mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-13 08:57:01 +01:00
Merge branch, update to current
This commit is contained in:
@@ -315,6 +315,11 @@
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randomdir = 0
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duration = 6
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/obj/effect/temp_visual/desynchronizer
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name = "desynchronizer field"
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icon_state = "chronofield"
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duration = 3
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/obj/effect/temp_visual/impact_effect
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icon_state = "impact_bullet"
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duration = 5
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||||
@@ -1042,7 +1042,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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if (ismob(loc))
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var/mob/M = loc
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M.show_message("<span class='userdanger'>Your [src] explodes!</span>", 1)
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M.show_message("<span class='userdanger'>Your [src] explodes!</span>", MSG_VISUAL, "<span class='warning'>You hear a loud *pop*!</span>", MSG_AUDIBLE)
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else
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visible_message("<span class='danger'>[src] explodes!</span>", "<span class='warning'>You hear a loud *pop*!</span>")
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@@ -72,12 +72,12 @@
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difficulty += 2
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
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U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
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U.show_message("<span class='danger'>An error flashes on your [src].</span>", MSG_VISUAL)
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else
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message_admins("[!is_special_character(U) ? "Non-antag " : ""][ADMIN_LOOKUPFLW(U)] triggered a PDA explosion on [target.name] at [ADMIN_VERBOSEJMP(target)].")
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var/message_log = "triggered a PDA explosion on [target.name] at [AREACOORD(target)]."
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U.log_message(message_log, LOG_ATTACK)
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U.show_message("<span class='notice'>Success!</span>", 1)
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U.show_message("<span class='notice'>Success!</span>", MSG_VISUAL)
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target.explode()
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else
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to_chat(U, "PDA not found.")
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@@ -6,8 +6,7 @@
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "sleeper"
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w_class = WEIGHT_CLASS_TINY
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var/mob/living/carbon/patient = null
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var/mob/living/silicon/robot/hound = null
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var/mob/living/carbon/patient
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var/inject_amount = 10
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var/min_health = -100
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var/cleaning = FALSE
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@@ -62,8 +61,18 @@
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/obj/item/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/dogborg/sleeper/proc/get_host()
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if(!loc)
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return
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if(iscyborg(loc))
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return loc
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else if(iscyborg(loc.loc))
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return loc.loc //cursed cyborg code
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/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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hound = loc
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var/mob/living/silicon/robot/hound = get_host()
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if(!hound)
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return
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if(!proximity)
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return
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if(!iscarbon(target))
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@@ -83,7 +92,8 @@
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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||||
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if(patient) return //If you try to eat two people at once, you can only eat one.
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if(patient)
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return //If you try to eat two people at once, you can only eat one.
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else //If you don't have someone in you, proceed.
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if(!isjellyperson(target) && ("toxin" in injection_chems))
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@@ -95,14 +105,17 @@
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target.forceMove(src)
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target.reset_perspective(src)
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target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
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update_gut()
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update_gut(hound)
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user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
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"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
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message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
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playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
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/obj/item/dogborg/sleeper/container_resist(mob/living/user)
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||||
hound = loc
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||||
var/mob/living/silicon/robot/hound = get_host()
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if(!hound)
|
||||
go_out(user)
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||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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if(user.a_intent == INTENT_HELP)
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@@ -114,55 +127,41 @@
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"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
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if(do_after(user, breakout_time, target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
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"<span class='notice'>You successfully break out of [hound.name]!</span>")
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go_out()
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go_out(user, hound)
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/obj/item/dogborg/sleeper/proc/go_out(var/target)
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hound = loc
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hound.setClickCooldown(50)
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var/voracious = TRUE
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if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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else
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for(var/mob/M in contents)
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if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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if(length(contents) > 0)
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hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
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"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
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||||
if(target)
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if(iscarbon(target))
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var/mob/living/carbon/person = target
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||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
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||||
else
|
||||
var/obj/T = target
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||||
T.loc = hound.loc
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/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
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||||
var/voracious = hound ? TRUE : FALSE
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||||
var/list/targets = target && hound ? list(target) : contents
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||||
if(hound)
|
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hound.setClickCooldown(50)
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if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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||||
else
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||||
for(var/C in contents)
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if(iscarbon(C))
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var/mob/living/carbon/person = C
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person.forceMove(get_turf(src))
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person.reset_perspective()
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else
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||||
var/obj/T = C
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T.loc = hound.loc
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items_preserved.Cut()
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||||
update_gut()
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||||
cleaning = FALSE
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||||
for(var/mob/M in targets)
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if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
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voracious = FALSE
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if(length(targets))
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if(hound)
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hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
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"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
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||||
for(var/a in contents)
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var/atom/movable/AM = a
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||||
AM.forceMove(get_turf(src))
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if(ismob(AM))
|
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var/mob/M = AM
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||||
M.reset_perspective()
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playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
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else //You clicked eject with nothing in you, let's just reset stuff to be sure.
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||||
items_preserved.Cut()
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cleaning = FALSE
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||||
update_gut()
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items_preserved.Cut()
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||||
cleaning = FALSE
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||||
if(hound)
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update_gut(hound)
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|
||||
|
||||
/obj/item/dogborg/sleeper/attack_self(mob/user)
|
||||
if(..())
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. = ..()
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if(. || !iscyborg(user))
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return
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ui_interact(user)
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||||
@@ -220,30 +219,31 @@
|
||||
return data
|
||||
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||||
/obj/item/dogborg/sleeper/ui_act(action, params)
|
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if(..())
|
||||
. = ..()
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||||
if(. || !iscyborg(usr))
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||||
return
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||||
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switch(action)
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if("eject")
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go_out()
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go_out(null, usr)
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. = TRUE
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if("inject")
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var/chem = text2path(params["chem"])
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if(!patient || !chem)
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return
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||||
inject_chem(chem)
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inject_chem(chem, usr)
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||||
. = TRUE
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||||
if("cleaning")
|
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if(!contents)
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to_chat(src, "Your [src] is already cleaned.")
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return
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if(patient)
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to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
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to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
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clean_cycle()
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||||
clean_cycle(usr)
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. = TRUE
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/update_gut()
|
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/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
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//Well, we HAD one, what happened to them?
|
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var/prociconupdate = FALSE
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var/currentenvy = hound.sleeper_nv
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@@ -292,7 +292,7 @@
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|
||||
//Update icon and return new patient
|
||||
hound.update_icons()
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return(C)
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||||
return
|
||||
|
||||
//Cleaning looks better with red on, even with nobody in it
|
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if(cleaning && !patient)
|
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@@ -308,8 +308,10 @@
|
||||
hound.update_icons()
|
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|
||||
//Gurgleborg process
|
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/obj/item/dogborg/sleeper/proc/clean_cycle()
|
||||
/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
|
||||
//Sanity
|
||||
if(!hound)
|
||||
return
|
||||
for(var/I in items_preserved)
|
||||
if(!(I in contents))
|
||||
items_preserved -= I
|
||||
@@ -321,13 +323,12 @@
|
||||
if(cleaning_cycles)
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/human/T in (touchable_items))
|
||||
if((T.status_flags & GODMODE) || !T.digestable)
|
||||
items_preserved += T
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !C.digestable)
|
||||
items_preserved += C
|
||||
else
|
||||
T.adjustBruteLoss(2)
|
||||
T.adjustFireLoss(3)
|
||||
update_gut()
|
||||
C.adjustBruteLoss(2)
|
||||
C.adjustFireLoss(3)
|
||||
if(contents)
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
@@ -360,7 +361,6 @@
|
||||
if(!T.dropItemToGround(W))
|
||||
qdel(W)
|
||||
qdel(T)
|
||||
update_gut()
|
||||
//Handle the target being anything but a mob
|
||||
else if(isobj(target))
|
||||
var/obj/T = target
|
||||
@@ -375,12 +375,10 @@
|
||||
cleaning_cycles = initial(cleaning_cycles)
|
||||
cleaning = FALSE
|
||||
to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
|
||||
update_gut()
|
||||
|
||||
if(!length(contents))
|
||||
to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
|
||||
//sound effects
|
||||
if(prob(50))
|
||||
@@ -398,13 +396,17 @@
|
||||
else if(H in contents)
|
||||
H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
|
||||
|
||||
update_gut(hound)
|
||||
|
||||
if(cleaning)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
||||
return is_type_in_typecache(I, important_items)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem)
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
|
||||
if(!hound)
|
||||
return
|
||||
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
||||
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
||||
return
|
||||
@@ -439,40 +441,27 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!target.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(target)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(target.buckled)
|
||||
to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = target) && !patient && !target.buckled)
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
update_gut(hound)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(isobj(target))
|
||||
to_chat(user, "You are above putting such trash inside of yourself.")
|
||||
return
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/brigman = target
|
||||
if (!brigman.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(brigman.buckled)
|
||||
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
||||
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
brigman.forceMove(src)
|
||||
brigman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor //Janihound gut.
|
||||
name = "garbage processor"
|
||||
@@ -490,31 +479,25 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
hound = loc
|
||||
var/obj/item/target_obj = target
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if(length(contents) > (max_item_count - 1))
|
||||
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
|
||||
return
|
||||
if(isobj(target))
|
||||
if(CheckAccepted(target))
|
||||
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
if(CheckAccepted(I))
|
||||
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
||||
target.forceMove(src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
||||
I.forceMove(src)
|
||||
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
|
||||
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
||||
if(length(contents) > 11) //grow that tum after a certain junk amount
|
||||
hound.sleeper_r = 1
|
||||
@@ -524,9 +507,9 @@
|
||||
hound.update_icons()
|
||||
return
|
||||
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/trashman = target
|
||||
if (!trashman.devourable)
|
||||
if(iscarbon(target) || issilicon(target))
|
||||
var/mob/living/trashman = target
|
||||
if(!trashman.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
@@ -537,12 +520,8 @@
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,144 +1,146 @@
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/on = TRUE
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/shock_cooldown = 0
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
return ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
//..()
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if(href_list["freq"])
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
else
|
||||
if(href_list["code"])
|
||||
code += text2num(href_list["code"])
|
||||
code = round(code)
|
||||
code = min(100, code)
|
||||
code = max(1, code)
|
||||
else
|
||||
if(href_list["power"])
|
||||
on = !( on )
|
||||
icon_state = "electropack[on]"
|
||||
if(!( master ))
|
||||
if(ismob(loc))
|
||||
attack_self(loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if(M.client)
|
||||
attack_self(M)
|
||||
else
|
||||
if(ismob(master.loc))
|
||||
attack_self(master.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, master))
|
||||
if(M.client)
|
||||
attack_self(M)
|
||||
else
|
||||
usr << browse(null, "window=radio")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown != 0)
|
||||
return
|
||||
shock_cooldown = 1
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/attack_self(mob/user)
|
||||
|
||||
if(!ishuman(user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<TT>Turned [on ? "On" : "Off"] -
|
||||
<A href='?src=[REF(src)];power=1'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=[REF(src)];freq=-10'>-</A>
|
||||
<A href='byond://?src=[REF(src)];freq=-2'>-</A> [format_frequency(frequency)]
|
||||
<A href='byond://?src=[REF(src)];freq=2'>+</A>
|
||||
<A href='byond://?src=[REF(src)];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=[REF(src)];code=-5'>-</A>
|
||||
<A href='byond://?src=[REF(src)];code=-1'>-</A> [code]
|
||||
<A href='byond://?src=[REF(src)];code=1'>+</A>
|
||||
<A href='byond://?src=[REF(src)];code=5'>+</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
/obj/item/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
var/on = TRUE
|
||||
var/shock_cooldown = FALSE
|
||||
|
||||
/obj/item/electropack/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/electropack/Initialize()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/item/electropack/Destroy()
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
to_chat(user, "<span class='warning'>You need help taking this off!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.transferItemToLoc(W, A))
|
||||
to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
|
||||
return
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.transferItemToLoc(src, A, TRUE)
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/Topic(href, href_list)
|
||||
var/mob/living/carbon/C = usr
|
||||
if(usr.stat || usr.restrained() || C.back == src)
|
||||
return
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if(href_list["set"])
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["set"] == "power")
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
on = !(on)
|
||||
icon_state = "electropack[on]"
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/electropack/proc/set_frequency(new_frequency)
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
SSradio.add_object(src, frequency, RADIO_SIGNALER)
|
||||
return
|
||||
|
||||
/obj/item/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.data["code"] != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown == TRUE)
|
||||
return
|
||||
shock_cooldown = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100)
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/electropack/ui_interact(mob/user)
|
||||
if(!ishuman(user))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<TT>
|
||||
Turned [on ? "On" : "Off"] - <A href='?src=[REF(src)];set=power'>Toggle</A><BR>
|
||||
<B>Frequency/Code</B> for electropack:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
@@ -1,150 +1,150 @@
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
var/last_tick //used to delay the powercheck
|
||||
dog_fashion = null
|
||||
var/unfastened = FALSE
|
||||
|
||||
/obj/item/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
setDir(ndir)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/examine(mob/user)
|
||||
. = ..()
|
||||
if(!unfastened)
|
||||
. += "<span class='notice'>It's <b>screwed</b> and secured to the wall.</span>"
|
||||
else
|
||||
. += "<span class='notice'>It's <i>unscrewed</i> from the wall, and can be <b>detached</b>.</span>"
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(unfastened)
|
||||
user.visible_message("<span class='notice'>[user] starts tightening [src]'s screws...</span>", "<span class='notice'>You start screwing in [src]...</span>")
|
||||
if(I.use_tool(src, user, 30, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] tightens [src]'s screws!</span>", "<span class='notice'>You tighten [src]'s screws.</span>")
|
||||
unfastened = FALSE
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] starts loosening [src]'s screws...</span>", "<span class='notice'>You start unscrewing [src]...</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("<span class='notice'>[user] loosens [src]'s screws!</span>", "<span class='notice'>You unscrew [src], loosening it from the wall.</span>")
|
||||
unfastened = TRUE
|
||||
return
|
||||
else if(istype(I, /obj/item/wrench))
|
||||
if(!unfastened)
|
||||
to_chat(user, "<span class='warning'>You need to unscrew [src] from the wall first!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts unsecuring [src]...</span>", "<span class='notice'>You start unsecuring [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 80))
|
||||
user.visible_message("<span class='notice'>[user] unsecures [src]!</span>", "<span class='notice'>You detach [src] from the wall.</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
new/obj/item/wallframe/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
..()
|
||||
ui_interact(user, state = GLOB.default_state)
|
||||
|
||||
/obj/item/radio/intercom/can_receive(freq, level)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if(wires.is_cut(WIRE_RX))
|
||||
return FALSE
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return FALSE
|
||||
if(!src.listening)
|
||||
return FALSE
|
||||
if(freq == FREQ_SYNDICATE)
|
||||
if(!(src.syndie))
|
||||
return FALSE//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/radio/intercom/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if (message_mode == MODE_INTERCOM)
|
||||
return // Avoid hearing the same thing twice
|
||||
if(!anyai && !(speaker in ai))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(!A || emped)
|
||||
on = FALSE
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/radio/intercom/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
//Created through the autolathe or through deconstructing intercoms. Can be applied to wall to make a new intercom on it!
|
||||
/obj/item/wallframe/intercom
|
||||
name = "intercom frame"
|
||||
desc = "A ready-to-go intercom. Just slap it on a wall and screw it in!"
|
||||
icon_state = "intercom"
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
signal.levels = list(T.z)
|
||||
signal.broadcast()
|
||||
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
/obj/item/radio/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(radio_freq || !broadcasting || get_dist(src, speaker) > canhear_range)
|
||||
return
|
||||
|
||||
@@ -1,290 +1,290 @@
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/starting_tape_type = /obj/item/tape/random
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/Initialize(mapload)
|
||||
. = ..()
|
||||
if(starting_tape_type)
|
||||
mytape = new starting_tape_type(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user, params)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
if(!user.transferItemToLoc(I,src))
|
||||
return
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/fire_act(exposed_temperature, exposed_volume)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
return ..()
|
||||
eject(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/proc/can_use(mob/user)
|
||||
if(user && ismob(user))
|
||||
if(!user.incapacitated())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [message]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
while(recording && used < max)
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<font color=Maroon><B>Tape Recorder</B>: Playback stopped.</font>")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
say(mytape.storedinfo[i])
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
say("Skipping [playsleepseconds] seconds of silence")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(!can_use(usr))
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starting_tape_type = null
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon_state = "tape_white"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
item_state = "analyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(exposed_temperature, exposed_volume)
|
||||
ruin()
|
||||
..()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
//Lets not add infinite amounts of overlays when our fireact is called
|
||||
//repeatedly
|
||||
if(!ruined)
|
||||
add_overlay("ribbonoverlay")
|
||||
ruined = 1
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
cut_overlay("ribbonoverlay")
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user, params)
|
||||
if(ruined && istype(I, /obj/item/screwdriver) || istype(I, /obj/item/pen))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in...</span>")
|
||||
if(I.use_tool(src, user, 120))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in.</span>")
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
interact(user)
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode)
|
||||
/obj/item/toy/eightball/haunted/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
last_message = raw_message
|
||||
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 7 //how many tiles away the mob will be stunned.
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 7 //how many tiles away the mob will be stunned.
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 4, 2)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
bang(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>BANG</span>", MSG_AUDIBLE)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Knockdown(max(200/max(1,distance), 60))
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
|
||||
else
|
||||
M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
//we are not catholic
|
||||
if(young == TRUE || Kisser.young == TRUE)
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", MSG_VISUAL,
|
||||
"<span class='notice'>They're happy.</span>", 0)
|
||||
Kisser.cheer_up()
|
||||
cheer_up()
|
||||
@@ -166,10 +166,10 @@
|
||||
//never again
|
||||
else if(Kisser in scorned)
|
||||
//message, visible, alternate message, neither visible nor audible
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
else if(src in Kisser.scorned)
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
|
||||
user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked.</span>", 0)
|
||||
|
||||
//first comes love
|
||||
@@ -190,7 +190,7 @@
|
||||
new_lover(Kisser)
|
||||
Kisser.new_lover(src)
|
||||
else
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
|
||||
user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", MSG_VISUAL,
|
||||
"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
|
||||
|
||||
//then comes marriage
|
||||
|
||||
@@ -900,46 +900,90 @@
|
||||
RegisterSignal(stored, COMSIG_ATOM_UPDATE_ICON, /atom/.proc/update_iconb)
|
||||
update_icon()
|
||||
|
||||
////////////////////
|
||||
//engi part holder//
|
||||
////////////////////
|
||||
/**********************************************************************
|
||||
Grippers oh god oh fuck
|
||||
***********************************************************************/
|
||||
|
||||
/obj/item/borg/apparatus/circuit
|
||||
name = "circuit manipulation apparatus"
|
||||
desc = "A special apparatus for carrying and manipulating circuit boards. Alt-Z or right-click to drop the stored object."
|
||||
icon_state = "borg_hardware_apparatus"
|
||||
storable = list(/obj/item/circuitboard,
|
||||
/obj/item/electronics)
|
||||
/obj/item/weapon/gripper
|
||||
name = "engineering gripper"
|
||||
desc = "A simple grasping tool for interacting with various engineering related items, such as circuits, gas tanks, conveyer belts and more. Alt click to drop instead of use."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
/obj/item/borg/apparatus/circuit/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
/obj/item/borg/apparatus/circuit/update_icon()
|
||||
cut_overlays()
|
||||
if(stored)
|
||||
COMPILE_OVERLAYS(stored)
|
||||
stored.pixel_x = -3
|
||||
stored.pixel_y = 0
|
||||
var/image/arm
|
||||
if(istype(stored, /obj/item/circuitboard))
|
||||
arm = image("icon"="borg_hardware_apparatus_arm1", "layer"=FLOAT_LAYER)
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/circuitboard,
|
||||
/obj/item/light,
|
||||
/obj/item/electronics,
|
||||
/obj/item/tank,
|
||||
/obj/item/wallframe,
|
||||
/obj/item/vending_refill,
|
||||
/obj/item/stack/sheet,
|
||||
/obj/item/stack/tile,
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/stock_parts
|
||||
)
|
||||
//Basically a blacklist for any subtypes above we dont want
|
||||
var/list/cannot_hold = list(
|
||||
/obj/item/stack/sheet/mineral/plasma,
|
||||
/obj/item/stack/sheet/plasteel
|
||||
)
|
||||
|
||||
var/obj/item/wrapped = null // Item currently being held.
|
||||
|
||||
//Used to interact with UI's of held items, such as gas tanks and airlock electronics.
|
||||
/obj/item/weapon/gripper/AltClick(mob/user)
|
||||
if(wrapped)
|
||||
wrapped.forceMove(get_turf(wrapped))
|
||||
to_chat(user, "<span class='notice'>You drop the [wrapped].</span>")
|
||||
wrapped = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/pre_attack(var/atom/target, var/mob/living/silicon/robot/user, proximity, params)
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(!wrapped)
|
||||
for(var/obj/item/thing in src.contents)
|
||||
wrapped = thing
|
||||
break
|
||||
|
||||
if(wrapped) //Already have an item.
|
||||
//Temporary put wrapped into user so target's attackby() checks pass.
|
||||
wrapped.loc = user
|
||||
|
||||
//Pass the attack on to the target. This might delete/relocate wrapped.
|
||||
var/resolved = target.attackby(wrapped,user)
|
||||
if(!resolved && wrapped && target)
|
||||
wrapped.afterattack(target,user,1)
|
||||
//If wrapped was neither deleted nor put into target, put it back into the gripper.
|
||||
if(wrapped && user && (wrapped.loc == user))
|
||||
wrapped.loc = src
|
||||
else
|
||||
arm = image("icon"="borg_hardware_apparatus_arm2", "layer"=FLOAT_LAYER)
|
||||
var/image/img = image("icon"=stored, "layer"=FLOAT_LAYER)
|
||||
img.plane = FLOAT_PLANE
|
||||
add_overlay(arm)
|
||||
add_overlay(img)
|
||||
else
|
||||
var/image/arm = image("icon"="borg_hardware_apparatus_arm1", "layer"=FLOAT_LAYER)
|
||||
add_overlay(arm)
|
||||
wrapped = null
|
||||
return
|
||||
|
||||
/obj/item/borg/apparatus/circuit/examine()
|
||||
. = ..()
|
||||
if(stored)
|
||||
. += "The apparatus currently has [stored] secured."
|
||||
else if(istype(target,/obj/item))
|
||||
var/obj/item/I = target
|
||||
var/grab = 0
|
||||
|
||||
/obj/item/borg/apparatus/circuit/pre_attack(atom/A, mob/living/user, params)
|
||||
. = ..()
|
||||
if(istype(A, /obj/item/aiModule) && !stored) //If an admin wants a borg to upload laws, who am I to stop them? Otherwise, we can hint that it fails
|
||||
to_chat(user, "<span class='warning'>This circuit board doesn't seem to have standard robot apparatus pin holes. You're unable to pick it up.</span>")
|
||||
for(var/typepath in can_hold)
|
||||
if(istype(I,typepath))
|
||||
grab = 1
|
||||
for(var/badpath in cannot_hold)
|
||||
if(istype(I,badpath))
|
||||
if(!user.emagged)
|
||||
grab = 0
|
||||
continue
|
||||
|
||||
//We can grab the item, finally.
|
||||
if(grab)
|
||||
to_chat(user, "<span class='notice'>You collect \the [I].</span>")
|
||||
I.loc = src
|
||||
wrapped = I
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Your gripper cannot hold \the [target].</span>")
|
||||
|
||||
@@ -623,31 +623,6 @@
|
||||
if (RPED)
|
||||
R.module.remove_module(RPED, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app
|
||||
name = "circuit manipulation apparatus"
|
||||
desc = "An engineering cyborg upgrade allowing for manipulation of circuit boards."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/engineering)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/borg/apparatus/circuit/C = locate() in R.module.modules
|
||||
if(C)
|
||||
to_chat(user, "<span class='warning'>This unit is already equipped with a circuit apparatus!</span>")
|
||||
return FALSE
|
||||
|
||||
C = new(R.module)
|
||||
R.module.basic_modules += C
|
||||
R.module.add_module(C, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/circuit_app/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
var/obj/item/borg/apparatus/circuit/C = locate() in R.module.modules
|
||||
if (C)
|
||||
R.module.remove_module(C, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer
|
||||
name = "medical cyborg crew pinpointer"
|
||||
|
||||
+1358
-1358
File diff suppressed because it is too large
Load Diff
@@ -1,251 +1,251 @@
|
||||
#define STUNBATON_CHARGE_LENIENCY 0.3
|
||||
|
||||
/obj/item/melee/baton
|
||||
name = "stunbaton"
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stunforce = 140
|
||||
var/status = FALSE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/melee/baton/Initialize()
|
||||
. = ..()
|
||||
if(preload_cell_type)
|
||||
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
|
||||
else
|
||||
cell = new preload_cell_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top)
|
||||
switch_status(FALSE, TRUE)
|
||||
return FALSE
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
|
||||
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
|
||||
if(status != new_status)
|
||||
status = new_status
|
||||
if(!silent)
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
if(status)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/process()
|
||||
deductcharge(hitcost * 0.004, FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
|
||||
else
|
||||
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
var/obj/item/stock_parts/cell/C = W
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
switch_status(FALSE, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
switch_status(FALSE, TRUE)
|
||||
if(!copper_top)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(iscyborg(M))
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(status)
|
||||
if(baton_stun(M, user))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
else
|
||||
if(status)
|
||||
baton_stun(M, user)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
var/stuncharge = our_cell.charge
|
||||
deductcharge(hitcost, FALSE)
|
||||
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
|
||||
return FALSE
|
||||
if(stuncharge < hitcost)
|
||||
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
log_combat(user, L, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
name = "stunprod"
|
||||
desc = "An improvised stun baton."
|
||||
icon_state = "stunprod_nocell"
|
||||
item_state = "prod"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stunforce = 100
|
||||
hitcost = 2000
|
||||
throw_hit_chance = 10
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/obj/item/assembly/igniter/sparkler
|
||||
|
||||
/obj/item/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
sparkler.activate_cooldown = 5
|
||||
|
||||
/obj/item/melee/baton/cattleprod/baton_stun()
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
#define STUNBATON_CHARGE_LENIENCY 0.3
|
||||
|
||||
/obj/item/melee/baton
|
||||
name = "stunbaton"
|
||||
desc = "A stun baton for incapacitating people with."
|
||||
icon_state = "stunbaton"
|
||||
item_state = "baton"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 10
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
|
||||
var/stunforce = 140
|
||||
var/status = FALSE
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/hitcost = 1000
|
||||
var/throw_hit_chance = 35
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
if(iscyborg(loc))
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/melee/baton/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/melee/baton/Initialize()
|
||||
. = ..()
|
||||
if(preload_cell_type)
|
||||
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
|
||||
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
|
||||
else
|
||||
cell = new preload_cell_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high
|
||||
|
||||
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top)
|
||||
switch_status(FALSE, TRUE)
|
||||
return FALSE
|
||||
//Note this value returned is significant, as it will determine
|
||||
//if a stun is applied or not
|
||||
|
||||
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
|
||||
if(status != new_status)
|
||||
status = new_status
|
||||
if(!silent)
|
||||
playsound(loc, "sparks", 75, 1, -1)
|
||||
if(status)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/process()
|
||||
deductcharge(hitcost * 0.004, FALSE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
if(status)
|
||||
icon_state = "[initial(name)]_active"
|
||||
else if(!cell)
|
||||
icon_state = "[initial(name)]_nocell"
|
||||
else
|
||||
icon_state = "[initial(name)]"
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
|
||||
else
|
||||
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/melee/baton/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stock_parts/cell))
|
||||
var/obj/item/stock_parts/cell/C = W
|
||||
if(cell)
|
||||
to_chat(user, "<span class='notice'>[src] already has a cell.</span>")
|
||||
else
|
||||
if(C.maxcharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
to_chat(user, "<span class='notice'>[src] requires a higher capacity cell.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
cell = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in [src].</span>")
|
||||
update_icon()
|
||||
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.forceMove(get_turf(src))
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
switch_status(FALSE, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(!copper_top || copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
switch_status(FALSE, TRUE)
|
||||
if(!copper_top)
|
||||
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
|
||||
else
|
||||
switch_status(!status)
|
||||
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(iscyborg(M))
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
return
|
||||
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(status)
|
||||
if(baton_stun(M, user))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
else
|
||||
if(status)
|
||||
baton_stun(M, user)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
var/stuncharge = our_cell.charge
|
||||
deductcharge(hitcost, FALSE)
|
||||
if(QDELETED(src) || QDELETED(our_cell)) //it was rigged
|
||||
return FALSE
|
||||
if(stuncharge < hitcost)
|
||||
if(stuncharge < (hitcost * STUNBATON_CHARGE_LENIENCY))
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
|
||||
L.Knockdown(stunpwr)
|
||||
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
|
||||
log_combat(user, L, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/baton/proc/clowning_around(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.Knockdown(stunforce*3)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
/obj/item/melee/baton/emp_act(severity)
|
||||
. = ..()
|
||||
if (!(. & EMP_PROTECT_SELF))
|
||||
switch_status(FALSE)
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(1000 / severity, TRUE, FALSE)
|
||||
|
||||
//Makeshift stun baton. Replacement for stun gloves.
|
||||
/obj/item/melee/baton/cattleprod
|
||||
name = "stunprod"
|
||||
desc = "An improvised stun baton."
|
||||
icon_state = "stunprod_nocell"
|
||||
item_state = "prod"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stunforce = 100
|
||||
hitcost = 2000
|
||||
throw_hit_chance = 10
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
var/obj/item/assembly/igniter/sparkler
|
||||
|
||||
/obj/item/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
sparkler.activate_cooldown = 5
|
||||
|
||||
/obj/item/melee/baton/cattleprod/baton_stun()
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
#undef STUNBATON_CHARGE_LENIENCY
|
||||
|
||||
@@ -1,240 +1,240 @@
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
/* Teleportation devices.
|
||||
* Contains:
|
||||
* Locator
|
||||
* Hand-tele
|
||||
*/
|
||||
|
||||
/*
|
||||
* Locator
|
||||
*/
|
||||
/obj/item/locator
|
||||
name = "bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
*/
|
||||
/obj/item/hand_tele
|
||||
name = "hand tele"
|
||||
desc = "A portable item using blue-space technology."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
var/max_portal_pairs = 3
|
||||
var/atmos_link_override
|
||||
|
||||
/obj/item/hand_tele/Initialize()
|
||||
. = ..()
|
||||
active_portal_pairs = list()
|
||||
|
||||
/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
|
||||
if(try_dispel_portal(target, user))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
|
||||
if(is_parent_of_portal(target))
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/afterattack(atom/target, mob/user)
|
||||
try_dispel_portal(target, user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/hand_tele/attack_self(mob/user)
|
||||
var/turf/current_location = get_turf(user)//What turf is the user on?
|
||||
var/area/current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
var/area/A = get_area(com.target)
|
||||
if(!A || A.noteleport)
|
||||
continue
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[get_area(com.target)] (Active)"] = com.target
|
||||
else
|
||||
L["[get_area(com.target)] (Inactive)"] = com.target
|
||||
var/list/turfs = list( )
|
||||
for(var/turf/T in urange(10, orange=1))
|
||||
if(T.x>world.maxx-8 || T.x<8)
|
||||
continue //putting them at the edge is dumb
|
||||
if(T.y>world.maxy-8 || T.y<8)
|
||||
continue
|
||||
var/area/A = T.loc
|
||||
if(A.noteleport)
|
||||
continue
|
||||
turfs += T
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
|
||||
return
|
||||
if(active_portal_pairs.len >= max_portal_pairs)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", 2)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(c1)] and [AREACOORD(c2)].", INVESTIGATE_PORTAL)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
|
||||
|
||||
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
|
||||
if(!istype(P))
|
||||
return FALSE
|
||||
if(active_portal_pairs[P])
|
||||
return SOURCE_PORTAL
|
||||
for(var/i in active_portal_pairs)
|
||||
if(active_portal_pairs[i] == P)
|
||||
return DESTINATION_PORTAL
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/mob/living/carbon/itemUser = user
|
||||
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
head.drop_limb()
|
||||
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
|
||||
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
|
||||
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
|
||||
else
|
||||
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
#define SOURCE_PORTAL 1
|
||||
#define DESTINATION_PORTAL 2
|
||||
|
||||
/* Teleportation devices.
|
||||
* Contains:
|
||||
* Locator
|
||||
* Hand-tele
|
||||
*/
|
||||
|
||||
/*
|
||||
* Locator
|
||||
*/
|
||||
/obj/item/locator
|
||||
name = "bluespace locator"
|
||||
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/temp = null
|
||||
flags_1 = CONDUCT_1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=[REF(src)];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = {"
|
||||
<B>Persistent Signal Locator</B><HR>
|
||||
<A href='?src=[REF(src)];refresh=1'>Refresh</A>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/locator/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/turf/current_location = get_turf(usr)//What turf is the user on?
|
||||
if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom
|
||||
to_chat(usr, "[src] is malfunctioning.")
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["refresh"])
|
||||
temp = "<B>Persistent Signal Locator</B><HR>"
|
||||
var/turf/sr = get_turf(src)
|
||||
|
||||
if (sr)
|
||||
temp += "<B>Beacon Signals:</B><BR>"
|
||||
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
|
||||
if (!W.renamed)
|
||||
continue
|
||||
var/turf/tr = get_turf(W)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
if (direct < 20)
|
||||
direct = "weak"
|
||||
else
|
||||
direct = "very weak"
|
||||
temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>Implant Signals:</B><BR>"
|
||||
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
|
||||
if (!isliving(W.imp_in))
|
||||
continue
|
||||
var/mob/living/M = W.imp_in
|
||||
if (M.stat == DEAD)
|
||||
if (M.timeofdeath + W.lifespan_postmortem < world.time)
|
||||
continue
|
||||
|
||||
var/turf/tr = get_turf(M)
|
||||
if (tr.z == sr.z && tr)
|
||||
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
|
||||
if (direct < 20)
|
||||
if (direct < 5)
|
||||
direct = "very strong"
|
||||
else
|
||||
if (direct < 10)
|
||||
direct = "strong"
|
||||
else
|
||||
direct = "weak"
|
||||
temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
|
||||
|
||||
temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=[REF(src)];refresh=1'>Refresh</A><BR>"
|
||||
else
|
||||
temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
|
||||
else
|
||||
if (href_list["temp"])
|
||||
temp = null
|
||||
if (ismob(src.loc))
|
||||
attack_self(src.loc)
|
||||
else
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if (M.client)
|
||||
src.attack_self(M)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Hand-tele
|
||||
*/
|
||||
/obj/item/hand_tele
|
||||
name = "hand tele"
|
||||
desc = "A portable item using blue-space technology."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hand_tele"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
var/max_portal_pairs = 3
|
||||
var/atmos_link_override
|
||||
|
||||
/obj/item/hand_tele/Initialize()
|
||||
. = ..()
|
||||
active_portal_pairs = list()
|
||||
|
||||
/obj/item/hand_tele/pre_attack(atom/target, mob/user, params)
|
||||
if(try_dispel_portal(target, user))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user)
|
||||
if(is_parent_of_portal(target))
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='notice'>You dispel [target] with \the [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/afterattack(atom/target, mob/user)
|
||||
try_dispel_portal(target, user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/hand_tele/attack_self(mob/user)
|
||||
var/turf/current_location = get_turf(user)//What turf is the user on?
|
||||
var/area/current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
var/area/A = get_area(com.target)
|
||||
if(!A || A.noteleport)
|
||||
continue
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[get_area(com.target)] (Active)"] = com.target
|
||||
else
|
||||
L["[get_area(com.target)] (Inactive)"] = com.target
|
||||
var/list/turfs = list( )
|
||||
for(var/turf/T in urange(10, orange=1))
|
||||
if(T.x>world.maxx-8 || T.x<8)
|
||||
continue //putting them at the edge is dumb
|
||||
if(T.y>world.maxy-8 || T.y<8)
|
||||
continue
|
||||
var/area/A = T.loc
|
||||
if(A.noteleport)
|
||||
continue
|
||||
turfs += T
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
|
||||
return
|
||||
if(active_portal_pairs.len >= max_portal_pairs)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/implantcheckmate = FALSE
|
||||
if(isliving(T))
|
||||
var/mob/living/M = T
|
||||
if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed.
|
||||
implantcheckmate = TRUE
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport || implantcheckmate)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override)
|
||||
if(!(LAZYLEN(created) == 2))
|
||||
return
|
||||
try_move_adjacent(created[1])
|
||||
active_portal_pairs[created[1]] = created[2]
|
||||
var/obj/effect/portal/c1 = created[1]
|
||||
var/obj/effect/portal/c2 = created[2]
|
||||
investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(c1)] and [AREACOORD(c2)].", INVESTIGATE_PORTAL)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
|
||||
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
|
||||
|
||||
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
|
||||
if(!istype(P))
|
||||
return FALSE
|
||||
if(active_portal_pairs[P])
|
||||
return SOURCE_PORTAL
|
||||
for(var/i in active_portal_pairs)
|
||||
if(active_portal_pairs[i] == P)
|
||||
return DESTINATION_PORTAL
|
||||
return FALSE
|
||||
|
||||
/obj/item/hand_tele/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
user.visible_message("<span class='suicide'>[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/mob/living/carbon/itemUser = user
|
||||
var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
head.drop_limb()
|
||||
var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING))
|
||||
head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels)))
|
||||
itemUser.visible_message("<span class='suicide'>The portal snaps closed taking [user]'s head with it!</span>")
|
||||
else
|
||||
itemUser.visible_message("<span class='suicide'>[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
@@ -1,135 +1,144 @@
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters_map"
|
||||
item_state = "cutters"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
var/static/list/wirecutter_colors = list(
|
||||
"blue" = "#1861d5",
|
||||
"red" = "#951710",
|
||||
"pink" = "#d5188d",
|
||||
"brown" = "#a05212",
|
||||
"green" = "#0e7f1b",
|
||||
"cyan" = "#18a2d5",
|
||||
"yellow" = "#d58c18"
|
||||
)
|
||||
|
||||
|
||||
/obj/item/wirecutters/Initialize()
|
||||
. = ..()
|
||||
if(random_color) //random colors!
|
||||
icon_state = "cutters"
|
||||
var/our_color = pick(wirecutter_colors)
|
||||
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
|
||||
update_icon()
|
||||
|
||||
/obj/item/wirecutters/update_icon()
|
||||
if(!random_color) //icon override
|
||||
return
|
||||
cut_overlays()
|
||||
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(base_overlay)
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.95 //Wire cutters have 0 time bars though
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.2
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters_map"
|
||||
item_state = "cutters"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
var/static/list/wirecutter_colors = list(
|
||||
"blue" = "#1861d5",
|
||||
"red" = "#951710",
|
||||
"pink" = "#d5188d",
|
||||
"brown" = "#a05212",
|
||||
"green" = "#0e7f1b",
|
||||
"cyan" = "#18a2d5",
|
||||
"yellow" = "#d58c18"
|
||||
)
|
||||
|
||||
|
||||
/obj/item/wirecutters/Initialize()
|
||||
. = ..()
|
||||
if(random_color) //random colors!
|
||||
icon_state = "cutters"
|
||||
var/our_color = pick(wirecutter_colors)
|
||||
add_atom_colour(wirecutter_colors[our_color], FIXED_COLOUR_PRIORITY)
|
||||
update_icon()
|
||||
|
||||
/obj/item/wirecutters/update_icon()
|
||||
if(!random_color) //icon override
|
||||
return
|
||||
cut_overlays()
|
||||
var/mutable_appearance/base_overlay = mutable_appearance(icon, "cutters_cutty_thingy")
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(base_overlay)
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/bronze
|
||||
name = "bronze plated wirecutters"
|
||||
desc = "A pair of wirecutters plated with bronze."
|
||||
icon_state = "cutters_brass"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.95 //Wire cutters have 0 time bars though
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C))
|
||||
if(C.handcuffed)
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
return
|
||||
else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
|
||||
var/man = C == user ? "your" : "[C]'\s"
|
||||
user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
|
||||
"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
|
||||
if(do_after(user, 15, null, C))
|
||||
user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
|
||||
"<span class='notice'>You succesfuly remove the durathread strand.</span>")
|
||||
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/advanced
|
||||
name = "advanced wirecutters"
|
||||
desc = "A set of reproduction alien wirecutters, they have a silver handle with an exceedingly sharp blade."
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.2
|
||||
random_color = FALSE
|
||||
@@ -182,7 +182,7 @@
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if (src.bullets < 1)
|
||||
user.show_message("<span class='warning'>*click*</span>", 2)
|
||||
user.show_message("<span class='warning'>*click*</span>", MSG_AUDIBLE)
|
||||
playsound(src, "gun_dry_fire", 30, 1)
|
||||
return
|
||||
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
|
||||
|
||||
@@ -159,6 +159,9 @@
|
||||
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
|
||||
if(ishuman(new_spawn))
|
||||
var/mob/living/carbon/human/H = new_spawn
|
||||
if(has_owner)
|
||||
var/datum/species/golem/G = H.dna.species
|
||||
G.owner = owner
|
||||
H.set_cloned_appearance()
|
||||
if(!name)
|
||||
if(has_owner)
|
||||
|
||||
@@ -1,56 +1,44 @@
|
||||
//Loom, turns raw cotton and durathread into their respective fabrics.
|
||||
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if (user.a_intent != INTENT_HELP)
|
||||
return ..()
|
||||
if (istype(I, /obj/item/stack/sheet))
|
||||
if (!anchored)
|
||||
return to_chat(user, "<span class='notice'>You have to anchor [src] first!</span>")
|
||||
|
||||
var/obj/item/stack/sheet/W = I
|
||||
if(W.is_fabric && W.amount > 1)
|
||||
user.visible_message("<span class='notice'[user] starts weaving [W.name] through the loom.</span>",
|
||||
"<span class='notice'>You start weaving the [W.name] through the loom.</span>")
|
||||
|
||||
if(W.use_tool(src, user, W.pull_effort))
|
||||
new W.loom_result(drop_location())
|
||||
to_chat(user, "<span class='notice'>You weave the [W.name] into a workable fabric.</span>")
|
||||
W.amount = (W.amount - 2)
|
||||
if(W.amount < 1)
|
||||
qdel(W)
|
||||
else if(W.is_fabric)
|
||||
to_chat("<span class='notice'>You need at least 2 [W.name] to loom into fabric!</span>")
|
||||
return
|
||||
else
|
||||
switch (I.tool_behaviour)
|
||||
if (TOOL_SCREWDRIVER)
|
||||
user.visible_message("<span class='info'>[user] starts disassembling [src]...</span>",
|
||||
"<span class='info'>You start disassembling [src]...</span>")
|
||||
I.play_tool_sound(src)
|
||||
if(I.use_tool(src, user, 60))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
if (TOOL_WRENCH)
|
||||
if (anchored)
|
||||
to_chat(user, "<span class='notice'>You unsecure the [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
anchored = FALSE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You secure the [src].</span>")
|
||||
I.play_tool_sound(src)
|
||||
anchored = TRUE
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/loom/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
|
||||
qdel(src)
|
||||
#define FABRIC_PER_SHEET 4
|
||||
|
||||
|
||||
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
|
||||
/obj/structure/loom
|
||||
name = "loom"
|
||||
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "loom"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/loom/attackby(obj/item/I, mob/user)
|
||||
if(weave(I, user))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/loom/wrench_act(mob/living/user, obj/item/I)
|
||||
..()
|
||||
default_unfasten_wrench(user, I, 5)
|
||||
return TRUE
|
||||
|
||||
///Handles the weaving.
|
||||
/obj/structure/loom/proc/weave(obj/item/stack/sheet/S, mob/user)
|
||||
if(!istype(S) || !S.is_fabric)
|
||||
return FALSE
|
||||
if(!anchored)
|
||||
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
|
||||
return FALSE
|
||||
if(S.amount < FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
|
||||
return FALSE
|
||||
user.show_message("<span class='notice'>You start weaving \the [S.name] through the loom..</span>", 1)
|
||||
if(S.use_tool(src, user, S.pull_effort))
|
||||
if(S.amount >= FABRIC_PER_SHEET)
|
||||
new S.loom_result(drop_location())
|
||||
S.use(FABRIC_PER_SHEET)
|
||||
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", 1)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/loom/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
#undef FABRIC_PER_SHEET
|
||||
|
||||
@@ -1,381 +1,381 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(length(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to length(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(length(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user