diff --git a/code/modules/mob/living/living_movement.dm b/code/modules/mob/living/living_movement.dm index 5600764e..403e45d0 100644 --- a/code/modules/mob/living/living_movement.dm +++ b/code/modules/mob/living/living_movement.dm @@ -21,8 +21,7 @@ if(m_intent == MOVE_INTENT_WALK) mod = CONFIG_GET(number/movedelay/walk_delay) else - //mod = CONFIG_GET(number/movedelay/run_delay) - mod = 1.30 + mod = CONFIG_GET(number/movedelay/run_delay) if(!isnum(mod)) mod = 1 add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod) diff --git a/config/game_options.txt b/config/game_options.txt index 86349c6d..9f064910 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -32,7 +32,7 @@ EMOJIS ## To speed things up make the number negative, to slow things down, make the number positive. ## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied. -RUN_DELAY 1 +RUN_DELAY 1.1 WALK_DELAY 4 ## The variables below affect the movement of specific mob types. THIS AFFECTS ALL SUBTYPES OF THE TYPE YOU CHOOSE!