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https://github.com/KabKebab/GS13.git
synced 2026-07-12 08:27:24 +01:00
bug fix
now gibbed people still cause trauma
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@@ -7,14 +7,6 @@
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if(!gibbed)
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emote("deathgasp")
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//watching someone die is trumatic...
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for(var/mob/living/carbon/human/H in oview(5, src))
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if(H.client && (src /= H))
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
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if(prob(10)) //10% chance to pump adrenaline into their body
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H.jitteriness += 5
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if(combatmode)
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toggle_combat_mode(TRUE, TRUE)
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@@ -27,6 +19,12 @@
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if(SSticker.mode)
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SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
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//watching someone die is traumatic
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for(var/mob/living/carbon/human/H in oview(5, src))
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
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if(prob(10)) //10% chance to pump adrenaline into their body
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H.jitteriness += 5
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/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
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var/atom/Tsec = drop_location()
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for(var/mob/M in src)
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