From 464633af4c2b3db0cff60242ff8ddef81d7d3fb7 Mon Sep 17 00:00:00 2001 From: Archie Date: Fri, 15 Jan 2021 23:37:02 -0300 Subject: [PATCH] blood damage --- code/modules/projectiles/projectile.dm | 4 ---- 1 file changed, 4 deletions(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 261c7611..2aca847e 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -176,10 +176,6 @@ new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color(H.dna.blood_type)) else new /obj/effect/temp_visual/dir_setting/bloodsplatter(target_loca, splatter_dir, bloodtype_to_color()) - if(iscarbon(L) && !HAS_TRAIT(L, TRAIT_NOMARROW)) - var/mob/living/carbon/C = L - C.bleed(damage) - else L.add_splatter_floor(target_loca) else if(impact_effect_type && !hitscan) new impact_effect_type(target_loca, hitx, hity)