diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm
index 8806b798..65451dfb 100644
--- a/code/modules/vending/_vending.dm
+++ b/code/modules/vending/_vending.dm
@@ -374,14 +374,14 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
// the new paraplegic gets like 4 lines of losing their legs so skip them
visible_message("[C]'s spinal cord is obliterated with a sickening crunch!", ignored_mobs = list(C))
C.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
- if(5) // skull squish!
+ if(5) // dismember head
var/obj/item/bodypart/head/O = C.get_bodypart(BODY_ZONE_HEAD)
if(O)
C.visible_message("[O] explodes in a shower of gore beneath [src]!", \
"Oh f-")
O.dismember()
- O.drop_organs()
- //qdel(O) Deleting people's heads makes them angy
+ /*O.drop_organs()
+ qdel(O) Deleting people's heads makes them angy*/
new /obj/effect/gibspawner/human/bodypartless(get_turf(C))
C.apply_damage(max(0, squish_damage - crit_rebate), BRUTE)
C.AddElement(/datum/element/squish, 60 SECONDS)