Merge branch 'master' into DRAGONMECH

This commit is contained in:
Navier
2020-07-19 02:42:02 -04:00
committed by GitHub
88 changed files with 3924 additions and 1729 deletions
@@ -101,4 +101,9 @@
/datum/gear/santahatg
name = "Green Santa Hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/christmashatg
path = /obj/item/clothing/head/christmashatg
/datum/gear/pharaohmhat
name = "Pharaoh Hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/pharaoh
@@ -34,7 +34,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
var/mob/living/silicon/robot/R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
name = "combat jaws"
@@ -166,7 +166,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
var/mob/living/silicon/robot/R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
status = !status
@@ -186,7 +186,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot.R = user
var/mob/living/silicon/robot/R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
@@ -213,7 +213,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
if(!do_after(R, 50, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell.C = target
var/obj/item/stock_parts/cell/C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
@@ -75,8 +75,7 @@
/obj/item/robot_module/k9/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/static/list/k9_models
var/static/list/k9_models
if(!k9_models)
k9_models = list(
"k9" = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "k9"),
@@ -30,7 +30,7 @@
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
@@ -163,9 +163,9 @@ Creating a chem with a low purity will make you permanently fall in love with so
creator = get_mob_by_key(creatorID)
/datum/reagent/fermi/enthrall/on_new(list/data)
creatorID = data.["creatorID"]
creatorGender = data.["creatorGender"]
creatorName = data.["creatorName"]
creatorID = data["creatorID"]
creatorGender = data["creatorGender"]
creatorName = data["creatorName"]
creator = get_mob_by_key(creatorID)
/datum/reagent/fermi/enthrall/on_mob_add(mob/living/carbon/M)
@@ -32,7 +32,7 @@
can_synth = TRUE
/datum/reagent/fermi/eigenstate/on_new(list/data)
location_created = data.["location_created"]
location_created = data["location_created"]
//Main functions
/datum/reagent/fermi/eigenstate/on_mob_life(mob/living/M) //Teleports to chemistry!
@@ -54,7 +54,7 @@
to_chat(M, "<span class='userdanger'>You feel your wavefunction split!</span>")
if(purity > 0.9) //Teleports you home if it's pure enough
if(!location_created && data) //Just in case
location_created = data.["location_created"]
location_created = data["location_created"]
log_game("FERMICHEM: [M] ckey: [M.key] returned to [location_created] using eigenstasium")
do_sparks(5,FALSE,M)
do_teleport(M, location_created, 0, asoundin = 'sound/effects/phasein.ogg')
@@ -125,7 +125,7 @@
var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
if(location)
E.location_created = location
E.data.["location_created"] = location
E.data["location_created"] = location
//serum
@@ -304,16 +304,16 @@
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The reaction splutters and fails to react properly.</span>") //Just in case
E.purity = 0
if (B.data.["gender"] == "female")
E.data.["creatorGender"] = "Mistress"
if (B.data["gender"] == "female")
E.data["creatorGender"] = "Mistress"
E.creatorGender = "Mistress"
else
E.data.["creatorGender"] = "Master"
E.data["creatorGender"] = "Master"
E.creatorGender = "Master"
E.data["creatorName"] = B.data.["real_name"]
E.creatorName = B.data.["real_name"]
E.data.["creatorID"] = B.data.["ckey"]
E.creatorID = B.data.["ckey"]
E.data["creatorName"] = B.data["real_name"]
E.creatorName = B.data["real_name"]
E.data["creatorID"] = B.data["ckey"]
E.creatorID = B.data["ckey"]
//So slimes can play too.
/datum/chemical_reaction/fermi/enthrall/slime
@@ -327,16 +327,16 @@
for(var/mob/M in seen)
to_chat(M, "<span class='warning'>The reaction splutters and fails to react.</span>") //Just in case
E.purity = 0
if (B.data.["gender"] == "female")
E.data.["creatorGender"] = "Mistress"
if (B.data["gender"] == "female")
E.data["creatorGender"] = "Mistress"
E.creatorGender = "Mistress"
else
E.data.["creatorGender"] = "Master"
E.data["creatorGender"] = "Master"
E.creatorGender = "Master"
E.data["creatorName"] = B.data.["real_name"]
E.creatorName = B.data.["real_name"]
E.data.["creatorID"] = B.data.["ckey"]
E.creatorID = B.data.["ckey"]
E.data["creatorName"] = B.data["real_name"]
E.creatorName = B.data["real_name"]
E.data["creatorID"] = B.data["ckey"]
E.creatorID = B.data["ckey"]
/datum/chemical_reaction/fermi/enthrall/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
var/turf/T = get_turf(my_atom)
@@ -29,7 +29,7 @@
to_chat(user, "<span class='warning'>[src] is empty!</span>")
add_fingerprint(user)
return
. = ..()
. = ..()
if(. & COMPONENT_NO_INTERACT)
return
var/I = user.get_active_held_item()