Revert "Merge branch 'punishesarchie' of https://github.com/MalricB/Hyper-Station-13 into punishesarchie"

This reverts commit 1945c166b4, reversing
changes made to c8d20ea83c.
This commit is contained in:
CygnusB
2021-01-19 06:40:28 -03:00
parent 1945c166b4
commit 8cda8bbd16
1465 changed files with 202589 additions and 377073 deletions
@@ -151,97 +151,97 @@
name = "Export Design (Wine)"
desc = "Allows for the blowing, and bottling of Wine bottles."
id = "wine_export"
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
reagents_list = list("wine" = 100)
build_path = /obj/item/export/bottle/wine
/datum/design/bottle/export/rum
name = "Export Design (Rum)"
desc = "Allows for the blowing, and bottling of Rum bottles."
id = "rum_export"
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
reagents_list = list("rum" = 100)
build_path = /obj/item/export/bottle/rum
/datum/design/bottle/export/gin
name = "Export Design (Gin)"
desc = "Allows for the blowing, and bottling of Gin bottles."
id = "gin_export"
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
reagents_list = list("gin" = 100)
build_path = /obj/item/export/bottle/gin
/datum/design/bottle/export/whiskey
name = "Export Design (Whiskey)"
desc = "Allows for the blowing, and bottling of Whiskey bottles."
id = "whiskey_export"
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
reagents_list = list("whiskey" = 100)
build_path = /obj/item/export/bottle/whiskey
/datum/design/bottle/export/vodka
name = "Export Design (Vodka)"
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
id = "vodka_export"
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
reagents_list = list("vodka" = 99, "water" = 1)
build_path = /obj/item/export/bottle/vodka
/datum/design/bottle/export/tequila
name = "Export Design (Tequila)"
desc = "Allows for the blowing, and bottling of Tequila bottles."
id = "tequila_export"
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
build_path = /obj/item/export/bottle/tequila
/datum/design/bottle/export/patron
name = "Export Design (Patron)"
desc = "Allows for the blowing, and bottling of Patron bottles."
id = "patron_export"
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
reagents_list = list("patron" = 100)
build_path = /obj/item/export/bottle/patron
/datum/design/bottle/export/kahlua
name = "Export Design (Kahlua)"
desc = "Allows for the blowing, and bottling of Kahlua bottles."
id = "kahlua_export"
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
reagents_list = list("kahlua" = 100)
build_path = /obj/item/export/bottle/kahlua
/datum/design/bottle/export/sake
name = "Export Design (Sake)"
desc = "Allows for the blowing, and bottling of Sake bottles."
id = "sake_export"
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
build_path = /obj/item/export/bottle/sake
/datum/design/bottle/export/vermouth
name = "Export Design (Vermouth)"
desc = "Allows for the blowing, and bottling of Vermouth bottles."
id = "vermouth_export"
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
reagents_list = list("vermouth" = 100)
build_path = /obj/item/export/bottle/vermouth
/datum/design/bottle/export/goldschlager
name = "Export Design (Goldschlager)"
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
id = "goldschlager_export"
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
reagents_list = list("goldschlager" = 100)
build_path = /obj/item/export/bottle/goldschlager
/datum/design/bottle/export/hcider
name = "Export Design (Cider)"
desc = "Allows for the blowing, and bottling of Cider bottles."
id = "hcider_export"
reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
reagents_list = list("hcider" = 30, "water" = 20)
build_path = /obj/item/export/bottle/hcider
/datum/design/bottle/export/cognac
name = "Export Design (Cognac)"
desc = "Allows for the blowing, and bottling of Cognac bottles."
id = "cognac_export"
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
reagents_list = list("cognac" = 100)
build_path = /obj/item/export/bottle/cognac
/datum/design/bottle/export/absinthe
name = "Export Design (Absinthe)"
desc = "Allows for the blowing, and bottling of Absinthe bottles."
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
reagents_list = list("absinthe" = 100)
id = "absinthe_export"
build_path = /obj/item/export/bottle/absinthe
@@ -249,49 +249,49 @@
name = "Export Design (Grappa)"
desc = "Allows for the blowing, and bottling of Grappa bottles."
id = "grappa_export"
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
reagents_list = list("grappa" = 100)
build_path = /obj/item/export/bottle/grappa
/datum/design/bottle/export/fernet
name = "Export Design (Fernet)"
desc = "Allows for the blowing, and bottling of Fernet bottles."
id = "fernet_export"
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
reagents_list = list("fernet" = 100)
build_path = /obj/item/export/bottle/fernet
/datum/design/bottle/export/applejack
name = "Export Design (Applejack)"
desc = "Allows for the blowing, and bottling of Applejack bottles."
id = "applejack_export"
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
reagents_list = list("applejack" = 50, "gin" = 10)
build_path = /obj/item/export/bottle/applejack
/datum/design/bottle/export/champagne
name = "Export Design (Champagne)"
desc = "Allows for the blowing, and bottling of Champagne bottles."
id = "champagne_export"
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
reagents_list = list("champagne" = 90, "co2" = 10)
build_path = /obj/item/export/bottle/champagne
/datum/design/bottle/export/blazaam
name = "Export Design (Blazaam)"
desc = "Allows for the blowing, and bottling of Blazaam bottles."
id = "blazaam_export"
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
reagents_list = list("blazaam" = 80, "holywater" = 20)
build_path = /obj/item/export/bottle/blazaam
/datum/design/bottle/export/trappist
name = "Export Design (Trappist)"
desc = "Allows for the blowing, and bottling of Trappist bottles."
id = "trappist_export"
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
reagents_list = list("trappist" = 100)
build_path = /obj/item/export/bottle/trappist
/datum/design/bottle/export/grenadine
name = "Export Design (Grenadine)"
desc = "Allows for the blowing, and bottling of Grenadine bottles."
id = "grenadine_export"
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
reagents_list = list("grenadine" = 100)
build_path = /obj/item/export/bottle/grenadine
/datum/design/bottle/export/minikeg
@@ -299,7 +299,7 @@
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
id = "minikeg"
category = list("Beers")
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
reagents_list = list("light_beer" = 100)
build_path = /obj/item/export/bottle/minikeg
/datum/design/bottle/export/blooddrop
@@ -307,7 +307,7 @@
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
id = "blooddrop"
category = list("Wines")
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grapejuice" = 30)
build_path = /obj/item/export/bottle/blooddrop
/datum/design/bottle/export/slim_gold
@@ -315,7 +315,7 @@
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
id = "slim_gold"
category = list("Beers")
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
build_path = /obj/item/export/bottle/slim_gold
/datum/design/bottle/export/white_bloodmoon
@@ -323,13 +323,13 @@
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
id = "white_bloodmoon"
category = list("Wines")
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
reagents_list = list("synthflesh" = 50, "blood" = 50, "liquidgibs" = 10)
build_path = /obj/item/export/bottle/white_bloodmoon
/datum/design/bottle/export/greenroad
name = "Export Design (Greenroad)"
desc = "Allows for the blowing, and bottling of Greenroad bottles."
id = "greenroad"
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
category = list("Beers")
build_path = /obj/item/export/bottle/greenroad
@@ -7,7 +7,7 @@
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list(/datum/reagent/consumable/milk = 10)
make_reagents = list("milk" = 10)
category = list("initial","Food")
/datum/design/cream
@@ -15,7 +15,7 @@
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list(/datum/reagent/consumable/cream = 10)
make_reagents = list("cream" = 10)
category = list("initial","Food")
/datum/design/milk_carton
@@ -39,7 +39,7 @@
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
make_reagents = list("blackpepper" = 10)
category = list("initial","Food")
/datum/design/pepper_mill
@@ -1,86 +1,76 @@
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
build_path = /obj/item/desynchronizer
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -6,7 +6,7 @@
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","moth","plasmaman")
@@ -14,7 +14,7 @@
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","moth","plasmaman")
@@ -22,7 +22,7 @@
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","moth","plasmaman")
@@ -30,7 +30,7 @@
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
reagents_list = list("synthflesh" = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","moth","plasmaman")
@@ -38,6 +38,6 @@
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
reagents_list = list("synthflesh" = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
@@ -768,6 +768,15 @@
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_circuit_app
name = "Cyborg Upgrade (Circuit Manipulator)"
id = "borg_upgrade_circuitapp"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/circuit_app
materials = list(MAT_METAL=2000, MAT_TITANIUM=500)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_pinpointer
name = "Cyborg Upgrade (Crew pinpointer)"
id = "borg_upgrade_pinpointer"
@@ -609,6 +609,36 @@
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/laserscalpel
name = "Laser Scalpel"
desc = "A laser scalpel used for precise cutting."
id = "laserscalpel"
build_path = /obj/item/scalpel/advanced
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 1500, MAT_DIAMOND = 200, MAT_TITANIUM = 4000)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mechanicalpinches
name = "Mechanical Pinches"
desc = "These pinches can be either used as retractor or hemostat."
id = "mechanicalpinches"
build_path = /obj/item/retractor/advanced
build_type = PROTOLATHE
materials = list(MAT_METAL = 12000, MAT_GLASS = 4000, MAT_SILVER = 4000, MAT_TITANIUM = 5000)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/searingtool
name = "Searing Tool"
desc = "Used to mend tissue togheter."
id = "searingtool"
build_path = /obj/item/cautery/advanced
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_PLASMA = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 3000)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
@@ -619,35 +649,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////Alien Surgery Tools////////////
@@ -748,21 +749,11 @@
var/surgery
/datum/design/surgery/experimental_dissection
name = "Advanced Dissection"
desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database."
id = "surgery_adv_dissection"
surgery = /datum/surgery/advanced/experimental_dissection/adv
research_icon_state = "surgery_chest"
/datum/design/surgery/experimental_dissection/exp
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
id = "surgery_exp_dissection"
surgery = /datum/surgery/advanced/experimental_dissection/exp
/datum/design/surgery/experimental_dissection/ext
name = "Extraterrestrial Dissection"
id = "surgery_ext_dissection"
surgery = /datum/surgery/advanced/experimental_dissection/alien
surgery = /datum/surgery/advanced/bioware/experimental_dissection
research_icon_state = "surgery_chest"
/datum/design/surgery/lobotomy
name = "Lobotomy"
@@ -785,49 +776,13 @@
surgery = /datum/surgery/advanced/viral_bonding
research_icon_state = "surgery_chest"
/datum/design/surgery/healing
name = "Tend Wounds"
desc = "An upgraded version of the original surgery."
id = "surgery_healing_base" //holder because travis cries otherwise. Not used in techweb unlocks.
/datum/design/surgery/reconstruction
name = "Reconstruction"
desc = "A surgical procedure that gradually repairs damage done to a body without the assistance of chemicals. Unlike classic medicine, it is effective on corpses."
id = "surgery_reconstruction"
surgery = /datum/surgery/advanced/reconstruction
research_icon_state = "surgery_chest"
/datum/design/surgery/healing/brute_upgrade
name = "Tend Wounds (Brute) Upgrade"
surgery = /datum/surgery/healing/brute/upgraded
id = "surgery_heal_brute_upgrade"
/datum/design/surgery/healing/brute_upgrade_2
name = "Tend Wounds (Brute) Upgrade"
surgery = /datum/surgery/healing/brute/upgraded/femto
id = "surgery_heal_brute_upgrade_femto"
/datum/design/surgery/healing/burn_upgrade
name = "Tend Wounds (Burn) Upgrade"
surgery = /datum/surgery/healing/burn/upgraded
id = "surgery_heal_burn_upgrade"
/datum/design/surgery/healing/burn_upgrade_2
name = "Tend Wounds (Burn) Upgrade"
surgery = /datum/surgery/healing/burn/upgraded/femto
id = "surgery_heal_burn_upgrade_femto"
/datum/design/surgery/healing/combo
name = "Tend Wounds (Mixture)"
desc = "A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster."
surgery = /datum/surgery/healing/combo
id = "surgery_heal_combo"
/datum/design/surgery/healing/combo_upgrade
name = "Tend Wounds (Mixture) Upgrade"
surgery = /datum/surgery/healing/combo/upgraded
id = "surgery_heal_combo_upgrade"
/datum/design/surgery/healing/combo_upgrade_2
name = "Tend Wounds (Mixture) Upgrade"
desc = "A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries."
surgery = /datum/surgery/healing/combo/upgraded/femto
id = "surgery_heal_combo_upgrade_femto"
/datum/design/surgery/surgery_toxinhealing
name = "Body Rejuvenation"
desc = "A surgical procedure that helps deal with oxygen deprecation, and treat toxic damaged. Works on corpses and alive alike without chemicals."
@@ -870,13 +825,6 @@
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/muscled_veins
name = "Vein Muscle Membrane"
desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
id = "surgery_muscled_veins"
surgery = /datum/surgery/advanced/bioware/muscled_veins
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
@@ -488,20 +488,20 @@
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
materials = list(MAT_METAL=48000, MAT_GLASS=32000) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd_loaded
/datum/design/pipe_dispenser
name = "Rapid Pipe Dispenser (RPD)"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd_loaded"
id = "pipe_dispenser"
build_type = PROTOLATHE
materials = list(MAT_METAL = 70000, MAT_GLASS = 37500)
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
@@ -588,7 +588,7 @@
desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution."
id = "pHmeter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100)
materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_DIAMOND = 100)
build_path = /obj/item/fermichem/pHmeter
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -231,7 +231,7 @@
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
reagents_list = list("mutagen" = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -262,7 +262,7 @@
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list(/datum/reagent/radium = 20)
reagents_list = list("radium" = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE