now gibbed people still cause trauma
This commit is contained in:
QuoteFox
2021-04-27 20:33:15 +01:00
parent 5af77b4482
commit 803a881da9
+6 -8
View File
@@ -7,14 +7,6 @@
if(!gibbed)
emote("deathgasp")
//watching someone die is trumatic...
for(var/mob/living/carbon/human/H in oview(5, src))
if(H.client && (src /= H))
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
if(prob(10)) //10% chance to pump adrenaline into their body
H.jitteriness += 5
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
@@ -27,6 +19,12 @@
if(SSticker.mode)
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
//watching someone die is traumatic
for(var/mob/living/carbon/human/H in oview(5, src))
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
if(prob(10)) //10% chance to pump adrenaline into their body
H.jitteriness += 5
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
var/atom/Tsec = drop_location()
for(var/mob/M in src)