "A small bottle. Contains pancuronium."
list_reagents = list("pancuronium" = 30)
/obj/item/reagent_containers/glass/bottle/sodium_thiopental
name = "sodium thiopental bottle"
desc = "A small bottle. Contains sodium thiopental."
list_reagents = list("sodium_thiopental" = 30)
/obj/item/reagent_containers/glass/bottle/coniine
name = "coniine bottle"
desc = "A small bottle. Contains coniine."
list_reagents = list("coniine" = 30)
/obj/item/reagent_containers/glass/bottle/curare
name = "curare bottle"
desc = "A small bottle. Contains curare."
list_reagents = list("curare" = 30)
/obj/item/reagent_containers/glass/bottle/amanitin
name = "amanitin bottle"
desc = "A small bottle. Contains amanitin."
list_reagents = list("amanitin" = 30)
/obj/item/reagent_containers/glass/bottle/histamine
name = "histamine bottle"
desc = "A small bottle. Contains Histamine."
list_reagents = list("histamine" = 30)
/obj/item/reagent_containers/glass/bottle/diphenhydramine
name = "antihistamine bottle"
desc = "A small bottle of diphenhydramine."
list_reagents = list("diphenhydramine" = 30)
/obj/item/reagent_containers/glass/bottle/potass_iodide
name = "anti-radiation bottle"
desc = "A small bottle of potassium iodide."
list_reagents = list("potass_iodide" = 30)
/obj/item/reagent_containers/glass/bottle/salglu_solution
name = "saline-glucose solution bottle"
desc = "A small bottle of saline-glucose solution."
icon_state = "bottle1"
list_reagents = list("salglu_solution" = 30)
/obj/item/reagent_containers/glass/bottle/atropine
name = "atropine bottle"
desc = "A small bottle of atropine."
list_reagents = list("atropine" = 30)
/obj/item/reagent_containers/glass/bottle/romerol
name = "romerol bottle"
desc = "A small bottle of Romerol. The REAL zombie powder."
list_reagents = list("romerol" = 30)
/obj/item/reagent_containers/glass/bottle/random_virus
name = "Experimental disease culture bottle"
desc = "A small bottle. Contains an untested viral culture in synthblood medium."
spawned_disease = /datum/disease/advance/random
/obj/item/reagent_containers/glass/bottle/pierrot_throat
name = "Pierrot's Throat culture bottle"
desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
spawned_disease = /datum/disease/pierrot_throat
/obj/item/reagent_containers/glass/bottle/cold
name = "Rhinovirus culture bottle"
desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium."
spawned_disease = /datum/disease/advance/cold
/obj/item/reagent_containers/glass/bottle/flu_virion
name = "Flu virion culture bottle"
desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium."
spawned_disease = /datum/disease/advance/flu
/obj/item/reagent_containers/glass/bottle/retrovirus
name = "Retrovirus culture bottle"
desc = "A small bottle. Contains a retrovirus culture in a synthblood medium."
spawned_disease = /datum/disease/dna_retrovirus
/obj/item/reagent_containers/glass/bottle/gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit
amount_per_transfer_from_this = 5
spawned_disease = /datum/disease/gbs
/obj/item/reagent_containers/glass/bottle/fake_gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit
spawned_disease = /datum/disease/fake_gbs
/obj/item/reagent_containers/glass/bottle/brainrot
name = "Brainrot culture bottle"
desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/brainrot
/obj/item/reagent_containers/glass/bottle/magnitis
name = "Magnitis culture bottle"
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
spawned_disease = /datum/disease/magnitis
/obj/item/reagent_containers/glass/bottle/wizarditis
name = "Wizarditis culture bottle"
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
spawned_disease = /datum/disease/wizarditis
/obj/item/reagent_containers/glass/bottle/anxiety
name = "Severe Anxiety culture bottle"
desc = "A small bottle. Contains a sample of Lepidopticides."
spawned_disease = /datum/disease/anxiety
/obj/item/reagent_containers/glass/bottle/beesease
name = "Beesease culture bottle"
desc = "A small bottle. Contains a sample of invasive Apidae."
spawned_disease = /datum/disease/beesease
/obj/item/reagent_containers/glass/bottle/fluspanish
name = "Spanish flu culture bottle"
desc = "A small bottle. Contains a sample of Inquisitius."
spawned_disease = /datum/disease/fluspanish
/obj/item/reagent_containers/glass/bottle/tuberculosis
name = "Fungal Tuberculosis culture bottle"
desc = "A small bottle. Contains a sample of Fungal Tubercle bacillus."
spawned_disease = /datum/disease/tuberculosis
/obj/item/reagent_containers/glass/bottle/tuberculosiscure
name = "BVAK bottle"
desc = "A small bottle containing Bio Virus Antidote Kit."
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
//Oldstation.dmm chemical storage bottles
/obj/item/reagent_containers/glass/bottle/hydrogen
name = "hydrogen bottle"
list_reagents = list("hydrogen" = 30)
/obj/item/reagent_containers/glass/bottle/lithium
name = "lithium bottle"
list_reagents = list("lithium" = 30)
/obj/item/reagent_containers/glass/bottle/carbon
name = "carbon bottle"
list_reagents = list("carbon" = 30)
/obj/item/reagent_containers/glass/bottle/nitrogen
name = "nitrogen bottle"
list_reagents = list("nitrogen" = 30)
/obj/item/reagent_containers/glass/bottle/oxygen
name = "oxygen bottle"
list_reagents = list("oxygen" = 30)
/obj/item/reagent_containers/glass/bottle/fluorine
name = "fluorine bottle"
list_reagents = list("fluorine" = 30)
/obj/item/reagent_containers/glass/bottle/sodium
name = "sodium bottle"
list_reagents = list("sodium" = 30)
/obj/item/reagent_containers/glass/bottle/aluminium
name = "aluminium bottle"
list_reagents = list("aluminium" = 30)
/obj/item/reagent_containers/glass/bottle/silicon
name = "silicon bottle"
list_reagents = list("silicon" = 30)
/obj/item/reagent_containers/glass/bottle/phosphorus
name = "phosphorus bottle"
list_reagents = list("phosphorus" = 30)
/obj/item/reagent_containers/glass/bottle/sulfur
name = "sulfur bottle"
list_reagents = list("sulfur" = 30)
/obj/item/reagent_containers/glass/bottle/chlorine
name = "chlorine bottle"
list_reagents = list("chlorine" = 30)
/obj/item/reagent_containers/glass/bottle/potassium
name = "potassium bottle"
list_reagents = list("potassium" = 30)
/obj/item/reagent_containers/glass/bottle/iron
name = "iron bottle"
list_reagents = list("iron" = 30)
/obj/item/reagent_containers/glass/bottle/copper
name = "copper bottle"
list_reagents = list("copper" = 30)
/obj/item/reagent_containers/glass/bottle/mercury
name = "mercury bottle"
list_reagents = list("mercury" = 30)
/obj/item/reagent_containers/glass/bottle/radium
name = "radium bottle"
list_reagents = list("radium" = 30)
/obj/item/reagent_containers/glass/bottle/water
name = "water bottle"
list_reagents = list("water" = 30)
/obj/item/reagent_containers/glass/bottle/ethanol
name = "ethanol bottle"
list_reagents = list("ethanol" = 30)
/obj/item/reagent_containers/glass/bottle/sugar
name = "sugar bottle"
list_reagents = list("sugar" = 30)
/obj/item/reagent_containers/glass/bottle/sacid
name = "sulphuric acid bottle"
list_reagents = list("sacid" = 30)
/obj/item/reagent_containers/glass/bottle/welding_fuel
name = "welding fuel bottle"
list_reagents = list("welding_fuel" = 30)
/obj/item/reagent_containers/glass/bottle/silver
name = "silver bottle"
list_reagents = list("silver" = 30)
/obj/item/reagent_containers/glass/bottle/iodine
name = "iodine bottle"
list_reagents = list("iodine" = 30)
/obj/item/reagent_containers/glass/bottle/bromine
name = "bromine bottle"
list_reagents = list("bromine" = 30)
@@ -0,0 +1,102 @@
/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Holds up to 5 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "dropper0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
reagent_flags = TRANSPARENT
/obj/item/reagent_containers/dropper/afterattack(obj/target, mob/user , proximity)
. = ..()
if(!proximity)
return
if(!target.reagents)
return
if(reagents.total_volume > 0)
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(!target.is_injectable())
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
var/trans = 0
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
if(ismob(target))
if(ishuman(target))
var/mob/living/carbon/human/victim = target
var/obj/item/safe_thing = null
if(victim.wear_mask)
if(victim.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = victim.wear_mask
if(victim.head)
if(victim.head.flags_cover & MASKCOVERSEYES)
safe_thing = victim.head
if(victim.glasses)
if(!safe_thing)
safe_thing = victim.glasses
if(safe_thing)
if(!safe_thing.reagents)
safe_thing.create_reagents(100)
reagents.reaction(safe_thing, TOUCH, fraction)
trans = reagents.trans_to(safe_thing, amount_per_transfer_from_this)
target.visible_message("<span class='danger'>[user] tries to squirt something into [target]'s eyes, but fails!</span>", \
"<span class='userdanger'>[user] tries to squirt something into [target]'s eyes, but fails!</span>")
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
update_icon()
return
else if(isalien(target)) //hiss-hiss has no eyes!
to_chat(target, "<span class='danger'>[target] does not seem to have any eyes!</span>")
return
target.visible_message("<span class='danger'>[user] squirts something into [target]'s eyes!</span>", \
"<span class='userdanger'>[user] squirts something into [target]'s eyes!</span>")
reagents.reaction(target, TOUCH, fraction)
var/mob/M = target
var/R
if(reagents)
for(var/datum/reagent/A in src.reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
log_combat(user, M, "squirted", R)
trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution.</span>")
update_icon()
else
if(!target.is_drawable(FALSE)) //No drawing from mobs here
to_chat(user, "<span class='notice'>You cannot directly remove reagents from [target].</span>")
return
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the solution.</span>")
update_icon()
/obj/item/reagent_containers/dropper/update_icon()
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "dropper")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/dropper/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
@@ -0,0 +1,363 @@
/obj/item/reagent_containers/glass
name = "glass"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
volume = 50
reagent_flags = OPENCONTAINER
spillable = TRUE
resistance_flags = ACID_PROOF
container_HP = 3
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
if(!canconsume(M, user))
return
if(!spillable)
return
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(istype(M))
if(user.a_intent == INTENT_HARM)
var/R
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
if(reagents)
for(var/datum/reagent/A in reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
reagents.reaction(M, TOUCH)
log_combat(user, M, "splashed", R)
reagents.clear_reagents()
else
if(M != user)
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
log_combat(user, M, "fed", reagents.log_list())
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
var/fraction = min(5/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
. = ..()
if((!proximity) || !check_allowed_items(target,target_self=1))
return
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(reagents.total_volume)
if(user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
reagents.reaction(target, TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
if(istype(I, /obj/item/reagent_containers/food/snacks/egg)) //breaking eggs
var/obj/item/reagent_containers/food/snacks/egg/E = I
if(reagents)
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>[src] is full.</span>")
else
to_chat(user, "<span class='notice'>You break [E] in [src].</span>")
E.reagents.trans_to(src, E.reagents.total_volume)
qdel(E)
return
..()
/obj/item/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. It can hold up to 50 units. Unable to withstand extreme pHes"
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
materials = list(MAT_GLASS=500)
beaker_weakness_bitflag = PH_WEAK
container_HP = 5
/obj/item/reagent_containers/glass/beaker/Initialize()
. = ..()
update_icon()
/obj/item/reagent_containers/glass/beaker/get_part_rating()
return reagents.maximum_volume
/obj/item/reagent_containers/glass/beaker/on_reagent_change(changetype)
update_icon()
/obj/item/reagent_containers/glass/beaker/update_icon()
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
if(10 to 24)
filling.icon_state = "[icon_state]10"
if(25 to 49)
filling.icon_state = "[icon_state]25"
if(50 to 74)
filling.icon_state = "[icon_state]50"
if(75 to 79)
filling.icon_state = "[icon_state]75"
if(80 to 90)
filling.icon_state = "[icon_state]80"
if(91 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/glass/beaker/jar
name = "honey jar"
desc = "A jar for honey. It can hold up to 50 units of sweet delight. Unable to withstand reagents of an extreme pH."
icon = 'icons/obj/chemical.dmi'
icon_state = "vapour"
/obj/item/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker. Can hold up to 100 units. Unable to withstand reagents of an extreme pH."
icon_state = "beakerlarge"
materials = list(MAT_GLASS=2500)
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
container_HP = 6
/obj/item/reagent_containers/glass/beaker/plastic
name = "x-large beaker"
desc = "An extra-large beaker. Can hold up to 150 units. Is able to resist acid and alkaline solutions, but melts at 444K"
icon_state = "beakerwhite"
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000)
volume = 150
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,150)
/obj/item/reagent_containers/glass/beaker/plastic/Initialize()
beaker_weakness_bitflag &= ~PH_WEAK
beaker_weakness_bitflag |= TEMP_WEAK
. = ..()
/obj/item/reagent_containers/glass/beaker/plastic/update_icon()
icon_state = "beakerlarge" // hack to lets us reuse the large beaker reagent fill states
..()
icon_state = "beakerwhite"
/obj/item/reagent_containers/glass/beaker/meta
name = "metamaterial beaker"
desc = "A large beaker. Can hold up to 200 units. Is able to withstand all chemical situations."
icon_state = "beakergold"
materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000, MAT_GOLD=1000, MAT_TITANIUM=1000)
volume = 200
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,200)
/obj/item/reagent_containers/glass/beaker/meta/Initialize()
beaker_weakness_bitflag &= ~PH_WEAK
. = ..()
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without \
reactions. Can hold up to 50 units."
icon_state = "beakernoreact"
materials = list(MAT_METAL=3000)
reagent_flags = OPENCONTAINER | NO_REACT
volume = 50
amount_per_transfer_from_this = 10
container_HP = 10//shouldn't be needed
/obj/item/reagent_containers/glass/beaker/noreact/Initialize()
beaker_weakness_bitflag &= ~PH_WEAK
. = ..()
//reagents.set_reacting(FALSE) was this removed in a recent pr?
/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology \
and Element Cuban combined with the Compound Pete. Can hold up to \
300 units. Unable to withstand reagents of an extreme pH."
icon_state = "beakerbluespace"
materials = list(MAT_GLASS=3000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 8
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
/obj/item/reagent_containers/glass/beaker/sulphuric
list_reagents = list("sacid" = 50)
/obj/item/reagent_containers/glass/beaker/slime
list_reagents = list("slimejelly" = 50)
/obj/item/reagent_containers/glass/beaker/large/styptic
name = "styptic reserve tank"
list_reagents = list("styptic_powder" = 50)
/obj/item/reagent_containers/glass/beaker/large/silver_sulfadiazine
name = "silver sulfadiazine reserve tank"
list_reagents = list("silver_sulfadiazine" = 50)
/obj/item/reagent_containers/glass/beaker/large/charcoal
name = "charcoal reserve tank"
list_reagents = list("charcoal" = 50)
/obj/item/reagent_containers/glass/beaker/large/epinephrine
name = "epinephrine reserve tank"
list_reagents = list("epinephrine" = 50)
/obj/item/reagent_containers/glass/beaker/synthflesh
list_reagents = list("synthflesh" = 50)
/obj/item/reagent_containers/glass/bucket
name = "bucket"
desc = "It's a bucket."
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
materials = list(MAT_METAL=200)
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,70)
volume = 70
flags_inv = HIDEHAIR
slot_flags = ITEM_SLOT_HEAD
resistance_flags = NONE
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 50) //Weak melee protection, because you can wear it on your head
slot_equipment_priority = list( \
SLOT_BACK, SLOT_WEAR_ID,\
SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\
SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\
SLOT_SHOES, SLOT_GLOVES,\
SLOT_EARS, SLOT_GLASSES,\
SLOT_BELT, SLOT_S_STORE,\
SLOT_L_STORE, SLOT_R_STORE,\
SLOT_GENERC_DEXTROUS_STORAGE
)
container_HP = 2
/obj/item/reagent_containers/glass/bucket/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
. = ..()
/obj/item/reagent_containers/glass/bucket/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/mop))
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>[src] is out of water!</span>")
else
reagents.trans_to(O, 5)
to_chat(user, "<span class='notice'>You wet [O] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else if(isprox(O))
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
qdel(O)
qdel(src)
user.put_in_hands(new /obj/item/bot_assembly/cleanbot)
else
..()
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
..()
if (slot == SLOT_HEAD)
if(reagents.total_volume)
to_chat(user, "<span class='userdanger'>[src]'s contents spill all over you!</span>")
reagents.reaction(user, TOUCH)
reagents.clear_reagents()
reagent_flags = NONE
/obj/item/reagent_containers/glass/bucket/dropped(mob/user)
. = ..()
reagent_flags = initial(reagent_flags)
/obj/item/reagent_containers/glass/bucket/equip_to_best_slot(var/mob/M)
if(reagents.total_volume) //If there is water in a bucket, don't quick equip it to the head
var/index = slot_equipment_priority.Find(SLOT_HEAD)
slot_equipment_priority.Remove(SLOT_HEAD)
. = ..()
slot_equipment_priority.Insert(index, SLOT_HEAD)
return
return ..()
/obj/item/reagent_containers/glass/beaker/waterbottle
name = "bottle of water"
desc = "A bottle of water filled at an old Earth bottling facility."
icon = 'icons/obj/drinks.dmi'
icon_state = "smallbottle"
item_state = "bottle"
list_reagents = list("water" = 49.5, "fluorine" = 0.5)//see desc, don't think about it too hard
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
container_HP = 2
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
. = ..()
/obj/item/reagent_containers/glass/beaker/waterbottle/empty
list_reagents = list()
/obj/item/reagent_containers/glass/beaker/waterbottle/large
desc = "A fresh commercial-sized bottle of water."
icon_state = "largebottle"
materials = list(MAT_GLASS=0)
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
container_HP = 2
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
/obj/item/reagent_containers/glass/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "bottle")
@@ -0,0 +1,183 @@
/obj/item/reagent_containers/hypospray
name = "hypospray"
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
icon = 'icons/obj/syringe.dmi'
item_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "hypo"
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = list()
resistance_flags = ACID_PROOF
reagent_flags = OPENCONTAINER
slot_flags = ITEM_SLOT_BELT
var/ignore_flags = 0
var/infinite = FALSE
/obj/item/reagent_containers/hypospray/attack_paw(mob/user)
return attack_hand(user)
/obj/item/reagent_containers/hypospray/attack(mob/living/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(!iscarbon(M))
return
//Always log attemped injects for admins
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
log_combat(user, M, "attempted to inject", src, "([contained])")
if(reagents.total_volume && (ignore_flags || M.can_inject(user, 1))) // Ignore flag should be checked first or there will be an error message.
to_chat(M, "<span class='warning'>You feel a tiny prick!</span>")
to_chat(user, "<span class='notice'>You inject [M] with [src].</span>")
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, INJECT, fraction)
if(M.reagents)
var/trans = 0
if(!infinite)
trans = reagents.trans_to(M, amount_per_transfer_from_this)
else
trans = reagents.copy_to(M, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>[trans] unit\s injected. [reagents.total_volume] unit\s remaining in [src].</span>")
log_combat(user, M, "injected", src, "([contained])")
/obj/item/reagent_containers/hypospray/CMO
list_reagents = list("omnizine" = 30)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/reagent_containers/hypospray/combat
name = "combat stimulant injector"
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
amount_per_transfer_from_this = 10
icon_state = "combat_hypo"
volume = 90
ignore_flags = 1 // So they can heal their comrades.
list_reagents = list("epinephrine" = 30, "omnizine" = 30, "leporazine" = 15, "atropine" = 15)
/obj/item/reagent_containers/hypospray/combat/nanites
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical compounds for rapid healing."
volume = 100
list_reagents = list("quantum_heal" = 80, "synaptizine" = 20)
/obj/item/reagent_containers/hypospray/magillitis
name = "experimental autoinjector"
desc = "A modified air-needle autoinjector with a small single-use reservoir. It contains an experimental serum."
icon_state = "combat_hypo"
volume = 5
reagent_flags = NONE
list_reagents = list("magillitis" = 5)
//MediPens
/obj/item/reagent_containers/hypospray/medipen
name = "epinephrine medipen"
desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
icon_state = "medipen"
item_state = "medipen"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
amount_per_transfer_from_this = 10
volume = 10
ignore_flags = 1 //so you can medipen through hardsuits
reagent_flags = DRAWABLE
flags_1 = null
list_reagents = list("epinephrine" = 10)
/obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to choke on \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return OXYLOSS//ironic. he could save others from oxyloss, but not himself.
/obj/item/reagent_containers/hypospray/medipen/attack(mob/M, mob/user)
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
..()
if(!iscyborg(user))
reagents.maximum_volume = 0 //Makes them useless afterwards
reagent_flags = NONE
update_icon()
addtimer(CALLBACK(src, .proc/cyborg_recharge, user), 80)
/obj/item/reagent_containers/hypospray/medipen/proc/cyborg_recharge(mob/living/silicon/robot/user)
if(!reagents.total_volume && iscyborg(user))
var/mob/living/silicon/robot/R = user
if(R.cell.use(100))
reagents.add_reagent_list(list_reagents)
update_icon()
/obj/item/reagent_containers/hypospray/medipen/update_icon()
if(reagents.total_volume > 0)
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]0"
/obj/item/reagent_containers/hypospray/medipen/examine()
..()
if(reagents && reagents.reagent_list.len)
to_chat(usr, "<span class='notice'>It is currently loaded.</span>")
else
to_chat(usr, "<span class='notice'>It is spent.</span>")
/obj/item/reagent_containers/hypospray/medipen/stimpack //goliath kiting
name = "stimpack medipen"
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
icon_state = "stimpen"
volume = 20
amount_per_transfer_from_this = 20
list_reagents = list("ephedrine" = 10, "coffee" = 10)
/obj/item/reagent_containers/hypospray/medipen/stimpack/traitor
desc = "A modified stimulants autoinjector for use in combat situations. Has a mild healing effect."
list_reagents = list("stimulants" = 10, "omnizine" = 10)
/obj/item/reagent_containers/hypospray/medipen/morphine
name = "morphine medipen"
desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
list_reagents = list("morphine" = 10)
/obj/item/reagent_containers/hypospray/medipen/tuberculosiscure
name = "BVAK autoinjector"
desc = "Bio Virus Antidote Kit autoinjector. Has a two use system for yourself, and someone else. Inject when infected."
icon_state = "stimpen"
volume = 60
amount_per_transfer_from_this = 30
list_reagents = list("atropine" = 10, "epinephrine" = 10, "salbutamol" = 20, "spaceacillin" = 20)
/obj/item/reagent_containers/hypospray/medipen/survival
name = "survival medipen"
desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. WARNING: Do not inject more than one pen in quick succession."
icon_state = "stimpen"
volume = 52
amount_per_transfer_from_this = 52
list_reagents = list("salbutamol" = 10, "leporazine" = 15, "neo_jelly" = 15, "epinephrine" = 10, "lavaland_extract" = 2)
/obj/item/reagent_containers/hypospray/medipen/species_mutator
name = "species mutator medipen"
desc = "Embark on a whirlwind tour of racial insensitivity by \
literally appropriating other races."
volume = 1
amount_per_transfer_from_this = 1
list_reagents = list("unstablemutationtoxin" = 1)
/obj/item/reagent_containers/hypospray/medipen/firelocker
name = "fire treatment medipen"
desc = "A medipen that has been fulled with burn healing chemicals for personnel without advanced medical knowledge."
volume = 15
amount_per_transfer_from_this = 15
list_reagents = list("oxandrolone" = 5, "kelotane" = 10)
/obj/item/reagent_containers/hypospray/combat/heresypurge
name = "holy water autoinjector"
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with 5 doses of a holy water mixture."
volume = 250
list_reagents = list("holywater" = 150, "tiresolution" = 50, "dizzysolution" = 50)
amount_per_transfer_from_this = 50
@@ -0,0 +1,91 @@
/obj/item/reagent_containers/medspray
name = "medical spray"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap."
icon = 'icons/obj/chemical.dmi'
icon_state = "medspray"
item_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
item_flags = NOBLUDGEON
obj_flags = UNIQUE_RENAME
reagent_flags = OPENCONTAINER
slot_flags = ITEM_SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
amount_per_transfer_from_this = 10
volume = 60
var/can_fill_from_container = TRUE
var/apply_type = PATCH
var/apply_method = "spray"
var/self_delay = 30
var/squirt_mode = 0
var/squirt_amount = 5
/obj/item/reagent_containers/medspray/attack_self(mob/user)
squirt_mode = !squirt_mode
if(squirt_mode)
amount_per_transfer_from_this = squirt_amount
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/medspray/attack(mob/M, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
return
if(!reagents || !reagents.total_volume)
return
to_chat(M, "<span class='notice'>You [apply_method] yourself with [src].</span>")
else
log_combat(user, M, "attempted to apply", src, reagents.log_list())
M.visible_message("<span class='danger'>[user] attempts to [apply_method] [src] on [M].</span>", \
"<span class='userdanger'>[user] attempts to [apply_method] [src] on [M].</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return
M.visible_message("<span class='danger'>[user] [apply_method]s [M] down with [src].</span>", \
"<span class='userdanger'>[user] [apply_method]s [M] down with [src].</span>")
if(!reagents || !reagents.total_volume)
return
else
log_combat(user, M, "applied", src, reagents.log_list())
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(M, apply_type, fraction)
reagents.trans_to(M, amount_per_transfer_from_this)
return
/obj/item/reagent_containers/medspray/styptic
name = "medical spray (styptic powder)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains styptic powder, for treating cuts and bruises."
icon_state = "brutespray"
list_reagents = list("styptic_powder" = 60)
/obj/item/reagent_containers/medspray/silver_sulf
name = "medical spray (silver sulfadiazine)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains silver sulfadiazine, useful for treating burns."
icon_state = "burnspray"
list_reagents = list("silver_sulfadiazine" = 60)
/obj/item/reagent_containers/medspray/synthflesh
name = "medical spray (synthflesh)"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap. This one contains synthflesh, an apex brute and burn healing agent."
icon_state = "synthspray"
list_reagents = list("synthflesh" = 60)
/obj/item/reagent_containers/medspray/sterilizine
name = "sterilizer spray"
desc = "Spray bottle loaded with non-toxic sterilizer. Useful in preparation for surgery."
list_reagents = list("sterilizine" = 60)
@@ -0,0 +1,45 @@
/obj/item/reagent_containers/pill/patch
name = "chemical patch"
desc = "A chemical patch for touch based applications."
icon = 'icons/obj/chemical.dmi'
icon_state = "bandaid"
item_state = "bandaid"
possible_transfer_amounts = list()
volume = 40
apply_type = PATCH
apply_method = "apply"
self_delay = 30 // three seconds
dissolvable = FALSE
/obj/item/reagent_containers/pill/patch/attack(mob/living/L, mob/user)
if(ishuman(L))
var/obj/item/bodypart/affecting = L.get_bodypart(check_zone(user.zone_selected))
if(!affecting)
to_chat(user, "<span class='warning'>The limb is missing!</span>")
return
if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, not by species immunity.
return
if(affecting.status != BODYPART_ORGANIC)
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
return
..()
/obj/item/reagent_containers/pill/patch/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return 0
return 1 // Masks were stopping people from "eating" patches. Thanks, inheritance.
/obj/item/reagent_containers/pill/patch/styptic
name = "brute patch"
desc = "Helps with brute injuries."
list_reagents = list("styptic_powder" = 20)
icon_state = "bandaid_brute"
/obj/item/reagent_containers/pill/patch/silver_sulf
name = "burn patch"
desc = "Helps with burn injuries."
list_reagents = list("silver_sulfadiazine" = 20)
icon_state = "bandaid_burn"
/obj/item/reagent_containers/pill/patch/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
@@ -0,0 +1,259 @@
/obj/item/reagent_containers/pill
name = "pill"
desc = "A tablet or capsule."
icon = 'icons/obj/chemical.dmi'
icon_state = "pill"
item_state = "pill"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
possible_transfer_amounts = list()
volume = 50
grind_results = list()
var/apply_type = INGEST
var/apply_method = "swallow"
var/roundstart = 0
var/self_delay = 0 //pills are instant, this is because patches inheret their aplication from pills
var/dissolvable = TRUE
/obj/item/reagent_containers/pill/Initialize()
. = ..()
if(!icon_state)
icon_state = "pill[rand(1,20)]"
if(reagents.total_volume && roundstart)
name += " ([reagents.total_volume]u)"
/obj/item/reagent_containers/pill/attack_self(mob/user)
return
/obj/item/reagent_containers/pill/attack(mob/M, mob/user, def_zone)
if(!canconsume(M, user))
return 0
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src].</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
return 0
to_chat(M, "<span class='notice'>You [apply_method] [src].</span>")
else
M.visible_message("<span class='danger'>[user] attempts to force [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] attempts to force [M] to [apply_method] [src].</span>")
if(!do_mob(user, M))
return 0
M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
var/makes_me_think = pick(strings("redpill.json", "redpill_questions"))
if(icon_state == "pill4" && prob(5)) //you take the red pill - you stay in Wonderland, and I show you how deep the rabbit hole goes
addtimer(CALLBACK(GLOBAL_PROC, /proc/to_chat, M, "<span class='notice'>[makes_me_think]</span>"), 50)
log_combat(user, M, "fed", reagents.log_list())
if(reagents.total_volume)
reagents.reaction(M, apply_type)
reagents.trans_to(M, reagents.total_volume)
qdel(src)
return 1
/obj/item/reagent_containers/pill/afterattack(obj/target, mob/user , proximity)
. = ..()
if(!proximity)
return
if(!dissolvable || !target.is_refillable())
return
if(target.is_drainable() && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty! There's nothing to dissolve [src] in.</span>")
return
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
to_chat(user, "<span class='notice'>You dissolve [src] in [target].</span>")
for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius
to_chat(O, "<span class='warning'>[user] slips something into [target]!</span>")
reagents.trans_to(target, reagents.total_volume)
qdel(src)
/obj/item/reagent_containers/pill/tox
name = "toxins pill"
desc = "Highly toxic."
icon_state = "pill5"
list_reagents = list("toxin" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/cyanide
name = "cyanide pill"
desc = "Don't swallow this."
icon_state = "pill5"
list_reagents = list("cyanide" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/adminordrazine
name = "adminordrazine pill"
desc = "It's magic. We don't have to explain it."
icon_state = "pill16"
list_reagents = list("adminordrazine" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/morphine
name = "morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list("morphine" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/stimulant
name = "stimulant pill"
desc = "Often taken by overworked employees, athletes, and the inebriated. You'll snap to attention immediately!"
icon_state = "pill19"
list_reagents = list("ephedrine" = 10, "antihol" = 10, "coffee" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/salbutamol
name = "salbutamol pill"
desc = "Used to treat oxygen deprivation."
icon_state = "pill16"
list_reagents = list("salbutamol" = 30)
roundstart = 1
/obj/item/reagent_containers/pill/charcoal
name = "charcoal pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
list_reagents = list("charcoal" = 10)
roundstart = 1
/obj/item/reagent_containers/pill/epinephrine
name = "epinephrine pill"
desc = "Used to stabilize patients."
icon_state = "pill5"
list_reagents = list("epinephrine" = 15)
roundstart = 1
/obj/item/reagent_containers/pill/mannitol
name = "mannitol pill"
desc = "Used to treat brain damage."
icon_state = "pill17"
list_reagents = list("mannitol" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/mutadone
name = "mutadone pill"
desc = "Used to treat genetic damage."
icon_state = "pill20"
list_reagents = list("mutadone" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/salicyclic
name = "salicylic acid pill"
desc = "Used to dull pain."
icon_state = "pill9"
list_reagents = list("sal_acid" = 24)
roundstart = 1
/obj/item/reagent_containers/pill/oxandrolone
name = "oxandrolone pill"
desc = "Used to stimulate burn healing."
icon_state = "pill11"
list_reagents = list("oxandrolone" = 24)
roundstart = 1
/obj/item/reagent_containers/pill/insulin
name = "insulin pill"
desc = "Handles hyperglycaemic coma."
icon_state = "pill18"
list_reagents = list("insulin" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/psicodine
name = "psicodine pill"
desc = "Used to treat mental instability and traumas."
list_reagents = list("psicodine" = 10)
icon_state = "pill22"
roundstart = 1
/obj/item/reagent_containers/pill/antirad
name = "potassium iodide pill"
desc = "Used to treat radition used to counter radiation poisoning."
icon_state = "pill18"
list_reagents = list("potass_iodide" = 50)
roundstart = 1
/obj/item/reagent_containers/pill/antirad_plus
name = "prussian blue pill"
desc = "Used to treat heavy radition poisoning."
icon = 'modular_citadel/icons/obj/modularpills.dmi'
icon_state = "prussian_blue"
list_reagents = list("prussian_blue" = 25, "water" = 10)
roundstart = 1
/obj/item/reagent_containers/pill/mutarad
name = "radiation treatment deluxe pill"
desc = "Used to treat heavy radition poisoning and genetic defects."
icon = 'modular_citadel/icons/obj/modularpills.dmi'
icon_state = "anit_rad_fixgene"
list_reagents = list("prussian_blue" = 15, "potass_iodide" = 15, "mutadone" = 15, "water" = 5)
roundstart = 1
///////////////////////////////////////// this pill is used only in a legion mob drop
/obj/item/reagent_containers/pill/shadowtoxin
name = "black pill"
desc = "I wouldn't eat this if I were you."
icon_state = "pill9"
color = "#454545"
list_reagents = list("shadowmutationtoxin" = 1)
//////////////////////////////////////// drugs
/obj/item/reagent_containers/pill/zoom
name = "zoom pill"
list_reagents = list("synaptizine" = 10, "nicotine" = 10, "methamphetamine" = 1)
/obj/item/reagent_containers/pill/happy
name = "happy pill"
list_reagents = list("sugar" = 10, "space_drugs" = 10)
/obj/item/reagent_containers/pill/lsd
name = "hallucinogen pill"
list_reagents = list("mushroomhallucinogen" = 15, "mindbreaker" = 15)
/obj/item/reagent_containers/pill/aranesp
name = "speedy pill"
list_reagents = list("aranesp" = 10)
/obj/item/reagent_containers/pill/happiness
name = "happiness pill"
desc = "It has a creepy smiling face on it."
icon_state = "pill_happy"
list_reagents = list("happiness" = 10)
/obj/item/reagent_containers/pill/floorpill
name = "floorpill"
desc = "A strange pill found in the depths of maintenance"
icon_state = "pill21"
var/static/list/names = list("maintenance pill","floorpill","mystery pill","suspicious pill","strange pill")
var/static/list/descs = list("Your feeling is telling you no, but...","Drugs are expensive, you can't afford not to eat any pills that you find."\
, "Surely, there's no way this could go bad.")
/obj/item/reagent_containers/pill/floorpill/Initialize()
list_reagents = list(get_random_reagent_id() = rand(10,50))
. = ..()
name = pick(names)
if(prob(20))
desc = pick(descs)
/obj/item/reagent_containers/pill/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/reagent_containers/pill/penis_enlargement
name = "penis enlargement pill"
list_reagents = list("penis_enlarger" = 10)
/obj/item/reagent_containers/pill/breast_enlargement
name = "breast enlargement pill"
list_reagents = list("breast_enlarger" = 10)
@@ -0,0 +1,177 @@
/obj/item/reagent_containers/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
item_flags = NOBLUDGEON
reagent_flags = OPENCONTAINER
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 5
spillable = FALSE
var/wipe_sound
var/soak_efficiency = 1
var/extinguish_efficiency = 0
var/action_speed = 3 SECONDS
var/damp_threshold = 0.5
/obj/item/reagent_containers/rag/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
/obj/item/reagent_containers/rag/examine(mob/user)
. = ..()
if(reagents.total_volume)
to_chat(user, "<span class='notice'>Alt-Click to squeeze the liquids out of it.</span>")
/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
. = ..()
if(!proximity)
return
if(iscarbon(A) && A.reagents && reagents.total_volume)
var/mob/living/carbon/C = A
var/reagentlist = pretty_string_from_reagent_list(reagents)
var/log_object = "a damp rag containing [reagentlist]"
if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
log_combat(user, C, "smothered", log_object)
else
reagents.reaction(C, TOUCH)
reagents.remove_all(5)
C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
else if(istype(A) && src in user)
user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
if(do_after(user, action_speed, target = A))
user.visible_message("[user] finishes wiping off [A]!", "<span class='notice'>You finish wiping off [A].</span>")
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
return
/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params)
if(istype(M) && user.a_intent == INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
if(M.on_fire)
user.visible_message("<span class='warning'>\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!</span>")
if(hitsound)
playsound(M, hitsound, 25, 1)
M.adjust_fire_stacks(-min(extinguish_efficiency, M.fire_stacks))
else
if(reagents.total_volume > (volume * damp_threshold))
to_chat(user, "<span class='warning'>\The [src] is too drenched to be used to dry [user == M ? "yourself" : "\the [M]"] off.</span>")
return TRUE
user.visible_message("<span class='notice'>\The [user] starts drying [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src]...</span>")
if(do_mob(user, M, action_speed))
if(reagents.total_volume > (volume * damp_threshold))
return
user.visible_message("<span class='notice'>\The [user] dries [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src].</span>")
if(wipe_sound)
playsound(M, wipe_sound, 25, 1)
if(M.fire_stacks)
var/minus_plus = M.fire_stacks < 0 ? 1 : -1
var/amount = min(abs(M.fire_stacks), soak_efficiency)
var/r_id = "fuel"
if(M.fire_stacks < 0)
r_id = "water"
reagents.add_reagent(r_id, amount * 0.3)
M.adjust_fire_stacks(minus_plus * amount)
M.wash_cream()
return TRUE
return ..()
/obj/item/reagent_containers/rag/AltClick(mob/user)
. = ..()
if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
to_chat(user, "<span class='notice'>You start squeezing the liquids out of \the [src]...</span>")
if(do_after(user, action_speed, TRUE, src))
to_chat(user, "<span class='notice'>You squeeze \the [src] dry.</span>")
var/atom/react_loc = get_turf(src)
if(ismob(react_loc))
react_loc = react_loc.loc
if(react_loc)
reagents.reaction(react_loc, TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/rag/towel
name = "towel"
desc = "A soft cotton towel."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "towel"
item_state = "towel"
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
item_flags = NOBLUDGEON | NO_UNIFORM_REQUIRED //so it can be worn on the belt slot even with no uniform.
force = 1
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("whipped")
hitsound = 'sound/items/towelwhip.ogg'
volume = 10
total_mass = 2
wipe_sound = 'sound/items/towelwipe.ogg'
soak_efficiency = 4
extinguish_efficiency = 3
var/flat_icon = "towel_flat"
var/folded_icon = "towel"
var/list/possible_colors
/obj/item/reagent_containers/rag/towel/Initialize()
. = ..()
if(possible_colors)
add_atom_colour(pick(possible_colors), FIXED_COLOUR_PRIORITY)
/obj/item/reagent_containers/rag/towel/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
DISABLE_BITFIELD(item_flags, NOBLUDGEON)
. = TRUE
..()
if(.)
ENABLE_BITFIELD(item_flags, NOBLUDGEON)
/obj/item/reagent_containers/rag/towel/equipped(mob/living/user, slot)
. = ..()
switch(slot)
if(SLOT_BELT)
body_parts_covered = GROIN|LEGS
if(SLOT_WEAR_SUIT)
body_parts_covered = CHEST|GROIN|LEGS
if(SLOT_HEAD)
body_parts_covered = HEAD
flags_inv = HIDEHAIR
/obj/item/reagent_containers/rag/towel/dropped(mob/user)
. = ..()
body_parts_covered = NONE
flags_inv = NONE
/obj/item/reagent_containers/rag/towel/attack_self(mob/user)
if(!user.CanReach(src) || !user.dropItemToGround(src))
return
to_chat(user, "<span class='notice'>You lay out \the [src] flat on the ground.</span>")
icon_state = flat_icon
layer = BELOW_OBJ_LAYER
/obj/item/reagent_containers/rag/towel/pickup(mob/living/user)
. = ..()
icon_state = folded_icon
layer = initial(layer)
/obj/item/reagent_containers/rag/towel/on_reagent_change(changetype)
force = initial(force) + round(reagents.total_volume * 0.5)
/obj/item/reagent_containers/rag/towel/random
possible_colors = list("#FF0000","#FF7F00","#FFFF00","#00FF00","#0000FF","#4B0082","#8F00FF")
/obj/item/reagent_containers/rag/towel/syndicate
name = "syndicate towel"
desc = "Truly a weapon of mass destruction."
possible_colors = list("#DD1A1A", "#DB4325", "#E02700")
force = 4
armour_penetration = 10
volume = 20
soak_efficiency = 6
extinguish_efficiency = 5
action_speed = 15
damp_threshold = 0.8
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.
@@ -0,0 +1,315 @@
/obj/item/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
item_flags = NOBLUDGEON
reagent_flags = OPENCONTAINER
slot_flags = ITEM_SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 7
var/stream_mode = 0 //whether we use the more focused mode
var/current_range = 3 //the range of tiles the sprayer will reach.
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
var/spray_delay = 3 //The amount of sleep() delay between each chempuff step.
var/can_fill_from_container = TRUE
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
. = ..()
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1 && can_fill_from_container)
if(!A.reagents.total_volume)
to_chat(user, "<span class='warning'>[A] is empty.</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill
to_chat(user, "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>")
return
if(reagents.total_volume < amount_per_transfer_from_this)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
var/turf/T = get_turf(src)
if(reagents.has_reagent("sacid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired sulphuric acid from \a [src] at [ADMIN_VERBOSEJMP(T)].")
log_game("[key_name(user)] fired sulphuric acid from \a [src] at [AREACOORD(T)].")
if(reagents.has_reagent("facid"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Fluacid from \a [src] at [ADMIN_VERBOSEJMP(T)].")
log_game("[key_name(user)] fired Fluacid from \a [src] at [AREACOORD(T)].")
if(reagents.has_reagent("lube"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired Space lube from \a [src] at [ADMIN_VERBOSEJMP(T)].")
log_game("[key_name(user)] fired Space lube from \a [src] at [AREACOORD(T)].")
return
/obj/item/reagent_containers/spray/proc/spray(atom/A)
var/range = CLAMP(get_dist(src, A), 1, current_range)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
if(stream_mode)
reagents.trans_to(D, amount_per_transfer_from_this)
puff_reagent_left = 1
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2)
do_spray(A, wait_step, D, range, puff_reagent_left)
/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left)
set waitfor = FALSE
var/range_left = range
for(var/i=0, i<range, i++)
range_left--
step_towards(D,A)
sleep(wait_step)
for(var/atom/T in get_turf(D))
if(T == D || T.invisibility) //we ignore the puff itself and stuff below the floor
continue
if(puff_reagent_left <= 0)
break
if(stream_mode)
if(ismob(T))
var/mob/M = T
if(!M.lying || !range_left)
D.reagents.reaction(M, VAPOR)
puff_reagent_left -= 1
else if(!range_left)
D.reagents.reaction(T, VAPOR)
else
D.reagents.reaction(T, VAPOR)
if(ismob(T))
puff_reagent_left -= 1
if(puff_reagent_left > 0 && (!stream_mode || !range_left))
D.reagents.reaction(get_turf(D), VAPOR)
puff_reagent_left -= 1
if(puff_reagent_left <= 0) // we used all the puff so we delete it.
qdel(D)
return
qdel(D)
/obj/item/reagent_containers/spray/attack_self(mob/user)
stream_mode = !stream_mode
if(stream_mode)
amount_per_transfer_from_this = stream_amount
current_range = stream_range
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
current_range = spray_range
to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
return ..()
/obj/item/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
to_chat(usr, "<span class='notice'>You empty \the [src] onto the floor.</span>")
reagents.reaction(usr.loc)
src.reagents.clear_reagents()
//space cleaner
/obj/item/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
volume = 100
list_reagents = list("cleaner" = 100)
amount_per_transfer_from_this = 2
stream_amount = 5
/obj/item/reagent_containers/spray/cleaner/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting the nozzle of \the [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(do_mob(user,user,30))
if(reagents.total_volume >= amount_per_transfer_from_this)//if not empty
user.visible_message("<span class='suicide'>[user] pulls the trigger!</span>")
src.spray(user)
return BRUTELOSS
else
user.visible_message("<span class='suicide'>[user] pulls the trigger...but \the [src] is empty!</span>")
return SHAME
else
user.visible_message("<span class='suicide'>[user] decided life was worth living.</span>")
return
//Drying Agent
/obj/item/reagent_containers/spray/drying_agent
name = "drying agent spray"
desc = "A spray bottle for drying agent."
volume = 100
list_reagents = list("drying_agent" = 100)
amount_per_transfer_from_this = 2
stream_amount = 5
//spray tan
/obj/item/reagent_containers/spray/spraytan
name = "spray tan"
volume = 50
desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
list_reagents = list("spraytan" = 50)
//pepperspray
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
volume = 40
stream_range = 4
spray_delay = 1
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
/obj/item/reagent_containers/spray/pepper/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins huffing \the [src]! It looks like [user.p_theyre()] getting a dirty high!</span>")
return OXYLOSS
// Fix pepperspraying yourself
/obj/item/reagent_containers/spray/pepper/afterattack(atom/A as mob|obj, mob/user)
if (A.loc == user)
return
. = ..()
//water flower
/obj/item/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
/obj/item/reagent_containers/spray/waterflower/cyborg
reagent_flags = NONE
volume = 100
list_reagents = list("water" = 100)
var/generate_amount = 5
var/generate_type = "water"
var/last_generate = 0
var/generate_delay = 10 //deciseconds
can_fill_from_container = FALSE
/obj/item/reagent_containers/spray/waterflower/cyborg/hacked
name = "nova flower"
desc = "This doesn't look safe at all..."
list_reagents = list("clf3" = 3)
volume = 3
generate_type = "clf3"
generate_amount = 1
generate_delay = 40 //deciseconds
/obj/item/reagent_containers/spray/waterflower/cyborg/Initialize()
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/item/reagent_containers/spray/waterflower/cyborg/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/item/reagent_containers/spray/waterflower/cyborg/process()
if(world.time < last_generate + generate_delay)
return
last_generate = world.time
generate_reagents()
/obj/item/reagent_containers/spray/waterflower/cyborg/empty()
to_chat(usr, "<span class='warning'>You can not empty this!</span>")
return
/obj/item/reagent_containers/spray/waterflower/cyborg/proc/generate_reagents()
reagents.add_reagent(generate_type, generate_amount)
//chemsprayer
/obj/item/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
stream_mode = 1
current_range = 7
spray_range = 4
stream_range = 7
amount_per_transfer_from_this = 10
volume = 600
/obj/item/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user)
// Make it so the bioterror spray doesn't spray yourself when you click your inventory items
if (A.loc == user)
return
. = ..()
/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1)
return
..(the_targets[i])
/obj/item/reagent_containers/spray/chemsprayer/bioterror
list_reagents = list("sodium_thiopental" = 100, "coniine" = 100, "venom" = 100, "condensedcapsaicin" = 100, "initropidril" = 100, "polonium" = 100)
// Plant-B-Gone
/obj/item/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
list_reagents = list("plantbgone" = 100)
@@ -0,0 +1,350 @@
/obj/item/reagent_containers/syringe
name = "syringe"
desc = "A syringe that can hold up to 15 units."
icon = 'icons/obj/syringe.dmi'
item_state = "syringe_0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
icon_state = "0"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 15
var/mode = SYRINGE_DRAW
var/busy = FALSE // needed for delayed drawing of blood
var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun
materials = list(MAT_METAL=10, MAT_GLASS=20)
reagent_flags = TRANSPARENT
/obj/item/reagent_containers/syringe/Initialize()
. = ..()
if(list_reagents) //syringe starts in inject mode if its already got something inside
mode = SYRINGE_INJECT
update_icon()
/obj/item/reagent_containers/syringe/on_reagent_change(changetype)
update_icon()
/obj/item/reagent_containers/syringe/pickup(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/dropped(mob/user)
..()
update_icon()
/obj/item/reagent_containers/syringe/attack_self(mob/user)
mode = !mode
update_icon()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/reagent_containers/syringe/attack_hand()
. = ..()
update_icon()
/obj/item/reagent_containers/syringe/attack_paw(mob/user)
return attack_hand(user)
/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
return
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
. = ..()
if(busy)
return
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, 1))
return
// chance of monkey retaliation
if(ismonkey(target) && prob(MONKEY_SYRINGE_RETALIATION_PROB))
var/mob/living/carbon/monkey/M
M = target
M.retaliate(user)
switch(mode)
if(SYRINGE_DRAW)
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>The syringe is full.</span>")
return
if(L) //living mob
var/drawn_amount = reagents.maximum_volume - reagents.total_volume
if(target != user)
target.visible_message("<span class='danger'>[user] is trying to take a blood sample from [target]!</span>", \
"<span class='userdanger'>[user] is trying to take a blood sample from [target]!</span>")
busy = TRUE
if(!do_mob(user, target, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1)))
busy = FALSE
return
if(reagents.total_volume >= reagents.maximum_volume)
return
busy = FALSE
if(L.transfer_blood_to(src, drawn_amount))
user.visible_message("[user] takes a blood sample from [L].")
else
to_chat(user, "<span class='warning'>You are unable to draw any blood from [L]!</span>")
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_drawable())
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if (reagents.total_volume >= reagents.maximum_volume)
mode=!mode
update_icon()
if(SYRINGE_INJECT)
// Always log attemped injections for admins
var/contained = reagents.log_list()
log_combat(user, target, "attempted to inject", src, addition="which had [contained]")
if(!reagents.total_volume)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
if(!L && !target.is_injectable()) //only checks on non-living mobs, due to how can_inject() handles
to_chat(user, "<span class='warning'>You cannot directly fill [target]!</span>")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='notice'>[target] is full.</span>")
return
if(L) //living mob
if(!L.can_inject(user, TRUE))
return
if(L != user)
L.visible_message("<span class='danger'>[user] is trying to inject [L]!</span>", \
"<span class='userdanger'>[user] is trying to inject [L]!</span>")
if(!do_mob(user, L, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1)))
return
if(!reagents.total_volume)
return
if(L.reagents.total_volume >= L.reagents.maximum_volume)
return
L.visible_message("<span class='danger'>[user] injects [L] with the syringe!", \
"<span class='userdanger'>[user] injects [L] with the syringe!</span>")
if(L != user)
log_combat(user, L, "injected", src, addition="which had [contained]")
else
L.log_message("injected themselves ([contained]) with [src.name]", LOG_ATTACK, color="orange")
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(L, INJECT, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
mode = SYRINGE_DRAW
update_icon()
/obj/item/reagent_containers/syringe/update_icon()
cut_overlays()
var/rounded_vol
if(reagents && reagents.total_volume)
rounded_vol = CLAMP(round((reagents.total_volume / volume * 15),5), 1, 15)
var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]")
filling_overlay.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling_overlay)
else
rounded_vol = 0
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if (SYRINGE_DRAW)
injoverlay = "draw"
if (SYRINGE_INJECT)
injoverlay = "inject"
add_overlay(injoverlay)
M.update_inv_hands()
/obj/item/reagent_containers/syringe/epinephrine
name = "syringe (epinephrine)"
desc = "Contains epinephrine - used to stabilize patients."
list_reagents = list("epinephrine" = 15)
/obj/item/reagent_containers/syringe/charcoal
name = "syringe (charcoal)"
desc = "Contains charcoal."
list_reagents = list("charcoal" = 15)
/obj/item/reagent_containers/syringe/antiviral
name = "syringe (spaceacillin)"
desc = "Contains antiviral agents."
list_reagents = list("spaceacillin" = 15)
/obj/item/reagent_containers/syringe/bioterror
name = "bioterror syringe"
desc = "Contains several paralyzing reagents."
list_reagents = list("neurotoxin" = 5, "mutetoxin" = 5, "sodium_thiopental" = 5)
/obj/item/reagent_containers/syringe/stimulants
name = "Stimpack"
desc = "Contains stimulants."
amount_per_transfer_from_this = 50
volume = 50
list_reagents = list("stimulants" = 50)
/obj/item/reagent_containers/syringe/calomel
name = "syringe (calomel)"
desc = "Contains calomel."
list_reagents = list("calomel" = 15)
/obj/item/reagent_containers/syringe/plasma
name = "syringe (plasma)"
desc = "Contains plasma."
list_reagents = list("plasma" = 15)
/obj/item/reagent_containers/syringe/lethal
name = "lethal injection syringe"
desc = "A syringe used for lethal injections. It can hold up to 50 units."
amount_per_transfer_from_this = 50
volume = 50
/obj/item/reagent_containers/syringe/lethal/choral
list_reagents = list("chloralhydrate" = 50)
/obj/item/reagent_containers/syringe/lethal/execution
list_reagents = list("amatoxin" = 15, "formaldehyde" = 15, "cyanide" = 10, "facid" = 10) //Citadel edit, changing out plasma from lethals
/obj/item/reagent_containers/syringe/mulligan
name = "Mulligan"
desc = "A syringe used to completely change the users identity."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("mulligan" = 1)
/obj/item/reagent_containers/syringe/gluttony
name = "Gluttony's Blessing"
desc = "A syringe recovered from a dread place. It probably isn't wise to use."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("gluttonytoxin" = 1)
/obj/item/reagent_containers/syringe/bluespace
name = "bluespace syringe"
desc = "An advanced syringe that can hold 60 units of chemicals."
amount_per_transfer_from_this = 20
volume = 60
/obj/item/reagent_containers/syringe/noreact
name = "cryo syringe"
desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units."
volume = 20
reagent_flags = TRANSPARENT | NO_REACT
/obj/item/reagent_containers/syringe/piercing
name = "piercing syringe"
desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units."
volume = 10
proj_piercing = 1
/obj/item/reagent_containers/syringe/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/reagent_containers/syringe/dart
name = "medicinal smartdart"
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
volume = 20
amount_per_transfer_from_this = 20
icon_state = "empty"
item_state = "syringe_empty"
var/emptrig = FALSE
/obj/item/reagent_containers/syringe/dart/afterattack(atom/target, mob/user , proximity)
if(busy)
return
if(!proximity)
return
if(!target.reagents)
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(user, 1))
return
switch(mode)
if(SYRINGE_DRAW)
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>The dart is full!</span>")
return
if(L) //living mob
to_chat(user, "<span class='warning'>You can't draw blood using a dart!</span>")
return
else //if not mob
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty!</span>")
return
if(!target.is_drawable())
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You soak the [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if (reagents.total_volume >= reagents.maximum_volume)
mode=!mode
update_icon()
if(SYRINGE_INJECT)
src.visible_message("<span class='danger'>The smartdart gives a frustrated boop! It's fully saturated; You need to shoot someone with it!</span>")
/obj/item/reagent_containers/syringe/dart/attack_self(mob/user)
return
/obj/item/reagent_containers/syringe/dart/update_icon()
cut_overlays()
var/rounded_vol
rounded_vol = "empty"
if(reagents && reagents.total_volume)
if(volume/reagents.total_volume == 1)
rounded_vol="full"
icon_state = "[rounded_vol]"
item_state = "syringe_[rounded_vol]"
if(ismob(loc))
var/mob/M = loc
var/injoverlay
switch(mode)
if (SYRINGE_DRAW)
injoverlay = "draw"
if (SYRINGE_INJECT)
injoverlay = "ready"
add_overlay(injoverlay)
M.update_inv_hands()
/obj/item/reagent_containers/syringe/dart/emp_act(severity)
emptrig = TRUE
..()
/obj/item/reagent_containers/syringe/dart/bluespace
name = "bluespace smartdart"
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented. Has an extended volume capacity thanks to bluespace foam."
amount_per_transfer_from_this = 50
volume = 50
+191
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/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "water"
density = TRUE
anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
max_integrity = 300
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
/obj/structure/reagent_dispensers/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)
if(tank_volume && (damage_flag == "bullet" || damage_flag == "laser"))
boom()
/obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params)
if(W.is_refillable())
return 0 //so we can refill them via their afterattack.
else
return ..()
/obj/structure/reagent_dispensers/Initialize()
create_reagents(tank_volume, DRAINABLE | AMOUNT_VISIBLE)
reagents.add_reagent(reagent_id, tank_volume)
. = ..()
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>\The [src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(!disassembled)
boom()
else
qdel(src)
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly pressurized water tank made to hold gargantuan amounts of water."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/foamtank
name = "firefighting foam tank"
desc = "A tank full of firefighting foam."
icon_state = "foam"
reagent_id = "firefighting_foam"
tank_volume = 500
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "welding_fuel"
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(get_turf(src), 0, 1, 5, flame_range = 5)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/structure/blob/B)
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
/obj/structure/reagent_dispensers/fueltank/fire_act(exposed_temperature, exposed_volume)
boom()
/obj/structure/reagent_dispensers/fueltank/tesla_act()
..() //extend the zap
boom()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
var/boom_message = "[ADMIN_LOOKUPFLW(P.firer)] triggered a fueltank explosion via projectile."
GLOB.bombers += boom_message
message_admins(boom_message)
P.firer.log_message("triggered a fueltank explosion via projectile.", LOG_ATTACK)
boom()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/weldingtool))
if(!reagents.has_reagent("welding_fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
var/obj/item/weldingtool/W = I
if(!W.welding)
if(W.reagents.has_reagent("welding_fuel", W.max_fuel))
to_chat(user, "<span class='warning'>Your [W.name] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel)
user.visible_message("<span class='notice'>[user] refills [user.p_their()] [W.name].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
else
var/turf/T = get_turf(src)
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling [user.p_their()] [W.name]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
var/message_admins = "[ADMIN_LOOKUPFLW(user)] triggered a fueltank explosion via welding tool at [ADMIN_VERBOSEJMP(T)]."
GLOB.bombers += message_admins
message_admins(message_admins)
user.log_message("triggered a fueltank explosion via welding tool.", LOG_ATTACK)
boom()
return
return ..()
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = TRUE
density = FALSE
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/peppertank/Initialize()
. = ..()
if(prob(1))
desc = "IT'S PEPPER TIME, BITCH!"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
..()
if (paper_cups > 1)
to_chat(user, "There are [paper_cups] paper cups left.")
else if (paper_cups == 1)
to_chat(user, "There is one paper cup left.")
else
to_chat(user, "There are no paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act(obj/structure/blob/B)
explosion(src.loc,0,3,5,7,10)
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = TRUE
density = FALSE
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = "cooking_oil"