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/obj/item/zombie_hand
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name = "zombie claw"
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desc = "A zombie's claw is its primary tool, capable of infecting \
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humans, butchering all other living things to \
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sustain the zombie, smashing open airlock doors and opening \
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child-safe caps on bottles."
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item_flags = ABSTRACT | DROPDEL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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var/icon_left = "bloodhand_left"
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var/icon_right = "bloodhand_right"
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hitsound = 'sound/hallucinations/growl1.ogg'
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force = 21 // Just enough to break airlocks with melee attacks
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damtype = "brute"
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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/obj/item/zombie_hand/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/zombie_hand/equipped(mob/user, slot)
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. = ..()
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//these are intentionally inverted
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var/i = user.get_held_index_of_item(src)
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if(!(i % 2))
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icon_state = icon_left
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else
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icon_state = icon_right
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/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(!proximity_flag)
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return
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else if(isliving(target))
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if(ishuman(target))
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try_to_zombie_infect(target)
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else
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check_feast(target, user)
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/proc/try_to_zombie_infect(mob/living/carbon/human/target)
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CHECK_DNA_AND_SPECIES(target)
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if(NOZOMBIE in target.dna.species.species_traits)
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// cannot infect any NOZOMBIE subspecies (such as high functioning
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// zombies)
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return
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var/obj/item/organ/zombie_infection/infection
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infection = target.getorganslot(ORGAN_SLOT_ZOMBIE)
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if(!infection)
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infection = new()
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infection.Insert(target)
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/obj/item/zombie_hand/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(isliving(user))
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var/mob/living/L = user
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var/obj/item/bodypart/O = L.get_bodypart(BODY_ZONE_HEAD)
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if(O)
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O.dismember()
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return (BRUTELOSS)
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/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
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if(target.stat == DEAD)
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var/hp_gained = target.maxHealth
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target.gib()
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// zero as argument for no instant health update
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user.adjustBruteLoss(-hp_gained, 0)
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user.adjustToxLoss(-hp_gained, 0)
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user.adjustFireLoss(-hp_gained, 0)
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user.adjustCloneLoss(-hp_gained, 0)
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user.updatehealth()
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user.adjustBrainLoss(-hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!"
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user.nutrition = min(user.nutrition + hp_gained, NUTRITION_LEVEL_FULL)
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@@ -0,0 +1,96 @@
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/obj/item/organ/zombie_infection
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name = "festering ooze"
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desc = "A black web of pus and viscera."
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zone = BODY_ZONE_HEAD
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slot = ORGAN_SLOT_ZOMBIE
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icon_state = "blacktumor"
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var/causes_damage = TRUE
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var/datum/species/old_species = /datum/species/human
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var/living_transformation_time = 30
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var/converts_living = FALSE
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var/revive_time_min = 450
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var/revive_time_max = 700
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var/timer_id
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/obj/item/organ/zombie_infection/Initialize()
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. = ..()
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if(iscarbon(loc))
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Insert(loc)
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GLOB.zombie_infection_list += src
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/obj/item/organ/zombie_infection/Destroy()
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GLOB.zombie_infection_list -= src
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. = ..()
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/obj/item/organ/zombie_infection/Insert(var/mob/living/carbon/M, special = 0)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/organ/zombie_infection/Remove(mob/living/carbon/M, special = 0)
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. = ..()
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STOP_PROCESSING(SSobj, src)
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if(iszombie(M) && old_species)
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M.set_species(old_species)
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if(timer_id)
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deltimer(timer_id)
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/obj/item/organ/zombie_infection/on_find(mob/living/finder)
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to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
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web of pus and viscera, bound tightly around the brain like some \
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biological harness.</span>")
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/obj/item/organ/zombie_infection/process()
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if(!owner)
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return
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if(!(src in owner.internal_organs))
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Remove(owner)
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if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
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owner.adjustToxLoss(1)
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if (prob(10))
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to_chat(owner, "<span class='danger'>You feel sick...</span>")
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if(timer_id)
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return
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if(owner.suiciding)
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return
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if(owner.stat != DEAD && !converts_living)
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return
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if(!owner.getorgan(/obj/item/organ/brain))
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return
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if(!iszombie(owner))
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to_chat(owner, "<span class='cultlarge'>You can feel your heart stopping, but something isn't right... \
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life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
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not even death can stop, you will rise again!</span>")
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var/revive_time = rand(revive_time_min, revive_time_max)
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var/flags = TIMER_STOPPABLE
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timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
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/obj/item/organ/zombie_infection/proc/zombify()
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timer_id = null
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if(!converts_living && owner.stat != DEAD)
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return
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if(!iszombie(owner))
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old_species = owner.dna.species.type
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owner.set_species(/datum/species/zombie/infectious)
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var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
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//Fully heal the zombie's damage the first time they rise
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owner.setToxLoss(0, 0)
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owner.setOxyLoss(0, 0)
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owner.heal_overall_damage(INFINITY, INFINITY, INFINITY, FALSE, FALSE, TRUE)
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if(!owner.revive())
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return
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owner.grab_ghost()
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owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.p_they()][stand_up ? " stagger to [owner.p_their()] feet and" : ""] gain a ravenous hunger in [owner.p_their()] eyes!</span>", "<span class='alien'>You HUNGER!</span>")
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playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
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owner.do_jitter_animation(living_transformation_time)
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owner.Stun(living_transformation_time)
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to_chat(owner, "<span class='alertalien'>You are now a zombie!</span>")
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/obj/item/organ/zombie_infection/nodamage
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causes_damage = FALSE
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