diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index d2113a69..8c89ce6d 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -727,7 +727,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5) chance += 25-10*(max_pop_per_antag-current_pop_per_antag) */ //Hyper change - Base injection chance based on chaos. - chance = (GLOB.dynamic_chaos_level * 20) //Base chance from 0 to 100 + chance = (GLOB.dynamic_chaos_level * 7) //Base chance from 0 to 35 if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len) chance -= 30 // More than half the crew died? ew, let's calm down on antags if (threat > 70)