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https://github.com/KabKebab/GS13.git
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sprites and similar fixes
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@@ -22,7 +22,7 @@
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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@@ -99,8 +99,7 @@
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icon_state = "tile-carpet"
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turf_type = /turf/open/floor/carpet
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resistance_flags = FLAMMABLE
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tableVariant = /obj/structure/table/wood/fancy
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tableVariant = /obj/structure/table/wood/fancy
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/obj/item/stack/tile/carpet/black
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name = "black carpet"
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