drink flinging fix

finally
This commit is contained in:
DragonTrance
2020-12-27 12:12:41 -07:00
parent bcc26045aa
commit 76b0b45a0b
4 changed files with 27 additions and 76 deletions
+20 -33
View File
@@ -13,7 +13,7 @@
possible_transfer_amounts = list(5,10,15,20,25,30,50)
volume = 50
resistance_flags = NONE
var/isGlass = TRUE //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
var/isGlass = TRUE //Whether the container is made of glass or not so that milk cartons dont shatter when someone gets hit by it
splashable = TRUE
/obj/item/reagent_containers/food/drinks/on_reagent_change(changetype)
@@ -105,34 +105,43 @@
/obj/item/reagent_containers/food/drinks/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
if(!.) //if the bottle wasn't caught
smash(hit_atom, throwingdatum?.thrower, TRUE)
smash(hit_atom, throwingdatum.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/after_throw(datum/callback/callback)
. = ..()
if (!QDELETED(src) || !QDELING(src)) //If we didn't get qdeleted by smash(), assume we got flung by a bartender
transform = initial(transform)
to_chat(viewers(8, get_turf(src)), "<span class='notice'>\The [src] lands upright without spilling a drop!</span>")
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
if(!isGlass)
if (!isGlass)
return
if(QDELING(src) || !target) //Invalid loc
if (QDELING(src) || !target) //Invalid loc
return
if(bartender_check(target) && ranged)
if (bartender_check(thrower) && istype(target, /turf/open) && ranged) //Smash against windows and players, but not on floors or tables. The target is always an open turf if there is no density
return
SplashReagents(target)
var/obj/item/broken_bottle/B = new (loc)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
var/icon/I = new(icon, icon_state)
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
B.icon = I
B.name = "broken [name]"
if(ranged)
transfer_fingerprints_to(B)
qdel(src)
if (ranged)
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
if(prob(33))
new/obj/item/shard(drop_location())
else
thrower.put_in_hands(B)
if (prob(33))
new/obj/item/shard(get_turf(target))
playsound(src, "shatter", 70, 1)
transfer_fingerprints_to(B)
qdel(src)
@@ -305,28 +314,6 @@
icon_state = "juicebox"
volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE)
if(bartender_check(target) && ranged)
return
var/obj/item/broken_bottle/B = new (loc)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
B.icon = I
B.name = "broken [name]"
B.force = 0
B.throwforce = 0
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
if(ranged)
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
transfer_fingerprints_to(B)
qdel(src)
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/on_reagent_change(changetype)
if (reagents.reagent_list.len)
switch(reagents.get_master_reagent_id())
@@ -16,40 +16,6 @@
isGlass = TRUE
foodtype = ALCOHOL
/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE)
//Creates a shattering noise and replaces the bottle with a broken_bottle
if(bartender_check(target) && ranged)
return
var/obj/item/broken_bottle/B = new (loc)
if(!ranged)
thrower.put_in_hands(B)
else
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
B.icon = I
if(isGlass)
if(prob(33))
new/obj/item/shard(drop_location())
playsound(src, "shatter", 70, 1)
else
B.force = 0
B.throwforce = 0
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
B.name = "broken [name]"
transfer_fingerprints_to(B)
qdel(src)
/obj/item/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
if(!target)