Wheelchair fix

renamed wheelchair to hoverchair
This commit is contained in:
MrSky12
2022-09-01 23:39:15 +02:00
parent f99fb1d4b8
commit 7f8e814d20
5 changed files with 14 additions and 14 deletions

View File

@@ -1,12 +1,12 @@
/obj/vehicle/ridden/wheelchair/motorized
name = "motorized wheelchair"
desc = "A chair with big wheels. It seems to have a motor in it."
name = "motorized hoverchair"
desc = "A chair that floats. It seems to have a motor in it, supports your fat butt."
max_integrity = 150
var/speed = 2
var/power_efficiency = 1
var/power_usage = 100
var/panel_open = FALSE
var/list/required_parts = list(/obj/item/stock_parts/manipulator,
var/list/required_parts = list(/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/capacitor)
var/obj/item/stock_parts/cell/power_cell
@@ -42,7 +42,7 @@
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
return FALSE
if(power_cell.charge < power_usage / max(power_efficiency, 1))
if(power_cell.charge < power_usage / max(power_efficiency, 1))
to_chat(user, "<span class='warning'>The display on [src] blinks 'Out of Power'.</span>")
canmove = FALSE
addtimer(VARSET_CALLBACK(src, canmove, TRUE), 20)
@@ -74,7 +74,7 @@
to_chat(user, "<span class='notice'>You remove the power cell from [src].</span>")
return
return ..()
/obj/vehicle/ridden/wheelchair/motorized/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
I.play_tool_sound(src)
@@ -160,7 +160,7 @@
else
visible_message("<span class='danger'>[src] crashes into [M], sending [H] flying!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/ridden/wheelchair/motorized/emag_act(mob/user)
if((obj_flags & EMAGGED) || !panel_open)
return

View File

@@ -1,6 +1,6 @@
/obj/vehicle/ridden/wheelchair //ported from Hippiestation (by Jujumatic)
name = "wheelchair"
desc = "A chair with big wheels. It looks like you can move in this on your own."
name = "hoverchair"
desc = "A chair that floats. It looks like you can move in this on your own."
icon = 'icons/obj/vehicles.dmi'
icon_state = "wheelchair"
layer = OBJ_LAYER