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Merge pull request #755 from ArchieBeepBoop/reagentsagain
Ports reagents id removal and typepath usage
This commit is contained in:
+1430
-1426
File diff suppressed because it is too large
Load Diff
@@ -103,7 +103,7 @@
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if(!(spread_flags & DISEASE_SPREAD_AIRBORNE) && !force_spread)
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return
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if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
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if(affected_mob.reagents.has_reagent(/datum/reagent/medicine/spaceacillin) || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
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return
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var/spread_range = 2
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@@ -1,488 +1,492 @@
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/*
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Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties
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which add onto the overall disease.
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If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus.
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*/
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/*
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PROPERTIES
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*/
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/datum/disease/advance
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name = "Unknown" // We will always let our Virologist name our disease.
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desc = "An engineered disease which can contain a multitude of symptoms."
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form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
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agent = "advance microbes"
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max_stages = 5
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spread_text = "Unknown"
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viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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// NEW VARS
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var/list/properties = list()
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var/list/symptoms = list() // The symptoms of the disease.
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var/id = ""
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var/processing = FALSE
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var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
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var/oldres //To prevent setting new cures unless resistance changes.
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// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
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var/static/list/advance_cures = list(
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list( // level 1
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"copper", "silver", "iodine", "iron", "carbon"
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),
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list( // level 2
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"potassium", "ethanol", "lithium", "silicon", "bromine"
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),
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list( // level 3
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"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
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),
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list( //level 4
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"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
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),
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list( //level 5
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"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
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),
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list( // level 6
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"phenol", "inacusiate", "oculine", "antihol"
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),
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list( // level 7
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"leporazine", "mindbreaker", "corazone"
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),
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list( // level 8
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"pax", "happiness", "ephedrine"
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),
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list( // level 9
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"lipolicide", "sal_acid"
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),
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list( // level 10
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"haloperidol", "aranesp", "diphenhydramine"
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),
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list( //level 11
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"modafinil", "anacea"
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)
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)
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/*
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OLD PROCS
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*/
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/datum/disease/advance/New()
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Refresh()
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/datum/disease/advance/Destroy()
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if(processing)
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for(var/datum/symptom/S in symptoms)
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S.End(src)
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return ..()
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/datum/disease/advance/try_infect(var/mob/living/infectee, make_copy = TRUE)
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//see if we are more transmittable than enough diseases to replace them
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//diseases replaced in this way do not confer immunity
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var/list/advance_diseases = list()
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for(var/datum/disease/advance/P in infectee.diseases)
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advance_diseases += P
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var/replace_num = advance_diseases.len + 1 - DISEASE_LIMIT //amount of diseases that need to be removed to fit this one
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if(replace_num > 0)
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sortTim(advance_diseases, /proc/cmp_advdisease_resistance_asc)
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for(var/i in 1 to replace_num)
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var/datum/disease/advance/competition = advance_diseases[i]
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if(totalTransmittable() > competition.totalResistance())
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competition.cure(FALSE)
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else
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return FALSE //we are not strong enough to bully our way in
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infect(infectee, make_copy)
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return TRUE
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// Randomly pick a symptom to activate.
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/datum/disease/advance/stage_act()
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..()
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if(carrier)
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return
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if(symptoms && symptoms.len)
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if(!processing)
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processing = TRUE
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for(var/datum/symptom/S in symptoms)
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if(S.Start(src)) //this will return FALSE if the symptom is neutered
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S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
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S.on_stage_change(src)
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for(var/datum/symptom/S in symptoms)
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S.Activate(src)
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// Tell symptoms stage changed
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/datum/disease/advance/update_stage(new_stage)
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..()
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for(var/datum/symptom/S in symptoms)
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S.on_stage_change(src)
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// Compares type then ID.
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/datum/disease/advance/IsSame(datum/disease/advance/D)
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if(!(istype(D, /datum/disease/advance)))
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return 0
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if(GetDiseaseID() != D.GetDiseaseID())
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return 0
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return 1
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// Returns the advance disease with a different reference memory.
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/datum/disease/advance/Copy()
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var/datum/disease/advance/A = ..()
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QDEL_LIST(A.symptoms)
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for(var/datum/symptom/S in symptoms)
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A.symptoms += S.Copy()
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A.properties = properties.Copy()
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A.id = id
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A.oldres = oldres
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//this is a new disease starting over at stage 1, so processing is not copied
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return A
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//Describe this disease to an admin in detail (for logging)
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/datum/disease/advance/admin_details()
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var/list/name_symptoms = list()
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for(var/datum/symptom/S in symptoms)
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name_symptoms += S.name
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return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
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/*
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NEW PROCS
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*/
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// Mix the symptoms of two diseases (the src and the argument)
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/datum/disease/advance/proc/Mix(datum/disease/advance/D)
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if(!(IsSame(D)))
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var/list/possible_symptoms = shuffle(D.symptoms)
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for(var/datum/symptom/S in possible_symptoms)
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AddSymptom(S.Copy())
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/datum/disease/advance/proc/HasSymptom(datum/symptom/S)
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for(var/datum/symptom/symp in symptoms)
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if(symp.type == S.type)
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return 1
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return 0
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// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
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/datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0)
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var/list/generated = list() // Symptoms we generated.
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// Generate symptoms. By default, we only choose non-deadly symptoms.
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var/list/possible_symptoms = list()
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for(var/symp in SSdisease.list_symptoms)
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var/datum/symptom/S = new symp
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if(S.naturally_occuring && S.level >= level_min && S.level <= level_max)
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if(!HasSymptom(S))
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possible_symptoms += S
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if(!possible_symptoms.len)
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return generated
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// Random chance to get more than one symptom
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var/number_of = amount_get
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if(!amount_get)
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number_of = 1
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while(prob(20))
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number_of += 1
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for(var/i = 1; number_of >= i && possible_symptoms.len; i++)
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generated += pick_n_take(possible_symptoms)
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return generated
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/datum/disease/advance/proc/Refresh(new_name = FALSE)
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GenerateProperties()
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AssignProperties()
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if(processing && symptoms && symptoms.len)
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for(var/datum/symptom/S in symptoms)
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S.Start(src)
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S.on_stage_change(src)
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id = null
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var/the_id = GetDiseaseID()
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if(!SSdisease.archive_diseases[the_id])
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SSdisease.archive_diseases[the_id] = src // So we don't infinite loop
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SSdisease.archive_diseases[the_id] = Copy()
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if(new_name)
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AssignName()
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//Generate disease properties based on the effects. Returns an associated list.
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/datum/disease/advance/proc/GenerateProperties()
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properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
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for(var/datum/symptom/S in symptoms)
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properties["resistance"] += S.resistance
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properties["stealth"] += S.stealth
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properties["stage_rate"] += S.stage_speed
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properties["transmittable"] += S.transmittable
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if(!S.neutered)
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properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom
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// Assign the properties that are in the list.
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/datum/disease/advance/proc/AssignProperties()
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if(properties && properties.len)
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if(properties["stealth"] >= 2)
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visibility_flags |= HIDDEN_SCANNER
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else
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visibility_flags &= ~HIDDEN_SCANNER
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SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
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permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
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cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
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stage_prob = max(properties["stage_rate"], 2)
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SetSeverity(properties["severity"])
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GenerateCure(properties)
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else
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CRASH("Our properties were empty or null!")
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// Assign the spread type and give it the correct description.
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/datum/disease/advance/proc/SetSpread(spread_id)
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switch(spread_id)
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if(DISEASE_SPREAD_NON_CONTAGIOUS)
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spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
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spread_text = "None"
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if(DISEASE_SPREAD_SPECIAL)
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spread_flags = DISEASE_SPREAD_SPECIAL
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spread_text = "None"
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if(DISEASE_SPREAD_BLOOD)
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spread_flags = DISEASE_SPREAD_BLOOD
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spread_text = "Blood"
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if(DISEASE_SPREAD_CONTACT_FLUIDS)
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS
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spread_text = "Fluids"
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if(DISEASE_SPREAD_CONTACT_SKIN)
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
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spread_text = "On contact"
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if(DISEASE_SPREAD_AIRBORNE)
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spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_AIRBORNE
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spread_text = "Airborne"
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/datum/disease/advance/proc/SetSeverity(level_sev)
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switch(level_sev)
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if(-INFINITY to 0)
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severity = DISEASE_SEVERITY_POSITIVE
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if(1)
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severity = DISEASE_SEVERITY_NONTHREAT
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if(2)
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severity = DISEASE_SEVERITY_MINOR
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if(3)
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severity = DISEASE_SEVERITY_MEDIUM
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if(4)
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severity = DISEASE_SEVERITY_HARMFUL
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if(5)
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severity = DISEASE_SEVERITY_DANGEROUS
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if(6 to INFINITY)
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severity = DISEASE_SEVERITY_BIOHAZARD
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else
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severity = "Unknown"
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// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
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/datum/disease/advance/proc/GenerateCure()
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if(properties && properties.len)
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var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
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if(res == oldres)
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return
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cures = list(pick(advance_cures[res]))
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oldres = res
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// Get the cure name from the cure_id
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var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
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cure_text = D.name
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// Randomly generate a symptom, has a chance to lose or gain a symptom.
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/datum/disease/advance/proc/Evolve(min_level, max_level, ignore_mutable = FALSE)
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if(!mutable && !ignore_mutable)
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return
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var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
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if(s)
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AddSymptom(s)
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Refresh(TRUE)
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return
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// Randomly remove a symptom.
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/datum/disease/advance/proc/Devolve(ignore_mutable = FALSE)
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if(!mutable && !ignore_mutable)
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return
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if(symptoms.len > 1)
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var/s = safepick(symptoms)
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if(s)
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RemoveSymptom(s)
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Refresh(TRUE)
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// Randomly neuter a symptom.
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/datum/disease/advance/proc/Neuter(ignore_mutable = FALSE)
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if(!mutable && !ignore_mutable)
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return
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if(symptoms.len)
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var/s = safepick(symptoms)
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if(s)
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NeuterSymptom(s)
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Refresh(TRUE)
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// Name the disease.
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/datum/disease/advance/proc/AssignName(name = "Unknown")
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Refresh()
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var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
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A.name = name
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for(var/datum/disease/advance/AD in SSdisease.active_diseases)
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AD.Refresh()
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// Return a unique ID of the disease.
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/datum/disease/advance/GetDiseaseID()
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if(!id)
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var/list/L = list()
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for(var/datum/symptom/S in symptoms)
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if(S.neutered)
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L += "[S.id]N"
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else
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L += S.id
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L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
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var/result = jointext(L, ":")
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id = result
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return id
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// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
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/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
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if(HasSymptom(S))
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return
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|
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if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
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RemoveSymptom(pick(symptoms))
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symptoms += S
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S.OnAdd(src)
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// Simply removes the symptom.
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/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
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symptoms -= S
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S.OnRemove(src)
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// Neuter a symptom, so it will only affect stats
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/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
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if(!S.neutered)
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S.neutered = TRUE
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S.name += " (neutered)"
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S.OnRemove(src)
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|
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/*
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|
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Static Procs
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||||
|
||||
*/
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// Mix a list of advance diseases and return the mixed result.
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/proc/Advance_Mix(var/list/D_list)
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var/list/diseases = list()
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for(var/datum/disease/advance/A in D_list)
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diseases += A.Copy()
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||||
|
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if(!diseases.len)
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return null
|
||||
if(diseases.len <= 1)
|
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return pick(diseases) // Just return the only entry.
|
||||
|
||||
var/i = 0
|
||||
// Mix our diseases until we are left with only one result.
|
||||
while(i < 20 && diseases.len > 1)
|
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|
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i++
|
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|
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var/datum/disease/advance/D1 = pick(diseases)
|
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diseases -= D1
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var/datum/disease/advance/D2 = pick(diseases)
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D2.Mix(D1)
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// Should be only 1 entry left, but if not let's only return a single entry
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var/datum/disease/advance/to_return = pick(diseases)
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to_return.Refresh(1)
|
||||
return to_return
|
||||
|
||||
/proc/SetViruses(datum/reagent/R, list/data)
|
||||
if(data)
|
||||
var/list/preserve = list()
|
||||
if(istype(data) && data["viruses"])
|
||||
for(var/datum/disease/A in data["viruses"])
|
||||
preserve += A.Copy()
|
||||
R.data = data.Copy()
|
||||
if(preserve.len)
|
||||
R.data["viruses"] = preserve
|
||||
|
||||
/proc/AdminCreateVirus(client/user)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
var/i = VIRUS_SYMPTOM_LIMIT
|
||||
|
||||
var/datum/disease/advance/D = new()
|
||||
D.symptoms = list()
|
||||
|
||||
var/list/symptoms = list()
|
||||
symptoms += "Done"
|
||||
symptoms += SSdisease.list_symptoms.Copy()
|
||||
do
|
||||
if(user)
|
||||
var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms
|
||||
if(isnull(symptom))
|
||||
return
|
||||
else if(istext(symptom))
|
||||
i = 0
|
||||
else if(ispath(symptom))
|
||||
var/datum/symptom/S = new symptom
|
||||
if(!D.HasSymptom(S))
|
||||
D.symptoms += S
|
||||
i -= 1
|
||||
while(i > 0)
|
||||
|
||||
if(D.symptoms.len > 0)
|
||||
|
||||
var/new_name = stripped_input(user, "Name your new disease.", "New Name")
|
||||
if(!new_name)
|
||||
return
|
||||
D.AssignName(new_name)
|
||||
D.Refresh()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
if(!H.HasDisease(D))
|
||||
H.ForceContractDisease(D)
|
||||
break
|
||||
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
name_symptoms += S.name
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
|
||||
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
|
||||
|
||||
|
||||
/datum/disease/advance/proc/totalStageSpeed()
|
||||
return properties["stage_rate"]
|
||||
|
||||
/datum/disease/advance/proc/totalStealth()
|
||||
return properties["stealth"]
|
||||
|
||||
/datum/disease/advance/proc/totalResistance()
|
||||
return properties["resistance"]
|
||||
|
||||
/datum/disease/advance/proc/totalTransmittable()
|
||||
return properties["transmittable"]
|
||||
/*
|
||||
|
||||
Advance Disease is a system for Virologist to Engineer their own disease with symptoms that have effects and properties
|
||||
which add onto the overall disease.
|
||||
|
||||
If you need help with creating new symptoms or expanding the advance disease, ask for Giacom on #coderbus.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
|
||||
PROPERTIES
|
||||
|
||||
*/
|
||||
|
||||
/datum/disease/advance
|
||||
name = "Unknown" // We will always let our Virologist name our disease.
|
||||
desc = "An engineered disease which can contain a multitude of symptoms."
|
||||
form = "Advance Disease" // Will let med-scanners know that this disease was engineered.
|
||||
agent = "advance microbes"
|
||||
max_stages = 5
|
||||
spread_text = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
|
||||
// NEW VARS
|
||||
var/list/properties = list()
|
||||
var/list/symptoms = list() // The symptoms of the disease.
|
||||
var/id = ""
|
||||
var/processing = FALSE
|
||||
var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
|
||||
var/oldres //To prevent setting new cures unless resistance changes.
|
||||
|
||||
// The order goes from easy to cure to hard to cure. Keep in mind that sentient diseases pick two cures from tier 6 and up, ensure they wont react away in bodies.
|
||||
var/static/list/advance_cures = list(
|
||||
list( // level 1
|
||||
/datum/reagent/copper, /datum/reagent/silver, /datum/reagent/iodine, /datum/reagent/iron, /datum/reagent/carbon
|
||||
),
|
||||
list( // level 2
|
||||
/datum/reagent/potassium, /datum/reagent/consumable/ethanol, /datum/reagent/lithium,
|
||||
/datum/reagent/silicon, /datum/reagent/bromine
|
||||
),
|
||||
list( // level 3
|
||||
/datum/reagent/consumable/sodiumchloride, /datum/reagent/consumable/sugar, /datum/reagent/consumable/orangejuice,
|
||||
/datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/milk
|
||||
),
|
||||
list( //level 4
|
||||
/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution,
|
||||
/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/charcoal
|
||||
),
|
||||
list( //level 5
|
||||
/datum/reagent/oil, /datum/reagent/medicine/synaptizine, /datum/reagent/medicine/mannitol,
|
||||
/datum/reagent/drug/space_drugs, /datum/reagent/cryptobiolin
|
||||
),
|
||||
list( // level 6
|
||||
/datum/reagent/phenol, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/oculine, /datum/reagent/medicine/antihol
|
||||
),
|
||||
list( // level 7
|
||||
/datum/reagent/medicine/leporazine, /datum/reagent/toxin/mindbreaker, /datum/reagent/medicine/corazone
|
||||
),
|
||||
list( // level 8
|
||||
/datum/reagent/pax, /datum/reagent/drug/happiness, /datum/reagent/medicine/ephedrine
|
||||
),
|
||||
list( // level 9
|
||||
/datum/reagent/toxin/lipolicide, /datum/reagent/medicine/sal_acid
|
||||
),
|
||||
list( // level 10
|
||||
/datum/reagent/medicine/haloperidol, /datum/reagent/drug/aranesp, /datum/reagent/medicine/diphenhydramine
|
||||
),
|
||||
list( //level 11
|
||||
/datum/reagent/medicine/modafinil, /datum/reagent/toxin/anacea
|
||||
)
|
||||
)
|
||||
|
||||
/*
|
||||
|
||||
OLD PROCS
|
||||
|
||||
*/
|
||||
|
||||
/datum/disease/advance/New()
|
||||
Refresh()
|
||||
|
||||
/datum/disease/advance/Destroy()
|
||||
if(processing)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.End(src)
|
||||
return ..()
|
||||
|
||||
/datum/disease/advance/try_infect(var/mob/living/infectee, make_copy = TRUE)
|
||||
//see if we are more transmittable than enough diseases to replace them
|
||||
//diseases replaced in this way do not confer immunity
|
||||
var/list/advance_diseases = list()
|
||||
for(var/datum/disease/advance/P in infectee.diseases)
|
||||
advance_diseases += P
|
||||
var/replace_num = advance_diseases.len + 1 - DISEASE_LIMIT //amount of diseases that need to be removed to fit this one
|
||||
if(replace_num > 0)
|
||||
sortTim(advance_diseases, /proc/cmp_advdisease_resistance_asc)
|
||||
for(var/i in 1 to replace_num)
|
||||
var/datum/disease/advance/competition = advance_diseases[i]
|
||||
if(totalTransmittable() > competition.totalResistance())
|
||||
competition.cure(FALSE)
|
||||
else
|
||||
return FALSE //we are not strong enough to bully our way in
|
||||
infect(infectee, make_copy)
|
||||
return TRUE
|
||||
|
||||
// Randomly pick a symptom to activate.
|
||||
/datum/disease/advance/stage_act()
|
||||
..()
|
||||
if(carrier)
|
||||
return
|
||||
|
||||
if(symptoms && symptoms.len)
|
||||
if(!processing)
|
||||
processing = TRUE
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
if(S.Start(src)) //this will return FALSE if the symptom is neutered
|
||||
S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10)
|
||||
S.on_stage_change(src)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Activate(src)
|
||||
|
||||
// Tell symptoms stage changed
|
||||
/datum/disease/advance/update_stage(new_stage)
|
||||
..()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.on_stage_change(src)
|
||||
|
||||
// Compares type then ID.
|
||||
/datum/disease/advance/IsSame(datum/disease/advance/D)
|
||||
|
||||
if(!(istype(D, /datum/disease/advance)))
|
||||
return 0
|
||||
|
||||
if(GetDiseaseID() != D.GetDiseaseID())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
// Returns the advance disease with a different reference memory.
|
||||
/datum/disease/advance/Copy()
|
||||
var/datum/disease/advance/A = ..()
|
||||
QDEL_LIST(A.symptoms)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
A.symptoms += S.Copy()
|
||||
A.properties = properties.Copy()
|
||||
A.id = id
|
||||
A.oldres = oldres
|
||||
//this is a new disease starting over at stage 1, so processing is not copied
|
||||
return A
|
||||
|
||||
//Describe this disease to an admin in detail (for logging)
|
||||
/datum/disease/advance/admin_details()
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
name_symptoms += S.name
|
||||
return "[name] sym:[english_list(name_symptoms)] r:[totalResistance()] s:[totalStealth()] ss:[totalStageSpeed()] t:[totalTransmittable()]"
|
||||
/*
|
||||
|
||||
NEW PROCS
|
||||
|
||||
*/
|
||||
|
||||
// Mix the symptoms of two diseases (the src and the argument)
|
||||
/datum/disease/advance/proc/Mix(datum/disease/advance/D)
|
||||
if(!(IsSame(D)))
|
||||
var/list/possible_symptoms = shuffle(D.symptoms)
|
||||
for(var/datum/symptom/S in possible_symptoms)
|
||||
AddSymptom(S.Copy())
|
||||
|
||||
/datum/disease/advance/proc/HasSymptom(datum/symptom/S)
|
||||
for(var/datum/symptom/symp in symptoms)
|
||||
if(symp.type == S.type)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
|
||||
/datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0)
|
||||
|
||||
var/list/generated = list() // Symptoms we generated.
|
||||
|
||||
// Generate symptoms. By default, we only choose non-deadly symptoms.
|
||||
var/list/possible_symptoms = list()
|
||||
for(var/symp in SSdisease.list_symptoms)
|
||||
var/datum/symptom/S = new symp
|
||||
if(S.naturally_occuring && S.level >= level_min && S.level <= level_max)
|
||||
if(!HasSymptom(S))
|
||||
possible_symptoms += S
|
||||
|
||||
if(!possible_symptoms.len)
|
||||
return generated
|
||||
|
||||
// Random chance to get more than one symptom
|
||||
var/number_of = amount_get
|
||||
if(!amount_get)
|
||||
number_of = 1
|
||||
while(prob(20))
|
||||
number_of += 1
|
||||
|
||||
for(var/i = 1; number_of >= i && possible_symptoms.len; i++)
|
||||
generated += pick_n_take(possible_symptoms)
|
||||
|
||||
return generated
|
||||
|
||||
/datum/disease/advance/proc/Refresh(new_name = FALSE)
|
||||
GenerateProperties()
|
||||
AssignProperties()
|
||||
if(processing && symptoms && symptoms.len)
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
S.Start(src)
|
||||
S.on_stage_change(src)
|
||||
id = null
|
||||
|
||||
var/the_id = GetDiseaseID()
|
||||
if(!SSdisease.archive_diseases[the_id])
|
||||
SSdisease.archive_diseases[the_id] = src // So we don't infinite loop
|
||||
SSdisease.archive_diseases[the_id] = Copy()
|
||||
if(new_name)
|
||||
AssignName()
|
||||
|
||||
//Generate disease properties based on the effects. Returns an associated list.
|
||||
/datum/disease/advance/proc/GenerateProperties()
|
||||
properties = list("resistance" = 0, "stealth" = 0, "stage_rate" = 0, "transmittable" = 0, "severity" = 0)
|
||||
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
properties["resistance"] += S.resistance
|
||||
properties["stealth"] += S.stealth
|
||||
properties["stage_rate"] += S.stage_speed
|
||||
properties["transmittable"] += S.transmittable
|
||||
if(!S.neutered)
|
||||
properties["severity"] = max(properties["severity"], S.severity) // severity is based on the highest severity non-neutered symptom
|
||||
|
||||
// Assign the properties that are in the list.
|
||||
/datum/disease/advance/proc/AssignProperties()
|
||||
|
||||
if(properties && properties.len)
|
||||
if(properties["stealth"] >= 2)
|
||||
visibility_flags |= HIDDEN_SCANNER
|
||||
else
|
||||
visibility_flags &= ~HIDDEN_SCANNER
|
||||
|
||||
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
|
||||
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
|
||||
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
stage_prob = max(properties["stage_rate"], 2)
|
||||
SetSeverity(properties["severity"])
|
||||
GenerateCure(properties)
|
||||
else
|
||||
CRASH("Our properties were empty or null!")
|
||||
|
||||
|
||||
// Assign the spread type and give it the correct description.
|
||||
/datum/disease/advance/proc/SetSpread(spread_id)
|
||||
switch(spread_id)
|
||||
if(DISEASE_SPREAD_NON_CONTAGIOUS)
|
||||
spread_flags = DISEASE_SPREAD_NON_CONTAGIOUS
|
||||
spread_text = "None"
|
||||
if(DISEASE_SPREAD_SPECIAL)
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
spread_text = "None"
|
||||
if(DISEASE_SPREAD_BLOOD)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD
|
||||
spread_text = "Blood"
|
||||
if(DISEASE_SPREAD_CONTACT_FLUIDS)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
spread_text = "Fluids"
|
||||
if(DISEASE_SPREAD_CONTACT_SKIN)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN
|
||||
spread_text = "On contact"
|
||||
if(DISEASE_SPREAD_AIRBORNE)
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_FLUIDS | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_AIRBORNE
|
||||
spread_text = "Airborne"
|
||||
|
||||
/datum/disease/advance/proc/SetSeverity(level_sev)
|
||||
|
||||
switch(level_sev)
|
||||
|
||||
if(-INFINITY to 0)
|
||||
severity = DISEASE_SEVERITY_POSITIVE
|
||||
if(1)
|
||||
severity = DISEASE_SEVERITY_NONTHREAT
|
||||
if(2)
|
||||
severity = DISEASE_SEVERITY_MINOR
|
||||
if(3)
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
if(4)
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
if(5)
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
if(6 to INFINITY)
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
else
|
||||
severity = "Unknown"
|
||||
|
||||
|
||||
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
oldres = res
|
||||
|
||||
// Get the cure name from the cure_id
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
|
||||
cure_text = D.name
|
||||
|
||||
// Randomly generate a symptom, has a chance to lose or gain a symptom.
|
||||
/datum/disease/advance/proc/Evolve(min_level, max_level, ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
var/s = safepick(GenerateSymptoms(min_level, max_level, 1))
|
||||
if(s)
|
||||
AddSymptom(s)
|
||||
Refresh(TRUE)
|
||||
return
|
||||
|
||||
// Randomly remove a symptom.
|
||||
/datum/disease/advance/proc/Devolve(ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
if(symptoms.len > 1)
|
||||
var/s = safepick(symptoms)
|
||||
if(s)
|
||||
RemoveSymptom(s)
|
||||
Refresh(TRUE)
|
||||
|
||||
// Randomly neuter a symptom.
|
||||
/datum/disease/advance/proc/Neuter(ignore_mutable = FALSE)
|
||||
if(!mutable && !ignore_mutable)
|
||||
return
|
||||
if(symptoms.len)
|
||||
var/s = safepick(symptoms)
|
||||
if(s)
|
||||
NeuterSymptom(s)
|
||||
Refresh(TRUE)
|
||||
|
||||
// Name the disease.
|
||||
/datum/disease/advance/proc/AssignName(name = "Unknown")
|
||||
Refresh()
|
||||
var/datum/disease/advance/A = SSdisease.archive_diseases[GetDiseaseID()]
|
||||
A.name = name
|
||||
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
|
||||
AD.Refresh()
|
||||
|
||||
// Return a unique ID of the disease.
|
||||
/datum/disease/advance/GetDiseaseID()
|
||||
if(!id)
|
||||
var/list/L = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
if(S.neutered)
|
||||
L += "[S.id]N"
|
||||
else
|
||||
L += S.id
|
||||
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
||||
var/result = jointext(L, ":")
|
||||
id = result
|
||||
return id
|
||||
|
||||
|
||||
// Add a symptom, if it is over the limit we take a random symptom away and add the new one.
|
||||
/datum/disease/advance/proc/AddSymptom(datum/symptom/S)
|
||||
|
||||
if(HasSymptom(S))
|
||||
return
|
||||
|
||||
if(!(symptoms.len < (VIRUS_SYMPTOM_LIMIT - 1) + rand(-1, 1)))
|
||||
RemoveSymptom(pick(symptoms))
|
||||
symptoms += S
|
||||
S.OnAdd(src)
|
||||
|
||||
// Simply removes the symptom.
|
||||
/datum/disease/advance/proc/RemoveSymptom(datum/symptom/S)
|
||||
symptoms -= S
|
||||
S.OnRemove(src)
|
||||
|
||||
// Neuter a symptom, so it will only affect stats
|
||||
/datum/disease/advance/proc/NeuterSymptom(datum/symptom/S)
|
||||
if(!S.neutered)
|
||||
S.neutered = TRUE
|
||||
S.name += " (neutered)"
|
||||
S.OnRemove(src)
|
||||
|
||||
/*
|
||||
|
||||
Static Procs
|
||||
|
||||
*/
|
||||
|
||||
// Mix a list of advance diseases and return the mixed result.
|
||||
/proc/Advance_Mix(var/list/D_list)
|
||||
var/list/diseases = list()
|
||||
|
||||
for(var/datum/disease/advance/A in D_list)
|
||||
diseases += A.Copy()
|
||||
|
||||
if(!diseases.len)
|
||||
return null
|
||||
if(diseases.len <= 1)
|
||||
return pick(diseases) // Just return the only entry.
|
||||
|
||||
var/i = 0
|
||||
// Mix our diseases until we are left with only one result.
|
||||
while(i < 20 && diseases.len > 1)
|
||||
|
||||
i++
|
||||
|
||||
var/datum/disease/advance/D1 = pick(diseases)
|
||||
diseases -= D1
|
||||
|
||||
var/datum/disease/advance/D2 = pick(diseases)
|
||||
D2.Mix(D1)
|
||||
|
||||
// Should be only 1 entry left, but if not let's only return a single entry
|
||||
var/datum/disease/advance/to_return = pick(diseases)
|
||||
to_return.Refresh(1)
|
||||
return to_return
|
||||
|
||||
/proc/SetViruses(datum/reagent/R, list/data)
|
||||
if(data)
|
||||
var/list/preserve = list()
|
||||
if(istype(data) && data["viruses"])
|
||||
for(var/datum/disease/A in data["viruses"])
|
||||
preserve += A.Copy()
|
||||
R.data = data.Copy()
|
||||
if(preserve.len)
|
||||
R.data["viruses"] = preserve
|
||||
|
||||
/proc/AdminCreateVirus(client/user)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
var/i = VIRUS_SYMPTOM_LIMIT
|
||||
|
||||
var/datum/disease/advance/D = new()
|
||||
D.symptoms = list()
|
||||
|
||||
var/list/symptoms = list()
|
||||
symptoms += "Done"
|
||||
symptoms += SSdisease.list_symptoms.Copy()
|
||||
do
|
||||
if(user)
|
||||
var/symptom = input(user, "Choose a symptom to add ([i] remaining)", "Choose a Symptom") in symptoms
|
||||
if(isnull(symptom))
|
||||
return
|
||||
else if(istext(symptom))
|
||||
i = 0
|
||||
else if(ispath(symptom))
|
||||
var/datum/symptom/S = new symptom
|
||||
if(!D.HasSymptom(S))
|
||||
D.symptoms += S
|
||||
i -= 1
|
||||
while(i > 0)
|
||||
|
||||
if(D.symptoms.len > 0)
|
||||
|
||||
var/new_name = stripped_input(user, "Name your new disease.", "New Name")
|
||||
if(!new_name)
|
||||
return
|
||||
D.AssignName(new_name)
|
||||
D.Refresh()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
if(!H.HasDisease(D))
|
||||
H.ForceContractDisease(D)
|
||||
break
|
||||
|
||||
var/list/name_symptoms = list()
|
||||
for(var/datum/symptom/S in D.symptoms)
|
||||
name_symptoms += S.name
|
||||
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.admin_details()]")
|
||||
log_virus("[key_name(user)] has triggered a custom virus outbreak of [D.admin_details()]!")
|
||||
|
||||
|
||||
/datum/disease/advance/proc/totalStageSpeed()
|
||||
return properties["stage_rate"]
|
||||
|
||||
/datum/disease/advance/proc/totalStealth()
|
||||
return properties["stealth"]
|
||||
|
||||
/datum/disease/advance/proc/totalResistance()
|
||||
return properties["resistance"]
|
||||
|
||||
/datum/disease/advance/proc/totalTransmittable()
|
||||
return properties["transmittable"]
|
||||
|
||||
@@ -1,145 +1,145 @@
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Choking
|
||||
Very very noticable.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity tremendously.
|
||||
Moderate Level.
|
||||
Bonus
|
||||
Inflicts spikes of oxyloss
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/choking
|
||||
|
||||
name = "Choking"
|
||||
desc = "The virus causes inflammation of the host's air conduits, leading to intermittent choking."
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -4
|
||||
level = 3
|
||||
severity = 3
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/choking/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
symptom_delay_min = 7
|
||||
symptom_delay_max = 24
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
|
||||
/datum/symptom/choking/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
|
||||
if(3, 4)
|
||||
if(!suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
|
||||
Choke_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
|
||||
Choke(M, A)
|
||||
M.emote("gasp")
|
||||
|
||||
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(6,13))
|
||||
return 1
|
||||
|
||||
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(10,18))
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Asphyxiation
|
||||
|
||||
Very very noticable.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
|
||||
Bonus
|
||||
Inflicts large spikes of oxyloss
|
||||
Introduces Asphyxiating drugs to the system
|
||||
Causes cardiac arrest on dying victims.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/asphyxiation
|
||||
|
||||
name = "Acute respiratory distress syndrome"
|
||||
desc = "The virus causes shrinking of the host's lungs, causing severe asphyxiation. May also lead to heart attacks."
|
||||
stealth = -2
|
||||
resistance = -0
|
||||
stage_speed = -1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 14
|
||||
symptom_delay_max = 30
|
||||
var/paralysis = FALSE
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Additionally synthesizes pancuronium and sodium thiopental inside the host.<br>\
|
||||
<b>Transmission 8:</b> Doubles the damage caused by the symptom."
|
||||
|
||||
|
||||
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
paralysis = TRUE
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3, 4)
|
||||
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
|
||||
Asphyxiate_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
if(5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
|
||||
Asphyxiate(M, A)
|
||||
M.emote("gasp")
|
||||
if(M.getOxyLoss() >= 120)
|
||||
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
|
||||
Asphyxiate_death(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(10,15) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,21) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
if(paralysis)
|
||||
M.reagents.add_reagent_list(list("pancuronium" = 3, "sodium_thiopental" = 3))
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(25,35) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
|
||||
return 1
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Choking
|
||||
Very very noticable.
|
||||
Lowers resistance.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity tremendously.
|
||||
Moderate Level.
|
||||
Bonus
|
||||
Inflicts spikes of oxyloss
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/choking
|
||||
|
||||
name = "Choking"
|
||||
desc = "The virus causes inflammation of the host's air conduits, leading to intermittent choking."
|
||||
stealth = -3
|
||||
resistance = -2
|
||||
stage_speed = -2
|
||||
transmittable = -4
|
||||
level = 3
|
||||
severity = 3
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 10
|
||||
symptom_delay_max = 30
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Causes choking more frequently.<br>\
|
||||
<b>Stealth 4:</b> The symptom remains hidden until active."
|
||||
|
||||
/datum/symptom/choking/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
symptom_delay_min = 7
|
||||
symptom_delay_max = 24
|
||||
if(A.properties["stealth"] >= 4)
|
||||
suppress_warning = TRUE
|
||||
|
||||
/datum/symptom/choking/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(1, 2)
|
||||
if(prob(base_message_chance) && !suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("You're having difficulty breathing.", "Your breathing becomes heavy.")]</span>")
|
||||
if(3, 4)
|
||||
if(!suppress_warning)
|
||||
to_chat(M, "<span class='warning'>[pick("Your windpipe feels like a straw.", "Your breathing becomes tremendously difficult.")]</span>")
|
||||
else
|
||||
to_chat(M, "<span class='warning'>You feel very [pick("dizzy","woozy","faint")].</span>") //fake bloodloss messages
|
||||
Choke_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
else
|
||||
to_chat(M, "<span class='userdanger'>[pick("You're choking!", "You can't breathe!")]</span>")
|
||||
Choke(M, A)
|
||||
M.emote("gasp")
|
||||
|
||||
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(6,13))
|
||||
return 1
|
||||
|
||||
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
|
||||
M.adjustOxyLoss(rand(10,18))
|
||||
return 1
|
||||
|
||||
/*
|
||||
//////////////////////////////////////
|
||||
|
||||
Asphyxiation
|
||||
|
||||
Very very noticable.
|
||||
Decreases stage speed.
|
||||
Decreases transmittablity.
|
||||
|
||||
Bonus
|
||||
Inflicts large spikes of oxyloss
|
||||
Introduces Asphyxiating drugs to the system
|
||||
Causes cardiac arrest on dying victims.
|
||||
|
||||
//////////////////////////////////////
|
||||
*/
|
||||
|
||||
/datum/symptom/asphyxiation
|
||||
|
||||
name = "Acute respiratory distress syndrome"
|
||||
desc = "The virus causes shrinking of the host's lungs, causing severe asphyxiation. May also lead to heart attacks."
|
||||
stealth = -2
|
||||
resistance = -0
|
||||
stage_speed = -1
|
||||
transmittable = -2
|
||||
level = 7
|
||||
severity = 6
|
||||
base_message_chance = 15
|
||||
symptom_delay_min = 14
|
||||
symptom_delay_max = 30
|
||||
var/paralysis = FALSE
|
||||
threshold_desc = "<b>Stage Speed 8:</b> Additionally synthesizes pancuronium and sodium thiopental inside the host.<br>\
|
||||
<b>Transmission 8:</b> Doubles the damage caused by the symptom."
|
||||
|
||||
|
||||
/datum/symptom/asphyxiation/Start(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
if(A.properties["stage_rate"] >= 8)
|
||||
paralysis = TRUE
|
||||
if(A.properties["transmittable"] >= 8)
|
||||
power = 2
|
||||
|
||||
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
|
||||
if(!..())
|
||||
return
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(3, 4)
|
||||
to_chat(M, "<span class='warning'><b>[pick("Your windpipe feels thin.", "Your lungs feel small.")]</span>")
|
||||
Asphyxiate_stage_3_4(M, A)
|
||||
M.emote("gasp")
|
||||
if(5)
|
||||
to_chat(M, "<span class='userdanger'>[pick("Your lungs hurt!", "It hurts to breathe!")]</span>")
|
||||
Asphyxiate(M, A)
|
||||
M.emote("gasp")
|
||||
if(M.getOxyLoss() >= 120)
|
||||
M.visible_message("<span class='warning'>[M] stops breathing, as if their lungs have totally collapsed!</span>")
|
||||
Asphyxiate_death(M, A)
|
||||
return
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(10,15) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(15,21) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
if(paralysis)
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/toxin/pancuronium = 3, /datum/reagent/toxin/sodium_thiopental = 3))
|
||||
return 1
|
||||
|
||||
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
|
||||
var/get_damage = rand(25,35) * power
|
||||
M.adjustOxyLoss(get_damage)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
|
||||
return 1
|
||||
|
||||
@@ -155,7 +155,7 @@ Bonus
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks/2)
|
||||
if(chems)
|
||||
M.reagents.add_reagent("clf3", 2 * power)
|
||||
M.reagents.add_reagent(/datum/reagent/clf3, 2 * power)
|
||||
return 1
|
||||
|
||||
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
|
||||
@@ -163,5 +163,5 @@ Bonus
|
||||
M.adjust_fire_stacks(get_stacks)
|
||||
M.adjustFireLoss(get_stacks)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("napalm" = 4 * power, "clf3" = 4 * power))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power))
|
||||
return 1
|
||||
|
||||
@@ -124,7 +124,7 @@ Bonus
|
||||
var/get_damage = rand(6,10)
|
||||
M.adjustBruteLoss(get_damage)
|
||||
if(chems)
|
||||
M.reagents.add_reagent_list(list("heparin" = 2, "lipolicide" = 2))
|
||||
M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
|
||||
if(zombie)
|
||||
M.reagents.add_reagent("romerol", 1)
|
||||
M.reagents.add_reagent(/datum/reagent/romerol, 1)
|
||||
return 1
|
||||
|
||||
@@ -117,8 +117,9 @@
|
||||
power = 2
|
||||
|
||||
/datum/symptom/heal/chem/Heal(mob/living/M, datum/disease/advance/A, actual_power)
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list) //Not just toxins!
|
||||
M.reagents.remove_reagent(R.id, actual_power)
|
||||
for(var/E in M.reagents.reagent_list) //Not just toxins!
|
||||
var/datum/reagent/R = E
|
||||
M.reagents.remove_reagent(R.type, actual_power)
|
||||
if(food_conversion)
|
||||
M.nutrition += 0.3
|
||||
if(prob(2))
|
||||
@@ -329,11 +330,11 @@
|
||||
if(M.fire_stacks < 0)
|
||||
M.fire_stacks = min(M.fire_stacks + 1 * absorption_coeff, 0)
|
||||
. += power
|
||||
if(M.reagents.has_reagent("holywater"))
|
||||
M.reagents.remove_reagent("holywater", 0.5 * absorption_coeff)
|
||||
if(M.reagents.has_reagent(/datum/reagent/water/holywater))
|
||||
M.reagents.remove_reagent(/datum/reagent/water/holywater, 0.5 * absorption_coeff)
|
||||
. += power * 0.75
|
||||
else if(M.reagents.has_reagent("water"))
|
||||
M.reagents.remove_reagent("water", 0.5 * absorption_coeff)
|
||||
else if(M.reagents.has_reagent(/datum/reagent/water))
|
||||
M.reagents.remove_reagent(/datum/reagent/water, 0.5 * absorption_coeff)
|
||||
. += power * 0.5
|
||||
|
||||
/datum/symptom/heal/water/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
@@ -392,7 +393,7 @@
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/plasma))
|
||||
. += power * 0.75
|
||||
|
||||
/datum/symptom/heal/plasma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
|
||||
|
||||
@@ -44,10 +44,10 @@
|
||||
|
||||
if(A.stage >= 4)
|
||||
M.drowsyness = max(0, M.drowsyness - 2)
|
||||
if(M.reagents.has_reagent("mindbreaker"))
|
||||
M.reagents.remove_reagent("mindbreaker", 5)
|
||||
if(M.reagents.has_reagent("histamine"))
|
||||
M.reagents.remove_reagent("histamine", 5)
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/mindbreaker))
|
||||
M.reagents.remove_reagent(/datum/reagent/toxin/mindbreaker, 5)
|
||||
if(M.reagents.has_reagent(/datum/reagent/toxin/histamine))
|
||||
M.reagents.remove_reagent(/datum/reagent/toxin/histamine, 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
|
||||
if(A.stage >= 5)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Ethanol"
|
||||
cures = list("ethanol")
|
||||
cures = list(/datum/reagent/consumable/ethanol)
|
||||
agent = "Excess Lepidopticides"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate butterflies."
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
/datum/disease/beesease
|
||||
name = "Beesease"
|
||||
form = "Infection"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Sugar"
|
||||
cures = list("sugar")
|
||||
agent = "Apidae Infection"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate bees."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD) //bees nesting in corpses
|
||||
|
||||
/datum/disease/beesease/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2) //also changes say, see say.dm
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='notice'>You taste honey in your mouth.</span>")
|
||||
if(3)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='notice'>Your stomach rumbles.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach stings painfully.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.visible_message("<span class='danger'>[affected_mob] buzzes.</span>", \
|
||||
"<span class='userdanger'>Your stomach buzzes violently!</span>")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel something moving in your throat.</span>")
|
||||
if(prob(1))
|
||||
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
|
||||
"<span class='userdanger'>You cough up a swarm of bees!</span>")
|
||||
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
|
||||
/datum/disease/beesease
|
||||
name = "Beesease"
|
||||
form = "Infection"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Sugar"
|
||||
cures = list(/datum/reagent/consumable/sugar)
|
||||
agent = "Apidae Infection"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated subject will regurgitate bees."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD) //bees nesting in corpses
|
||||
|
||||
/datum/disease/beesease/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2) //also changes say, see say.dm
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='notice'>You taste honey in your mouth.</span>")
|
||||
if(3)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='notice'>Your stomach rumbles.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach stings painfully.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.visible_message("<span class='danger'>[affected_mob] buzzes.</span>", \
|
||||
"<span class='userdanger'>Your stomach buzzes violently!</span>")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel something moving in your throat.</span>")
|
||||
if(prob(1))
|
||||
affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up a swarm of bees!</span>", \
|
||||
"<span class='userdanger'>You cough up a swarm of bees!</span>")
|
||||
new /mob/living/simple_animal/hostile/poison/bees(affected_mob.loc)
|
||||
return
|
||||
@@ -1,59 +1,59 @@
|
||||
/datum/disease/brainrot
|
||||
name = "Brainrot"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mannitol"
|
||||
cures = list("mannitol")
|
||||
agent = "Cryptococcus Cosmosis"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
|
||||
required_organs = list(/obj/item/organ/brain)
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
|
||||
/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
|
||||
..()
|
||||
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
affected_mob.emote("blink")
|
||||
if(prob(2))
|
||||
affected_mob.emote("yawn")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
|
||||
if(prob(5))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(3)
|
||||
if(prob(2))
|
||||
affected_mob.emote("stare")
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(10))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
|
||||
|
||||
if(4)
|
||||
if(prob(2))
|
||||
affected_mob.emote("stare")
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(15))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
|
||||
if(prob(3))
|
||||
to_chat(affected_mob, "<span class='danger'>You lose consciousness...</span>")
|
||||
affected_mob.visible_message("<span class='warning'>[affected_mob] suddenly collapses</span>")
|
||||
affected_mob.Unconscious(rand(100,200))
|
||||
if(prob(1))
|
||||
affected_mob.emote("snore")
|
||||
if(prob(15))
|
||||
affected_mob.stuttering += 3
|
||||
|
||||
return
|
||||
/datum/disease/brainrot
|
||||
name = "Brainrot"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mannitol"
|
||||
cures = list(/datum/reagent/medicine/mannitol)
|
||||
agent = "Cryptococcus Cosmosis"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
|
||||
required_organs = list(/obj/item/organ/brain)
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
|
||||
/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR
|
||||
..()
|
||||
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
affected_mob.emote("blink")
|
||||
if(prob(2))
|
||||
affected_mob.emote("yawn")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself.</span>")
|
||||
if(prob(5))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 1, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(3)
|
||||
if(prob(2))
|
||||
affected_mob.emote("stare")
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(10))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Your try to remember something important...but can't.</span>")
|
||||
|
||||
if(4)
|
||||
if(prob(2))
|
||||
affected_mob.emote("stare")
|
||||
if(prob(2))
|
||||
affected_mob.emote("drool")
|
||||
if(prob(15))
|
||||
affected_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 170)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>")
|
||||
if(prob(3))
|
||||
to_chat(affected_mob, "<span class='danger'>You lose consciousness...</span>")
|
||||
affected_mob.visible_message("<span class='warning'>[affected_mob] suddenly collapses</span>")
|
||||
affected_mob.Unconscious(rand(100,200))
|
||||
if(prob(1))
|
||||
affected_mob.emote("snore")
|
||||
if(prob(15))
|
||||
affected_mob.stuttering += 3
|
||||
|
||||
return
|
||||
|
||||
@@ -1,53 +1,53 @@
|
||||
/datum/disease/cold
|
||||
name = "The Cold"
|
||||
max_stages = 3
|
||||
cure_text = "Rest & Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
agent = "XY-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 0.5
|
||||
desc = "If left untreated the subject will contract the flu."
|
||||
severity = DISEASE_SEVERITY_NONTHREAT
|
||||
|
||||
/datum/disease/cold/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(5))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
|
||||
if(3)
|
||||
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(1))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
|
||||
if(prob(1) && prob(50))
|
||||
if(!affected_mob.disease_resistances.Find(/datum/disease/flu))
|
||||
var/datum/disease/Flu = new /datum/disease/flu()
|
||||
affected_mob.ForceContractDisease(Flu, FALSE, TRUE)
|
||||
/datum/disease/cold
|
||||
name = "The Cold"
|
||||
max_stages = 3
|
||||
cure_text = "Rest & Spaceacillin"
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
agent = "XY-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 0.5
|
||||
desc = "If left untreated the subject will contract the flu."
|
||||
severity = DISEASE_SEVERITY_NONTHREAT
|
||||
|
||||
/datum/disease/cold/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(5))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
|
||||
if(3)
|
||||
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(1))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Mucous runs down the back of your throat.</span>")
|
||||
if(prob(1) && prob(50))
|
||||
if(!affected_mob.disease_resistances.Find(/datum/disease/flu))
|
||||
var/datum/disease/Flu = new /datum/disease/flu()
|
||||
affected_mob.ForceContractDisease(Flu, FALSE, TRUE)
|
||||
cure()
|
||||
@@ -1,39 +1,39 @@
|
||||
/datum/disease/cold9
|
||||
name = "The Cold"
|
||||
max_stages = 3
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Common Cold Anti-bodies & Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
agent = "ICE9-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "If left untreated the subject will slow, as if partly frozen."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
|
||||
/datum/disease/cold9/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
affected_mob.adjust_bodytemperature(-10)
|
||||
if(prob(1) && prob(10))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
|
||||
if(3)
|
||||
affected_mob.adjust_bodytemperature(-20)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(10))
|
||||
/datum/disease/cold9
|
||||
name = "The Cold"
|
||||
max_stages = 3
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Common Cold Anti-bodies & Spaceacillin"
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
agent = "ICE9-rhinovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "If left untreated the subject will slow, as if partly frozen."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
|
||||
/datum/disease/cold9/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
affected_mob.adjust_bodytemperature(-10)
|
||||
if(prob(1) && prob(10))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
|
||||
if(3)
|
||||
affected_mob.adjust_bodytemperature(-20)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your throat feels sore.</span>")
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel stiff.</span>")
|
||||
@@ -1,74 +1,74 @@
|
||||
/datum/disease/dnaspread
|
||||
name = "Space Retrovirus"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mutadone"
|
||||
cures = list("mutadone")
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
agent = "S4E1 retrovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
var/datum/dna/original_dna = null
|
||||
var/transformed = 0
|
||||
desc = "This disease transplants the genetic code of the initial vector into new hosts."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
|
||||
|
||||
/datum/disease/dnaspread/stage_act()
|
||||
..()
|
||||
if(!affected_mob.dna)
|
||||
cure()
|
||||
if((NOTRANSSTING in affected_mob.dna.species.species_traits) || (NO_DNA_COPY in affected_mob.dna.species.species_traits)) //Only species that can be spread by transformation sting can be spread by the retrovirus
|
||||
cure()
|
||||
|
||||
if(!strain_data["dna"])
|
||||
//Absorbs the target DNA.
|
||||
strain_data["dna"] = new affected_mob.dna.type
|
||||
affected_mob.dna.copy_dna(strain_data["dna"])
|
||||
carrier = TRUE
|
||||
stage = 4
|
||||
return
|
||||
|
||||
switch(stage)
|
||||
if(2 || 3) //Pretend to be a cold and give time to spread.
|
||||
if(prob(8))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(8))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
if(4)
|
||||
if(!transformed && !carrier)
|
||||
//Save original dna for when the disease is cured.
|
||||
original_dna = new affected_mob.dna.type
|
||||
affected_mob.dna.copy_dna(original_dna)
|
||||
|
||||
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself..</span>")
|
||||
var/datum/dna/transform_dna = strain_data["dna"]
|
||||
|
||||
transform_dna.transfer_identity(affected_mob, transfer_SE = 1)
|
||||
affected_mob.real_name = affected_mob.dna.real_name
|
||||
affected_mob.updateappearance(mutcolor_update=1)
|
||||
affected_mob.domutcheck()
|
||||
|
||||
transformed = 1
|
||||
carrier = 1 //Just chill out at stage 4
|
||||
|
||||
return
|
||||
|
||||
/datum/disease/dnaspread/Destroy()
|
||||
if (original_dna && transformed && affected_mob)
|
||||
original_dna.transfer_identity(affected_mob, transfer_SE = 1)
|
||||
affected_mob.real_name = affected_mob.dna.real_name
|
||||
affected_mob.updateappearance(mutcolor_update=1)
|
||||
affected_mob.domutcheck()
|
||||
|
||||
to_chat(affected_mob, "<span class='notice'>You feel more like yourself.</span>")
|
||||
return ..()
|
||||
/datum/disease/dnaspread
|
||||
name = "Space Retrovirus"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Mutadone"
|
||||
cures = list(/datum/reagent/medicine/mutadone)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
agent = "S4E1 retrovirus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
var/datum/dna/original_dna = null
|
||||
var/transformed = 0
|
||||
desc = "This disease transplants the genetic code of the initial vector into new hosts."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
|
||||
|
||||
/datum/disease/dnaspread/stage_act()
|
||||
..()
|
||||
if(!affected_mob.dna)
|
||||
cure()
|
||||
if((NOTRANSSTING in affected_mob.dna.species.species_traits) || (NO_DNA_COPY in affected_mob.dna.species.species_traits)) //Only species that can be spread by transformation sting can be spread by the retrovirus
|
||||
cure()
|
||||
|
||||
if(!strain_data["dna"])
|
||||
//Absorbs the target DNA.
|
||||
strain_data["dna"] = new affected_mob.dna.type
|
||||
affected_mob.dna.copy_dna(strain_data["dna"])
|
||||
carrier = TRUE
|
||||
stage = 4
|
||||
return
|
||||
|
||||
switch(stage)
|
||||
if(2 || 3) //Pretend to be a cold and give time to spread.
|
||||
if(prob(8))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(8))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
if(4)
|
||||
if(!transformed && !carrier)
|
||||
//Save original dna for when the disease is cured.
|
||||
original_dna = new affected_mob.dna.type
|
||||
affected_mob.dna.copy_dna(original_dna)
|
||||
|
||||
to_chat(affected_mob, "<span class='danger'>You don't feel like yourself..</span>")
|
||||
var/datum/dna/transform_dna = strain_data["dna"]
|
||||
|
||||
transform_dna.transfer_identity(affected_mob, transfer_SE = 1)
|
||||
affected_mob.real_name = affected_mob.dna.real_name
|
||||
affected_mob.updateappearance(mutcolor_update=1)
|
||||
affected_mob.domutcheck()
|
||||
|
||||
transformed = 1
|
||||
carrier = 1 //Just chill out at stage 4
|
||||
|
||||
return
|
||||
|
||||
/datum/disease/dnaspread/Destroy()
|
||||
if (original_dna && transformed && affected_mob)
|
||||
original_dna.transfer_identity(affected_mob, transfer_SE = 1)
|
||||
affected_mob.real_name = affected_mob.dna.real_name
|
||||
affected_mob.updateappearance(mutcolor_update=1)
|
||||
affected_mob.domutcheck()
|
||||
|
||||
to_chat(affected_mob, "<span class='notice'>You feel more like yourself.</span>")
|
||||
return ..()
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
/datum/disease/fake_gbs
|
||||
name = "GBS"
|
||||
max_stages = 5
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list("synaptizine","sulfur")
|
||||
agent = "Gravitokinetic Bipotential SADS-"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated death will occur."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/fake_gbs/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You're starting to feel very weak...</span>")
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
|
||||
if(5)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
/datum/disease/fake_gbs
|
||||
name = "GBS"
|
||||
max_stages = 5
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list(/datum/reagent/medicine/synaptizine,/datum/reagent/sulfur)
|
||||
agent = "Gravitokinetic Bipotential SADS-"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
desc = "If left untreated death will occur."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/fake_gbs/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You're starting to feel very weak...</span>")
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
|
||||
if(5)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
|
||||
+54
-54
@@ -1,54 +1,54 @@
|
||||
/datum/disease/flu
|
||||
name = "The Flu"
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin"
|
||||
cures = list("spaceacillin")
|
||||
cure_chance = 10
|
||||
agent = "H13N1 flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will feel quite unwell."
|
||||
severity = DISEASE_SEVERITY_MINOR
|
||||
|
||||
/datum/disease/flu/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
|
||||
if(3)
|
||||
if(affected_mob.lying && prob(15))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
return
|
||||
/datum/disease/flu
|
||||
name = "The Flu"
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin"
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
cure_chance = 10
|
||||
agent = "H13N1 flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will feel quite unwell."
|
||||
severity = DISEASE_SEVERITY_MINOR
|
||||
|
||||
/datum/disease/flu/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
|
||||
if(3)
|
||||
if(affected_mob.lying && prob(15))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your muscles ache.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.take_bodypart_damage(1)
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach hurts.</span>")
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
return
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
/datum/disease/fluspanish
|
||||
name = "Spanish inquisition Flu"
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin & Anti-bodies to the common flu"
|
||||
cures = list("spaceacillin")
|
||||
cure_chance = 10
|
||||
agent = "1nqu1s1t10n flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will burn to death for being a heretic."
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
|
||||
/datum/disease/fluspanish/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
affected_mob.adjust_bodytemperature(10)
|
||||
if(prob(5))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>You're burning in your own skin!</span>")
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
|
||||
if(3)
|
||||
affected_mob.adjust_bodytemperature(20)
|
||||
if(prob(5))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You're burning in your own skin!</span>")
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
return
|
||||
/datum/disease/fluspanish
|
||||
name = "Spanish inquisition Flu"
|
||||
max_stages = 3
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin & Anti-bodies to the common flu"
|
||||
cures = list(/datum/reagent/medicine/spaceacillin)
|
||||
cure_chance = 10
|
||||
agent = "1nqu1s1t10n flu virion"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will burn to death for being a heretic."
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
|
||||
/datum/disease/fluspanish/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
affected_mob.adjust_bodytemperature(10)
|
||||
if(prob(5))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>You're burning in your own skin!</span>")
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
|
||||
if(3)
|
||||
affected_mob.adjust_bodytemperature(20)
|
||||
if(prob(5))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You're burning in your own skin!</span>")
|
||||
affected_mob.take_bodypart_damage(0,5)
|
||||
return
|
||||
|
||||
+31
-31
@@ -1,31 +1,31 @@
|
||||
/datum/disease/gbs
|
||||
name = "GBS"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list("synaptizine","sulfur")
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
agent = "Gravitokinetic Bipotential SADS+"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/gbs/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your body hurts all over!</span>")
|
||||
if(4)
|
||||
to_chat(affected_mob, "<span class='userdanger'>Your body feels as if it's trying to rip itself apart!</span>")
|
||||
if(prob(50))
|
||||
affected_mob.gib()
|
||||
else
|
||||
return
|
||||
/datum/disease/gbs
|
||||
name = "GBS"
|
||||
max_stages = 4
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Synaptizine & Sulfur"
|
||||
cures = list(/datum/reagent/medicine/synaptizine,/datum/reagent/sulfur)
|
||||
cure_chance = 15//higher chance to cure, since two reagents are required
|
||||
agent = "Gravitokinetic Bipotential SADS+"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/gbs/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your body hurts all over!</span>")
|
||||
if(4)
|
||||
to_chat(affected_mob, "<span class='userdanger'>Your body feels as if it's trying to rip itself apart!</span>")
|
||||
if(prob(50))
|
||||
affected_mob.gib()
|
||||
else
|
||||
return
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
H.visible_message("<span class='userdanger'>[H] clutches at [H.p_their()] chest as if [H.p_their()] heart is stopping!</span>")
|
||||
H.adjustStaminaLoss(60)
|
||||
H.set_heartattack(TRUE)
|
||||
H.reagents.add_reagent("corazone", 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
H.reagents.add_reagent(/datum/reagent/medicine/corazone, 3) // To give the victim a final chance to shock their heart before losing consciousness
|
||||
cure()
|
||||
|
||||
else
|
||||
|
||||
@@ -1,68 +1,68 @@
|
||||
/datum/disease/magnitis
|
||||
name = "Magnitis"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Iron"
|
||||
cures = list("iron")
|
||||
agent = "Fukkos Miracos"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC)
|
||||
process_dead = TRUE
|
||||
|
||||
/datum/disease/magnitis/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a slight shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
for(var/obj/M in orange(2,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(2,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S,affected_mob)
|
||||
if(3)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a strong shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel like clowning around.</span>")
|
||||
if(prob(4))
|
||||
for(var/obj/M in orange(4,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(4,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(S,affected_mob)
|
||||
if(4)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a powerful shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You query upon the nature of miracles.</span>")
|
||||
if(prob(8))
|
||||
for(var/obj/M in orange(6,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(6,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(S,affected_mob)
|
||||
/datum/disease/magnitis
|
||||
name = "Magnitis"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Iron"
|
||||
cures = list(/datum/reagent/iron)
|
||||
agent = "Fukkos Miracos"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC)
|
||||
process_dead = TRUE
|
||||
|
||||
/datum/disease/magnitis/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a slight shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
for(var/obj/M in orange(2,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(2,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
step_towards(S,affected_mob)
|
||||
if(3)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a strong shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel like clowning around.</span>")
|
||||
if(prob(4))
|
||||
for(var/obj/M in orange(4,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(4,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,2)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(S,affected_mob)
|
||||
if(4)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a powerful shock course through your body.</span>")
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You query upon the nature of miracles.</span>")
|
||||
if(prob(8))
|
||||
for(var/obj/M in orange(6,affected_mob))
|
||||
if(!M.anchored && (M.flags_1 & CONDUCT_1))
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(M,affected_mob)
|
||||
for(var/mob/living/silicon/S in orange(6,affected_mob))
|
||||
if(isAI(S))
|
||||
continue
|
||||
var/i
|
||||
var/iter = rand(1,3)
|
||||
for(i=0,i<iter,i++)
|
||||
step_towards(S,affected_mob)
|
||||
return
|
||||
@@ -5,7 +5,7 @@
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
disease_flags = CURABLE
|
||||
cure_text = "Holy Water."
|
||||
cures = list("holywater")
|
||||
cures = list(/datum/reagent/water/holywater)
|
||||
cure_chance = 20
|
||||
agent = "Avian Vengence"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
|
||||
@@ -1,55 +1,55 @@
|
||||
/datum/disease/pierrot_throat
|
||||
name = "Pierrot's Throat"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Banana products, especially banana bread."
|
||||
cures = list("banana")
|
||||
cure_chance = 75
|
||||
agent = "H0NI<42 Virus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will probably drive others to insanity."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
|
||||
/datum/disease/pierrot_throat/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a little silly.</span>")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You start seeing rainbows.</span>")
|
||||
if(3)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your thoughts are interrupted by a loud <b>HONK!</b></span>")
|
||||
if(4)
|
||||
if(prob(5))
|
||||
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) , forced = "pierrot's throat")
|
||||
|
||||
/datum/disease/pierrot_throat/after_add()
|
||||
RegisterSignal(affected_mob, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/datum/disease/pierrot_throat/proc/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
var/list/split_message = splittext(message, " ") //List each word in the message
|
||||
var/applied = 0
|
||||
for (var/i in 1 to length(split_message))
|
||||
if(prob(3 * stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
|
||||
if(findtext(split_message[i], "*") || findtext(split_message[i], ";") || findtext(split_message[i], ":"))
|
||||
continue
|
||||
split_message[i] = "HONK"
|
||||
if (applied++ > stage)
|
||||
break
|
||||
if (applied)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_CLOWN // a little bonus
|
||||
message = jointext(split_message, " ")
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/datum/disease/pierrot_throat/Destroy()
|
||||
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
|
||||
return ..()
|
||||
|
||||
/datum/disease/pierrot_throat/remove_disease()
|
||||
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
|
||||
/datum/disease/pierrot_throat
|
||||
name = "Pierrot's Throat"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Banana products, especially banana bread."
|
||||
cures = list(/datum/reagent/consumable/banana)
|
||||
cure_chance = 75
|
||||
agent = "H0NI<42 Virus"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 0.75
|
||||
desc = "If left untreated the subject will probably drive others to insanity."
|
||||
severity = DISEASE_SEVERITY_MEDIUM
|
||||
|
||||
/datum/disease/pierrot_throat/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a little silly.</span>")
|
||||
if(2)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You start seeing rainbows.</span>")
|
||||
if(3)
|
||||
if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your thoughts are interrupted by a loud <b>HONK!</b></span>")
|
||||
if(4)
|
||||
if(prob(5))
|
||||
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) , forced = "pierrot's throat")
|
||||
|
||||
/datum/disease/pierrot_throat/after_add()
|
||||
RegisterSignal(affected_mob, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/datum/disease/pierrot_throat/proc/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
var/list/split_message = splittext(message, " ") //List each word in the message
|
||||
var/applied = 0
|
||||
for (var/i in 1 to length(split_message))
|
||||
if(prob(3 * stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
|
||||
if(findtext(split_message[i], "*") || findtext(split_message[i], ";") || findtext(split_message[i], ":"))
|
||||
continue
|
||||
split_message[i] = "HONK"
|
||||
if (applied++ > stage)
|
||||
break
|
||||
if (applied)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_CLOWN // a little bonus
|
||||
message = jointext(split_message, " ")
|
||||
speech_args[SPEECH_MESSAGE] = message
|
||||
|
||||
/datum/disease/pierrot_throat/Destroy()
|
||||
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
|
||||
return ..()
|
||||
|
||||
/datum/disease/pierrot_throat/remove_disease()
|
||||
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
|
||||
return ..()
|
||||
@@ -1,84 +1,84 @@
|
||||
/datum/disease/dna_retrovirus
|
||||
name = "Retrovirus"
|
||||
max_stages = 4
|
||||
spread_text = "Contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Rest or an injection of mutadone"
|
||||
cure_chance = 6
|
||||
agent = ""
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "A DNA-altering retrovirus that scrambles the structural and unique enzymes of a host constantly."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
permeability_mod = 0.4
|
||||
stage_prob = 2
|
||||
var/restcure = 0
|
||||
|
||||
/datum/disease/dna_retrovirus/New()
|
||||
..()
|
||||
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
|
||||
if(prob(40))
|
||||
cures = list("mutadone")
|
||||
else
|
||||
restcure = 1
|
||||
|
||||
/datum/disease/dna_retrovirus/Copy()
|
||||
var/datum/disease/dna_retrovirus/D = ..()
|
||||
D.restcure = restcure
|
||||
return D
|
||||
|
||||
/datum/disease/dna_retrovirus/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(30))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
to_chat(affected_mob, "<span class='danger'>Your head hurts.</span>")
|
||||
if (prob(9))
|
||||
to_chat(affected_mob, "You feel a tingling sensation in your chest.")
|
||||
if (prob(9))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel angry.</span>")
|
||||
if(2)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
to_chat(affected_mob, "<span class='danger'>Your skin feels loose.</span>")
|
||||
if (prob(10))
|
||||
to_chat(affected_mob, "You feel very strange.")
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head!</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach churns.</span>")
|
||||
if(3)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your entire body vibrates.</span>")
|
||||
|
||||
if (prob(35))
|
||||
if(prob(50))
|
||||
scramble_dna(affected_mob, 1, 0, rand(15,45))
|
||||
else
|
||||
scramble_dna(affected_mob, 0, 1, rand(15,45))
|
||||
|
||||
if(4)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(5))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(60))
|
||||
if(prob(50))
|
||||
scramble_dna(affected_mob, 1, 0, rand(50,75))
|
||||
else
|
||||
/datum/disease/dna_retrovirus
|
||||
name = "Retrovirus"
|
||||
max_stages = 4
|
||||
spread_text = "Contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Rest or an injection of mutadone"
|
||||
cure_chance = 6
|
||||
agent = ""
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
desc = "A DNA-altering retrovirus that scrambles the structural and unique enzymes of a host constantly."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
permeability_mod = 0.4
|
||||
stage_prob = 2
|
||||
var/restcure = 0
|
||||
|
||||
/datum/disease/dna_retrovirus/New()
|
||||
..()
|
||||
agent = "Virus class [pick("A","B","C","D","E","F")][pick("A","B","C","D","E","F")]-[rand(50,300)]"
|
||||
if(prob(40))
|
||||
cures = list(/datum/reagent/medicine/mutadone)
|
||||
else
|
||||
restcure = 1
|
||||
|
||||
/datum/disease/dna_retrovirus/Copy()
|
||||
var/datum/disease/dna_retrovirus/D = ..()
|
||||
D.restcure = restcure
|
||||
return D
|
||||
|
||||
/datum/disease/dna_retrovirus/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(30))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
to_chat(affected_mob, "<span class='danger'>Your head hurts.</span>")
|
||||
if (prob(9))
|
||||
to_chat(affected_mob, "You feel a tingling sensation in your chest.")
|
||||
if (prob(9))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel angry.</span>")
|
||||
if(2)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
to_chat(affected_mob, "<span class='danger'>Your skin feels loose.</span>")
|
||||
if (prob(10))
|
||||
to_chat(affected_mob, "You feel very strange.")
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head!</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>Your stomach churns.</span>")
|
||||
if(3)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(20))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>Your entire body vibrates.</span>")
|
||||
|
||||
if (prob(35))
|
||||
if(prob(50))
|
||||
scramble_dna(affected_mob, 1, 0, rand(15,45))
|
||||
else
|
||||
scramble_dna(affected_mob, 0, 1, rand(15,45))
|
||||
|
||||
if(4)
|
||||
if(restcure)
|
||||
if(affected_mob.lying && prob(5))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if (prob(60))
|
||||
if(prob(50))
|
||||
scramble_dna(affected_mob, 1, 0, rand(50,75))
|
||||
else
|
||||
scramble_dna(affected_mob, 0, 1, rand(50,75))
|
||||
@@ -1,45 +1,45 @@
|
||||
/datum/disease/rhumba_beat
|
||||
name = "The Rhumba Beat"
|
||||
max_stages = 5
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Chick Chicky Boom!"
|
||||
cures = list("plasma")
|
||||
agent = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/rhumba_beat/stage_act()
|
||||
..()
|
||||
if(affected_mob.ckey == "rosham")
|
||||
cure()
|
||||
return
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(45))
|
||||
affected_mob.adjustFireLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel the urge to dance...</span>")
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
else if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
|
||||
if(4)
|
||||
if(prob(20))
|
||||
if (prob(50))
|
||||
affected_mob.adjust_fire_stacks(2)
|
||||
affected_mob.IgniteMob()
|
||||
else
|
||||
affected_mob.emote("gasp")
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
|
||||
if(5)
|
||||
to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
|
||||
if(prob(50))
|
||||
explosion(get_turf(affected_mob), -1, 0, 2, 3, 0, 2) // This is equivalent to a lvl 1 fireball
|
||||
else
|
||||
return
|
||||
/datum/disease/rhumba_beat
|
||||
name = "The Rhumba Beat"
|
||||
max_stages = 5
|
||||
spread_text = "On contact"
|
||||
spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS
|
||||
cure_text = "Chick Chicky Boom!"
|
||||
cures = list(/datum/reagent/toxin/plasma)
|
||||
agent = "Unknown"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
|
||||
/datum/disease/rhumba_beat/stage_act()
|
||||
..()
|
||||
if(affected_mob.ckey == "rosham")
|
||||
cure()
|
||||
return
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(45))
|
||||
affected_mob.adjustFireLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(1))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel strange...</span>")
|
||||
if(3)
|
||||
if(prob(5))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel the urge to dance...</span>")
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
else if(prob(10))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel the need to chick chicky boom...</span>")
|
||||
if(4)
|
||||
if(prob(20))
|
||||
if (prob(50))
|
||||
affected_mob.adjust_fire_stacks(2)
|
||||
affected_mob.IgniteMob()
|
||||
else
|
||||
affected_mob.emote("gasp")
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a burning beat inside...</span>")
|
||||
if(5)
|
||||
to_chat(affected_mob, "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>")
|
||||
if(prob(50))
|
||||
explosion(get_turf(affected_mob), -1, 0, 2, 3, 0, 2) // This is equivalent to a lvl 1 fireball
|
||||
else
|
||||
return
|
||||
|
||||
@@ -1,327 +1,327 @@
|
||||
/datum/disease/transformation
|
||||
name = "Transformation"
|
||||
max_stages = 5
|
||||
spread_text = "Acute"
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
cure_text = "A coder's love (theoretical)."
|
||||
agent = "Shenanigans"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
stage_prob = 10
|
||||
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
|
||||
disease_flags = CURABLE
|
||||
var/list/stage1 = list("You feel unremarkable.")
|
||||
var/list/stage2 = list("You feel boring.")
|
||||
var/list/stage3 = list("You feel utterly plain.")
|
||||
var/list/stage4 = list("You feel white bread.")
|
||||
var/list/stage5 = list("Oh the humanity!")
|
||||
var/new_form = /mob/living/carbon/human
|
||||
var/bantype
|
||||
|
||||
/datum/disease/transformation/Copy()
|
||||
var/datum/disease/transformation/D = ..()
|
||||
D.stage1 = stage1?.Copy()
|
||||
D.stage2 = stage2?.Copy()
|
||||
D.stage3 = stage3?.Copy()
|
||||
D.stage4 = stage4?.Copy()
|
||||
D.stage5 = stage5?.Copy()
|
||||
D.new_form = D.new_form
|
||||
return D
|
||||
|
||||
/datum/disease/transformation/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if (prob(stage_prob) && stage1)
|
||||
to_chat(affected_mob, pick(stage1))
|
||||
if(2)
|
||||
if (prob(stage_prob) && stage2)
|
||||
to_chat(affected_mob, pick(stage2))
|
||||
if(3)
|
||||
if (prob(stage_prob*2) && stage3)
|
||||
to_chat(affected_mob, pick(stage3))
|
||||
if(4)
|
||||
if (prob(stage_prob*2) && stage4)
|
||||
to_chat(affected_mob, pick(stage4))
|
||||
if(5)
|
||||
do_disease_transformation(affected_mob)
|
||||
|
||||
/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
|
||||
if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
|
||||
if(stage5)
|
||||
to_chat(affected_mob, pick(stage5))
|
||||
if(QDELETED(affected_mob))
|
||||
return
|
||||
if(affected_mob.notransform)
|
||||
return
|
||||
affected_mob.notransform = 1
|
||||
for(var/obj/item/W in affected_mob.get_equipped_items(TRUE))
|
||||
affected_mob.dropItemToGround(W)
|
||||
for(var/obj/item/I in affected_mob.held_items)
|
||||
affected_mob.dropItemToGround(I)
|
||||
var/mob/living/new_mob = new new_form(affected_mob.loc)
|
||||
if(istype(new_mob))
|
||||
if(bantype && jobban_isbanned(affected_mob, bantype))
|
||||
replace_banned_player(new_mob)
|
||||
new_mob.a_intent = INTENT_HARM
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = affected_mob.key
|
||||
|
||||
new_mob.name = affected_mob.real_name
|
||||
new_mob.real_name = new_mob.name
|
||||
qdel(affected_mob)
|
||||
|
||||
/datum/disease/transformation/proc/replace_banned_player(var/mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
|
||||
set waitfor = FALSE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
|
||||
affected_mob.ghostize(0)
|
||||
affected_mob.key = C.key
|
||||
else
|
||||
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
|
||||
new_mob.death()
|
||||
if (!QDELETED(new_mob))
|
||||
new_mob.ghostize(can_reenter_corpse = FALSE)
|
||||
new_mob.key = null
|
||||
|
||||
/datum/disease/transformation/jungle_fever
|
||||
name = "Jungle Fever"
|
||||
cure_text = "Death."
|
||||
cures = list("adminordrazine")
|
||||
spread_text = "Monkey Bites"
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
cure_chance = 1
|
||||
disease_flags = CAN_CARRY|CAN_RESIST
|
||||
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
stage_prob = 4
|
||||
visibility_flags = 0
|
||||
agent = "Kongey Vibrion M-909"
|
||||
new_form = /mob/living/carbon/monkey
|
||||
bantype = ROLE_MONKEY
|
||||
|
||||
|
||||
stage1 = list()
|
||||
stage2 = list()
|
||||
stage3 = list()
|
||||
stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
|
||||
"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
|
||||
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
|
||||
|
||||
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
|
||||
if(affected_mob.mind && !is_monkey(affected_mob.mind))
|
||||
add_monkey(affected_mob.mind)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
|
||||
M.ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
|
||||
/datum/disease/transformation/jungle_fever/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
|
||||
if(3)
|
||||
if(prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.confused += 10
|
||||
if(4)
|
||||
if(prob(3))
|
||||
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."), forced = "jungle fever")
|
||||
|
||||
/datum/disease/transformation/jungle_fever/cure()
|
||||
remove_monkey(affected_mob.mind)
|
||||
..()
|
||||
|
||||
/datum/disease/transformation/jungle_fever/monkeymode
|
||||
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
|
||||
disease_flags = CAN_CARRY //no vaccines! no cure!
|
||||
|
||||
/datum/disease/transformation/jungle_fever/monkeymode/after_add()
|
||||
if(affected_mob && !is_monkey_leader(affected_mob.mind))
|
||||
visibility_flags = NONE
|
||||
|
||||
|
||||
|
||||
/datum/disease/transformation/robot
|
||||
|
||||
name = "Robotic Transformation"
|
||||
cure_text = "An injection of copper."
|
||||
cures = list("copper")
|
||||
cure_chance = 5
|
||||
agent = "R2D2 Nanomachines"
|
||||
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
|
||||
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/silicon/robot
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_ROBOTIC)
|
||||
bantype = "Cyborg"
|
||||
|
||||
/datum/disease/transformation/robot/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"), forced = "robotic transformation")
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."), forced = "robotic transformation")
|
||||
|
||||
|
||||
/datum/disease/transformation/xeno
|
||||
|
||||
name = "Xenomorph Transformation"
|
||||
cure_text = "Spaceacillin & Glycerol"
|
||||
cures = list("spaceacillin", "glycerol")
|
||||
cure_chance = 5
|
||||
agent = "Rip-LEY Alien Microbes"
|
||||
desc = "This disease changes the victim into a xenomorph."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
|
||||
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/carbon/alien/humanoid/hunter
|
||||
bantype = ROLE_ALIEN
|
||||
|
||||
/datum/disease/transformation/xeno/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"), forced = "xenomorph transformation")
|
||||
|
||||
|
||||
/datum/disease/transformation/slime
|
||||
name = "Advanced Mutation Transformation"
|
||||
cure_text = "frost oil"
|
||||
cures = list("frostoil")
|
||||
cure_chance = 80
|
||||
agent = "Advanced Mutation Toxin"
|
||||
desc = "This highly concentrated extract converts anything into more of itself."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("You don't feel very well.")
|
||||
stage2 = list("Your skin feels a little slimy.")
|
||||
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
|
||||
stage4 = list("<span class='danger'>You are turning into a slime.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a slime.</span>")
|
||||
new_form = /mob/living/simple_animal/slime/random
|
||||
|
||||
/datum/disease/transformation/slime/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(ishuman(affected_mob) && affected_mob.dna)
|
||||
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
|
||||
stage = 5
|
||||
if(3)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/human = affected_mob
|
||||
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
|
||||
human.set_species(/datum/species/jelly/slime)
|
||||
|
||||
/datum/disease/transformation/corgi
|
||||
name = "The Barkening"
|
||||
cure_text = "Death"
|
||||
cures = list("adminordrazine")
|
||||
agent = "Fell Doge Majicks"
|
||||
desc = "This disease transforms the victim into a corgi."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("BARK.")
|
||||
stage2 = list("You feel the need to wear silly hats.")
|
||||
stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
|
||||
stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
|
||||
stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
|
||||
new_form = /mob/living/simple_animal/pet/dog/corgi
|
||||
|
||||
/datum/disease/transformation/corgi/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob.say(pick("YAP", "Woof!"), forced = "corgi transformation")
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("Bark!", "AUUUUUU"), forced = "corgi transformation")
|
||||
|
||||
/datum/disease/transformation/morph
|
||||
name = "Gluttony's Blessing"
|
||||
cure_text = "nothing"
|
||||
cures = list("adminordrazine")
|
||||
agent = "Gluttony's Blessing"
|
||||
desc = "A 'gift' from somewhere terrible."
|
||||
stage_prob = 20
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("Your stomach rumbles.")
|
||||
stage2 = list("Your skin feels saggy.")
|
||||
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
|
||||
stage4 = list("<span class='danger'>You're ravenous.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a morph.</span>")
|
||||
new_form = /mob/living/simple_animal/hostile/morph
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_INORGANIC, MOB_UNDEAD) //magic!
|
||||
|
||||
/datum/disease/transformation/gondola
|
||||
name = "Gondola Transformation"
|
||||
cure_text = "Condensed Capsaicin, ingested or injected." //getting pepper sprayed doesn't help
|
||||
cures = list("condensedcapsaicin") //beats the hippie crap right out of your system
|
||||
cure_chance = 80
|
||||
stage_prob = 5
|
||||
agent = "Tranquility"
|
||||
desc = "Consuming the flesh of a Gondola comes at a terrible price."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("You seem a little lighter in your step.")
|
||||
stage2 = list("You catch yourself smiling for no reason.")
|
||||
stage3 = list("<span class='danger'>A cruel sense of calm overcomes you.</span>", "<span class='danger'>You can't feel your arms!</span>", "<span class='danger'>You let go of the urge to hurt clowns.</span>")
|
||||
stage4 = list("<span class='danger'>You can't feel your arms. It does not bother you anymore.</span>", "<span class='danger'>You forgive the clown for hurting you.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a Gondola.</span>")
|
||||
new_form = /mob/living/simple_animal/pet/gondola
|
||||
|
||||
/datum/disease/transformation/gondola/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
if(3)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
if(4)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent_list(list("pax" = 5))
|
||||
if (prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You let go of what you were holding.</span>")
|
||||
var/obj/item/I = affected_mob.get_active_held_item()
|
||||
affected_mob.dropItemToGround(I)
|
||||
/datum/disease/transformation
|
||||
name = "Transformation"
|
||||
max_stages = 5
|
||||
spread_text = "Acute"
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
cure_text = "A coder's love (theoretical)."
|
||||
agent = "Shenanigans"
|
||||
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
stage_prob = 10
|
||||
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
|
||||
disease_flags = CURABLE
|
||||
var/list/stage1 = list("You feel unremarkable.")
|
||||
var/list/stage2 = list("You feel boring.")
|
||||
var/list/stage3 = list("You feel utterly plain.")
|
||||
var/list/stage4 = list("You feel white bread.")
|
||||
var/list/stage5 = list("Oh the humanity!")
|
||||
var/new_form = /mob/living/carbon/human
|
||||
var/bantype
|
||||
|
||||
/datum/disease/transformation/Copy()
|
||||
var/datum/disease/transformation/D = ..()
|
||||
D.stage1 = stage1?.Copy()
|
||||
D.stage2 = stage2?.Copy()
|
||||
D.stage3 = stage3?.Copy()
|
||||
D.stage4 = stage4?.Copy()
|
||||
D.stage5 = stage5?.Copy()
|
||||
D.new_form = D.new_form
|
||||
return D
|
||||
|
||||
/datum/disease/transformation/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if (prob(stage_prob) && stage1)
|
||||
to_chat(affected_mob, pick(stage1))
|
||||
if(2)
|
||||
if (prob(stage_prob) && stage2)
|
||||
to_chat(affected_mob, pick(stage2))
|
||||
if(3)
|
||||
if (prob(stage_prob*2) && stage3)
|
||||
to_chat(affected_mob, pick(stage3))
|
||||
if(4)
|
||||
if (prob(stage_prob*2) && stage4)
|
||||
to_chat(affected_mob, pick(stage4))
|
||||
if(5)
|
||||
do_disease_transformation(affected_mob)
|
||||
|
||||
/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
|
||||
if(istype(affected_mob, /mob/living/carbon) && affected_mob.stat != DEAD)
|
||||
if(stage5)
|
||||
to_chat(affected_mob, pick(stage5))
|
||||
if(QDELETED(affected_mob))
|
||||
return
|
||||
if(affected_mob.notransform)
|
||||
return
|
||||
affected_mob.notransform = 1
|
||||
for(var/obj/item/W in affected_mob.get_equipped_items(TRUE))
|
||||
affected_mob.dropItemToGround(W)
|
||||
for(var/obj/item/I in affected_mob.held_items)
|
||||
affected_mob.dropItemToGround(I)
|
||||
var/mob/living/new_mob = new new_form(affected_mob.loc)
|
||||
if(istype(new_mob))
|
||||
if(bantype && jobban_isbanned(affected_mob, bantype))
|
||||
replace_banned_player(new_mob)
|
||||
new_mob.a_intent = INTENT_HARM
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = affected_mob.key
|
||||
|
||||
new_mob.name = affected_mob.real_name
|
||||
new_mob.real_name = new_mob.name
|
||||
qdel(affected_mob)
|
||||
|
||||
/datum/disease/transformation/proc/replace_banned_player(var/mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
|
||||
set waitfor = FALSE
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
|
||||
affected_mob.ghostize(0)
|
||||
affected_mob.key = C.key
|
||||
else
|
||||
to_chat(new_mob, "Your mob has been claimed by death! Appeal your job ban if you want to avoid this in the future!")
|
||||
new_mob.death()
|
||||
if (!QDELETED(new_mob))
|
||||
new_mob.ghostize(can_reenter_corpse = FALSE)
|
||||
new_mob.key = null
|
||||
|
||||
/datum/disease/transformation/jungle_fever
|
||||
name = "Jungle Fever"
|
||||
cure_text = "Death."
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
spread_text = "Monkey Bites"
|
||||
spread_flags = DISEASE_SPREAD_SPECIAL
|
||||
viable_mobtypes = list(/mob/living/carbon/monkey, /mob/living/carbon/human)
|
||||
permeability_mod = 1
|
||||
cure_chance = 1
|
||||
disease_flags = CAN_CARRY|CAN_RESIST
|
||||
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
stage_prob = 4
|
||||
visibility_flags = 0
|
||||
agent = "Kongey Vibrion M-909"
|
||||
new_form = /mob/living/carbon/monkey
|
||||
bantype = ROLE_MONKEY
|
||||
|
||||
|
||||
stage1 = list()
|
||||
stage2 = list()
|
||||
stage3 = list()
|
||||
stage4 = list("<span class='warning'>Your back hurts.</span>", "<span class='warning'>You breathe through your mouth.</span>",
|
||||
"<span class='warning'>You have a craving for bananas.</span>", "<span class='warning'>Your mind feels clouded.</span>")
|
||||
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
|
||||
|
||||
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
|
||||
if(affected_mob.mind && !is_monkey(affected_mob.mind))
|
||||
add_monkey(affected_mob.mind)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
|
||||
M.ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
|
||||
/datum/disease/transformation/jungle_fever/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
to_chat(affected_mob, "<span class='notice'>Your [pick("back", "arm", "leg", "elbow", "head")] itches.</span>")
|
||||
if(3)
|
||||
if(prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.confused += 10
|
||||
if(4)
|
||||
if(prob(3))
|
||||
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."), forced = "jungle fever")
|
||||
|
||||
/datum/disease/transformation/jungle_fever/cure()
|
||||
remove_monkey(affected_mob.mind)
|
||||
..()
|
||||
|
||||
/datum/disease/transformation/jungle_fever/monkeymode
|
||||
visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
|
||||
disease_flags = CAN_CARRY //no vaccines! no cure!
|
||||
|
||||
/datum/disease/transformation/jungle_fever/monkeymode/after_add()
|
||||
if(affected_mob && !is_monkey_leader(affected_mob.mind))
|
||||
visibility_flags = NONE
|
||||
|
||||
|
||||
|
||||
/datum/disease/transformation/robot
|
||||
|
||||
name = "Robotic Transformation"
|
||||
cure_text = "An injection of copper."
|
||||
cures = list(/datum/reagent/copper)
|
||||
cure_chance = 5
|
||||
agent = "R2D2 Nanomachines"
|
||||
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
|
||||
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/silicon/robot
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_ROBOTIC)
|
||||
bantype = "Cyborg"
|
||||
|
||||
/datum/disease/transformation/robot/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"), forced = "robotic transformation")
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."), forced = "robotic transformation")
|
||||
|
||||
|
||||
/datum/disease/transformation/xeno
|
||||
|
||||
name = "Xenomorph Transformation"
|
||||
cure_text = "Spaceacillin & Glycerol"
|
||||
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/glycerol)
|
||||
cure_chance = 5
|
||||
agent = "Rip-LEY Alien Microbes"
|
||||
desc = "This disease changes the victim into a xenomorph."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list()
|
||||
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
|
||||
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/carbon/alien/humanoid/hunter
|
||||
bantype = ROLE_ALIEN
|
||||
|
||||
/datum/disease/transformation/xeno/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(4))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
|
||||
affected_mob.Unconscious(40)
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"), forced = "xenomorph transformation")
|
||||
|
||||
|
||||
/datum/disease/transformation/slime
|
||||
name = "Advanced Mutation Transformation"
|
||||
cure_text = "frost oil"
|
||||
cures = list(/datum/reagent/consumable/frostoil)
|
||||
cure_chance = 80
|
||||
agent = "Advanced Mutation Toxin"
|
||||
desc = "This highly concentrated extract converts anything into more of itself."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("You don't feel very well.")
|
||||
stage2 = list("Your skin feels a little slimy.")
|
||||
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
|
||||
stage4 = list("<span class='danger'>You are turning into a slime.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a slime.</span>")
|
||||
new_form = /mob/living/simple_animal/slime/random
|
||||
|
||||
/datum/disease/transformation/slime/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(ishuman(affected_mob) && affected_mob.dna)
|
||||
if(affected_mob.dna.species.id == "slime" || affected_mob.dna.species.id == "stargazer" || affected_mob.dna.species.id == "lum")
|
||||
stage = 5
|
||||
if(3)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/human = affected_mob
|
||||
if(human.dna.species.id != "slime" && affected_mob.dna.species.id != "stargazer" && affected_mob.dna.species.id != "lum")
|
||||
human.set_species(/datum/species/jelly/slime)
|
||||
|
||||
/datum/disease/transformation/corgi
|
||||
name = "The Barkening"
|
||||
cure_text = "Death"
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
agent = "Fell Doge Majicks"
|
||||
desc = "This disease transforms the victim into a corgi."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("BARK.")
|
||||
stage2 = list("You feel the need to wear silly hats.")
|
||||
stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
|
||||
stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
|
||||
stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
|
||||
new_form = /mob/living/simple_animal/pet/dog/corgi
|
||||
|
||||
/datum/disease/transformation/corgi/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob.say(pick("YAP", "Woof!"), forced = "corgi transformation")
|
||||
if(4)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("Bark!", "AUUUUUU"), forced = "corgi transformation")
|
||||
|
||||
/datum/disease/transformation/morph
|
||||
name = "Gluttony's Blessing"
|
||||
cure_text = "nothing"
|
||||
cures = list(/datum/reagent/medicine/adminordrazine)
|
||||
agent = "Gluttony's Blessing"
|
||||
desc = "A 'gift' from somewhere terrible."
|
||||
stage_prob = 20
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("Your stomach rumbles.")
|
||||
stage2 = list("Your skin feels saggy.")
|
||||
stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
|
||||
stage4 = list("<span class='danger'>You're ravenous.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a morph.</span>")
|
||||
new_form = /mob/living/simple_animal/hostile/morph
|
||||
infectable_biotypes = list(MOB_ORGANIC, MOB_INORGANIC, MOB_UNDEAD) //magic!
|
||||
|
||||
/datum/disease/transformation/gondola
|
||||
name = "Gondola Transformation"
|
||||
cure_text = "Condensed Capsaicin, ingested or injected." //getting pepper sprayed doesn't help
|
||||
cures = list(/datum/reagent/consumable/condensedcapsaicin) //beats the hippie crap right out of your system
|
||||
cure_chance = 80
|
||||
stage_prob = 5
|
||||
agent = "Tranquility"
|
||||
desc = "Consuming the flesh of a Gondola comes at a terrible price."
|
||||
severity = DISEASE_SEVERITY_BIOHAZARD
|
||||
visibility_flags = 0
|
||||
stage1 = list("You seem a little lighter in your step.")
|
||||
stage2 = list("You catch yourself smiling for no reason.")
|
||||
stage3 = list("<span class='danger'>A cruel sense of calm overcomes you.</span>", "<span class='danger'>You can't feel your arms!</span>", "<span class='danger'>You let go of the urge to hurt clowns.</span>")
|
||||
stage4 = list("<span class='danger'>You can't feel your arms. It does not bother you anymore.</span>", "<span class='danger'>You forgive the clown for hurting you.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a Gondola.</span>")
|
||||
new_form = /mob/living/simple_animal/pet/gondola
|
||||
|
||||
/datum/disease/transformation/gondola/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(2)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if(3)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if(4)
|
||||
if (prob(5))
|
||||
affected_mob.emote("smile")
|
||||
if (prob(20))
|
||||
affected_mob.reagents.add_reagent(/datum/reagent/pax, 5)
|
||||
if (prob(2))
|
||||
to_chat(affected_mob, "<span class='danger'>You let go of what you were holding.</span>")
|
||||
var/obj/item/I = affected_mob.get_active_held_item()
|
||||
affected_mob.dropItemToGround(I)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
max_stages = 5
|
||||
spread_text = "Airborne"
|
||||
cure_text = "Spaceacillin & salbutamol"
|
||||
cures = list("spaceacillin", "salbutamol")
|
||||
cures = list(/datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salbutamol)
|
||||
agent = "Fungal Tubercle bacillus Cosmosis"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
cure_chance = 5//like hell are you getting out of hell
|
||||
|
||||
+117
-117
@@ -1,117 +1,117 @@
|
||||
/datum/disease/wizarditis
|
||||
name = "Wizarditis"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "The Manly Dorf"
|
||||
cures = list("manlydorf")
|
||||
cure_chance = 100
|
||||
agent = "Rincewindus Vulgaris"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
required_organs = list(/obj/item/bodypart/head)
|
||||
|
||||
/*
|
||||
BIRUZ BENNAR
|
||||
SCYAR NILA - teleport
|
||||
NEC CANTIO - dis techno
|
||||
EI NATH - shocking grasp
|
||||
AULIE OXIN FIERA - knock
|
||||
TARCOL MINTI ZHERI - forcewall
|
||||
STI KALY - blind
|
||||
*/
|
||||
|
||||
/datum/disease/wizarditis/stage_act()
|
||||
..()
|
||||
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"), forced = "wizarditis")
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
|
||||
|
||||
|
||||
if(3)
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"), forced = "wizarditis")
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
|
||||
|
||||
if(4)
|
||||
|
||||
if(prob(1))
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"), forced = "wizarditis")
|
||||
return
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
|
||||
spawn_wizard_clothes(50)
|
||||
if(prob(1)&&prob(1))
|
||||
teleport()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
if(prob(chance))
|
||||
if(!istype(H.head, /obj/item/clothing/head/wizard))
|
||||
if(!H.dropItemToGround(H.head))
|
||||
qdel(H.head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), SLOT_HEAD)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
|
||||
if(!H.dropItemToGround(H.wear_suit))
|
||||
qdel(H.wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), SLOT_WEAR_SUIT)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
|
||||
if(!H.dropItemToGround(H.shoes))
|
||||
qdel(H.shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), SLOT_SHOES)
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
if(prob(chance))
|
||||
var/obj/item/staff/S = new(H)
|
||||
if(!H.put_in_hands(S))
|
||||
qdel(S)
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/teleport()
|
||||
var/list/theareas = get_areas_in_range(80, affected_mob)
|
||||
for(var/area/space/S in theareas)
|
||||
theareas -= S
|
||||
|
||||
if(!theareas||!theareas.len)
|
||||
return
|
||||
|
||||
var/area/thearea = pick(theareas)
|
||||
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
if(T.z != affected_mob.z)
|
||||
continue
|
||||
if(T.name == "space")
|
||||
continue
|
||||
if(!T.density)
|
||||
var/clear = 1
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
clear = 0
|
||||
break
|
||||
if(clear)
|
||||
L+=T
|
||||
|
||||
if(!L)
|
||||
return
|
||||
|
||||
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!", forced = "wizarditis teleport")
|
||||
affected_mob.forceMove(pick(L))
|
||||
|
||||
return
|
||||
/datum/disease/wizarditis
|
||||
name = "Wizarditis"
|
||||
max_stages = 4
|
||||
spread_text = "Airborne"
|
||||
cure_text = "The Manly Dorf"
|
||||
cures = list(/datum/reagent/consumable/ethanol/manly_dorf)
|
||||
cure_chance = 100
|
||||
agent = "Rincewindus Vulgaris"
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
required_organs = list(/obj/item/bodypart/head)
|
||||
|
||||
/*
|
||||
BIRUZ BENNAR
|
||||
SCYAR NILA - teleport
|
||||
NEC CANTIO - dis techno
|
||||
EI NATH - shocking grasp
|
||||
AULIE OXIN FIERA - knock
|
||||
TARCOL MINTI ZHERI - forcewall
|
||||
STI KALY - blind
|
||||
*/
|
||||
|
||||
/datum/disease/wizarditis/stage_act()
|
||||
..()
|
||||
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"), forced = "wizarditis")
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
|
||||
|
||||
|
||||
if(3)
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"), forced = "wizarditis")
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
|
||||
|
||||
if(4)
|
||||
|
||||
if(prob(1))
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"), forced = "wizarditis")
|
||||
return
|
||||
if(prob(1)&&prob(50))
|
||||
to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
|
||||
spawn_wizard_clothes(50)
|
||||
if(prob(1)&&prob(1))
|
||||
teleport()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
|
||||
if(ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
if(prob(chance))
|
||||
if(!istype(H.head, /obj/item/clothing/head/wizard))
|
||||
if(!H.dropItemToGround(H.head))
|
||||
qdel(H.head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), SLOT_HEAD)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
|
||||
if(!H.dropItemToGround(H.wear_suit))
|
||||
qdel(H.wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), SLOT_WEAR_SUIT)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
|
||||
if(!H.dropItemToGround(H.shoes))
|
||||
qdel(H.shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), SLOT_SHOES)
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
if(prob(chance))
|
||||
var/obj/item/staff/S = new(H)
|
||||
if(!H.put_in_hands(S))
|
||||
qdel(S)
|
||||
|
||||
|
||||
/datum/disease/wizarditis/proc/teleport()
|
||||
var/list/theareas = get_areas_in_range(80, affected_mob)
|
||||
for(var/area/space/S in theareas)
|
||||
theareas -= S
|
||||
|
||||
if(!theareas||!theareas.len)
|
||||
return
|
||||
|
||||
var/area/thearea = pick(theareas)
|
||||
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
if(T.z != affected_mob.z)
|
||||
continue
|
||||
if(T.name == "space")
|
||||
continue
|
||||
if(!T.density)
|
||||
var/clear = 1
|
||||
for(var/obj/O in T)
|
||||
if(O.density)
|
||||
clear = 0
|
||||
break
|
||||
if(clear)
|
||||
L+=T
|
||||
|
||||
if(!L)
|
||||
return
|
||||
|
||||
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!", forced = "wizarditis teleport")
|
||||
affected_mob.forceMove(pick(L))
|
||||
|
||||
return
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
var/obj/result_obj = new result(container)
|
||||
for (var/obj/O in (container.contents-result_obj))
|
||||
if (O.reagents)
|
||||
O.reagents.del_reagent("nutriment")
|
||||
O.reagents.del_reagent(/datum/reagent/consumable/nutriment)
|
||||
O.reagents.update_total()
|
||||
O.reagents.trans_to(result_obj, O.reagents.total_volume)
|
||||
qdel(O)
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
|
||||
/datum/status_effect/cultghost/tick()
|
||||
if(owner.reagents)
|
||||
owner.reagents.del_reagent("holywater") //can't be deconverted
|
||||
owner.reagents.del_reagent(/datum/reagent/water/holywater) //can't be deconverted
|
||||
|
||||
/datum/status_effect/crusher_mark
|
||||
id = "crusher_mark"
|
||||
|
||||
@@ -314,7 +314,7 @@
|
||||
medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
|
||||
|
||||
/datum/quirk/insanity/on_process()
|
||||
if(quirk_holder.reagents.has_reagent("mindbreaker"))
|
||||
if(quirk_holder.reagents.has_reagent(/datum/reagent/toxin/mindbreaker))
|
||||
quirk_holder.hallucination = 0
|
||||
return
|
||||
if(prob(2)) //we'll all be mad soon enough
|
||||
|
||||
Reference in New Issue
Block a user