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https://github.com/KabKebab/GS13.git
synced 2026-08-23 04:56:23 +01:00
added candy decals and walls, organized GS13 turfs a bit
this also changes some small things, like removing corn oil from vent clog event and nerfing lipoifier generation from grinding calorite
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// /turf/closed
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// layer = CLOSED_TURF_LAYER
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// opacity = 1
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// density = TRUE
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// blocks_air = 1
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// rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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// rad_insulation = RAD_MEDIUM_INSULATION
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// leaving this helper for remembering vars - Sono
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///////////////////////////////// GS13 CLOSED TURFS ///////////////////////////////
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/turf/closed/indestructible/candy
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name = "Candy wall"
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desc = "Despite being made out of mere candy, this wall is harder than stone!"
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icon = 'Gainstation13/icons/turf/wall_candy.dmi'
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icon_state = "candywall"
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// /turf/open
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// plane = FLOOR_PLANE
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// var/slowdown = 0 //negative for faster, positive for slower
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// var/postdig_icon_change = FALSE
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// var/postdig_icon
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// var/wet
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// var/footstep = null
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// var/barefootstep = null
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// var/clawfootstep = null
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// var/heavyfootstep = null
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// leaving this helper for remembering vars - Sono
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///////////////////////////////// GS13 OPEN TURFS ///////////////////////////////
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/turf/open/indestructible/chocolate
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name = "chocolate floor"
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desc = "A rather tasty floor, hopefully it does not ruin your shoes."
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icon = 'Gainstation13/icons/turf/floor_candy.dmi'
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icon_state = "choclit_2"
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/turf/open/indestructible/bubblegum
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name = "bubblegum floor"
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desc = "A rather tasty floor, hopefully it does not ruin your shoes."
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icon = 'Gainstation13/icons/turf/floor_candy.dmi'
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icon_state = "floor_pinkgum"
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/turf/open/candyfloor
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name = "candy grass"
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desc = "This weird grass smells of cinnamon and liquorice."
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icon = 'Gainstation13/icons/turf/floor_candy.dmi'
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icon_state = "candyfloor"
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/turf/open/chocolateriver
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gender = PLURAL
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name = "liquid chocolate"
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desc = "This is probably used for some kind of huge fountain."
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icon = 'Gainstation13/icons/turf/floor_candy.dmi'
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icon_state = "chocwater"
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slowdown = 1
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bullet_sizzle = TRUE
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bullet_bounce_sound = null //needs a splashing sound one day.
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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@@ -0,0 +1,30 @@
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//GS13 decals - candyland related!
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//would be cool if we could use ash flora code to make these harvestable in the future - Lew
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/obj/effect/turf_decal/candy //used for baseline
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = ""
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/obj/effect/turf_decal/candy/redwhite
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal1"
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/obj/effect/turf_decal/candy/redwhite2
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal2"
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/obj/effect/turf_decal/candy/redwhite3
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal3"
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/obj/structure/lollipop //ik it's not necessarily a decal but I'm lazy rn and will (hopefully) move it later
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name = "Lollipop tree"
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desc = "A mere snack for people larger than life."
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max_integrity = 80
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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anchored = TRUE
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icon = 'GainStation13/icons/turf/decals_large_candy.dmi'
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icon_state = "lollipop_tree_blue"
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