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Rebalances Size
Evens out differences between micro's, normal height and macro players.
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@@ -49,9 +49,9 @@ mob/living/get_effective_size()
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src.update_mobsize()
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//Going to change the health and speed values too
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src.remove_movespeed_modifier(MOVESPEED_ID_SIZE)
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src.add_movespeed_modifier(MOVESPEED_ID_SIZE, multiplicative_slowdown = (abs(size_multiplier - 1) * 0.4 ))
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var/healthmod_old = ((previous_size * 75) - 75) //Get the old value to see what we must change.
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var/healthmod_new = ((size_multiplier * 75) - 75) //A size of one would be zero. Big boys get health, small ones lose health.
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src.add_movespeed_modifier(MOVESPEED_ID_SIZE, multiplicative_slowdown = (abs(size_multiplier - 1) * 0.3 )) //GS Change, reduces speed penalties for size from *.4 to *.3
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var/healthmod_old = ((previous_size * 35) - 75) //Get the old value to see what we must change.
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var/healthmod_new = ((size_multiplier * 35) - 75) //A size of one would be zero. Big boys get health, small ones lose health. //GS Change, reduces health penalties/buffs for size from *75 to *35
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var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive)
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src.maxHealth += healthchange
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src.health += healthchange
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@@ -241,7 +241,7 @@ mob/living/get_effective_size()
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//Proc for scaling brute damage on size difference
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/mob/living/proc/sizediffBruteloss(var/mob/living/tmob)
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var/B = (get_effective_size()/tmob.get_effective_size()*3) //macro divided by micro, times 3
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var/B = (get_effective_size()/tmob.get_effective_size()*2) //macro divided by micro, times 3 //GS change, *2
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tmob.adjustBruteLoss(B) //final result in brute loss
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//Proc for changing mob_size to be grabbed for item weight classes
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