added candy decals and walls, organized GS13 turfs a bit

this also changes some small things, like removing corn oil from vent clog event and nerfing lipoifier generation from grinding calorite
This commit is contained in:
evilew
2023-09-05 02:36:42 +02:00
parent 093909a104
commit 7ca379800c
10 changed files with 105 additions and 17 deletions
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// /turf/closed
// layer = CLOSED_TURF_LAYER
// opacity = 1
// density = TRUE
// blocks_air = 1
// rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
// rad_insulation = RAD_MEDIUM_INSULATION
// leaving this helper for remembering vars - Sono
///////////////////////////////// GS13 CLOSED TURFS ///////////////////////////////
/turf/closed/indestructible/candy
name = "Candy wall"
desc = "Despite being made out of mere candy, this wall is harder than stone!"
icon = 'Gainstation13/icons/turf/wall_candy.dmi'
icon_state = "candywall"
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// /turf/open
// plane = FLOOR_PLANE
// var/slowdown = 0 //negative for faster, positive for slower
// var/postdig_icon_change = FALSE
// var/postdig_icon
// var/wet
// var/footstep = null
// var/barefootstep = null
// var/clawfootstep = null
// var/heavyfootstep = null
// leaving this helper for remembering vars - Sono
///////////////////////////////// GS13 OPEN TURFS ///////////////////////////////
/turf/open/indestructible/chocolate
name = "chocolate floor"
desc = "A rather tasty floor, hopefully it does not ruin your shoes."
icon = 'Gainstation13/icons/turf/floor_candy.dmi'
icon_state = "choclit_2"
/turf/open/indestructible/bubblegum
name = "bubblegum floor"
desc = "A rather tasty floor, hopefully it does not ruin your shoes."
icon = 'Gainstation13/icons/turf/floor_candy.dmi'
icon_state = "floor_pinkgum"
/turf/open/candyfloor
name = "candy grass"
desc = "This weird grass smells of cinnamon and liquorice."
icon = 'Gainstation13/icons/turf/floor_candy.dmi'
icon_state = "candyfloor"
/turf/open/chocolateriver
gender = PLURAL
name = "liquid chocolate"
desc = "This is probably used for some kind of huge fountain."
icon = 'Gainstation13/icons/turf/floor_candy.dmi'
icon_state = "chocwater"
slowdown = 1
bullet_sizzle = TRUE
bullet_bounce_sound = null //needs a splashing sound one day.
footstep = FOOTSTEP_WATER
barefootstep = FOOTSTEP_WATER
clawfootstep = FOOTSTEP_WATER
heavyfootstep = FOOTSTEP_WATER
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//GS13 decals - candyland related!
//would be cool if we could use ash flora code to make these harvestable in the future - Lew
/obj/effect/turf_decal/candy //used for baseline
icon = 'GainStation13/icons/turf/decals_candy.dmi'
icon_state = ""
/obj/effect/turf_decal/candy/redwhite
icon = 'GainStation13/icons/turf/decals_candy.dmi'
icon_state = "candy_decal1"
/obj/effect/turf_decal/candy/redwhite2
icon = 'GainStation13/icons/turf/decals_candy.dmi'
icon_state = "candy_decal2"
/obj/effect/turf_decal/candy/redwhite3
icon = 'GainStation13/icons/turf/decals_candy.dmi'
icon_state = "candy_decal3"
/obj/structure/lollipop //ik it's not necessarily a decal but I'm lazy rn and will (hopefully) move it later
name = "Lollipop tree"
desc = "A mere snack for people larger than life."
max_integrity = 80
density = TRUE
pixel_x = -16
layer = FLY_LAYER
anchored = TRUE
icon = 'GainStation13/icons/turf/decals_large_candy.dmi'
icon_state = "lollipop_tree_blue"