nightmares have objectives now

This commit is contained in:
DragonTrance
2021-02-24 17:30:09 -07:00
parent 25fb9040a1
commit 7bb205f940
5 changed files with 174 additions and 8 deletions
@@ -82,6 +82,18 @@
if(changeling)
sList2 += "Chemical Storage: " + "[changeling.chem_charges]/[changeling.chem_storage]"
sList2 += "Absorbed DNA: "+ "[changeling.absorbedcount]"
var/datum/antagonist/nightmare/nightmare = mind.has_antag_datum(/datum/antagonist/nightmare)
if(nightmare)
for(var/datum/objective/O in mind.objectives)
if(istype(O, /datum/objective/break_lights))
var/datum/objective/break_lights/BL = O
if(BL.mode) //Keeping lights out of areas
var/T = "Target Area(s): "
for(var/area/I in BL.area_targets)
T += "[initial(I.name)], "
sList2 += T
else //Break number of lights
sList2 += "Lights Broken: " + "[BL.lightsbroken]/[BL.target_amount]"
if (sList2 != null)
stat(null, "[sList2.Join("\n\n")]")
@@ -183,9 +183,13 @@
. = ..()
if(!proximity)
return
if(isopenturf(AM)) //So you can actually melee with it
if(isopenturf(AM) && !istype(AM, /turf/open/space) && !istype(AM, /turf/open/lava))
var/turf/T = AM
if(T.light_power || T.light_range)
T.set_light(0,0)
else if(isopenturf(AM))
return
if(isliving(AM))
else if(isliving(AM))
var/mob/living/L = AM
if(iscyborg(AM))
var/mob/living/silicon/robot/borg = AM
@@ -195,19 +199,39 @@
else
for(var/obj/item/O in AM)
if(O.light_range && O.light_power)
disintegrate(O)
disintegrate(O, user)
if(L.pulling && L.pulling.light_range && isitem(L.pulling))
disintegrate(L.pulling)
disintegrate(L.pulling, user)
else if(isitem(AM))
var/obj/item/I = AM
if(I.light_range && I.light_power)
disintegrate(I)
disintegrate(I, user)
else if(istype(AM, /obj/structure/marker_beacon))
var/obj/structure/marker_beacon/I = AM
disintegrate(I)
disintegrate(I, user)
//why the fuck is the marker beacon a structure? who. what. why.
else if(istype(AM, /obj/machinery/light))
var/obj/machinery/light/L = AM
if(L.status == 2) //Assume we just broke the light
handle_objectives(user)
L.status = 1 //No tube
L.update(FALSE)
/obj/item/light_eater/proc/disintegrate(obj/item/O)
/obj/item/light_eater/proc/handle_objectives(mob/living/carbon/human/H)
if(!H.mind)
return
if(!H.mind.objectives)
return
for(var/O in H.mind.objectives)
if(!istype(O, /datum/objective/break_lights))
continue
var/datum/objective/break_lights/BL = O
if(!BL.mode)
BL.lightsbroken++
/obj/item/light_eater/proc/disintegrate(obj/item/O, user)
if(istype(O, /obj/item/pda))
var/obj/item/pda/PDA = O
PDA.set_light(0)
@@ -220,5 +244,8 @@
O.burn()
playsound(src, 'sound/items/welder.ogg', 50, 1)
if(is_species(user, /datum/species/shadow/nightmare))
handle_objectives(user)
#undef HEART_SPECIAL_SHADOWIFY
#undef HEART_RESPAWN_THRESHHOLD