From 891e129260008c75cde523cdd2282877c7edaff1 Mon Sep 17 00:00:00 2001 From: Archie Date: Thu, 31 Dec 2020 23:03:19 -0300 Subject: [PATCH] a --- code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 7f6bec7d..b235785c 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -548,7 +548,7 @@ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_candidates = 1 weight = 5 - cost = 30 + cost = 20 requirements = list(101,101,101,95,70,60,60,60,50,50) high_population_requirement = 10 pop_per_requirement = 5 @@ -556,7 +556,6 @@ var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4) var/datum/team/cult/main_cult chaos_min = 4.5 - repeatable = FALSE /datum/dynamic_ruleset/midround/bloodcult/ready(forced = FALSE) var/indice_pop = min(10,round(living_players.len/5)+1)