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@@ -0,0 +1,62 @@
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//we vlambeer now
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/obj/proc/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
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if(!M || !M.client || duration <= 0)
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return
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var/client/C = M.client
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if (C.prefs.screenshake==0)
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return
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var/oldx = C.pixel_x
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var/oldy = C.pixel_y
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var/clientscreenshake = (C.prefs.screenshake * 0.01)
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var/max = (strength*clientscreenshake) * world.icon_size
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var/min = -((strength*clientscreenshake) * world.icon_size)
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for(var/i in 0 to duration-1)
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if (i == 0)
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animate(C, pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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else
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animate(pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
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animate(pixel_x=oldx, pixel_y=oldy, time=1)
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/obj/item/gun/energy
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recoil = 0.1
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/obj/item/gun/energy/kinetic_accelerator
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recoil = 0.5
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/obj/item/gun/ballistic
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recoil = 0.25
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/obj/item/gun/ballistic/shotgun
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recoil = 1
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/obj/item/gun/ballistic/revolver
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recoil = 0.5
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/obj/item/gun/ballistic/revolver/doublebarrel
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recoil = 1
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/obj/item/gun/syringe
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recoil = 0.1
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/obj/item/pneumatic_cannon/fire_items(turf/target, mob/user)
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. = ..()
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shake_camera(user, (pressureSetting * 0.75 + 1), (pressureSetting * 0.75))
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/obj/item/attack(mob/living/M, mob/living/user)
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. = ..()
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if(force >= 15)
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shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
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if(M.client)
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switch (M.client.prefs.damagescreenshake)
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if (1)
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shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
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if (2)
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if (!M.canmove)
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shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
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/obj/item/attack_obj(obj/O, mob/living/user)
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. = ..()
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if(force >= 20)
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shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))
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@@ -0,0 +1,7 @@
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/obj/effect/spawner/lootdrop/keg
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name = "random keg spawner"
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lootcount = 1
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loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
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/obj/structure/reagent_dispensers/keg/aphro = 2,
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/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
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/obj/structure/reagent_dispensers/keg/gargle = 1)
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@@ -0,0 +1,4 @@
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon = 'modular_citadel/icons/obj/projectiles_impact.dmi'
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icon_state = "impact_wavemotion"
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@@ -0,0 +1,4 @@
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon = 'modular_citadel/icons/obj/projectiles_muzzle.dmi'
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icon_state = "muzzle_wavemotion"
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@@ -0,0 +1,4 @@
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon = 'modular_citadel/icons/obj/projectiles_tracer.dmi'
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icon_state = "tracer_wavemotion"
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@@ -0,0 +1,5 @@
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/obj/effect/temp_visual/souldeath
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name = "soul death"
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icon = 'modular_citadel/icons/effects/souldeath.dmi'
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icon_state = "souldeath"
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duration = 30
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@@ -0,0 +1,83 @@
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//Polychromatic Knight Badge
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/obj/item/card/id/knight
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var/id_color = "#00FF00" //defaults to green
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name = "knight badge"
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icon = 'modular_citadel/icons/obj/id.dmi'
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icon_state = "knight"
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desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
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/obj/item/card/id/knight/update_label(newname, newjob)
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. = ..()
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if(newname || newjob)
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name = "[(!newname) ? "identification card" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
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return
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name = "[(!registered_name) ? "identification card" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
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/obj/item/card/id/knight/update_icon()
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var/mutable_appearance/id_overlay = mutable_appearance('modular_citadel/icons/obj/id.dmi', "knight_overlay")
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if(id_color)
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id_overlay.color = id_color
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cut_overlays()
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add_overlay(id_overlay)
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/obj/item/card/id/knight/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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return
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if(user.incapacitated() || !istype(user))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
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if(energy_color_input)
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id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
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update_icon()
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/obj/item/card/id/knight/Initialize()
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. = ..()
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update_icon()
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/obj/item/card/id/knight/examine(mob/user)
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..()
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to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
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//=================================================
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/obj/item/emagrecharge
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name = "electromagnet charging device"
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desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices."
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icon = 'icons/obj/module.dmi'
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icon_state = "cell_mini"
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item_flags = NOBLUDGEON
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var/uses = 5 //Dictates how many charges the device adds to compatible items
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/obj/item/emagrecharge/examine(mob/user)
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. = ..()
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if(uses)
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to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
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else
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to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
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/obj/item/card/emag
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var/uses = 10
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/obj/item/card/emag/examine(mob/user)
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. = ..()
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to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
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/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/emagrecharge))
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var/obj/item/emagrecharge/ER = W
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if(ER.uses)
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uses += ER.uses
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to_chat(user, "<span class='notice'>You have added [ER.uses] charges to [src]. It now has [uses] charges.</span>")
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playsound(src, "sparks", 100, 1)
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ER.uses = 0
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else
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to_chat(user, "<span class='warning'>[ER] has no charges left.</span>")
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return
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. = ..()
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@@ -0,0 +1,15 @@
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/obj/item
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var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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// lazy for screaming.
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/obj/item/clothing/head/xenos
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alternate_screams = list('sound/voice/hiss6.ogg')
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/obj/item/clothing/head/cardborg
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alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
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/obj/item/clothing/head/ushanka
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alternate_screams = list('modular_citadel/sound/misc/cyka1.ogg', 'modular_citadel/sound/misc/cheekibreeki.ogg')
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/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
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return
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@@ -0,0 +1,92 @@
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/* BALLS - GLORIOUS BALLS
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//
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// Includes:-
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// 1) Tennis balls, lines 10 - 92
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//
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//
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//
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*/
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/obj/item/toy/tennis
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name = "tennis ball"
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desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
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icon = 'modular_citadel/icons/obj/balls.dmi'
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icon_state = "tennis_classic"
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lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
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item_state = "tennis_classic"
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alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
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slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
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throw_range = 14
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
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altafterattack(A, user, TRUE, params)
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return TRUE
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/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
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if(istype(user))
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user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
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return TRUE
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/obj/item/toy/tennis/rainbow
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name = "pseudo-euclidean interdimensional tennis sphere"
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desc = "A tennis ball from another plane of existance. Really groovy."
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icon_state = "tennis_rainbow"
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item_state = "tennis_rainbow"
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actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
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/obj/item/toy/tennis/rainbow/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak)
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/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
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name = "Katlin's Ball"
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desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
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icon_state = "tennis_izzy"
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item_state = "tennis_izzy"
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/obj/item/toy/tennis/red //da red wuns go fasta
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name = "red tennis ball"
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desc = "A red tennis ball. It goes three times faster!"
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icon_state = "tennis_red"
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item_state = "tennis_red"
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throw_speed = 9
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/obj/item/toy/tennis/yellow //because yellow is hot I guess
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name = "yellow tennis ball"
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desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
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icon_state = "tennis_yellow"
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item_state = "tennis_yellow"
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resistance_flags = FIRE_PROOF
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/obj/item/toy/tennis/green //pestilence
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name = "green tennis ball"
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desc = "A green tennis ball. It seems to have an impermeable coating."
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icon_state = "tennis_green"
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item_state = "tennis_green"
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permeability_coefficient = 0.9
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/obj/item/toy/tennis/cyan //electric
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name = "cyan tennis ball"
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desc = "A cyan tennis ball. It seems to have odd electrical properties."
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icon_state = "tennis_cyan"
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item_state = "tennis_cyan"
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siemens_coefficient = 0.9
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/obj/item/toy/tennis/blue //reliability
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name = "blue tennis ball"
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desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
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icon_state = "tennis_blue"
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item_state = "tennis_blue"
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max_integrity = 300
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/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
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name = "purple tennis ball"
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desc = "A purple tennis ball. It seems to have an acid-resistant coating."
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icon_state = "tennis_purple"
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item_state = "tennis_purple"
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resistance_flags = ACID_PROOF
|
||||
|
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/datum/action/item_action/squeeze
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name = "Squeak!"
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@@ -0,0 +1,61 @@
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/obj/item/boombox
|
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name = "boombox"
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desc = "A dusty, gray, bulky, battery-powered, auto-looping stereo cassette player. An ancient relic from prehistoric times on that one planet with humans and stuff. Yeah, that one."
|
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icon = 'modular_citadel/icons/obj/boombox.dmi'
|
||||
icon_state = "raiqbawks_off"//PLACEHOLDER UNTIL SOMEONE SPRITES PLAIN NON-FANCY BOOMBOXES
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
var/baseiconstate = "raiqbawks"
|
||||
var/boomingandboxing = FALSE
|
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var/list/availabletrackids
|
||||
|
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/obj/item/boombox/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(boomingandboxing)
|
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SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
|
||||
boomingandboxing = FALSE
|
||||
to_chat(user, "<span class='notice'>You flip a switch on [src], and the music immediately stops.")
|
||||
update_icon()
|
||||
return
|
||||
if(!availabletrackids || !availabletrackids.len)
|
||||
to_chat(user, "<span class='notice'>[src] flashes as you prod it senselessly. It doesn't have any songs stored on it.</span>")
|
||||
return
|
||||
if(!boomingandboxing)
|
||||
var/list/tracklist = list()
|
||||
for(var/datum/track/S in SSjukeboxes.songs)
|
||||
if(istype(S) && S.song_associated_id in availabletrackids)
|
||||
tracklist[S.song_name] = S
|
||||
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
|
||||
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
|
||||
return
|
||||
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, tracklist[selected])
|
||||
if(jukeboxslottotake)
|
||||
boomingandboxing = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/boombox/Destroy(mob/user)
|
||||
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
|
||||
. = ..()
|
||||
|
||||
/obj/item/boombox/update_icon()
|
||||
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
|
||||
return
|
||||
|
||||
/obj/item/boombox/raiq
|
||||
name = "Miami Boomer"
|
||||
desc = "A shiny, fashionable boombox filled to the brim with neon lights, synthesizers, gang violence, and broken R keys. A worn-out sticker on the back states \"Includes three kickin' beats!\""
|
||||
icon_state = "raiqbawks_off"
|
||||
baseiconstate = "raiqbawks"
|
||||
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
|
||||
|
||||
/obj/item/boombox/raiq/update_icon()
|
||||
. = ..()
|
||||
if(boomingandboxing)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/boombox/raiq/process()
|
||||
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
|
||||
return
|
||||
@@ -0,0 +1,12 @@
|
||||
/obj/item/circuitboard/machine/kinkmate
|
||||
name = "Kinkmate Vendor (Machine Board)"
|
||||
build_path = /obj/machinery/vending/kink
|
||||
req_components = list(/obj/item/vending_refill/kink = 3)
|
||||
|
||||
/obj/item/circuitboard/machine/autoylathe
|
||||
name = "Autoylathe (Machine Board)"
|
||||
build_path = /obj/machinery/autoylathe
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 3,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
@@ -0,0 +1,4 @@
|
||||
/obj/item/aicard/potato
|
||||
name = "Potat-OS"
|
||||
desc = "A storage device for possibly malfunctioning AIs. Go on. Get a big fat eyeful. With your big fat eyes."
|
||||
icon = 'modular_citadel/icons/aicards.dmi'
|
||||
@@ -0,0 +1,21 @@
|
||||
//Will include consumable gene mods in the future.
|
||||
|
||||
/obj/item/genemod
|
||||
name = "genetic modifier"
|
||||
desc = "Microbodies which can grow, morph, or otherwise change an organism into something else."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "dnainjector"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/applied_region = "chest"
|
||||
var/list/add_mutations = list()
|
||||
var/list/remove_mutations = list()
|
||||
|
||||
var/list/add_mutations_static = list()
|
||||
var/list/remove_mutations_static = list()
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/genemod/proc/use(mob/living/carbon/human/target)
|
||||
return
|
||||
@@ -0,0 +1,10 @@
|
||||
/obj/item/encryptionkey/heads/qm
|
||||
name = "\proper the quartermaster's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list("Supply" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/hop
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
|
||||
channels = list("Service" = 1, "Command" = 1)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
/obj/item/radio/headset/heads/qm
|
||||
name = "\proper the quartermaster's headset"
|
||||
desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/qm
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
/obj/item/electropack/shockcollar
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
var/tagname = null
|
||||
|
||||
/datum/design/electropack/shockcollar
|
||||
name = "Shockcollar"
|
||||
id = "shockcollar"
|
||||
build_type = AUTOLATHE
|
||||
build_path = /obj/item/electropack/shockcollar
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_hand(mob/user)
|
||||
if(loc == user && user.get_item_by_slot(SLOT_NECK))
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown != 0)
|
||||
return
|
||||
shock_cooldown = 1
|
||||
spawn(100)
|
||||
shock_cooldown = 0
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
|
||||
var/option = "Change Name"
|
||||
option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
|
||||
switch(option)
|
||||
if("Change Name")
|
||||
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
|
||||
if(t)
|
||||
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
if("Change Frequency")
|
||||
if(!ishuman(user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<SK><BR>
|
||||
<B>Frequency/Code</B> for shock collar:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
</SK>"}
|
||||
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
@@ -0,0 +1,53 @@
|
||||
/obj/item/nullrod/rosary
|
||||
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rosary"
|
||||
item_state = null
|
||||
name = "prayer beads"
|
||||
desc = "A set of prayer beads used by many of the more traditional religions in space"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
var/praying = FALSE
|
||||
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
|
||||
|
||||
/obj/item/nullrod/rosary/Initialize()
|
||||
.=..()
|
||||
if(GLOB.religion)
|
||||
deity_name = GLOB.deity
|
||||
|
||||
/obj/item/nullrod/rosary/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!user.mind || user.mind.assigned_role != "Chaplain")
|
||||
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
|
||||
return
|
||||
|
||||
if(praying)
|
||||
to_chat(user, "<span class='notice'>You are already using [src].</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
|
||||
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
|
||||
|
||||
praying = TRUE
|
||||
if(do_after(user, 100, target = M))
|
||||
if(istype(M, /mob/living/carbon/human)) // This probably should not work on catpeople. They're unholy abominations.
|
||||
var/mob/living/carbon/human/target = M
|
||||
|
||||
if(iscultist(M) || is_servant_of_ratvar(M)) //ripped from holywater code.
|
||||
if(iscultist(M))
|
||||
SSticker.mode.remove_cultist(M.mind, FALSE, TRUE)
|
||||
else if(is_servant_of_ratvar(M))
|
||||
remove_servant_of_ratvar(M)
|
||||
|
||||
to_chat(target, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
|
||||
target.adjustToxLoss(-5, TRUE, TRUE)
|
||||
target.adjustOxyLoss(-5)
|
||||
target.adjustBruteLoss(-5)
|
||||
target.adjustFireLoss(-5)
|
||||
|
||||
praying = FALSE
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
|
||||
praying = FALSE
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/bikehorn/silver
|
||||
name = "silver bike horn"
|
||||
desc = "A shiny bike horn handcrafted in the artisan workshops of Mars, with superior kevlar-reinforced rubber bulb attached to a polished plasteel reed horn."
|
||||
attack_verb = list("elegantly HONKED")
|
||||
icon = 'modular_citadel/icons/obj/honk.dmi'
|
||||
icon_state = "silverhorn"
|
||||
|
||||
/obj/item/bikehorn/bluespacehonker
|
||||
name = "bluespace bike horn"
|
||||
desc = "A normal bike horn colored blue and has bluespace dust held in to reed horn allowing for silly honks through space and time, into your in childhood."
|
||||
attack_verb = list("HONKED in bluespace", "HONKED", "quantumly HONKED")
|
||||
icon = 'modular_citadel/icons/obj/honk.dmi'
|
||||
icon_state = "bluespacehonker"
|
||||
|
||||
/obj/item/bikehorn/bluespacehonker/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "bshonk", /datum/mood_event/bshonk)
|
||||
return ..()
|
||||
@@ -0,0 +1,26 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "ipcmeat"
|
||||
desc = "Gross robot meat."
|
||||
filling_color = "#000000"
|
||||
tastes = list("metal" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "mothmeat"
|
||||
desc = "Moth meat."
|
||||
filling_color = "#BF896B"
|
||||
tastes = list("insects" = 1)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
|
||||
icon = 'modular_citadel/icons/obj/foods.dmi'
|
||||
icon_state = "birdmeat"
|
||||
desc = "Quality bird meat."
|
||||
filling_color = "#BF896B"
|
||||
tastes = list("chicken" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
desc = "Furry meat. WHO DID THIS?!"
|
||||
filling_color = "#6B8E23"
|
||||
tastes = list("brains" = 1, "meat" = 1)
|
||||
@@ -0,0 +1,383 @@
|
||||
/*/////////////////////////////////////////////////////////////////////////
|
||||
///////////// The TRUE Energy Sword ///////////////////////////
|
||||
*//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx
|
||||
name = "non-eutactic blade"
|
||||
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
|
||||
icon_state = "cxsword_hilt"
|
||||
icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
|
||||
item_state = "cxsword"
|
||||
lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
|
||||
force = 3
|
||||
force_on = 21
|
||||
throwforce = 5
|
||||
throwforce_on = 20
|
||||
hitsound = "swing_hit" //it starts deactivated
|
||||
hitsound_on = 'sound/weapons/nebhit.ogg'
|
||||
attack_verb_off = list("tapped", "poked")
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
|
||||
armour_penetration = 10
|
||||
block_chance = 35
|
||||
light_color = "#37FFF7"
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
//Broken version. Not a toy, but not as strong.
|
||||
/obj/item/melee/transforming/energy/sword/cx/broken
|
||||
name = "misaligned non-eutactic blade"
|
||||
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
|
||||
force_on = 15 //As strong a survival knife/bone dagger
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
|
||||
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
|
||||
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
|
||||
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/chaplain
|
||||
name = "divine lightblade"
|
||||
force_on = 20 //haha i'll regret this
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
|
||||
//OBLIGATORY TOY MEMES /////////////////////////////////////
|
||||
|
||||
/obj/item/toy/sword/cx
|
||||
name = "\improper DX Non-Euplastic LightSword"
|
||||
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
|
||||
icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
|
||||
icon_state = "cxsword_hilt"
|
||||
item_state = "cxsword"
|
||||
lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
|
||||
active = FALSE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
light_color = "#37FFF7"
|
||||
var/light_brightness = 3
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/attack_self(mob/user)
|
||||
active = !( active )
|
||||
|
||||
if (active)
|
||||
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("slashed", "stabbed", "ravaged")
|
||||
set_light(light_brightness)
|
||||
update_icon()
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
|
||||
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
set_light(0)
|
||||
update_icon()
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/toy/sword/cx/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(active)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/toy/sword/cx/AltClick(mob/living/user)
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/toy/sword/cx))
|
||||
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
|
||||
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
|
||||
new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// HYPEREUTACTIC Blades /////////////////////////
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic
|
||||
icon = 'modular_citadel/icons/eutactic/item/hypereutactic.dmi'
|
||||
icon_state = "hypereutactic"
|
||||
lefthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi'
|
||||
item_state = "hypereutactic"
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
name = "hypereutactic blade"
|
||||
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
|
||||
force = 7
|
||||
force_unwielded = 7
|
||||
force_wielded = 40
|
||||
wieldsound = 'sound/weapons/nebon.ogg'
|
||||
unwieldsound = 'sound/weapons/neboff.ogg'
|
||||
hitsound_on = 'sound/weapons/nebhit.ogg'
|
||||
slowdown_wielded = 1
|
||||
armour_penetration = 60
|
||||
light_color = "#37FFF7"
|
||||
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
|
||||
spinnable = FALSE
|
||||
total_mass_on = 4
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_blade")
|
||||
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_gem")
|
||||
|
||||
if(light_color)
|
||||
blade_overlay.color = light_color
|
||||
gem_overlay.color = light_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(gem_overlay)
|
||||
|
||||
if(wielded)
|
||||
add_overlay(blade_overlay)
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
||||
gem_inhand.color = light_color
|
||||
. += gem_inhand
|
||||
if(wielded)
|
||||
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
|
||||
blade_inhand.color = light_color
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
|
||||
..()
|
||||
if(!hacked)
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
|
||||
. = ..()
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
////////////////// TOY VERSION /////////////////////////////
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
force_unwielded = 0
|
||||
force_wielded = 0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
slowdown_wielded = 0
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
|
||||
//////// Tatortot NEB /////////////// (same stats as regular esword)
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor
|
||||
name = "\improper Dragon's Tooth Sword"
|
||||
desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
|
||||
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
|
||||
It appears to have a wooden grip and a shaved down guard."
|
||||
icon_state = "cxsword_hilt_traitor"
|
||||
force_on = 30
|
||||
armour_penetration = 50
|
||||
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
|
||||
block_chance = 50
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
light_color = "#37F0FF"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
//RAINBOW MEMES
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
desc = "A custom-built toy with fancy rainbow lights built-in."
|
||||
hacked = TRUE
|
||||
@@ -0,0 +1,57 @@
|
||||
/obj/item/melee/classic_baton
|
||||
var/last_hit = 0
|
||||
var/stun_stam_cost_coeff = 1.25
|
||||
var/hardstun_ds = 1
|
||||
var/softstun_ds = 0
|
||||
var/stam_dmg = 30
|
||||
cooldown = 20
|
||||
total_mass = 3.75
|
||||
|
||||
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
|
||||
if(!on)
|
||||
return ..()
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
add_fingerprint(user)
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
|
||||
user.Knockdown(60 * force)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
|
||||
else
|
||||
user.take_bodypart_damage(2*force)
|
||||
return
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(!isliving(target))
|
||||
return
|
||||
if (user.a_intent == INTENT_HARM)
|
||||
if(!..())
|
||||
return
|
||||
if(!iscyborg(target))
|
||||
return
|
||||
else
|
||||
if(last_hit + cooldown < world.time)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
return
|
||||
if(check_martial_counter(H, user))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
|
||||
log_combat(user, target, "stunned", src)
|
||||
src.add_fingerprint(user)
|
||||
target.visible_message("<span class ='danger'>[user] has knocked down [target] with [src]!</span>", \
|
||||
"<span class ='userdanger'>[user] has knocked down [target] with [src]!</span>")
|
||||
if(!iscarbon(user))
|
||||
target.LAssailant = null
|
||||
else
|
||||
target.LAssailant = user
|
||||
last_hit = world.time
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
|
||||
@@ -0,0 +1,29 @@
|
||||
// Citadel's Vtech Controller
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl
|
||||
name = "vTec Control"
|
||||
desc = "Allows finer-grained control of the vTec speed boost."
|
||||
action_icon = 'icons/mob/actions.dmi'
|
||||
action_icon_state = "Chevron_State_0"
|
||||
|
||||
var/currentState = 0
|
||||
var/maxReduction = 2
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(usr)
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = maxReduction
|
||||
if (1)
|
||||
self.speed -= maxReduction*0.5
|
||||
if (2)
|
||||
self.speed -= maxReduction*1.25
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
@@ -0,0 +1,175 @@
|
||||
//help I have no idea what I'm doing
|
||||
|
||||
/obj/item/storage/firstaid
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
|
||||
/obj/item/storage/firstaid/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
icon_state = "burn"
|
||||
|
||||
/obj/item/storage/firstaid/fire/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/toxin
|
||||
icon_state = "toxin"
|
||||
|
||||
/obj/item/storage/firstaid/toxin/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/o2
|
||||
icon_state = "oxy"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone
|
||||
icon_state = "rad"
|
||||
|
||||
/obj/item/storage/firstaid/radbgone/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
|
||||
|
||||
/obj/item/storage/firstaid/tactical
|
||||
icon_state = "tactical"
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon = 'modular_citadel/icons/firstaid.dmi'
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 12
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/regular
|
||||
icon_state = "firstaid-mini"
|
||||
desc = "A hypospray kit with general use vials."
|
||||
|
||||
/obj/item/storage/hypospraykit/regular/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/fire
|
||||
name = "burn treatment hypospray kit"
|
||||
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
|
||||
icon_state = "burn-mini"
|
||||
item_state = "firstaid-ointment"
|
||||
|
||||
/obj/item/storage/hypospraykit/fire/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/burn(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin
|
||||
name = "toxin treatment hypospray kit"
|
||||
icon_state = "toxin-mini"
|
||||
item_state = "firstaid-toxin"
|
||||
|
||||
/obj/item/storage/hypospraykit/toxin/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/o2
|
||||
name = "oxygen deprivation hypospray kit"
|
||||
icon_state = "oxy-mini"
|
||||
item_state = "firstaid-o2"
|
||||
|
||||
/obj/item/storage/hypospraykit/o2/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/oxygen(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge
|
||||
name = "organomegaly trauma hypospray kit"
|
||||
icon_state = "enlarge-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/enlarge(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/brute
|
||||
name = "brute trauma hypospray kit"
|
||||
icon_state = "brute-mini"
|
||||
item_state = "firstaid-brute"
|
||||
|
||||
/obj/item/storage/hypospraykit/brute/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/brute(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical
|
||||
name = "combat hypospray kit"
|
||||
desc = "A hypospray kit best suited for combat situations."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/tactical/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/defibrillator/compact/combat/loaded(src)
|
||||
new /obj/item/hypospray/mkii/CMO/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo
|
||||
name = "deluxe hypospray kit"
|
||||
desc = "A kit containing a Deluxe hypospray and Vials."
|
||||
icon_state = "tactical-mini"
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/hypospray/mkii,
|
||||
/obj/item/reagent_containers/glass/bottle/vial))
|
||||
|
||||
/obj/item/storage/hypospraykit/cmo/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/hypospray/mkii/CMO(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
|
||||
|
||||
/obj/item/storage/box/vials
|
||||
name = "box of hypovials"
|
||||
|
||||
/obj/item/storage/box/vials/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
|
||||
@@ -0,0 +1,41 @@
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
|
||||
icon = 'modular_citadel/icons/obj/stunsword.dmi'
|
||||
icon_state = "stunsword"
|
||||
item_state = "sword"
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_belt_overlay()
|
||||
if(istype(loc, /obj/item/storage/belt/sabre))
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-stunsword")
|
||||
|
||||
/obj/item/ssword_kit
|
||||
name = "stunsword kit"
|
||||
desc = "a modkit for making a stunbaton into a stunsword"
|
||||
icon = 'icons/obj/vending_restock.dmi'
|
||||
icon_state = "refill_donksoft"
|
||||
var/product = /obj/item/melee/baton/stunsword //what it makes
|
||||
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
|
||||
afterattack(obj/O, mob/user as mob)
|
||||
if(istype(O, product))
|
||||
to_chat(user,"<span class='warning'>[O] is already modified!")
|
||||
else if(O.type in fromitem) //makes sure O is the right thing
|
||||
var/obj/item/melee/baton/B = O
|
||||
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
|
||||
new product(usr.loc) //spawns the product
|
||||
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
|
||||
qdel(O) //Gets rid of the baton
|
||||
qdel(src) //gets rid of the kit
|
||||
|
||||
else
|
||||
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
|
||||
else
|
||||
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
/obj/item/vending_refill/medical
|
||||
machine_name = "NanoMed"
|
||||
icon_state = "refill_medical"
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/structure/chair/alt_attack_hand(mob/living/user)
|
||||
if(Adjacent(user) && istype(user))
|
||||
if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
|
||||
return TRUE
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return TRUE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
var/mob/living/poordude = buckled_mobs[1]
|
||||
if(!istype(poordude))
|
||||
return TRUE
|
||||
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
|
||||
var/C = new item_chair(loc)
|
||||
user.put_in_hands(C)
|
||||
poordude.Knockdown(20)//rip in peace
|
||||
user.adjustStaminaLoss(5)
|
||||
unbuckle_all_mobs(TRUE)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
@@ -0,0 +1,12 @@
|
||||
/obj/structure/chair/sofa
|
||||
name = "old ratty sofa"
|
||||
icon_state = "sofamiddle"
|
||||
icon = 'icons/obj/sofa.dmi'
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/structure/chair/sofa/left
|
||||
icon_state = "sofaend_left"
|
||||
/obj/structure/chair/sofa/right
|
||||
icon_state = "sofaend_right"
|
||||
/obj/structure/chair/sofa/corner
|
||||
icon_state = "sofacorner"
|
||||
@@ -0,0 +1,5 @@
|
||||
/obj/structure/closet/athletic_mixed/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
new /obj/item/clothing/under/polychromic/shortpants(src)
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
|
||||
..()
|
||||
new /obj/item/radio/headset/heads/qm(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/hypospraykit/cmo(src)
|
||||
@@ -0,0 +1,37 @@
|
||||
/obj/structure/closet/wardrobe/mixed/PopulateContents()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/jacket(src)
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/jacket(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/jumpsuit(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shirt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/kilt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/skirt(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/under/polychromic/shorts(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/red(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/blue(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/mask/bandana/gold(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/clothing/shoes/sneakers/white(src)
|
||||
if(prob(30))
|
||||
new /obj/item/clothing/suit/hooded/wintercoat(src)
|
||||
new /obj/item/clothing/shoes/winterboots(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/curator/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/pocketprotector/full(src)
|
||||
@@ -0,0 +1,10 @@
|
||||
/obj/structure/table/alt_attack_hand(mob/user)
|
||||
if(user && Adjacent(user) && !user.incapacitated())
|
||||
if(istype(user) && user.a_intent == INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
user.do_attack_animation(src)
|
||||
return TRUE
|
||||
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
// OVERRIDES FOR TOOL SPRITES GO HERE
|
||||
*/
|
||||
|
||||
//CROWBAR
|
||||
|
||||
/obj/item/crowbar
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
|
||||
//WIRECUTTERS disabled pending better sprites
|
||||
/*
|
||||
/obj/item/wirecutters
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
*/
|
||||
//WRENCH
|
||||
|
||||
/obj/item/wrench
|
||||
icon = 'modular_citadel/icons/obj/tools.dmi'
|
||||
Reference in New Issue
Block a user