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Assign body size + extras
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@@ -23,30 +23,9 @@
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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//Jay's mirror code suggestion
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//This will be where the person gets to select their appearance instead of the random character
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if (world.time <= (H.time_initialized + 900) && H.mirrorcanloadappearance == TRUE)
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to_chat(H, "<span class='boldannounce'>You peer into the mirror. Make sure you have your ID in your ID slot, if you have one.</span>")
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if(alert(user, "Would you like to load your currently loaded character's appearance?", "This can only be done up until 90s after you spawn.", "Yes", "No") == "Yes" && world.time <= (H.time_initialized + 900))
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H.client.prefs.copy_to(user)
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H.real_name = H.client.prefs.real_name
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H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
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SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
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H.dna.update_dna_identity() //This makes sure their DNA is updated.
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var/obj/item/card/id/idCard = user.get_idcard() //Time to change their ID card as well if they have one.
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if (idCard != null)
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idCard.update_label(H.real_name, idCard.assignment)
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idCard.registered_name = H.real_name
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H.mirrorcanloadappearance = FALSE //Prevents them from using the mirror again.
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SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
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to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
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log_game("[key_name(user)] has loaded their default appearance for a ghost role.")
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message_admins("[ADMIN_LOOKUPFLW(user)] has loaded their default appearance for a ghost role.")
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return
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else return
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checkloadappearance(H, user)
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//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
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//this is largely copypasted from there.
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//handle facial hair (if necessary)
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if(H.gender == MALE)
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var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
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@@ -66,6 +45,31 @@
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H.update_hair()
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/obj/structure/mirror/proc/checkloadappearance(mob/living/carbon/human/H, mob/user)
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//Jay's mirror code suggestion
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//This will be where the person gets to select their appearance instead of the random character
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if (world.time <= (H.time_initialized + 900) && H.mirrorcanloadappearance == TRUE)
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to_chat(H, "<span class='boldannounce'>You peer into the mirror. Make sure you have your ID in your ID slot, if you have one.</span>")
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if(alert(user, "Would you like to load your currently loaded character's appearance?", "This can only be done up until 90s after you spawn.", "Yes", "No") == "Yes" && world.time <= (H.time_initialized + 900))
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H.client.prefs.copy_to(H)
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if (H.custom_body_size) //Do they have a custom size set?
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H.resize(H.custom_body_size * 0.01)
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H.real_name = H.client.prefs.real_name
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H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
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SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
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H.dna.update_dna_identity() //This makes sure their DNA is updated.
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var/obj/item/card/id/idCard = user.get_idcard() //Time to change their ID card as well if they have one.
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if (idCard != null)
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idCard.update_label(H.real_name, idCard.assignment)
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idCard.registered_name = H.real_name
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H.mirrorcanloadappearance = FALSE //Prevents them from using the mirror again.
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SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
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to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
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log_game("[key_name(user)] has loaded their default appearance for a ghost role.")
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message_admins("[ADMIN_LOOKUPFLW(user)] has loaded their default appearance for a ghost role.")
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return
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else return
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/obj/structure/mirror/examine_status(mob/user)
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if(broken)
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return // no message spam
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