buncha stuff

Hoo boy, lost power for a week, this should have been done so long ago
This commit is contained in:
JaySparrow
2020-11-03 00:35:55 -06:00
parent c3d33c363c
commit 8d1ef78a58
8 changed files with 100 additions and 68 deletions
+11
View File
@@ -91,6 +91,17 @@ SUBSYSTEM_DEF(mapping)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
//Hyper change - preload Reebe for midround purposes. I'll change this when I find a decent way to load maps midround.
var/list/errorList = list()
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
if(errorList.len) // reebe failed to load
message_admins("Reebe failed to load!")
log_game("Reebe failed to load!")
return FALSE
for(var/datum/parsed_map/PM in reebes)
PM.initTemplateBounds()
#endif
repopulate_sorted_areas()
// Set up Z-level transitions.