diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 66fe2c9f..3f4ff87d 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -188,10 +188,10 @@ weight = 3 cost = 10 requirements = list(101,101,50,40,40,30,30,30,20,20) - minimum_players = 15 + minimum_players = 30 high_population_requirement = 10 - var/team_mode_probability = 30 - chaos_min = 3.0 + var/team_mode_probability = 0 + chaos_min = 3.5 /datum/dynamic_ruleset/roundstart/changeling/pre_execute() var/num_changelings = min(round(mode.candidates.len / 10) + 1, candidates.len) @@ -849,7 +849,7 @@ cost = 0 requirements = list(101,101,101,70,60,60,50,50,50,40) high_population_requirement = 10 - chaos_min = 4.0 + chaos_min = 3.2 /datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()