diff --git a/code/game/machinery/poweredfans/fan_assembly.dm b/code/game/machinery/poweredfans/fan_assembly.dm index 21744d24..8edd275f 100644 --- a/code/game/machinery/poweredfans/fan_assembly.dm +++ b/code/game/machinery/poweredfans/fan_assembly.dm @@ -1,9 +1,18 @@ -/obj/structure/fan_assembly +/obj/machinery/fan_assembly name = "fan assembly" desc = "A basic microfan assembly." icon = 'icons/obj/poweredfans.dmi' icon_state = "mfan_assembly" max_integrity = 150 + use_power = NO_POWER_USE + power_channel = ENVIRON + idle_power_usage = 0 + active_power_usage = 0 + max_integrity = 150 + layer = ABOVE_NORMAL_TURF_LAYER + anchored = FALSE + density = FALSE + CanAtmosPass = ATMOS_PASS_YES var/state = 1 var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 10 @@ -13,15 +22,15 @@ 3 = Wires attached to it */ -/obj/structure/fan_assembly/Initialize(mapload, ndir, building) +/obj/machinery/fan_assembly/Initialize(mapload, ndir, building) . = ..() if(building) setDir(ndir) -/obj/structure/fan_assembly/Destroy() +/obj/machinery/fan_assembly/Destroy() return ..() -/obj/structure/fan_assembly/attackby(obj/item/W, mob/living/user, params) +/obj/machinery/fan_assembly/attackby(obj/item/W, mob/living/user, params) switch(state) if(1) // State 1 @@ -55,18 +64,7 @@ return return ..() -/obj/structure/fan_assembly/wirecutter_act(mob/user, obj/item/I) - if(state != 3) - return FALSE - - new /obj/item/stack/cable_coil(drop_location(), 2) - I.play_tool_sound(src) - to_chat(user, "You cut the wires from the circuits.") - state = 2 - update_icon() - return TRUE - -/obj/structure/fan_assembly/wrench_act(mob/user, obj/item/I) +/obj/machinery/fan_assembly/wrench_act(mob/user, obj/item/I) if(state != 1) return FALSE user.visible_message("[user] disassembles [src].", @@ -75,7 +73,7 @@ deconstruct() return TRUE -/obj/structure/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user) +/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user) if(!W.tool_start_check(user, amount=0)) return FALSE switch(state) @@ -87,16 +85,16 @@ return TRUE return FALSE -/obj/structure/fan_assembly/deconstruct(disassembled = TRUE) +/obj/machinery/fan_assembly/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) new buildstacktype(loc,buildstackamount) qdel(src) -/obj/structure/fan_assembly/examine(mob/user) +/obj/machinery/fan_assembly/examine(mob/user) ..() deconstruction_hints(user) -/obj/structure/fan_assembly/proc/deconstruction_hints(mob/user) +/obj/machinery/fan_assembly/proc/deconstruction_hints(mob/user) switch(state) if(1) to_chat(user, "The fan assembly seems to be unwelded and loose.") @@ -105,7 +103,7 @@ if(3) to_chat(user, "The outer plating is wired firmly in place.") -/obj/structure/fan_assembly/update_icon() +/obj/machinery/fan_assembly/update_icon() switch(state) if(1) icon_state = "mfan_assembly" diff --git a/code/game/machinery/poweredfans/poweredfans.dm b/code/game/machinery/poweredfans/poweredfans.dm index 80c38ec6..cb58d056 100644 --- a/code/game/machinery/poweredfans/poweredfans.dm +++ b/code/game/machinery/poweredfans/poweredfans.dm @@ -10,7 +10,7 @@ anchored = TRUE density = FALSE CanAtmosPass = ATMOS_PASS_NO - var/obj/structure/fan_assembly/assembly = null + var/obj/machinery/fan_assembly/assembly = null /obj/machinery/poweredfans/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) @@ -24,7 +24,6 @@ assembly = null new /obj/item/stack/cable_coil(loc, 2) else - new /obj/structure/fan_assembly (loc) new /obj/item/stack/cable_coil(loc, 2) qdel(src) @@ -35,7 +34,7 @@ deconstruct() return TRUE -/obj/machinery/poweredfans/Initialize(mapload, obj/structure/fan_assembly/FA) +/obj/machinery/poweredfans/Initialize(mapload, obj/machinery/fan_assembly/FA) . = ..() if(FA) assembly = FA diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index c1aa1507..a3c2dee4 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -92,7 +92,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ null, \ new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \ - new/datum/stack_recipe("Micro Powered Fan Assembly", /obj/structure/fan_assembly, 10, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("Micro Powered Fan Assembly", /obj/machinery/fan_assembly, 10, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ )) /obj/item/stack/sheet/metal