Doors and corners, kid... doors and corners.

This commit is contained in:
CapnMachaddish
2021-03-25 20:00:23 -05:00
parent b949054b1f
commit 786b05579c
10 changed files with 12 additions and 8 deletions
+4 -4
View File
@@ -79,8 +79,8 @@
var/doorOpen = 'sound/machines/airlock.ogg'
var/doorClose = 'sound/machines/airlockclose.ogg'
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/boltsup.ogg'
var/boltDown = 'sound/machines/boltsdown.ogg'
var/boltUp = 'hyperstation/sound/machines/BoltsUp.ogg'
var/boltDown = 'hyperstation/sound/machines/BoltsDown.ogg'
var/noPower = 'sound/machines/doorclick.ogg'
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
@@ -1155,7 +1155,7 @@
if(obj_flags & EMAGGED)
return FALSE
use_power(50)
playsound(src, doorOpen, 30, 1)
playsound(src, doorOpen, 40, 0)
if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
src.closeOther.close()
else
@@ -1202,7 +1202,7 @@
if(obj_flags & EMAGGED)
return
use_power(50)
playsound(src.loc, doorClose, 30, 1)
playsound(src.loc, doorClose, 40, 0)
else
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
+4 -2
View File
@@ -15,6 +15,8 @@
resistance_flags = FIRE_PROOF
damage_deflection = 70
poddoor = TRUE
var/openSound = 'hyperstation/sound/machines/blastDoorOpen.ogg'
var/closeSound = 'hyperstation/sound/machines/blastDoorClose.ogg'
/obj/machinery/door/poddoor/preopen
icon_state = "open"
@@ -72,10 +74,10 @@
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, openSound, 20, 0)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
playsound(src, closeSound, 20, 0)
/obj/machinery/door/poddoor/update_icon()
if(density)
+2
View File
@@ -8,6 +8,8 @@
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
damage_deflection = 20
max_integrity = 100
openSound = 'hyperstation/sound/machines/shutter.ogg'
closeSound = 'hyperstation/sound/machines/shutter.ogg'
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
+2 -2
View File
@@ -141,7 +141,7 @@
if(!src.operating) //in case of emag
operating = TRUE
do_animate("opening")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state ="[src.base_state]open"
sleep(10)
@@ -165,7 +165,7 @@
return 0
operating = TRUE
do_animate("closing")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
playsound(src.loc, 'hyperstation/sound/machines/windowdoor.ogg', 70, 0)
src.icon_state = src.base_state
density = TRUE