Uploading all files.

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Quotefox
2019-09-23 18:26:34 +02:00
commit 7091cdbe8c
7779 changed files with 2601004 additions and 0 deletions
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/////////// djstation items
/obj/item/paper/fluff/ruins/djstation
name = "paper - 'DJ Listening Outpost'"
info = "<B>Welcome new owner!</B><BR><BR>You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio frequencies. Here is a step by step guide to start listening in on those saucy radio channels:<br><ol><li>Equip yourself with a multitool</li><li>Use the multitool on the relay.</li><li>Turn it on. It has already been configured for you to listen on.</li></ol> Simple as that. Now to listen to the private channels, you'll have to configure the intercoms. They are located on the front desk. Here is a list of frequencies for you to listen on.<br><ul><li>145.9 - Common Channel</li><li>144.7 - Private AI Channel</li><li>135.9 - Security Channel</li><li>135.7 - Engineering Channel</li><li>135.5 - Medical Channel</li><li>135.3 - Command Channel</li><li>135.1 - Science Channel</li><li>134.9 - Service Channel</li><li>134.7 - Supply Channel</li>"
@@ -0,0 +1,19 @@
/////////// thederelict items
/obj/item/paper/fluff/ruins/thederelict/equipment
info = "If the equipment breaks there should be enough spare parts in our engineering storage near the north east solar array."
name = "Equipment Inventory"
/obj/item/paper/fluff/ruins/thederelict/syndie_mission
name = "Mission Objectives"
info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"
/obj/item/paper/fluff/ruins/thederelict/nukie_objectives
name = "Objectives of a Nuclear Operative"
info = "<b>Objective #1</b>: Destroy the station with a nuclear device."
/obj/item/paper/crumpled/bloody/ruins/thederelict/unfinished
name = "unfinished paper scrap"
desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..."
info = "I, Victor Belyakov, do hereby leave my _- "
@@ -0,0 +1,4 @@
/////////// asteroid4 items
/obj/item/paper/fluff/ruins/asteroid4/extraction
info = "Extraction was successful! The disguise was perfect, the clowns never knew what hit 'em! Once I get back to base with the bananium samples I'll be rich, I tell you! RICH!"
@@ -0,0 +1,8 @@
/////////// bigderelict1 items
/obj/item/paper/crumpled/ruins/bigderelict1/manifest
info = "<i>A crumpled piece of manifest paper, out of the barely legible pen writing, you can see something about a warning involving whatever was originally in the crate.</i>"
/obj/item/paper/crumpled/ruins/bigderelict1/coward
icon_state = "scrap_bloodied"
info = "If anyone finds this, please, don't let my kids know I died a coward.."
@@ -0,0 +1,169 @@
//caravan ambush
/obj/item/wrench/caravan
color = "#ff0000"
desc = "A prototype of a new wrench design, allegedly the red color scheme makes it go faster."
name = "experimental wrench"
toolspeed = 0.3
/obj/item/screwdriver/caravan
color = "#ff0000"
desc = "A prototype of a new screwdriver design, allegedly the red color scheme makes it go faster."
name = "experimental screwdriver"
toolspeed = 0.3
random_color = FALSE
/obj/item/wirecutters/caravan
color = "#ff0000"
desc = "A prototype of a new wirecutter design, allegedly the red color scheme makes it go faster."
name = "experimental wirecutters"
toolspeed = 0.3
random_color = FALSE
/obj/item/crowbar/red/caravan
color = "#ff0000"
desc = "A prototype of a new crowbar design, allegedly the red color scheme makes it go faster."
name = "experimental crowbar"
toolspeed = 0.3
/obj/machinery/computer/shuttle/caravan
/obj/item/circuitboard/computer/caravan
build_path = /obj/machinery/computer/shuttle/caravan
/obj/item/circuitboard/computer/caravan/trade1
build_path = /obj/machinery/computer/shuttle/caravan/trade1
/obj/item/circuitboard/computer/caravan/pirate
build_path = /obj/machinery/computer/shuttle/caravan/pirate
/obj/item/circuitboard/computer/caravan/syndicate1
build_path = /obj/machinery/computer/shuttle/caravan/syndicate1
/obj/item/circuitboard/computer/caravan/syndicate2
build_path = /obj/machinery/computer/shuttle/caravan/syndicate2
/obj/item/circuitboard/computer/caravan/syndicate3
build_path = /obj/machinery/computer/shuttle/caravan/syndicate3
/obj/machinery/computer/shuttle/caravan/trade1
name = "Small Freighter Shuttle Console"
desc = "Used to control the Small Freighter."
circuit = /obj/item/circuitboard/computer/caravan/trade1
shuttleId = "caravantrade1"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland;caravantrade1_custom;caravantrade1_ambush"
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/Initialize()
. = ..()
GLOB.jam_on_wardec += src
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/Destroy()
GLOB.jam_on_wardec -= src
return ..()
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/trade1
name = "Small Freighter Navigation Computer"
desc = "Used to designate a precise transit location for the Small Freighter."
shuttleId = "caravantrade1"
lock_override = NONE
shuttlePortId = "caravantrade1_custom"
jumpto_ports = list("whiteship_away" = 1, "whiteship_home" = 1, "whiteship_z4" = 1, "caravantrade1_ambush" = 1)
view_range = 14
x_offset = -5
y_offset = -5
designate_time = 100
/obj/machinery/computer/shuttle/caravan/pirate
name = "Pirate Cutter Shuttle Console"
desc = "Used to control the Pirate Cutter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = LIGHT_COLOR_RED
circuit = /obj/item/circuitboard/computer/caravan/pirate
shuttleId = "caravanpirate"
possible_destinations = "caravanpirate_custom;caravanpirate_ambush"
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/pirate
name = "Pirate Cutter Navigation Computer"
desc = "Used to designate a precise transit location for the Pirate Cutter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "caravanpirate"
lock_override = NONE
shuttlePortId = "caravanpirate_custom"
jumpto_ports = list("caravanpirate_ambush" = 1)
view_range = 14
x_offset = 3
y_offset = -6
/obj/machinery/computer/shuttle/caravan/syndicate1
name = "Syndicate Fighter Shuttle Console"
desc = "Used to control the Syndicate Fighter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = LIGHT_COLOR_RED
req_access = list(ACCESS_SYNDICATE)
circuit = /obj/item/circuitboard/computer/caravan/syndicate1
shuttleId = "caravansyndicate1"
possible_destinations = "caravansyndicate1_custom;caravansyndicate1_ambush;caravansyndicate1_listeningpost"
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/syndicate1
name = "Syndicate Fighter Navigation Computer"
desc = "Used to designate a precise transit location for the Syndicate Fighter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "caravansyndicate1"
lock_override = NONE
shuttlePortId = "caravansyndicate1_custom"
jumpto_ports = list("caravansyndicate1_ambush" = 1, "caravansyndicate1_listeningpost" = 1)
view_range = 7
x_offset = 2
y_offset = 0
/obj/machinery/computer/shuttle/caravan/syndicate2
name = "Syndicate Fighter Shuttle Console"
desc = "Used to control the Syndicate Fighter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(ACCESS_SYNDICATE)
light_color = LIGHT_COLOR_RED
circuit = /obj/item/circuitboard/computer/caravan/syndicate2
shuttleId = "caravansyndicate2"
possible_destinations = "caravansyndicate2_custom;caravansyndicate2_ambush;caravansyndicate1_listeningpost"
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/syndicate2
name = "Syndicate Fighter Navigation Computer"
desc = "Used to designate a precise transit location for the Syndicate Fighter."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "caravansyndicate2"
lock_override = NONE
shuttlePortId = "caravansyndicate2_custom"
jumpto_ports = list("caravansyndicate2_ambush" = 1, "caravansyndicate1_listeningpost" = 1)
view_range = 7
x_offset = 0
y_offset = 2
/obj/machinery/computer/shuttle/caravan/syndicate3
name = "Syndicate Drop Ship Console"
desc = "Used to control the Syndicate Drop Ship."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
req_access = list(ACCESS_SYNDICATE)
light_color = LIGHT_COLOR_RED
circuit = /obj/item/circuitboard/computer/caravan/syndicate3
shuttleId = "caravansyndicate3"
possible_destinations = "caravansyndicate3_custom;caravansyndicate3_ambush;caravansyndicate3_listeningpost"
/obj/machinery/computer/camera_advanced/shuttle_docker/caravan/syndicate3
name = "Syndicate Drop Ship Navigation Computer"
desc = "Used to designate a precise transit location for the Syndicate Drop Ship."
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
shuttleId = "caravansyndicate3"
lock_override = NONE
shuttlePortId = "caravansyndicate3_custom"
jumpto_ports = list("caravansyndicate3_ambush" = 1, "caravansyndicate3_listeningpost" = 1)
view_range = 10
x_offset = -1
y_offset = -3
@@ -0,0 +1,35 @@
/obj/item/paper/fluff/ruins/exp_cloning/manual
name = "paper - 'H-11 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, you are testing the H-11 experimental cloning device!<br>
Using the H-11 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the clone option to initiate cloning!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times are roughly 90 seconds.
The cloning pod may be unlocked early after initial maturation is complete.</p><br>
<i>Please note that resulting clones will have a DEVELOPMENTAL DEFECT as a result of genetic drift. We hope to reduce this through further testing.<br>
Clones may also experience memory loss and radical changes in personality as a result of the cloning process.</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
/obj/item/paper/fluff/ruins/exp_cloning/log
name = "experiment log"
info = {"<h4>Day 1</h4>
We are very excited to be part of the first crew of the SC Irmanda!<br>
This ship is made to test an innovative FTL technology. I had some concerns at first, \
but the engineers assure me that it is safe and there is absolutely no risk of the external wings breaking off from the acceleration.<br>
We've been tasked with testing the latest model of the Thinktronic Cloning Pod. We'll stay in dock for a week before launching, but we're going to get started right away. \
If the engine is as fast as they say, we might not have the time to run all the routine tests on the cloned subject!<br>
<br>
<h4>Day 2</h4>
We cloned an unknown corpse that was given to us by the medical crew. The genetic replication is good enough to let the subject survive outside of the pod, \
but the cellular damage remains a concern for his long-term survival. For safety we will be keeping him in quarantine.<br>
We left him some books, but clearly we were too optimistic about his mental faculties. His brain seems to suffer from the same cloning decay that was caused by \
the previous models. We will run further tests to see if there are improvements.<br>
<h4>Day 4</h4>
It seems we'll be launching even sooner than expected! Apparently the press is starting to lose interest, so we have to cut short the pre-flight checks \
and give them something to talk about. Hopefully this will end up with increased funding...<br>
The crew has all been invited to the main hall, where we have seats for the initial FTL acceleration. Unfortunately the clone cannot leave the quarantine room \
without risking infection, so we will strap him into the bed and hope for the best. We can grow another clone if anything goes wrong, anyway.
<br>
<i>Professor Galen Linkovich</i>"}
@@ -0,0 +1,4 @@
/////////// crashedclownship items
/obj/item/paper/fluff/ruins/crashedclownship/true_nation
info = "The call has gone out! Our ancestral home has been rediscovered! Not a small patch of land, but a true clown nation, a true Clown Planet! We're on our way home at last!"
@@ -0,0 +1,40 @@
// crashedship / packer ship
//Areas
/area/awaymission/BMPship
name = "BMP Asteroids"
icon_state = "away"
/area/awaymission/BMPship/Aft
name = "Aft Block"
icon_state = "away1"
requires_power = TRUE
/area/awaymission/BMPship/Midship
name = "Midship Block"
icon_state = "away2"
requires_power = TRUE
/area/awaymission/BMPship/Fore
name = "Fore Block"
icon_state = "away3"
requires_power = TRUE
// crashedship items
/obj/item/paper/fluff/ruins/crashedship/scribbled
name = "scribbled note"
info = "The next person who takes one of my screwdrivers gets stabbed with one. They are MINE. - Love, Madsen"
/obj/item/paper/fluff/ruins/crashedship/captains_log
name = "Captain's log entry"
info = "I'm no scientist, but judging from the design and components, it seems to be some kind of teleporter. This thing is gonna be worth a lot of cash to the right man. The boys are excited, as they have every right to be, and I've let them crack into that case of beer we got. I normally wouldn't allow such a thing, but this is a time for celebration! It's not like a couple drinks will hurt anything."
/obj/item/paper/fluff/ruins/crashedship/old_diary
name = "Old Diary"
info = "DEAR DIARY: So we was doing our typical route when the captain says we've been picking up weird signals on some backwater planet. Madsen wanted to stay on course but he ain't the captain, so we went out of the way to check it out. There was lots of rocks on the way, but we got to the planet fine. Found a big fancy camp with nobody around and this big metal donut thing with NT stamps all over it right in the middle. Case of beer too. Captain reckons we can pass it off to some buyer in the Syndicate. Ingram says it's bad luck and that someone is going to come look for it but it sounds like better money than selling bad meat to jerky companies."
@@ -0,0 +1,14 @@
/////////// deepstorage items
/obj/item/paper/fluff/ruins/deepstorage/water_concern
name = "water concerns"
info = "To whoever keeps it up with the long, hot showers: you're going on the next ice-mining trip. If you feel the need to use up all the damn water during your 'relaxation' time, you sure as hell are gonna work for all that water!"
/obj/item/paper/fluff/ruins/deepstorage/hydro_notice
name = "hydroponics notice"
info = "Hydroponics is our life and blood here, if it dies then so do we. Keep the damn plants watered!"
/obj/item/paper/fluff/ruins/deepstorage/recycling_notice
name = "recycling notice"
info = "Please make sure to throw all excess waste into the crusher in the back! It's amazing what you can get out of what others consider 'garbage' if you run it through a giant crusher enough times."
@@ -0,0 +1,45 @@
/////////// listening station
/obj/item/paper/fluff/ruins/listeningstation/reports
info = "Nothing of interest to report."
/obj/item/paper/fluff/ruins/listeningstation/reports/july
name = "july report"
/obj/item/paper/fluff/ruins/listeningstation/reports/august
name = "august report"
/obj/item/paper/fluff/ruins/listeningstation/reports/september
name = "september report"
/obj/item/paper/fluff/ruins/listeningstation/reports/october
name = "october report"
/obj/item/paper/fluff/ruins/listeningstation/reports/november
name = "november report"
/obj/item/paper/fluff/ruins/listeningstation/reports/june
name = "june report"
info = "Nanotrasen communications have been noticeably less frequent recently. The pirate radio station I found last month has been transmitting pro-Nanotrasen propaganda. I will continue to monitor it."
/obj/item/paper/fluff/ruins/listeningstation/reports/may
name = "may report"
info = "Nothing of real interest to report this month. I have intercepted faint transmissions from what appears to be some sort of pirate radio station. They do not appear to be relevant to my assignment."
/obj/item/paper/fluff/ruins/listeningstation/reports/april
name = "april report"
info = "A good start to the operation: intercepted Nanotrasen military communications. A convoy is scheduled to transfer nuclear warheads to a new military base. This is as good a chance as any to get our hands on some heavy weaponry, I suggest we take it."
/obj/item/paper/fluff/ruins/listeningstation/receipt
name = "receipt"
info = "1 x Stechkin pistol - $600<br>1 x silencer - $200<br>shipping charge - $4360<br>total - $5160"
/obj/item/paper/fluff/ruins/listeningstation/odd_report
name = "odd report"
info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilized your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear its ugly head again. -DonkCo Operative #451"
/obj/item/paper/fluff/ruins/listeningstation/briefing
name = "mission briefing"
info = "<b>Mission Details</b>: You have been assigned to a newly constructed listening post constructed within an asteroid in Nanotrasen space to monitor their plasma mining operations. Accurate intel is crucial to the success of our operatives onboard, do not fail us."
@@ -0,0 +1,4 @@
/////////// miracle ruin
/obj/item/storage/backpack/satchel/flat/secret/miracle_ruin
reward_all_of_these = list(/obj/item/gun/energy/pulse/prize)
@@ -0,0 +1,53 @@
/////////// Oldstation items
/obj/item/paper/fluff/ruins/oldstation
name = "Cryo Awakening Alert"
info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
/obj/item/paper/fluff/ruins/oldstation/damagereport
name = "Damage Report"
info = "<b>*Damage Report*</b><br><br><b>Alpha Station</b> - Destroyed<br><br><b>Beta Station</b> - Catastrophic Damage. Medical, destroyed. Atmospherics, partially destroyed. Engine Core, destroyed.<br><br><b>Charlie Station</b> - Intact. Loss of oxygen to eastern side of main corridor.<br><br><b>Delta Station</b> - Intact. <b>WARNING</b>: Unknown force occupying Delta Station. Intent unknown. Species unknown. Numbers unknown.<br><br>Recommendation - Reestablish station powernet via solar array. Reestablish station atmospherics system to restore air."
/obj/item/paper/fluff/ruins/oldstation/protosuit
name = "B01-RIG Hardsuit Report"
info = "<b>*Prototype Hardsuit*</b><br><br>The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \
exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.<br><br>The B01 however suffers \
a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \
resulting in the user being unable to see long distances.<br><br>The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments."
/obj/item/paper/fluff/ruins/oldstation/protohealth
name = "Health Analyser Report"
info = "<b>*Health Analyser*</b><br><br>The portable Health Analyser is essentially a handheld variant of a health analyser. Years of research have concluded with this device which is \
capable of diagnosing even the most critical, obscure or technical injuries any humanoid entity is suffering in an easy to understand format that even a non-trained health professional \
can understand.<br><br>The health analyser is expected to go into full production as standard issue medical kit."
/obj/item/paper/fluff/ruins/oldstation/protogun
name = "K14 Energy Gun Report"
info = "<b>*K14-Multiphase Energy Gun*</b><br><br>The K14 Prototype Energy Gun is the first Energy Rifle that has been successfully been able to not only hold a larger ammo charge \
than other gun models, but is capable of swapping between different energy projectile types on command with no incidents.<br><br>The weapon still suffers several drawbacks, its alternative, \
non laser fire mode, can only fire one round before exhausting the energy cell, the weapon also remains prohibitively expensive, nonetheless NT Market Research fully believe this weapon \
will form the backbone of our Energy weapon catalogue.<br><br>The K14 is expected to undergo revision to fix the ammo issues, the K15 is expected to replace the 'stun' setting with a \
'disable' setting in an attempt to bypass the ammo issues."
/obj/item/paper/fluff/ruins/oldstation/protosing
name = "Singularity Generator"
info = "<b>*Singularity Generator*</b><br><br>Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \
ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \
operational.<br><br>The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \
generators can ever hope to produce. "
/obj/item/paper/fluff/ruins/oldstation/protoinv
name = "Laboratory Inventory"
info = "<b>*Inventory*</b><br><br>(1) Prototype Hardsuit<br><br>(1)Health Analyser<br><br>(1)Prototype Energy Gun<br><br>(1)Singularity Generation Disk<br><br><b>DO NOT REMOVE WITHOUT \
THE CAPTAIN AND RESEARCH DIRECTOR'S AUTHORISATION</b>"
/obj/item/paper/fluff/ruins/oldstation/report
name = "Crew Reawakening Report"
info = "Artificial Program's report to surviving crewmembers.<br><br>Crew were placed into cryostasis on March 10th, 2445.<br><br>Crew were awoken from cryostasis around June, 2557.<br><br> \
<b>SIGNIFICANT EVENTS OF NOTE</b><br>1: The primary radiation detectors were taken offline after 112 years due to power failure, secondary radiation detectors showed no residual \
radiation on station. Deduction, primarily detector was malfunctioning and was producing a radiation signal when there was none.<br><br>2: A data burst from a nearby Nanotrasen Space \
Station was received, this data burst contained research data that has been uploaded to our RnD labs.<br><br>3: Unknown invasion force has occupied Delta station."
/obj/item/paper/fluff/ruins/oldstation/generator_manual
name = "S.U.P.E.R.P.A.C.M.A.N.-type portable generator manual"
info = "You can barely make out a faded sentence... <br><br> Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid."
@@ -0,0 +1,28 @@
/////////// originalcontent items
/obj/item/paper/crumpled/ruins/originalcontent
desc = "<i>Various scrawled out drawings and sketches reside on the paper, apparently he didn't much care for these drawings.</i>"
/obj/item/paper/pamphlet/ruin/originalcontent
icon = 'icons/obj/fluff.dmi'
/obj/item/paper/pamphlet/ruin/originalcontent/stickman
name = "Painting - 'BANG'"
info = "<i>This picture depicts a crudely-drawn stickman firing a crudely-drawn gun.</i>"
icon_state = "painting4"
/obj/item/paper/pamphlet/ruin/originalcontent/treeside
name = "Painting - 'Treeside'"
info = "<i>This picture depicts a sunny day on a lush hillside, set under a shaded tree.</i>"
icon_state = "painting1"
/obj/item/paper/pamphlet/ruin/originalcontent/pennywise
name = "Painting - 'Pennywise'"
info = "<i>This picture depicts a smiling clown. Something doesn't feel right about this..</i>"
icon_state = "painting3"
/obj/item/paper/pamphlet/ruin/originalcontent/yelling
name = "Painting - 'Hands-On-Face'"
info = "<i>This picture depicts a man yelling on a bridge for no apparent reason.</i>"
icon_state = "painting2"
@@ -0,0 +1,12 @@
/////////// spacehotel items
/obj/item/paper/fluff/ruins/spacehotel/notice
name = "!NOTICE!"
info = "<bold>!NOTICE!</bold><br><br><center>We are expecting arriving guests soon from a nearby station! Stay sharp and make sure guests enjoy their time spent here. Don't think you can sneak off while they're here, either.</center>"
/obj/item/paper/pamphlet/ruin/spacehotel
name = "hotel pamphlet"
info = "<center><b>The Twin Nexus Hotel</center></b><br><center><i>A place of Sanctuary</i></center><br><br><center>Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.</center>"
@@ -0,0 +1,12 @@
/////////// ruined whiteship
/obj/item/circuitboard/computer/white_ship/ruin
build_path = /obj/machinery/computer/shuttle/white_ship/ruin
/obj/machinery/computer/shuttle/white_ship/ruin
shuttleId = "whiteship_ruin"
circuit = /obj/item/circuitboard/computer/white_ship/ruin
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship/ruin
shuttleId = "whiteship_ruin"