diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index 1e411ef8..7ae48377 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -1,6 +1,6 @@ #define DYNAMIC_DEFAULT_CHAOS 1.0 //The default chaos value for low pop low vote rounds #define DYNAMIC_VOTE_NORMALIZATION 8 //If there are fewer than this many votes, the average will be skewed towards the default -#define DYNAMIC_NONVOTER_FACTOR 0.5 // 1 means they count for a full vote +#define DYNAMIC_NONVOTER_FACTOR 0.75 // 1 means they count for a full vote #define DYNAMIC_NONVOTER_VALUE 1.5 // The chaos value that non-voters should account for. SUBSYSTEM_DEF(vote) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index a5b9c9be..839cb035 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -593,16 +593,16 @@ //config_tag = "sentient_disease" typepath = /datum/round_event/ghost_role/sentient_disease enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist") - required_enemies = list(2,1,1,1,1,1,1,0,0,0) + required_enemies = list(2,2,2,1,1,1,1,0,0,0) required_candidates = 1 weight = 2 - cost = 4 + cost = 5 earliest_start = 30 MINUTES requirements = list(101,101,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"! //property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2) high_population_requirement = 5 occurances_max = 1 - chaos_min = 1.75 + chaos_min = 1.95 /datum/dynamic_ruleset/event/revenant name = "Revenant"