mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-25 14:06:15 +01:00
Merge branch, update to current
This commit is contained in:
@@ -149,6 +149,13 @@
|
||||
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
|
||||
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
|
||||
|
||||
//OPEN TURF ATMOS
|
||||
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
|
||||
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15degC telecommunications. also used for xenobiology slime killrooms
|
||||
#define AIRLESS_ATMOS "TEMP=2.7" //space
|
||||
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15degC snow and ice turfs
|
||||
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
|
||||
|
||||
//LAVALAND
|
||||
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
|
||||
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
|
||||
@@ -299,4 +306,4 @@ GLOBAL_LIST_INIT(pipe_paint_colors, list(
|
||||
))
|
||||
|
||||
#define MIASMA_CORPSE_MOLES 0.02
|
||||
#define MIASMA_GIBS_MOLES 0.005
|
||||
#define MIASMA_GIBS_MOLES 0.005
|
||||
|
||||
+205
-204
@@ -1,204 +1,205 @@
|
||||
/*ALL DEFINES RELATED TO COMBAT GO HERE*/
|
||||
|
||||
//Damage and status effect defines
|
||||
|
||||
//Damage defines //TODO: merge these down to reduce on defines
|
||||
#define BRUTE "brute"
|
||||
#define BURN "fire"
|
||||
#define TOX "tox"
|
||||
#define OXY "oxy"
|
||||
#define CLONE "clone"
|
||||
#define STAMINA "stamina"
|
||||
#define BRAIN "brain"
|
||||
|
||||
//bitflag damage defines used for suicide_act
|
||||
#define BRUTELOSS (1<<0)
|
||||
#define FIRELOSS (1<<1)
|
||||
#define TOXLOSS (1<<2)
|
||||
#define OXYLOSS (1<<3)
|
||||
#define SHAME (1<<4)
|
||||
#define MANUAL_SUICIDE (1<<5) //suicide_act will do the actual killing.
|
||||
|
||||
#define EFFECT_STUN "stun"
|
||||
#define EFFECT_KNOCKDOWN "knockdown"
|
||||
#define EFFECT_UNCONSCIOUS "unconscious"
|
||||
#define EFFECT_IRRADIATE "irradiate"
|
||||
#define EFFECT_STUTTER "stutter"
|
||||
#define EFFECT_SLUR "slur"
|
||||
#define EFFECT_EYE_BLUR "eye_blur"
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
#define CANPUSH (1<<3)
|
||||
#define GODMODE (1<<4)
|
||||
|
||||
//Health Defines
|
||||
#define HEALTH_THRESHOLD_CRIT 0
|
||||
#define HEALTH_THRESHOLD_FULLCRIT -30
|
||||
#define HEALTH_THRESHOLD_DEAD -100
|
||||
|
||||
//Actual combat defines
|
||||
|
||||
//click cooldowns, in tenths of a second, used for various combat actions
|
||||
#define CLICK_CD_MELEE 8
|
||||
#define CLICK_CD_RANGE 4
|
||||
#define CLICK_CD_RAPID 2
|
||||
#define CLICK_CD_CLICK_ABILITY 6
|
||||
#define CLICK_CD_BREAKOUT 100
|
||||
#define CLICK_CD_HANDCUFFED 10
|
||||
#define CLICK_CD_RESIST 20
|
||||
#define CLICK_CD_GRABBING 10
|
||||
|
||||
//Cuff resist speeds
|
||||
#define FAST_CUFFBREAK 1
|
||||
#define INSTANT_CUFFBREAK 2
|
||||
|
||||
//Grab levels
|
||||
#define GRAB_PASSIVE 0
|
||||
#define GRAB_AGGRESSIVE 1
|
||||
#define GRAB_NECK 2
|
||||
#define GRAB_KILL 3
|
||||
|
||||
//slowdown when in softcrit
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 6
|
||||
|
||||
//Attack types for checking shields/hit reactions
|
||||
#define MELEE_ATTACK 1
|
||||
#define UNARMED_ATTACK 2
|
||||
#define PROJECTILE_ATTACK 3
|
||||
#define THROWN_PROJECTILE_ATTACK 4
|
||||
#define LEAP_ATTACK 5
|
||||
|
||||
//attack visual effects
|
||||
#define ATTACK_EFFECT_PUNCH "punch"
|
||||
#define ATTACK_EFFECT_KICK "kick"
|
||||
#define ATTACK_EFFECT_SMASH "smash"
|
||||
#define ATTACK_EFFECT_CLAW "claw"
|
||||
#define ATTACK_EFFECT_DISARM "disarm"
|
||||
#define ATTACK_EFFECT_ASS_SLAP "ass_slap"
|
||||
#define ATTACK_EFFECT_FACE_SLAP "face_slap"
|
||||
#define ATTACK_EFFECT_BITE "bite"
|
||||
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
|
||||
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
|
||||
#define ATTACK_EFFECT_BOOP "boop" //Honk
|
||||
|
||||
//intent defines
|
||||
#define INTENT_HELP "help"
|
||||
#define INTENT_GRAB "grab"
|
||||
#define INTENT_DISARM "disarm"
|
||||
#define INTENT_HARM "harm"
|
||||
//NOTE: INTENT_HOTKEY_* defines are not actual intents!
|
||||
//they are here to support hotkeys
|
||||
#define INTENT_HOTKEY_LEFT "left"
|
||||
#define INTENT_HOTKEY_RIGHT "right"
|
||||
|
||||
//the define for visible message range in combat
|
||||
#define COMBAT_MESSAGE_RANGE 3
|
||||
|
||||
//Shove knockdown lengths (deciseconds)
|
||||
#define SHOVE_KNOCKDOWN_SOLID 30
|
||||
#define SHOVE_KNOCKDOWN_HUMAN 30
|
||||
#define SHOVE_KNOCKDOWN_TABLE 30
|
||||
#define SHOVE_KNOCKDOWN_COLLATERAL 10
|
||||
//Shove slowdown
|
||||
#define SHOVE_SLOWDOWN_ID "shove_slowdown"
|
||||
#define SHOVE_SLOWDOWN_LENGTH 30
|
||||
#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
|
||||
//Shove disarming item list
|
||||
GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
/obj/item/gun)))
|
||||
|
||||
|
||||
//Combat object defines
|
||||
|
||||
//Embedded objects
|
||||
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
|
||||
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
|
||||
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
|
||||
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
|
||||
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
|
||||
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
|
||||
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_TIME 150 //A Time in ticks, total removal time = (this/item.w_class)
|
||||
|
||||
//Gun weapon weight
|
||||
#define WEAPON_LIGHT 1
|
||||
#define WEAPON_MEDIUM 2
|
||||
#define WEAPON_HEAVY 3
|
||||
//Gun trigger guards
|
||||
#define TRIGGER_GUARD_ALLOW_ALL -1
|
||||
#define TRIGGER_GUARD_NONE 0
|
||||
#define TRIGGER_GUARD_NORMAL 1
|
||||
//E-gun self-recharge values
|
||||
#define EGUN_NO_SELFCHARGE 0
|
||||
#define EGUN_SELFCHARGE 1
|
||||
#define EGUN_SELFCHARGE_BORG 2
|
||||
|
||||
//Object/Item sharpness
|
||||
#define IS_BLUNT 0
|
||||
#define IS_SHARP 1
|
||||
#define IS_SHARP_ACCURATE 2
|
||||
|
||||
//His Grace.
|
||||
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
|
||||
#define HIS_GRACE_PECKISH 20 //Slightly hungry.
|
||||
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
|
||||
#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
|
||||
#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
|
||||
#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
|
||||
#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
|
||||
|
||||
#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
|
||||
|
||||
#define EXPLODE_NONE 0 //Don't even ask me why we need this.
|
||||
#define EXPLODE_DEVASTATE 1
|
||||
#define EXPLODE_HEAVY 2
|
||||
#define EXPLODE_LIGHT 3
|
||||
|
||||
#define EMP_HEAVY 1
|
||||
#define EMP_LIGHT 2
|
||||
|
||||
#define GRENADE_CLUMSY_FUMBLE 1
|
||||
#define GRENADE_NONCLUMSY_FUMBLE 2
|
||||
#define GRENADE_NO_FUMBLE 3
|
||||
|
||||
#define BODY_ZONE_HEAD "head"
|
||||
#define BODY_ZONE_CHEST "chest"
|
||||
#define BODY_ZONE_L_ARM "l_arm"
|
||||
#define BODY_ZONE_R_ARM "r_arm"
|
||||
#define BODY_ZONE_L_LEG "l_leg"
|
||||
#define BODY_ZONE_R_LEG "r_leg"
|
||||
|
||||
#define BODY_ZONE_PRECISE_EYES "eyes"
|
||||
#define BODY_ZONE_PRECISE_MOUTH "mouth"
|
||||
#define BODY_ZONE_PRECISE_GROIN "groin"
|
||||
#define BODY_ZONE_PRECISE_L_HAND "l_hand"
|
||||
#define BODY_ZONE_PRECISE_R_HAND "r_hand"
|
||||
#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
|
||||
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
|
||||
|
||||
//We will round to this value in damage calculations.
|
||||
#define DAMAGE_PRECISION 0.1
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
|
||||
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
|
||||
#define TOTAL_MASS_TINY_ITEM 1.25
|
||||
#define TOTAL_MASS_SMALL_ITEM 2.5
|
||||
#define TOTAL_MASS_NORMAL_ITEM 3.75
|
||||
#define TOTAL_MASS_BULKY_ITEM 5
|
||||
#define TOTAL_MASS_HUGE_ITEM 6.25
|
||||
#define TOTAL_MASS_GIGANTIC_ITEM 7.5
|
||||
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
|
||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
/*ALL DEFINES RELATED TO COMBAT GO HERE*/
|
||||
|
||||
//Damage and status effect defines
|
||||
|
||||
//Damage defines //TODO: merge these down to reduce on defines
|
||||
#define BRUTE "brute"
|
||||
#define BURN "fire"
|
||||
#define TOX "tox"
|
||||
#define OXY "oxy"
|
||||
#define CLONE "clone"
|
||||
#define STAMINA "stamina"
|
||||
#define BRAIN "brain"
|
||||
|
||||
//bitflag damage defines used for suicide_act
|
||||
#define BRUTELOSS (1<<0)
|
||||
#define FIRELOSS (1<<1)
|
||||
#define TOXLOSS (1<<2)
|
||||
#define OXYLOSS (1<<3)
|
||||
#define SHAME (1<<4)
|
||||
#define MANUAL_SUICIDE (1<<5) //suicide_act will do the actual killing.
|
||||
|
||||
#define EFFECT_STUN "stun"
|
||||
#define EFFECT_KNOCKDOWN "knockdown"
|
||||
#define EFFECT_UNCONSCIOUS "unconscious"
|
||||
#define EFFECT_IRRADIATE "irradiate"
|
||||
#define EFFECT_STUTTER "stutter"
|
||||
#define EFFECT_SLUR "slur"
|
||||
#define EFFECT_EYE_BLUR "eye_blur"
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
#define CANPUSH (1<<3)
|
||||
#define GODMODE (1<<4)
|
||||
|
||||
//Health Defines
|
||||
#define HEALTH_THRESHOLD_CRIT 0
|
||||
#define HEALTH_THRESHOLD_FULLCRIT -30
|
||||
#define HEALTH_THRESHOLD_DEAD -100
|
||||
|
||||
//Actual combat defines
|
||||
|
||||
//click cooldowns, in tenths of a second, used for various combat actions
|
||||
#define CLICK_CD_MELEE 8
|
||||
#define CLICK_CD_RANGE 4
|
||||
#define CLICK_CD_RAPID 2
|
||||
#define CLICK_CD_CLICK_ABILITY 6
|
||||
#define CLICK_CD_BREAKOUT 100
|
||||
#define CLICK_CD_HANDCUFFED 10
|
||||
#define CLICK_CD_RESIST 20
|
||||
#define CLICK_CD_GRABBING 10
|
||||
|
||||
//Cuff resist speeds
|
||||
#define FAST_CUFFBREAK 1
|
||||
#define INSTANT_CUFFBREAK 2
|
||||
|
||||
//Grab levels
|
||||
#define GRAB_PASSIVE 0
|
||||
#define GRAB_AGGRESSIVE 1
|
||||
#define GRAB_NECK 2
|
||||
#define GRAB_KILL 3
|
||||
|
||||
//slowdown when in softcrit
|
||||
#define SOFTCRIT_ADD_SLOWDOWN 6
|
||||
|
||||
//Attack types for checking shields/hit reactions
|
||||
#define MELEE_ATTACK 1
|
||||
#define UNARMED_ATTACK 2
|
||||
#define PROJECTILE_ATTACK 3
|
||||
#define THROWN_PROJECTILE_ATTACK 4
|
||||
#define LEAP_ATTACK 5
|
||||
|
||||
//attack visual effects
|
||||
#define ATTACK_EFFECT_PUNCH "punch"
|
||||
#define ATTACK_EFFECT_KICK "kick"
|
||||
#define ATTACK_EFFECT_SMASH "smash"
|
||||
#define ATTACK_EFFECT_CLAW "claw"
|
||||
#define ATTACK_EFFECT_DISARM "disarm"
|
||||
#define ATTACK_EFFECT_ASS_SLAP "ass_slap"
|
||||
#define ATTACK_EFFECT_FACE_SLAP "face_slap"
|
||||
#define ATTACK_EFFECT_BITE "bite"
|
||||
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
|
||||
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
|
||||
#define ATTACK_EFFECT_BOOP "boop" //Honk
|
||||
|
||||
//intent defines
|
||||
#define INTENT_HELP "help"
|
||||
#define INTENT_GRAB "grab"
|
||||
#define INTENT_DISARM "disarm"
|
||||
#define INTENT_HARM "harm"
|
||||
//NOTE: INTENT_HOTKEY_* defines are not actual intents!
|
||||
//they are here to support hotkeys
|
||||
#define INTENT_HOTKEY_LEFT "left"
|
||||
#define INTENT_HOTKEY_RIGHT "right"
|
||||
|
||||
//the define for visible message range in combat
|
||||
#define COMBAT_MESSAGE_RANGE 3
|
||||
#define DEFAULT_MESSAGE_RANGE 7
|
||||
|
||||
//Shove knockdown lengths (deciseconds)
|
||||
#define SHOVE_KNOCKDOWN_SOLID 30
|
||||
#define SHOVE_KNOCKDOWN_HUMAN 30
|
||||
#define SHOVE_KNOCKDOWN_TABLE 30
|
||||
#define SHOVE_KNOCKDOWN_COLLATERAL 10
|
||||
//Shove slowdown
|
||||
#define SHOVE_SLOWDOWN_ID "shove_slowdown"
|
||||
#define SHOVE_SLOWDOWN_LENGTH 30
|
||||
#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
|
||||
//Shove disarming item list
|
||||
GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
|
||||
/obj/item/gun)))
|
||||
|
||||
|
||||
//Combat object defines
|
||||
|
||||
//Embedded objects
|
||||
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
|
||||
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
|
||||
#define EMBED_CHANCE 45 //Chance for an object to embed into somebody when thrown (if it's sharp)
|
||||
#define EMBEDDED_PAIN_MULTIPLIER 2 //Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
|
||||
#define EMBEDDED_FALL_PAIN_MULTIPLIER 5 //Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
|
||||
#define EMBEDDED_IMPACT_PAIN_MULTIPLIER 4 //Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
|
||||
#define EMBED_THROWSPEED_THRESHOLD 4 //The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER 8 //Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
|
||||
#define EMBEDDED_UNSAFE_REMOVAL_TIME 150 //A Time in ticks, total removal time = (this/item.w_class)
|
||||
|
||||
//Gun weapon weight
|
||||
#define WEAPON_LIGHT 1
|
||||
#define WEAPON_MEDIUM 2
|
||||
#define WEAPON_HEAVY 3
|
||||
//Gun trigger guards
|
||||
#define TRIGGER_GUARD_ALLOW_ALL -1
|
||||
#define TRIGGER_GUARD_NONE 0
|
||||
#define TRIGGER_GUARD_NORMAL 1
|
||||
//E-gun self-recharge values
|
||||
#define EGUN_NO_SELFCHARGE 0
|
||||
#define EGUN_SELFCHARGE 1
|
||||
#define EGUN_SELFCHARGE_BORG 2
|
||||
|
||||
//Object/Item sharpness
|
||||
#define IS_BLUNT 0
|
||||
#define IS_SHARP 1
|
||||
#define IS_SHARP_ACCURATE 2
|
||||
|
||||
//His Grace.
|
||||
#define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep.
|
||||
#define HIS_GRACE_PECKISH 20 //Slightly hungry.
|
||||
#define HIS_GRACE_HUNGRY 60 //Getting closer. Increases damage up to a minimum of 20.
|
||||
#define HIS_GRACE_FAMISHED 100 //Dangerous. Increases damage up to a minimum of 25 and cannot be dropped.
|
||||
#define HIS_GRACE_STARVING 120 //Incredibly close to breaking loose. Increases damage up to a minimum of 30.
|
||||
#define HIS_GRACE_CONSUME_OWNER 140 //His Grace consumes His owner at this point and becomes aggressive.
|
||||
#define HIS_GRACE_FALL_ASLEEP 160 //If it reaches this point, He falls asleep and resets.
|
||||
|
||||
#define HIS_GRACE_FORCE_BONUS 4 //How much force is gained per kill.
|
||||
|
||||
#define EXPLODE_NONE 0 //Don't even ask me why we need this.
|
||||
#define EXPLODE_DEVASTATE 1
|
||||
#define EXPLODE_HEAVY 2
|
||||
#define EXPLODE_LIGHT 3
|
||||
|
||||
#define EMP_HEAVY 1
|
||||
#define EMP_LIGHT 2
|
||||
|
||||
#define GRENADE_CLUMSY_FUMBLE 1
|
||||
#define GRENADE_NONCLUMSY_FUMBLE 2
|
||||
#define GRENADE_NO_FUMBLE 3
|
||||
|
||||
#define BODY_ZONE_HEAD "head"
|
||||
#define BODY_ZONE_CHEST "chest"
|
||||
#define BODY_ZONE_L_ARM "l_arm"
|
||||
#define BODY_ZONE_R_ARM "r_arm"
|
||||
#define BODY_ZONE_L_LEG "l_leg"
|
||||
#define BODY_ZONE_R_LEG "r_leg"
|
||||
|
||||
#define BODY_ZONE_PRECISE_EYES "eyes"
|
||||
#define BODY_ZONE_PRECISE_MOUTH "mouth"
|
||||
#define BODY_ZONE_PRECISE_GROIN "groin"
|
||||
#define BODY_ZONE_PRECISE_L_HAND "l_hand"
|
||||
#define BODY_ZONE_PRECISE_R_HAND "r_hand"
|
||||
#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
|
||||
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
|
||||
|
||||
//We will round to this value in damage calculations.
|
||||
#define DAMAGE_PRECISION 0.1
|
||||
|
||||
//bullet_act() return values
|
||||
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
|
||||
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
|
||||
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
|
||||
|
||||
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
|
||||
#define TOTAL_MASS_TINY_ITEM 1.25
|
||||
#define TOTAL_MASS_SMALL_ITEM 2.5
|
||||
#define TOTAL_MASS_NORMAL_ITEM 3.75
|
||||
#define TOTAL_MASS_BULKY_ITEM 5
|
||||
#define TOTAL_MASS_HUGE_ITEM 6.25
|
||||
#define TOTAL_MASS_GIGANTIC_ITEM 7.5
|
||||
|
||||
#define TOTAL_MASS_HAND_REPLACEMENT 5 //standard punching stamina cost. most hand replacements are huge items anyway.
|
||||
#define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds.
|
||||
#define TOTAL_MASS_TOY_SWORD 1.5
|
||||
|
||||
+104
-104
@@ -1,104 +1,104 @@
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
|
||||
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
|
||||
|
||||
// All signals. Format:
|
||||
// When the signal is called: (signal arguments)
|
||||
// All signals send the source datum of the signal as the first argument
|
||||
|
||||
// global signals
|
||||
// These are signals which can be listened to by any component on any parent
|
||||
// start global signals with "!", this used to be necessary but now it's just a formatting choice
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum signals
|
||||
// /atom signals
|
||||
//Positions for overrides list
|
||||
//End positions
|
||||
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
|
||||
/////////////////
|
||||
|
||||
// /area signals
|
||||
|
||||
// /turf signals
|
||||
|
||||
// /atom/movable signals
|
||||
|
||||
// /mob/living signals
|
||||
|
||||
// /mob/living/carbon signals
|
||||
|
||||
// /obj signals
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
|
||||
// /obj/item signals
|
||||
|
||||
// /obj/item/clothing signals
|
||||
|
||||
// /obj/item/implant signals
|
||||
//This uses all return values of COMSIG_IMPLANT_OTHER
|
||||
|
||||
// /obj/item/pda signals
|
||||
|
||||
// /obj/item/radio signals
|
||||
|
||||
// /obj/item/pen signals
|
||||
|
||||
// /mob/living/carbon/human signals
|
||||
|
||||
// /datum/species signals
|
||||
|
||||
/*******Component Specific Signals*******/
|
||||
//Janitor
|
||||
|
||||
//Food
|
||||
|
||||
//Mood
|
||||
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
|
||||
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
|
||||
|
||||
//NTnet
|
||||
|
||||
//Nanites
|
||||
|
||||
// /datum/component/storage signals
|
||||
|
||||
// /datum/action signals
|
||||
|
||||
/*******Non-Signal Component Related Defines*******/
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
|
||||
|
||||
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
|
||||
|
||||
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
|
||||
|
||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
|
||||
|
||||
#define COMPONENT_INCOMPATIBLE 1
|
||||
#define COMPONENT_NOTRANSFER 2
|
||||
|
||||
// How multiple components of the exact same type are handled in the same datum
|
||||
|
||||
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
|
||||
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
|
||||
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
|
||||
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
|
||||
|
||||
// All signals. Format:
|
||||
// When the signal is called: (signal arguments)
|
||||
// All signals send the source datum of the signal as the first argument
|
||||
|
||||
// global signals
|
||||
// These are signals which can be listened to by any component on any parent
|
||||
// start global signals with "!", this used to be necessary but now it's just a formatting choice
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
// /datum signals
|
||||
// /atom signals
|
||||
//Positions for overrides list
|
||||
//End positions
|
||||
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
|
||||
/////////////////
|
||||
|
||||
// /area signals
|
||||
|
||||
// /turf signals
|
||||
|
||||
// /atom/movable signals
|
||||
|
||||
// /mob/living signals
|
||||
|
||||
// /mob/living/carbon signals
|
||||
|
||||
// /obj signals
|
||||
#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
|
||||
|
||||
// /obj/item signals
|
||||
|
||||
// /obj/item/clothing signals
|
||||
|
||||
// /obj/item/implant signals
|
||||
//This uses all return values of COMSIG_IMPLANT_OTHER
|
||||
|
||||
// /obj/item/pda signals
|
||||
|
||||
// /obj/item/radio signals
|
||||
|
||||
// /obj/item/pen signals
|
||||
|
||||
// /mob/living/carbon/human signals
|
||||
|
||||
// /datum/species signals
|
||||
|
||||
/*******Component Specific Signals*******/
|
||||
//Janitor
|
||||
|
||||
//Food
|
||||
|
||||
//Mood
|
||||
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
|
||||
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
|
||||
|
||||
//NTnet
|
||||
|
||||
//Nanites
|
||||
|
||||
// /datum/component/storage signals
|
||||
|
||||
// /datum/action signals
|
||||
|
||||
/*******Non-Signal Component Related Defines*******/
|
||||
|
||||
//Redirection component init flags
|
||||
#define REDIRECT_TRANSFER_WITH_TURF 1
|
||||
|
||||
//Arch
|
||||
#define ARCH_PROB "probability" //Probability for each item
|
||||
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
|
||||
|
||||
//Ouch my toes!
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
|
||||
|
||||
// /datum/element flags
|
||||
/// Causes the detach proc to be called when the host object is being deleted
|
||||
#define ELEMENT_DETACH (1 << 0)
|
||||
/**
|
||||
* Only elements created with the same arguments given after `id_arg_index` share an element instance
|
||||
* The arguments are the same when the text and number values are the same and all other values have the same ref
|
||||
*/
|
||||
#define ELEMENT_BESPOKE (1 << 1)
|
||||
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
|
||||
|
||||
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
|
||||
|
||||
|
||||
@@ -39,8 +39,6 @@ require only minor tweaks.
|
||||
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
|
||||
#define ZTRAIT_LAVA_UNDERGROUND "Lava Underground"
|
||||
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
|
||||
// prevents certain turfs from being stripped by a singularity
|
||||
#define ZTRAIT_PLANET "Planet"
|
||||
|
||||
// number - bombcap is multiplied by this before being applied to bombs
|
||||
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
|
||||
@@ -61,6 +59,9 @@ require only minor tweaks.
|
||||
// CROSSLINKED - mixed in with the cross-linked space pool
|
||||
#define CROSSLINKED "Cross"
|
||||
|
||||
// string - type path of the z-level's baseturf (defaults to space)
|
||||
#define ZTRAIT_BASETURF "Baseturf"
|
||||
|
||||
// default trait definitions, used by SSmapping
|
||||
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
|
||||
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_CUSTOM_SAY "custom_say"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
@@ -81,3 +83,7 @@
|
||||
#define MAX_NAME_LEN 42
|
||||
#define MAX_BROADCAST_LEN 512
|
||||
#define MAX_CHARTER_LEN 80
|
||||
|
||||
// Audio/Visual Flags. Used to determine what sense are required to notice a message.
|
||||
#define MSG_VISUAL (1<<0)
|
||||
#define MSG_AUDIBLE (1<<1)
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
#define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace
|
||||
|
||||
#define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer
|
||||
|
||||
///////////
|
||||
// BUFFS //
|
||||
///////////
|
||||
@@ -56,6 +58,8 @@
|
||||
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
|
||||
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
|
||||
|
||||
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
|
||||
|
||||
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
|
||||
|
||||
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
|
||||
@@ -75,6 +79,7 @@
|
||||
#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
|
||||
|
||||
#define STATUS_EFFECT_STASIS /datum/status_effect/incapacitating/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
|
||||
#define STATUS_EFFECT_SPASMS /datum/status_effect/spasms //causes random muscle spasms
|
||||
|
||||
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
|
||||
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
|
||||
|
||||
@@ -112,6 +112,7 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_SIXTHSENSE "sixthsense"
|
||||
#define TRAIT_DISSECTED "dissected"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
#define TRAIT_UNSTABLE "unstable"
|
||||
@@ -121,9 +122,11 @@
|
||||
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
#define TRAIT_DISK_VERIFIER "disk-verifier"
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_SOOTHED_THROAT "soothed-throat"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
|
||||
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
|
||||
#define TRAIT_HEAT_DETECT "heat_detect"
|
||||
@@ -206,6 +209,7 @@
|
||||
#define CULT_TRAIT "cult"
|
||||
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
|
||||
#define ABSTRACT_ITEM_TRAIT "abstract-item"
|
||||
#define STATUS_EFFECT_TRAIT "status-effect"
|
||||
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
|
||||
|
||||
// unique trait sources, still defines
|
||||
|
||||
@@ -160,6 +160,8 @@
|
||||
WRITE_LOG(GLOB.config_error_log, text)
|
||||
SEND_TEXT(world.log, text)
|
||||
|
||||
/proc/log_mapping(text)
|
||||
WRITE_LOG(GLOB.world_map_error_log, text)
|
||||
|
||||
/* For logging round startup. */
|
||||
/proc/start_log(log)
|
||||
|
||||
@@ -12,6 +12,3 @@
|
||||
#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
|
||||
|
||||
#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
|
||||
|
||||
// If true, the singularity cannot strip away asteroid turf on this Z
|
||||
#define is_planet_level(z) SSmapping.level_trait(z, ZTRAIT_PLANET)
|
||||
|
||||
+600
-598
File diff suppressed because it is too large
Load Diff
+796
-796
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,8 @@
|
||||
#define POLL_IGNORE_GOLEM "golem"
|
||||
#define POLL_IGNORE_SWARMER "swarmer"
|
||||
#define POLL_IGNORE_DRONE "drone"
|
||||
#define POLL_IGNORE_IMAGINARYFRIEND "imaginary_friend"
|
||||
#define POLL_IGNORE_SPLITPERSONALITY "split_personality"
|
||||
#define POLL_IGNORE_DEMON "demon"
|
||||
#define POLL_IGNORE_WIZARD "wizard"
|
||||
|
||||
@@ -30,6 +32,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_GOLEM = "Golems",
|
||||
POLL_IGNORE_SWARMER = "Swarmer shells",
|
||||
POLL_IGNORE_DRONE = "Drone shells",
|
||||
POLL_IGNORE_IMAGINARYFRIEND = "Imaginary Friend",
|
||||
POLL_IGNORE_SPLITPERSONALITY = "Split Personality",
|
||||
POLL_IGNORE_DEMON = "Demons",
|
||||
POLL_IGNORE_WIZARD = "Wizards",
|
||||
))
|
||||
|
||||
@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
GLOBAL_VAR(world_map_error_log)
|
||||
GLOBAL_PROTECT(world_map_error_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -55,6 +55,17 @@
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
|
||||
var/atom/movable/C = A
|
||||
if(C.can_buckle && C.has_buckled_mobs())
|
||||
if(C.buckled_mobs.len > 1)
|
||||
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
|
||||
if(C.user_unbuckle_mob(unbuckled,src))
|
||||
return
|
||||
else
|
||||
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
|
||||
return
|
||||
|
||||
if(!W && get_dist(src,A) <= interaction_range)
|
||||
A.attack_robot(src)
|
||||
return
|
||||
|
||||
@@ -213,6 +213,12 @@ or something covering your eyes."
|
||||
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
|
||||
icon_state = "high"
|
||||
|
||||
/obj/screen/alert/hypnosis
|
||||
name = "Hypnosis"
|
||||
desc = "Something's hypnotizing you, but you're not really sure about what."
|
||||
icon_state = "hypnosis"
|
||||
var/phrase
|
||||
|
||||
/obj/screen/alert/drunk //Not implemented
|
||||
name = "Drunk"
|
||||
desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
|
||||
|
||||
@@ -315,7 +315,7 @@ SUBSYSTEM_DEF(air)
|
||||
var/starting_ats = active_turfs.len
|
||||
sleep(world.tick_lag)
|
||||
var/timer = world.timeofday
|
||||
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
|
||||
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
|
||||
for(var/turf/T in active_turfs)
|
||||
GLOB.active_turfs_startlist += T
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ SUBSYSTEM_DEF(pai)
|
||||
var/spam_delay = 100
|
||||
var/list/pai_card_list = list()
|
||||
|
||||
/datum/controller/subsystem/pai/Topic(href, href_list[])
|
||||
/datum/controller/subsystem/pai/Topic(href, href_list)
|
||||
if(href_list["download"])
|
||||
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
|
||||
var/obj/item/paicard/card = locate(href_list["device"]) in pai_card_list
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
|
||||
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
|
||||
//but keep the quirks, until repaired by mannitol (for mild/special ones) or brain surgery (for severe ones).
|
||||
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
|
||||
// of the trauma.
|
||||
|
||||
/datum/brain_trauma
|
||||
var/name = "Brain Trauma"
|
||||
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
|
||||
var/scan_desc = "a generic brain trauma" //description when detected by a health scanner
|
||||
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
|
||||
var/mob/living/carbon/owner //the poor bastard
|
||||
var/obj/item/organ/brain/brain //the poor bastard's brain
|
||||
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
|
||||
@@ -12,15 +14,21 @@
|
||||
var/can_gain = TRUE
|
||||
var/random_gain = TRUE //can this be gained through random traumas?
|
||||
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
|
||||
var/clonable = TRUE // will this transfer if the brain is cloned?
|
||||
|
||||
/datum/brain_trauma/Destroy()
|
||||
brain.traumas -= src
|
||||
if(brain && brain.traumas)
|
||||
brain.traumas -= src
|
||||
if(owner)
|
||||
on_lose()
|
||||
brain = null
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/datum/brain_trauma/proc/on_clone()
|
||||
if(clonable)
|
||||
return new type
|
||||
|
||||
//Called on life ticks
|
||||
/datum/brain_trauma/proc/on_life()
|
||||
return
|
||||
@@ -33,17 +41,24 @@
|
||||
/datum/brain_trauma/proc/on_gain()
|
||||
to_chat(owner, gain_text)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
|
||||
//Called when removed from a mob
|
||||
/datum/brain_trauma/proc/on_lose(silent)
|
||||
if(!silent)
|
||||
to_chat(owner, lose_text)
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
//Called when hearing a spoken message
|
||||
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
return message
|
||||
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
|
||||
//Called when speaking
|
||||
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
|
||||
UnregisterSignal(owner, COMSIG_MOB_SAY)
|
||||
|
||||
|
||||
//Called when hugging. expand into generally interacting, where future coders could switch the intent?
|
||||
/datum/brain_trauma/proc/on_hug(mob/living/hugger, mob/living/hugged)
|
||||
return
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
resilience = TRAUMA_RESILIENCE_SURGERY
|
||||
|
||||
var/hypnotic_phrase = ""
|
||||
var/regex/target_phrase
|
||||
|
||||
@@ -44,18 +45,17 @@
|
||||
"You feel a part of your mind repeating this over and over. You need to follow these words.",\
|
||||
"Something about this sounds... right, for some reason. You feel like you should follow these words.",\
|
||||
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
|
||||
if(!HAS_TRAIT(owner, "hypnotherapy"))
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
as long as you act like the words are your highest priority.</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You feel an incredible desire to follow these words, but are able to resist it somewhat. If it isn't a clear order, you can freely interpret how to do so,\
|
||||
however this does not take precedence over your other objectives.</span>")
|
||||
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
|
||||
hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_lose()
|
||||
message_admins("[ADMIN_LOOKUPFLW(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
log_game("[key_name(owner)] is no longer hypnotized with the phrase '[hypnotic_phrase]'.")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your fixation. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
to_chat(owner, "<span class='userdanger'>You suddenly snap out of your hypnosis. The phrase '[hypnotic_phrase]' no longer feels important to you.</span>")
|
||||
owner.clear_alert("hypnosis")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_life()
|
||||
@@ -67,6 +67,5 @@
|
||||
if(2)
|
||||
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
|
||||
|
||||
/datum/brain_trauma/hypnosis/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
message = target_phrase.Replace(message, "<span class='hypnophrase'>$1</span>")
|
||||
return message
|
||||
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
|
||||
hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
|
||||
|
||||
@@ -8,6 +8,10 @@
|
||||
var/friend_initialized = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/on_gain()
|
||||
var/mob/living/M = owner
|
||||
if(M.stat == DEAD || !M.client)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_friend()
|
||||
get_ghost()
|
||||
@@ -43,7 +47,7 @@
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
friend.key = C.key
|
||||
@@ -74,26 +78,34 @@
|
||||
|
||||
/mob/camera/imaginary_friend/Login()
|
||||
..()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
greet()
|
||||
Show()
|
||||
|
||||
/mob/camera/imaginary_friend/proc/greet()
|
||||
to_chat(src, "<span class='notice'><b>You are the imaginary friend of [owner]!</b></span>")
|
||||
to_chat(src, "<span class='notice'>You are absolutely loyal to your friend, no matter what.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what [owner] cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/Initialize(mapload, _trauma)
|
||||
. = ..()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
|
||||
trauma = _trauma
|
||||
owner = trauma.owner
|
||||
copy_known_languages_from(owner, TRUE)
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
setup_friend()
|
||||
|
||||
join = new
|
||||
join.Grant(src)
|
||||
hide = new
|
||||
hide.Grant(src)
|
||||
|
||||
/mob/camera/imaginary_friend/proc/setup_friend()
|
||||
var/gender = pick(MALE, FEMALE)
|
||||
real_name = random_unique_name(gender)
|
||||
name = real_name
|
||||
human_image = get_flat_human_icon(null, pick(SSjob.occupations))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/Show()
|
||||
if(!client) //nobody home
|
||||
return
|
||||
@@ -132,15 +144,15 @@
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "You cannot send IC messages (muted).")
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
if (!(ignore_spam || forced) && src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
friend_talk(message)
|
||||
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
|
||||
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/friend_talk(message)
|
||||
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
|
||||
@@ -220,4 +232,42 @@
|
||||
var/mob/camera/imaginary_friend/I = owner
|
||||
I.hidden = !I.hidden
|
||||
I.Show()
|
||||
update_status()
|
||||
update_status()
|
||||
|
||||
//down here is the trapped mind
|
||||
//like imaginary friend but a lot less imagination and more like mind prison//
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner
|
||||
name = "Trapped Victim"
|
||||
desc = "Patient appears to be targeted by an invisible entity."
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/make_friend()
|
||||
friend = new /mob/camera/imaginary_friend/trapped(get_turf(owner), src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/reroll_friend() //no rerolling- it's just the last owner's hell
|
||||
if(friend.client) //reconnected
|
||||
return
|
||||
friend_initialized = FALSE
|
||||
QDEL_NULL(friend)
|
||||
qdel(src)
|
||||
|
||||
/datum/brain_trauma/special/imaginary_friend/trapped_owner/get_ghost() //no randoms
|
||||
return
|
||||
|
||||
/mob/camera/imaginary_friend/trapped
|
||||
name = "figment of imagination?"
|
||||
real_name = "figment of imagination?"
|
||||
desc = "The previous host of this body."
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/greet()
|
||||
to_chat(src, "<span class='notice'><b>You have managed to hold on as a figment of the new host's imagination!</b></span>")
|
||||
to_chat(src, "<span class='notice'>All hope is lost for you, but at least you may interact with your host. You do not have to be loyal to them.</span>")
|
||||
to_chat(src, "<span class='notice'>You cannot directly influence the world around you, but you can see what the host cannot.</span>")
|
||||
|
||||
/mob/camera/imaginary_friend/trapped/setup_friend()
|
||||
real_name = "[owner.real_name]?"
|
||||
name = real_name
|
||||
human_image = icon('icons/mob/lavaland/lavaland_monsters.dmi', icon_state = "curseblob")
|
||||
|
||||
@@ -64,21 +64,21 @@
|
||||
name = "Speech Impediment"
|
||||
desc = "Patient is unable to form coherent sentences."
|
||||
scan_desc = "communication disorder"
|
||||
gain_text = "" //mutation will handle the text
|
||||
lose_text = ""
|
||||
gain_text = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
|
||||
lose_text = "<span class='danger'>Your mind feels more clear.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/speech_impediment/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
|
||||
. = ..()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/concussion
|
||||
name = "Concussion"
|
||||
desc = "Patient's brain is concussed."
|
||||
scan_desc = "a concussion"
|
||||
scan_desc = "concussion"
|
||||
gain_text = "<span class='warning'>Your head hurts!</span>"
|
||||
lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
|
||||
|
||||
@@ -157,54 +157,108 @@
|
||||
gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
|
||||
lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_life()
|
||||
if(prob(7))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if(owner.canmove && !isspaceturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm") //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_gain()
|
||||
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/muscle_spasms/on_lose()
|
||||
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough
|
||||
name = "Nervous Cough"
|
||||
desc = "Patient feels a constant need to cough."
|
||||
scan_desc = "nervous cough"
|
||||
gain_text = "<span class='warning'>Your throat itches incessantly...</span>"
|
||||
lose_text = "<span class='notice'>Your throat stops itching.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/nervous_cough/on_life()
|
||||
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
|
||||
if(prob(5))
|
||||
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
|
||||
owner.Stun(20)
|
||||
owner.emote("cough")
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
|
||||
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
|
||||
owner.emote("cough")
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia
|
||||
name = "Expressive Aphasia"
|
||||
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
|
||||
scan_desc = "inability to form complex sentences"
|
||||
gain_text = "<span class='warning'>You lose your grasp on complex words.</span>"
|
||||
lose_text = "<span class='notice'>You feel your vocabulary returning to normal again.</span>"
|
||||
|
||||
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
|
||||
|
||||
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message)
|
||||
var/list/message_split = splittext(message, " ")
|
||||
var/list/new_message = list()
|
||||
|
||||
for(var/word in message_split)
|
||||
var/suffix = copytext(word,-1)
|
||||
|
||||
// Check if we have a suffix and break it out of the word
|
||||
if(suffix in list("." , "," , ";" , "!" , ":" , "?"))
|
||||
word = copytext(word,1,-1)
|
||||
else
|
||||
suffix = ""
|
||||
|
||||
word = html_decode(word)
|
||||
|
||||
if(lowertext(word) in common_words)
|
||||
new_message += word + suffix
|
||||
else
|
||||
if(prob(30) && message_split.len > 2)
|
||||
new_message += pick("uh","erm")
|
||||
break
|
||||
else
|
||||
var/list/charlist = string2charlist(word) // Stupid shit code
|
||||
shuffle_inplace(charlist)
|
||||
charlist.len = round(charlist.len * 0.5,1)
|
||||
new_message += html_encode(jointext(charlist,"")) + suffix
|
||||
|
||||
message = jointext(new_message, " ")
|
||||
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo
|
||||
name = "Mind Echo"
|
||||
desc = "Patient's language neurons do not terminate properly, causing previous speech patterns to occasionally resurface spontaneously."
|
||||
scan_desc = "looping neural pattern"
|
||||
gain_text = "<span class='warning'>You feel a faint echo of your thoughts...</span>"
|
||||
lose_text = "<span class='notice'>The faint echo fades away.</span>"
|
||||
var/list/hear_dejavu = list()
|
||||
var/list/speak_dejavu = list()
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_hearing(datum/source, list/hearing_args)
|
||||
if(owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
if(hear_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(hear_dejavu)
|
||||
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
|
||||
hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
|
||||
return
|
||||
if(hear_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(hear_dejavu) //Remove the oldest
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
else
|
||||
hear_dejavu += hearing_args[HEARING_RAW_MESSAGE]
|
||||
|
||||
/datum/brain_trauma/mild/mind_echo/handle_speech(datum/source, list/speech_args)
|
||||
if(speak_dejavu.len >= 5)
|
||||
if(prob(25))
|
||||
var/deja_vu = pick_n_take(speak_dejavu)
|
||||
speech_args[SPEECH_MESSAGE] = deja_vu
|
||||
return
|
||||
if(speak_dejavu.len >= 15)
|
||||
if(prob(50))
|
||||
popleft(speak_dejavu) //Remove the oldest
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
else
|
||||
speak_dejavu += speech_args[SPEECH_MESSAGE]
|
||||
@@ -2,8 +2,8 @@
|
||||
name = "Phobia"
|
||||
desc = "Patient is unreasonably afraid of something."
|
||||
scan_desc = "phobia"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
gain_text = "<span class='warning'>You start finding default values very unnerving...</span>"
|
||||
lose_text = "<span class='notice'>You no longer feel afraid of default values.</span>"
|
||||
var/phobia_type
|
||||
var/next_check = 0
|
||||
var/next_scare = 0
|
||||
@@ -14,8 +14,10 @@
|
||||
var/list/trigger_turfs
|
||||
var/list/trigger_species
|
||||
|
||||
/datum/brain_trauma/mild/phobia/New(specific_type)
|
||||
phobia_type = specific_type
|
||||
/datum/brain_trauma/mild/phobia/New(new_phobia_type)
|
||||
if(new_phobia_type)
|
||||
phobia_type = new_phobia_type
|
||||
|
||||
if(!phobia_type)
|
||||
phobia_type = pick(SStraumas.phobia_types)
|
||||
|
||||
@@ -29,6 +31,11 @@
|
||||
trigger_species = SStraumas.phobia_species[phobia_type]
|
||||
..()
|
||||
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_clone()
|
||||
if(clonable)
|
||||
return new type(phobia_type)
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_life()
|
||||
..()
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
@@ -44,6 +51,12 @@
|
||||
if(is_type_in_typecache(O, trigger_objs))
|
||||
freak_out(O)
|
||||
return
|
||||
for(var/mob/living/carbon/human/HU in seen_atoms) //check equipment for trigger items
|
||||
for(var/X in HU.get_all_slots() | HU.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_turfs))
|
||||
for(var/turf/T in seen_atoms)
|
||||
@@ -51,45 +64,41 @@
|
||||
freak_out(T)
|
||||
return
|
||||
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_objs))
|
||||
seen_atoms -= owner //make sure they aren't afraid of themselves.
|
||||
if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
|
||||
for(var/mob/M in seen_atoms)
|
||||
if(is_type_in_typecache(M, trigger_mobs))
|
||||
freak_out(M)
|
||||
return
|
||||
|
||||
else if(ishuman(M)) //check their equipment for trigger items
|
||||
else if(ishuman(M)) //check their species
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
|
||||
freak_out(H)
|
||||
return
|
||||
|
||||
for(var/X in H.get_all_slots() | H.held_items)
|
||||
var/obj/I = X
|
||||
if(!QDELETED(I) && is_type_in_typecache(I, trigger_objs))
|
||||
freak_out(I)
|
||||
return
|
||||
|
||||
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear() || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
|
||||
return message
|
||||
return
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return message
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(raw_message, reg))
|
||||
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
|
||||
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
|
||||
hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
|
||||
break
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_FEARLESS))
|
||||
return
|
||||
for(var/word in trigger_words)
|
||||
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
var/regex/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
|
||||
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], reg))
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
|
||||
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"<span class='phobia'>[word]</span>\"!</span>")
|
||||
speech_args[SPEECH_MESSAGE] = ""
|
||||
|
||||
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
|
||||
@@ -125,6 +134,76 @@
|
||||
owner.Jitter(10)
|
||||
owner.stuttering += 10
|
||||
|
||||
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
|
||||
|
||||
/datum/brain_trauma/mild/phobia/spiders
|
||||
phobia_type = "spiders"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/space
|
||||
phobia_type = "space"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/security
|
||||
phobia_type = "security"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/clowns
|
||||
phobia_type = "clowns"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/greytide
|
||||
phobia_type = "greytide"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/lizards
|
||||
phobia_type = "lizards"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/skeletons
|
||||
phobia_type = "skeletons"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/snakes
|
||||
phobia_type = "snakes"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/robots
|
||||
phobia_type = "robots"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/doctors
|
||||
phobia_type = "doctors"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/authority
|
||||
phobia_type = "authority"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/supernatural
|
||||
phobia_type = "the supernatural"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/aliens
|
||||
phobia_type = "aliens"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/strangers
|
||||
phobia_type = "strangers"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/birds
|
||||
phobia_type = "birds"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/falling
|
||||
phobia_type = "falling"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/anime
|
||||
phobia_type = "anime"
|
||||
random_gain = FALSE
|
||||
|
||||
/datum/brain_trauma/mild/phobia/conspiracies
|
||||
phobia_type = "conspiracies"
|
||||
random_gain = FALSE
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
random_gain = FALSE
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
/datum/brain_trauma/severe/monophobia
|
||||
name = "Monophobia"
|
||||
desc = "Patient feels sick and distressed when not around other people, leading to potentially lethal levels of stress."
|
||||
scan_desc = "severe monophobia"
|
||||
scan_desc = "monophobia"
|
||||
gain_text = ""
|
||||
lose_text = "<span class='notice'>You feel like you could be safe on your own.</span>"
|
||||
var/stress = 0
|
||||
@@ -168,7 +168,7 @@
|
||||
if(stress > 10 && (prob(5)))
|
||||
stress_reaction()
|
||||
else
|
||||
stress -= 4
|
||||
stress = max(stress - 4, 0)
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
else
|
||||
speak("neutral", prob(25))
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
|
||||
var/message
|
||||
switch(type)
|
||||
@@ -36,7 +44,7 @@
|
||||
else
|
||||
message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
|
||||
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 5)
|
||||
voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
|
||||
|
||||
/datum/brain_trauma/special/bluespace_prophet
|
||||
@@ -134,7 +142,101 @@
|
||||
|
||||
/datum/brain_trauma/special/psychotic_brawling/bath_salts
|
||||
name = "Chemical Violent Psychosis"
|
||||
random_gain = FALSE
|
||||
clonable = FALSE
|
||||
|
||||
/datum/brain_trauma/special/tenacity
|
||||
name = "Tenacity"
|
||||
desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
|
||||
scan_desc = "traumatic neuropathy"
|
||||
gain_text = "<span class='warning'>You suddenly stop feeling pain.</span>"
|
||||
lose_text = "<span class='warning'>You realize you can feel pain again.</span>"
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_gain()
|
||||
ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/tenacity/on_lose()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers
|
||||
name = "Functional Cerebral Necrosis"
|
||||
desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
|
||||
scan_desc = "chronic functional necrosis"
|
||||
gain_text = "<span class='warning'>You feel dead inside.</span>"
|
||||
lose_text = "<span class='notice'>You feel alive again.</span>"
|
||||
var/active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_life()
|
||||
..()
|
||||
if(!active && prob(2))
|
||||
whispering()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/on_lose()
|
||||
if(active)
|
||||
cease_whispering()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/whispering()
|
||||
ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cease_whispering), rand(50, 300))
|
||||
|
||||
/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
|
||||
REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
|
||||
active = FALSE
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis
|
||||
name = "Existential Crisis"
|
||||
desc = "Patient's hold on reality becomes faint, causing occasional bouts of non-existence."
|
||||
scan_desc = "existential crisis"
|
||||
gain_text = "<span class='notice'>You feel less real.</span>"
|
||||
lose_text = "<span class='warning'>You feel more substantial again.</span>"
|
||||
var/obj/effect/abstract/sync_holder/veil/veil
|
||||
var/next_crisis = 0
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_life()
|
||||
..()
|
||||
if(!veil && world.time > next_crisis && prob(3))
|
||||
if(isturf(owner.loc))
|
||||
fade_out()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/on_lose()
|
||||
if(veil)
|
||||
fade_in()
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_out()
|
||||
if(veil)
|
||||
return
|
||||
var/duration = rand(50, 450)
|
||||
veil = new(owner.drop_location())
|
||||
to_chat(owner, "<span class='warning'>[pick("You stop thinking for a moment. Therefore you are not.",\
|
||||
"To be or not to be...",\
|
||||
"Why exist?",\
|
||||
"You stop keeping it real.",\
|
||||
"Your grip on existence slips.",\
|
||||
"Do you even exist?",\
|
||||
"You simply fade away.")]</span>")
|
||||
owner.forceMove(veil)
|
||||
SEND_SIGNAL(owner, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
for(var/thing in owner)
|
||||
var/atom/movable/AM = thing
|
||||
SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
|
||||
next_crisis = world.time + 600
|
||||
addtimer(CALLBACK(src, .proc/fade_in), duration)
|
||||
|
||||
/datum/brain_trauma/special/existential_crisis/proc/fade_in()
|
||||
QDEL_NULL(veil)
|
||||
to_chat(owner, "<span class='notice'>You fade back into reality.</span>")
|
||||
next_crisis = world.time + 600
|
||||
|
||||
//base sync holder is in desynchronizer.dm
|
||||
/obj/effect/abstract/sync_holder/veil
|
||||
name = "non-existence"
|
||||
desc = "Existence is just a state of mind."
|
||||
|
||||
/datum/brain_trauma/special/beepsky
|
||||
name = "Criminal"
|
||||
@@ -142,6 +244,7 @@
|
||||
scan_desc = "criminal mind"
|
||||
gain_text = "<span class='warning'>Justice is coming for you.</span>"
|
||||
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
|
||||
clonable = FALSE
|
||||
random_gain = FALSE
|
||||
var/obj/effect/hallucination/simple/securitron/beepsky
|
||||
|
||||
@@ -201,4 +304,4 @@
|
||||
|
||||
/obj/effect/hallucination/simple/securitron/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess,src)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
var/mob/living/split_personality/owner_backseat
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/on_gain()
|
||||
var/mob/living/M = owner
|
||||
if(M.stat == DEAD) //No use assigning people to a corpse
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
make_backseats()
|
||||
get_ghost()
|
||||
@@ -23,7 +27,7 @@
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
|
||||
set waitfor = FALSE
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
@@ -191,13 +195,13 @@
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_life()
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
|
||||
return
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
|
||||
return message
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
|
||||
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
|
||||
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
|
||||
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_HEAR, .proc/on_hear)
|
||||
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
|
||||
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
|
||||
|
||||
@@ -191,11 +190,6 @@
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_death(gibbed)
|
||||
|
||||
/datum/component/nanites/proc/on_hear(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
NP.on_hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
/datum/component/nanites/proc/receive_signal(datum/source, code, source = "an unidentified source")
|
||||
for(var/X in programs)
|
||||
var/datum/nanite_program/NP = X
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
|
||||
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
|
||||
src.inform_admins = inform_admins
|
||||
@@ -32,6 +33,7 @@
|
||||
|
||||
var/atom/movable/AM = parent
|
||||
AM.forceMove(targetturf)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
|
||||
return targetturf
|
||||
|
||||
@@ -40,7 +42,6 @@
|
||||
return
|
||||
else
|
||||
var/turf/currentturf = get_turf(src)
|
||||
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
|
||||
var/turf/targetturf = relocate()
|
||||
log_game("[parent] has been moved out of bounds in [loc_name(currentturf)]. Moving it to [loc_name(targetturf)].")
|
||||
if(inform_admins)
|
||||
|
||||
@@ -58,6 +58,10 @@
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
|
||||
/datum/component/storage/Initialize(datum/component/storage/concrete/master)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
@@ -626,9 +630,9 @@
|
||||
if(M == viewing)
|
||||
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
|
||||
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
|
||||
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
|
||||
|
||||
/datum/component/storage/proc/update_icon()
|
||||
if(isobj(parent))
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
message = replacetext(message," thank you "," thank you, thank you very much ")
|
||||
message = replacetext(message," what are you "," whatcha ")
|
||||
message = replacetext(message," yes ",pick(" sure", "yea "))
|
||||
message = replacetext(message," faggot "," square ")
|
||||
message = replacetext(message," fucker "," square ")
|
||||
message = replacetext(message," muh valids "," getting my kicks ")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
|
||||
@@ -609,6 +609,38 @@
|
||||
icon_state = "ichorial_stain"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
|
||||
id = "strandling"
|
||||
status_type = STATUS_EFFECT_UNIQUE
|
||||
alert_type = /obj/screen/alert/status_effect/strandling
|
||||
|
||||
/datum/status_effect/strandling/on_apply()
|
||||
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/strandling/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/strandling
|
||||
name = "Choking strand"
|
||||
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
|
||||
icon_state = "his_grace"
|
||||
alerttooltipstyle = "hisgrace"
|
||||
|
||||
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
|
||||
. = ..()
|
||||
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
|
||||
if(do_after(mob_viewer, 35, null, mob_viewer))
|
||||
if(isliving(mob_viewer))
|
||||
var/mob/living/L = mob_viewer
|
||||
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
|
||||
|
||||
datum/status_effect/pacify
|
||||
id = "pacify"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
@@ -635,8 +667,7 @@ datum/status_effect/pacify
|
||||
tick_interval = 10
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
|
||||
var/stun = TRUE
|
||||
var/triggered = FALSE
|
||||
alert_type = null
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
|
||||
/obj/screen/alert/status_effect/trance
|
||||
name = "Trance"
|
||||
@@ -644,17 +675,6 @@ datum/status_effect/pacify
|
||||
icon_state = "high"
|
||||
|
||||
/datum/status_effect/trance/tick()
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
if(triggered == TRUE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
to_chat(owner, "<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
triggered = FALSE
|
||||
else
|
||||
return
|
||||
if(stun)
|
||||
owner.Stun(60, TRUE, TRUE)
|
||||
owner.dizziness = 20
|
||||
@@ -662,48 +682,33 @@ datum/status_effect/pacify
|
||||
/datum/status_effect/trance/on_apply()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(owner, "hypnotherapy"))
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/listen)
|
||||
return TRUE
|
||||
alert_type = /obj/screen/alert/status_effect/trance
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.add_client_colour(/datum/client_colour/monochrome)
|
||||
owner.add_client_colour(/datum/client_colour/monochrome/trance)
|
||||
owner.visible_message("[stun ? "<span class='warning'>[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.</span>" : ""]", \
|
||||
"<span class='warning'>[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE, source_quirk = FALSE)//hypnoquirk makes no visible message, prevents self antag messages, and places phrase below objectives.
|
||||
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
|
||||
duration = _duration
|
||||
stun = _stun
|
||||
if(source_quirk == FALSE && HAS_TRAIT(owner, "hypnotherapy"))
|
||||
REMOVE_TRAIT(owner, "hypnotherapy", ROUNDSTART_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/on_remove()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
||||
owner.dizziness = 0
|
||||
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome)
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
|
||||
/datum/status_effect/trance/proc/listen(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
to_chat(owner, "<span class='notice'><i>[speaker] accidentally sets off your implanted trigger, sending you into a hypnotic daze!</i></span>")
|
||||
triggered = TRUE
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear())
|
||||
return
|
||||
if(speaker == owner)
|
||||
if(hearing_args[HEARING_SPEAKER] == owner)
|
||||
return
|
||||
var/mob/living/carbon/C = owner
|
||||
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
||||
if(HAS_TRAIT(C, "hypnotherapy"))
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message, TRUE), 10)
|
||||
else
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
@@ -729,3 +734,59 @@ datum/status_effect/pacify
|
||||
name = "Genetic Breakdown"
|
||||
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
||||
icon_state = "dna_melt"
|
||||
|
||||
/datum/status_effect/spasms
|
||||
id = "spasms"
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/spasms/tick()
|
||||
if(prob(15))
|
||||
switch(rand(1,5))
|
||||
if(1)
|
||||
if((!owner.lying && !owner.buckled) && isturf(owner.loc))
|
||||
to_chat(owner, "<span class='warning'>Your leg spasms!</span>")
|
||||
step(owner, pick(GLOB.cardinals))
|
||||
if(2)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
if(I)
|
||||
to_chat(owner, "<span class='warning'>Your fingers spasm!</span>")
|
||||
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
I.attack_self(owner)
|
||||
if(3)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
|
||||
var/range = 1
|
||||
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
||||
range = 7
|
||||
|
||||
var/list/mob/living/targets = list()
|
||||
for(var/mob/M in oview(owner, range))
|
||||
if(isliving(M))
|
||||
targets += M
|
||||
if(LAZYLEN(targets))
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
|
||||
owner.ClickOn(pick(targets))
|
||||
owner.a_intent = prev_intent
|
||||
if(4)
|
||||
var/prev_intent = owner.a_intent
|
||||
owner.a_intent = INTENT_HARM
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.ClickOn(owner)
|
||||
owner.a_intent = prev_intent
|
||||
if(5)
|
||||
if(owner.incapacitated())
|
||||
return
|
||||
var/obj/item/I = owner.get_active_held_item()
|
||||
var/list/turf/targets = list()
|
||||
for(var/turf/T in oview(owner, 3))
|
||||
targets += T
|
||||
if(LAZYLEN(targets) && I)
|
||||
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
|
||||
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
||||
owner.throw_item(pick(targets))
|
||||
@@ -69,3 +69,17 @@
|
||||
/datum/status_effect/in_love/tick()
|
||||
if(date)
|
||||
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
|
||||
|
||||
/datum/status_effect/throat_soothed
|
||||
id = "throat_soothed"
|
||||
duration = 60 SECONDS
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/throat_soothed/on_apply()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
|
||||
/datum/status_effect/throat_soothed/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
@@ -64,6 +64,12 @@
|
||||
owner = null
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/refresh()
|
||||
var/original_duration = initial(duration)
|
||||
if(original_duration == -1)
|
||||
return
|
||||
duration = world.time + original_duration
|
||||
|
||||
//clickdelay/nextmove modifiers!
|
||||
/datum/status_effect/proc/nextmove_modifier()
|
||||
return 1
|
||||
@@ -92,6 +98,9 @@
|
||||
if(S.id == initial(S1.id) && S.status_type)
|
||||
if(S.status_type == STATUS_EFFECT_REPLACE)
|
||||
S.be_replaced()
|
||||
else if(S.status_type == STATUS_EFFECT_REFRESH)
|
||||
S.refresh()
|
||||
return
|
||||
else
|
||||
return
|
||||
var/list/arguments = args.Copy()
|
||||
|
||||
+2
-2
@@ -53,7 +53,7 @@
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
|
||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
|
||||
GLOB._preloader.load(src)
|
||||
world.preloader_load(src)
|
||||
|
||||
if(datum_flags & DF_USE_TAG)
|
||||
GenerateTag()
|
||||
@@ -688,7 +688,7 @@
|
||||
var/atom/L = loc
|
||||
if(!L)
|
||||
return null
|
||||
return L.AllowDrop() ? L : get_turf(L)
|
||||
return L.AllowDrop() ? L : L.drop_location()
|
||||
|
||||
/atom/Entered(atom/movable/AM, atom/oldLoc)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_ENTERED, AM, oldLoc)
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
limit--
|
||||
while(!FoundDoor && limit)
|
||||
if (!FoundDoor)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
log_mapping("[src] at [AREACOORD(src)] failed to find a valid airlock to cyclelink with!")
|
||||
return
|
||||
FoundDoor.cyclelinkedairlock = src
|
||||
cyclelinkedairlock = FoundDoor
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(voice_activated)
|
||||
flags_1 |= HEAR_1
|
||||
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/machinery/door/password/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(!density || !voice_activated || radio_freq)
|
||||
return
|
||||
|
||||
+697
-697
File diff suppressed because it is too large
Load Diff
@@ -1,368 +1,368 @@
|
||||
// Status display
|
||||
// (formerly Countdown timer display)
|
||||
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
#define SCROLL_SPEED 2
|
||||
|
||||
#define SD_BLANK 0 // 0 = Blank
|
||||
#define SD_EMERGENCY 1 // 1 = Emergency Shuttle timer
|
||||
#define SD_MESSAGE 2 // 2 = Arbitrary message(s)
|
||||
#define SD_PICTURE 3 // 3 = alert picture
|
||||
|
||||
#define SD_AI_EMOTE 1 // 1 = AI emoticon
|
||||
#define SD_AI_BSOD 2 // 2 = Blue screen of death
|
||||
|
||||
/// Status display which can show images and scrolling text.
|
||||
/obj/machinery/status_display
|
||||
name = "status display"
|
||||
desc = null
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "frame"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
var/message1 = "" // message line 1
|
||||
var/message2 = "" // message line 2
|
||||
var/index1 // display index for scrolling messages or 0 if non-scrolling
|
||||
var/index2
|
||||
|
||||
/// Immediately blank the display.
|
||||
/obj/machinery/status_display/proc/remove_display()
|
||||
cut_overlays()
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
|
||||
/// Immediately change the display to the given picture.
|
||||
/obj/machinery/status_display/proc/set_picture(state)
|
||||
remove_display()
|
||||
add_overlay(state)
|
||||
|
||||
/// Immediately change the display to the given two lines.
|
||||
/obj/machinery/status_display/proc/update_display(line1, line2)
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
/// Prepare the display to marquee the given two lines.
|
||||
///
|
||||
/// Call with no arguments to disable.
|
||||
/obj/machinery/status_display/proc/set_message(m1, m2)
|
||||
if(m1)
|
||||
index1 = (length(m1) > CHARS_PER_LINE)
|
||||
message1 = m1
|
||||
else
|
||||
message1 = ""
|
||||
index1 = 0
|
||||
|
||||
if(m2)
|
||||
index2 = (length(m2) > CHARS_PER_LINE)
|
||||
message2 = m2
|
||||
else
|
||||
message2 = ""
|
||||
index2 = 0
|
||||
|
||||
// Timed process - performs default marquee action if so needed.
|
||||
/obj/machinery/status_display/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
var/line1 = message1
|
||||
if(index1)
|
||||
line1 = copytext("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
|
||||
var/message1_len = length(message1)
|
||||
index1 += SCROLL_SPEED
|
||||
if(index1 > message1_len)
|
||||
index1 -= message1_len
|
||||
|
||||
var/line2 = message2
|
||||
if(index2)
|
||||
line2 = copytext("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
|
||||
var/message2_len = length(message2)
|
||||
index2 += SCROLL_SPEED
|
||||
if(index2 > message2_len)
|
||||
index2 -= message2_len
|
||||
|
||||
update_display(line1, line2)
|
||||
if (!index1 && !index2)
|
||||
// No marquee, no processing.
|
||||
return PROCESS_KILL
|
||||
|
||||
/// Update the display and, if necessary, re-enable processing.
|
||||
/obj/machinery/status_display/proc/update()
|
||||
if (process() != PROCESS_KILL)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/status_display/power_change()
|
||||
. = ..()
|
||||
update()
|
||||
|
||||
/obj/machinery/status_display/emp_act(severity)
|
||||
. = ..()
|
||||
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
set_picture("ai_bsod")
|
||||
|
||||
/obj/machinery/status_display/examine(mob/user)
|
||||
. = ..()
|
||||
if (message1 || message2)
|
||||
. += "The display says:"
|
||||
if (message1)
|
||||
. += "\t<tt>[html_encode(message1)]</tt>"
|
||||
if (message2)
|
||||
. += "\t<tt>[html_encode(message2)]</tt>"
|
||||
|
||||
// Helper procs for child display types.
|
||||
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
|
||||
if(!shuttle)
|
||||
// the shuttle is missing - no processing
|
||||
update_display("shutl?","")
|
||||
return PROCESS_KILL
|
||||
else if(shuttle.timer)
|
||||
var/line1 = "-[shuttle.getModeStr()]-"
|
||||
var/line2 = shuttle.getTimerStr()
|
||||
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "error"
|
||||
update_display(line1, line2)
|
||||
else
|
||||
// don't kill processing, the timer might turn back on
|
||||
remove_display()
|
||||
|
||||
/obj/machinery/status_display/proc/examine_shuttle(mob/user, obj/docking_port/mobile/shuttle)
|
||||
if (shuttle)
|
||||
var/modestr = shuttle.getModeStr()
|
||||
if (modestr)
|
||||
if (shuttle.timer)
|
||||
modestr = "<br>\t<tt>[modestr]: [shuttle.getTimerStr()]</tt>"
|
||||
else
|
||||
modestr = "<br>\t<tt>[modestr]</tt>"
|
||||
return "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]"
|
||||
else
|
||||
return "The display says:<br>\t<tt>Shuttle missing!</tt>"
|
||||
|
||||
|
||||
/// Evac display which shows shuttle timer or message set by Command.
|
||||
/obj/machinery/status_display/evac
|
||||
var/frequency = FREQ_STATUS_DISPLAYS
|
||||
var/mode = SD_EMERGENCY
|
||||
var/friendc = FALSE // track if Friend Computer mode
|
||||
var/last_picture // For when Friend Computer mode is undone
|
||||
|
||||
/obj/machinery/status_display/evac/Initialize()
|
||||
. = ..()
|
||||
// register for radio system
|
||||
SSradio.add_object(src, frequency)
|
||||
|
||||
/obj/machinery/status_display/evac/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/status_display/evac/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(friendc) //Makes all status displays except supply shuttle timer display the eye -- Urist
|
||||
set_picture("ai_friend")
|
||||
return PROCESS_KILL
|
||||
|
||||
switch(mode)
|
||||
if(SD_BLANK)
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(SD_EMERGENCY)
|
||||
return display_shuttle_status(SSshuttle.emergency)
|
||||
|
||||
if(SD_MESSAGE)
|
||||
return ..()
|
||||
|
||||
if(SD_PICTURE)
|
||||
set_picture(last_picture)
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/status_display/evac/examine(mob/user)
|
||||
. = ..()
|
||||
if(mode == SD_EMERGENCY)
|
||||
. += examine_shuttle(user, SSshuttle.emergency)
|
||||
else if(!message1 && !message2)
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
|
||||
switch(signal.data["command"])
|
||||
if("blank")
|
||||
mode = SD_BLANK
|
||||
set_message(null, null)
|
||||
if("shuttle")
|
||||
mode = SD_EMERGENCY
|
||||
set_message(null, null)
|
||||
if("message")
|
||||
mode = SD_MESSAGE
|
||||
set_message(signal.data["msg1"], signal.data["msg2"])
|
||||
if("alert")
|
||||
mode = SD_PICTURE
|
||||
last_picture = signal.data["picture_state"]
|
||||
set_picture(last_picture)
|
||||
if("friendcomputer")
|
||||
friendc = !friendc
|
||||
update()
|
||||
|
||||
|
||||
/// Supply display which shows the status of the supply shuttle.
|
||||
/obj/machinery/status_display/supply
|
||||
name = "supply display"
|
||||
|
||||
/obj/machinery/status_display/supply/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
var/line1
|
||||
var/line2
|
||||
if(!SSshuttle.supply)
|
||||
// Might be missing in our first update on initialize before shuttles
|
||||
// have loaded. Cross our fingers that it will soon return.
|
||||
line1 = "CARGO"
|
||||
line2 = "shutl?"
|
||||
else if(SSshuttle.supply.mode == SHUTTLE_IDLE)
|
||||
if(is_station_level(SSshuttle.supply.z))
|
||||
line1 = "CARGO"
|
||||
line2 = "Docked"
|
||||
else
|
||||
line1 = "CARGO"
|
||||
line2 = SSshuttle.supply.getTimerStr()
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
update_display(line1, line2)
|
||||
|
||||
/obj/machinery/status_display/supply/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/docking_port/mobile/shuttle = SSshuttle.supply
|
||||
var/shuttleMsg = null
|
||||
if (shuttle.mode == SHUTTLE_IDLE)
|
||||
if (is_station_level(shuttle.z))
|
||||
shuttleMsg = "Docked"
|
||||
else
|
||||
shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
|
||||
if (shuttleMsg)
|
||||
. += "The display says:<br>\t<tt>[shuttleMsg]</tt>"
|
||||
else
|
||||
. += "The display is blank."
|
||||
|
||||
|
||||
/// General-purpose shuttle status display.
|
||||
/obj/machinery/status_display/shuttle
|
||||
name = "shuttle display"
|
||||
var/shuttle_id
|
||||
|
||||
/obj/machinery/status_display/shuttle/process()
|
||||
if(!shuttle_id || (stat & NOPOWER))
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
return display_shuttle_status(SSshuttle.getShuttle(shuttle_id))
|
||||
|
||||
/obj/machinery/status_display/shuttle/examine(mob/user)
|
||||
. = ..()
|
||||
if(shuttle_id)
|
||||
. += examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
|
||||
else
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/shuttle/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
switch(var_name)
|
||||
if("shuttle_id")
|
||||
update()
|
||||
|
||||
/obj/machinery/status_display/shuttle/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
|
||||
if (port && (shuttle_id == initial(shuttle_id) || override))
|
||||
shuttle_id = port.id
|
||||
update()
|
||||
|
||||
|
||||
/// Pictograph display which the AI can use to emote.
|
||||
/obj/machinery/status_display/ai
|
||||
name = "\improper AI display"
|
||||
desc = "A small screen which the AI can use to present itself."
|
||||
|
||||
var/mode = SD_BLANK
|
||||
var/emotion = "Neutral"
|
||||
|
||||
/obj/machinery/status_display/ai/Initialize()
|
||||
. = ..()
|
||||
GLOB.ai_status_displays.Add(src)
|
||||
|
||||
/obj/machinery/status_display/ai/Destroy()
|
||||
GLOB.ai_status_displays.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/status_display/ai/attack_ai(mob/living/silicon/ai/user)
|
||||
if(isAI(user))
|
||||
user.ai_statuschange()
|
||||
|
||||
/obj/machinery/status_display/ai/process()
|
||||
if(mode == SD_BLANK || (stat & NOPOWER))
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(mode == SD_AI_EMOTE)
|
||||
switch(emotion)
|
||||
if("Very Happy")
|
||||
set_picture("ai_veryhappy")
|
||||
if("Happy")
|
||||
set_picture("ai_happy")
|
||||
if("Neutral")
|
||||
set_picture("ai_neutral")
|
||||
if("Unsure")
|
||||
set_picture("ai_unsure")
|
||||
if("Confused")
|
||||
set_picture("ai_confused")
|
||||
if("Sad")
|
||||
set_picture("ai_sad")
|
||||
if("BSOD")
|
||||
set_picture("ai_bsod")
|
||||
if("Blank")
|
||||
set_picture("ai_off")
|
||||
if("Problems?")
|
||||
set_picture("ai_trollface")
|
||||
if("Awesome")
|
||||
set_picture("ai_awesome")
|
||||
if("Dorfy")
|
||||
set_picture("ai_urist")
|
||||
if("Thinking")
|
||||
set_picture("ai_thinking")
|
||||
if("Facepalm")
|
||||
set_picture("ai_facepalm")
|
||||
if("Friend Computer")
|
||||
set_picture("ai_friend")
|
||||
if("Blue Glow")
|
||||
set_picture("ai_sal")
|
||||
if("Red Glow")
|
||||
set_picture("ai_hal")
|
||||
return PROCESS_KILL
|
||||
|
||||
if(mode == SD_AI_BSOD)
|
||||
set_picture("ai_bsod")
|
||||
return PROCESS_KILL
|
||||
|
||||
|
||||
#undef CHARS_PER_LINE
|
||||
#undef FONT_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef SCROLL_SPEED
|
||||
// Status display
|
||||
// (formerly Countdown timer display)
|
||||
|
||||
#define CHARS_PER_LINE 5
|
||||
#define FONT_SIZE "5pt"
|
||||
#define FONT_COLOR "#09f"
|
||||
#define FONT_STYLE "Arial Black"
|
||||
#define SCROLL_SPEED 2
|
||||
|
||||
#define SD_BLANK 0 // 0 = Blank
|
||||
#define SD_EMERGENCY 1 // 1 = Emergency Shuttle timer
|
||||
#define SD_MESSAGE 2 // 2 = Arbitrary message(s)
|
||||
#define SD_PICTURE 3 // 3 = alert picture
|
||||
|
||||
#define SD_AI_EMOTE 1 // 1 = AI emoticon
|
||||
#define SD_AI_BSOD 2 // 2 = Blue screen of death
|
||||
|
||||
/// Status display which can show images and scrolling text.
|
||||
/obj/machinery/status_display
|
||||
name = "status display"
|
||||
desc = null
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "frame"
|
||||
density = FALSE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
|
||||
maptext_height = 26
|
||||
maptext_width = 32
|
||||
|
||||
var/message1 = "" // message line 1
|
||||
var/message2 = "" // message line 2
|
||||
var/index1 // display index for scrolling messages or 0 if non-scrolling
|
||||
var/index2
|
||||
|
||||
/// Immediately blank the display.
|
||||
/obj/machinery/status_display/proc/remove_display()
|
||||
cut_overlays()
|
||||
if(maptext)
|
||||
maptext = ""
|
||||
|
||||
/// Immediately change the display to the given picture.
|
||||
/obj/machinery/status_display/proc/set_picture(state)
|
||||
remove_display()
|
||||
add_overlay(state)
|
||||
|
||||
/// Immediately change the display to the given two lines.
|
||||
/obj/machinery/status_display/proc/update_display(line1, line2)
|
||||
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
|
||||
if(maptext != new_text)
|
||||
maptext = new_text
|
||||
|
||||
/// Prepare the display to marquee the given two lines.
|
||||
///
|
||||
/// Call with no arguments to disable.
|
||||
/obj/machinery/status_display/proc/set_message(m1, m2)
|
||||
if(m1)
|
||||
index1 = (length(m1) > CHARS_PER_LINE)
|
||||
message1 = m1
|
||||
else
|
||||
message1 = ""
|
||||
index1 = 0
|
||||
|
||||
if(m2)
|
||||
index2 = (length(m2) > CHARS_PER_LINE)
|
||||
message2 = m2
|
||||
else
|
||||
message2 = ""
|
||||
index2 = 0
|
||||
|
||||
// Timed process - performs default marquee action if so needed.
|
||||
/obj/machinery/status_display/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
var/line1 = message1
|
||||
if(index1)
|
||||
line1 = copytext("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
|
||||
var/message1_len = length(message1)
|
||||
index1 += SCROLL_SPEED
|
||||
if(index1 > message1_len)
|
||||
index1 -= message1_len
|
||||
|
||||
var/line2 = message2
|
||||
if(index2)
|
||||
line2 = copytext("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
|
||||
var/message2_len = length(message2)
|
||||
index2 += SCROLL_SPEED
|
||||
if(index2 > message2_len)
|
||||
index2 -= message2_len
|
||||
|
||||
update_display(line1, line2)
|
||||
if (!index1 && !index2)
|
||||
// No marquee, no processing.
|
||||
return PROCESS_KILL
|
||||
|
||||
/// Update the display and, if necessary, re-enable processing.
|
||||
/obj/machinery/status_display/proc/update()
|
||||
if (process() != PROCESS_KILL)
|
||||
START_PROCESSING(SSmachines, src)
|
||||
|
||||
/obj/machinery/status_display/power_change()
|
||||
. = ..()
|
||||
update()
|
||||
|
||||
/obj/machinery/status_display/emp_act(severity)
|
||||
. = ..()
|
||||
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
|
||||
return
|
||||
set_picture("ai_bsod")
|
||||
|
||||
/obj/machinery/status_display/examine(mob/user)
|
||||
. = ..()
|
||||
if (message1 || message2)
|
||||
. += "The display says:"
|
||||
if (message1)
|
||||
. += "\t<tt>[html_encode(message1)]</tt>"
|
||||
if (message2)
|
||||
. += "\t<tt>[html_encode(message2)]</tt>"
|
||||
|
||||
// Helper procs for child display types.
|
||||
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
|
||||
if(!shuttle)
|
||||
// the shuttle is missing - no processing
|
||||
update_display("shutl?","")
|
||||
return PROCESS_KILL
|
||||
else if(shuttle.timer)
|
||||
var/line1 = "-[shuttle.getModeStr()]-"
|
||||
var/line2 = shuttle.getTimerStr()
|
||||
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "error"
|
||||
update_display(line1, line2)
|
||||
else
|
||||
// don't kill processing, the timer might turn back on
|
||||
remove_display()
|
||||
|
||||
/obj/machinery/status_display/proc/examine_shuttle(mob/user, obj/docking_port/mobile/shuttle)
|
||||
if (shuttle)
|
||||
var/modestr = shuttle.getModeStr()
|
||||
if (modestr)
|
||||
if (shuttle.timer)
|
||||
modestr = "<br>\t<tt>[modestr]: [shuttle.getTimerStr()]</tt>"
|
||||
else
|
||||
modestr = "<br>\t<tt>[modestr]</tt>"
|
||||
return "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]"
|
||||
else
|
||||
return "The display says:<br>\t<tt>Shuttle missing!</tt>"
|
||||
|
||||
|
||||
/// Evac display which shows shuttle timer or message set by Command.
|
||||
/obj/machinery/status_display/evac
|
||||
var/frequency = FREQ_STATUS_DISPLAYS
|
||||
var/mode = SD_EMERGENCY
|
||||
var/friendc = FALSE // track if Friend Computer mode
|
||||
var/last_picture // For when Friend Computer mode is undone
|
||||
|
||||
/obj/machinery/status_display/evac/Initialize()
|
||||
. = ..()
|
||||
// register for radio system
|
||||
SSradio.add_object(src, frequency)
|
||||
|
||||
/obj/machinery/status_display/evac/Destroy()
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/status_display/evac/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(friendc) //Makes all status displays except supply shuttle timer display the eye -- Urist
|
||||
set_picture("ai_friend")
|
||||
return PROCESS_KILL
|
||||
|
||||
switch(mode)
|
||||
if(SD_BLANK)
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(SD_EMERGENCY)
|
||||
return display_shuttle_status(SSshuttle.emergency)
|
||||
|
||||
if(SD_MESSAGE)
|
||||
return ..()
|
||||
|
||||
if(SD_PICTURE)
|
||||
set_picture(last_picture)
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/machinery/status_display/evac/examine(mob/user)
|
||||
. = ..()
|
||||
if(mode == SD_EMERGENCY)
|
||||
. += examine_shuttle(user, SSshuttle.emergency)
|
||||
else if(!message1 && !message2)
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
|
||||
switch(signal.data["command"])
|
||||
if("blank")
|
||||
mode = SD_BLANK
|
||||
set_message(null, null)
|
||||
if("shuttle")
|
||||
mode = SD_EMERGENCY
|
||||
set_message(null, null)
|
||||
if("message")
|
||||
mode = SD_MESSAGE
|
||||
set_message(signal.data["msg1"], signal.data["msg2"])
|
||||
if("alert")
|
||||
mode = SD_PICTURE
|
||||
last_picture = signal.data["picture_state"]
|
||||
set_picture(last_picture)
|
||||
if("friendcomputer")
|
||||
friendc = !friendc
|
||||
update()
|
||||
|
||||
|
||||
/// Supply display which shows the status of the supply shuttle.
|
||||
/obj/machinery/status_display/supply
|
||||
name = "supply display"
|
||||
|
||||
/obj/machinery/status_display/supply/process()
|
||||
if(stat & NOPOWER)
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
var/line1
|
||||
var/line2
|
||||
if(!SSshuttle.supply)
|
||||
// Might be missing in our first update on initialize before shuttles
|
||||
// have loaded. Cross our fingers that it will soon return.
|
||||
line1 = "CARGO"
|
||||
line2 = "shutl?"
|
||||
else if(SSshuttle.supply.mode == SHUTTLE_IDLE)
|
||||
if(is_station_level(SSshuttle.supply.z))
|
||||
line1 = "CARGO"
|
||||
line2 = "Docked"
|
||||
else
|
||||
line1 = "CARGO"
|
||||
line2 = SSshuttle.supply.getTimerStr()
|
||||
if(length(line2) > CHARS_PER_LINE)
|
||||
line2 = "Error"
|
||||
update_display(line1, line2)
|
||||
|
||||
/obj/machinery/status_display/supply/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/docking_port/mobile/shuttle = SSshuttle.supply
|
||||
var/shuttleMsg = null
|
||||
if (shuttle.mode == SHUTTLE_IDLE)
|
||||
if (is_station_level(shuttle.z))
|
||||
shuttleMsg = "Docked"
|
||||
else
|
||||
shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
|
||||
if (shuttleMsg)
|
||||
. += "The display says:<br>\t<tt>[shuttleMsg]</tt>"
|
||||
else
|
||||
. += "The display is blank."
|
||||
|
||||
|
||||
/// General-purpose shuttle status display.
|
||||
/obj/machinery/status_display/shuttle
|
||||
name = "shuttle display"
|
||||
var/shuttle_id
|
||||
|
||||
/obj/machinery/status_display/shuttle/process()
|
||||
if(!shuttle_id || (stat & NOPOWER))
|
||||
// No power, no processing.
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
return display_shuttle_status(SSshuttle.getShuttle(shuttle_id))
|
||||
|
||||
/obj/machinery/status_display/shuttle/examine(mob/user)
|
||||
. = ..()
|
||||
if(shuttle_id)
|
||||
. += examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
|
||||
else
|
||||
. += "The display is blank."
|
||||
|
||||
/obj/machinery/status_display/shuttle/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
switch(var_name)
|
||||
if("shuttle_id")
|
||||
update()
|
||||
|
||||
/obj/machinery/status_display/shuttle/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
|
||||
if (port && (shuttle_id == initial(shuttle_id) || override))
|
||||
shuttle_id = port.id
|
||||
update()
|
||||
|
||||
|
||||
/// Pictograph display which the AI can use to emote.
|
||||
/obj/machinery/status_display/ai
|
||||
name = "\improper AI display"
|
||||
desc = "A small screen which the AI can use to present itself."
|
||||
|
||||
var/mode = SD_BLANK
|
||||
var/emotion = "Neutral"
|
||||
|
||||
/obj/machinery/status_display/ai/Initialize()
|
||||
. = ..()
|
||||
GLOB.ai_status_displays.Add(src)
|
||||
|
||||
/obj/machinery/status_display/ai/Destroy()
|
||||
GLOB.ai_status_displays.Remove(src)
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/status_display/ai/attack_ai(mob/living/silicon/ai/user)
|
||||
if(isAI(user))
|
||||
user.ai_statuschange()
|
||||
|
||||
/obj/machinery/status_display/ai/process()
|
||||
if(mode == SD_BLANK || (stat & NOPOWER))
|
||||
remove_display()
|
||||
return PROCESS_KILL
|
||||
|
||||
if(mode == SD_AI_EMOTE)
|
||||
switch(emotion)
|
||||
if("Very Happy")
|
||||
set_picture("ai_veryhappy")
|
||||
if("Happy")
|
||||
set_picture("ai_happy")
|
||||
if("Neutral")
|
||||
set_picture("ai_neutral")
|
||||
if("Unsure")
|
||||
set_picture("ai_unsure")
|
||||
if("Confused")
|
||||
set_picture("ai_confused")
|
||||
if("Sad")
|
||||
set_picture("ai_sad")
|
||||
if("BSOD")
|
||||
set_picture("ai_bsod")
|
||||
if("Blank")
|
||||
set_picture("ai_off")
|
||||
if("Problems?")
|
||||
set_picture("ai_trollface")
|
||||
if("Awesome")
|
||||
set_picture("ai_awesome")
|
||||
if("Dorfy")
|
||||
set_picture("ai_urist")
|
||||
if("Thinking")
|
||||
set_picture("ai_thinking")
|
||||
if("Facepalm")
|
||||
set_picture("ai_facepalm")
|
||||
if("Friend Computer")
|
||||
set_picture("ai_friend")
|
||||
if("Blue Glow")
|
||||
set_picture("ai_sal")
|
||||
if("Red Glow")
|
||||
set_picture("ai_hal")
|
||||
return PROCESS_KILL
|
||||
|
||||
if(mode == SD_AI_BSOD)
|
||||
set_picture("ai_bsod")
|
||||
return PROCESS_KILL
|
||||
|
||||
|
||||
#undef CHARS_PER_LINE
|
||||
#undef FONT_SIZE
|
||||
#undef FONT_COLOR
|
||||
#undef FONT_STYLE
|
||||
#undef SCROLL_SPEED
|
||||
|
||||
+1087
-1087
File diff suppressed because it is too large
Load Diff
@@ -315,6 +315,11 @@
|
||||
randomdir = 0
|
||||
duration = 6
|
||||
|
||||
/obj/effect/temp_visual/desynchronizer
|
||||
name = "desynchronizer field"
|
||||
icon_state = "chronofield"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/impact_effect
|
||||
icon_state = "impact_bullet"
|
||||
duration = 5
|
||||
|
||||
@@ -1042,7 +1042,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
|
||||
if (ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", 1)
|
||||
M.show_message("<span class='userdanger'>Your [src] explodes!</span>", MSG_VISUAL, "<span class='warning'>You hear a loud *pop*!</span>", MSG_AUDIBLE)
|
||||
else
|
||||
visible_message("<span class='danger'>[src] explodes!</span>", "<span class='warning'>You hear a loud *pop*!</span>")
|
||||
|
||||
|
||||
@@ -72,12 +72,12 @@
|
||||
difficulty += 2
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", MSG_VISUAL)
|
||||
else
|
||||
message_admins("[!is_special_character(U) ? "Non-antag " : ""][ADMIN_LOOKUPFLW(U)] triggered a PDA explosion on [target.name] at [ADMIN_VERBOSEJMP(target)].")
|
||||
var/message_log = "triggered a PDA explosion on [target.name] at [AREACOORD(target)]."
|
||||
U.log_message(message_log, LOG_ATTACK)
|
||||
U.show_message("<span class='notice'>Success!</span>", 1)
|
||||
U.show_message("<span class='notice'>Success!</span>", MSG_VISUAL)
|
||||
target.explode()
|
||||
else
|
||||
to_chat(U, "PDA not found.")
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeper"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/mob/living/carbon/patient = null
|
||||
var/mob/living/silicon/robot/hound = null
|
||||
var/mob/living/carbon/patient
|
||||
var/inject_amount = 10
|
||||
var/min_health = -100
|
||||
var/cleaning = FALSE
|
||||
@@ -62,8 +61,18 @@
|
||||
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
|
||||
return 0
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/get_host()
|
||||
if(!loc)
|
||||
return
|
||||
if(iscyborg(loc))
|
||||
return loc
|
||||
else if(iscyborg(loc.loc))
|
||||
return loc.loc //cursed cyborg code
|
||||
|
||||
/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!iscarbon(target))
|
||||
@@ -83,7 +92,8 @@
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
|
||||
if(patient) return //If you try to eat two people at once, you can only eat one.
|
||||
if(patient)
|
||||
return //If you try to eat two people at once, you can only eat one.
|
||||
|
||||
else //If you don't have someone in you, proceed.
|
||||
if(!isjellyperson(target) && ("toxin" in injection_chems))
|
||||
@@ -95,14 +105,17 @@
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
|
||||
update_gut()
|
||||
update_gut(hound)
|
||||
user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
|
||||
"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
|
||||
message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
|
||||
|
||||
/obj/item/dogborg/sleeper/container_resist(mob/living/user)
|
||||
hound = loc
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound)
|
||||
go_out(user)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
@@ -114,55 +127,41 @@
|
||||
"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [hound.name]!</span>")
|
||||
go_out()
|
||||
go_out(user, hound)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/go_out(var/target)
|
||||
hound = loc
|
||||
hound.setClickCooldown(50)
|
||||
var/voracious = TRUE
|
||||
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
else
|
||||
for(var/mob/M in contents)
|
||||
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
if(length(contents) > 0)
|
||||
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
|
||||
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
|
||||
if(target)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/person = target
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = target
|
||||
T.loc = hound.loc
|
||||
/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
|
||||
var/voracious = hound ? TRUE : FALSE
|
||||
var/list/targets = target && hound ? list(target) : contents
|
||||
if(hound)
|
||||
hound.setClickCooldown(50)
|
||||
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
else
|
||||
for(var/C in contents)
|
||||
if(iscarbon(C))
|
||||
var/mob/living/carbon/person = C
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = C
|
||||
T.loc = hound.loc
|
||||
items_preserved.Cut()
|
||||
update_gut()
|
||||
cleaning = FALSE
|
||||
for(var/mob/M in targets)
|
||||
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
if(length(targets))
|
||||
if(hound)
|
||||
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
|
||||
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
|
||||
for(var/a in contents)
|
||||
var/atom/movable/AM = a
|
||||
AM.forceMove(get_turf(src))
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M.reset_perspective()
|
||||
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
|
||||
|
||||
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
if(hound)
|
||||
update_gut(hound)
|
||||
|
||||
|
||||
/obj/item/dogborg/sleeper/attack_self(mob/user)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(. || !iscyborg(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
@@ -220,30 +219,31 @@
|
||||
return data
|
||||
|
||||
/obj/item/dogborg/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(. || !iscyborg(usr))
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("eject")
|
||||
go_out()
|
||||
go_out(null, usr)
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = text2path(params["chem"])
|
||||
if(!patient || !chem)
|
||||
return
|
||||
inject_chem(chem)
|
||||
inject_chem(chem, usr)
|
||||
. = TRUE
|
||||
if("cleaning")
|
||||
if(!contents)
|
||||
to_chat(src, "Your [src] is already cleaned.")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
|
||||
to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
|
||||
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
|
||||
clean_cycle()
|
||||
clean_cycle(usr)
|
||||
. = TRUE
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/update_gut()
|
||||
/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
|
||||
//Well, we HAD one, what happened to them?
|
||||
var/prociconupdate = FALSE
|
||||
var/currentenvy = hound.sleeper_nv
|
||||
@@ -292,7 +292,7 @@
|
||||
|
||||
//Update icon and return new patient
|
||||
hound.update_icons()
|
||||
return(C)
|
||||
return
|
||||
|
||||
//Cleaning looks better with red on, even with nobody in it
|
||||
if(cleaning && !patient)
|
||||
@@ -308,8 +308,10 @@
|
||||
hound.update_icons()
|
||||
|
||||
//Gurgleborg process
|
||||
/obj/item/dogborg/sleeper/proc/clean_cycle()
|
||||
/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
|
||||
//Sanity
|
||||
if(!hound)
|
||||
return
|
||||
for(var/I in items_preserved)
|
||||
if(!(I in contents))
|
||||
items_preserved -= I
|
||||
@@ -321,13 +323,12 @@
|
||||
if(cleaning_cycles)
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/human/T in (touchable_items))
|
||||
if((T.status_flags & GODMODE) || !T.digestable)
|
||||
items_preserved += T
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !C.digestable)
|
||||
items_preserved += C
|
||||
else
|
||||
T.adjustBruteLoss(2)
|
||||
T.adjustFireLoss(3)
|
||||
update_gut()
|
||||
C.adjustBruteLoss(2)
|
||||
C.adjustFireLoss(3)
|
||||
if(contents)
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
@@ -360,7 +361,6 @@
|
||||
if(!T.dropItemToGround(W))
|
||||
qdel(W)
|
||||
qdel(T)
|
||||
update_gut()
|
||||
//Handle the target being anything but a mob
|
||||
else if(isobj(target))
|
||||
var/obj/T = target
|
||||
@@ -375,12 +375,10 @@
|
||||
cleaning_cycles = initial(cleaning_cycles)
|
||||
cleaning = FALSE
|
||||
to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
|
||||
update_gut()
|
||||
|
||||
if(!length(contents))
|
||||
to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
|
||||
//sound effects
|
||||
if(prob(50))
|
||||
@@ -398,13 +396,17 @@
|
||||
else if(H in contents)
|
||||
H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
|
||||
|
||||
update_gut(hound)
|
||||
|
||||
if(cleaning)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
||||
return is_type_in_typecache(I, important_items)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem)
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
|
||||
if(!hound)
|
||||
return
|
||||
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
||||
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
||||
return
|
||||
@@ -439,40 +441,27 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!target.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(target)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(target.buckled)
|
||||
to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = target) && !patient && !target.buckled)
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
update_gut(hound)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(isobj(target))
|
||||
to_chat(user, "You are above putting such trash inside of yourself.")
|
||||
return
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/brigman = target
|
||||
if (!brigman.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(brigman.buckled)
|
||||
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
||||
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
brigman.forceMove(src)
|
||||
brigman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor //Janihound gut.
|
||||
name = "garbage processor"
|
||||
@@ -490,31 +479,25 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
hound = loc
|
||||
var/obj/item/target_obj = target
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if(length(contents) > (max_item_count - 1))
|
||||
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
|
||||
return
|
||||
if(isobj(target))
|
||||
if(CheckAccepted(target))
|
||||
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
if(CheckAccepted(I))
|
||||
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
||||
target.forceMove(src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
||||
I.forceMove(src)
|
||||
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
|
||||
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
||||
if(length(contents) > 11) //grow that tum after a certain junk amount
|
||||
hound.sleeper_r = 1
|
||||
@@ -524,9 +507,9 @@
|
||||
hound.update_icons()
|
||||
return
|
||||
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/trashman = target
|
||||
if (!trashman.devourable)
|
||||
if(iscarbon(target) || issilicon(target))
|
||||
var/mob/living/trashman = target
|
||||
if(!trashman.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
@@ -537,12 +520,8 @@
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,144 +1,146 @@
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/on = TRUE
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/shock_cooldown = 0
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
//..()
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if(href_list["freq"])
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
else
|
||||
if(href_list["code"])
|
||||
code += text2num(href_list["code"])
|
||||
code = round(code)
|
||||
code = min(100, code)
|
||||
code = max(1, code)
|
||||
else
|
||||
if(href_list["power"])
|
||||
on = !( on )
|
||||
icon_state = "electropack[on]"
|
||||
if(!( master ))
|
||||
if(ismob(loc))
|
||||
attack_self(loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if(M.client)
|
||||
attack_self(M)
|
||||
else
|
||||
if(ismob(master.loc))
|
||||
attack_self(master.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, master))
|
||||
if(M.client)
|
||||
attack_self(M)
|
||||
else
|
||||
usr << browse(null, "window=radio")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown != 0)
|
||||
return
|
||||
shock_cooldown = 1
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/attack_self(mob/user)
|
||||
|
||||
if(!ishuman(user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<TT>Turned [on ? "On" : "Off"] -
|
||||
<A href='?src=[REF(src)];power=1'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=[REF(src)];freq=-10'>-</A>
|
||||
<A href='byond://?src=[REF(src)];freq=-2'>-</A> [format_frequency(frequency)]
|
||||
<A href='byond://?src=[REF(src)];freq=2'>+</A>
|
||||
<A href='byond://?src=[REF(src)];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[REF(src)];code=-5'>-</A>
|
||||
<A href='byond://?src=[REF(src)];code=-1'>-</A> [code]
|
||||
<A href='byond://?src=[REF(src)];code=1'>+</A>
|
||||
<A href='byond://?src=[REF(src)];code=5'>+</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/on = TRUE
|
||||
var/shock_cooldown = FALSE
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if(href_list["set"])
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["set"] == "power")
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
on = !(on)
|
||||
icon_state = "electropack[on]"
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<TT>
|
||||
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
@@ -1,290 +1,290 @@
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
interact(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
last_message = raw_message
|
||||
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 7 //how many tiles away the mob will be stunned.
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 7 //how many tiles away the mob will be stunned.
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
//we are not catholic
|
||||
if(young == TRUE || Kisser.young == TRUE)
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
|
||||
"<span class='notice'>They're happy.</span>", 0)
|
||||
Kisser.cheer_up()
|
||||
cheer_up()
|
||||
@@ -166,10 +166,10 @@
|
||||
//never again
|
||||
else if(Kisser in scorned)
|
||||
//message, visible, alternate message, neither visible nor audible
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
else if(src in Kisser.scorned)
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
|
||||
//first comes love
|
||||
@@ -190,7 +190,7 @@
|
||||
new_lover(Kisser)
|
||||
Kisser.new_lover(src)
|
||||
else
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
|
||||
|
||||
//then comes marriage
|
||||
|
||||
@@ -900,46 +900,90 @@
|
||||
RegisterSignal(stored, COMSIG_ATOM_UPDATE_ICON, /atom/.proc/update_iconb)
|
||||
update_icon()
|
||||
|
||||
////////////////////
|
||||
//engi part holder//
|
||||
////////////////////
|
||||
/**********************************************************************
|
||||
Grippers oh god oh fuck
|
||||
***********************************************************************/
|
||||
|
||||
/obj/item/borg/apparatus/circuit
|
||||
name = "circuit manipulation apparatus"
|
||||
desc = "A special apparatus for carrying and manipulating circuit boards. Alt-Z or right-click to drop the stored object."
|
||||
icon_state = "borg_hardware_apparatus"
|
||||
storable = list(/obj/item/circuitboard,
|
||||
/obj/item/electronics)
|
||||
/obj/item/weapon/gripper
|
||||
name = "engineering gripper"
|
||||
desc = "A simple grasping tool for interacting with various engineering related items, such as circuits, gas tanks, conveyer belts and more. Alt click to drop instead of use."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
/obj/item/borg/apparatus/circuit/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
/obj/item/borg/apparatus/circuit/update_icon()
|
||||
cut_overlays()
|
||||
if(stored)
|
||||
COMPILE_OVERLAYS(stored)
|
||||
stored.pixel_x = -3
|
||||
stored.pixel_y = 0
|
||||
var/image/arm
|
||||
if(istype(stored, /obj/item/circuitboard))
|
||||
arm = image("icon"="borg_hardware_apparatus_arm1", "layer"=FLOAT_LAYER)
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/circuitboard,
|
||||
/obj/item/light,
|
||||
/obj/item/electronics,
|
||||
/obj/item/tank,
|
||||
/obj/item/wallframe,
|
||||
/obj/item/vending_refill,
|
||||
/obj/item/stack/sheet,
|
||||
/obj/item/stack/tile,
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/stock_parts
|
||||
)
|
||||
//Basically a blacklist for any subtypes above we dont want
|
||||
var/list/cannot_hold = list(
|
||||
/obj/item/stack/sheet/mineral/plasma,
|
||||
/obj/item/stack/sheet/plasteel
|
||||
)
|
||||
|
||||
var/obj/item/wrapped = null // Item currently being held.
|
||||
|
||||
//Used to interact with UI's of held items, such as gas tanks and airlock electronics.
|
||||
/obj/item/weapon/gripper/AltClick(mob/user)
|
||||
if(wrapped)
|
||||
wrapped.forceMove(get_turf(wrapped))
|
||||
to_chat(user, "<span class='notice'>You drop the [wrapped].</span>")
|
||||
wrapped = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/pre_attack(var/atom/target, var/mob/living/silicon/robot/user, proximity, params)
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!wrapped)
|
||||
for(var/obj/item/thing in src.contents)
|
||||
wrapped = thing
|
||||
break
|
||||
|
||||
if(wrapped) //Already have an item.
|
||||
//Temporary put wrapped into user so target's attackby() checks pass.
|
||||
wrapped.loc = user
|
||||
|
||||
//Pass the attack on to the target. This might delete/relocate wrapped.
|
||||
var/resolved = target.attackby(wrapped,user)
|
||||
if(!resolved && wrapped && target)
|
||||
wrapped.afterattack(target,user,1)
|
||||
//If wrapped was neither deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
else
|
||||
arm = image("icon"="borg_hardware_apparatus_arm2", "layer"=FLOAT_LAYER)
|
||||
var/image/img = image("icon"=stored, "layer"=FLOAT_LAYER)
|
||||
img.plane = FLOAT_PLANE
|
||||
add_overlay(arm)
|
||||
add_overlay(img)
|
||||
else
|
||||
var/image/arm = image("icon"="borg_hardware_apparatus_arm1", "layer"=FLOAT_LAYER)
|
||||
add_overlay(arm)
|
||||
wrapped = null
|
||||
return
|
||||
|
||||
/obj/item/borg/apparatus/circuit/examine()
|
||||
. = ..()
|
||||
if(stored)
|
||||
. += "The apparatus currently has [stored] secured."
|
||||
else if(istype(target,/obj/item))
|
||||
var/obj/item/I = target
|
||||
var/grab = 0
|
||||
|
||||
/obj/item/borg/apparatus/circuit/pre_attack(atom/A, mob/living/user, params)
|
||||
. = ..()
|
||||
if(istype(A, /obj/item/aiModule) && !stored) //If an admin wants a borg to upload laws, who am I to stop them? Otherwise, we can hint that it fails
|
||||
to_chat(user, "<span class='warning'>This circuit board doesn't seem to have standard robot apparatus pin holes. You're unable to pick it up.</span>")
|
||||
for(var/typepath in can_hold)
|
||||
if(istype(I,typepath))
|
||||
grab = 1
|
||||
for(var/badpath in cannot_hold)
|
||||
if(istype(I,badpath))
|
||||
if(!user.emagged)
|
||||
grab = 0
|
||||
continue
|
||||
|
||||
//We can grab the item, finally.
|
||||
if(grab)
|
||||
to_chat(user, "<span class='notice'>You collect \the [I].</span>")
|
||||
I.loc = src
|
||||
wrapped = I
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
|
||||
|
||||
@@ -623,31 +623,6 @@
|
||||
if (RPED)
|
||||
R.module.remove_module(RPED, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app
|
||||
name = "circuit manipulation apparatus"
|
||||
desc = "An engineering cyborg upgrade allowing for manipulation of circuit boards."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/engineering)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/borg/apparatus/circuit/C = locate() in R.module.modules
|
||||
if(C)
|
||||
to_chat(user, "<span class='warning'>This unit is already equipped with a circuit apparatus!</span>")
|
||||
return FALSE
|
||||
|
||||
C = new(R.module)
|
||||
R.module.basic_modules += C
|
||||
R.module.add_module(C, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
var/obj/item/borg/apparatus/circuit/C = locate() in R.module.modules
|
||||
if (C)
|
||||
R.module.remove_module(C, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer
|
||||
name = "medical cyborg crew pinpointer"
|
||||
|
||||
+1358
-1358
File diff suppressed because it is too large
Load Diff
@@ -1,251 +1,251 @@
|
||||
#define STUNBATON_CHARGE_LENIENCY 0.3
|
||||
|
||||
/obj/item/melee/baton
|
||||
name = "stunbaton"
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stunforce = 140
|
||||
var/status = FALSE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/melee/baton/Initialize()
|
||||
. = ..()
|
||||
if(preload_cell_type)
|
||||
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
|
||||
else
|
||||
cell = new preload_cell_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top)
|
||||
switch_status(FALSE, TRUE)
|
||||
return FALSE
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
|
||||
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
|
||||
if(status != new_status)
|
||||
status = new_status
|
||||
if(!silent)
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
if(status)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/process()
|
||||
deductcharge(hitcost * 0.004, FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
|
||||
else
|
||||
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
var/obj/item/stock_parts/cell/C = W
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
switch_status(FALSE, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
switch_status(FALSE, TRUE)
|
||||
if(!copper_top)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(iscyborg(M))
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(status)
|
||||
if(baton_stun(M, user))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
else
|
||||
if(status)
|
||||
baton_stun(M, user)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
var/stuncharge = our_cell.charge
|
||||
deductcharge(hitcost, FALSE)
|
||||
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
|
||||
return FALSE
|
||||
if(stuncharge < hitcost)
|
||||
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
log_combat(user, L, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
name = "stunprod"
|
||||
desc = "An improvised stun baton."
|
||||
icon_state = "stunprod_nocell"
|
||||
item_state = "prod"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stunforce = 100
|
||||
hitcost = 2000
|
||||
throw_hit_chance = 10
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/obj/item/assembly/igniter/sparkler
|
||||
|
||||
/obj/item/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
sparkler.activate_cooldown = 5
|
||||
|
||||
/obj/item/melee/baton/cattleprod/baton_stun()
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
#define STUNBATON_CHARGE_LENIENCY 0.3
|
||||
|
||||
/obj/item/melee/baton
|
||||
name = "stunbaton"
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stunforce = 140
|
||||
var/status = FALSE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/melee/baton/Initialize()
|
||||
. = ..()
|
||||
if(preload_cell_type)
|
||||
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
|
||||
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
|
||||
else
|
||||
cell = new preload_cell_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top)
|
||||
switch_status(FALSE, TRUE)
|
||||
return FALSE
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
|
||||
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
|
||||
if(status != new_status)
|
||||
status = new_status
|
||||
if(!silent)
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
if(status)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/process()
|
||||
deductcharge(hitcost * 0.004, FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
|
||||
else
|
||||
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
var/obj/item/stock_parts/cell/C = W
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
switch_status(FALSE, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
switch_status(FALSE, TRUE)
|
||||
if(!copper_top)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(iscyborg(M))
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(status)
|
||||
if(baton_stun(M, user))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
else
|
||||
if(status)
|
||||
baton_stun(M, user)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
var/stuncharge = our_cell.charge
|
||||
deductcharge(hitcost, FALSE)
|
||||
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
|
||||
return FALSE
|
||||
if(stuncharge < hitcost)
|
||||
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
log_combat(user, L, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
name = "stunprod"
|
||||
desc = "An improvised stun baton."
|
||||
icon_state = "stunprod_nocell"
|
||||
item_state = "prod"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stunforce = 100
|
||||
hitcost = 2000
|
||||
throw_hit_chance = 10
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/obj/item/assembly/igniter/sparkler
|
||||
|
||||
/obj/item/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
sparkler.activate_cooldown = 5
|
||||
|
||||
/obj/item/melee/baton/cattleprod/baton_stun()
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
|
||||
@@ -1,240 +1,240 @@
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
/* Teleportation devices.
|
||||
* Contains:
|
||||
* Locator
|
||||
* Hand-tele
|
||||
*/
|
||||
|
||||
/*
|
||||
* Locator
|
||||
*/
|
||||
/obj/item/locator
|
||||
name = "bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
*/
|
||||
/obj/item/hand_tele
|
||||
name = "hand tele"
|
||||
desc = "A portable item using blue-space technology."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
var/max_portal_pairs = 3
|
||||
var/atmos_link_override
|
||||
|
||||
/obj/item/hand_tele/Initialize()
|
||||
. = ..()
|
||||
active_portal_pairs = list()
|
||||
|
||||
/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
|
||||
if(try_dispel_portal(target, user))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
|
||||
if(is_parent_of_portal(target))
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/afterattack(atom/target, mob/user)
|
||||
try_dispel_portal(target, user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/hand_tele/attack_self(mob/user)
|
||||
var/turf/current_location = get_turf(user)//What turf is the user on?
|
||||
var/area/current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
var/area/A = get_area(com.target)
|
||||
if(!A || A.noteleport)
|
||||
continue
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[get_area(com.target)] (Active)"] = com.target
|
||||
else
|
||||
L["[get_area(com.target)] (Inactive)"] = com.target
|
||||
var/list/turfs = list( )
|
||||
for(var/turf/T in urange(10, orange=1))
|
||||
if(T.x>world.maxx-8 || T.x<8)
|
||||
continue //putting them at the edge is dumb
|
||||
if(T.y>world.maxy-8 || T.y<8)
|
||||
continue
|
||||
var/area/A = T.loc
|
||||
if(A.noteleport)
|
||||
continue
|
||||
turfs += T
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
|
||||
return
|
||||
if(active_portal_pairs.len >= max_portal_pairs)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", 2)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(c1)] and [AREACOORD(c2)].", INVESTIGATE_PORTAL)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
|
||||
|
||||
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
|
||||
if(!istype(P))
|
||||
return FALSE
|
||||
if(active_portal_pairs[P])
|
||||
return SOURCE_PORTAL
|
||||
for(var/i in active_portal_pairs)
|
||||
if(active_portal_pairs[i] == P)
|
||||
return DESTINATION_PORTAL
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/mob/living/carbon/itemUser = user
|
||||
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
head.drop_limb()
|
||||
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
|
||||
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
|
||||
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
|
||||
else
|
||||
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
/* Teleportation devices.
|
||||
* Contains:
|
||||
* Locator
|
||||
* Hand-tele
|
||||
*/
|
||||
|
||||
/*
|
||||
* Locator
|
||||
*/
|
||||
/obj/item/locator
|
||||
name = "bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
*/
|
||||
/obj/item/hand_tele
|
||||
name = "hand tele"
|
||||
desc = "A portable item using blue-space technology."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
var/max_portal_pairs = 3
|
||||
var/atmos_link_override
|
||||
|
||||
/obj/item/hand_tele/Initialize()
|
||||
. = ..()
|
||||
active_portal_pairs = list()
|
||||
|
||||
/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
|
||||
if(try_dispel_portal(target, user))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
|
||||
if(is_parent_of_portal(target))
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/afterattack(atom/target, mob/user)
|
||||
try_dispel_portal(target, user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/hand_tele/attack_self(mob/user)
|
||||
var/turf/current_location = get_turf(user)//What turf is the user on?
|
||||
var/area/current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
var/area/A = get_area(com.target)
|
||||
if(!A || A.noteleport)
|
||||
continue
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[get_area(com.target)] (Active)"] = com.target
|
||||
else
|
||||
L["[get_area(com.target)] (Inactive)"] = com.target
|
||||
var/list/turfs = list( )
|
||||
for(var/turf/T in urange(10, orange=1))
|
||||
if(T.x>world.maxx-8 || T.x<8)
|
||||
continue //putting them at the edge is dumb
|
||||
if(T.y>world.maxy-8 || T.y<8)
|
||||
continue
|
||||
var/area/A = T.loc
|
||||
if(A.noteleport)
|
||||
continue
|
||||
turfs += T
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
|
||||
return
|
||||
if(active_portal_pairs.len >= max_portal_pairs)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(c1)] and [AREACOORD(c2)].", INVESTIGATE_PORTAL)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
|
||||
|
||||
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
|
||||
if(!istype(P))
|
||||
return FALSE
|
||||
if(active_portal_pairs[P])
|
||||
return SOURCE_PORTAL
|
||||
for(var/i in active_portal_pairs)
|
||||
if(active_portal_pairs[i] == P)
|
||||
return DESTINATION_PORTAL
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/mob/living/carbon/itemUser = user
|
||||
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
head.drop_limb()
|
||||
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
|
||||
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
|
||||
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
|
||||
else
|
||||
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
@@ -1,135 +1,144 @@
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters_map"
|
||||
item_state = "cutters"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
var/static/list/wirecutter_colors = list(
|
||||
"blue" = "#1861d5",
|
||||
"red" = "#951710",
|
||||
"pink" = "#d5188d",
|
||||
"brown" = "#a05212",
|
||||
"green" = "#0e7f1b",
|
||||
"cyan" = "#18a2d5",
|
||||
"yellow" = "#d58c18"
|
||||
)
|
||||
|
||||
|
||||
/obj/item/wirecutters/Initialize()
|
||||
. = ..()
|
||||
if(random_color) //random colors!
|
||||
icon_state = "cutters"
|
||||
var/our_color = pick(wirecutter_colors)
|
||||
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
|
||||
update_icon()
|
||||
|
||||
/obj/item/wirecutters/update_icon()
|
||||
if(!random_color) //icon override
|
||||
return
|
||||
cut_overlays()
|
||||
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(base_overlay)
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.95 //Wire cutters have 0 time bars though
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.2
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters_map"
|
||||
item_state = "cutters"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
var/static/list/wirecutter_colors = list(
|
||||
"blue" = "#1861d5",
|
||||
"red" = "#951710",
|
||||
"pink" = "#d5188d",
|
||||
"brown" = "#a05212",
|
||||
"green" = "#0e7f1b",
|
||||
"cyan" = "#18a2d5",
|
||||
"yellow" = "#d58c18"
|
||||
)
|
||||
|
||||
|
||||
/obj/item/wirecutters/Initialize()
|
||||
. = ..()
|
||||
if(random_color) //random colors!
|
||||
icon_state = "cutters"
|
||||
var/our_color = pick(wirecutter_colors)
|
||||
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
|
||||
update_icon()
|
||||
|
||||
/obj/item/wirecutters/update_icon()
|
||||
if(!random_color) //icon override
|
||||
return
|
||||
cut_overlays()
|
||||
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(base_overlay)
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.95 //Wire cutters have 0 time bars though
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C))
|
||||
if(C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
|
||||
var/man = C == user ? "your" : "[C]'\s"
|
||||
user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
|
||||
"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
|
||||
if(do_after(user, 15, null, C))
|
||||
user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
|
||||
"<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.2
|
||||
random_color = FALSE
|
||||
@@ -182,7 +182,7 @@
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if (src.bullets < 1)
|
||||
user.show_message("<span class='warning'>*click*</span>", 2)
|
||||
user.show_message("<span class='warning'>*click*</span>", MSG_AUDIBLE)
|
||||
playsound(src, "gun_dry_fire", 30, 1)
|
||||
return
|
||||
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
|
||||
|
||||
@@ -159,6 +159,9 @@
|
||||
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
if(has_owner)
|
||||
var/datum/species/golem/G = H.dna.species
|
||||
G.owner = owner
|
||||
H.set_cloned_appearance()
|
||||
if(!name)
|
||||
if(has_owner)
|
||||
|
||||
@@ -1,56 +1,44 @@
|
||||
//Loom, turns raw cotton and durathread into their respective fabrics.
|
||||
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if (user.a_intent != INTENT_HELP)
|
||||
return ..()
|
||||
if (istype(I, /obj/item/stack/sheet))
|
||||
if (!anchored)
|
||||
return to_chat(user, "<span class='notice'>You have to anchor [src] first!</span>")
|
||||
|
||||
var/obj/item/stack/sheet/W = I
|
||||
if(W.is_fabric && W.amount > 1)
|
||||
user.visible_message("<span class='notice'[user] starts weaving [W.name] through the loom.</span>",
|
||||
"<span class='notice'>You start weaving the [W.name] through the loom.</span>")
|
||||
|
||||
if(W.use_tool(src, user, W.pull_effort))
|
||||
new W.loom_result(drop_location())
|
||||
to_chat(user, "<span class='notice'>You weave the [W.name] into a workable fabric.</span>")
|
||||
W.amount = (W.amount - 2)
|
||||
if(W.amount < 1)
|
||||
qdel(W)
|
||||
else if(W.is_fabric)
|
||||
to_chat("<span class='notice'>You need at least 2 [W.name] to loom into fabric!</span>")
|
||||
return
|
||||
else
|
||||
switch (I.tool_behaviour)
|
||||
if (TOOL_SCREWDRIVER)
|
||||
user.visible_message("<span class='info'>[user] starts disassembling [src]...</span>",
|
||||
"<span class='info'>You start disassembling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 60))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if (TOOL_WRENCH)
|
||||
if (anchored)
|
||||
to_chat(user, "<span class='notice'>You unsecure the [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
anchored = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You secure the [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
anchored = TRUE
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/loom/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
|
||||
qdel(src)
|
||||
#define FABRIC_PER_SHEET 4
|
||||
|
||||
|
||||
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if(weave(I, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/loom/wrench_act(mob/living/user, obj/item/I)
|
||||
..()
|
||||
default_unfasten_wrench(user, I, 5)
|
||||
return TRUE
|
||||
|
||||
///Handles the weaving.
|
||||
/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
|
||||
if(!istype(S) || !S.is_fabric)
|
||||
return FALSE
|
||||
if(!anchored)
|
||||
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
|
||||
return FALSE
|
||||
if(S.amount < FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
|
||||
return FALSE
|
||||
user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", 1)
|
||||
if(S.use_tool(src, user, S.pull_effort))
|
||||
if(S.amount >= FABRIC_PER_SHEET)
|
||||
new S.loom_result(drop_location())
|
||||
S.use(FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", 1)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/loom/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
#undef FABRIC_PER_SHEET
|
||||
|
||||
@@ -1,381 +1,381 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(length(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(length(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
+16
-8
@@ -28,19 +28,21 @@ GLOBAL_LIST_INIT(freqtospan, list(
|
||||
language = get_default_language()
|
||||
send_speech(message, 7, src, , spans, message_language=language)
|
||||
|
||||
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
|
||||
|
||||
/atom/movable/proc/can_speak()
|
||||
return 1
|
||||
|
||||
/atom/movable/proc/send_speech(message, range = 7, obj/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
|
||||
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
|
||||
/atom/movable/proc/send_speech(message, range = 7, atom/movable/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
|
||||
var/rendered = compose_message(src, message_language, message, , spans, message_mode, source)
|
||||
for(var/_AM in get_hearers_in_view(range, source))
|
||||
var/atom/movable/AM = _AM
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode, source)
|
||||
|
||||
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
|
||||
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
|
||||
if(!source)
|
||||
source = speaker
|
||||
//This proc uses text() because it is faster than appending strings. Thanks BYOND.
|
||||
//Basic span
|
||||
var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]'>"
|
||||
@@ -136,8 +138,14 @@ GLOBAL_LIST_INIT(freqtospan, list(
|
||||
return returntext
|
||||
return "[copytext("[freq]", 1, 4)].[copytext("[freq]", 4, 5)]"
|
||||
|
||||
/proc/attach_spans(input, list/spans)
|
||||
return "[message_spans_start(spans)][input]</span>"
|
||||
/atom/movable/proc/attach_spans(input, list/spans)
|
||||
var/customsayverb = findtext(input, "*")
|
||||
if(customsayverb)
|
||||
input = capitalize(copytext(input, customsayverb+1))
|
||||
if(input)
|
||||
return "[message_spans_start(spans)][input]</span>"
|
||||
else
|
||||
return
|
||||
|
||||
/proc/message_spans_start(list/spans)
|
||||
var/output = "<span class='"
|
||||
|
||||
@@ -10,4 +10,9 @@
|
||||
|
||||
/turf/baseturf_skipover/shuttle
|
||||
name = "Shuttle baseturf skipover"
|
||||
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
|
||||
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."
|
||||
|
||||
/turf/baseturf_bottom
|
||||
name = "Z-level baseturf placeholder"
|
||||
desc = "Marker for z-level baseturf, usually resolves to space."
|
||||
baseturfs = /turf/baseturf_bottom
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// This is a list of turf types we dont want to assign to baseturfs unless through initialization or explicitly
|
||||
GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
/turf/open/space,
|
||||
/turf/baseturf_bottom
|
||||
)))
|
||||
|
||||
/turf/proc/empty(turf_type=/turf/open/space, baseturf_type, list/ignore_typecache, flags)
|
||||
@@ -56,12 +57,20 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
// Creates a new turf
|
||||
// new_baseturfs can be either a single type or list of types, formated the same as baseturfs. see turf.dm
|
||||
/turf/proc/ChangeTurf(path, list/new_baseturfs, flags)
|
||||
if(!path)
|
||||
return
|
||||
if(path == /turf/open/space/basic)
|
||||
// basic doesn't initialize and this will cause issues
|
||||
// no warning though because this can happen naturaly as a result of it being built on top of
|
||||
path = /turf/open/space
|
||||
switch(path)
|
||||
if(null)
|
||||
return
|
||||
if(/turf/baseturf_bottom)
|
||||
path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
|
||||
if (!ispath(path))
|
||||
path = text2path(path)
|
||||
if (!ispath(path))
|
||||
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
|
||||
path = /turf/open/space
|
||||
if(/turf/open/space/basic)
|
||||
// basic doesn't initialize and this will cause issues
|
||||
// no warning though because this can happen naturaly as a result of it being built on top of
|
||||
path = /turf/open/space
|
||||
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP)) // Don't no-op if the map loader requires it to be reconstructed
|
||||
return src
|
||||
if(flags & CHANGETURF_SKIP)
|
||||
@@ -215,7 +224,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
|
||||
newT.assemble_baseturfs(initial(fake_turf_type.baseturfs)) // The baseturfs list is created like roundstart
|
||||
if(!length(newT.baseturfs))
|
||||
newT.baseturfs = list(baseturfs)
|
||||
newT.baseturfs -= newT.baseturfs & GLOB.blacklisted_automated_baseturfs
|
||||
newT.baseturfs -= GLOB.blacklisted_automated_baseturfs
|
||||
newT.baseturfs.Insert(1, old_baseturfs) // The old baseturfs are put underneath
|
||||
return newT
|
||||
if(!length(baseturfs))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
name = "plating"
|
||||
icon_state = "plating"
|
||||
intact = FALSE
|
||||
baseturfs = /turf/open/space
|
||||
baseturfs = /turf/baseturf_bottom
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
|
||||
@@ -76,11 +76,6 @@
|
||||
for(var/obj/item/stack/ore/O in src)
|
||||
SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O)
|
||||
|
||||
/turf/open/floor/plating/asteroid/singularity_act()
|
||||
if(is_planet_level(z))
|
||||
return ..()
|
||||
ScrapeAway()
|
||||
|
||||
/turf/open/floor/plating/asteroid/ex_act(severity, target)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
|
||||
contents_explosion(severity, target)
|
||||
@@ -131,7 +126,8 @@
|
||||
|
||||
|
||||
/turf/open/floor/plating/asteroid/airless
|
||||
initial_gas_mix = "TEMP=2.7"
|
||||
initial_gas_mix = AIRLESS_ATMOS
|
||||
baseturfs = /turf/open/floor/plating/asteroid/airless
|
||||
turf_type = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
// A list will be created in initialization that figures out the baseturf's baseturf etc.
|
||||
// In the case of a list it is sorted from bottom layer to top.
|
||||
// This shouldn't be modified directly, use the helper procs.
|
||||
var/list/baseturfs = /turf/open/space
|
||||
var/list/baseturfs = /turf/baseturf_bottom
|
||||
|
||||
var/temperature = T20C
|
||||
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
|
||||
|
||||
@@ -115,6 +115,7 @@ GLOBAL_VAR(restart_counter)
|
||||
GLOB.world_href_log = "[GLOB.log_directory]/hrefs.log"
|
||||
GLOB.sql_error_log = "[GLOB.log_directory]/sql.log"
|
||||
GLOB.world_qdel_log = "[GLOB.log_directory]/qdel.log"
|
||||
GLOB.world_map_error_log = "[GLOB.log_directory]/map_errors.log"
|
||||
GLOB.world_runtime_log = "[GLOB.log_directory]/runtime.log"
|
||||
GLOB.query_debug_log = "[GLOB.log_directory]/query_debug.log"
|
||||
GLOB.world_job_debug_log = "[GLOB.log_directory]/job_debug.log"
|
||||
|
||||
+2991
-2991
File diff suppressed because it is too large
Load Diff
+377
-358
@@ -1,358 +1,377 @@
|
||||
//- Are all the floors with or without air, as they should be? (regular or airless)
|
||||
//- Does the area have an APC?
|
||||
//- Does the area have an Air Alarm?
|
||||
//- Does the area have a Request Console?
|
||||
//- Does the area have lights?
|
||||
//- Does the area have a light switch?
|
||||
//- Does the area have enough intercoms?
|
||||
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
|
||||
//- Is the area connected to the scrubbers air loop?
|
||||
//- Is the area connected to the vent air loop? (vent pumps)
|
||||
//- Is everything wired properly?
|
||||
//- Does the area have a fire alarm and firedoors?
|
||||
//- Do all pod doors work properly?
|
||||
//- Are accesses set properly on doors, pod buttons, etc.
|
||||
//- Are all items placed properly? (not below vents, scrubbers, tables)
|
||||
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
|
||||
//- Check for any misplaced or stacked piece of pipe (air and disposal)
|
||||
//- Check for any misplaced or stacked piece of wire
|
||||
//- Identify how hard it is to break into the area and where the weak points are
|
||||
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
|
||||
|
||||
GLOBAL_PROTECT(admin_verbs_debug_mapping)
|
||||
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
|
||||
/client/proc/camera_view, //-errorage
|
||||
/client/proc/sec_camera_report, //-errorage
|
||||
/client/proc/intercom_view, //-errorage
|
||||
/client/proc/air_status, //Air things
|
||||
/client/proc/Cell, //More air things
|
||||
/client/proc/atmosscan, //check plumbing
|
||||
/client/proc/powerdebug, //check power
|
||||
/client/proc/count_objects_on_z_level,
|
||||
/client/proc/count_objects_all,
|
||||
/client/proc/cmd_assume_direct_control, //-errorage
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/set_server_fps, //allows you to set the ticklag.
|
||||
/client/proc/cmd_admin_grantfullaccess,
|
||||
/client/proc/cmd_admin_areatest_all,
|
||||
/client/proc/cmd_admin_areatest_station,
|
||||
/client/proc/cmd_admin_test_atmos_controllers,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/client/proc/disable_communication,
|
||||
/client/proc/cmd_show_at_list,
|
||||
/client/proc/cmd_show_at_markers,
|
||||
/client/proc/manipulate_organs,
|
||||
/client/proc/start_line_profiling,
|
||||
/client/proc/stop_line_profiling,
|
||||
/client/proc/show_line_profiling,
|
||||
/client/proc/create_mapping_job_icons,
|
||||
/client/proc/debug_z_levels,
|
||||
/client/proc/place_ruin
|
||||
))
|
||||
|
||||
/obj/effect/debugging/mapfix_marker
|
||||
name = "map fix marker"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "mapfixmarker"
|
||||
desc = "I am a mappers mistake."
|
||||
|
||||
/obj/effect/debugging/marker
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "yellow"
|
||||
|
||||
/obj/effect/debugging/marker/Move()
|
||||
return 0
|
||||
|
||||
/client/proc/camera_view()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Range Display"
|
||||
|
||||
var/on = FALSE
|
||||
for(var/turf/T in world)
|
||||
if(T.maptext)
|
||||
on = TRUE
|
||||
T.maptext = null
|
||||
|
||||
if(!on)
|
||||
var/list/seen = list()
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
for(var/turf/T in C.can_see())
|
||||
seen[T]++
|
||||
for(var/turf/T in seen)
|
||||
T.maptext = "[seen[T]]"
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
|
||||
|
||||
|
||||
|
||||
/client/proc/sec_camera_report()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Report"
|
||||
|
||||
if(!Master)
|
||||
alert(usr,"Master_controller not found.","Sec Camera Report")
|
||||
return 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>Camera Abnormalities Report</B><HR>
|
||||
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
|
||||
|
||||
for(var/obj/machinery/camera/C1 in CL)
|
||||
for(var/obj/machinery/camera/C2 in CL)
|
||||
if(C1 != C2)
|
||||
if(C1.c_tag == C2.c_tag)
|
||||
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
|
||||
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
|
||||
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
|
||||
if(C1.loc == C2.loc)
|
||||
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
|
||||
var/turf/T = get_step(C1,turn(C1.dir,180))
|
||||
if(!T || !isturf(T) || !T.density )
|
||||
if(!(locate(/obj/structure/grille) in T))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
|
||||
|
||||
output += "</ul>"
|
||||
usr << browse(output,"window=airreport;size=1000x500")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/intercom_view()
|
||||
set category = "Mapping"
|
||||
set name = "Intercom Range Display"
|
||||
|
||||
var/static/intercom_range_display_status = FALSE
|
||||
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something
|
||||
|
||||
for(var/obj/effect/debugging/marker/M in world)
|
||||
qdel(M)
|
||||
|
||||
if(intercom_range_display_status)
|
||||
for(var/obj/item/radio/intercom/I in world)
|
||||
for(var/turf/T in orange(7,I))
|
||||
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
|
||||
if (!(F in view(7,I.loc)))
|
||||
qdel(F)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_list()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT list"
|
||||
set desc = "Displays a list of active turfs coordinates at roundstart"
|
||||
|
||||
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
|
||||
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
|
||||
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
var/turf/T = t
|
||||
dat += "[ADMIN_VERBOSEJMP(T)]\n"
|
||||
dat += "<br>"
|
||||
|
||||
usr << browse(dat, "window=at_list")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_markers()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT markers"
|
||||
set desc = "Places a marker on all active-at-roundstart turfs"
|
||||
|
||||
var/count = 0
|
||||
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
|
||||
qdel(AT)
|
||||
count++
|
||||
|
||||
if(count)
|
||||
to_chat(usr, "[count] AT markers removed.")
|
||||
else
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
new /obj/effect/abstract/marker/at(t)
|
||||
count++
|
||||
to_chat(usr, "[count] AT markers placed.")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
|
||||
|
||||
/client/proc/enable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Enable"
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
verbs -= /client/proc/enable_debug_verbs
|
||||
verbs.Add(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/disable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Disable"
|
||||
verbs.Remove(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
verbs += /client/proc/enable_debug_verbs
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_on_z_level()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects On Level"
|
||||
var/level = input("Which z-level?","Level?") as text
|
||||
if(!level)
|
||||
return
|
||||
var/num_level = text2num(level)
|
||||
if(!num_level)
|
||||
return
|
||||
if(!isnum(num_level))
|
||||
return
|
||||
|
||||
var/type_text = input("Which type path?","Path?") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
var/list/atom/atom_list = list()
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
var/atom/B = A
|
||||
while(!(isturf(B.loc)))
|
||||
if(B && B.loc)
|
||||
B = B.loc
|
||||
else
|
||||
break
|
||||
if(B)
|
||||
if(B.z == num_level)
|
||||
count++
|
||||
atom_list += A
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_all()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects All"
|
||||
|
||||
var/type_text = input("Which type path?","") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
count++
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] in the game world")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//This proc is intended to detect lag problems relating to communication procs
|
||||
GLOBAL_VAR_INIT(say_disabled, FALSE)
|
||||
/client/proc/disable_communication()
|
||||
set category = "Mapping"
|
||||
set name = "Disable all communication verbs"
|
||||
|
||||
GLOB.say_disabled = !GLOB.say_disabled
|
||||
if(GLOB.say_disabled)
|
||||
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
|
||||
else
|
||||
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
|
||||
|
||||
//This generates the icon states for job starting location landmarks.
|
||||
/client/proc/create_mapping_job_icons()
|
||||
set name = "Generate job landmarks icons"
|
||||
set category = "Mapping"
|
||||
var/icon/final = icon()
|
||||
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
|
||||
D.setDir(SOUTH)
|
||||
for(var/job in subtypesof(/datum/job))
|
||||
var/datum/job/JB = new job
|
||||
switch(JB.title)
|
||||
if("AI")
|
||||
final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI")
|
||||
if("Cyborg")
|
||||
final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg")
|
||||
else
|
||||
for(var/obj/item/I in D)
|
||||
qdel(I)
|
||||
randomize_human(D)
|
||||
JB.equip(D, TRUE, FALSE)
|
||||
COMPILE_OVERLAYS(D)
|
||||
var/icon/I = icon(getFlatIcon(D), frame = 1)
|
||||
final.Insert(I, JB.title)
|
||||
qdel(D)
|
||||
//Also add the x
|
||||
for(var/x_number in 1 to 4)
|
||||
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
|
||||
fcopy(final, "icons/mob/landmarks.dmi")
|
||||
|
||||
/client/proc/debug_z_levels()
|
||||
set name = "Debug Z-Levels"
|
||||
set category = "Mapping"
|
||||
|
||||
var/list/z_list = SSmapping.z_list
|
||||
var/list/messages = list()
|
||||
messages += "<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]<br>"
|
||||
|
||||
var/list/linked_levels = list()
|
||||
var/min_x = INFINITY
|
||||
var/min_y = INFINITY
|
||||
var/max_x = -INFINITY
|
||||
var/max_y = -INFINITY
|
||||
|
||||
for(var/z in 1 to max(world.maxz, z_list.len))
|
||||
if (z > z_list.len)
|
||||
messages += "<b>[z]</b>: Unmanaged (out of bounds)<br>"
|
||||
continue
|
||||
var/datum/space_level/S = z_list[z]
|
||||
if (!S)
|
||||
messages += "<b>[z]</b>: Unmanaged (null)<br>"
|
||||
continue
|
||||
var/linkage
|
||||
switch (S.linkage)
|
||||
if (UNAFFECTED)
|
||||
linkage = "no linkage"
|
||||
if (SELFLOOPING)
|
||||
linkage = "self-looping"
|
||||
if (CROSSLINKED)
|
||||
linkage = "linked at ([S.xi], [S.yi])"
|
||||
linked_levels += S
|
||||
min_x = min(min_x, S.xi)
|
||||
min_y = min(min_y, S.yi)
|
||||
max_x = max(max_x, S.xi)
|
||||
max_y = max(max_y, S.yi)
|
||||
else
|
||||
linkage = "unknown linkage '[S.linkage]'"
|
||||
|
||||
messages += "<b>[z]</b>: [S.name], [linkage], traits: [json_encode(S.traits)]<br>"
|
||||
if (S.z_value != z)
|
||||
messages += "-- z_value is [S.z_value], should be [z]<br>"
|
||||
if (S.name == initial(S.name))
|
||||
messages += "-- name not set<br>"
|
||||
if (z > world.maxz)
|
||||
messages += "-- exceeds max z"
|
||||
|
||||
var/grid[max_x - min_x + 1][max_y - min_y + 1]
|
||||
for(var/datum/space_level/S in linked_levels)
|
||||
grid[S.xi - min_x + 1][S.yi - min_y + 1] = S.z_value
|
||||
|
||||
messages += "<table border='1'>"
|
||||
for(var/y in max_y to min_y step -1)
|
||||
var/list/part = list()
|
||||
for(var/x in min_x to max_x)
|
||||
part += "[grid[x - min_x + 1][y - min_y + 1]]"
|
||||
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
|
||||
messages += "</table>"
|
||||
|
||||
to_chat(src, messages.Join(""))
|
||||
//- Are all the floors with or without air, as they should be? (regular or airless)
|
||||
//- Does the area have an APC?
|
||||
//- Does the area have an Air Alarm?
|
||||
//- Does the area have a Request Console?
|
||||
//- Does the area have lights?
|
||||
//- Does the area have a light switch?
|
||||
//- Does the area have enough intercoms?
|
||||
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
|
||||
//- Is the area connected to the scrubbers air loop?
|
||||
//- Is the area connected to the vent air loop? (vent pumps)
|
||||
//- Is everything wired properly?
|
||||
//- Does the area have a fire alarm and firedoors?
|
||||
//- Do all pod doors work properly?
|
||||
//- Are accesses set properly on doors, pod buttons, etc.
|
||||
//- Are all items placed properly? (not below vents, scrubbers, tables)
|
||||
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
|
||||
//- Check for any misplaced or stacked piece of pipe (air and disposal)
|
||||
//- Check for any misplaced or stacked piece of wire
|
||||
//- Identify how hard it is to break into the area and where the weak points are
|
||||
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
|
||||
|
||||
GLOBAL_PROTECT(admin_verbs_debug_mapping)
|
||||
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
|
||||
/client/proc/camera_view, //-errorage
|
||||
/client/proc/sec_camera_report, //-errorage
|
||||
/client/proc/intercom_view, //-errorage
|
||||
/client/proc/air_status, //Air things
|
||||
/client/proc/Cell, //More air things
|
||||
/client/proc/atmosscan, //check plumbing
|
||||
/client/proc/powerdebug, //check power
|
||||
/client/proc/count_objects_on_z_level,
|
||||
/client/proc/count_objects_all,
|
||||
/client/proc/cmd_assume_direct_control, //-errorage
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/set_server_fps, //allows you to set the ticklag.
|
||||
/client/proc/cmd_admin_grantfullaccess,
|
||||
/client/proc/cmd_admin_areatest_all,
|
||||
/client/proc/cmd_admin_areatest_station,
|
||||
#ifdef TESTING
|
||||
/client/proc/see_dirty_varedits,
|
||||
#endif
|
||||
/client/proc/cmd_admin_test_atmos_controllers,
|
||||
/client/proc/cmd_admin_rejuvenate,
|
||||
/datum/admins/proc/show_traitor_panel,
|
||||
/client/proc/disable_communication,
|
||||
/client/proc/cmd_show_at_list,
|
||||
/client/proc/cmd_show_at_markers,
|
||||
/client/proc/manipulate_organs,
|
||||
/client/proc/start_line_profiling,
|
||||
/client/proc/stop_line_profiling,
|
||||
/client/proc/show_line_profiling,
|
||||
/client/proc/create_mapping_job_icons,
|
||||
/client/proc/debug_z_levels,
|
||||
/client/proc/place_ruin
|
||||
))
|
||||
|
||||
/obj/effect/debugging/mapfix_marker
|
||||
name = "map fix marker"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "mapfixmarker"
|
||||
desc = "I am a mappers mistake."
|
||||
|
||||
/obj/effect/debugging/marker
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "yellow"
|
||||
|
||||
/obj/effect/debugging/marker/Move()
|
||||
return 0
|
||||
|
||||
/client/proc/camera_view()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Range Display"
|
||||
|
||||
var/on = FALSE
|
||||
for(var/turf/T in world)
|
||||
if(T.maptext)
|
||||
on = TRUE
|
||||
T.maptext = null
|
||||
|
||||
if(!on)
|
||||
var/list/seen = list()
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
for(var/turf/T in C.can_see())
|
||||
seen[T]++
|
||||
for(var/turf/T in seen)
|
||||
T.maptext = "[seen[T]]"
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
|
||||
|
||||
#ifdef TESTING
|
||||
GLOBAL_LIST_EMPTY(dirty_vars)
|
||||
|
||||
|
||||
/client/proc/see_dirty_varedits()
|
||||
set category = "Mapping"
|
||||
set name = "Dirty Varedits"
|
||||
|
||||
var/list/dat = list()
|
||||
dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
|
||||
for(var/thing in GLOB.dirty_vars)
|
||||
dat += "[thing]<br>"
|
||||
CHECK_TICK
|
||||
var/datum/browser/popup = new(usr, "dirty_vars", "Dirty Varedits", 900, 750)
|
||||
popup.set_content(dat.Join())
|
||||
popup.open()
|
||||
#endif
|
||||
|
||||
/client/proc/sec_camera_report()
|
||||
set category = "Mapping"
|
||||
set name = "Camera Report"
|
||||
|
||||
if(!Master)
|
||||
alert(usr,"Master_controller not found.","Sec Camera Report")
|
||||
return 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>Camera Abnormalities Report</B><HR>
|
||||
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
|
||||
|
||||
for(var/obj/machinery/camera/C1 in CL)
|
||||
for(var/obj/machinery/camera/C2 in CL)
|
||||
if(C1 != C2)
|
||||
if(C1.c_tag == C2.c_tag)
|
||||
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
|
||||
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
|
||||
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
|
||||
if(C1.loc == C2.loc)
|
||||
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
|
||||
var/turf/T = get_step(C1,turn(C1.dir,180))
|
||||
if(!T || !isturf(T) || !T.density )
|
||||
if(!(locate(/obj/structure/grille) in T))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
|
||||
|
||||
output += "</ul>"
|
||||
usr << browse(output,"window=airreport;size=1000x500")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/intercom_view()
|
||||
set category = "Mapping"
|
||||
set name = "Intercom Range Display"
|
||||
|
||||
var/static/intercom_range_display_status = FALSE
|
||||
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something
|
||||
|
||||
for(var/obj/effect/debugging/marker/M in world)
|
||||
qdel(M)
|
||||
|
||||
if(intercom_range_display_status)
|
||||
for(var/obj/item/radio/intercom/I in world)
|
||||
for(var/turf/T in orange(7,I))
|
||||
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
|
||||
if (!(F in view(7,I.loc)))
|
||||
qdel(F)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_list()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT list"
|
||||
set desc = "Displays a list of active turfs coordinates at roundstart"
|
||||
|
||||
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
|
||||
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
|
||||
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
var/turf/T = t
|
||||
dat += "[ADMIN_VERBOSEJMP(T)]\n"
|
||||
dat += "<br>"
|
||||
|
||||
usr << browse(dat, "window=at_list")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_show_at_markers()
|
||||
set category = "Mapping"
|
||||
set name = "Show roundstart AT markers"
|
||||
set desc = "Places a marker on all active-at-roundstart turfs"
|
||||
|
||||
var/count = 0
|
||||
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
|
||||
qdel(AT)
|
||||
count++
|
||||
|
||||
if(count)
|
||||
to_chat(usr, "[count] AT markers removed.")
|
||||
else
|
||||
for(var/t in GLOB.active_turfs_startlist)
|
||||
new /obj/effect/abstract/marker/at(t)
|
||||
count++
|
||||
to_chat(usr, "[count] AT markers placed.")
|
||||
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
|
||||
|
||||
/client/proc/enable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Enable"
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
verbs -= /client/proc/enable_debug_verbs
|
||||
verbs.Add(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/disable_debug_verbs()
|
||||
set category = "Debug"
|
||||
set name = "Debug verbs - Disable"
|
||||
verbs.Remove(/client/proc/disable_debug_verbs, GLOB.admin_verbs_debug_mapping)
|
||||
verbs += /client/proc/enable_debug_verbs
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_on_z_level()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects On Level"
|
||||
var/level = input("Which z-level?","Level?") as text
|
||||
if(!level)
|
||||
return
|
||||
var/num_level = text2num(level)
|
||||
if(!num_level)
|
||||
return
|
||||
if(!isnum(num_level))
|
||||
return
|
||||
|
||||
var/type_text = input("Which type path?","Path?") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
var/list/atom/atom_list = list()
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
var/atom/B = A
|
||||
while(!(isturf(B.loc)))
|
||||
if(B && B.loc)
|
||||
B = B.loc
|
||||
else
|
||||
break
|
||||
if(B)
|
||||
if(B.z == num_level)
|
||||
count++
|
||||
atom_list += A
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/count_objects_all()
|
||||
set category = "Mapping"
|
||||
set name = "Count Objects All"
|
||||
|
||||
var/type_text = input("Which type path?","") as text
|
||||
if(!type_text)
|
||||
return
|
||||
var/type_path = text2path(type_text)
|
||||
if(!type_path)
|
||||
return
|
||||
|
||||
var/count = 0
|
||||
|
||||
for(var/atom/A in world)
|
||||
if(istype(A,type_path))
|
||||
count++
|
||||
|
||||
to_chat(world, "There are [count] objects of type [type_path] in the game world")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
//This proc is intended to detect lag problems relating to communication procs
|
||||
GLOBAL_VAR_INIT(say_disabled, FALSE)
|
||||
/client/proc/disable_communication()
|
||||
set category = "Mapping"
|
||||
set name = "Disable all communication verbs"
|
||||
|
||||
GLOB.say_disabled = !GLOB.say_disabled
|
||||
if(GLOB.say_disabled)
|
||||
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
|
||||
else
|
||||
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
|
||||
|
||||
//This generates the icon states for job starting location landmarks.
|
||||
/client/proc/create_mapping_job_icons()
|
||||
set name = "Generate job landmarks icons"
|
||||
set category = "Mapping"
|
||||
var/icon/final = icon()
|
||||
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
|
||||
D.setDir(SOUTH)
|
||||
for(var/job in subtypesof(/datum/job))
|
||||
var/datum/job/JB = new job
|
||||
switch(JB.title)
|
||||
if("AI")
|
||||
final.Insert(icon('icons/mob/ai.dmi', "ai", SOUTH, 1), "AI")
|
||||
if("Cyborg")
|
||||
final.Insert(icon('icons/mob/robots.dmi', "robot", SOUTH, 1), "Cyborg")
|
||||
else
|
||||
for(var/obj/item/I in D)
|
||||
qdel(I)
|
||||
randomize_human(D)
|
||||
JB.equip(D, TRUE, FALSE)
|
||||
COMPILE_OVERLAYS(D)
|
||||
var/icon/I = icon(getFlatIcon(D), frame = 1)
|
||||
final.Insert(I, JB.title)
|
||||
qdel(D)
|
||||
//Also add the x
|
||||
for(var/x_number in 1 to 4)
|
||||
final.Insert(icon('icons/mob/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
|
||||
fcopy(final, "icons/mob/landmarks.dmi")
|
||||
|
||||
/client/proc/debug_z_levels()
|
||||
set name = "Debug Z-Levels"
|
||||
set category = "Mapping"
|
||||
|
||||
var/list/z_list = SSmapping.z_list
|
||||
var/list/messages = list()
|
||||
messages += "<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]<br>"
|
||||
|
||||
var/list/linked_levels = list()
|
||||
var/min_x = INFINITY
|
||||
var/min_y = INFINITY
|
||||
var/max_x = -INFINITY
|
||||
var/max_y = -INFINITY
|
||||
|
||||
for(var/z in 1 to max(world.maxz, z_list.len))
|
||||
if (z > z_list.len)
|
||||
messages += "<b>[z]</b>: Unmanaged (out of bounds)<br>"
|
||||
continue
|
||||
var/datum/space_level/S = z_list[z]
|
||||
if (!S)
|
||||
messages += "<b>[z]</b>: Unmanaged (null)<br>"
|
||||
continue
|
||||
var/linkage
|
||||
switch (S.linkage)
|
||||
if (UNAFFECTED)
|
||||
linkage = "no linkage"
|
||||
if (SELFLOOPING)
|
||||
linkage = "self-looping"
|
||||
if (CROSSLINKED)
|
||||
linkage = "linked at ([S.xi], [S.yi])"
|
||||
linked_levels += S
|
||||
min_x = min(min_x, S.xi)
|
||||
min_y = min(min_y, S.yi)
|
||||
max_x = max(max_x, S.xi)
|
||||
max_y = max(max_y, S.yi)
|
||||
else
|
||||
linkage = "unknown linkage '[S.linkage]'"
|
||||
|
||||
messages += "<b>[z]</b>: [S.name], [linkage], traits: [json_encode(S.traits)]<br>"
|
||||
if (S.z_value != z)
|
||||
messages += "-- z_value is [S.z_value], should be [z]<br>"
|
||||
if (S.name == initial(S.name))
|
||||
messages += "-- name not set<br>"
|
||||
if (z > world.maxz)
|
||||
messages += "-- exceeds max z"
|
||||
|
||||
var/grid[max_x - min_x + 1][max_y - min_y + 1]
|
||||
for(var/datum/space_level/S in linked_levels)
|
||||
grid[S.xi - min_x + 1][S.yi - min_y + 1] = S.z_value
|
||||
|
||||
messages += "<table border='1'>"
|
||||
for(var/y in max_y to min_y step -1)
|
||||
var/list/part = list()
|
||||
for(var/x in min_x to max_x)
|
||||
part += "[grid[x - min_x + 1][y - min_y + 1]]"
|
||||
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
|
||||
messages += "</table>"
|
||||
|
||||
to_chat(src, messages.Join(""))
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -98,7 +98,7 @@
|
||||
else
|
||||
to_chat(M, message)
|
||||
|
||||
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/mob/camera/eminence/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(is_reebe(z) || is_servant_of_ratvar(speaker) || GLOB.ratvar_approaches || GLOB.ratvar_awakens) //Away from Reebe, the Eminence can't hear anything
|
||||
to_chat(src, message)
|
||||
|
||||
@@ -118,7 +118,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
follow_next(Dir & NORTHWEST)
|
||||
last_move_tick = world.time
|
||||
|
||||
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/mob/camera/disease/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
@@ -130,7 +130,7 @@ the new instance inside the host to be updated to the template's stats.
|
||||
else
|
||||
link = ""
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
owner.special_role = special_role
|
||||
if(give_objectives)
|
||||
forge_traitor_objectives()
|
||||
RegisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
finalize_traitor()
|
||||
..()
|
||||
|
||||
@@ -48,12 +49,18 @@
|
||||
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
|
||||
A.malf_picker.remove_malf_verbs(A)
|
||||
qdel(A.malf_picker)
|
||||
UnregisterSignal(owner.current, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
|
||||
|
||||
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
|
||||
var/message = hearing_args[HEARING_MESSAGE]
|
||||
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
|
||||
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
|
||||
hearing_args[HEARING_MESSAGE] = message
|
||||
|
||||
SSticker.mode.traitors -= owner
|
||||
if(!silent && owner.current)
|
||||
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
|
||||
owner.special_role = null
|
||||
..()
|
||||
|
||||
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
|
||||
owner.objectives += O
|
||||
|
||||
+101
-101
@@ -1,101 +1,101 @@
|
||||
#define INCLUSIVE_MODE 1
|
||||
#define EXCLUSIVE_MODE 2
|
||||
#define RECOGNIZER_MODE 3
|
||||
#define VOICE_SENSOR_MODE 4
|
||||
|
||||
/obj/item/assembly/voice
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
verb_ask = "beeps"
|
||||
verb_exclaim = "beeps"
|
||||
var/listening = FALSE
|
||||
var/recorded = "" //the activation message
|
||||
var/mode = 1
|
||||
var/static/list/modes = list("inclusive",
|
||||
"exclusive",
|
||||
"recognizer",
|
||||
"voice sensor")
|
||||
|
||||
/obj/item/assembly/voice/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
|
||||
|
||||
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(speaker == src)
|
||||
return
|
||||
|
||||
if(listening && !radio_freq)
|
||||
record_speech(speaker, raw_message, message_language)
|
||||
else
|
||||
if(check_activation(speaker, raw_message))
|
||||
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
|
||||
|
||||
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
|
||||
switch(mode)
|
||||
if(INCLUSIVE_MODE)
|
||||
recorded = raw_message
|
||||
listening = FALSE
|
||||
say("Activation message is '[recorded]'.", message_language)
|
||||
if(EXCLUSIVE_MODE)
|
||||
recorded = raw_message
|
||||
listening = FALSE
|
||||
say("Activation message is '[recorded]'.", message_language)
|
||||
if(RECOGNIZER_MODE)
|
||||
recorded = speaker.GetVoice()
|
||||
listening = FALSE
|
||||
say("Your voice pattern is saved.", message_language)
|
||||
if(VOICE_SENSOR_MODE)
|
||||
if(length(raw_message))
|
||||
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
|
||||
|
||||
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
|
||||
. = FALSE
|
||||
switch(mode)
|
||||
if(INCLUSIVE_MODE)
|
||||
if(findtext(raw_message, recorded))
|
||||
. = TRUE
|
||||
if(EXCLUSIVE_MODE)
|
||||
if(raw_message == recorded)
|
||||
. = TRUE
|
||||
if(RECOGNIZER_MODE)
|
||||
if(speaker.GetVoice() == recorded)
|
||||
. = TRUE
|
||||
if(VOICE_SENSOR_MODE)
|
||||
if(length(raw_message))
|
||||
. = TRUE
|
||||
|
||||
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
|
||||
mode %= modes.len
|
||||
mode++
|
||||
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
|
||||
listening = FALSE
|
||||
recorded = ""
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/activate()
|
||||
if(!secured || holder)
|
||||
return FALSE
|
||||
listening = !listening
|
||||
say("[listening ? "Now" : "No longer"] recording input.")
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/attack_self(mob/user)
|
||||
if(!user)
|
||||
return FALSE
|
||||
activate()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/toggle_secure()
|
||||
. = ..()
|
||||
listening = FALSE
|
||||
|
||||
#undef INCLUSIVE_MODE
|
||||
#undef EXCLUSIVE_MODE
|
||||
#undef RECOGNIZER_MODE
|
||||
#undef VOICE_SENSOR_MODE
|
||||
#define INCLUSIVE_MODE 1
|
||||
#define EXCLUSIVE_MODE 2
|
||||
#define RECOGNIZER_MODE 3
|
||||
#define VOICE_SENSOR_MODE 4
|
||||
|
||||
/obj/item/assembly/voice
|
||||
name = "voice analyzer"
|
||||
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
|
||||
icon_state = "voice"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
flags_1 = HEAR_1
|
||||
attachable = TRUE
|
||||
verb_say = "beeps"
|
||||
verb_ask = "beeps"
|
||||
verb_exclaim = "beeps"
|
||||
var/listening = FALSE
|
||||
var/recorded = "" //the activation message
|
||||
var/mode = 1
|
||||
var/static/list/modes = list("inclusive",
|
||||
"exclusive",
|
||||
"recognizer",
|
||||
"voice sensor")
|
||||
|
||||
/obj/item/assembly/voice/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
|
||||
|
||||
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(speaker == src)
|
||||
return
|
||||
|
||||
if(listening && !radio_freq)
|
||||
record_speech(speaker, raw_message, message_language)
|
||||
else
|
||||
if(check_activation(speaker, raw_message))
|
||||
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
|
||||
|
||||
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
|
||||
switch(mode)
|
||||
if(INCLUSIVE_MODE)
|
||||
recorded = raw_message
|
||||
listening = FALSE
|
||||
say("Activation message is '[recorded]'.", message_language)
|
||||
if(EXCLUSIVE_MODE)
|
||||
recorded = raw_message
|
||||
listening = FALSE
|
||||
say("Activation message is '[recorded]'.", message_language)
|
||||
if(RECOGNIZER_MODE)
|
||||
recorded = speaker.GetVoice()
|
||||
listening = FALSE
|
||||
say("Your voice pattern is saved.", message_language)
|
||||
if(VOICE_SENSOR_MODE)
|
||||
if(length(raw_message))
|
||||
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
|
||||
|
||||
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
|
||||
. = FALSE
|
||||
switch(mode)
|
||||
if(INCLUSIVE_MODE)
|
||||
if(findtext(raw_message, recorded))
|
||||
. = TRUE
|
||||
if(EXCLUSIVE_MODE)
|
||||
if(raw_message == recorded)
|
||||
. = TRUE
|
||||
if(RECOGNIZER_MODE)
|
||||
if(speaker.GetVoice() == recorded)
|
||||
. = TRUE
|
||||
if(VOICE_SENSOR_MODE)
|
||||
if(length(raw_message))
|
||||
. = TRUE
|
||||
|
||||
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
|
||||
mode %= modes.len
|
||||
mode++
|
||||
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
|
||||
listening = FALSE
|
||||
recorded = ""
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/activate()
|
||||
if(!secured || holder)
|
||||
return FALSE
|
||||
listening = !listening
|
||||
say("[listening ? "Now" : "No longer"] recording input.")
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/attack_self(mob/user)
|
||||
if(!user)
|
||||
return FALSE
|
||||
activate()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/voice/toggle_secure()
|
||||
. = ..()
|
||||
listening = FALSE
|
||||
|
||||
#undef INCLUSIVE_MODE
|
||||
#undef EXCLUSIVE_MODE
|
||||
#undef RECOGNIZER_MODE
|
||||
#undef VOICE_SENSOR_MODE
|
||||
|
||||
@@ -57,10 +57,10 @@
|
||||
if(item.parent)
|
||||
var/static/pipenetwarnings = 10
|
||||
if(pipenetwarnings > 0)
|
||||
warning("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z])")
|
||||
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z]).")
|
||||
pipenetwarnings -= 1
|
||||
if(pipenetwarnings == 0)
|
||||
warning("build_pipeline(): further messages about pipenets will be suppressed")
|
||||
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
|
||||
members += item
|
||||
possible_expansions += item
|
||||
|
||||
|
||||
@@ -1,147 +1,147 @@
|
||||
/obj/machinery/meter
|
||||
name = "gas flow meter"
|
||||
desc = "It measures something."
|
||||
icon = 'icons/obj/atmospherics/pipes/meter.dmi'
|
||||
icon_state = "meterX"
|
||||
layer = GAS_PUMP_LAYER
|
||||
power_channel = ENVIRON
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
max_integrity = 150
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
|
||||
var/frequency = 0
|
||||
var/atom/target
|
||||
var/id_tag
|
||||
var/target_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/obj/machinery/meter/atmos
|
||||
frequency = FREQ_ATMOS_STORAGE
|
||||
|
||||
/obj/machinery/meter/atmos/atmos_waste_loop
|
||||
name = "waste loop gas flow meter"
|
||||
id_tag = ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE
|
||||
|
||||
/obj/machinery/meter/atmos/distro_loop
|
||||
name = "distribution loop gas flow meter"
|
||||
id_tag = ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION
|
||||
|
||||
/obj/machinery/meter/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/meter/Initialize(mapload, new_piping_layer)
|
||||
if(!isnull(new_piping_layer))
|
||||
target_layer = new_piping_layer
|
||||
SSair.atmos_machinery += src
|
||||
if(!target)
|
||||
reattach_to_layer()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/meter/proc/reattach_to_layer()
|
||||
var/obj/machinery/atmospherics/candidate
|
||||
for(var/obj/machinery/atmospherics/pipe/pipe in loc)
|
||||
if(pipe.piping_layer == target_layer)
|
||||
candidate = pipe
|
||||
if(pipe.level == 2)
|
||||
break
|
||||
if(candidate)
|
||||
target = candidate
|
||||
setAttachLayer(candidate.piping_layer)
|
||||
|
||||
/obj/machinery/meter/proc/setAttachLayer(new_layer)
|
||||
target_layer = new_layer
|
||||
PIPING_LAYER_DOUBLE_SHIFT(src, target_layer)
|
||||
|
||||
/obj/machinery/meter/process_atmos()
|
||||
if(!target)
|
||||
icon_state = "meterX"
|
||||
return 0
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "meter0"
|
||||
return 0
|
||||
|
||||
use_power(5)
|
||||
|
||||
var/datum/gas_mixture/environment = target.return_air()
|
||||
if(!environment)
|
||||
icon_state = "meterX"
|
||||
return 0
|
||||
|
||||
var/env_pressure = environment.return_pressure()
|
||||
if(env_pressure <= 0.15*ONE_ATMOSPHERE)
|
||||
icon_state = "meter0"
|
||||
else if(env_pressure <= 1.8*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*0.3) + 0.5)
|
||||
icon_state = "meter1_[val]"
|
||||
else if(env_pressure <= 30*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*5)-0.35) + 1
|
||||
icon_state = "meter2_[val]"
|
||||
else if(env_pressure <= 59*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*5) - 6) + 1
|
||||
icon_state = "meter3_[val]"
|
||||
else
|
||||
icon_state = "meter4"
|
||||
|
||||
if(frequency)
|
||||
var/datum/radio_frequency/radio_connection = SSradio.return_frequency(frequency)
|
||||
|
||||
if(!radio_connection)
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"id_tag" = id_tag,
|
||||
"device" = "AM",
|
||||
"pressure" = round(env_pressure),
|
||||
"sigtype" = "status"
|
||||
))
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
/obj/machinery/meter/proc/status()
|
||||
if (target)
|
||||
var/datum/gas_mixture/environment = target.return_air()
|
||||
if(environment)
|
||||
. = "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)] K ([round(environment.temperature-T0C,0.01)]°C)."
|
||||
else
|
||||
. = "The sensor error light is blinking."
|
||||
else
|
||||
. = "The connect error light is blinking."
|
||||
|
||||
/obj/machinery/meter/examine(mob/user)
|
||||
. = ..()
|
||||
. += status()
|
||||
|
||||
/obj/machinery/meter/wrench_act(mob/user, obj/item/I)
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
|
||||
if (I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message(
|
||||
"[user] unfastens \the [src].",
|
||||
"<span class='notice'>You unfasten \the [src].</span>",
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/meter/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/pipe_meter(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/meter/interact(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
to_chat(user, status())
|
||||
|
||||
/obj/machinery/meter/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct()
|
||||
|
||||
// TURF METER - REPORTS A TILE'S AIR CONTENTS
|
||||
// why are you yelling?
|
||||
/obj/machinery/meter/turf
|
||||
|
||||
/obj/machinery/meter/turf/reattach_to_layer()
|
||||
target = loc
|
||||
/obj/machinery/meter
|
||||
name = "gas flow meter"
|
||||
desc = "It measures something."
|
||||
icon = 'icons/obj/atmospherics/pipes/meter.dmi'
|
||||
icon_state = "meterX"
|
||||
layer = GAS_PUMP_LAYER
|
||||
power_channel = ENVIRON
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 4
|
||||
max_integrity = 150
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 40, "acid" = 0)
|
||||
var/frequency = 0
|
||||
var/atom/target
|
||||
var/id_tag
|
||||
var/target_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/obj/machinery/meter/atmos
|
||||
frequency = FREQ_ATMOS_STORAGE
|
||||
|
||||
/obj/machinery/meter/atmos/atmos_waste_loop
|
||||
name = "waste loop gas flow meter"
|
||||
id_tag = ATMOS_GAS_MONITOR_LOOP_ATMOS_WASTE
|
||||
|
||||
/obj/machinery/meter/atmos/distro_loop
|
||||
name = "distribution loop gas flow meter"
|
||||
id_tag = ATMOS_GAS_MONITOR_LOOP_DISTRIBUTION
|
||||
|
||||
/obj/machinery/meter/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/meter/Initialize(mapload, new_piping_layer)
|
||||
if(!isnull(new_piping_layer))
|
||||
target_layer = new_piping_layer
|
||||
SSair.atmos_machinery += src
|
||||
if(!target)
|
||||
reattach_to_layer()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/meter/proc/reattach_to_layer()
|
||||
var/obj/machinery/atmospherics/candidate
|
||||
for(var/obj/machinery/atmospherics/pipe/pipe in loc)
|
||||
if(pipe.piping_layer == target_layer)
|
||||
candidate = pipe
|
||||
if(pipe.level == 2)
|
||||
break
|
||||
if(candidate)
|
||||
target = candidate
|
||||
setAttachLayer(candidate.piping_layer)
|
||||
|
||||
/obj/machinery/meter/proc/setAttachLayer(new_layer)
|
||||
target_layer = new_layer
|
||||
PIPING_LAYER_DOUBLE_SHIFT(src, target_layer)
|
||||
|
||||
/obj/machinery/meter/process_atmos()
|
||||
if(!(target?.flags_1 & INITIALIZED_1))
|
||||
icon_state = "meterX"
|
||||
return 0
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "meter0"
|
||||
return 0
|
||||
|
||||
use_power(5)
|
||||
|
||||
var/datum/gas_mixture/environment = target.return_air()
|
||||
if(!environment)
|
||||
icon_state = "meterX"
|
||||
return 0
|
||||
|
||||
var/env_pressure = environment.return_pressure()
|
||||
if(env_pressure <= 0.15*ONE_ATMOSPHERE)
|
||||
icon_state = "meter0"
|
||||
else if(env_pressure <= 1.8*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*0.3) + 0.5)
|
||||
icon_state = "meter1_[val]"
|
||||
else if(env_pressure <= 30*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*5)-0.35) + 1
|
||||
icon_state = "meter2_[val]"
|
||||
else if(env_pressure <= 59*ONE_ATMOSPHERE)
|
||||
var/val = round(env_pressure/(ONE_ATMOSPHERE*5) - 6) + 1
|
||||
icon_state = "meter3_[val]"
|
||||
else
|
||||
icon_state = "meter4"
|
||||
|
||||
if(frequency)
|
||||
var/datum/radio_frequency/radio_connection = SSradio.return_frequency(frequency)
|
||||
|
||||
if(!radio_connection)
|
||||
return
|
||||
|
||||
var/datum/signal/signal = new(list(
|
||||
"id_tag" = id_tag,
|
||||
"device" = "AM",
|
||||
"pressure" = round(env_pressure),
|
||||
"sigtype" = "status"
|
||||
))
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
/obj/machinery/meter/proc/status()
|
||||
if (target)
|
||||
var/datum/gas_mixture/environment = target.return_air()
|
||||
if(environment)
|
||||
. = "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)] K ([round(environment.temperature-T0C,0.01)]°C)."
|
||||
else
|
||||
. = "The sensor error light is blinking."
|
||||
else
|
||||
. = "The connect error light is blinking."
|
||||
|
||||
/obj/machinery/meter/examine(mob/user)
|
||||
. = ..()
|
||||
. += status()
|
||||
|
||||
/obj/machinery/meter/wrench_act(mob/user, obj/item/I)
|
||||
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
|
||||
if (I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message(
|
||||
"[user] unfastens \the [src].",
|
||||
"<span class='notice'>You unfasten \the [src].</span>",
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/meter/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/pipe_meter(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/meter/interact(mob/user)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
else
|
||||
to_chat(user, status())
|
||||
|
||||
/obj/machinery/meter/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct()
|
||||
|
||||
// TURF METER - REPORTS A TILE'S AIR CONTENTS
|
||||
// why are you yelling?
|
||||
/obj/machinery/meter/turf
|
||||
|
||||
/obj/machinery/meter/turf/reattach_to_layer()
|
||||
target = loc
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
name = "Loom"
|
||||
desc = "A large pre-made loom."
|
||||
cost = 1000
|
||||
contains = list(/obj/structure/loom)
|
||||
contains = list(/obj/structure/loom/unanchored)
|
||||
crate_name = "loom crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
|
||||
@@ -111,3 +111,6 @@
|
||||
/datum/client_colour/monochrome
|
||||
colour = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
priority = INFINITY //we can't see colors anyway!
|
||||
|
||||
/datum/client_colour/monochrome/trance
|
||||
priority = 1
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
|
||||
var/mob/wearer = loc
|
||||
if(msg && ishuman(wearer))
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
|
||||
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", MSG_VISUAL)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/chicken
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/chicken
|
||||
tastes = list("chicken" = 1)
|
||||
icon_state = "bird"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
icon_state = "slimemeat"
|
||||
@@ -159,14 +160,38 @@
|
||||
tastes = list("brains" = 1, "meat" = 1)
|
||||
foodtype = RAW | MEAT | TOXIC
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/carpmeat/aquatic
|
||||
name = "fillet"
|
||||
desc = "A fillet of one of the local water dwelling species."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
|
||||
icon_state = "ipcmeat"
|
||||
desc = "Gross robot meat."
|
||||
filling_color = "#000000"
|
||||
tastes = list("metal" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian
|
||||
desc = "Tastes like chicken, that's because it is!"
|
||||
icon_state = "birdmeat"
|
||||
filling_color = "#BF896B"
|
||||
tastes = list("chicken" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal
|
||||
desc = "Tastes sweet... reminds you vaguely of chicken."
|
||||
filling_color = "#6B8E23"
|
||||
tastes = list("brains" = 1, "meat" = 1)
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////// OTHER MEATS ////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/synthmeat
|
||||
name = "synthmeat"
|
||||
desc = "A synthetic slab of meat."
|
||||
desc = "A synthetic chunk of meat."
|
||||
icon_state = "meatproduct" //growing meat will make it look like a lumpo
|
||||
foodtype = RAW | MEAT //hurr durr chemicals we're harmed in the production of this meat thus its non-vegan.
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct
|
||||
name = "meat product"
|
||||
@@ -255,6 +280,7 @@
|
||||
bitesize = 4
|
||||
tastes = list("meat" = 1, "wheat" = 1)
|
||||
foodtype = GRAIN
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/gorilla
|
||||
name = "gorilla meat"
|
||||
@@ -309,10 +335,15 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/chicken
|
||||
name = "chicken steak" //Can you have chicken steaks? Maybe this should be renamed once it gets new sprites.
|
||||
tastes = list("chicken" = 1)
|
||||
icon_state = "bird_steak"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/plain
|
||||
foodtype = MEAT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/meatproduct
|
||||
foodtype = MEAT
|
||||
icon_state = "meatproduct_steak"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/steak/plain/human
|
||||
tastes = list("tender meat" = 1)
|
||||
foodtype = MEAT | GROSS
|
||||
@@ -391,6 +422,7 @@
|
||||
name = "raw chicken cutlet"
|
||||
cooked_type = /obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
|
||||
tastes = list("chicken" = 1)
|
||||
icon_state = "bird_cutlet"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/rawcutlet/killertomato
|
||||
name = "raw killer tomato cutlet"
|
||||
@@ -465,3 +497,4 @@
|
||||
/obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
|
||||
name = "chicken cutlet"
|
||||
tastes = list("chicken" = 1)
|
||||
icon_state = "bird_cutlet_cooked"
|
||||
@@ -59,9 +59,7 @@
|
||||
return
|
||||
var/area/AS = get_area(src)
|
||||
if(istype(AS, /area/holodeck))
|
||||
log_world("### MAPPING ERROR")
|
||||
log_world("Holodeck computer cannot be in a holodeck.")
|
||||
log_world("This would cause circular power dependency.")
|
||||
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
var/cotton_name = "raw cotton"
|
||||
|
||||
/obj/item/grown/cotton/attack_self(mob/user)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
|
||||
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", MSG_VISUAL)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
wine_power = 20
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.is_sharp())
|
||||
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
|
||||
if(W.get_sharpness())
|
||||
user.show_message("<span class='notice'>You carve a face into [src]!</span>", MSG_VISUAL)
|
||||
new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
|
||||
if(W.sharpness)
|
||||
user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", 1)
|
||||
user.show_message("<span class='notice'>You make [plank_name] out of \the [src]!</span>", MSG_VISUAL)
|
||||
var/seed_modifier = 0
|
||||
if(seed)
|
||||
seed_modifier = round(seed.potency / 25)
|
||||
|
||||
@@ -859,7 +859,7 @@
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 5
|
||||
|
||||
/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/item/integrated_circuit/input/microphone/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
var/translated = FALSE
|
||||
if(speaker && message)
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
icon_state = "speaker"
|
||||
cooldown_per_use = 10
|
||||
complexity = 12
|
||||
inputs = list("text" = IC_PINTYPE_STRING)
|
||||
inputs = list("text" = IC_PINTYPE_STRING, "speech verb" = IC_PINTYPE_STRING)
|
||||
outputs = list()
|
||||
activators = list("to speech" = IC_PINTYPE_PULSE_IN)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
@@ -236,14 +236,18 @@
|
||||
|
||||
/obj/item/integrated_circuit/output/text_to_speech/do_work()
|
||||
text = get_pin_data(IC_INPUT, 1)
|
||||
var/say_verb = get_pin_data(IC_INPUT, 2)
|
||||
if(!isnull(text))
|
||||
var/atom/movable/A = get_object()
|
||||
var/sanitized_text = sanitize(text)
|
||||
A.say(sanitized_text)
|
||||
var/sanitized_verb = sanitize(say_verb)
|
||||
if (assembly)
|
||||
if(!isnull(sanitized_verb))
|
||||
A.verb_say = sanitized_verb
|
||||
log_say("[assembly] [REF(assembly)] : [sanitized_text]")
|
||||
else
|
||||
log_say("[name] ([type]) : [sanitized_text]")
|
||||
A.say(sanitized_text)
|
||||
|
||||
/obj/item/integrated_circuit/output/video_camera
|
||||
name = "video camera circuit"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
//initialize things that are normally initialized after map load
|
||||
parsed.initTemplateBounds()
|
||||
smooth_zlevel(world.maxz)
|
||||
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
|
||||
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
|
||||
|
||||
return level
|
||||
|
||||
@@ -84,6 +84,13 @@
|
||||
if(T.y+height > world.maxy)
|
||||
return
|
||||
|
||||
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
|
||||
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
|
||||
for(var/L in border)
|
||||
var/turf/turf_to_disable = L
|
||||
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
|
||||
turf_to_disable.atmos_adjacent_turfs?.Cut()
|
||||
|
||||
// Accept cached maps, but don't save them automatically - we don't want
|
||||
// ruins clogging up memory for the whole round.
|
||||
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
|
||||
@@ -100,7 +107,7 @@
|
||||
//initialize things that are normally initialized after map load
|
||||
parsed.initTemplateBounds()
|
||||
|
||||
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
|
||||
log_game("[name] loaded at [T.x],[T.y],[T.z]")
|
||||
return bounds
|
||||
|
||||
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
|
||||
|
||||
@@ -1,216 +0,0 @@
|
||||
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
|
||||
|
||||
|
||||
|
||||
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
|
||||
name = "baseturf editor"
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
|
||||
var/list/baseturf_to_replace
|
||||
var/baseturf
|
||||
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/baseturf_helper/Initialize()
|
||||
. = ..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/effect/baseturf_helper/LateInitialize()
|
||||
if(!baseturf_to_replace)
|
||||
baseturf_to_replace = typecacheof(/turf/open/space)
|
||||
else if(!length(baseturf_to_replace))
|
||||
baseturf_to_replace = list(baseturf_to_replace = TRUE)
|
||||
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
|
||||
var/list/formatted = list()
|
||||
for(var/i in baseturf_to_replace)
|
||||
formatted[i] = TRUE
|
||||
baseturf_to_replace = formatted
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
for(var/i in get_area_turfs(our_area, z))
|
||||
replace_baseturf(i)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
|
||||
var/list/baseturf_cache = thing.baseturfs
|
||||
if(length(baseturf_cache))
|
||||
for(var/i in baseturf_cache)
|
||||
if(baseturf_to_replace[i])
|
||||
baseturf_cache -= i
|
||||
if(!baseturf_cache.len)
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
else if(baseturf_to_replace[thing.baseturfs])
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
return
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
|
||||
/obj/effect/baseturf_helper/space
|
||||
name = "space baseturf editor"
|
||||
baseturf = /turf/open/space
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid
|
||||
name = "asteroid baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/airless
|
||||
name = "asteroid airless baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/basalt
|
||||
name = "asteroid basalt baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/snow
|
||||
name = "asteroid snow baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
|
||||
/obj/effect/baseturf_helper/beach/sand
|
||||
name = "beach sand baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
|
||||
/obj/effect/baseturf_helper/beach/water
|
||||
name = "water baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/water
|
||||
|
||||
/obj/effect/baseturf_helper/lava
|
||||
name = "lava baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth
|
||||
|
||||
/obj/effect/baseturf_helper/lava_land/surface
|
||||
name = "lavaland baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth/lava_land_surface
|
||||
|
||||
|
||||
/obj/effect/mapping_helpers
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
var/late = FALSE
|
||||
|
||||
/obj/effect/mapping_helpers/Initialize()
|
||||
..()
|
||||
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
//airlock helpers
|
||||
/obj/effect/mapping_helpers/airlock
|
||||
layer = DOOR_HELPER_LAYER
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper
|
||||
name = "airlock cyclelink helper"
|
||||
icon_state = "airlock_cyclelink_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.cyclelinkeddir)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
|
||||
else
|
||||
airlock.cyclelinkeddir = dir
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/locked
|
||||
name = "airlock lock helper"
|
||||
icon_state = "airlock_locked_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/locked/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.locked)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
|
||||
else
|
||||
airlock.locked = TRUE
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres
|
||||
name = "airlock unresctricted side helper"
|
||||
icon_state = "airlock_unres_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
airlock.unres_sides ^= dir
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
//needs to do its thing before spawn_rivers() is called
|
||||
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
|
||||
|
||||
/obj/effect/mapping_helpers/no_lava
|
||||
icon_state = "no_lava"
|
||||
|
||||
/obj/effect/mapping_helpers/no_lava/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
T.flags_1 |= NO_LAVA_GEN_1
|
||||
|
||||
/// Adds the map it is on to the z_is_planet list
|
||||
/obj/effect/mapping_helpers/planet_z
|
||||
name = "planet z helper"
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/mapping_helpers/planet_z/Initialize()
|
||||
. = ..()
|
||||
var/datum/space_level/S = SSmapping.get_level(z)
|
||||
S.traits[ZTRAIT_PLANET] = TRUE
|
||||
|
||||
|
||||
//This helper applies components to things on the map directly.
|
||||
/obj/effect/mapping_helpers/component_injector
|
||||
name = "Component Injector"
|
||||
late = TRUE
|
||||
var/target_type
|
||||
var/target_name
|
||||
var/component_type
|
||||
|
||||
//Late init so everything is likely ready and loaded (no warranty)
|
||||
/obj/effect/mapping_helpers/component_injector/LateInitialize()
|
||||
if(!ispath(component_type,/datum/component))
|
||||
CRASH("Wrong component type in [type] - [component_type] is not a component")
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/atom/A in T.GetAllContents())
|
||||
if(A == src)
|
||||
continue
|
||||
if(target_name && A.name != target_name)
|
||||
continue
|
||||
if(target_type && !istype(A,target_type))
|
||||
continue
|
||||
var/cargs = build_args()
|
||||
A.AddComponent(arglist(cargs))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/proc/build_args()
|
||||
return list(component_type)
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/infective
|
||||
name = "Infective Injector"
|
||||
icon_state = "component_infective"
|
||||
component_type = /datum/component/infective
|
||||
var/disease_type
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/infective/build_args()
|
||||
if(!ispath(disease_type,/datum/disease))
|
||||
CRASH("Wrong disease type passed in.")
|
||||
var/datum/disease/D = new disease_type()
|
||||
return list(component_type,D)
|
||||
@@ -0,0 +1,117 @@
|
||||
//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
|
||||
/obj/effect/mapping_helpers
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
var/late = FALSE
|
||||
|
||||
/obj/effect/mapping_helpers/Initialize()
|
||||
..()
|
||||
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
|
||||
|
||||
//airlock helpers
|
||||
/obj/effect/mapping_helpers/airlock
|
||||
layer = DOOR_HELPER_LAYER
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper
|
||||
name = "airlock cyclelink helper"
|
||||
icon_state = "airlock_cyclelink_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.cyclelinkeddir)
|
||||
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
|
||||
else
|
||||
airlock.cyclelinkeddir = dir
|
||||
else
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/locked
|
||||
name = "airlock lock helper"
|
||||
icon_state = "airlock_locked_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/locked/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.locked)
|
||||
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
|
||||
else
|
||||
airlock.locked = TRUE
|
||||
else
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres
|
||||
name = "airlock unresctricted side helper"
|
||||
icon_state = "airlock_unres_helper"
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
airlock.unres_sides ^= dir
|
||||
else
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
//needs to do its thing before spawn_rivers() is called
|
||||
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
|
||||
|
||||
/obj/effect/mapping_helpers/no_lava
|
||||
icon_state = "no_lava"
|
||||
|
||||
/obj/effect/mapping_helpers/no_lava/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
T.flags_1 |= NO_LAVA_GEN_1
|
||||
|
||||
//This helper applies components to things on the map directly.
|
||||
/obj/effect/mapping_helpers/component_injector
|
||||
name = "Component Injector"
|
||||
late = TRUE
|
||||
var/target_type
|
||||
var/target_name
|
||||
var/component_type
|
||||
|
||||
//Late init so everything is likely ready and loaded (no warranty)
|
||||
/obj/effect/mapping_helpers/component_injector/LateInitialize()
|
||||
if(!ispath(component_type,/datum/component))
|
||||
CRASH("Wrong component type in [type] - [component_type] is not a component")
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/atom/A in T.GetAllContents())
|
||||
if(A == src)
|
||||
continue
|
||||
if(target_name && A.name != target_name)
|
||||
continue
|
||||
if(target_type && !istype(A,target_type))
|
||||
continue
|
||||
var/cargs = build_args()
|
||||
A.AddComponent(arglist(cargs))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/proc/build_args()
|
||||
return list(component_type)
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/infective
|
||||
name = "Infective Injector"
|
||||
icon_state = "component_infective"
|
||||
component_type = /datum/component/infective
|
||||
var/disease_type
|
||||
|
||||
/obj/effect/mapping_helpers/component_injector/infective/build_args()
|
||||
if(!ispath(disease_type,/datum/disease))
|
||||
CRASH("Wrong disease type passed in.")
|
||||
var/datum/disease/D = new disease_type()
|
||||
return list(component_type,D)
|
||||
@@ -0,0 +1,82 @@
|
||||
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
|
||||
name = "baseturf editor"
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
icon_state = ""
|
||||
|
||||
var/list/baseturf_to_replace
|
||||
var/baseturf
|
||||
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/baseturf_helper/Initialize()
|
||||
. = ..()
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/effect/baseturf_helper/LateInitialize()
|
||||
if(!baseturf_to_replace)
|
||||
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
|
||||
else if(!length(baseturf_to_replace))
|
||||
baseturf_to_replace = list(baseturf_to_replace = TRUE)
|
||||
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
|
||||
var/list/formatted = list()
|
||||
for(var/i in baseturf_to_replace)
|
||||
formatted[i] = TRUE
|
||||
baseturf_to_replace = formatted
|
||||
|
||||
var/area/our_area = get_area(src)
|
||||
for(var/i in get_area_turfs(our_area, z))
|
||||
replace_baseturf(i)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
|
||||
var/list/baseturf_cache = thing.baseturfs
|
||||
if(length(baseturf_cache))
|
||||
for(var/i in baseturf_cache)
|
||||
if(baseturf_to_replace[i])
|
||||
baseturf_cache -= i
|
||||
if(!baseturf_cache.len)
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
else if(baseturf_to_replace[thing.baseturfs])
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
|
||||
/obj/effect/baseturf_helper/space
|
||||
name = "space baseturf editor"
|
||||
baseturf = /turf/open/space
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid
|
||||
name = "asteroid baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/airless
|
||||
name = "asteroid airless baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/airless
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/basalt
|
||||
name = "asteroid basalt baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/basalt
|
||||
|
||||
/obj/effect/baseturf_helper/asteroid/snow
|
||||
name = "asteroid snow baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/asteroid/snow
|
||||
|
||||
/obj/effect/baseturf_helper/beach/sand
|
||||
name = "beach sand baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/sand
|
||||
|
||||
/obj/effect/baseturf_helper/beach/water
|
||||
name = "water baseturf editor"
|
||||
baseturf = /turf/open/floor/plating/beach/water
|
||||
|
||||
/obj/effect/baseturf_helper/lava
|
||||
name = "lava baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth
|
||||
|
||||
/obj/effect/baseturf_helper/lava_land/surface
|
||||
name = "lavaland baseturf editor"
|
||||
baseturf = /turf/open/lava/smooth/lava_land_surface
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
//Builds networks like power cables/atmos lines/etc
|
||||
//Just a holder parent type for now..
|
||||
/obj/effect/mapping_helpers/network_builder
|
||||
/// set var to true to not del on lateload
|
||||
var/custom_spawned = FALSE
|
||||
|
||||
icon = 'icons/effects/mapping_helpers.dmi'
|
||||
|
||||
late = TRUE
|
||||
/// what directions we know connections are in
|
||||
var/list/network_directions = list()
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/Initialize(mapload)
|
||||
. = ..()
|
||||
to_chat(world, "DEBUG: Initializing [COORD(src)]")
|
||||
var/conflict = check_duplicates()
|
||||
if(conflict)
|
||||
stack_trace("WARNING: [type] network building helper found check_duplicates() conflict [conflict] in its location.!")
|
||||
return INITIALIZE_HINT_QDEL
|
||||
if(!mapload)
|
||||
if(GLOB.Debug2)
|
||||
custom_spawned = TRUE
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
else
|
||||
return INITIALIZE_HINT_QDEL
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/// How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.
|
||||
/obj/effect/mapping_helpers/network_builder/LateInitialize()
|
||||
to_chat(world, "DEBUG: LateInitializing [COORD(src)]")
|
||||
scan_directions()
|
||||
build_network()
|
||||
if(!custom_spawned)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/check_duplicates()
|
||||
CRASH("Base abstract network builder tried to check duplicates.")
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/scan_directions()
|
||||
CRASH("Base abstract network builder tried to scan directions.")
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/proc/build_network()
|
||||
CRASH("Base abstract network builder tried to build network.")
|
||||
@@ -0,0 +1,96 @@
|
||||
/* Automatically places pipes on init based on any pipes connecting to it and adjacent helpers. Only supports cardinals.
|
||||
* Conflicts with ANY PIPE ON ITS LAYER, as well as atmos network build helpers on the same layer, as well as any pipe on all layers. Do those manually.
|
||||
*/
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe
|
||||
name = "atmos pipe autobuilder"
|
||||
icon_state = "atmospipebuilder"
|
||||
|
||||
/// Layer to put our pipes on
|
||||
var/pipe_layer = PIPING_LAYER_DEFAULT
|
||||
|
||||
/// Color to set our pipes to
|
||||
var/pipe_color
|
||||
|
||||
/// Whether or not pipes we make are visible
|
||||
var/visible_pipes = FALSE
|
||||
|
||||
color = null
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/check_duplicates()
|
||||
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in loc)
|
||||
if(other == src)
|
||||
continue
|
||||
if(other.pipe_layer == pipe_layer)
|
||||
return other
|
||||
for(var/obj/machinery/atmospherics/A in loc)
|
||||
if(A.pipe_flags & PIPING_ALL_LAYER)
|
||||
return A
|
||||
if(A.piping_layer == pipe_layer)
|
||||
return A
|
||||
return FALSE
|
||||
|
||||
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scan_directions()
|
||||
var/turf/T
|
||||
for(var/i in GLOB.cardinals)
|
||||
if(i in network_directions)
|
||||
continue //we're already set, that means another builder set us.
|
||||
T = get_step(loc, i)
|
||||
if(!T)
|
||||
continue
|
||||
var/found = FALSE
|
||||
for(var/obj/effect/mapping_helpers/network_builder/atmos_pipe/other in T)
|
||||
if(other.pipe_layer == pipe_layer)
|
||||
network_directions += i
|
||||
other.network_directions += turn(i, 180)
|
||||
found = TRUE
|
||||
break
|
||||
if(found)
|
||||
continue
|
||||
for(var/obj/machinery/atmospherics/A in T)
|
||||
if((A.piping_layer == pipe_layer) && (A.initialize_directions & turn(i, 180)))
|
||||
network_directions += i
|
||||
break
|
||||
return network_directions
|
||||
|
||||
/// Directions should only ever have cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/build_network()
|
||||
if(length(network_directions) <= 1)
|
||||
return
|
||||
var/obj/machinery/atmospherics/pipe/built
|
||||
switch(length(network_directions))
|
||||
if(2) //straight pipe
|
||||
built = new /obj/machinery/atmospherics/pipe/simple(loc)
|
||||
var/d1 = network_directions[1]
|
||||
var/d2 = network_directions[2]
|
||||
var/combined = d1 | d2
|
||||
if(combined in GLOB.diagonals)
|
||||
built.setDir(combined)
|
||||
else
|
||||
built.setDir(d1)
|
||||
if(3) //manifold
|
||||
var/list/missing = network_directions ^ GLOB.cardinals
|
||||
missing = missing[1]
|
||||
built = new /obj/machinery/atmospherics/pipe/manifold(loc)
|
||||
built.setDir(missing)
|
||||
if(4) //4 way manifold
|
||||
built = new /obj/machinery/atmospherics/pipe/manifold4w(loc)
|
||||
built.SetInitDirections()
|
||||
built.on_construction(pipe_color, pipe_layer)
|
||||
built.hide(!visible_pipes)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/distro
|
||||
name = "distro line autobuilder"
|
||||
pipe_layer = PIPING_LAYER_MIN
|
||||
pixel_x = -PIPING_LAYER_P_X
|
||||
pixel_y = -PIPING_LAYER_P_Y
|
||||
pipe_color = rgb(130,43,255)
|
||||
color = rgb(130,43,255)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/atmos_pipe/scrubbers
|
||||
name = "scrubbers line autobuilder"
|
||||
pipe_layer = PIPING_LAYER_MAX
|
||||
pixel_x = PIPING_LAYER_P_X
|
||||
pixel_y = PIPING_LAYER_P_Y
|
||||
pipe_color = rgb(255,0,0)
|
||||
color = rgb(255,0,0)
|
||||
@@ -0,0 +1,189 @@
|
||||
#define NO_KNOT 0
|
||||
#define KNOT_AUTO 1
|
||||
#define KNOT_FORCED 2
|
||||
|
||||
/// Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable
|
||||
name = "power line autobuilder"
|
||||
icon_state = "powerlinebuilder"
|
||||
|
||||
color = "#ff0000"
|
||||
|
||||
/// Whether or not we forcefully make a knot
|
||||
var/knot = NO_KNOT
|
||||
|
||||
/// cable color as from GLOB.cable_colors
|
||||
var/cable_color = "red"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/check_duplicates()
|
||||
var/obj/structure/cable/C = locate() in loc
|
||||
if(C)
|
||||
return C
|
||||
for(var/obj/effect/mapping_helpers/network_builder/power_cable/other in loc)
|
||||
if(other == src)
|
||||
continue
|
||||
return other
|
||||
|
||||
/// Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/scan_directions()
|
||||
var/turf/T
|
||||
for(var/i in GLOB.cardinals)
|
||||
if(i in network_directions)
|
||||
continue //we're already set, that means another builder set us.
|
||||
T = get_step(loc, i)
|
||||
if(!T)
|
||||
continue
|
||||
var/obj/effect/mapping_helpers/network_builder/power_cable/other = locate() in T
|
||||
if(other)
|
||||
network_directions += i
|
||||
other.network_directions += turn(i, 180)
|
||||
continue
|
||||
for(var/obj/structure/cable/C in T)
|
||||
if(C.d1 == turn(i, 180) || C.d2 == turn(i, 180))
|
||||
network_directions += i
|
||||
continue
|
||||
return network_directions
|
||||
|
||||
/// Directions should only ever have cardinals.
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/build_network()
|
||||
if(!length(network_directions))
|
||||
return
|
||||
else if(length(network_directions) == 1)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, network_directions[1])
|
||||
else
|
||||
if(knot == KNOT_FORCED)
|
||||
for(var/d in network_directions)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, d)
|
||||
else
|
||||
var/do_knot = (knot == KNOT_FORCED) || ((knot == KNOT_AUTO) && should_auto_knot())
|
||||
var/dirs = length(network_directions)
|
||||
for(var/i in 1 to dirs - 1)
|
||||
var/li = (i == 1)? dirs : (i - 1)
|
||||
var/d1 = network_directions[i]
|
||||
var/d2 = network_directions[li]
|
||||
if(d1 > d2) //this is ugly please help me
|
||||
d1 = network_directions[li]
|
||||
d2 = network_directions[i]
|
||||
new /obj/structure/cable(loc, cable_color, d1, d2)
|
||||
if(do_knot)
|
||||
new /obj/structure/cable(loc, cable_color, NONE, network_directions[i])
|
||||
do_knot = FALSE
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/proc/should_auto_knot()
|
||||
return (locate(/obj/machinery/power/terminal) in loc)
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Red
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red
|
||||
color = "#ff0000"
|
||||
cable_color = "red"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/red/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// White
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white
|
||||
color = "#ffffff"
|
||||
cable_color = "white"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/white/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Cyan
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan
|
||||
color = "#00ffff"
|
||||
cable_color = "cyan"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/cyan/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Orange
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange
|
||||
color = "#ff8000"
|
||||
cable_color = "orange"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/orange/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Pink
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink
|
||||
color = "#ff3cc8"
|
||||
cable_color = "pink"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/pink/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Blue
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue
|
||||
color = "#1919c8"
|
||||
cable_color = "blue"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/blue/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Green
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green
|
||||
color = "#00aa00"
|
||||
cable_color = "green"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/green/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
// Yellow
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow
|
||||
color = "#ffff00"
|
||||
cable_color = "yellow"
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/knot
|
||||
icon_state = "powerlinebuilderknot"
|
||||
knot = KNOT_FORCED
|
||||
|
||||
/obj/effect/mapping_helpers/network_builder/power_cable/yellow/auto
|
||||
icon_state = "powerlinebuilderauto"
|
||||
knot = KNOT_AUTO
|
||||
|
||||
#undef NO_KNOT
|
||||
#undef KNOT_AUTO
|
||||
#undef KNOT_FORCED
|
||||
@@ -8,18 +8,26 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
|
||||
var/list/attributes
|
||||
var/target_path
|
||||
|
||||
/datum/map_preloader/proc/setup(list/the_attributes, path)
|
||||
/world/proc/preloader_setup(list/the_attributes, path)
|
||||
if(the_attributes.len)
|
||||
GLOB.use_preloader = TRUE
|
||||
attributes = the_attributes
|
||||
target_path = path
|
||||
var/datum/map_preloader/preloader_local = GLOB._preloader
|
||||
preloader_local.attributes = the_attributes
|
||||
preloader_local.target_path = path
|
||||
|
||||
/datum/map_preloader/proc/load(atom/what)
|
||||
/world/proc/preloader_load(atom/what)
|
||||
GLOB.use_preloader = FALSE
|
||||
for(var/attribute in attributes)
|
||||
var/value = attributes[attribute]
|
||||
var/datum/map_preloader/preloader_local = GLOB._preloader
|
||||
for(var/attribute in preloader_local.attributes)
|
||||
var/value = preloader_local.attributes[attribute]
|
||||
if(islist(value))
|
||||
value = deepCopyList(value)
|
||||
#ifdef TESTING
|
||||
if(what.vars[attribute] == value)
|
||||
var/message = "<font color=green>[what.type]</font> at [AREACOORD(what)] - <b>VAR:</b> <font color=red>[attribute] = [isnull(value) ? "null" : (isnum(value) ? value : "\"[value]\"")]</font>"
|
||||
log_mapping("DIRTY VAR: [message]")
|
||||
GLOB.dirty_vars += message
|
||||
#endif
|
||||
what.vars[attribute] = value
|
||||
|
||||
/area/template_noop
|
||||
|
||||
@@ -306,8 +306,8 @@
|
||||
//first instance the /area and remove it from the members list
|
||||
index = members.len
|
||||
if(members[index] != /area/template_noop)
|
||||
GLOB._preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
|
||||
var/atype = members[index]
|
||||
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
|
||||
var/atom/instance = areaCache[atype]
|
||||
if (!instance)
|
||||
instance = GLOB.areas_by_type[atype]
|
||||
@@ -318,7 +318,7 @@
|
||||
instance.contents.Add(crds)
|
||||
|
||||
if(GLOB.use_preloader && instance)
|
||||
GLOB._preloader.load(instance)
|
||||
world.preloader_load(instance)
|
||||
|
||||
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
|
||||
//Instance an atom at (x,y,z) and gives it the variables in attributes
|
||||
/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
|
||||
GLOB._preloader.setup(attributes, path)
|
||||
world.preloader_setup(attributes, path)
|
||||
|
||||
if(crds)
|
||||
if(ispath(path, /turf))
|
||||
@@ -368,7 +368,7 @@
|
||||
. = create_atom(path, crds)//first preloader pass
|
||||
|
||||
if(GLOB.use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
|
||||
GLOB._preloader.load(.)
|
||||
world.preloader_load(.)
|
||||
|
||||
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
|
||||
if(TICK_CHECK)
|
||||
|
||||
@@ -185,7 +185,7 @@
|
||||
name = "Flat Top (Big)"
|
||||
icon_state = "hair_bigflattop"
|
||||
|
||||
/datum/sprite_accessory/hair/fag
|
||||
/datum/sprite_accessory/hair/flow
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == MODE_ADMIN)
|
||||
client.cmd_admin_say(message)
|
||||
else if(message_mode == MODE_DEADMIN)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY, tag="ghost")
|
||||
|
||||
if(check_emote(message))
|
||||
return
|
||||
|
||||
. = say_dead(message)
|
||||
|
||||
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
var/atom/movable/virtualspeaker/V = speaker
|
||||
|
||||
if(isAI(V.source))
|
||||
var/mob/living/silicon/ai/S = V.source
|
||||
to_follow = S.eyeobj
|
||||
else
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == MODE_ADMIN)
|
||||
client.cmd_admin_say(message)
|
||||
else if(message_mode == MODE_DEADMIN)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY, tag="ghost")
|
||||
|
||||
if(check_emote(message))
|
||||
return
|
||||
|
||||
. = say_dead(message)
|
||||
|
||||
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
var/atom/movable/virtualspeaker/V = speaker
|
||||
|
||||
if(isAI(V.source))
|
||||
var/mob/living/silicon/ai/S = V.source
|
||||
to_follow = S.eyeobj
|
||||
else
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,116 +1,116 @@
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
var/obj/item/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
else
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.mimicing )
|
||||
return changeling.mimicing
|
||||
if(GetSpecialVoice())
|
||||
return GetSpecialVoice()
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return FALSE
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
special_voice = new_voice
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/UnsetSpecialVoice()
|
||||
special_voice = ""
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
if(ears)
|
||||
var/obj/item/radio/headset/dongle = ears
|
||||
if(!istype(dongle))
|
||||
return FALSE
|
||||
if(dongle.translate_binary)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_HEADSET)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_DEPARTMENT)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(message_mode in GLOB.radiochannels)
|
||||
if(ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/get_alt_name()
|
||||
if(name != GetVoice())
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/virgin = 1 //has the text been modified yet?
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
|
||||
|
||||
temp = replacetext(temp, ";", "") //general radio
|
||||
|
||||
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
|
||||
temp = copytext(trim_left(temp), 8)
|
||||
virgin = 0
|
||||
|
||||
if(virgin)
|
||||
temp = copytext(trim_left(temp), 6) //normal speech
|
||||
virgin = 0
|
||||
|
||||
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
|
||||
temp = copytext(trim_left(temp), 3)
|
||||
|
||||
if(findtext(temp, "*", 1, 2)) //emotes
|
||||
return
|
||||
|
||||
var/trimmed = trim_left(temp)
|
||||
if(length(trimmed))
|
||||
if(append)
|
||||
temp += pick(append)
|
||||
|
||||
say(temp)
|
||||
winset(client, "input", "text=[null]")
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
. = ..()
|
||||
if(message_mode != MODE_CUSTOM_SAY && message_mode != MODE_WHISPER_CRIT)
|
||||
switch(slurring)
|
||||
if(10 to 25)
|
||||
return "jumbles"
|
||||
if(25 to 50)
|
||||
return "slurs"
|
||||
if(50 to INFINITY)
|
||||
return "garbles"
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
var/obj/item/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
else
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.mimicing )
|
||||
return changeling.mimicing
|
||||
if(GetSpecialVoice())
|
||||
return GetSpecialVoice()
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT) && !getorganslot(ORGAN_SLOT_LUNGS))
|
||||
return FALSE
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
special_voice = new_voice
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/UnsetSpecialVoice()
|
||||
special_voice = ""
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
if(ears)
|
||||
var/obj/item/radio/headset/dongle = ears
|
||||
if(!istype(dongle))
|
||||
return FALSE
|
||||
if(dongle.translate_binary)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_HEADSET)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_DEPARTMENT)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(message_mode in GLOB.radiochannels)
|
||||
if(ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/get_alt_name()
|
||||
if(name != GetVoice())
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/virgin = 1 //has the text been modified yet?
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
|
||||
|
||||
temp = replacetext(temp, ";", "") //general radio
|
||||
|
||||
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
|
||||
temp = copytext(trim_left(temp), 8)
|
||||
virgin = 0
|
||||
|
||||
if(virgin)
|
||||
temp = copytext(trim_left(temp), 6) //normal speech
|
||||
virgin = 0
|
||||
|
||||
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
|
||||
temp = copytext(trim_left(temp), 3)
|
||||
|
||||
if(findtext(temp, "*", 1, 2)) //emotes
|
||||
return
|
||||
|
||||
var/trimmed = trim_left(temp)
|
||||
if(length(trimmed))
|
||||
if(append)
|
||||
temp += pick(append)
|
||||
|
||||
say(temp)
|
||||
winset(client, "input", "text=[null]")
|
||||
|
||||
@@ -1519,6 +1519,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
user.dna.species.spec_unarmedattacked(user, target)
|
||||
|
||||
if(user.limb_destroyer)
|
||||
target.dismembering_strike(user, affecting.body_zone)
|
||||
@@ -1532,6 +1533,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else if(target.lying)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
|
||||
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
|
||||
return
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
// CITADEL EDIT slap mouthy gits and booty
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user