Merge pull request #1237 from ArchieBeepBoop/apathy

Apathy Minor Revamp / Death moodlet tweak
This commit is contained in:
Dahlular
2021-06-11 18:57:21 -06:00
committed by GitHub
5 changed files with 13 additions and 9 deletions
-6
View File
@@ -19,12 +19,6 @@
if(SSticker.mode)
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
//watching someone die is traumatic
for(var/mob/living/carbon/human/H in oview(5, src))
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
if(prob(10)) //10% chance to pump adrenaline into their body
H.jitteriness += 5
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
var/atom/Tsec = drop_location()
for(var/mob/M in src)
@@ -52,6 +52,14 @@
if(is_devil(src))
INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
//watching someone die is traumatic
for(var/mob/living/carbon/human/C in oview(5, src))
if(C.mind) //We don't need to give this to anything that doesn't have a mind. That's wasted processing.
if(!HAS_TRAIT(C, TRAIT_APATHETIC) || !C.mind.assigned_role == "Medical Doctor") //Shamelessly stolen from the Doctor's Delight
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "death", /datum/mood_event/deathsaw)
if(prob(10)) //10% chance to pump adrenaline into their body
C.jitteriness += 5
/mob/living/carbon/human/proc/makeSkeleton()
ADD_TRAIT(src, TRAIT_DISFIGURED, TRAIT_GENERIC)
set_species(/datum/species/skeleton)