Reworks Energy Harvester Limits and Feedback

This commit is contained in:
Archie
2021-06-01 21:24:54 -03:00
parent 7e250ce9ee
commit 9121e7a6c4

View File

@@ -1,5 +1,7 @@
GLOBAL_LIST_EMPTY(energy_harvesters)
/obj/item/energy_harvester
desc = "A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model."
desc = "A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model. The instructions say to never use more than 4 harvesters at a time."
name = "Energy Harvesting Module"
icon_state = "powersink0"
icon = 'icons/obj/device.dmi'
@@ -18,7 +20,8 @@
var/datum/looping_sound/generator/soundloop
var/active = 0
var/lastprocessed = 0
var/overloadprog = 0
var/alerted = FALSE
/obj/item/energy_harvester/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
@@ -31,6 +34,7 @@
else
I.play_tool_sound(src)
START_PROCESSING(SSobj, src)
GLOB.energy_harvesters += src
anchored = 1
density = 1
user.visible_message( \
@@ -42,6 +46,7 @@
else
I.play_tool_sound(src)
STOP_PROCESSING(SSobj, src)
GLOB.energy_harvesters -= src
soundloop.stop()
active = 0
set_light(0)
@@ -70,6 +75,7 @@
attached.add_delayedload(power_avaliable)
lastprocessed = (power_avaliable * 0.00001)
SSshuttle.points += lastprocessed
overloadCheck()
/obj/item/energy_harvester/Initialize()
. = ..()
@@ -81,6 +87,7 @@
QDEL_NULL(soundloop)
active = 0
set_light(0)
GLOB.energy_harvesters -= src
return ..()
/obj/item/energy_harvester/examine(mob/user)
@@ -92,3 +99,39 @@
/obj/item/gps/internal/energy_harvester
gpstag = "Energy Harvester"
/obj/item/energy_harvester/proc/overloadCheck()
if(LAZYLEN(GLOB.energy_harvesters) > 4)
switch(overloadprog)
if(0 to 25)
if(prob(7))
do_sparks(7,FALSE,src)
if(26 to 51)
if(prob(7))
src.visible_message("<span class='alert'>[src] starts smoking!</span>")
shake_animation(0.5)
do_sparks(7,FALSE,src)
if(52 to 98)
if(!alerted)
src.visible_message("<span class='alert'>[src] is overloading!")
playsound(src, 'sound/machines/engine_alert2.ogg', 100)
alerted = TRUE
if(prob(25))
shake_animation(0.5)
playsound(loc, 'sound/machines/clockcult/steam_whoosh.ogg', 75, TRUE)
var/turf/T = get_turf(src)
T.atmos_spawn_air("co2=10;TEMP=100]")
if(prob(7))
tesla_zap(src, 5, 1000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE)
take_damage(1)
if(99 to INFINITY) //Should've read the instructions buddy.
tesla_zap(src, 20, 25000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE)
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
atmos_spawn_air("plasma=50;TEMP=1000")
visible_message("<span class='danger'>[src] violently explodes!</span>")
explosion(src.loc, 2, 3, 5, 5, 1, 0, 5, 0, 0)
Destroy()
overloadprog++
else
overloadprog = 0
alerted = FALSE