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added candy decals and walls, organized GS13 turfs a bit
this also changes some small things, like removing corn oil from vent clog event and nerfing lipoifier generation from grinding calorite
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@@ -290,7 +290,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
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sheettype = "calorite"
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materials = list(MAT_CALORITE=MINERAL_MATERIAL_AMOUNT)
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novariants = TRUE
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grind_results = list(/datum/reagent/consumable/lipoifier = 3)
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grind_results = list(/datum/reagent/consumable/lipoifier = 2)
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point_value = 40
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merge_type = /obj/item/stack/sheet/mineral/calorite
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