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https://github.com/KabKebab/GS13.git
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added candy decals and walls, organized GS13 turfs a bit
this also changes some small things, like removing corn oil from vent clog event and nerfing lipoifier generation from grinding calorite
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//GS13 decals - candyland related!
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//would be cool if we could use ash flora code to make these harvestable in the future - Lew
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/obj/effect/turf_decal/candy //used for baseline
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = ""
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/obj/effect/turf_decal/candy/redwhite
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal1"
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/obj/effect/turf_decal/candy/redwhite2
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal2"
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/obj/effect/turf_decal/candy/redwhite3
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icon = 'GainStation13/icons/turf/decals_candy.dmi'
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icon_state = "candy_decal3"
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/obj/structure/lollipop //ik it's not necessarily a decal but I'm lazy rn and will (hopefully) move it later
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name = "Lollipop tree"
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desc = "A mere snack for people larger than life."
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max_integrity = 80
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density = TRUE
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pixel_x = -16
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layer = FLY_LAYER
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anchored = TRUE
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icon = 'GainStation13/icons/turf/decals_large_candy.dmi'
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icon_state = "lollipop_tree_blue"
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