sprites and similar fixes

This commit is contained in:
shellspeed1
2019-10-19 13:04:54 -07:00
parent 5d1ed71dc2
commit 8c8b95efb4
29 changed files with 4 additions and 5 deletions
+2 -2
View File
@@ -21,7 +21,6 @@
anchored = TRUE
layer = TABLE_LAYER
climbable = TRUE
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
@@ -137,6 +136,7 @@
var/mob/living/carbon/human/H = pushed_mob
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
/*
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
if(!target.resting)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
@@ -145,6 +145,7 @@
target.forceMove(src.loc)
log_combat(user, target, "shoved", "onto [src] (table)")
return TRUE
*/
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -290,7 +291,6 @@
/obj/structure/table/plasmaglass/New()
. = ..()
debris += new frame
debris += new /obj/item/shard/plasma
/obj/structure/table/plasmaglass/Destroy()
QDEL_LIST(debris)