diff --git a/hyperstation/code/mobs/mimic.dm b/hyperstation/code/mobs/mimic.dm
index eadfe823..362d4159 100644
--- a/hyperstation/code/mobs/mimic.dm
+++ b/hyperstation/code/mobs/mimic.dm
@@ -21,8 +21,8 @@
response_harm = "smacks"
melee_damage_lower = 8
melee_damage_upper = 12
- attacktext = "slams"
- attack_sound = 'sound/weapons/punch1.ogg'
+ attacktext = "glomps"
+ attack_sound = 'sound/effects/blobattack.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
ventcrawler = VENTCRAWLER_ALWAYS
blood_volume = 0
@@ -60,23 +60,28 @@
/mob/living/simple_animal/hostile/hs13mimic/Life()
. = ..()
if(src.mind && !warned)
+ SEND_SOUND(src, sound('sound/magic/mutate.ogg'))
to_chat(src, src.playstyle_string)
warned = TRUE
/mob/living/simple_animal/hostile/hs13mimic/AttackingTarget()
. = ..()
- if(unstealth == FALSE && knockdown_people && . && iscarbon(target))//Guaranteed knockdown if we get the first hit while in stealth. Typically, only players can do this since NPC mimics transform first before attacking.
- unstealth = TRUE
- restore()
+ if(iscarbon(target))
var/mob/living/carbon/C = target
- C.Knockdown(40)
- C.visible_message("\The [src] knocks down \the [C]!", \
- "\The [src] knocks you down!")
- else if(knockdown_people && . && prob(15) && iscarbon(target))
- var/mob/living/carbon/C = target
- C.Knockdown(40)
- C.visible_message("\The [src] knocks down \the [C]!", \
+ if(unstealth == FALSE && knockdown_people && .) //Guaranteed knockdown if we get the first hit while disguised. Typically, only players can do this since NPC mimics transform first before attacking.
+ unstealth = TRUE
+ restore()
+ C.Knockdown(40)
+ C.visible_message("\The [src] knocks down \the [C]!", \
"\The [src] knocks you down!")
+ else if(knockdown_people && . && prob(15))
+ C.Knockdown(40)
+ C.visible_message("\The [src] knocks down \the [C]!", \
+ "\The [src] knocks you down!")
+ if(C.nutrition >= 15)
+ C.nutrition -= (rand(7,15)) //They lose 7-15 nutrition
+ adjustBruteLoss(-3) //We heal 3 damage
+ C.adjustCloneLoss(rand(2,4)) //They also take a bit of cellular damage.
/mob/living/simple_animal/hostile/hs13mimic/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
trigger()