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ATMOS Firelocks and more
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@@ -78,12 +78,20 @@
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/obj/item/holosign_creator/atmos
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name = "ATMOS holofan projector"
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desc = "A holographic projector that creates holographic fans that prevent changes in atmosphere conditions."
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desc = "A holographic projector that creates holographic fans that prevent changes in atmosphere conditions. Somehow."
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icon_state = "signmaker_atmos"
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holosign_type = /obj/structure/holosign/barrier/atmos
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creation_time = 0
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max_signs = 3
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/obj/item/holosign_creator/firelock
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name = "ATMOS holofirelock projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/firelock
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creation_time = 0
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max_signs = 3
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/obj/item/holosign_creator/medical
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name = "\improper PENLITE barrier projector"
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desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
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@@ -98,6 +98,7 @@
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/analyzer(src)
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new /obj/item/holosign_creator/atmos(src)
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new /obj/item/holosign_creator/firelock(src)
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new /obj/item/watertank/atmos(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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new /obj/item/clothing/head/hardhat/atmos(src)
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@@ -67,8 +67,8 @@
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos
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name = "holo firelock"
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
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name = "holo fan"
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desc = "A holographic barrier resembling a tiny fan. Though it does not prevent solid objects from passing through, gas is kept out. Somehow."
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icon_state = "holo_fan"
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density = FALSE
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layer = ABOVE_MOB_LAYER
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@@ -81,7 +81,16 @@
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. = ..()
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air_update_turf(TRUE)
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/obj/structure/holosign/barrier/atmos/blocksTemperature()
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/obj/structure/holosign/barrier/firelock
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name = "holo firelock"
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desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects or gas from passing through, temperature changes are kept out."
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icon_state = "holo_firelock"
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density = FALSE
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anchored = TRUE
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alpha = 150
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resistance_flags = FIRE_PROOF
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/obj/structure/holosign/barrier/firelock/blocksTemperature()
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return TRUE
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/obj/structure/holosign/barrier/cyborg
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