mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-20 20:37:45 +01:00
Merge pull request #1094 from ArchieBeepBoop/maptick
Backend Controller Updates + Maptick Lag minimization port (Experimental)
This commit is contained in:
+23
-10
@@ -8,6 +8,7 @@
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**/
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//This is the ABSOLUTE ONLY THING that should init globally like this
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//2019 update: the failsafe,config and Global controllers also do it
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GLOBAL_REAL(Master, /datum/controller/master) = new
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//THIS IS THE INIT ORDER
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@@ -35,6 +36,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/sleep_delta = 1
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///Only run ticker subsystems for the next n ticks.
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var/skip_ticks = 0
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var/make_runtime = 0
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var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
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@@ -334,7 +338,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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new/datum/controller/failsafe() // (re)Start the failsafe.
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//now do the actual stuff
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if (!queue_head || !(iteration % 3))
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if (!skip_ticks)
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var/checking_runlevel = current_runlevel
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if(cached_runlevel != checking_runlevel)
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//resechedule subsystems
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@@ -380,6 +384,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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iteration++
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last_run = world.time
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if (skip_ticks)
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skip_ticks--
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src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
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current_ticklimit = TICK_LIMIT_RUNNING
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if (processing * sleep_delta <= world.tick_lag)
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@@ -443,10 +449,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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while (queue_node)
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if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
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break
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queue_node_flags = queue_node.flags
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queue_node_priority = queue_node.queued_priority
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if (!(queue_node_flags & SS_TICKER) && skip_ticks)
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queue_node = queue_node.queue_next
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continue
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//super special case, subsystems where we can't make them pause mid way through
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//if we can't run them this tick (without going over a tick)
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//we bump up their priority and attempt to run them next tick
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@@ -454,14 +462,15 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// in those cases, so we just let them run)
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if (queue_node_flags & SS_NO_TICK_CHECK)
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if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
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queue_node.queued_priority += queue_priority_count * 0.1
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queue_priority_count -= queue_node_priority
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queue_priority_count += queue_node.queued_priority
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current_tick_budget -= queue_node_priority
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queue_node = queue_node.queue_next
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if (!(queue_node_flags & SS_BACKGROUND))
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queue_node.queued_priority += queue_priority_count * 0.1
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queue_priority_count -= queue_node_priority
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queue_priority_count += queue_node.queued_priority
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current_tick_budget -= queue_node_priority
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queue_node = queue_node.queue_next
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continue
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if ((queue_node_flags & SS_BACKGROUND) && !bg_calc)
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if (!bg_calc && (queue_node_flags & SS_BACKGROUND))
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current_tick_budget = queue_priority_count_bg
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bg_calc = TRUE
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@@ -514,7 +523,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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queue_node.paused_ticks = 0
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queue_node.paused_tick_usage = 0
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if (queue_node_flags & SS_BACKGROUND) //update our running total
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if (bg_calc) //update our running total
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queue_priority_count_bg -= queue_node_priority
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else
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queue_priority_count -= queue_node_priority
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@@ -582,6 +591,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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log_world("MC: SoftReset: Finished.")
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. = 1
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/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.
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/datum/controller/master/proc/laggy_byond_map_update_incoming()
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if (!skip_ticks)
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skip_ticks = 1
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/datum/controller/master/stat_entry(msg)
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@@ -611,4 +624,4 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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if (client_count < CONFIG_GET(number/mc_tick_rate/disable_high_pop_mc_mode_amount))
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processing = CONFIG_GET(number/mc_tick_rate/base_mc_tick_rate)
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else if (client_count > CONFIG_GET(number/mc_tick_rate/high_pop_mc_mode_amount))
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processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
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processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate)
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@@ -1,11 +1,3 @@
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#define SSAIR_PIPENETS 1
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#define SSAIR_ATMOSMACHINERY 2
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#define SSAIR_REACTQUEUE 3
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#define SSAIR_EXCITEDGROUPS 4
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#define SSAIR_HIGHPRESSURE 5
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#define SSAIR_HOTSPOTS 6
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#define SSAIR_SUPERCONDUCTIVITY 7
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SUBSYSTEM_DEF(air)
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name = "Atmospherics"
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init_order = INIT_ORDER_AIR
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@@ -20,6 +12,7 @@ SUBSYSTEM_DEF(air)
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var/cost_hotspots = 0
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var/cost_superconductivity = 0
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var/cost_pipenets = 0
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var/cost_rebuilds = 0
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var/cost_atmos_machinery = 0
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var/list/excited_groups = list()
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@@ -27,6 +20,7 @@ SUBSYSTEM_DEF(air)
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var/list/turf_react_queue = list()
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var/list/hotspots = list()
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var/list/networks = list()
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var/list/pipenets_needing_rebuilt = list()
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var/list/obj/machinery/atmos_machinery = list()
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var/list/pipe_init_dirs_cache = list()
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@@ -39,7 +33,7 @@ SUBSYSTEM_DEF(air)
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var/list/currentrun = list()
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var/currentpart = SSAIR_PIPENETS
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var/currentpart = SSAIR_REBUILD_PIPENETS
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var/map_loading = TRUE
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var/list/queued_for_activation
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@@ -52,6 +46,7 @@ SUBSYSTEM_DEF(air)
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msg += "HS:[round(cost_hotspots,1)]|"
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msg += "SC:[round(cost_superconductivity,1)]|"
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msg += "PN:[round(cost_pipenets,1)]|"
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msg += "RB:[round(cost_rebuilds,1)]|"
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msg += "AM:[round(cost_atmos_machinery,1)]"
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msg += "} "
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msg += "AT:[active_turfs.len]|"
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@@ -77,6 +72,18 @@ SUBSYSTEM_DEF(air)
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/datum/controller/subsystem/air/fire(resumed = 0)
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var/timer = TICK_USAGE_REAL
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if(currentpart == SSAIR_REBUILD_PIPENETS)
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var/list/pipenet_rebuilds = pipenets_needing_rebuilt
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for(var/thing in pipenet_rebuilds)
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var/obj/machinery/atmospherics/AT = thing
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AT.build_network()
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cost_rebuilds = MC_AVERAGE(cost_rebuilds, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
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pipenets_needing_rebuilt.Cut()
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if(state != SS_RUNNING)
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return
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resumed = FALSE
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currentpart = SSAIR_PIPENETS
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if(currentpart == SSAIR_PIPENETS || !resumed)
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process_pipenets(resumed)
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cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
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@@ -137,9 +144,7 @@ SUBSYSTEM_DEF(air)
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if(state != SS_RUNNING)
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return
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resumed = 0
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currentpart = SSAIR_PIPENETS
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currentpart = SSAIR_REBUILD_PIPENETS
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/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
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if (!resumed)
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@@ -156,6 +161,9 @@ SUBSYSTEM_DEF(air)
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/air/proc/add_to_rebuild_queue(atmos_machine)
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if(istype(atmos_machine, /obj/machinery/atmospherics))
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pipenets_needing_rebuilt += atmos_machine
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/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
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var/seconds = wait * 0.1
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@@ -8,6 +8,10 @@ SUBSYSTEM_DEF(server_maint)
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init_order = INIT_ORDER_SERVER_MAINT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/cleanup_ticker = 0
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/datum/controller/subsystem/server_maint/PreInit()
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world.hub_password = "" //quickly! before the hubbies see us.
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (CONFIG_GET(flag/hub))
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@@ -18,10 +22,30 @@ SUBSYSTEM_DEF(server_maint)
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if(!resumed)
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if(listclearnulls(GLOB.clients))
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log_world("Found a null in clients list!")
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player list!")
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src.currentrun = GLOB.clients.Copy()
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switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
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if (0)
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player_list!")
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cleanup_ticker++
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if (5)
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if(listclearnulls(GLOB.mob_list))
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log_world("Found a null in mob_list!")
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cleanup_ticker++
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if (10)
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if(listclearnulls(GLOB.alive_mob_list))
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log_world("Found a null in alive_mob_list!")
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cleanup_ticker++
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if (15)
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if(listclearnulls(GLOB.dead_mob_list))
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log_world("Found a null in dead_mob_list!")
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cleanup_ticker++
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if (20)
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cleanup_ticker = 0
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else
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cleanup_ticker++
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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@@ -1,5 +1,5 @@
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#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
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#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN)||BUCKET_LEN)
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#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)
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#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
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#define TIMER_ID_MAX (2**24) //max float with integer precision
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@@ -39,15 +39,15 @@ SUBSYSTEM_DEF(timer)
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/datum/controller/subsystem/timer/fire(resumed = FALSE)
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var/lit = last_invoke_tick
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var/last_check = world.time - TIMER_NO_INVOKE_WARNING
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var/last_check = world.time - TICKS2DS(BUCKET_LEN*1.5)
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var/list/bucket_list = src.bucket_list
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if(!bucket_count)
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last_invoke_tick = world.time
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if(lit && lit < last_check && last_invoke_warning < last_check)
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if(lit && lit < last_check && head_offset < last_check && last_invoke_warning < last_check)
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last_invoke_warning = world.time
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var/msg = "No regular timers processed in the last [TIMER_NO_INVOKE_WARNING] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
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var/msg = "No regular timers processed in the last [BUCKET_LEN*1.5] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
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message_admins(msg)
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WARNING(msg)
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if(bucket_auto_reset)
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@@ -122,7 +122,7 @@ SUBSYSTEM_DEF(timer)
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if (!resumed)
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timer = null
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while (practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time)
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
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var/datum/timedevent/head = bucket_list[practical_offset]
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if (!timer || !head || timer == head)
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head = bucket_list[practical_offset]
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@@ -160,7 +160,7 @@ SUBSYSTEM_DEF(timer)
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if (timer.timeToRun < head_offset)
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bucket_resolution = null //force bucket recreation
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CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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@@ -170,9 +170,9 @@ SUBSYSTEM_DEF(timer)
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qdel(timer)
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continue
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset))
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset-1))
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bucket_resolution = null //force bucket recreation
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CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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spent += timer
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@@ -448,6 +448,7 @@ SUBSYSTEM_DEF(timer)
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next.prev = src
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prev.next = src
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///Returns a string of the type of the callback for this timer
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/datum/timedevent/proc/getcallingtype()
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. = "ERROR"
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if (callBack.object == GLOBAL_PROC)
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@@ -455,6 +456,14 @@ SUBSYSTEM_DEF(timer)
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else
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. = "[callBack.object.type]"
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/**
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* Create a new timer and insert it in the queue
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*
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* Arguments:
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* * callback the callback to call on timer finish
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* * wait deciseconds to run the timer for
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* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
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*/
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/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
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if (!callback)
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CRASH("addtimer called without a callback")
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@@ -499,6 +508,12 @@ SUBSYSTEM_DEF(timer)
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var/datum/timedevent/timer = new(callback, wait, flags, hash)
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return timer.id
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/**
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* Delete a timer
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*
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* Arguments:
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* * id a timerid or a /datum/timedevent
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*/
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/proc/deltimer(id)
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if (!id)
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return FALSE
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@@ -515,6 +530,26 @@ SUBSYSTEM_DEF(timer)
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return TRUE
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return FALSE
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/**
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* Get the remaining deciseconds on a timer
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*
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* Arguments:
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* * id a timerid or a /datum/timedevent
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*/
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/proc/timeleft(id)
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if (!id)
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return null
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if (id == TIMER_ID_NULL)
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CRASH("Tried to get timeleft of a null timerid. Use TIMER_STOPPABLE flag")
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if (!istext(id))
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if (istype(id, /datum/timedevent))
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var/datum/timedevent/timer = id
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return timer.timeToRun - world.time
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//id is string
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var/datum/timedevent/timer = SStimer.timer_id_dict[id]
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if (timer && !timer.spent)
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return timer.timeToRun - world.time
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return null
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#undef BUCKET_LEN
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#undef BUCKET_POS
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