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https://github.com/KabKebab/GS13.git
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stunbatons aren't as harsh (and i moved oily oafs to it's own thing)
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@@ -187,8 +187,8 @@
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stunpwr *= round(stuncharge/hitcost, 0.1)
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L.Knockdown(stunpwr)
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L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
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//L.Knockdown(stunpwr) GS13 change, makes stunbatons no longer oneshot people -Eye
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L.adjustStaminaLoss(stunpwr*0.5, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
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L.apply_effect(EFFECT_STUTTER, stunforce)
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SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
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if(user)
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@@ -211,7 +211,7 @@
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user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
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"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
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SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
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user.Knockdown(stunforce*3)
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//user.Knockdown(stunforce*3)
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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deductcharge(hitcost)
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