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Quotefox
2019-09-23 18:26:34 +02:00
commit 7091cdbe8c
7779 changed files with 2601004 additions and 0 deletions
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//we vlambeer now
/obj/proc/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
if(!M || !M.client || duration <= 0)
return
var/client/C = M.client
if (C.prefs.screenshake==0)
return
var/oldx = C.pixel_x
var/oldy = C.pixel_y
var/clientscreenshake = (C.prefs.screenshake * 0.01)
var/max = (strength*clientscreenshake) * world.icon_size
var/min = -((strength*clientscreenshake) * world.icon_size)
for(var/i in 0 to duration-1)
if (i == 0)
animate(C, pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
else
animate(pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
animate(pixel_x=oldx, pixel_y=oldy, time=1)
/obj/item/gun/energy
recoil = 0.1
/obj/item/gun/energy/kinetic_accelerator
recoil = 0.5
/obj/item/gun/ballistic
recoil = 0.25
/obj/item/gun/ballistic/shotgun
recoil = 1
/obj/item/gun/ballistic/revolver
recoil = 0.5
/obj/item/gun/ballistic/revolver/doublebarrel
recoil = 1
/obj/item/gun/syringe
recoil = 0.1
/obj/item/pneumatic_cannon/fire_items(turf/target, mob/user)
. = ..()
shake_camera(user, (pressureSetting * 0.75 + 1), (pressureSetting * 0.75))
/obj/item/attack(mob/living/M, mob/living/user)
. = ..()
if(force >= 15)
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
if(M.client)
switch (M.client.prefs.damagescreenshake)
if (1)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if (2)
if (!M.canmove)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
/obj/item/attack_obj(obj/O, mob/living/user)
. = ..()
if(force >= 20)
shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))
@@ -0,0 +1,7 @@
/obj/effect/spawner/lootdrop/keg
name = "random keg spawner"
lootcount = 1
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
/obj/structure/reagent_dispensers/keg/aphro = 2,
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
/obj/structure/reagent_dispensers/keg/gargle = 1)
@@ -0,0 +1,4 @@
/obj/effect/projectile/impact/laser/wavemotion
name = "particle impact"
icon = 'modular_citadel/icons/obj/projectiles_impact.dmi'
icon_state = "impact_wavemotion"
@@ -0,0 +1,4 @@
/obj/effect/projectile/muzzle/laser/wavemotion
name = "particle backblast"
icon = 'modular_citadel/icons/obj/projectiles_muzzle.dmi'
icon_state = "muzzle_wavemotion"
@@ -0,0 +1,4 @@
/obj/effect/projectile/tracer/laser/wavemotion
name = "particle trail"
icon = 'modular_citadel/icons/obj/projectiles_tracer.dmi'
icon_state = "tracer_wavemotion"
@@ -0,0 +1,5 @@
/obj/effect/temp_visual/souldeath
name = "soul death"
icon = 'modular_citadel/icons/effects/souldeath.dmi'
icon_state = "souldeath"
duration = 30
+83
View File
@@ -0,0 +1,83 @@
//Polychromatic Knight Badge
/obj/item/card/id/knight
var/id_color = "#00FF00" //defaults to green
name = "knight badge"
icon = 'modular_citadel/icons/obj/id.dmi'
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
/obj/item/card/id/knight/update_label(newname, newjob)
. = ..()
if(newname || newjob)
name = "[(!newname) ? "identification card" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
return
name = "[(!registered_name) ? "identification card" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
/obj/item/card/id/knight/update_icon()
var/mutable_appearance/id_overlay = mutable_appearance('modular_citadel/icons/obj/id.dmi', "knight_overlay")
if(id_color)
id_overlay.color = id_color
cut_overlays()
add_overlay(id_overlay)
/obj/item/card/id/knight/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
if(energy_color_input)
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
/obj/item/card/id/knight/Initialize()
. = ..()
update_icon()
/obj/item/card/id/knight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
//=================================================
/obj/item/emagrecharge
name = "electromagnet charging device"
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices."
icon = 'icons/obj/module.dmi'
icon_state = "cell_mini"
item_flags = NOBLUDGEON
var/uses = 5 //Dictates how many charges the device adds to compatible items
/obj/item/emagrecharge/examine(mob/user)
. = ..()
if(uses)
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
else
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
/obj/item/card/emag
var/uses = 10
/obj/item/card/emag/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/emagrecharge))
var/obj/item/emagrecharge/ER = W
if(ER.uses)
uses += ER.uses
to_chat(user, "<span class='notice'>You have added [ER.uses] charges to [src]. It now has [uses] charges.</span>")
playsound(src, "sparks", 100, 1)
ER.uses = 0
else
to_chat(user, "<span class='warning'>[ER] has no charges left.</span>")
return
. = ..()
@@ -0,0 +1,15 @@
/obj/item
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
// lazy for screaming.
/obj/item/clothing/head/xenos
alternate_screams = list('sound/voice/hiss6.ogg')
/obj/item/clothing/head/cardborg
alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
/obj/item/clothing/head/ushanka
alternate_screams = list('modular_citadel/sound/misc/cyka1.ogg', 'modular_citadel/sound/misc/cheekibreeki.ogg')
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
return
@@ -0,0 +1,92 @@
/* BALLS - GLORIOUS BALLS
//
// Includes:-
// 1) Tennis balls, lines 10 - 92
//
//
//
*/
/obj/item/toy/tennis
name = "tennis ball"
desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
icon = 'modular_citadel/icons/obj/balls.dmi'
icon_state = "tennis_classic"
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
item_state = "tennis_classic"
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
throw_range = 14
w_class = WEIGHT_CLASS_SMALL
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
return TRUE
/obj/item/toy/tennis/rainbow
name = "pseudo-euclidean interdimensional tennis sphere"
desc = "A tennis ball from another plane of existance. Really groovy."
icon_state = "tennis_rainbow"
item_state = "tennis_rainbow"
actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
/obj/item/toy/tennis/rainbow/Initialize()
. = ..()
AddComponent(/datum/component/squeak)
/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
name = "Katlin's Ball"
desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
icon_state = "tennis_izzy"
item_state = "tennis_izzy"
/obj/item/toy/tennis/red //da red wuns go fasta
name = "red tennis ball"
desc = "A red tennis ball. It goes three times faster!"
icon_state = "tennis_red"
item_state = "tennis_red"
throw_speed = 9
/obj/item/toy/tennis/yellow //because yellow is hot I guess
name = "yellow tennis ball"
desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
icon_state = "tennis_yellow"
item_state = "tennis_yellow"
resistance_flags = FIRE_PROOF
/obj/item/toy/tennis/green //pestilence
name = "green tennis ball"
desc = "A green tennis ball. It seems to have an impermeable coating."
icon_state = "tennis_green"
item_state = "tennis_green"
permeability_coefficient = 0.9
/obj/item/toy/tennis/cyan //electric
name = "cyan tennis ball"
desc = "A cyan tennis ball. It seems to have odd electrical properties."
icon_state = "tennis_cyan"
item_state = "tennis_cyan"
siemens_coefficient = 0.9
/obj/item/toy/tennis/blue //reliability
name = "blue tennis ball"
desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
icon_state = "tennis_blue"
item_state = "tennis_blue"
max_integrity = 300
/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
name = "purple tennis ball"
desc = "A purple tennis ball. It seems to have an acid-resistant coating."
icon_state = "tennis_purple"
item_state = "tennis_purple"
resistance_flags = ACID_PROOF
/datum/action/item_action/squeeze
name = "Squeak!"
@@ -0,0 +1,61 @@
/obj/item/boombox
name = "boombox"
desc = "A dusty, gray, bulky, battery-powered, auto-looping stereo cassette player. An ancient relic from prehistoric times on that one planet with humans and stuff. Yeah, that one."
icon = 'modular_citadel/icons/obj/boombox.dmi'
icon_state = "raiqbawks_off"//PLACEHOLDER UNTIL SOMEONE SPRITES PLAIN NON-FANCY BOOMBOXES
w_class = WEIGHT_CLASS_NORMAL
force = 3
var/baseiconstate = "raiqbawks"
var/boomingandboxing = FALSE
var/list/availabletrackids
/obj/item/boombox/attack_self(mob/user)
. = ..()
if(boomingandboxing)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
boomingandboxing = FALSE
to_chat(user, "<span class='notice'>You flip a switch on [src], and the music immediately stops.")
update_icon()
return
if(!availabletrackids || !availabletrackids.len)
to_chat(user, "<span class='notice'>[src] flashes as you prod it senselessly. It doesn't have any songs stored on it.</span>")
return
if(!boomingandboxing)
var/list/tracklist = list()
for(var/datum/track/S in SSjukeboxes.songs)
if(istype(S) && S.song_associated_id in availabletrackids)
tracklist[S.song_name] = S
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
return
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, tracklist[selected])
if(jukeboxslottotake)
boomingandboxing = TRUE
update_icon()
/obj/item/boombox/Destroy(mob/user)
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
. = ..()
/obj/item/boombox/update_icon()
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
return
/obj/item/boombox/raiq
name = "Miami Boomer"
desc = "A shiny, fashionable boombox filled to the brim with neon lights, synthesizers, gang violence, and broken R keys. A worn-out sticker on the back states \"Includes three kickin' beats!\""
icon_state = "raiqbawks_off"
baseiconstate = "raiqbawks"
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
/obj/item/boombox/raiq/update_icon()
. = ..()
if(boomingandboxing)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
set_light(0)
/obj/item/boombox/raiq/process()
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
return
@@ -0,0 +1,12 @@
/obj/item/circuitboard/machine/kinkmate
name = "Kinkmate Vendor (Machine Board)"
build_path = /obj/machinery/vending/kink
req_components = list(/obj/item/vending_refill/kink = 3)
/obj/item/circuitboard/machine/autoylathe
name = "Autoylathe (Machine Board)"
build_path = /obj/machinery/autoylathe
req_components = list(
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
@@ -0,0 +1,4 @@
/obj/item/aicard/potato
name = "Potat-OS"
desc = "A storage device for possibly malfunctioning AIs. Go on. Get a big fat eyeful. With your big fat eyes."
icon = 'modular_citadel/icons/aicards.dmi'
@@ -0,0 +1,21 @@
//Will include consumable gene mods in the future.
/obj/item/genemod
name = "genetic modifier"
desc = "Microbodies which can grow, morph, or otherwise change an organism into something else."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "dnainjector"
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/applied_region = "chest"
var/list/add_mutations = list()
var/list/remove_mutations = list()
var/list/add_mutations_static = list()
var/list/remove_mutations_static = list()
var/used = 0
/obj/item/genemod/proc/use(mob/living/carbon/human/target)
return
@@ -0,0 +1,10 @@
/obj/item/encryptionkey/heads/qm
name = "\proper the quartermaster's encryption key"
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Command" = 1)
/obj/item/encryptionkey/heads/hop
desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
channels = list("Service" = 1, "Command" = 1)
@@ -0,0 +1,10 @@
/obj/item/radio/headset/heads/qm
name = "\proper the quartermaster's headset"
desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
icon_state = "com_headset"
keyslot = new /obj/item/encryptionkey/heads/qm
/obj/item/radio/headset/heads/hop
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
keyslot = new /obj/item/encryptionkey/heads/hop
@@ -0,0 +1,83 @@
/obj/item/electropack/shockcollar
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
var/tagname = null
/datum/design/electropack/shockcollar
name = "Shockcollar"
id = "shockcollar"
build_type = AUTOLATHE
build_path = /obj/item/electropack/shockcollar
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
category = list("hacked", "Misc")
/obj/item/electropack/shockcollar/attack_hand(mob/user)
if(loc == user && user.get_item_by_slot(SLOT_NECK))
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
..()
/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal)
if(!signal || signal.data["code"] != code)
return
if(isliving(loc) && on)
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
if(master)
master.receive_signal()
return
/obj/item/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
var/option = "Change Name"
option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
switch(option)
if("Change Name")
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
if("Change Frequency")
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"<SK><BR>
<B>Frequency/Code</B> for shock collar:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</SK>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -0,0 +1,53 @@
/obj/item/nullrod/rosary
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "rosary"
item_state = null
name = "prayer beads"
desc = "A set of prayer beads used by many of the more traditional religions in space"
force = 0
throwforce = 0
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
/obj/item/nullrod/rosary/Initialize()
.=..()
if(GLOB.religion)
deity_name = GLOB.deity
/obj/item/nullrod/rosary/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!user.mind || user.mind.assigned_role != "Chaplain")
to_chat(user, "<span class='notice'>You are not close enough with [deity_name] to use [src].</span>")
return
if(praying)
to_chat(user, "<span class='notice'>You are already using [src].</span>")
return
user.visible_message("<span class='info'>[user] kneels[M == user ? null : " next to [M]"] and begins to utter a prayer to [deity_name].</span>", \
"<span class='info'>You kneel[M == user ? null : " next to [M]"] and begin a prayer to [deity_name].</span>")
praying = TRUE
if(do_after(user, 100, target = M))
if(istype(M, /mob/living/carbon/human)) // This probably should not work on catpeople. They're unholy abominations.
var/mob/living/carbon/human/target = M
if(iscultist(M) || is_servant_of_ratvar(M)) //ripped from holywater code.
if(iscultist(M))
SSticker.mode.remove_cultist(M.mind, FALSE, TRUE)
else if(is_servant_of_ratvar(M))
remove_servant_of_ratvar(M)
to_chat(target, "<span class='notice'>[user]'s prayer to [deity_name] has eased your pain!</span>")
target.adjustToxLoss(-5, TRUE, TRUE)
target.adjustOxyLoss(-5)
target.adjustBruteLoss(-5)
target.adjustFireLoss(-5)
praying = FALSE
else
to_chat(user, "<span class='notice'>Your prayer to [deity_name] was interrupted.</span>")
praying = FALSE
@@ -0,0 +1,17 @@
/obj/item/bikehorn/silver
name = "silver bike horn"
desc = "A shiny bike horn handcrafted in the artisan workshops of Mars, with superior kevlar-reinforced rubber bulb attached to a polished plasteel reed horn."
attack_verb = list("elegantly HONKED")
icon = 'modular_citadel/icons/obj/honk.dmi'
icon_state = "silverhorn"
/obj/item/bikehorn/bluespacehonker
name = "bluespace bike horn"
desc = "A normal bike horn colored blue and has bluespace dust held in to reed horn allowing for silly honks through space and time, into your in childhood."
attack_verb = list("HONKED in bluespace", "HONKED", "quantumly HONKED")
icon = 'modular_citadel/icons/obj/honk.dmi'
icon_state = "bluespacehonker"
/obj/item/bikehorn/bluespacehonker/attack(mob/living/carbon/M, mob/living/carbon/user)
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "bshonk", /datum/mood_event/bshonk)
return ..()
@@ -0,0 +1,26 @@
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
icon = 'modular_citadel/icons/obj/foods.dmi'
icon_state = "ipcmeat"
desc = "Gross robot meat."
filling_color = "#000000"
tastes = list("metal" = 1)
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth
icon = 'modular_citadel/icons/obj/foods.dmi'
icon_state = "mothmeat"
desc = "Moth meat."
filling_color = "#BF896B"
tastes = list("insects" = 1)
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
icon = 'modular_citadel/icons/obj/foods.dmi'
icon_state = "birdmeat"
desc = "Quality bird meat."
filling_color = "#BF896B"
tastes = list("chicken" = 1)
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
desc = "Furry meat. WHO DID THIS?!"
filling_color = "#6B8E23"
tastes = list("brains" = 1, "meat" = 1)
@@ -0,0 +1,383 @@
/*/////////////////////////////////////////////////////////////////////////
///////////// The TRUE Energy Sword ///////////////////////////
*//////////////////////////////////////////////////////////////////////////
/obj/item/melee/transforming/energy/sword/cx
name = "non-eutactic blade"
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable."
icon_state = "cxsword_hilt"
icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
item_state = "cxsword"
lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
force = 3
force_on = 21
throwforce = 5
throwforce_on = 20
hitsound = "swing_hit" //it starts deactivated
hitsound_on = 'sound/weapons/nebhit.ogg'
attack_verb_off = list("tapped", "poked")
throw_speed = 3
throw_range = 5
sharpness = IS_SHARP
embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60)
armour_penetration = 10
block_chance = 35
light_color = "#37FFF7"
actions_types = list()
/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
if(active) //also I'd need to rip out the iconstate changing bits
force = force_on
throwforce = throwforce_on
hitsound = hitsound_on
throw_speed = 4
if(attack_verb_on.len)
attack_verb = attack_verb_on
w_class = w_class_on
START_PROCESSING(SSobj, src)
set_light(brightness_on)
update_icon()
else
force = initial(force)
throwforce = initial(throwforce)
hitsound = initial(hitsound)
throw_speed = initial(throw_speed)
if(attack_verb_off.len)
attack_verb = attack_verb_off
w_class = initial(w_class)
STOP_PROCESSING(SSobj, src)
set_light(0)
update_icon()
transform_messages(user, supress_message_text)
add_fingerprint(user)
return TRUE
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/energy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
//Broken version. Not a toy, but not as strong.
/obj/item/melee/transforming/energy/sword/cx/broken
name = "misaligned non-eutactic blade"
desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged handle and misaligned components, causing the blade to be unstable at best"
force_on = 15 //As strong a survival knife/bone dagger
/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic(user.drop_location())
qdel(W)
qdel(src)
else
return ..()
/obj/item/melee/transforming/energy/sword/cx/chaplain
name = "divine lightblade"
force_on = 20 //haha i'll regret this
block_chance = 50
/obj/item/melee/transforming/energy/sword/cx/chaplain/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
//OBLIGATORY TOY MEMES /////////////////////////////////////
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
icon = 'modular_citadel/icons/eutactic/item/noneutactic.dmi'
icon_state = "cxsword_hilt"
item_state = "cxsword"
lefthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_left.dmi'
righthand_file = 'modular_citadel/icons/eutactic/mob/noneutactic_right.dmi'
active = FALSE
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
light_color = "#37FFF7"
var/light_brightness = 3
actions_types = list()
/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/toy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/toy/sword/cx/attack_self(mob/user)
active = !( active )
if (active)
to_chat(user, "<span class='notice'>You activate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/nebon.ogg', 50, 1)
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("slashed", "stabbed", "ravaged")
set_light(light_brightness)
update_icon()
else
to_chat(user, "<span class='notice'>You deactivate the holographic blade with a press of a button.</span>")
playsound(user, 'sound/weapons/neboff.ogg', 50, 1)
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("poked", "jabbed", "hit")
set_light(0)
update_icon()
add_fingerprint(user)
/obj/item/toy/sword/cx/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/noneutactic.dmi', "cxsword_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(active)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
/obj/item/toy/sword/cx/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(energy_color_input)
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
. = ..()
if(active)
if(isinhands)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword/cx))
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
new /obj/item/twohanded/dualsaber/hypereutactic/toy(user.loc)
qdel(W)
qdel(src)
else
return ..()
/obj/item/toy/sword/cx/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/////////////////////////////////////////////////////
// HYPEREUTACTIC Blades /////////////////////////
/////////////////////////////////////////////////////
/obj/item/twohanded/dualsaber/hypereutactic
icon = 'modular_citadel/icons/eutactic/item/hypereutactic.dmi'
icon_state = "hypereutactic"
lefthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_left.dmi'
righthand_file = 'modular_citadel/icons/eutactic/mob/hypereutactic_right.dmi'
item_state = "hypereutactic"
inhand_x_dimension = 64
inhand_y_dimension = 64
name = "hypereutactic blade"
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
force = 7
force_unwielded = 7
force_wielded = 40
wieldsound = 'sound/weapons/nebon.ogg'
unwieldsound = 'sound/weapons/neboff.ogg'
hitsound_on = 'sound/weapons/nebhit.ogg'
slowdown_wielded = 1
armour_penetration = 60
light_color = "#37FFF7"
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
spinnable = FALSE
total_mass_on = 4
/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
altafterattack(A, user, TRUE, params)
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
if(istype(user))
user.visible_message("<span class='notice'>[user] points the tip of [src] at [target].</span>", "<span class='notice'>You point the tip of [src] at [target].</span>")
return TRUE
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_blade")
var/mutable_appearance/gem_overlay = mutable_appearance('modular_citadel/icons/eutactic/item/hypereutactic.dmi', "hypereutactic_gem")
if(light_color)
blade_overlay.color = light_color
gem_overlay.color = light_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(gem_overlay)
if(wielded)
add_overlay(blade_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
return
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
update_light()
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
. = ..()
if(isinhands)
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
gem_inhand.color = light_color
. += gem_inhand
if(wielded)
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
blade_inhand.color = light_color
. += blade_inhand
/obj/item/twohanded/dualsaber/hypereutactic/examine(mob/user)
..()
if(!hacked)
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
/obj/item/twohanded/dualsaber/hypereutactic/rainbow_process()
. = ..()
update_icon()
update_light()
////////////////// TOY VERSION /////////////////////////////
/obj/item/twohanded/dualsaber/hypereutactic/toy
name = "\improper DX Hyper-Euplastic LightSword"
desc = "A supermassive toy envisioned to cleave the very fabric of space and time itself in twain. Realistic visuals and sounds! Ages 8 and up."
force = 0
throwforce = 0
throw_speed = 3
throw_range = 5
force_unwielded = 0
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
slowdown_wielded = 0
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
return FALSE
//////// Tatortot NEB /////////////// (same stats as regular esword)
/obj/item/melee/transforming/energy/sword/cx/traitor
name = "\improper Dragon's Tooth Sword"
desc = "The Dragon's Tooth sword is a blackmarket modification of a Non-Eutactic Blade, \
which utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. \
It appears to have a wooden grip and a shaved down guard."
icon_state = "cxsword_hilt_traitor"
force_on = 30
armour_penetration = 50
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
block_chance = 50
hitsound_on = 'sound/weapons/blade1.ogg'
light_color = "#37F0FF"
/obj/item/melee/transforming/energy/sword/cx/traitor/transform_messages(mob/living/user, supress_message_text)
playsound(user, active ? 'sound/weapons/saberon.ogg' : 'sound/weapons/saberoff.ogg', 35, 1)
if(!supress_message_text)
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
//RAINBOW MEMES
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
desc = "A custom-built toy with fancy rainbow lights built-in."
hacked = TRUE
@@ -0,0 +1,57 @@
/obj/item/melee/classic_baton
var/last_hit = 0
var/stun_stam_cost_coeff = 1.25
var/hardstun_ds = 1
var/softstun_ds = 0
var/stam_dmg = 30
cooldown = 20
total_mass = 3.75
/obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user)
if(!on)
return ..()
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
add_fingerprint(user)
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
else
user.take_bodypart_damage(2*force)
return
if(iscyborg(target))
..()
return
if(!isliving(target))
return
if (user.a_intent == INTENT_HARM)
if(!..())
return
if(!iscyborg(target))
return
else
if(last_hit + cooldown < world.time)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
log_combat(user, target, "stunned", src)
src.add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with [src]!</span>")
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
last_hit = world.time
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
@@ -0,0 +1,29 @@
// Citadel's Vtech Controller
/obj/effect/proc_holder/silicon/cyborg/vtecControl
name = "vTec Control"
desc = "Allows finer-grained control of the vTec speed boost."
action_icon = 'icons/mob/actions.dmi'
action_icon_state = "Chevron_State_0"
var/currentState = 0
var/maxReduction = 2
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
var/mob/living/silicon/robot/self = usr
currentState = (currentState + 1) % 3
if(usr)
switch(currentState)
if (0)
self.speed = maxReduction
if (1)
self.speed -= maxReduction*0.5
if (2)
self.speed -= maxReduction*1.25
action.button_icon_state = "Chevron_State_[currentState]"
action.UpdateButtonIcon()
return
@@ -0,0 +1,175 @@
//help I have no idea what I'm doing
/obj/item/storage/firstaid
icon = 'modular_citadel/icons/firstaid.dmi'
/obj/item/storage/firstaid/Initialize(mapload)
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
/obj/item/storage/firstaid/fire
icon_state = "burn"
/obj/item/storage/firstaid/fire/Initialize(mapload)
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
/obj/item/storage/firstaid/toxin
icon_state = "toxin"
/obj/item/storage/firstaid/toxin/Initialize(mapload)
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
/obj/item/storage/firstaid/o2
icon_state = "oxy"
/obj/item/storage/firstaid/radbgone
icon_state = "rad"
/obj/item/storage/firstaid/radbgone/Initialize(mapload)
. = ..()
icon_state = pick("[initial(icon_state)]","[initial(icon_state)]2","[initial(icon_state)]3","[initial(icon_state)]4")
/obj/item/storage/firstaid/tactical
icon_state = "tactical"
//hijacking the minature first aids for hypospray boxes. <3
/obj/item/storage/hypospraykit
name = "hypospray kit"
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
icon = 'modular_citadel/icons/firstaid.dmi'
icon_state = "firstaid-mini"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 3
throw_range = 7
var/empty = FALSE
item_state = "firstaid"
/obj/item/storage/hypospraykit/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 12
STR.can_hold = typecacheof(list(
/obj/item/hypospray/mkii,
/obj/item/reagent_containers/glass/bottle/vial))
/obj/item/storage/hypospraykit/regular
icon_state = "firstaid-mini"
desc = "A hypospray kit with general use vials."
/obj/item/storage/hypospraykit/regular/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
/obj/item/storage/hypospraykit/fire
name = "burn treatment hypospray kit"
desc = "A specialized hypospray kit for burn treatments. Apply with sass."
icon_state = "burn-mini"
item_state = "firstaid-ointment"
/obj/item/storage/hypospraykit/fire/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/burn(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
/obj/item/storage/hypospraykit/toxin
name = "toxin treatment hypospray kit"
icon_state = "toxin-mini"
item_state = "firstaid-toxin"
/obj/item/storage/hypospraykit/toxin/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/toxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
/obj/item/storage/hypospraykit/o2
name = "oxygen deprivation hypospray kit"
icon_state = "oxy-mini"
item_state = "firstaid-o2"
/obj/item/storage/hypospraykit/o2/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/oxygen(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
/obj/item/storage/hypospraykit/enlarge
name = "organomegaly trauma hypospray kit"
icon_state = "enlarge-mini"
item_state = "firstaid-brute"
/obj/item/storage/hypospraykit/enlarge/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/enlarge(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
/obj/item/storage/hypospraykit/brute
name = "brute trauma hypospray kit"
icon_state = "brute-mini"
item_state = "firstaid-brute"
/obj/item/storage/hypospraykit/brute/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/brute(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
/obj/item/storage/hypospraykit/tactical
name = "combat hypospray kit"
desc = "A hypospray kit best suited for combat situations."
icon_state = "tactical-mini"
/obj/item/storage/hypospraykit/tactical/PopulateContents()
if(empty)
return
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/hypospray/mkii/CMO/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
/obj/item/storage/hypospraykit/cmo
name = "deluxe hypospray kit"
desc = "A kit containing a Deluxe hypospray and Vials."
icon_state = "tactical-mini"
/obj/item/storage/hypospraykit/cmo/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/hypospray/mkii,
/obj/item/reagent_containers/glass/bottle/vial))
/obj/item/storage/hypospraykit/cmo/PopulateContents()
if(empty)
return
new /obj/item/hypospray/mkii/CMO(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
/obj/item/storage/box/vials
name = "box of hypovials"
/obj/item/storage/box/vials/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/glass/bottle/vial/small( src )
@@ -0,0 +1,41 @@
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
return ..()
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
return mutable_appearance(icon_file, "-stunsword")
/obj/item/ssword_kit
name = "stunsword kit"
desc = "a modkit for making a stunbaton into a stunsword"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_donksoft"
var/product = /obj/item/melee/baton/stunsword //what it makes
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
afterattack(obj/O, mob/user as mob)
if(istype(O, product))
to_chat(user,"<span class='warning'>[O] is already modified!")
else if(O.type in fromitem) //makes sure O is the right thing
var/obj/item/melee/baton/B = O
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
new product(usr.loc) //spawns the product
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
qdel(O) //Gets rid of the baton
qdel(src) //gets rid of the kit
else
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
else
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
@@ -0,0 +1,3 @@
/obj/item/vending_refill/medical
machine_name = "NanoMed"
icon_state = "refill_medical"
@@ -0,0 +1,21 @@
/obj/structure/chair/alt_attack_hand(mob/living/user)
if(Adjacent(user) && istype(user))
if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
return TRUE
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return TRUE
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
return TRUE
var/mob/living/poordude = buckled_mobs[1]
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
user.put_in_hands(C)
poordude.Knockdown(20)//rip in peace
user.adjustStaminaLoss(5)
unbuckle_all_mobs(TRUE)
qdel(src)
return TRUE
@@ -0,0 +1,12 @@
/obj/structure/chair/sofa
name = "old ratty sofa"
icon_state = "sofamiddle"
icon = 'icons/obj/sofa.dmi'
buildstackamount = 1
/obj/structure/chair/sofa/left
icon_state = "sofaend_left"
/obj/structure/chair/sofa/right
icon_state = "sofaend_right"
/obj/structure/chair/sofa/corner
icon_state = "sofacorner"
@@ -0,0 +1,5 @@
/obj/structure/closet/athletic_mixed/PopulateContents()
..()
new /obj/item/clothing/under/polychromic/shortpants(src)
new /obj/item/clothing/under/polychromic/shortpants(src)
new /obj/item/clothing/under/polychromic/shortpants(src)
@@ -0,0 +1,7 @@
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/radio/headset/heads/qm(src)
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/storage/hypospraykit/cmo(src)
@@ -0,0 +1,37 @@
/obj/structure/closet/wardrobe/mixed/PopulateContents()
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/jumpsuit(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/shirt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/kilt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/skirt(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/under/polychromic/shorts(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src)
new /obj/item/clothing/mask/bandana/blue(src)
new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/shoes/sneakers/white(src)
if(prob(30))
new /obj/item/clothing/suit/hooded/wintercoat(src)
new /obj/item/clothing/shoes/winterboots(src)
return
/obj/structure/closet/wardrobe/curator/PopulateContents()
..()
new /obj/item/clothing/accessory/pocketprotector/full(src)
@@ -0,0 +1,10 @@
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
else
user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
user.do_attack_animation(src)
return TRUE
@@ -0,0 +1,18 @@
/*
// OVERRIDES FOR TOOL SPRITES GO HERE
*/
//CROWBAR
/obj/item/crowbar
icon = 'modular_citadel/icons/obj/tools.dmi'
//WIRECUTTERS disabled pending better sprites
/*
/obj/item/wirecutters
icon = 'modular_citadel/icons/obj/tools.dmi'
*/
//WRENCH
/obj/item/wrench
icon = 'modular_citadel/icons/obj/tools.dmi'