diff --git a/code/modules/pool/pool_main.dm b/code/modules/pool/pool_main.dm
index c5ec7147..f5ccc40f 100644
--- a/code/modules/pool/pool_main.dm
+++ b/code/modules/pool/pool_main.dm
@@ -138,8 +138,8 @@
H.Knockdown(80)
playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1)
else
- H.visible_message("[H] falls in the drained pool, and cracks his skull!",
- "You fall in the drained pool, and crack your skull!")
+ H.visible_message("[H] falls in the drained pool and cracks their skull!",
+ "You fall in the drained pool and crack your skull!")
H.apply_damage(15, BRUTE, "head")
H.Knockdown(200) // This should hurt. And it does.
playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1)
diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
index 772fff94..bd9edec1 100644
--- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
@@ -92,7 +92,7 @@
if(panel_open)
. += "[src]'s maintenance hatch is open!"
if(in_range(user, src) || isobserver(user))
- . += "The status display reads:
Recharging [recharge_amount] power units per interval.
Power efficiency increased by [(powerefficiency*1000)-100]%."
+ . += "The status display reads:
Recharging [recharge_amount] power units per interval.
Power efficiency increased by [round((powerefficiency*1000)-100, 1)]%."
switch(macrotier)
if(1)
. += "Macro granularity at 5u."