diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index e3d2e14a..4aca3b67 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -339,7 +339,7 @@ death() -/mob/living/incapacitated(ignore_restraints, ignore_grab) +/mob/living/incapacitated(ignore_restraints, ignore_grab. ignore_stasis) if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here return TRUE @@ -603,7 +603,7 @@ ..(pressure_difference, direction, pressure_resistance_prob_delta) /mob/living/can_resist() - return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE)) + return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE. ignore_stasis= TRUE)) /mob/living/verb/resist() set name = "Resist" @@ -1011,6 +1011,8 @@ var/has_legs = get_num_legs() var/has_arms = get_num_arms() var/ignore_legs = get_leg_ignore() + var/in_stasis = IsInStasis() + var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && !in_stasis && (has_arms || ignore_legs || has_legs) var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground if(ko || move_and_fall || IsStun() || chokehold) // Cit change - makes resting not force you to drop everything drop_all_held_items()