mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #755 from ArchieBeepBoop/reagentsagain
Ports reagents id removal and typepath usage
This commit is contained in:
@@ -1,89 +1,89 @@
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//Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/stack/ore/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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singular_name = "bluespace crystal"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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points = 50
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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grind_results = list("bluespace" = 20)
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/obj/item/stack/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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points = 0
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refined_type = null
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/obj/item/stack/ore/bluespace_crystal/Initialize()
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/item/stack/ore/bluespace_crystal/get_part_rating()
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return 1
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/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
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user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
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new /obj/effect/particle_effect/sparks(loc)
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playsound(loc, "sparks", 50, 1)
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blink_mob(user)
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use(1)
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/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
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/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
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var/turf/T = get_turf(hit_atom)
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new /obj/effect/particle_effect/sparks(T)
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playsound(loc, "sparks", 50, 1)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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use(1)
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//Artificial bluespace crystal, doesn't give you much research.
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/obj/item/stack/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 //nice try
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refined_type = null
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grind_results = list("bluespace" = 10, "silicon" = 20)
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//Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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name = "bluespace polycrystal"
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icon = 'icons/obj/telescience.dmi'
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icon_state = "polycrystal"
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item_state = "sheet-polycrystal"
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singular_name = "bluespace polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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novariants = TRUE
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grind_results = list("bluespace" = 20)
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point_value = 30
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var/crystal_type = /obj/item/stack/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
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to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user)
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if(user.get_inactive_held_item() == src)
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if(zero_amount())
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return
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var/BC = new crystal_type(src)
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user.put_in_hands(BC)
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use(1)
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if(!amount)
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to_chat(user, "<span class='notice'>You break the final crystal off.</span>")
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else
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to_chat(user, "<span class='notice'>You break off a crystal.</span>")
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else
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..()
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//Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/stack/ore/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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singular_name = "bluespace crystal"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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points = 50
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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grind_results = list(/datum/reagent/bluespace = 20)
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/obj/item/stack/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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points = 0
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refined_type = null
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/obj/item/stack/ore/bluespace_crystal/Initialize()
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. = ..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/item/stack/ore/bluespace_crystal/get_part_rating()
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return 1
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/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
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user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
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new /obj/effect/particle_effect/sparks(loc)
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playsound(loc, "sparks", 50, 1)
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blink_mob(user)
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use(1)
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/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
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/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
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var/turf/T = get_turf(hit_atom)
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new /obj/effect/particle_effect/sparks(T)
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playsound(loc, "sparks", 50, 1)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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use(1)
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//Artificial bluespace crystal, doesn't give you much research.
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/obj/item/stack/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 //nice try
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refined_type = null
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grind_results = list(/datum/reagent/bluespace = 10, /datum/reagent/silicon = 20)
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//Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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name = "bluespace polycrystal"
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icon = 'icons/obj/telescience.dmi'
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icon_state = "polycrystal"
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item_state = "sheet-polycrystal"
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singular_name = "bluespace polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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novariants = TRUE
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grind_results = list(/datum/reagent/bluespace = 20)
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point_value = 30
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var/crystal_type = /obj/item/stack/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
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to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user)
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if(user.get_inactive_held_item() == src)
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if(zero_amount())
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return
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var/BC = new crystal_type(src)
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user.put_in_hands(BC)
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use(1)
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if(!amount)
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to_chat(user, "<span class='notice'>You break the final crystal off.</span>")
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else
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to_chat(user, "<span class='notice'>You break off a crystal.</span>")
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else
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..()
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@@ -1,192 +1,192 @@
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/obj/item/stack/medical
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name = "medical pack"
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singular_name = "medical pack"
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icon = 'icons/obj/stack_objects.dmi'
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amount = 6
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max_amount = 6
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w_class = WEIGHT_CLASS_TINY
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full_w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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resistance_flags = FLAMMABLE
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max_integrity = 40
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novariants = FALSE
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var/heal_brute = 0
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var/heal_burn = 0
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var/stop_bleeding = 0
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var/self_delay = 50
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var/fix_bone= 0
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/obj/item/stack/medical/attack(mob/living/M, mob/user)
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if(M.stat == DEAD && !stop_bleeding)
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var/t_him = "it"
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if(M.gender == MALE)
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t_him = "him"
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else if(M.gender == FEMALE)
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t_him = "her"
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to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
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return
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if(!iscarbon(M) && !isanimal(M))
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to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
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return 1
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var/obj/item/bodypart/affecting
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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affecting = C.get_bodypart(check_zone(user.zone_selected))
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if(!affecting) //Missing limb?
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to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(stop_bleeding)
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if(H.bleedsuppress)
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to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
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return
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else if(!H.bleed_rate)
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to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
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return
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if(isliving(M))
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if(!M.can_inject(user, 1))
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return
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if(user)
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if (M != user)
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if (isanimal(M))
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var/mob/living/simple_animal/critter = M
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if (!(critter.healable))
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to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
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return
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else if (critter.health == critter.maxHealth)
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to_chat(user, "<span class='notice'> [M] is at full health.</span>")
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return
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else if(src.heal_brute < 1)
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to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
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return
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user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
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else
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var/t_himself = "itself"
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if(user.gender == MALE)
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t_himself = "himself"
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else if(user.gender == FEMALE)
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t_himself = "herself"
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user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
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if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
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return
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user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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affecting = C.get_bodypart(check_zone(user.zone_selected))
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if(!affecting) //Missing limb?
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to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(stop_bleeding)
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if(!H.bleedsuppress) //so you can't stack bleed suppression
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H.suppress_bloodloss(stop_bleeding)
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if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
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if(affecting.heal_damage(heal_brute, heal_burn))
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C.update_damage_overlays()
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if (fix_bone) //Fix broken bones on targeted limb
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if(affecting.broken == 1)
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affecting.broken = 0
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affecting.disabled = 0
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else
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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else
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M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
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use(1)
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/obj/item/stack/medical/plaster_gauze
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name = "plaster gauze"
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gender = PLURAL
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singular_name = "plaster gauze"
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desc = "A roll of plaster of paris that is extremely effective at aiding bone fractures, but does not heal wounds."
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icon_state = "pgauze"
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self_delay = 300
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max_amount = 10
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fix_bone = 1
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/obj/item/stack/medical/plaster_gauze/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/stack/medical/bruise_pack
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name = "bruise pack"
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singular_name = "bruise pack"
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desc = "A therapeutic gel pack and bandages designed to treat blunt-force trauma."
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icon_state = "brutepack"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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heal_brute = 40
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self_delay = 20
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grind_results = list("styptic_powder" = 10)
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/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/stack/medical/gauze
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name = "medical gauze"
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desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
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gender = PLURAL
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singular_name = "medical gauze"
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icon_state = "gauze"
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stop_bleeding = 1800
|
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self_delay = 20
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max_amount = 12
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/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters) || I.is_sharp())
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
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||||
return
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new /obj/item/stack/sheet/cloth(user.drop_location())
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user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
|
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"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
|
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"<span class='italics'>You hear cutting.</span>")
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use(2)
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else
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return ..()
|
||||
|
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/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
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return OXYLOSS
|
||||
|
||||
/obj/item/stack/medical/gauze/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
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||||
|
||||
/obj/item/stack/medical/gauze/cyborg
|
||||
materials = list()
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burn wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
self_delay = 20
|
||||
grind_results = list("silver_sulfadiazine" = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
/obj/item/stack/medical
|
||||
name = "medical pack"
|
||||
singular_name = "medical pack"
|
||||
icon = 'icons/obj/stack_objects.dmi'
|
||||
amount = 6
|
||||
max_amount = 6
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
full_w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
novariants = FALSE
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/stop_bleeding = 0
|
||||
var/self_delay = 50
|
||||
var/fix_bone= 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD && !stop_bleeding)
|
||||
var/t_him = "it"
|
||||
if(M.gender == MALE)
|
||||
t_him = "him"
|
||||
else if(M.gender == FEMALE)
|
||||
t_him = "her"
|
||||
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
|
||||
return
|
||||
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
|
||||
return
|
||||
else if(!H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
|
||||
return
|
||||
|
||||
|
||||
if(isliving(M))
|
||||
if(!M.can_inject(user, 1))
|
||||
return
|
||||
|
||||
if(user)
|
||||
if (M != user)
|
||||
if (isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
|
||||
return
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return
|
||||
else if(src.heal_brute < 1)
|
||||
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
|
||||
else
|
||||
var/t_himself = "itself"
|
||||
if(user.gender == MALE)
|
||||
t_himself = "himself"
|
||||
else if(user.gender == FEMALE)
|
||||
t_himself = "herself"
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
|
||||
return
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
|
||||
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
affecting = C.get_bodypart(check_zone(user.zone_selected))
|
||||
if(!affecting) //Missing limb?
|
||||
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
|
||||
return
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
|
||||
if(affecting.heal_damage(heal_brute, heal_burn))
|
||||
C.update_damage_overlays()
|
||||
if (fix_bone) //Fix broken bones on targeted limb
|
||||
if(affecting.broken == 1)
|
||||
affecting.broken = 0
|
||||
affecting.disabled = 0
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
|
||||
else
|
||||
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
|
||||
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/plaster_gauze
|
||||
name = "plaster gauze"
|
||||
gender = PLURAL
|
||||
singular_name = "plaster gauze"
|
||||
desc = "A roll of plaster of paris that is extremely effective at aiding bone fractures, but does not heal wounds."
|
||||
icon_state = "pgauze"
|
||||
self_delay = 300
|
||||
max_amount = 10
|
||||
fix_bone = 1
|
||||
|
||||
/obj/item/stack/medical/plaster_gauze/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "bruise pack"
|
||||
singular_name = "bruise pack"
|
||||
desc = "A therapeutic gel pack and bandages designed to treat blunt-force trauma."
|
||||
icon_state = "brutepack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_brute = 40
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
stop_bleeding = 1800
|
||||
self_delay = 20
|
||||
max_amount = 12
|
||||
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.is_sharp())
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
new /obj/item/stack/sheet/cloth(user.drop_location())
|
||||
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
|
||||
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
|
||||
"<span class='italics'>You hear cutting.</span>")
|
||||
use(2)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/stack/medical/gauze/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/gauze/cyborg
|
||||
materials = list()
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burn wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
heal_burn = 40
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
|
||||
|
||||
@@ -1,35 +1,35 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
max_amount = 60
|
||||
grind_results = list("silicon" = 20, "copper" = 5)
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I)
|
||||
var/atom/Tsec = user.drop_location()
|
||||
var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
|
||||
CC.add_fingerprint(user)
|
||||
var/obj/item/stack/sheet/glass/G = new (Tsec)
|
||||
G.add_fingerprint(user)
|
||||
use(1)
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
max_amount = 60
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/copper = 5)
|
||||
|
||||
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (M.use(1))
|
||||
var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location())
|
||||
to_chat(user, "<span class='notice'>You make a light tile.</span>")
|
||||
L.add_fingerprint(user)
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I)
|
||||
var/atom/Tsec = user.drop_location()
|
||||
var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
|
||||
CC.add_fingerprint(user)
|
||||
var/obj/item/stack/sheet/glass/G = new (Tsec)
|
||||
G.add_fingerprint(user)
|
||||
use(1)
|
||||
|
||||
@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
point_value = 25
|
||||
merge_type = /obj/item/stack/sheet/mineral/diamond
|
||||
|
||||
@@ -135,7 +135,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("uranium" = 20)
|
||||
grind_results = list(/datum/reagent/uranium = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/uranium
|
||||
|
||||
@@ -162,7 +162,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("plasma" = 20)
|
||||
grind_results = list(/datum/reagent/toxin/plasma = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("gold" = 20)
|
||||
grind_results = list(/datum/reagent/gold = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list("silver" = 20)
|
||||
grind_results = list(/datum/reagent/silver = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/silver
|
||||
tableVariant = /obj/structure/table/optable
|
||||
@@ -262,7 +262,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list("banana" = 20)
|
||||
grind_results = list(/datum/reagent/consumable/banana = 20)
|
||||
point_value = 50
|
||||
merge_type = /obj/item/stack/sheet/mineral/bananium
|
||||
|
||||
@@ -342,7 +342,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
grind_results = list("ice" = 20)
|
||||
grind_results = list(/datum/reagent/consumable/ice = 20)
|
||||
merge_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
GLOBAL_LIST_INIT(snow_recipes, list ( \
|
||||
@@ -422,7 +422,7 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
|
||||
icon_state = "slag"
|
||||
singular_name = "coal lump"
|
||||
merge_type = /obj/item/stack/sheet/mineral/coal
|
||||
grind_results = list("carbon" = 20)
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
|
||||
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
|
||||
@@ -107,7 +107,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list("iron" = 20)
|
||||
grind_results = list(/datum/reagent/iron = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
|
||||
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasteel
|
||||
grind_results = list("iron" = 20, "plasma" = 20)
|
||||
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
|
||||
point_value = 23
|
||||
tableVariant = /obj/structure/table/reinforced
|
||||
|
||||
@@ -235,7 +235,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/mineral/wood
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
@@ -493,7 +493,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
sheettype = "runed"
|
||||
merge_type = /obj/item/stack/sheet/runed_metal
|
||||
novariants = TRUE
|
||||
grind_results = list("iron" = 5, "blood" = 15)
|
||||
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/blood = 15)
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -569,7 +569,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
throw_range = 3
|
||||
turf_type = /turf/open/floor/clockwork
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 5, "teslium" = 15, "holyoil" = 1)
|
||||
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/teslium = 15, /datum/reagent/fuel/holyoil = 1)
|
||||
merge_type = /obj/item/stack/tile/brass
|
||||
tableVariant = /obj/structure/table/reinforced/brass
|
||||
|
||||
@@ -622,7 +622,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
throw_range = 3
|
||||
turf_type = /turf/open/floor/bronze
|
||||
novariants = FALSE
|
||||
grind_results = list("iron" = 5, "copper" = 3) //we have no "tin" reagent so this is the closest thing
|
||||
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
|
||||
merge_type = /obj/item/stack/tile/bronze
|
||||
tableVariant = /obj/structure/table/bronze
|
||||
|
||||
@@ -676,7 +676,7 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
grind_results = list("carbon" = 10)
|
||||
grind_results = list(/datum/reagent/carbon = 10)
|
||||
merge_type = /obj/item/stack/sheet/bone
|
||||
|
||||
GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
|
||||
Reference in New Issue
Block a user