diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index c4e53366..a69c5a6d 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -88,6 +88,16 @@
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
+
+
+ // Hair Gradients - Initialise all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name
+ for(var/path in subtypesof(/datum/sprite_accessory/hair_gradient))
+ var/datum/sprite_accessory/hair_gradient/H = new path()
+ GLOB.hair_gradients_list[H.name] = H
+
+ init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
+
+
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm
index 48ab3a88..7e272b88 100644
--- a/code/_globalvars/lists/flavor_misc.dm
+++ b/code/_globalvars/lists/flavor_misc.dm
@@ -6,6 +6,7 @@ GLOBAL_LIST_EMPTY(hair_styles_female_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/facial_hair indexed by name
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
+GLOBAL_LIST_EMPTY(hair_gradients_list) //stores /datum/sprite_accessory/hair_gradient indexed by name
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
diff --git a/code/game/objects/items/dyekit.dm b/code/game/objects/items/dyekit.dm
new file mode 100644
index 00000000..3087f759
--- /dev/null
+++ b/code/game/objects/items/dyekit.dm
@@ -0,0 +1,60 @@
+/obj/item/dyespray
+ name = "hair dye spray"
+ desc = "A spray to dye your hair any gradients you'd like."
+ icon = 'icons/obj/dyespray.dmi'
+ icon_state = "dyespray"
+
+ var/uses = 10 //SKYRAT EDIT ADDITION
+
+/obj/item/dyespray/attack_self(mob/user)
+ dye(user)
+
+/obj/item/dyespray/pre_attack(atom/target, mob/living/user, params)
+ dye(target)
+ return ..()
+
+/**
+ * Applies a gradient and a gradient color to a mob.
+ *
+ * Arguments:
+ * * target - The mob who we will apply the gradient and gradient color to.
+ */
+
+/obj/item/dyespray/proc/dye(mob/target)
+ if(!ishuman(target))
+ return
+
+ if(!uses) //SKYRAT EDIT ADDITION
+ return //SKYRAT EDIT ADDITION
+
+ var/mob/living/carbon/human/human_target = target
+
+ var/new_hair_color = input(usr, "Choose a base hair color:", "Character Preference","#"+human_target.hair_color) as color|null
+ if(!new_hair_color)
+ return
+
+ var/new_grad_style = input(usr, "Choose a color pattern:", "Character Preference") as null|anything in GLOB.hair_gradients_list
+ if(!new_grad_style)
+ return
+
+ var/new_grad_color = input(usr, "Choose a secondary hair color:", "Character Preference","#"+human_target.grad_color) as color|null
+ if(!new_grad_color)
+ return
+
+ human_target.hair_color = sanitize_hexcolor(new_hair_color)
+ human_target.grad_style = new_grad_style
+ human_target.grad_color = sanitize_hexcolor(new_grad_color)
+ to_chat(human_target, "You start applying the hair dye...")
+ if(!do_after(usr, 30, target = human_target))
+ return
+ playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
+ human_target.update_hair()
+
+ //SKYRAT EDIT ADDITION
+ uses--
+
+/obj/item/dyespray/examine(mob/user)
+ . = ..()
+ . += "It has [uses] uses left."
+
+ //SKYRAT EDIT END
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 2493ab15..34568594 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -96,6 +96,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/eye_color = "000" //Eye color
var/wing_color = "fff" //Wing color
+ var/grad_style //Hair gradient style
+ var/grad_color = "FFFFFF" //Hair gradient color
+
//HS13
var/body_size = 100 //Body Size in percent
var/can_get_preg = 0 //if they can get preggers
@@ -511,6 +514,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "< >
"
dat += " Change
"
+
+ dat += "
Hair Gradient
"
+
+ dat += "[grad_style]"
+ dat += "< >
"
+ dat += " Change
"
+
+
dat += ""
//Mutant stuff
var/mutant_category = 0
@@ -1868,6 +1879,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("previous_facehair_style")
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_list)
+
+ if("grad_color")
+ var/new_grad_color = input(user, "Choose your character's gradient colour:", "Character Preference","#"+grad_color) as color|null
+ if(new_grad_color)
+ grad_color = sanitize_hexcolor(new_grad_color, 6)
+
+ if("grad_style")
+ var/new_grad_style
+ new_grad_style = input(user, "Choose your character's hair gradient style:", "Character Preference") as null|anything in GLOB.hair_gradients_list
+ if(new_grad_style)
+ grad_style = new_grad_style
+
+ if("next_grad_style")
+ grad_style = next_list_item(grad_style, GLOB.hair_gradients_list)
+
+ if("previous_grad_style")
+ grad_style = previous_list_item(grad_style, GLOB.hair_gradients_list)
+
+
+
if("cycle_bg")
bgstate = next_list_item(bgstate, bgstate_options)
@@ -2891,6 +2922,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.skin_tone = skin_tone
character.hair_style = hair_style
character.facial_hair_style = facial_hair_style
+
+ character.grad_style = grad_style
+ character.grad_color = grad_color
character.underwear = underwear
character.saved_underwear = underwear
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 43e5f64d..27020353 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -349,6 +349,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
+ S["grad_style"] >> grad_style
+ S["grad_color"] >> grad_color
S["underwear"] >> underwear
S["undie_color"] >> undie_color
S["undershirt"] >> undershirt
@@ -531,6 +533,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
+ grad_style = sanitize_inlist(grad_style, GLOB.hair_gradients_list)
+ grad_color = sanitize_hexcolor(grad_color, 6, FALSE)
eye_color = sanitize_hexcolor(eye_color, 3, 0)
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
@@ -607,6 +611,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
+ WRITE_FILE(S["grad_style"] , grad_style)
+ WRITE_FILE(S["grad_color"] , grad_color)
WRITE_FILE(S["underwear"] , underwear)
WRITE_FILE(S["body_size"] , body_size)
WRITE_FILE(S["starting_weight"] , starting_weight)
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
index 53be5eb9..62d5ea1e 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm
@@ -833,6 +833,64 @@
icon_state = "hair_tailhair2"
ckeys_allowed = list("quotefox")
+//Hair gradients
+
+
+/datum/sprite_accessory/hair_gradient
+ icon = 'icons/mob/hair_gradients.dmi'
+
+/datum/sprite_accessory/hair_gradient/none
+ name = "None"
+ icon_state = "none"
+
+/datum/sprite_accessory/hair_gradient/fadeup
+ name = "Fade Up"
+ icon_state = "fadeup"
+
+/datum/sprite_accessory/hair_gradient/fadedown
+ name = "Fade Down"
+ icon_state = "fadedown"
+
+/datum/sprite_accessory/hair_gradient/vertical_split
+ name = "Vertical Split"
+ icon_state = "vsplit"
+
+/datum/sprite_accessory/hair_gradient/_split
+ name = "Horizontal Split"
+ icon_state = "bottomflat"
+
+/datum/sprite_accessory/hair_gradient/reflected
+ name = "Reflected"
+ icon_state = "reflected_high"
+
+/datum/sprite_accessory/hair_gradient/reflected_inverse
+ name = "Reflected Inverse"
+ icon_state = "reflected_inverse_high"
+
+/datum/sprite_accessory/hair_gradient/wavy
+ name = "Wavy"
+ icon_state = "wavy"
+
+/datum/sprite_accessory/hair_gradient/long_fade_up
+ name = "Long Fade Up"
+ icon_state = "long_fade_up"
+
+/datum/sprite_accessory/hair_gradient/long_fade_down
+ name = "Long Fade Down"
+ icon_state = "long_fade_down"
+
+/datum/sprite_accessory/hair_gradient/short_fade_up
+ name = "Short Fade Up"
+ icon_state = "short_fade_up"
+
+/datum/sprite_accessory/hair_gradient/short_fade_down
+ name = "Short Fade Down"
+ icon_state = "short_fade_down"
+
+/datum/sprite_accessory/hair_gradient/wavy_spike
+ name = "Spiked Wavy"
+ icon_state = "wavy_spiked"
+
//Pod-people hairs
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 161725d6..beaaa7dc 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -10,6 +10,14 @@
var/hair_color = "000"
var/hair_style = "Bald"
+
+ ///Colour used for the hair gradient.
+ var/grad_color = "000"
+ ///Style used for the hair gradient.
+ var/grad_style
+
+
+
//Facial hair colour and style
var/facial_hair_color = "000"
var/facial_hair_style = "Shaved"
@@ -74,4 +82,4 @@
var/last_fire_update
var/account_id
can_be_held = "micro"
- appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
\ No newline at end of file
+ appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index d5b97ab1..bff24ea1 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -16,6 +16,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
var/wing_color
+ ///The gradient style used for the mob's hair.
+ var/grad_style
+ ///The gradient color used to color the gradient.
+ var/grad_color
+
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
@@ -426,6 +431,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(!hair_hidden || dynamic_hair_suffix)
var/mutable_appearance/hair_overlay = mutable_appearance(layer = -HAIR_LAYER)
+ var/mutable_appearance/gradient_overlay = mutable_appearance(layer = -HAIR_LAYER)
if(!hair_hidden && !H.getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
if(!(NOBLOOD in species_traits))
hair_overlay.icon = 'icons/mob/human_face.dmi'
@@ -461,6 +467,20 @@ GLOBAL_LIST_EMPTY(roundstart_races)
hair_overlay.color = "#" + hair_color
else
hair_overlay.color = "#" + H.hair_color
+
+
+ //Gradients
+ grad_style = H.grad_style
+ grad_color = H.grad_color
+ if(grad_style)
+ var/datum/sprite_accessory/gradient = GLOB.hair_gradients_list[grad_style]
+ var/icon/temp = icon(gradient.icon, gradient.icon_state)
+ var/icon/temp_hair = icon(hair_file, hair_state)
+ temp.Blend(temp_hair, ICON_ADD)
+ gradient_overlay.icon = temp
+ gradient_overlay.color = "#" + grad_color
+
+
else
hair_overlay.color = forced_colour
hair_overlay.alpha = hair_alpha
@@ -469,6 +489,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
if(hair_overlay.icon)
standing += hair_overlay
+ standing += gradient_overlay
+
if(standing.len)
H.overlays_standing[HAIR_LAYER] = standing
diff --git a/icons/mob/hair_gradients.dmi b/icons/mob/hair_gradients.dmi
new file mode 100644
index 00000000..ceb3b52e
Binary files /dev/null and b/icons/mob/hair_gradients.dmi differ
diff --git a/icons/obj/dyespray.dmi b/icons/obj/dyespray.dmi
new file mode 100644
index 00000000..eb056036
Binary files /dev/null and b/icons/obj/dyespray.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index b6c4a58a..18f76aa7 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -914,6 +914,7 @@
#include "code\game\machinery\syndicatebomb.dm"
#include "code\game\machinery\teleporter.dm"
#include "code\game\machinery\transformer.dm"
+#include "code\game\objects\items\dyekit.dm"
#include "code\game\machinery\washing_machine.dm"
#include "code\game\machinery\wishgranter.dm"
#include "code\game\machinery\camera\camera.dm"